- 6 уровень, вызов
- Время накладывания: 1 действие
- Дистанция: 5 футов
- Компоненты: В
- Длительность: Мгновенная
- Классы: жрец
- Источник: «Player’s handbook»
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Вы и до пяти согласных существ в пределах 5 футов от вас мгновенно телепортируетесь в заранее подготовленное святилище. Вы и телепортирующиеся с вами существа появляетесь в свободном пространстве, ближайшем к месту, указанному вами при подготовке святилища (смотрите ниже). Если вы накладываете это заклинание, не подготовив святилище, заклинание не оказывает никакого эффекта.
Вы должны подготовить святилище, наложив это же заклинание в таком месте как храм, посвящённом или сильно связанном с вашим божеством. Если вы попытаетесь наложить это заклинание в месте, не связанном с вашим божеством, заклинание не окажет никакого эффекта.
Word of recall was a conjuration or alteration spell that teleported the caster and possibly other goods or creatures back to a designated place.[2][5][6][9]
Effects[]
In preparing this spell the caster had to designate a sanctuary about which the caster had extensive first-hand knowledge, and a clear area no larger than 10 ft (3 m) square in which to appear. Upon uttering the word, the caster and all accoutrements were transported instantly back to the designated spot.[2][5][6][9] The newer version of this spell allowed the priest to bring one large or two medium-sized creatures and their gear along for the ride, with more experienced casters able to bring larger loads back.[2] The older version of the spell just granted the caster a weight allowance (which increased with caster level) and allowed the priest to fill that allowance with whatever he or she desired, including other beings.[5][6][9] For both versions, the extra creatures or goods were required to be in contact with the caster when the word was spoken. Exceeding the weight limit caused the spell to fizzle.[2][5][6][9]
Transportation by word of recall was completely safe over any distance, in any direction, through any obstacles, as long as the destination was on the same plane as the caster.[2][5][6][9] The newer version of this spell did not allow interplanar travel,[2] while the older version did, but the more planes that had to be crossed, the greater the chance the caster and all that accompanied him or her could be lost forever.[5][6][9]
Unwilling creatures could not be taken away by this spell and their resistance could prevent items in the creature’s possession from being stolen this way.[2]
Components[]
This spell only required a verbal component, the last word of which activated the spell.[1][2][5][6][9]
Appendix[]
Appearances[]
Card Games
References[]
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player’s Handbook 5th edition. (Wizards of the Coast), pp. 208, 289. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player’s Handbook v.3.5. (Wizards of the Coast), p. 303. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player’s Guide to Faerûn. (Wizards of the Coast), p. 87. ISBN 0-7869-3134-5.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 David «Zeb» Cook (August 1989). Player’s Handbook (2nd edition). (TSR, Inc.), p. 230. ISBN 0-88038-716-5.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 David «Zeb» Cook (April 1995). Player’s Handbook 2nd edition (revised). (TSR, Inc.), p. 292. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 154. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player’s Option: Spells & Magic. (TSR, Inc), pp. 186, 188. ISBN 0-7869-0394-5.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 52. ISBN 0-9356-9601-6.
Word of Recall | |
---|---|
Realm | Sorcery |
Spell Rarity | Common |
Spell Type | Instant Spell / Combat Instant |
Casting Cost | 20 |
Combat Cost | 20 |
Research Cost | 160 |
|
|
Instantly returns a friendly unit to the Town currently containing the wizard’s Summoning Circle. |
Word of Recall is a Common Instant Spell belonging to the Sorcery Magic realm. It may be cast on a friendly unit either on the overland map or during combat, and will instantly teleport that unit to the Town currently containing the caster’s Summoning Circle. The spell costs 20 in both cases.
Effects[]
Word of Recall instantly teleports a friendly unit back to the Summoning Circle. Word of Recall has the same effect and Casting Cost during combat as it does on the overland map.
Word of Recall on heroes in combat is different than Recall Hero in that if the battle is taking place in the city with your summoning circle Word of Recall will still work. Your friendly unit will reappear after you win the battle. Recall Hero will give you a message saying you can’t use it there.
Teleportation[]
When Word of Recall is cast on a friendly unit, that unit will instantly be teleported to the current location of the caster’s Summoning Circle.
The teleportation does not cost the target unit any Movement Points. It is also free to use any remaining movement points immediately after being teleported.
When used during combat, the spell will remove the unit from the battlefield and teleport it simultaneously. If the teleportation has removed the last remaining unit in the wizard’s army from combat, the battle is considered lost, and may negatively affect the wizard’s Fame (and may positively affect her opponent’s Fame).
If the Town currently containing the Summoning Circle already has a full garrison (9 units), one of these units is instantly moved to an adjacent tile to make room for the teleported unit. This moved unit also does not waste any Movement Points. In some cases, the teleported unit will be the one left outside the town instead.
Usage[]
Word of Recall may be cast either on the overland map or during combat. In both cases, the spell has a basic Casting Cost of 20, and must be targeted at a friendly unit.
In the case of overland casting, Word of Recall can only teleport one unit from any stack. To select a unit that is part of a stack, click on that stack and choose it from the resulting stack pop-up menu. That unit alone will be teleported to the Summoning Circle. The teleportation is accompanied by blue sparkles raining down on the unit before it disappears.
During combat, simply select the target unit to teleport it. You may only teleport your own units this way. As noted above, remember that teleporting your last remaining unit out of the battlefield results in a defeat!
Casting this spell at a unit that’s already inside the same Town as the Summoning Circle will produce no effect — wasting all Mana spent on the spell.
Acquisition[]
As a Common Sorcery spell, Word of Recall may become available to any Wizard who possesses at least one Sorcery Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least 7 Spellbooks.
Customized Wizards possessing up to 10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with 11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.
Wizards with 6 or fewer Spellbooks who have not chosen Word of Recall as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Sorcery Spellbooks the Wizard possesses or obtains during gameplay. With −3 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.
Word of Recall has a base Research Cost of 160.
With at least 1 Spellbook, the Word of Recall spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Strategy[]
Word of Recall is often used for hastily returning a unit to a safe place. Examples include situations where the unit is about to be attacked by a superior force, is already being attacked by such a force and/or is severely injured, or situations where units are urgently needed to protect the town containing the Summoning Circle.
Moving the Summoning Circle before using Word of Recall spell adds a second strategic dimension to this: the ability to routinely teleport your units across your empire. Move the circle to the region where you need your armies to go, then teleport the necessary units there one by one using Word of Recall. This is a Mana-intensive but very rapid way of presenting a large defensive force against an incoming enemy, mounting a surprise attack with the sudden appearance of a large army, or simply moving units from a far-away production center straight to a war zone.
Known Bugs[]
Recalling regenerating units from battle leaves them in the same overland tile, provided the owner’s remaining troops manage to win the battle.
Word of Recall can be used to build Roads on Ocean or Shore tiles, or to execute some kind of equivalent of Plane Shift for Engineers unit. See more on Roads page.
Last but not least, it’s also possible to permanently own combat summons with the help of Word of Recall. When recalling a combat summon, it will appear at the Summoning Circle, provided the owner does lose the battle. Initiating the battle and making it last 50 rounds («all units retreat exhausted») also counts as a loss. The combat summons have the following Upkeep Costs per overland turn:
- 2 Phantom Warriors
- 4 Phantom Beast
- 8 Air Elemental
- 7 Earth Elemental
- 4 Fire Elemental
- 3 Demon
Damage/Effect
Teleportation
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.
You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn’t dedicated to your deity, the spell has no effect.
- Casting Time
- 1 Action
- Range
- 5 Feet
- Duration
- instantaneous
- Components
- V
- Class
- Cleric
Spell Description
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.
You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn’t dedicated to your deity, the spell has no effect.
Is Word of Recall Good?
Overall Rating: Blue. This means that
word of recall is a great spell and you should strongly consider this spell for your character.
Overall Notes: Allows you to instantaneously pull the plug if things are going south, or simply skip the long trek back home to avoid potential encounters. Requires prep and you could have trouble getting everyone within 5 feet of you quickly enough in a losing battle but still a great contingency to have.