Word of world of warcraft

Return to the Forbidden Reach

The Trading Post is Open!

The Trading Post is now open for business with a multitude of mystical, magical items to add to your collection with just the exchange of Trader’s Tender—earnable through a variety of in-game activities.

The Trading Post is Open!

The Trading Post is now open for business with a multitude of mystical, magical items to add to your collection with just the exchange of Trader’s Tender—earnable through a variety of in-game activities.

Turbulent Timeways: Savage

The Bronze Dragonflight has discovered growing disturbances in the timeways, with several rapidly intersecting our own. Gather your allies, and prepare to take a Timewalking adventure!

Turbulent Timeways: Savage

The Bronze Dragonflight has discovered growing disturbances in the timeways, with several rapidly intersecting our own. Gather your allies, and prepare to take a Timewalking adventure!

6-Month Subscription Bundle

Hop into a Bright Future

Leap into new adventures astride Jade, Bright Foreseer—Pandaria’s hop-timistic rabbit spirit that will carry you around Azeroth and beyond with pure joy. Both included with a 6-month subscription.

6-Month Subscription Bundle

Hop into a Bright Future

Leap into new adventures astride Jade, Bright Foreseer—Pandaria’s hop-timistic rabbit spirit that will carry you around Azeroth and beyond with pure joy. Both included with a 6-month subscription.

Wrath of the Lich King Classic

The Lich King Has Returned

Wrath of the Lich King® Classic™ is now available worldwide, included with your WoW Subscription at no additional cost. Return to Northrend in style with an optional Northrend Upgrade and receive a Level 70 Character Boost, and other goodies to help you on your adventure. Conquer the frozen wastes today, hero!

Wrath of the Lich King Classic

The Lich King Has Returned

Wrath of the Lich King® Classic™ is now available worldwide, included with your WoW Subscription at no additional cost. Return to Northrend in style with an optional Northrend Upgrade and receive a Level 70 Character Boost, and other goodies to help you on your adventure. Conquer the frozen wastes today, hero!

Warcraft Arclight Rumble

Miniature Heroes. Colossal Fun.

Get ready to engage in a dazzling new sensation that’s sweeping the inns and taverns across the land with this action-packed mobile strategy game—coming soon to Android and iOS devices.

Warcraft Arclight Rumble

Miniature Heroes. Colossal Fun.

Get ready to engage in a dazzling new sensation that’s sweeping the inns and taverns across the land with this action-packed mobile strategy game—coming soon to Android and iOS devices.

New Rewards

Recruit A Friend

Bring your friends to Azeroth, adventure together and earn epic rewards. Receive unique in-game benefits and perks with the new program, from game time to mounts and pets when your friends join you to fight for the Alliance or the Horde!

New Rewards

Recruit A Friend

Bring your friends to Azeroth, adventure together and earn epic rewards. Receive unique in-game benefits and perks with the new program, from game time to mounts and pets when your friends join you to fight for the Alliance or the Horde!

World of Warcraft: Dragonflight

The Dragon Isles Await

The dragonflights of Azeroth have returned, called upon to defend their ancestral home, the Dragon Isles. Battle to level 70 as the Dracthyr Evoker, explore four new zones, conquer eight new dungeons, and enter a new age of adventure today!

World of Warcraft: Dragonflight

The Dragon Isles Await

The dragonflights of Azeroth have returned, called upon to defend their ancestral home, the Dragon Isles. Battle to level 70 as the Dracthyr Evoker, explore four new zones, conquer eight new dungeons, and enter a new age of adventure today!

«WoW» redirects here. For other uses, see Wow.

World of Warcraft
World of Warcraft.png
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment[2]
Director(s)
  • Mark Kern
  • Chris Metzen (creative)
Producer(s)
  • Shane Dabiri
  • Carlos Guerrero
Designer(s)
  • Rob Pardo
  • Jeff Kaplan
  • Tom Chilton
Programmer(s) John Cash
Artist(s)
  • William Petras
  • Kevin Beardslee
  • Justin Thavirat
Composer(s) Jason Hayes[a]
Series Warcraft
Platform(s) Microsoft Windows, macOS
Release
  • AU/NA: November 23, 2004
  • EU: February 11, 2005[1]
Genre(s) Massively multiplayer online role-playing
Mode(s) Multiplayer

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had nine major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), and Dragonflight (2022).

Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.

World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010.[4] The game had over one hundred million registered accounts by 2014[5] and by 2017, had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 15 years since its initial release.[6][7][8] In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched,[9][10] with versions of Classic for the second and third expansions being released subsequently,[11][12] with minor changes.[13] In 2022, Blizzard and NetEase cancelled an unannounced World of Warcraft mobile spin-off game.[14]

Gameplay

Starting a character or play session

As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player character reach up to level 20 but has many features locked.[15]

To enter the game, the player must select a server, referred to in-game as a ‘realm’. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realms types are:

  • Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests, with player-versus-player fights and any roleplay are optional.
  • RP (roleplay) – which works the same way as a «Normal» realm, but focuses on players roleplaying in character.

Before the introduction of World of Warcraft’s seventh expansion «Battle for Azeroth», both «Normal» and «RP» servers were each divided into two separate categories: PvE servers and PvP servers. This has since been removed after the implementation of the «War Mode» option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game’s capital cities.

Realms are also categorized by language, with in-game support in the language available.[16]

Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.[17]

Races and factions

To create a new character, in keeping with the storyline of previous Warcraft games, players must choose between the opposing factions of the Alliance or the Horde; Pandaren, which were added in Mists of Pandaria, do not commit to a faction until after the starting zone is completed. Characters from the opposing factions can perform rudimentary communication (most often just «emotes»), but only members of the same faction can speak, mail, group and join guilds. The player selects the new character’s race, such as orcs or trolls for the Horde, or humans or dwarves for the Alliance.[18] Players must select the class for the character, with choices such as mages, warriors, and priests available.[19] Most classes are limited to particular races.

Ongoing gameplay

As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.[20] Characters can choose two primary professions that can focus on producing items, such as tailoring, blacksmithing or jewelcrafting or on gathering from resource nodes, such as skinning or mining. Characters can learn all three secondary skills: archeology, cooking, and fishing.[21][22] Characters may form and join guilds, allowing characters within the guild access to the guild’s chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, guild repairs, and dues.[23]

Much of World of Warcraft play involves the completion of quests. These quests are usually available from NPCs.[24] Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.[25] It is through quests that much of the game’s story is told, both through the quest’s text and through scripted NPC actions.[26] Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures.

While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in such a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group.[24][27] World of Warcraft uses a «rested bonus» system, increasing the rate that a character can gain experience points after the player has spent time away from the game.[20] When a character dies, it becomes a ghost—or wisp for Night Elf characters—at a nearby graveyard.[25] Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character’s body is unreachable, they can use a special «spirit healer» NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called «resurrection sickness» for up to ten minutes, depending on the character’s level. This «resurrection sickness» does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.[28][29]

World of Warcraft contains a variety of mechanisms for player versus player (PvP) play. Players on player versus environment (PvE) servers can opt to «flag» themselves, making themselves attackable to players of the opposite faction.[30] Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or location in the game world—the only exception being the starting zones, where the PvP «flag» must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.[31] Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winning a battleground awards more honor and tokens than losing. In addition, players also earn honor when they or nearby teammates kill players in a battleground.[30]

Setting

World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games and has a similar art direction.[15] World of Warcraft contains elements from fantasy, steampunk, and science fiction, including gryphons, dragons, elves, steam-powered automata, zombies, werewolves, other horror monsters, time travel, spaceships, and alien worlds.

World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game’s playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access «flight masters» in newly discovered locations to fly to previously discovered locations in other parts of the world.[32] Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween (Hallow’s End),[33] Christmas (Winter Veil), Children’s Week,[30] Easter (Noblegarden), and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.[32]

A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasures or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold.[34] Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader.[35] Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay.[36] Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.[20]

Some of the challenges in World of Warcraft require players to group together to complete them. These usually take place in dungeons—also known as «instances»—that a group of characters can enter together. The term «instance» comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.[37] This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a «raid» of up to forty players to face some of the most difficult challenges.[38] As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.[33][39]

Subscription

World of Warcraft requires a subscription to allow continued play, with options to pay in one-month, three-month, or six-month blocks, and time cards of varying lengths available from retailers, or purchasing a «WoW Token» using in-game currency.[40][41] Expansion packs are available online and from retailers. As the game client is the same regardless of the version of World of Warcraft the user owns, the option to purchase expansions online was added as it allows for a quick upgrade. World of Warcraft is also available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 20, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use mail, use Auction House, use public chat channels, join guilds or amass more than ten gold.[42]

In January 2015, accounts that have lapsed subscriptions, which previously would not let a player log in, work like a restricted Starter Edition account with the one difference that sub-level 20 characters will be able to join a guild if any other characters on the account are still in that guild.[43]

In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for the in-game currency, gold, that initially could only be used to add 30 days of playtime.[41] At the launch of the feature in North America, a token sold for 30,000 gold and 24 hours later sold for 20,000 gold; therefore, the gold amount changes depending on what players are willing to spend. Subsequently, the amount that a North American token sells for remained at above 30,000 gold, and the other Battle.net regions were well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. As of February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard’s games as well as in Destiny 2.[44]

Parental controls

The company offers parental controls[45] that allow various limits to be set on playing time. It is possible to set a daily limit, a weekly limit, or to specify an allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive statistics on the time spent playing. Apart from controlling children, adults sometimes use parental controls on themselves.[46] The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently.

Plot

Intent on settling in Durotar, Thrall’s Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind’s king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia’s manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance.[47] The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.

Assault on Blackwing Lair

Deep within Blackrock Mountain, the black dragon Nefarian conducted twisted experiments with the blood of other dragonflights. Intent on seizing the entire area for his own, he recruited the remaining Dark Horde, a rogue army that embraced the demonic bloodlust of the old Horde. These corrupt orcs, trolls, and other races battled against Ragnaros and the Dark Iron dwarves for control of the mountain. Nefarian created the twisted chromatic dragons and a legion of other aberrations in his bid to form an army powerful enough to control Azeroth and continue the legacy of his infamous father, Deathwing the Destroyer. Nefarian was vanquished by the heroes from the Horde and the Alliance.

Rise of the Blood God

Years ago, in the ruined temple of Atal’Hakkar, loyal priests of the Blood God Hakkar the Soulflayer attempted to summon the wrathful deity’s avatar into the world. But his followers, the Atal’ai priesthood, discovered that the Soulflayer could only be summoned within the Gurubashi tribe’s ancient capital, Zul’Gurub. Newly reborn in this jungle fortress, Hakkar took control of the Gurubashi tribe and mortal champions of the trolls’ mighty animal gods. The Soulflayer’s dark influence was halted when the Zandalari tribe recruited heroes and invaded Zul’Gurub.

The Gates of Ahn’Qiraj

The great desert fortress of Ahn’Qiraj, long sealed behind the Scarab Wall, was home to the insectoid qiraji, a savage race that had once mounted an assault to devastate the continent of Kalimdor. But something far more sinister lurked behind Ahn’Qiraj’s walls: the Old God C’Thun, an ancient entity whose pervasive evil had suffused Azeroth since time immemorial. As C’Thun incited the qiraji to frenzy, both the Alliance and Horde prepared for a massive war effort. A mixed force of Alliance and Horde soldiers, dubbed the Might of Kalimdor, opened the gates of Ahn’Qiraj under the command of the orc Varok Saurfang. The heroes laid siege to the ruins and temples of Ahn’Qiraj and vanquished C’Thun.

Shadow of the Necropolis

In the Lich King’s haste to spread the plague of undeath over Azeroth, he gifted one of his greatest servants, the lich Kel’Thuzad, with the flying citadel of Naxxramas, as a base of operations for the Scourge. Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress, enabling an incursion from the heroes that led to Kel’Thuzad’s defeat. However, a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel’Thuzad’s cursed remains and fled to Northrend, where the fallen lich could be reanimated.

Development

World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001.[48] Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in World of Warcraft use elements of the proprietary graphics engine originally used in Warcraft III.[48] The game was designed to be an open environment where players are allowed to do what they please.[49] Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called player collision.[50] The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.[51]

World of Warcraft runs natively on both Mac and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and CrossOver allowing the game to be played under Linux and FreeBSD.[52] While a native Linux client is neither released nor announced by Blizzard, in January 2011 IT journalist Michael Larabel indicated in a Phoronix article that an internal Linux client might exist but is not released due to the non-standardization of the Linux distro ecosystem.[53]

Regional variations

In the United States, Canada, and Europe, Blizzard distributes World of Warcraft via retail software packages.[54] The software package includes 30 days of gameplay for no additional cost. To continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a 6–15% discount.[55] In Australia, the United States, and many European countries, video game stores commonly stock the trial version of World of Warcraft in DVD form, which includes the game and 20 levels[56] of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.

In Brazil, World of Warcraft was released on December 6, 2011, via BattleNet. The first three expansions are currently available, fully translated, including voice acting, into Brazilian Portuguese.[57]

In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months.[58] As software packages are not required, expansion pack contents are available to all players on launch day.

In China, because a large number of players do not own the computer on which they play games (e.g. if they play in Internet cafés), the CD keys required to create an account can be purchased independently of the software package. To play the game, players must also purchase prepaid game cards that can be played for 66 hours and 40 minutes.[59] A monthly fee model is not available to players of this region. The Chinese government and NetEase, the licensee for World of Warcraft in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to «promote a healthy and harmonious online game environment» in World of Warcraft.[60][61] The Chinese government delayed the release of the Wrath of the Lich King expansion, due to what it deemed objectionable content.[62] NetEase took over licensing of World of Warcraft from The9 in June 2009 following the expiration of The9’s contract,[63] and were able to secure a launch for Wrath of the Lich King on August 31, 2010, nearly two years after its Western release. Due to a contract dispute, these servers were shut down on January 23, 2023.[64]

Post-release content

The World of Warcraft launcher (referred to in press releases and the menu bar as the «Blizzard Launcher») is a program designed to act as a starting point for World of Warcraft players. It provides a way to launch World of Warcraft and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for World of Warcraft players, access to World of Warcrafts support website, access to the test version of World of Warcraft when it is available to test upcoming patches, updates to Warden,[65] and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection.

Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.[66] PowerPC architecture Macs are no longer supported since version 4.0.1.[67]

When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3.[68] Before Mists of Pandaria in 2012, World of Warcraft officially dropped support for Windows 2000,[69] followed by Windows XP and Vista in October 2017, as well as all 32-bit support.[70]

Starting with 4.3,[71] players could try out an experimental 64-bit version of the client, which required manual downloading and copying files into the installation folder. Since 5.0, the 64-bit client is automatically installed, and used by default.

Since World IPv6 Day, the client and most of the servers support IPv6.[72]

Expansions

Title Release Date Level Cap
World of Warcraft November 2004 60
The Burning Crusade January 2007 70
Wrath of the Lich King November 2008 80
Cataclysm December 2010 85
Mists of Pandaria September 2012 90
Warlords of Draenor November 2014 100
Legion August 2016 110
Battle for Azeroth August 2018 120
Shadowlands November 2020 60
Dragonflight November 2022 70

Nine expansions have been released: The Burning Crusade, released in January 2007; Wrath of the Lich King, released in November 2008; Cataclysm, released in December 2010; Mists of Pandaria, released in September 2012; Warlords of Draenor, released in November 2014; Legion, released in August 2016; Battle for Azeroth, released in August 2018; Shadowlands, released in November 2020; and Dragonflight, released in November 2022. Players are not required to purchase expansions in order to continue playing; however, new content and features such as higher level caps and new areas may not be available until they do so.

Blizzard routinely applies older expansions to all accounts as new expansions are released. On June 28, 2011, The Burning Crusade expansion was automatically applied to all previous Warcraft accounts at no cost. On September 19, 2012, the same thing was done with the Wrath of the Lich King expansion,[73] and on October 15, 2013, the Cataclysm expansion was also applied.[74] On October 15, 2014, Mists of Pandaria was applied to all accounts following the release of Warlords.[75] On May 17, 2016, Warlords of Draenor was applied to all accounts to coincide with the release of the Warcraft movie that gives a 30-day trial of the game.[76]
All The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria and Warlords of Draenor content is now effectively part of the original game, with all new World of Warcraft accounts automatically including these expansions upon creation.[73] As of the pre-patch release of Battle for Azeroth in July 2018, all expansions up to Legion are included in the base game.[77]

The fifth expansion, Warlords of Draenor, was announced at BlizzCon 2013 on November 8, 2013,[78][79] and entered beta on June 27, 2014.[80] Warlords of Draenor was released on November 13, 2014.[81] On August 6, 2015, Blizzard announced the sixth expansion, Legion, at Gamescom 2015.[82] In November 2015, the Legion‘s alpha testing started and in April 2016 the beta test started; the Legion expansion was released on August 30, 2016. The seventh expansion, Battle for Azeroth, was released worldwide on August 13 and 14 (depending on location) 2018.[83]

The eighth expansion, Shadowlands, was announced on November 1, 2019, and released on November 23, 2020.[84][85]

The ninth expansion, Dragonflight, was announced on April 19, 2022[86] and was released on November 28, 2022.[87]

Music

Almost all of the music in World of Warcraft is orchestral, with a wide variety of classical and folk instruments in harmony, often playing widely transformative, non-repetitive melodies. While the player is in game, music is usually playing from a set of tracks composed to match the mood of the type of environment your character is in such as «mountain», «forest», «plains», «jungle», et cetera; while some individual zones and cities such as Elwynn Forest and Thunder Bluff are given their own set of tracks. Some environments play different music depending on the time of day you are in them.

The soundtrack for the original release of World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by Eímear Noone. Most of the music from the game and the cinematic trailers was released in the official album on November 23, 2004, together with the collector’s edition of the game. It is sold separately on one CD in the MP3 format. More music was composed for each of the game’s expansions, which were also given their own album releases.

On January 12, 2011, Alfred Publishing produced a sheet music series for vocalists, pianists, strings, and other instruments, World of Warcraft Sheet Music Anthology in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included.

In 2018, a remix of the song from the game, «Hymn of the Firstborn Son», was nominated for «Best Game Music Cover/Remix» at the 16th Annual Game Audio Network Guild Awards.[88]

Reception

World of Warcraft received very positive reviews upon release,[89] following a period of high anticipation before launch.[95] Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre,[15][90] the new approaches to reducing pauses between game encounters were well liked.[26] A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in World of Warcraft, a player is able to recover and start playing quickly.[15] Combat was another area where «downtime», or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly.[26] Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time—[26] while still having «deep» gameplay that would attract players of all levels of interest.[25] The concept of a «rested bonus», or increasing the rate at which a player’s character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.[15]

Questing was described as an integral part of the game, often being used to continue a storyline or lead the player through the game.[26] The high number of quests in each location was popular, as well as the rewards for completing them.[15] It was felt that the range of quests removed the need for a player to «grind», or carry out repetitive tasks, to advance their character.[25] Quests also require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet.[26] Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low «drop rate», or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest.[25] A large number of new players in a particular area meant that there were often no creatures to kill,[26] or that players would have to wait and take turns to kill a particular creature to complete a quest.[15] Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play.[92] Others complained that some dungeon or instanced group quests were not friendly to new players, and could take several hours to complete.[25] Upon release, a small number of quests had software bugs that made them impossible to complete.[15]

Characters were felt to be implemented well, with each class appearing «viable and interesting», having unique and different mechanisms,[92] and each of the races having a distinct look and feel.[15] Character development was also liked, with the talent mechanism offering choice to players,[90] and profession options being praised.[15] Character customization options were felt to be low,[25] but the detail of character models was praised.[95]

The appearance of the game world was praised by critics. Most popular was the fact that a player could run from one end of the continent to the other without having to pause at a «loading screen» while part of the game is retrieved from storage.[95] The environment was described as «breathtaking». Players found it difficult to become lost, and each area in the game world had a distinct look that blended from one to the next.[26] Critics described the environment as «a careful blend of cartoon, fantasy art, and realism».[90] The game was found to run smoothly on a range of computer systems,[15] although some described it as basic,[26] and mentioned that the bloom light rendering effect can blur things.[25] One reviewer described the ability to fly over long stretches of scenery as «very atmospheric».[92] The user interface was liked, being described as «simple», with tooltips helping to get the player started.[15]

The game’s audio was well received, particularly the background music. By assigning music to different areas of the game world, reviewers felt that the fantasy style added to the player’s immersion,[90] and that the replay value was increased.[25] The sounds and voices used by characters and NPCs, as well as the overall sound effects, were felt to add a «personality» to the game.[90]

Accolades

World of Warcraft won several awards from critics upon release, including Editor’s Choice awards.[15][25] In addition, it won several annual awards from the media, being described as the best game in the role-playing and MMORPG genres.[96] The graphics and audio were also praised in the annual awards, with the cartoonish style[97] and overall sound makeup being noted.[98] The game was also awarded Best Mac OS X Entertainment Product at the 2005 Apple Design Awards.[99] Computer Games Magazine named World of Warcraft the best computer game of 2004, and the magazine’s Steve Bauman described his «feeling that Blizzard has analyzed every element of every existing game, pulled out the best ones, and then lovingly lavished an absurd amount of attention to their implementation.» It also won the magazine’s «Best Art Direction», «Best Original Music» and «Best Interface» awards.[100]

World of Warcraft was recognized at the 2005 Spike TV Video Game Awards where it won Best PC Game, Best Multiplayer Game, Best RPG, and Most Addictive Game.[101] In 2008, World of Warcraft was honoured—along with Neverwinter Nights and EverQuest—at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games.[102] GameSpot named it the best massively multiplayer game of 2004, and nominated it for the publication’s «Best Graphics, Artistic» award.[103] In 2009, Game Informer ranked World of Warcraft 11th on their list of «The Top 200 Games of All Time».[104] In 2015, the game placed 3rd on USgamer’s The 15 Best Games Since 2000 list.[105] In 2015, The Strong National Museum of Play inducted World of Warcraft to its World Video Game Hall of Fame.[106]

Commercial performance

World of Warcraft was the best-selling PC game of 2005 and 2006.[107] In the United States, it sold 1.4 million copies ($68.1 million) by August 2006. It was the country’s third best-selling computer game between January 2000 and August 2006.[108] On January 22, 2008, World of Warcraft had more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia.[109] At its peak in October 2010 the game had 12 million subscribers.[110] As of November 2014 the game has over 10 million active subscribers.[111] On January 28, 2014, Blizzard announced that 100 million accounts have been created for the game.[112] On May 7, 2015, it was announced that there were 7.1 million active subscriptions.[113][114][115][116] At the end of June 2015, subscriptions dropped down to 5.6 million, lowest since 2005.[117] By the end of September, subscribers were at 5.5 million.[118]

Less than two months after beginning operation of World of Warcraft in China on September 19, 2009, NetEase was ordered to immediately stop charging players and to cease accepting registrations.[119][120] A press estimate indicated that if World of Warcraft were shut down in China, the loss of subscribers would have caused Activision Blizzard’s earnings to fall from 65 cents per share to 60 cents per share.[119] In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.[121] The game has grossed $9.23 billion in revenue, making it one of the highest-grossing video games of all time, along with Space Invaders, Pac-Man and Street Fighter II.[122] In early 2012, Blizzard started its own series of tournaments for World of Warcraft and StarCraft II, known as the Battle.net World Championship Series.[123][124]

Security concerns

In September 2006, reports emerged of spoof World of Warcraft game advice websites that contained malware. Vulnerable computers would be infected through their web browsers, downloading a program that would then relay back account information. Blizzard’s account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues.[125] In April 2007, attacks evolved to take advantage of further exploits involving animated cursors, with multiple websites being used.[126][127] Security researcher group Symantec released a report stating that a compromised World of Warcraft account was worth US$10 on the black market, compared to US$6 to US$12 for a compromised computer (correct as of March 2007).[128] In February 2008, phishing emails were distributed requesting that users validate their account information using a fake version of the World of Warcraft account management pages.[129] In June 2008, Blizzard announced the Blizzard Authenticator, available as a hardware security token or mobile application[130] that provides two-factor security. The token generates a one-time password based code that the player supplies when logging on. The password, used in addition to the user’s own password, is only valid for a couple of minutes, thus providing extra security against keylogging malware.[131]

Blizzard makes use of a system known as Warden on the Windows version of the game to detect third-party programs, such as botting software, allowing World of Warcraft to be played unattended. There has been some controversy as to the legality of Warden. Warden uses techniques similar to anti-virus software to analyze other running software on the players’ PCs, as well as the file system. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being spyware.[132] One example of the information Warden collects is the title of every window open on the system while WoW is running.[133] On the other hand, many gamers responded positively to the development, stating that they supported the technology if it resulted in fewer cases of cheating. Blizzard’s use of Warden was stated in the Terms of Agreement (TOA).[134]

The Warden’s existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries.[135] The lawsuit was filed in federal court in Arizona, and also listed Michael Donnelly as a defendant. Donnelly was included in the suit as the creator of MMO Glider, software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its copyright and software license agreement, stating that «Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy.» Donnelly claims to have sold 100,000 copies of the $25 software.[136]

Real ID

On July 6, 2010, Blizzard Entertainment announced that on its forums for all games, users’ accounts would display the real names tied to their accounts.[137] Blizzard announced the change following an agreement with Facebook to allow Facebook to connect persons who choose to become friends to share their real identity (Real ID, as Blizzard calls the feature). The integration of the feature into the forums on the Blizzard Entertainment site raised concerns amongst fans of the many game series Blizzard has created over the years.[138]

In response to the concerns, Blizzard released an updated statement on July 9, 2010, announcing that the Real ID integration with the official forums was being canceled.[139][140]

Community and study of player interaction

In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork[141] and comic strip style storytelling.[142]

Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for «harassment» after advocating a group that was a gay-straight alliance.[143][144] Blizzard later reversed the decision to issue warnings to players promoting LGBT-friendly guilds.

On October 7, 2010 World of Warcraft reached a subscriber base of over 12 million players.[145] Since May 2011, the number of players playing had decreased by 10% from 11.4 million to 10.3 million. Blizzard’s CEO Mike Morhaime said that the reason was probably due to a drop-off in the Eastern markets.[146] In 2012, senior producer John Lagrave told Eurogamer that the drop in subscriptions may have also been attributed to the recent release of BioWare’s Star Wars: The Old Republic.[147]

Sale of virtual goods in the real world

As with other MMORPGs, companies have emerged offering to sell virtual gold and associated services. The practice of amassing gold and in-game items for financial profit is frequently referred to as gold farming.

After Blizzard started offering free trial gameplay accounts, players noticed an increase in spam from bots advertising these services.[148] One study shows that this problem is particularly prevalent on the European realms, with gold being over 14 times more expensive to buy on US realms than their European counterparts.[149]

In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling and the report spam function. Additionally, trial accounts are prevented from speaking in the public chat channels (although they may speak to players within range or whisper to other players that have first whispered to them), participating in in-game trades, and using the Auction House and the mail feature, among other limitations.

In May 2007, Blizzard filed a complaint against in Game Dollar LLC (trading as peons4hire) in U.S. federal court. In February 2008, the parties filed a consent decree in which in Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft.[150] In June 2007, World of Warcraft player Antonio Hernandez filed a class action lawsuit against IGE for interfering with the intended use of the game.[151]

As characters progress in World of Warcraft and take on some of the toughest challenges, many of the rewards received are bound to that character and cannot be traded, generating a market for the trading of accounts with well-equipped characters. The highest noted World of Warcraft account trade was for £5000 (€7000, US$9,900) in early September 2007. The high price was due to the character possessing items that at the time were owned by only a handful out of the millions of active players, due to the difficulty in acquiring them. However, Blizzard banned the account five days after the purchase.[152]

The practice of buying or selling gold in World of Warcraft has generated significant controversy.[153] On February 21, 2008, Blizzard released a statement concerning the consequences of buying gold. Blizzard reported that an «alarmingly high» proportion of all gold bought originates from «hacked» accounts. The article also stated that customers who had paid for character leveling services had found their accounts compromised months later, with all items stripped and sold for virtual gold. The article noted that leveling service companies often used «disruptive hacks … which can cause realm performance and stability issues».[154] In April 2015, introduced a means to sell in-game gold for real money. A player may spend $20 on a one-month «game time token» that can be sold for in-game gold on the auction house.[41]

In December 2015, Blizzard sold an in-game battle pet named Brightpaw for $10 with all proceeds going to the Make-A-Wish Foundation.[155] This resulted in a new Blizzard record donation of over $1.7 million to Make-A-Wish.[156] In December 2016, Blizzard again sold a battle pet named Mischief for $10; it helped raise more than $2.5 million for Make-A-Wish.[157] In September 2017, Blizzard sold a battle pet named Shadow the fox for $10, with proceeds going to the Red Cross to help with disaster relief.[158]

Corrupted Blood plague incident

The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul’Gurub, the game’s first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a debuff called «Corrupted Blood» which would periodically sap their life. The disease was passed on to other players simply by being near infected players. Originally this malady was confined within the Zul’Gurub instance, but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease.

Within hours, Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually, Blizzard fixed the issue so that the plague could not exist outside of Zul’Gurub.

The Corrupted Blood plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.[159]

Legacy

World of Warcraft redefined the MMORPG genre. Its innovations were not necessarily original in isolation, but together they created a model for the genre as a theme park rather than a simulation. Its environment had tonal variety with serious lore and full characters but the intention to entertain. The game used quest completion for experience progression, making gameplay into a shopping list and encouraging mobility rather than dominating a location. Its use of instanced dungeons let players progress together without running into others, such that different areas of the game had different purposes, separating places for group challenges, mass challenges, and leveling. World of Warcraft‘s original talent system, which let players distribute points among upgrades, saw wide adoption, including by Star Wars: The Old Republic. World of Warcraft also gave structure to the «raid» group activity, in which players needed a specific strategy. Emergent behavior from raid strategies were later built into the game.[160]

While not the first MMORPG to lead to hundreds of hours of commitment, World of Warcraft was the most successful one in its time. «Most people», wrote Vice in 2019, «know someone who’s said they were ‘addicted’ to World of Warcraft«. For some, the game became a near-total obsession taking precedent over basic necessities and relationships. The game’s bountiful quests provided a sense of purpose or coping mechanism for many who were unfulfilled with their lives, even though that time investment resulted in little to no change to their life fulfillment. The game inspired Wowaholics Anonymous, a community for players seeking to quit playing. World of Warcraft also provided hope and purpose to players, some leading to in-person romance.[161]

Prior to running Breitbart News and joining the Trump campaign and administration, Steve Bannon found a political audience in World of Warcraft players. He was involved in Internet Gaming Entertainment, a company that employed World of Warcraft «gold farmers» whose gold would be resold for real money, which introduced Bannon to what he saw as «rootless, white males» with «monster power» even prior to the rise of Reddit. He built Breitbart into a far-right news and entertainment website in part by hiring Milo Yiannopoulos to pursue disaffected gamers.[162]

Vitalik Buterin, who later co-founded the cryptocurrency Ethereum, was driven to pursue decentralized technologies following a 2010 patch that changed his World of Warcraft avatar’s preferred spell.[163] Requests by World of Warcraft players also led Microsoft to alter how hotkeys work in their Windows operating system.[164]

In other media

World of Warcraft has inspired artists to satirize it and acknowledge its mark in popular culture. One example is the Emmy Award-winning South Park episode «Make Love, Not Warcraft».[165][166] The game has been used to advertise unrelated products, such as Toyota trucks.[167]

In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as Mr. T, William Shatner, and Verne Troyer discussing the virtues of the character classes they play in the game.[168] A Spanish commercial featuring Guillermo Toledo, and a French commercial featuring Jean-Claude Van Damme, were also televised.[169] Two more were shown in November 2008, featuring Ozzy Osbourne and Steve Van Zandt.[170] Another commercial in the series, which began airing in November 2011, featured Chuck Norris and played on the Internet phenomenon of «Chuck Norris facts».[171]

World of Warcraft has inspired three board games: World of Warcraft: The Board Game (including Shadow of War and The Burning Crusade expansions),[172] World of Warcraft: The Adventure Game[173][174] (produced by Fantasy Flight Games), and a World of Warcraft edition of Trivial Pursuit.[175][176] There is also a trading card game,[177] and a collectible miniatures game[178] on the market, both formerly produced by Upper Deck Entertainment, now produced by Cryptozoic Entertainment. Cryptozoic released an «Archives» set which contains foil reproductions of older cards produced by Upper Deck. In August 2012, Megabloks launched a licensed line of World of Warcraft ‘building block’ toys based on the game scenes, scenarios and characters.[179] In March 2014, Hearthstone: Heroes of Warcraft was released, which is a free-to-play digital card game based on the Warcraft universe, using classes similar to World of Warcraft.[180]

In November 2007, DC Comics published the first issue of the World of Warcraft comic under their WildStorm imprint.[181]

In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena video game, in which players can control over 35 heroes from Warcraft universe such as Arthas, Gul’dan, Kel’thuzad, Malfurion, Ragnaros, Sylvanas, Thrall and Varian.[182] The game features a Warcraft-themed battleground named Alterac Pass.[183] A number of Warcraft-themed skins have been introduced for Heroes of the Storm in the “Echoes of Alterac” event in June 2018.[184] Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.[185]

Crossover promotions

To mark the release of Hearthstone, Blizzard released the Hearthsteed mount for World of Warcraft players. The mount is obtained through winning three games in Arena or Play mode.[186] Widely advertised on various World of Warcraft websites, this promotion encourages World of Warcraft players to try Hearthstone and marked the first significant crossover implemented between Blizzard games.

Players who purchase Warlords of Draenor Collector’s or Digital Deluxe Edition receive an Orc themed card back in Hearthstone.[187] Heroes of the Storm players who reach level 20 receive the Grave Golem battle pet in World of Warcraft and after reaching level 100 in World of Warcraft receive an Ironside Dire Wolf mount in Heroes of the Storm.[188] Starting on March 11, 2016, players who level a character to 20 in WoW, which can be completed with the free starter edition, earn the alternate Paladin hero Lady Liadrin in Hearthstone.[189]

Players who buy Overwatch Origins, Game of the Year, or Collectors Edition are given the Baby Winston battle pet in WoW.[190][191][192]

Animated series

On August 24, 2020, Blizzard announced that an animated series called Afterlives will premiere on August 27, during the Gamescom 2020 event.[193][194][195]

Notes

  1. ^ Additional music by Tracy W. Bush, Derek Duke and Glenn Stafford

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Further reading

  • Gilliam, Ryan (November 11, 2019). «It’s been a weird decade for Warcraft». Polygon. Retrieved November 13, 2019.

External links

  • Official website Edit this at Wikidata
  • World of Warcraft on Wowpedia, a Warcraft wiki

Описание игры
и системные требования

Фэнтезийная MMO-игра, в которой вы можете создать своего персонажа и отправиться исследовать мир Азерота, где вас ждут приключения, сражения, квесты, рейды, подземелья, профессии, питомцы, средства передвижения и многое другое. Вы можете выбрать одну из двух враждующих фракций — Орду или Альянс — и один из 13 классов персонажей, каждый из которых имеет свои уникальные способности, роли и стиль игры. У вас также есть возможность выбрать расу своему персонажу. Каждая раса имеет свою историю, культуру и особенности.

World of Warcraft — это игра, которая постоянно обновляется и расширяется. С 2004 года вышло девять дополнений — The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020) и Dragonflight (2022). Каждое дополнение добавляет в игру новые континенты, зоны, подземелья, рейды, классы, расы, профессии, питомцев, средства передвижения и другой контент.

Минимальные требования

Операционная система: 64-разрядная Windows 7
Процессор: Intel Core i5-760 или AMD FX-8100 или лучше
Видеокарта: NVIDIA GeForce GTX 560 2 ГБ или AMD Radeon HD 7850 2 ГБ или Intel HD Graphics 530 (45W TDP)
Оперативная память: 4 ГБ (8 ГБ для интегрированных видеокарт вроде Intel HD Graphics)
Место на диске: 70 ГБ свободного места на HDD
Другое: Минимальное разрешение экрана — 1024 x 768

Рекомендуемые требования

Операционная система: 64-разрядная Windows 10
Процессор: Intel Core i7-4770 или AMD FX-8310 или лучше
Видеокарта: NVIDIA GeForce GTX 960 4 ГБ или AMD Radeon R9 280 или лучше
Оперативная память: 8 ГБ
Место на диске: 70 ГБ свободного места на SSD

ДОПОЛНЕНИЯ World of Warcraft

For the classic server option dedicated to emulate the original experience, see World of Warcraft: Classic.
World of Warcraft
WoWlogo.png
Developer(s) Blizzard Entertainment
 After release: Team 2
Publisher(s) Blizzard Entertainment[1]
Designer(s) Rob Pardo
Jeff Kaplan
Tom Chilton
Composer(s) Jason Hayes
Tracy W. Bush
Derek Duke
Glenn Stafford
Platforms Microsoft Windows, Mac OS X, (Linux via Wine or Cedega)
Release
  • NA: November 23, 2004[3]
  • KO: January 18, 2005[2]
  • EU: February 11, 2005[4]
  • CN: June 6, 2005[5]
  • SG: July 21, 2005[6]
  • TW: November 8, 2005[7]
Latest release
  • NA: 1.12.1
  • EU: 1.12.2
  • CN: 1.12.3
Genre(s) Massively multiplayer online role-playing
Mode(s) Multiplayer
  • Standard
  • Collectors
Expansion packs chronology
World of Warcraft
(2004)
The Burning Crusade
(2007)

World of Warcraft, often abbreviated as WoW (or, when referring to the original game, vanilla, classic, or pre-BC), is a massively multiplayer online roleplaying game (MMORPG) developed by Blizzard Entertainment and released on November 23, 2004, on the 10th anniversary of the Warcraft franchise, three years after its announcement on September 2, 2001.[8] It is the fourth released game set in the Warcraft universe, and takes place four years after the events of Warcraft III: The Frozen Throne.[9]

Selected World of Warcraft articles

Plot

Four years after the Battle of Mount Hyjal, tensions between the Alliance and the Horde begin to arise once again.[10] Intent on settling the arid region of Durotar, Thrall’s new Horde expanded its ranks, inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes and the ancient night elves pledged their loyalties to a reinvigorated Alliance, guided by the human kingdom of Stormwind. After Stormwind’s king Varian Wrynn mysteriously disappeared, Highlord Bolvar Fordragon served as Regent, but his service was marred by the manipulations and mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia’s manipulations, ancient foes surfaced in lands throughout the world to menace Horde and Alliance alike.[11]

Updates

World of Warcraft box cover

An original box cover for World of Warcraft

There have been eight expansions to World of Warcraft:

  • The Burning Crusade was released on January 16, 2007.[12]
  • Wrath of the Lich King was released on November 13, 2008.[13]
  • Cataclysm was released on December 7, 2010.[14]
  • Mists of Pandaria was released on September 25, 2012,[15]
  • Warlords of Draenor was released on November 13, 2014.[16]
  • Legion was released on August 30, 2016.[17]
  • Battle for Azeroth was released on August 13/14, 2018.[18]
  • Shadowlands was released on November 23/24, 2020.[19]

Additionally, World of Warcraft: Classic, released on August 26/27, 2019,[20] provides a way to experience the game as it was before any expansions, and World of Warcraft: Burning Crusade Classic released on June 1/2, 2021, provides a way to experience the game as it was during its first expansion.

Over time, the game’s expansions have been integrated into the base game. With the release of patch 9.0.1 released on October 13, 2020, all World of Warcraft subscribers (or those with game time) automatically have access to all of the content and features of all the expansions up to Battle for Azeroth at no additional cost.

Further story development is also made throughout its franchising, via online media, novels, comics, manga, RPG books, Trading Card Game, and board games.

Account levels

Main article: Account#World of Warcraft account levels
  • World of Warcraft: Free Trial — Try World of Warcraft for free — level to 20.
  • Subscription / Game time (monthly payment) — level to 50. Also get access to the Classics.
  • World of Warcraft: Shadowlands — level to 60 in the new expansion — requires subscription.

Features

Player Customization

  • 2 factions: Horde Horde and Alliance Alliance.
  • 24 playable races:
    • 14 core races: Human, Dwarf, Gnome, Night Elf, Orc, Troll, Undead, Tauren, Bc icon.gif Blood Elf, Bc icon.gif Draenei, Cataclysm Goblin, Cataclysm Worgen, Mists of Pandaria Pandaren, Dragonflight Dracthyr
    • 10 allied races: Battle for Azeroth Void elf, Lightforged draenei, Nightborne, Highmountain tauren, Dark Iron dwarf, Mag’har orc, Kul Tiran, Zandalari troll, Mechagnome, and Vulpera
  • 13 classes: Mage, Warlock, Priest, Rogue, Druid, Hunter, Shaman, Warrior, Paladin, Wrath of the Lich King Death Knight, Mists of Pandaria Monk, Legion Demon Hunter, Dragonflight Evoker
  • 14 professions, enabling resource gathering and item crafting:
    • 11 primary professions: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring, Bc icon.gif Jewelcrafting, Wrath of the Lich King Inscription.
    • 3 secondary professions: Cooking, Fishing, Cataclysm Archaeology.
      • (First Aid, a secondary profession was removed with Battle for Azeroth)
  • Different specializations for each class that define the player’s abilities, strengths and role in the game.
  • The talent system allows customization of the character’s passive and active abilities.
    • Wrath of the Lich King Glyphs are additionally used to customize the character’s abilities.

Gameplay System

General System
  • A casual-friendly character progression system.
    • Being offline (resting) increases your experience points gain.
  • In-game trading, mail service, auction system, text and voice chat.
  • Two server types: Normal and RP.
    • (two server types PvP, and RPPvP were removed with Battle for Azeroth)
PvE and PvP Systems
  • PvE System:
  • PvP Honor system:
    • Legion PVP talent system.
    • Battle for Azeroth Turn on or off War Mode for PvP in the open world.
    • 13 Battlegrounds: Warsong Gulch, Arathi Basin, Alterac Valley, Bc icon.gif Eye of the Storm, Wrath of the Lich King Isle of Conquest, Cataclysm Battle for Gilneas, Cataclysm Twin Peaks, Mists of Pandaria Silvershard Mines, Mists of Pandaria Temple of Kotmogu, Mists of Pandaria Deepwind Gorge, Legion Seething Shore, Battle for Azeroth Battle for Wintergrasp, Battle for Azeroth Ashran.
    • Arena PVP System for 2v2, 3v3, and 5v5 intense, small area combat (12 different PVP arena locations).
    • Legion PvP objective world quests.
    • Battle for Azeroth Dueler’s Guild.
    • Battle for Azeroth PvP difficulty island expeditions.
Events
  • A variety of seasonal world events: Darkmoon Faire, Children’s Week, Midsummer Fire Festival, Love is in the air, Feast of Winter Veil, and more.
    • More events were added in later expansions: Bc icon.gifBrewfest, Bc icon.gif Pirates’ Day, Wrath of the Lich King Day of the Dead, and Wrath of the Lich King Pilgrim’s Bounty.
    • Unique one-time events: Gates of Ahn’Qiraj, Scourge Invasion, Dark Portal opening event, World of Warcraft anniversaries, and others.
    • Legion Micro-holidays (patch 7.1.5): including Call of the Scarab, Hatching of the Hippogryphs, Glowcap Festival, and others.
Lore
  • Continues and expands the lore from the Warcraft universe.
  • Streamlined questlines and NPC-voiced storytelling.
User Interface and Customer Support
  • Customize AddOn and Interface with some game commands support.
  • Client seamlessly supports both Mac and Windows operating systems. Linux users can play via Wine, however this is not supported and can be buggy at times.

Availability

  • North America (English-US — US & Canada).
    • Oceania (English-US — Australia, Hawaii, New Zealand).
    • Latin America (Spanish).
    • Brazil (Brazilian Portuguese, 2011).
  • Europe (English-UK, French, German, Spanish, Russian, Portuguese-Brazilian, Italian).
  • South Korea.
  • China (Simplified and Traditional Chinese; including Singapore, Thailand, Malaysia, and the regions of Taiwan, Hong Kong, and Macau).

Subscriber numbers

World of Warcraft Subscribers Chart.

World of Warcraft’s subscriber numbers have fluctuated tremendously over the years. With a peak of 12 million monthly subscribers in October 2010,[21] World of Warcraft remains among the most popular MMORPGs[13][22] and holds the Guinness World Record for the world’s most popular subscription-based MMORPG.[23][24][25][26] Though World of Warcraft had dropped to 7.4 million subscribers as of the release of patch 6.0.2[27], when the Warlords of Draenor expansion released a few weeks later it briefly jumped all the way back up to 10 million[28] before settling back down to 7.1 million.[29] In the final report in October 2015, there were 5.5 million subscribers.[30]

In January 2014 it was announced that more than 100 million accounts and 500 million characters had been created over the game’s lifetime, with players in 244 different countries.[31][32]

In November 2015, Blizzard announced that they would no longer give regular updates of subscriber numbers, as they felt there were better performance metrics they could use.[33] For a graphical representation of subscriber numbers up to November 2015, click here.

Date Subscribers
December 2004 400 thousand
March 2005 1.5 million
June 2005 3.25 million
September 2005 4.25 million
December 2005 5.6 million
March 2006 6.4 million
June 2006 6.6 million
September 2006 7 million
January 2007 8 million
March 2007 8.5 million
June 2007 8.8 million
December 2007 9.75 million
February 2008 10.2 million
October 2008 11 million
December 2008 11.5 million
March 2009 11.5 million
December 2009 11.5 million
October 2010 12 million
March 2011 11.4 million
June 2011 11.1 million
September 2011 10.3 million
December 2011 10.2 million
July 2012 9.1 million
September 2012 10 million
December 2012 9.6 million
March 2013 8.3 million
June 2013 7.7 million
September 2013 7.6 million
December 2013 7.8 million
March 2014 7.6 million
July 2014 6.8 million
October 2014 7.4 million
November 2014 10 million
December 2014 10 million
March 2015 7.1 million
July 2015 5.6 million
November 2015 5.5 million

As of Q2 2021, World of Warcraft is among the three largest franchises of Activision Blizzard, alongside Call of Duty and Candy Crush.[34]

Development

See also: World of Warcraft evolution guide

Nomad

The history of World of Warcraft has its origins in Project Nomad. Accounts differ as to the timing of this project, some stating that work began on it after the release of StarCraft,[35] others that development on the game had begun prior to the «crunch period» of StarCraft’s development, and as a result, developers were transferred to work on the RTS game.[36] Nomad itself was to be a sci-fi squad-based shooter, some of its developers taking inspiration from Necromunda, others from Final Fantasy.[37] Those in the former camp conceptualized a squad-based game where players would build up squads of soldiers, upgrade their abilities, find new guns, and go online to challenge other players’ armies.[38] Its gameplay would be similar to that of the X-COM games.[39] Those in the latter camp wanted an adventure/RPG game.[38]

The lack of direction didn’t help and the game was scrapped in favor of World of Warcraft.[37] During development, Kevin Beardslee and Bill Petras wanted to make something else entirely different from what Nomad was, specifically a more accessible version of EverQuest. Nomad was scrapped and development on World of Warcraft began two days later.[38]

Pre-release

Original World of Warcraft logo

First and original logo

Development of World of Warcraft was first announced in September 2001[40] at the ECTS tradeshow. There was little fanfare in the original announcement, and the original development team consisted of around fifty individuals.[41] Inspiration was taken from other MMOs such as Ultima Online and EverQuest, using the lore and characters of Warcraft as the basis for the setting. It would be a risky venture, as the company had grown used to games passing the 1 million sales mark, whereas EverQuest had peaked at the 500,000 subscriber mark. While a subscription fee would help recoup costs, there was unease as to whether the game’s reception would be as positive as Blizzard’s previous games,[42] and it was thought that the game would only appeal to pre-existing Warcraft fans.[41] Furthermore, few members of Blizzard had experience in developing MMOs, and while they enjoyed playing them, there was fears that the game would be overshadowed by Star Wars Galaxies and EverQuest 2. When the game was first announced, members of the press often asked Blizzard as such, seeing them as «the RTS company.»[43] By 2002, the game’s visual design was being worked on.[44] There was initial pushback in Blizzard as to the Alliance/Horde faction divide, as some feared that some players wouldn’t like it because they couldn’t play with friends (if they chose different factions).[45]

The game originally had a true to life day-night cycle, which dictated when events and spawns would happen. This idea was scrapped so that players wouldn’t have to disrupt their real lives to do these time-specific activities.[46]

The game had a significant «crunch period» of development.[47]

Post-release

Second World of Warcraft logo

Second logo

The game released in late 2004. Surpassing expectations, the game had reached 5 million subscribers by the end of 2005. Blizzard had to develop tech and customer support on the fly in order to keep up with the demand.[42] Not only was it well received by the critics,[48] but it also became the best selling PC Game of 2005 and 2006.[49] It was recognized at the 2005 Spike TV Video Game Awards where it won Best PC Game, Best Multiplayer Game, Best RPG, and Most Addictive Game.[50]

In 2007, Blizzard predicted that the game would last for five more years, which spurred them to develop Titan as their successive MMO.[51]

As of 2014, Blizzard’s intended development pattern is to keep content at a relatively steady pace—still producing expansions, but with shorter gaps between content implementation.[52] The game has been likened to a sandbox with content being added over time.[53] Expansions are planned out in advance, with narrative threads in one expansion leading to events in the next.[54]

On October 30, 2014, lead designer Ion Hazzikostas stated that World of Warcraft will still be around at its 20th anniversary, in 2024.[55]

As of June 2016, the World of Warcraft team comprises around 235 people.[56]

System requirements

The system requirements for the game evolved a lot from its original version. Details of this evolution, and the current requirements, can be checked on this article.

Creatures

World of Warcraft is inhabited by a large number of creatures. The following creatures were added in Vanilla World of Warcraft before the release of expansions:

Humanoids
Giants
Beasts
Dragonkin
Demons
Undead
Mechanical
Elemental
Aberration

And many creatures are added in each World of Warcraft expansion:

  • World of Warcraft: The Burning Crusade#New creatures
  • World of Warcraft: Wrath of the Lich King #New creatures
  • World of Warcraft: Cataclysm#New creatures
  • World of Warcraft: Mists of Pandaria#New creatures
  • World of Warcraft: Warlords of Draenor#New creatures
  • World of Warcraft: Legion#New creatures
  • World of Warcraft: Battle for Azeroth#New creatures
  • World of Warcraft: Shadowlands#New creatures
  • World of Warcraft: Dragonflight#New creatures

Trivia

  • The introduction of Warcraft: Orcs & Humans already greeted the player by welcoming him into the «World of Warcraft». Before its cancellation, the tagline of Warcraft Adventures: Lord of the Clans was also supposed to be «An Adventure Game in the World of WarCraft».
  • Blizzard has considered making a «World of Warcraft 2» since 2004.[57] J. Allen Brack has expressed doubts about the possibility of a sequel, stating that «there’s not really a great model for a successful sequel MMO.»[58]
  • In China, many models had to be edited due to not being allowed to show bones. For some examples, see the trivia sections of Lord Marrowgar, Sindragosa,  [Winged Steed of the Ebon Blade], and Forsaken. Bones and skulls are usually replaced by loaves of bread.
  • Carbot Animations made cartoon-styled parodies of World of Warcraft called WowCraft.
  • World of Warcraft appears in the book, «1001 Video Games You Must Play Before You Die«.
  • In 2018, World of Warcraft was #41 on IGN’s Top 100 Video Games of All Time.
  • World of Warcraft is featured at the Computer History Museum’s Make Software: Change the World! exhibit since they opened in January 2017.
  • On page 204 of the World of Warcraft instruction manual, the «Additional Thanks» section includes «Happy 30th to RUSH».

Videos

  • »World of Warcraft» Trailer
  • »World of Warcraft» Gameplay 1
  • »World of Warcraft» Gameplay 2
  • »World of Warcraft» Gameplay 3
  • »World of Warcraft» Gameplay 4
  • »World of Warcraft» Gameplay 5
  • »World of Warcraft» Gameplay 6
  • »World of Warcraft» Gameplay 7
  • »World of Warcraft» Cinematic
  • »World of Warcraft» Cinematic Enhanced to 4K
  • »World of Warcraft» TV Spot
  • Patch 1.1.0 — Onyxia’s Lair Trailer
  • Patch 1.5.0 — Battlegrounds: Warsong Gulch
  • Patch 1.6.0 — Assault on Blackwing Lair
  • Patch 1.6.0 — Darkmoon Faire Trailer
  • Patch 1.7.0 — Rise of the Blood God
  • Patch 1.7.0 — Battlegrounds: Arathi Basin
  • Patch 1.9.0 — The Gates of Ahn’Qiraj
  • Patch 1.10.0 — Storms of Azeroth #1
  • Patch 1.10.0 — Storms of Azeroth #2
  • Patch 1.11.0 — Shadow of the Necropolis
  • Patch 1.12.0 — Drums of War
  • 8 years of WoW

Notes

The gameplay video displayed is the first, released on November 23, 2004. Other videos were also made before the European release.

See also

  • Game manual
  • Loading screen
  • A listing of World of Warcraft-related sites.
  • World of Warcraft Mac OS X Icons
  • Timeline (World of Warcraft) for a timeline of game milestones since its announcement.
  • The World of Warcraft Townhall
  • EU English realms info

References

  1. ^ The Activision/Blizzard Merger: Five Key Points. Industry News (2007-12-03). Archived from the original on 2008-12-21. Retrieved on 2018-03-05.
  2. ^ Blizzard Entertainment Announces World of Warcraft Korean Release Date — January 18, 2005. Blizzard Entertainment (2005-01-17). Archived from the original on 2005-02-06.
  3. ^ Blizzard Entertainment Announces World of Warcraft «Street Date» — November 23, 2004. Blizzard Entertainment (2004-11-04). Archived from the original on 2004-11-10.
  4. ^ Blizzard Entertainment Announces World of Warcraft European Street Date – 11 February, 2005. Blizzard Entertainment (2005-02-11). Archived from the original on 2005-02-07.
  5. ^ World of Warcraft Launches in China. Blizzard Entertainment (2005-06-06). Archived from the original on 2005-06-10.
  6. ^ World of Warcraft to Launch in Singapore. Blizzard Entertainment (2005-07-21). Archived from the original on 2006-01-16.
  7. ^ World of Warcraft Launches In Region of Taiwan, Hong Kong and Macau. Blizzard Entertainment (2005-11-08). Archived from the original on 2005-12-11.
  8. ^ Blizzard Entertainment announces World of Warcraft. Games Fusion (2003-09-05). Archived from the original on 2007-11-03. Retrieved on 2018-03-06.
  9. ^ Fiction Timeline. Blizzard Entertainment. Archived from the original on 2010-12-04. Retrieved on 2018-03-06.
  10. ^ WoW official trailer
  11. ^ Story of Warcraft: chapter 8
  12. ^ World of Warcraft: The Burning Crusade shatters day-1 sales record. Blizzard Entertainment (2007-01-23). Archived from the original on 2007-01-26. Retrieved on 2018-03-05.
  13. ^ a b World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record. Blizzard Entertainment (2008-01-23). Archived from the original on 2008-02-26. Retrieved on 2018-03-06.
  14. ^ World of Warcraftft®: Cataclysm™ In Stores Starting December 7. Blizzard Entertainment (2010-10-04). Retrieved on 2010-10-04.
  15. ^ Mists of Pandaria Launches September 25, 2012 – Pre-Sales NOW OPEN. Blizzard Entertainment (2012-07-25). Archived from the original on 2018-03-05. Retrieved on 2018-03-15.
  16. ^ Warlords of Draenor Launches 11/13—Watch the Cinematic & Lords of War: Part One Now!. Blizzard Entertainment (2014-08-14). Retrieved on 2018-03-05.
  17. ^ Andy Chalk 2016-04-19. World of Warcraft: Legion will arrive in August. PC Gamer. Archived from the original on 2016-04-20. Retrieved on 2018-03-06.
  18. ^ Battle for Azeroth™: One Launch to Rule Them All. Blizzard Entertainment (2018-06-07). Retrieved on 2018-06-07.
  19. ^ Shadowlands: Story Trailer
  20. ^ Mike Minotti 2017-11-03. WoW Classic Launch and Testing Schedule. Venture Beat. Retrieved on 2018-03-06.
  21. ^ WORLD OF WARCRAFT® SUBSCRIBER BASE REACHES 12 MILLION WORLDWIDE.
  22. ^ GigaOM Top 10 Most Popular MMOs. Gigaom (2007-06-13). Archived from the original on 2010-07-01. Retrieved on 2018-03-06.
  23. ^ Guinness World Records Gamer’s Edition — Records — PC Gaming. Archived from the original on 2008-04-05. Retrieved on 2009-10-17.
  24. ^ [Craig]. Guinness World Records 2009, 241. ISBN 9780553592566. “Most popular MMORPG game(sic) In terms of the number of online subscribers, World of Warcraft is the most popular Massively Multiplayer Online Role-Playing Game (MMORPG), with 10 million subscribers as of January 2008.” 
  25. ^ Becky Williams 2009-08-24. Video: Backstage at BlizzCon 2009:Thousands of World of Warcraft fans descend on southern California for Blizzard’s epic gaming convention. The Daily Telegraph. Archived from the original on 2009-09-01. Retrieved on 2018-03-06.
  26. ^ Mark Langshaw 2009-06-06. Guinness announces gaming world records. Digital Spy Limited. Archived from the original on 2009-09-01. Retrieved on 2018-03-06.
  27. ^ WoW Up to 7.4 Million Subscribers. Retrieved on 2014-10-14.
  28. ^ WORLD OF WARCRAFT® SURPASSES 10 MILLION SUBSCRIBERS AS WARLORDS OF DRAENOR™ LAUNCH BEGINS. Retrieved on 2014-11-19.
  29. ^ WoW Down to 7.1 Million Subscribers. Retrieved on 2015-05-06.
  30. ^ Activision No Longer Has To Fear Declining ‘World of Warcraft’ Subscriptions. Forbes (2015-11-03). Archived from the original on 2015-11-03. Retrieved on 2018-03-06.
  31. ^ Blizzard reaches 100M lifetime World of Warcraft accounts. Polygon (2014-01-28). Archived from the original on 2014-02-01. Retrieved on 2018-03-06.
  32. ^ World of Warcraft: Azeroth by the Numbers. Blizzard Entertainment (2014-01-28).
  33. ^ Blizzard Will No Longer Report World of Warcraft Subscriber Numbers
  34. ^ 2021-08-03, ACTIVISION BLIZZARD Q2 2021 INVESTORS CALL TRANSCRIPT. Blizzplanet, retrieved on 2021-08-04
  35. ^ Mike Morhaime, Phoenix995. 2008-10-11. Blizzcon 2008 Interview Mike Morhaime. Youtube. Retrieved 2008-11-30.
  36. ^ 2018, Blizzard’s Project Nomad was partially eaten by StarCraft. PC Gamer, accessed on 2018-10-08
  37. ^ a b 2012-11-01, Author: Blizzard’s Nomad gave way to World of Warcraft. Game Shack, retrieved on 2013-05-29
  38. ^ a b c 2012-11-01, Community Spotlight: The man behind the book of Blizzard. Shack News, retrieved on 2018-10-08
  39. ^ 2014-11-07, The Cancelled Games of Blizzard. CGM, retrieved on 2022-01-22
  40. ^ Web Archive — Fusion NET: Blizzard Entertainment Announces World of Warcraft.
  41. ^ a b 2018-05-09, ‘WOW’ Devs On Project Titan, South Park & Accidentally Making an MMO Phenomenon. Wikia, retrieved on 2018-05-13
  42. ^ a b Phillip Kolar. The Three Lives of Blizzard Entertainment. Polygon. Retrieved on 2014-10-04.
  43. ^ 2018-05-16, Jeff Kaplan of Blizzard Entertainment. AIAS, retrieved on 2018-06-21
  44. ^ 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript. Blizzplanet, retrieved on 2015-05-28
  45. ^ 2017-11-05, BEHIND BLIZZARD’S WORLDS PANEL. Blizzpro, retrieved on 2017-11-19
  46. ^ Game Informer #308: Reforging Real-time Strategy, pg. 57
  47. ^ 2019-06-28, Diablo 2 Legacy Recounted by Stay Awhile and Listen Author. Diablo.net, retrieved on 2019-07-03
  48. ^ https://www.metacritic.com/game/pc/world-of-warcraft
  49. ^ https://web.archive.org/web/20080803184659/http://eu.blizzard.com/en/press/070306.html
  50. ^ https://www.gamespot.com/articles/re4-named-game-of-year-at-spike-awards/1100-6140144/
  51. ^ 2017-09-22, OVERWATCH: FROM CANCELLED PROJECT TO GAME OF THE YEAR — IGN EXPERT MODE EP. 3. IGN, retrieved on 2017-09-23
  52. ^ Blizzard on Revitalising World of Warcraft.
  53. ^ 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript. Blizzplanet, retrieved on 2015-05-30
  54. ^ BlizzCon Q&A Additional Questions. Blizzard Entertainment (2018-11-16). Archived from the original on 2018-11-17. Retrieved on 2018-11-23.
  55. ^ Colin Campbell 2014-10-30. Blizzard is planning on World of Warcraft still being around in 2024. Polygon. Retrieved on 2014-10-30.
  56. ^ Blizzard Talks World of Warcraft Legacy Servers And More (2016-06-10).
  57. ^ 2014-08-11, Blizzard Has Considered WoW 2 — What Would You Like to See?. Gamespot, retrieved on 2014-08-16
  58. ^ 2015-08-13, GAMESCOM 2015: BLIZZARD ON THE POSSIBILITY OF WORLD OF WARCRAFT 2. IGN, retrieved on 2015-08-14

External links

  • External link winehq.com The Official WineHQ website with info about World of Warcraft 4.2.x running with Wine.

  • v
  • e

Table of patches

Test-inline.png 0.x – Pre-release
  • 0.3.4
  • 0.4.0
  • 0.5.3
    • 0.5.4
    • 0.5.5
  • 0.6
  • 0.7
    • 0.7.1
    • 0.7.2
    • 0.7.3
    • 0.7.5
    • 0.7.6
  • 0.8
  • 0.9
    • 0.9.1
  • 0.10
  • 0.11
  • 0.12
WoW Icon update.png 1.x – World of Warcraft
  • 1.0.0
    • 1.0.1
  • 1.1.0
    • 1.1.1
    • 1.1.2
  • 1.2.0
    • 1.2.1
    • 1.2.2
    • 1.2.3
    • 1.2.4
  • 1.3.0
    • 1.3.1
    • 1.3.2
    • 1.3.3
  • 1.4.0
    • 1.4.1
    • 1.4.2
    • 1.4.3
    • 1.4.4
  • 1.5.0
    • 1.5.1
    • 1.5.2
  • 1.6.0
    • 1.6.1
    • 1.6.2
  • 1.7.0
    • 1.7.1
  • 1.8.0
    • 1.8.1
    • 1.8.2
    • 1.8.3
    • 1.8.4
  • 1.9.0
    • 1.9.1
    • 1.9.2
    • 1.9.3
    • 1.9.4
  • 1.10.0
    • 1.10.1
    • 1.10.2
  • 1.11.0
    • 1.11.1
    • 1.11.2
  • 1.12.0
    • 1.12.1
    • 1.12.2
    • 1.12.3
  • Classic Era
    • 1.13.2
    • 1.13.3
    • 1.13.4
    • 1.13.5
    • 1.13.6
    • 1.13.7
    • 1.14.0
    • 1.14.1
    • 1.14.2
    • 1.14.3
Bc icon.gif 2.x – The Burning Crusade
  • 2.0.1
    • 2.0.2
  • 2.0.3
    • 2.0.4
    • 2.0.5
    • 2.0.6
    • 2.0.7
    • 2.0.8
    • 2.0.9
    • 2.0.10
    • 2.0.11
    • 2.0.12
  • 2.1.0
    • 2.1.0b
    • 2.1.1
    • 2.1.2
    • 2.1.3
    • 2.1.4
  • 2.2.0
    • 2.2.2
    • 2.2.3
  • 2.3.0
    • 2.3.2
    • 2.3.3
  • 2.4.0
    • 2.4.1
    • 2.4.2
    • 2.4.3
  • Classic
    • 2.5.1
    • 2.5.2
    • 2.5.3
    • 2.5.4
    • 2.5.4a
Wrath of the Lich King 3.x – Wrath of the Lich King
  • 3.0.2
    • 3.0.3
    • 3.0.5
    • 3.0.8
    • 3.0.8a
    • 3.0.9
  • 3.1.0
    • 3.1.1
    • 3.1.1a
    • 3.1.2
    • 3.1.3
  • 3.2.0
    • 3.2.0a
    • 3.2.2
    • 3.2.2a
  • 3.3.0
    • 3.3.0a
    • 3.3.2
    • 3.3.3
    • 3.3.3a
    • 3.3.5
    • 3.3.5a
  • Classic
    • 3.4.0
    • 3.4.1
Cataclysm 4.x – Cataclysm
  • 4.0.1
    • 4.0.1a
    • 4.0.3
  • 4.0.3a
    • 4.0.6
    • 4.0.6a
  • 4.1.0
    • 4.1.0a
  • 4.2.0
    • 4.2.0a
    • 4.2.2
  • 4.3.0
    • 4.3.0a
    • 4.3.2
    • 4.3.3
    • 4.3.4
Mists of Pandaria 5.x – Mists of Pandaria
  • 5.0.4
    • 5.0.5
    • 5.0.5a
    • 5.0.5b
  • 5.1.0
    • 5.1.0a
  • 5.2.0
  • 5.3.0
  • 5.4.0
    • 5.4.1
    • 5.4.2
    • 5.4.7
    • 5.4.8
Warlords of Draenor 6.x – Warlords of Draenor
  • 6.0.2
    • 6.0.3
  • 6.0.3a
    • 6.0.3b
  • 6.1.0
    • 6.1.2
  • 6.2.0
    • 6.2.0a
    • 6.2.2
      • 6.2.2a
    • 6.2.3
      • 6.2.3a
    • 6.2.4
      • 6.2.4a
Legion 7.x – Legion
  • 7.0.3
  • 7.1.0
    • 7.1.5
  • 7.2.0
    • 7.2.5
  • 7.3.0
    • 7.3.2
    • 7.3.5
Battle for Azeroth 8.x – Battle for Azeroth
  • 8.0.1
  • 8.1.0
    • 8.1.5
  • 8.2.0
    • 8.2.5
  • 8.3.0
    • 8.3.7
Shadowlands 9.x – Shadowlands
  • 9.0.1
    • 9.0.2
    • 9.0.5
  • 9.1.0
    • 9.1.5
  • 9.2.0
    • 9.2.5
    • 9.2.5a
    • 9.2.7
Dragonflight 10.x – Dragonflight
  • 10.0.0
  • 10.0.2
    • 10.0.5
    • 10.0.7
  • 10.1.0
    • 10.1.5
    • 10.1.7
  • 10.2.0
Icon-stub-48x48.png Removed content
  • Alpha
  • Beta
  • PTR
  • Vanilla
    • 1.2.0
    • 1.3.0
    • 1.4.0
    • 1.5.0
    • 1.6.0
    • 1.6.1
    • 1.7.0
    • 1.8.0
    • 1.8.4
    • 1.9.0
    • 1.10.0
    • 1.11.0
    • 1.12.0
  • The Burning Crusade
    • 2.0.1
    • 2.0.3
    • 2.1.0
    • 2.1.2
    • 2.2.0
    • 2.3.0
    • 2.4.0
    • 2.4.3
  • Wrath of the Lich King
    • 3.0.2
    • 3.0.3
    • 3.0.8
    • 3.1.0
    • 3.2.0
    • 3.2.2
    • 3.3.0
    • 3.3.3
  • Cataclysm
    • 4.0.1
    • 4.0.3a
    • 4.0.6
    • 4.1.0
    • 4.2.0
    • 4.2.2
    • 4.3.0
    • 4.3.2
  • Mists of Pandaria
    • 5.0.4
    • 5.0.5
    • 5.1.0
    • 5.2.0
    • 5.3.0
    • 5.4.0
    • 5.4.7
  • Warlords of Draenor
    • 6.0.2
    • 6.0.3
    • 6.1.0
    • 6.2.0
  • Legion
    • 7.0.3
    • 7.1.0
    • 7.1.5
    • 7.2.0
    • 7.2.5
    • 7.3.0
    • 7.3.5
  • Battle for Azeroth
    • 8.0.1
    • 8.1.0
    • 8.1.5
    • 8.2.0
    • 8.3.0
  • Shadowlands
    • 9.0.1
    • 9.0.2
    • 9.0.5
    • 9.1.0
    • 9.1.5
    • 9.2.0
    • 9.2.5
  • Dragonflight
    • 10.0.0
    • 10.0.2
    • 10.0.5
  • Interface
  • Bug
  • Builds
  • Hotfix
  • FAQ
  • Armory
  • Category
  • v
  • e

Selected World of Warcraft gameplay guides

Getting started
  • New players
  • Choosing a race
  • Choosing a class
  • Starting a class category
  • Specializations
  • Choosing your primary professions
  • Travel
  • Making money
  • Places to farm
  • Guilds
  • Roleplaying
Groups and dungeons
  • Instance grouping guide
  • Instance guide
  • Raiding for newbies
Advanced guides
  • Auction guide
  • Newbie battleground guide
  • Reputation
  • Power leveling
  • Companions
  • Formulas and game mechanics category
Terminology
  • Game terms category
  • Glossary category
  • Acronyms category
  • Abbreviations category
  • Terminology
  • List of guides
  • Walkthroughs category
  • Newbies category
  • Roleplaying category
  • v
  • e

Warcraft books

Type
  • Art
  • Atlas
  • Comic
  • Magazine
  • Manga
  • Manual
  • Novel
  • Novella
  • RPG
  • Short story
  • Strategy guide
Binding
& format
  • Audiobook
  • Digital
  • Hardcover
  • Paperback
  • v
  • e

Warcraft games and products

Warcraft
  • I: Orcs & Humans
  • II: Tides of Darkness
  • II: Beyond the Dark Portal
  • III: Reign of Chaos
  • III: The Frozen Throne
Authorized addons
  • W!Zone
  • W!Zone II Retribution
  • The Next 70 Levels
  • The Next 350 Levels
World of Warcraft
  • World of Warcraft
    • Classic
    • Season of Mastery
  • The Burning Crusade
    • Classic
  • Wrath of the Lich King
    • Classic
  • Cataclysm
  • Mists of Pandaria
  • Warlords of Draenor
  • Legion
  • Battle for Azeroth
  • Shadowlands
  • Dragonflight
Editions
Standard
  • I: O&H †
  • II: ToD †
  • II: BtDP †
  • II: BNE †
  • III: RoC †
  • III: TFT †
  • WoW †
  • TBC †
  • Wrath †
  • Cata †
  • MoP †
  • WoD †
  • Legion †
  • BfA †
  • Shadowlands †
  • New Player
  • Dragonflight
Battle Chests
  • WCI †
  • WCII †
  • WCIII †
  • WoW †
    • 2011 †
    • 2012 †
    • 2013 †
Collectors
  • WCIII †
  • WoW †
  • TBC †
  • Wrath †
  • Cata †
  • MoP †
  • WoD †
  • Legion †
  • BfA †
  • 15th Anniversary †
  • WCIII Reforged †
  • Shadowlands †
  • Dragonflight
Digital
  • MoP †
  • WoD †
  • Legion †
  • BfA †
  • SL
    • Heroic †
    • Epic †
  • BC Classic †
  • DF
    • Heroic
    • Epic
  • Wrath Classic
    • Heroic
    • Epic
Other
  • II: Edition Deluxe †
  • Game of the Year Collection †
  • Blizzard Anthology †
  • III: Gold †
  • III: Exclusive Gift Set †
  • Complete Collection †
  • Spoils of War
  • Dark Portal Pass †
Misc.
Demos
  • I: Orcs & Humans Shareware †
  • II: Tides of Darkness Shareware †
  • III: Demo †
    • Game Sampler †
    • Rolling Demo †
  • 10-day Free Trial †
    • 14-day †
    • Trial Edition †
  • Starter Edition †
  • Free Trial
Remakes
  • II: The Dark Saga †
  • II: Battle.net Edition
  • III: Reforged
Other
  • Warcraft Adventures: Lord of the Clans †
  • Warcraft Legends †
  • Peggle: World of Warcraft Edition †
  • Hearthstone
  • Heroes of the Storm
  • Orbis †
  • Neptune †
  • Warcraft Arclight Rumble
Non-computer
Board Games
  • The Board Game †
    • Expansion †
  • WoW: The Board Game †
    • Shadow of War †
    • BlizzCon Epic Armor Pack †
    • The Burning Crusade †
    • Scion of Darkness †
  • WoW: The Adventure Game †
  • Monopoly: WoW Collector’s Edition
  • WoW: Trivial Pursuit
  • Small World of Warcraft
  • Wrath of the Lich King — A Pandemic System Board Game
  • GameVaults: World of Warcraft Edition
  • Unshackled — An Escape Room Box
Card Games
  • WoW Trading Card Game †
  • Clash of Champions †
Movies
  • Warcraft
Other
  • The Roleplaying Game †
  • Miniatures Game †

Games and products followed by  † were canceled, are no longer being produced, or just no longer available.

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