Implicit |
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Базовая длительность — 10 секунд(-ы) Эта атака срабатывает при убийстве Приспешники наносят 150% от урона |
Уровень | Требуется Уровень | Опыт | |
---|---|---|---|
1 | 32 |
Cost | iLvl 1: Normal: 3xДеталь доспеха · Normal: 10000xЗолото |
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BaseType | Word of War |
Оружие | Когти, Кинжалы, Жезлы, Одноручные мечи, Шпаги, Одноручные топоры, Одноручные булавы, Луки, Посохи, Двуручные мечи, Двуручные топоры, Двуручные булавы, Скипетры, Удочки, Рунические кинжалы, Воинские посохи |
TargetTypes | Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Duration, Triggered, Triggerable, Cooldown |
ActiveSkillsCode | word_of_war_on_kill |
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PoEDB
Mod Id | EnchantmentOfWarOnKill1 |
---|---|
Name | Enchantment Word of War |
Groups | TriggerEnchantment |
Mod type | EnchantmentOfWarOnKill |
Mod domain | Item (Id: 1) |
Generation type | Enchantment (Id: 10) |
Req. Level | 32 |
Effect | Trigger Word of War on Kill |
Granted Buff Id | |
Granted Buff Value | |
Granted Skill | EnchantmentOfWarOnKill |
Tags | skill |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat Id | Minimum | Maximum |
1 | display_cast_word_of_war_on_kill_% | 100 | 100 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
1 | gloves | 100 |
2 | default | 0 |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
1 | Alchemy Shard |
EnchantmentOfWarOnKill1 is the internal id of modifier Enchantment Word of War.
Enchantment Gloves
Each time you complete the Lord’s Labyrinth, you may imbue one piece of your equipment with a random enchantment. This process overwrites previous enchantments. Completing the Labyrinth in higher difficulty levels allows you to enchant a wider range of item types.
There are 19 new Ascendancy classes, each with its own additional Ascendancy Skill Tree to master. Upon completing the Lord’s Labyrinth for the first time, you can pick an Ascendancy class from one of the three available for your class. The first time you complete the Labyrinth on each difficulty, you will receive two Ascendancy Points for its skill tree.
Upon completing your first Lord’s Labyrinth Dungeon, you will gain access to Ascendancy Classes and to the new enchantment.
After completing the Lord’s Labyrinth, you will have the ability to enchant your gloves on any rarity to change the affix to a unique skill.
Gloves Enchantment examples:
- Cast word of Inferno on kill, Cast word of War on kill.
Depending on what your class is, you will have the ability to choose one of the three Ascendancy Class associated with your class. Completing the Lord’s Labyrinth for each difficulty will reward you 2 Ascendancy Points for a total of 6.
Each time you clear the Lord’s Labyrinth on a new difficulty, you will gain the ability to enchant a new item type along with 2 Ascendancy Points.
For Enchantment, completing the Lord’s Labyrinth on Cruel will allow you to enchant Boots while on Merciless, Helmets.
Boot enchantment examples:
- Gain 8% reduced mana cost for 4 seconds when hit
- Add 1-132 lightning damage if you haven’t kill for 4 seconds.
Helmet enchantment examples:
- 20% chance for Discharge not to consume charges
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There are a total of 19 Ascendancy Classes, 3 for each Class except for Scion where there is only 1. Each Ascendancy Class will have unique keystones pertaining to the Class.
Duelist Ascendancy Classes
- Slayer – Focus on destructive two handed physical damage.
- Gladiator – Focus on single handled physical damage and shield block chance and block damage.
- Champion – Focus on defense and evasion, buffs himself and allies.
Shadow Ascendancy Classes
- Assassin – Focus on Critical Strike Multiplier, Critical Chance and Power Charges.
- Saboteur – Focus on Traps and damage to trapped enemies.
- Trickster – The jack of all trades Ascendancy class for Shadow, giving players the ability to go towards evasion, ES, or damage.
Maruder
- Juggernaut – Focus on Armor, Endurance Charge, Fortify, and Stun Threshold.
- Berserker – Focus on Damage Leech, Warcry, Attack Speed, Movement Speed.
- Chieftain – Focuses on Fire Damage through varies methods such as Ignite, Totems and Fire penetration.
Witch
- Necromancer – Focus on minions.
- Occultist – Focuses Curses, Dark Magic & Chaos Damage including power charges, extra Curses and minor defense.
- Elementalist – Focuses on Elemental Damage, including the ability to penetrate enemy resistance and to gain Elemental Conflux (All damage from hits will cause Chill,Shock & Ignite). Includes both defensive and offensive ability.
Ranger
- Deadeye – Focus on Physical Projectile Damage, Piercing and Bleeding.
- Raider – Focus on Phasing, Onslaught and Frenzy.
- Pathfinder – Focuses on Elemental Damage, Flash Upgrades, Elemental Resistances
Templar
- Inquisitor – Focus on Consecrated Ground, Elemental Damage, Critical Strike Chance & Multiplier, and mixed damage.
- Hierophant – Focuses on Spells, Totem, Mana, Power and Endurance Charges.
- Guardian – Focuses on teamplay such as giving allies more ES & Armor, increase in Guardian Aura potency to allies.
Scion
- Unannounced
- Path of Exile
- Path of Exile Ascendancy
- Path of Exile Ascendancy Classes
- Path Of Exile Assassin
- Path Of Exile Champion
- Path Of Exile Deadeye
- Path Of Exile Gladiator
- Path Of Exile Inquistor
- Path of Exile Juggernaut
- Path Of Exile Necromancer
- Path Of Exile Raider
- Path of Exile Saboteur
- Path Of Exile Slayer
Game Version: 3.x
Resistance penalty: None
Enemy Level:
Enemy Physical Hit Damage:
Enemy Corpse Life:
Are you always stationary?
Are you always moving?
Are you always on Full Life?
Are you always on Low Life?
Are you always on Full Energy Shield?
Do you always have Energy Shield?
Are your minions always on Full Life?
Ignite calculation mode: Average Damage
Do you use Power Charges?
# of Power Charges (if not maximum):
Do you use Frenzy Charges? ✔
# of Frenzy Charges (if not maximum):
Do you use Endurance Charges? ✔
# of Endurance Charges (if not maximum):
Do you use Siphoning Charges?
# of Siphoning Charges (if not maximum):
Do you use Challenger Charges? ✔
# of Challenger Charges (if not maximum):
Do you use Blitz Charges?
# of Blitz Charges (if not maximum):
Do you use Inspiration Charges?
# of Inspiration Charges (if not maximum):
Do your minions use Power Charges?
Do your minions use Frenzy Charges?
Do your minions use Endur. Charges?
Are you Focussed?
Do you have Onslaught? ✔
Do you have Unholy Might?
Do you have Phasing?
Do you have Fortify? ✔
Do you have Tailwind?
Do you have Adrenaline?
Do you have Divinity?
Rage:
Are you Leeching?
Are you Leeching Life?
Are you Leeching Energy Shield?
Are you Leeching Mana?
Do you have a Flask active?
Do you have a Totem summoned?
# of Nearby Allies
# of Nearby Enemies
# of Nearby Corpses
Are you on Consecrated Ground? ✔
Are you on Burning Ground?
Are you on Chilled Ground?
Are you on Shocked Ground?
Are you Burning?
Are you Ignited?
Are you Chilled?
Are you Frozen?
Are you Shocked?
Are you Bleeding?
Are you Poisoned?
# of Poison on You:
Is there only one nearby Enemy?
Have you Hit Recently?
Have you Crit Recently?
Have your Skills Crit Recently?
Have you dealt a Non-Crit Recently?
Have you Killed Recently?
# of Enemies Killed Recently
Have your Totems Killed Recently?
# of Enemies Killed by Totems Recently
Have your Minions Killed Recently?
# of Enemies Killed by Minions Recently
Killed Enemy affected by your DoT Recently?
# of Shocked Enemies Killed Recently:
Have you Frozen an Enemy Recently?
Have you Shattered an Enemy Recently?
Have you Ignited an Enemy Recently?
Have you Shocked an Enemy Recently?
# of Poisons applied Recently:
Have you been Hit Recently?
Have you been Crit Recently?
Have you been Savage Hit Recently?
Have you been hit by Fire Recently?
Have you been hit by Cold Recently?
Have you been hit by Light. Recently?
Have you Blocked Recently?
Have you Blocked an Attack Recently?
Have you Blocked a Spell Recently?
Energy Shield Recharge started Recently?
Is Pendulum of Destruction active? Area of Effect
Conflux Buff: Chilling
Is Bastion of Hope active?
Are you in Her Embrace?
Have you used a Skill Recently?
# of Skills Used Recently:
Have you Attacked Recently?
Have you Cast a Spell Recently?
Have you used a Fire Skill Recently?
Have you used a Cold Skill Recently?
Have you used a Minion Skill Recently?
Have you used a Movement Skill Recently?
Have you used a Vaal Skill Recently?
Do you have Soul Gain Prevention?
Have you used a Warcry Recently?
Used a Warcry in the past 8 seconds?
# of Mines Detonated Recently:
# of Traps Triggered Recently:
Consumed a corpse Recently?
# of Corpses Consumed Recently:
Taunted an Enemy Recently?
Blocked hit from a Unique in the past 10s?