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World of Final Fantasy
WoFF cover art (US).jpg

Original North American cover art

Developer(s) Tose[a]
Publisher(s) Square Enix
Director(s)
  • Hiroki Chiba
  • Atsushi Isobe
Producer(s) Shinji Hashimoto
Artist(s)
  • Yasuhisa Izumisawa
  • Tetsuya Nomura
Writer(s)
  • Hiroki Chiba
  • Sara Okabe
  • Mayumi Takita
Composer(s) Masashi Hamauzu
Series Final Fantasy
Engine Orochi
Platform(s)
  • PlayStation 4
  • PlayStation Vita
  • Windows
  • Nintendo Switch
  • Xbox One
Release PlayStation 4, PlayStation Vita

  • NA: October 25, 2016
  • JP: October 27, 2016
  • EU: October 28, 2016

Windows

  • WW: November 21, 2017

Nintendo Switch, Xbox One

  • WW: November 6, 2018
Genre(s) Role-playing
Mode(s) Single-player

World of Final Fantasy[b] is a role-playing video game developed by Tose and published by Square Enix. It is a spin-off of the Final Fantasy franchise, featuring characters from across its mainline and supplementary entries. Initially released for PlayStation 4 and PlayStation Vita in 2016, it was later ported to Windows in 2017. An updated version, World of Final Fantasy Maxima, was released as a port for Nintendo Switch and Xbox One in 2018, with the PS4 and Windows versions receiving the Maxima update as downloadable content.

The game takes place in Grymoire, a world of coexisting Final Fantasy locations. The story follows siblings Lann and Reynn, who possess the power to tame monsters called Mirages, and are sent to Grymoire to reclaim their lost memories and thwart the plans of the Bahamutian Army. Returning to a more traditional gameplay style from earlier titles, it revolves around turn-based battles which utilize the series’ recurring Active Time Battle system, augmented with a stacking mechanic where stacking allied characters and monsters affects statistics and abilities.

Development started around the concept of a Final Fantasy title aimed at a wider and younger audience, focusing on a light tone and stylized graphics compared to the mainline entries. It was directed and written by Hiroki Chiba, who had worked as a scenario writer and event planner for the series. The chibi character designs were created by Yasuhisa Izumisawa; the larger characters were designed by Tetsuya Nomura. The music was composed primarily by Masashi Hamauzu, who also included arranged versions of classic themes with Tose’s sound team while aiming for the music to be lighter in tone than his previous work. The Maxima port was created in response to popular demand, though a limited budget meant there was relatively little added content. Both versions of the game run on Silicon Studio’s Orochi engine.

First announced at the 2015 Electronic Entertainment Expo, World of Final Fantasy was intended as a celebratory title to commemorate the series’ 30th anniversary. A worldwide release was planned from an early stage, with localization running parallel to the development and Japanese voice recording. In order to keep the characters true to their original appearances, the localization staff who first handled them were brought in to translate their dialogue. Reception of the game was generally positive, with many praising its aesthetics and stacking mechanic, but criticism focusing on its slow pace and storyline. Debuting to strong sales in Japan, the original version sold over 900,000 copies worldwide by 2018.

Gameplay[edit]

A battle in World of Final Fantasy: Lann and Reynn face a group of Mirages in a dungeon with their allied Mirages. Displayed are the playable characters, battle options and turn order.

World of Final Fantasy is a role-playing video game in which players take control of twin siblings Lann and Reynn as they navigate the world of Grymoire.[3] The world is broken up between safe town environments and dungeons with enemies and puzzles.[4] During their travels, Lann and Reynn befriend various monsters called Mirages that they can utilize both in battle and within the navigable environment: examples of this usage include riding larger Mirages as mounts or using them to navigate environmental puzzles. Another element to both puzzles and combat is the ability of Lann and Reynn to freely change size between normal Jiant forms and chibi-style Lilikin form.[5][6] A recurring location is Nine Wood Hills, the place where Lann and Reynn start their journey, where they keep and organized unused Mirages, purchase items and access the Coliseum to enter fights and capture unique Mirages.[4]

The game’s battle system makes use of the Active Time Battle (ATB) system employed by multiple Final Fantasy games. In battle, players control a party of Mirages which can be stacked upon each other to grant various boons in battle while decreasing the number of turns that can be taken. The party can attack freely, use items, and perform abilities using Action Points (AP).[7][8] The types of Mirages used affect the party’s available skills and abilities in battle. Mirages are captured in battle after they have been sufficiently weakened or a particular sequence of actions is taken, and once in the party can be freely named. In addition to standard Mirages are special Mirages that can be temporarily summoned into battle using a full pool of AP: the Mirage remains in battle, replacing the main party, until either the summoner’s AP is depleted or the Mirage’s health drops to zero.[8][3][9]

Another action accessed from Nine Wood Hills are Intervention Quests, storylines ending in boss fights focusing around character cameos from parts of the Final Fantasy series.[7][5][6] Some Intervention Quests include unique minigames, such as fighting through a dungeon or completing a grid-based puzzle.[6] The expanded release World of Final Fantasy Maxima includes several additional features including a New Game+ option, and several alterations to gameplay. A notable addition are Champion Mirajewels, items that allow Lann and Reynn to transform into chibi versions of Final Fantasy protagonist and gain access to unique abilities.[10]

Synopsis[edit]

Setting[edit]

World of Final Fantasy begins in a town called Nine Wood Hills, though the story’s events are set in the world of Grymoire. Grymoire is a land where multiple locations from earlier Final Fantasy titles, such as Cornelia (Final Fantasy) and Saronia (Final Fantasy III), fuse together and where multiple climates exist side-by-side.[3][11] The main inhabitants of Grymoire are the chibi-like Lilikins, while its monsters are called Mirages. Lann, Reynn, and others like them are referred to as «Jiants».[3][12] The inhabitants of Grymoire are drawn from multiple entries in the Final Fantasy series. Rather than being characters drawn from their respective worlds, they are versions that have always lived in the world of Grymoire — these characters have dedicated side stories tying into the main narrative.[13][11]

Characters[edit]

The main protagonists are twin siblings, Lann and Reynn — Lann is an energetic boy who is prone to act idiotically, while his older sister Reynn is cautious and acts as a foil and counterpart. Both hold the power to capture and control Mirages, and can switch freely between Jiant and Lilikin forms.[12] The siblings are guided through Grymoire by Tama, a mysterious creature who acts as their navigator and teacher.[3] Their mother is revealed to be a legendary figure called Lusse Farna, who saved the world a century before.[14] Lann and Reynn are guided into Grymoire from Nine Wood Hills by Enna Kros, a mysterious figure who acts as the god of Grymoire. The twins are helped from Nine Wood Hills by the pixie Mirage Seraphie, who looks after their captured Mirages.[15][16][17] They also encounter a mysterious «Masked Woman» with enigmatic aims, and an antagonistic Jiant summoner called Hauyn.[18][19][20] The main enemy is the Bahamutian Army, a force of Jiant-like beings who are spreading their influence across the world: they are led by their king Dark Knight Brandelis, his chief tactician Segwarides, and Winged Knight Pellinore.[19]

The Final Fantasy cameo characters, which spans from across the series, include the Warrior of Light and Princess Sarah (Final Fantasy); Refia (Final Fantasy III); Rydia (Final Fantasy IV); Bartz Klauser, Gilgamesh and Faris Scherwiz (Final Fantasy V); Terra Branford, Edgar Roni Figaro and Celes Chere (Final Fantasy VI); Cloud Strife, Tifa Lockhart and Shelke (Final Fantasy VII and its companion media); Squall Leonhart and Quistis Trepe (Final Fantasy VIII); Vivi Ornitier and Eiko Carol (Final Fantasy IX); Rikku, Tidus and Yuna (Final Fantasy X); Shantotto (Final Fantasy XI), Lightning and Snow Villiers (Final Fantasy XIII); and Sherlotta (Final Fantasy Crystal Chronicles: Echoes of Time).[3][15][19][20][21][13][22][23][24] The Maxima version includes brief scenarios covering Cecil Harvey (Final Fantasy IV), Zack Fair (Final Fantasy VII), and Serah Farron (Final Fantasy XIII-2).[25]

Plot[edit]

In the world of Nine Wood Hills, Lann and Reynn meet Enna Kros, who reveals they are former Mirage Keepers stripped of their mirages and memories. She opens a portal to the world of Grymoire, where the twins begin recovering their mirages. They discover a power dubbed the Bahamutian Federation—led by Brandelis and his subordinates Segwarides and Pellinore—is forcing other nations into servitude from their hidden base. Lann and Reynn are embroiled in Grymoir’s conflicts with the Federation. Prompted by Lann, the twins begin following the steps of the Azure Prophecy, which leads them to seek four elemental keys across Grymoire’s lands, and learn that their mother Lady Lusse is a legendary figure who saved Grymoire from catastrophe a century before. They also begin awakening champions, individuals across Grymoire who can resonate with the twins’ powers. They are also prodded along by the Masked Woman, and confronted by an angered Hauyn.

The twins eventually learn the full truth. In an attempt to help their mother with her burdens as a summoner, Lann and Reynn stole her powers and summoned Brandelis through a portal called the Ultima Gate. Brandelis, part of a destructive pantheon dubbed the Exnine Knights, killed Lusse and their father Rorrik and used their bodies as vessels for the Exnine Knights Pellinore and Segwarides respectively. Lusse’s last act was to send Lann and Reynn to Nine Wood Hills, separating them from Grymoire and stripping them of their memories. With help from another Exnine Knight using the «Masked Woman» as a puppet, Brandelis manipulated the twins into reopening the Ultima Gate, allowing a parasitic race called Cogna to begin consuming Grymoire. Despite Reynn’s fears, Lann leads a single-handed attack on Brandelis’ fortress. Lann kills both Segwarides and Pellinore, then sacrifices himself to imprison Brandelis after the latter destroys both Hauyn and the dying Lusse and Rorrik. In despair, Reynn retreats with Tama to Nine Wood Hills, which is eventually also invaded by Cogna.

Refusing to accept this ending, Reynn is sent back in time by Tama — in her true form of Tamamohimé — through the sacrifice of her remaining lives. This allows Reynn to alter events, telling Lann and Hauyn about the coming tragedy. Together they form a plan; use the summoners of Grymoire to reverse the Ultima Gate’s flow, sending the Cogna and Exnine Knights into the void. The twins continue to help the people of Grymoire, recover their mirages, and revive Tama. Lann, Reynn and Hauyn together with the summoners and their champions then launch a united attack and successfully reverse the Ultima Gate, pulling the Cogna from Grymoire. Lann and Reynn free their parents from the Exnine Knights’ control and allow their spirits to pass on, then defeat Brandelis. After he attacks Hauyn, the twins push Brandelis through the Ultima Gate as it closes, giving Hauyn their mirages to safeguard Grymoire. Enna Kros then gives a final «gift», returning versions of Lann and Reynn to Grymoire as champions. A secret ending added in Maxima has Hauyn fighting a Diabolos mirage from another world, while an older and ragged Lann continues to search for a missing Reynn.

Development[edit]

World of Final Fantasy was produced and overseen by Business Division 3 of Square Enix, with development handled by Tose.[1][26] The initial concept for World of Final Fantasy was created between series producer Shinji Hashimoto, and Square Enix staff member Hiroki Chiba.[16] Chiba’s previous work on the series had been as a scenario writer and event planner for several titles including Dirge of Cerberus: Final Fantasy VII and Final Fantasy Type-0, titles that had been noted for the dark tone and stories.[27] Hashimoto and Chiba noticed that the series age demographic had shifted to adolescents and adults, with few young people coming to the series. World of Final Fantasy was intended to «lower the threshold» for players so more people could enjoy the series.[16] The original concepts that form part of World of Final Fantasy were created for a simulation video game. When that project ran into difficulties, it was scrapped and its aesthetic elements reused in the smartphone title Pictlogica Final Fantasy.[28]

The gameplay systems deliberately recalled mainline entries prior to Final Fantasy X.[11] The battle system was inspired by the Active Time Battle variants used in the Super Famicom era of the series. Hashimoto was the originator of the monster collection mechanic.[8] The capturing mechanic was included as a parallel to the company’s Dragon Quest Monsters subseries.[29] The monster stacking design was decided upon during discussions between Chiba and artist Yasuhisa Izumisawa during early development: Izumisawa had created an illustration showing three different Job classes stacked on top of each other while riding Magitek armor as a joke, and Chiba thought that this would be a nice addition to the combat system. The number of monsters included in the game had to be restricted due to hardware limitations.[8][30][29][31]

Once the gameplay systems had been decided upon, the team needed to consider what hardware could successfully portray it. The game’s original platforms, PlayStation 4 and PlayStation Vita, were decided upon by Chiba as he wanted «the power of the former and the portability of the latter». This also enabled use of the two platform’s cross-save feature, allowing players to take the game between the two platforms. Despite the varying power of the hardware, the team worked to ensure there were minimal content differences between the two versions.[31][27] The game used the Orochi 3, which was chosen to help speed development due to its developer-friendly structure.[1]

Scenario and art design[edit]

Concept art created by Yasuhisa Izumisawa: using the chosen super deformed «chibi» artstyle, it provided the inspiration for the game’s stacking mechanic.[30][29]

The scenario was written by Chiba, whose main focus was to create a story that would appealed to young players with comic dialogue, while keeping true to the characters drawn from each Final Fantasy title.[16] The story was written to be similar to early Final Fantasy titles, with the volume meant to be equivalent to Final Fantasy VI, VII and VIII. Its main focus was creating a light-hearted experience while still retaining darker narrative elements associated with the series.[8][11][27] Alongside the main narrative, Chiba wrote a novel’s worth of additional side content found in optional books and leaflets to add context to the game’s world. While not essential, he felt it important to lend depth to Grymoire.[14] The scenario team included Mayumi Takita and Type-0 script writer Sara Okabe.[32][33] In addition to more traditional character inclusions such as Cloud, Squall and Lightning, less prominent characters such as Eiko and Shelk were included. This was because characters were chosen due to situations in the plot rather than either including every character or choosing only the most popular ones. A cited example was a scene which took place at a port, which was a perfect fit for the pirate captain Faris from Final Fantasy V.[29] Chiba was responsible for all the characters introduced into the title, and turned down multiple characters suggested by staff as they did not fit into the story.[11] The «World» title held multiple meanings: it was at once a Final Fantasy world in its own right, and a world where multiple Final Fantasy titles merged.[11]

The aesthetics were intended to contrast directly with the increasingly realistic graphics of the main series, exemplified by the graphics and character design of Final Fantasy XIII. The characters were redesigned in a super deformed chibi style to better reinforce the series’ «cute» aspect.[34] The chibi designs and their contrast with realistic designs, originally created for the cancelled simulation video game, were used at Chiba’s insistence.[28] To create these new designs, Chiba and Hashimoto brought in Izumisawa, who had worked on the Crystal Chronicles subseries and enjoyed creating cute character designs.[34] Many of the chibi designs were drawn from those used in Pictlogica Final Fantasy, a title which Chiba had worked on as scenario writer.[11][31] The Jiant characters were designed by veteran Final Fantasy artist Tetsuya Nomura.[8] Nomura was brought in so that his designs would draw the attention of established series fans.[11] Numerous guest artists contributed Mirage and character designs including Yūsuke Kozaki, Yuji Himukai, Shirow Miwa, Yusuke Iwasa, Ryota Murayama and Taiki.[35]

The initial idea for the protagonists was for them to share the chibi art design of the rest of the cast, but Chiba felt that this would weaken the game as it did not represent the «sweet and sour» aspects of the series. Nomura’s designs were a hybrid of his work on Final Fantasy and his more cartoon-like character designs for the Kingdom Hearts series.[31] Many monster designs were based on series artwork created for earlier entries by Yoshitaka Amano: Amano also designed the game’s logo, using the concept of a large number of monsters fighting alongside the main characters.[11][31] There were also new monster designs created by both Izumisawa and Nomura.[11] Izumisawa was key to smoothing out the differences in how each monster had been portrayed by different artists across the series, creating images which epitomized their most iconic features.[31] Nomura supervised character modelling, even down to small facial details, and was regularly consulted by Chiba on how each character should move and speak in-game, so as to keep their personalities and presence intact which still serving the narrative.[11][14] The anime sequences were produced by studio Creators in Pack, with Yasuhiro Imagawa acting as animation director.[36] The true ending credits movie was created by Visual Works, Square Enix’s in-house CGI studio.[37]

Music[edit]

Hamauzu (pictured 2012) co-composed the soundtrack, creating lighter-toned themes than his other work.

The game’s soundtrack was primarily composed and arranged by Masashi Hamauzu, with other contributions from Shingo Kataoka, Hayata Takeda, and Takashi Honda, consisting of nearly one hundred tracks.[8] Hamauzu was assisted by Tose’s sound team, including co-composer Kataoka.[38] German pianist Benyamin Nuss, who had performed other Hamauzu and Final Fantasy pieces on the Distant Worlds concerts and Symphonic Fantasies tribute album, performed piano on the soundtrack.[39] Vocals for the soundtrack were performed by Mina Sakai, a vocalist who had worked with Hamauzu on Final Fantasy XIII and formed part of his musical group Imeruat.[40] Chiba wanted a composer who was synonymous with the Final Fantasy series, and although he initially considered Nobuo Uematsu, he settled on Hamauzu due to an earlier positive working relationship between them. Hamuzu created an estimated 10% of the songs before their setting was decided, including the theme for Nine Wood Hills.[38]

In contrast to Hamauzu’s previous work, which was noted for its darker themes and motifs, the music for World of Final Fantasy was intended to be lightweight, allowing him to approach it more positively than previous projects.[41] Chiba requested twelve unique battle themes from Hamauzu. Due to space limitations, the battle themes were fairly short.[38] In addition to original music, Hamauzu and the Tose music staff were in charge of doing several new arrangements of classic themes.[8][38] The keyword for arrangements was «toy box», a version for a younger audience that would retain the original theme’s elements.[38] The arrangements covered work by Hamuzu, Uematsu, Kumi Tanioka and Mitsuto Suzuki.[42]

One of the earliest completed tracks that set the tone for remixes was Kataoka’s melody for the opening town Cornelia, a setting from the first Final Fantasy. Many of the challenges came to fitting arrangements to the planned settings, with some themes requiring altered time signatures without changing the melody. One arrangement both Hamauzu and Tose staff were nervous about was the arrangement of «Blinded by Light», a theme created by Hamauzu for Final Fantasy XIII.[38] Hamauzu’s work was the subject of constant oversight, with other leading staff making sure his music fitted different scenes, and requesting changes when they did not; this checking was motivated by the wish to pay respect to the original characters.[14] Hamauzu cited World of Final Fantasy as a refreshing project compared to his earlier darker-themed work.[38]

The opening theme, titled «Innocent²», was composed by Ryo Yamazaki and performed by Japanese singer Aoi «Mizuki» Mizu.[41][43] Chiba brought Yamazaki on board, having worked with him several times.[38] The ending themes were created by members of music company Noisycroak, and supervised by Yamazaki.[44] The bad ending theme, «Silent World», was composed by Ryusuke Fujioka and sung by Tama’s voice actress Ayana Taketatsu.[42] The true ending theme, titled «World Parade», was composed by Ryo Shirasawa of Noisycroak and performed by Taketatsu, Kana Hanazawa (Enna Kros) and Eri Kitamura (Serafie).[41][45] Hamauzu originally assumed the songs would be either English for all regions or dubbed into English for the Western release, but due to Western fans liking Japanese lyrics, the songs were kept unchanged between regions. The lyrics, in addition to song titles, were written in simple language so people of all ages could read and understand them.[38]

Release[edit]

The game was first revealed to the public at the 2015 Electronic Entertainment Expo.[30] At the time of its reveal, the game was said to be 30-40% complete. In addition to drawing new fans into the series, its release was intended to be a celebration of the series to commemorate its 30th anniversary. This meant that its ultimate release date was decided early on.[31] The title was released in October 2016 worldwide: on October 25 in North America, on October 27 in Japan, and on October 28 in Europe.[45] It was supplemented in Japan by a guidebook, published by Square Enix on November 26.[46] A port of the game to Windows via Steam was released on November 21, 2017.[47] The port featured limited graphics options and was locked to thirty frames per second, but came with several cheats including free AP, max money and items, and disabling random encounters.[48]

The Western release of the game was planned from an early stage, as the team wanted to deliver the experience to fans across the world. Localization was an arduous task, as the team wanted to preserve as much of the Japanese version’s tone and style as possible. As Chiba wanted the guest Final Fantasy characters to sound consistent with their canon appearances from across the series, the original localization leads were brought in to help translate the dialogue so as to retain each character’s recognized nuances. Some terms were difficult for the team to localize, such as «Nosenose» and «falling apart», Japanese terms related to the stacking mechanic. English dubbing ran almost parallel to the Japanese voice recording, which lasted around ten to eleven months.[14]

In the West, several editions were created outside the standard original release; all versions featured in-game extras of additional mirages and the Japanese dub. A Day One edition featured only this content. A Limited Edition included unique art book and a 24-page art book. A limited Collector’s Edition was released exclusively through the Western Square Enix store; the edition featured the original soundtrack, an 80-page art book, and figurines.[49] Final Fantasy VII antagonist Sephiroth was included in first print copies in Japan, and as part of the special editions in the West.[49][50] Sephiroth’ summoning video was created by Visual Works.[37] The original game received limited-time downloadable content (DLC) later that year giving players a Champion Medal summon of Sora, lead protagonist of the Kingdom Hearts series.[51] Later free DLC in March 2017 provided a Champion Medal of Balthier, a protagonist from Final Fantasy XII.[52]

World of Final Fantasy: Meli-Melo[edit]

A mobile spin-off, World of Final Fantasy Meli-Melo,[c] was released in Japan on December 12, 2017 for Android and iOS devices.[53] The game is set in Valgallan, one of the worlds created by Enna Kros which is threatened with destruction, and follows the player character as they befriend Mirages and fend off the forces attacking Valgallan. The gameplay is similar to that of the main game, though adapted for a mobile platform, and features multiple characters in Lilikin form.[17][54] The game was free-to-play and monetized itself via a gacha mechanic.[53] Meli-Melo was shut down on December 13, 2018.[55]

A mobile title based around World of Final Fantasy was always planned, but the team decided to finish production on the main game first, then use its assets to create a mobile spin-off to save on budget. Square Enix’s partnered with Drecom to both develop and run the game. The gameplay and story theme was «casual», aiming it at younger modern audiences. The original game’s artists were brought back to design new Mirages. The game’s title «méli-mélo» was suggested by Nomura; a French term meaning a «mishmash» or «hodgepodge», it was said to suit the game’s premise and tone. For the music, Yamazaki was brought back to create a new version of «Innocent», which Chiba considered the theme tune of the series.[56]

World of Final Fantasy Maxima[edit]

World of Final Fantasy Maxima is an expanded version of the original game, released worldwide on November 6, 2018 for Nintendo Switch, Xbox One, PS4 and Windows. Maxima was made available as paid DLC for the PS4 and Windows version.[57] Maxima includes new narrative elements, gameplay additions, new boss fights, search options for treasure chests and other elements, adjustments to capturing mirages, short narratives featuring new characters, a new ending, and most of the original DLC.[10][58] In addition to these characters, the Champion Mirajewels included Firion (Final Fantasy II), and Y’shtola (Final Fantasy XIV). Final Fantasy XV protagonist Noctis Lucis Caelum appears as part of a fishing minigame and as a Champion Mirajewel.[10][57] The opening movie of Meli-Melo was also included in the game’s theater mode.[58]

Tose returned to develop Maxima along with Square Enix’s Business Division 3, and the game used the latest version of the Orochi engine.[2][59] Due to the original’s success, Chiba wanted to port the game to new systems, and decided to add new content as an incentive. The «Maxima» subtitle was suggested by Nomura in reference to it being the greatest version of the game.[58] The new features were decided upon based on feedback from the player base.[60] A Switch port was planned for the original, but internal and technological issues prevented it. The Xbox One version was insisted on by Chiba to reach a wider audience overseas, and used the Windows version as its base.[58][60] The upgrade was so large that the Vita version received no version due to its size limitations.[60] Maxima was produced in a fairly limited budget, which presented issues both with the content possible and recording voices for the new character scenarios.[58]

The Champion Mirajewels were the result of fan demands to play as Final Fantasy characters. Noctis’s inclusion and minigame was due to Chiba, who got assets from Final Fantasy XV for Noctis’s fishing rods.[60] Chiba considered creating a dedicated scenario, but decided upon a fishing minigame following the release of the spin-off title Monster of the Deep.[58] New Mirages were both created for the port, and added in from Meli-Melo.[60] Zack and Serah were chosen due to their close respective relationships with Cloud and Snow. Characters wanted by Chiba but ultimately dropped include the character Hilderbrand from Final Fantasy XIV, and supporting character Aranea Highwind from Final Fantasy XV. Other dropped concepts were reworking Lann’s dialogue to remove puns, and having commentary from the central cast. The latter was dropped as it made the narrative too metafictional. The secret ending was included to tease a possible sequel; Chiba already had the scenario for a sequel written out, ready to produce it if there was enough demand.[58]

Reception[edit]

World of Final Fantasy received «generally favorable» reviews, according to video game review aggregator Metacritic.[61][62]

Meghan Sullivan of IGN wrote: «World of Final Fantasy is a humorous adventure that is just too cute for words, but its combat and exploration aren’t diverse enough to support a campaign nearly as long as this one. However, I did enjoy it for a long time — more than 30 hours — before it wore out its welcome».[4] Heidi Kemps of GameSpot was more critical to the game: «Unfortunately, you have to put up with a fair amount of frustration and filler before you get to enjoy the best of what World of Final Fantasy has to offer, namely charming writing and Final Fantasy fan service. If you’re willing to put up with some of the game’s mundane sequences, you’ll get some enjoyment out of it, but if you’re not a Final Fantasy fanatic, the magic in these moments may be lost altogether».[7]

The PS4 version debuted at number 3 on the Japanese sales charts, with 53,176 copies sold. The Vita version debuted at number 4, with 47,159 copies sold. The total came to over 100,000 units sold during its first week across both versions.[78] By late November, the Vita version was the only version to remain in the top ten.[79] Its total Japanese sales by 2017 totalled over 200,000 units.[56] In the United Kingdom, it charted at #11 after its first week of retail sales.[80] By 2018, the original version of the game had sold 900,000 copies worldwide, which Chiba considered a success.[60]

References[edit]

  1. ^ a b c 「WORLD OF FINAL FANTASY」がOROCHI 3とYEBIS 3を採用. 4Gamer.net (in Japanese). 2015-06-17. Archived from the original on 2015-06-20. Retrieved 2015-12-29.
  2. ^ a b 「ワールド オブ ファイナルファンタジー マキシマ」がシリコンスタジオ製ゲームエンジン「OROCHI 4」を採用. 4Gamer.net (in Japanese). 2018-12-07. Archived from the original on 2019-04-12. Retrieved 2021-06-19.
  3. ^ a b c d e f Romano, Sal (2015-12-25). «World of Final Fantasy characters and Mirages detailed». Gematsu. Archived from the original on 2015-12-27. Retrieved 2015-12-29.
  4. ^ a b c d Sullivan, Meghan (October 25, 2016). «World of Final Fantasy Review». IGN. Archived from the original on 2021-06-16. Retrieved October 25, 2016.
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  8. ^ a b c d e f g h Ike, Sato (2015-06-22). «World of Final Fantasy’s Battle System And Story Are Inspired From Older FF Games». Siliconera. Archived from the original on 2015-10-16. Retrieved 2015-12-29.
  9. ^ Sahdev, Ishaan (2015-06-16). «World of Final Fantasy Will Let You Capture And Raise Chocobos And Behemoths». Siliconera. Archived from the original on 2015-09-20. Retrieved 2015-12-29.
  10. ^ a b c Romano, Sal (2018-11-05). «World of Final Fantasy Maxima pre-launch special live stream summarizes new features». Gematsu. Archived from the original on 2019-02-10. Retrieved 2021-06-19.
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Notes[edit]

  1. ^ Production support and oversight by Square Enix Business Division 3.[1][2]
  2. ^ Wārudo Obu Fainaru Fantajī (Japanese: ワールド オブ ファイナルファンタジー)
  3. ^ Wārudo Obu Fainaru Fantajī Meri-Mero (ワールド オブ ファイナルファンタジー メリメロ)

External links[edit]

  • Official website

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  • Дата выхода: 21 ноя. 2017
  • Интерфейс:

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  • Разработчик: Square Enix
  • Жанр: Стратегии, Ролевые (RPG), Приключения

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Описание игры

WORLD OF FINAL FANTASY

WORLD OF FINAL FANTASY – японская ролевая видеоигра с открытым игровым миром. Вы возьмете контроль над близнецами Рейнн и Ланн, будете исследовать мир и сражаться со злобными монстрами. На пути вы подберете множество помощников, зверей, которые буду участвовать в битве вместо вас. Игроки смогут прокачивать их, улучшать и полностью изменять, прямо как главный героев в обычных ролевых играх.

Исследуйте бесшовные и безграничные локации, постарайтесь раздобыть побольше хорошего лута и сразиться с боссами. Мало того, что вы всегда путешествуете вместе со своим напарником так еще под вашим контролем милые существа, способные распотрошить оппонентов в щепки.

Разберитесь с колоссальными монстрами, побывайте во всех частях света и выполните сотни миссий, получая вознаграждение. В WORLD OF FINAL FANTASY понадобиться сражаться с более сильными врагами, умирать, а после возвращаться и придумывать другую стратегию ведения боя, чтобы выиграть и доказать свою способность мастерского сражения.

Находите редких существ, каждый напарник имеет свой вид, некоторые из них слабые, а некоторые невероятные сильные в бою, обладают множеством заклинаний и умений, и способны в одиночку расправляться с соперниками.

Горячие новинки

Трейлер / Геймплей:

Торрент файлы взяты из проверенных источников и являются самыми актуальными на текущий момент.
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    Голосов: 74Рейтинг 3.6

Пиратка (Таблетка: Присутствует) 11.05 ГБ

Версия игры: 1.0 — Maxima


Требования к железу:

Поддержка Windows:

7 / 8 / 10x64-разрядная система

Процессор:

Intel Core i3 2.0GHz или above

Графический ускоритель:

NVIDIA GeForce GTS 450 1ГБ или лучше, Radeon HD 5770 1ГБ или лучше

Прогресс не стоит на месте: классические JRPG с рандомными пошаговыми боями остались в прошлом. Ключевые современные представители жанра на «больших» консолях или совсем ушли в сторону экшен-RPG, как Final Fantasy XV, или сделали боевую систему максимально динамичной, как цикл Tales of. Для поклонников же старого подхода, которых не устраивают нынешние тренды, Square Enix и выпустила World of Final Fantasy.

Это первая за 15 лет «классическая» часть Final Fantasy, за которую ее создателям не должно быть стыдно. После Final Fantasy 10 пошаговых «финалок» на консолях было не так уж много: ужасный сиквел «десятки», еще более ужасный сиквел Final Fantasy IV и Final Fantasy: The 4 Heroes of Light для DS, создатели которой в своем стремлении сделать «как в старые добрые» проявили чрезмерное рвение и сделали игру невероятно монотонной и скучной – в самых худших традициях 80-х.

Разработчики World of Final Fantasy смогли найти баланс между классическими элементами и удобствами, к которым привыкли современные игроки. Этим она и ценна.

Рецензия на World of Final Fantasy - фото 1

World of Final Fantasy рассказывает историю двух подростков, близнецов Ланна и Рейнн. Однажды они встречают настоящую богиню-демиурга, которая приглашает их посетить созданный ей мир и стать там мастерами покемонов миражей – монстриков, которых можно собирать и прокачивать. Кто же отказывается от такого предложения?

Мир Гримуара, помимо миражей, населен лилипутами-чибиками, на фоне которых близнецы кажутся гигантами. Чтобы не смотреться совсем уж странно при общении с местными обитателями, Ланн и Рейнн могут по желанию «ужиматься» до их размеров. На гигантов публика реагирует преимущественно благосклонно: их пришествие было предсказано в пророчестве. Цель путешествия близнецов очень скоро переключается с абстрактного «собери их всех» как раз на выполнение того самого пророчества. А оно подразумевает поиск ключей, спрятанных по разным уголкам мира, – прямо как с кристаллами-сферами в первой Final Fantasy.

Рецензия на World of Final Fantasy - фото 2

Но сбор покемонов-миражей не отходит на второй план – по крайней мере, в геймплее. За редкими исключениями Ланн и Рейнн могут заполучить в свои покеболы-призмариумы всех встреченных врагов, чтобы затем использовать их как полноценных членов своей команды.

Монстрики-миражи за каждый набранный уровень получают очки умений, за которые повышают себе характеристики и учат способности на собственных досках прокачки, напоминающих Sphere Grid из Final Fantasy X. Выполняя специальные условия (как правило, это достижение определенного уровня или вербовки более крутого аналога этого монстра) миражей можно «эволюционировать» в более продвинутую или просто альтернативную форму. Изменение это обратимое: в случае чего всегда можно вернуть монстрику его оригинальный вид.

Рецензия на World of Final Fantasy - фото 3

Самая интересная особенность World of Final Fantasy – система формирования боевой партии. В нее входят две «пирамидки» из крупного, среднего и маленького юнитов, стоящих друг у друга на голове.

Близнецы, обязательно занимающие два слота из шести, могут быть как большими (в своей человеческой форме), так и средними (в виде лилипутов). Поскольку свою форму они могут менять в любой момент вне боя, это позволяет не только глубоко кастомизировать состав партии, но и менять его на лету, переключаясь между заготовленными пирамидками. Бойцов можно использовать и порознь, вне пирамидок, но это невыгодно: когда все стоят друг на друге, характеристики героев, включая атаку, защиту и НР, суммируются, в то время как поодиночке юниты оказываются довольно хилыми и обычно умирают с одного удара.

Выходит, что в партии находятся всего два активных юнита-пирамидки, что по «финалочным» меркам довольно мало. Но это компенсируется кастомизацией каждой из трех составляющих этих двух пирамидок: при желании можно собирать совершенно разные билды. А в довесок к шести активным монстрам можно таскать с собой еще шесть запасных, которые также будут получать опыт. Это позволяет прокачивать новых юнитов (все приходят на первом уровне), не теряя боеспособности основной партии. Здравое и крайне удобное решение!

Рецензия на World of Final Fantasy - фото 4

Что же World of Final Fantasy унаследовала от классики? Да почти все! Длинные подземелья с рандомными боями, систему АТВ, города, в которых можно поговорить с NPC, и абсолютно линейный сюжет о спасении мира, подающийся через кучу кат-сцен.

Боевая система завязана на ловле покемонов и выстраивании бойцов пирамидками, но геймплей тут все равно ощутимо «финалочный», напоминающий о старых частях. Местами даже слишком: на мой вкус, тут чересчур долгие подземелья, а рандомные бои быстро начинают утомлять. На счастье, есть кнопка ускорения, позволяющая «проматывать» одинаковые битвы вдвое быстрее. Но я все равно рекомендовал бы играть на PS Vita: на портативных консолях монотонный геймплей воспринимается гораздо легче.

Что же до NPC, то многие из них готовы выдать по заданию – банальному и не особо занятному, но дающему очередную промежуточную цель. Да и бесконечные хождения по подземельям они хоть немного разнообразят. Еще можно развлечь себя сражениями в колизее и выполнением сайд-квестов хорошо знакомых персонажей из других частей Final Fantasy, но это, разумеется, тоже «на любителя».

Рецензия на World of Final Fantasy - фото 5

Без «старых» героев вообще не обходится, кажется, уже ни один спин-офф. Dissidia, Theatrhythm, мобильная Record Keeper – все они полностью построены на фансервисе. Даже те мобильные «финалки», где есть собственный сюжет и персонажи, используют героев старых частей в качестве юнитов (Final Fantasy: Brave Exvius) или в качестве карт, дающих умения (Mobius Final Fantasy). О том, что и World of Final Fantasy будет фансервисной, можно было заключить уже из ее названия; ловить здешних монстров было бы далеко не так интересно, не будь они знакомы по предыдущим частям цикла.

Но лицом серии всегда были ее герои, и на них игра делает большой упор. Тут можно встретить локации и персонажей из всех номерных оффлайновых частей, кроме 2 и 12 (что странно), а также из нескольких спин-оффов (возмутительно, что из всей линейки Crystal Chronicles была выбрана представительница отвратительной Echoes of Time). Все знакомые персонажи – жители Гримуара, так или иначе помогающие Ланну и Рейнн. Сайд-квесты «старичков» основаны на юмористических зарисовках – точнее, на сценках, которые пытаются быть забавными. У них это не очень получается. И это проблема.

Рецензия на World of Final Fantasy - фото 6

Самый большой минус World of Final Fantasy: это не смешная комедия. На протяжении всего прохождения игре не удалось меня развеселить ни разу – а пыталась она это сделать постоянно.

Постановка сценок тут хороша – за нее отвечал талантливейший Дзюн Акияма (Vargant Story, Final Fantasy 12) – однако она не способна спасти слабый сценарий, написанный Хироки Тибой (Final Fantasy Type-0). Впрочем, слабый – не худший эпитет, которым можно наградить «финалочный» сценарий: в цикле неоднократно попадались не просто плохие истории, а оскорбительно плохие. А в World of Final Fantasy видны искренние старания (особенно локализаторов). Жаль, что их недостаточно.

Но что парадоксально – World of Final Fantasy явно метит на совсем юную аудиторию: тут и рейтинг «от 10 и старше», и полная беззубость реплик и шуток. Возможно, это уместно с точки зрения «покемонской» направленности игры, однако фанатам старых выпусков, на которых, очевидно, игра также рассчитана, уже под 30 лет, если не больше, а им подобное вряд ли придется по душе. И туда, и сюда игра, в общем, не поспела.

Рецензия на World of Final Fantasy - фото 7

По иронии, Square Enix не так давно выпустила «финалку», которая гораздо больше заслуживает титула «Мир Final Fantasy». В ней отличный сценарий, подходящий как раз взрослым игрокам, и невероятного качества локализация. В ней есть и юмор – да такой, что не грех смеяться во весь голос. В ней достаточно фансервиса, и он органично вплетен в обширный и детально проработанный сеттинг – что, собственно, и делает ее «миром Final Fantasy». Эта игра – Final Fantasy XIV.

Но World of Final Fantasy дает игрокам то, что Final Fantasy XIV как MMORPG дать не может в принципе – удовольствие от одиночного прохождения, от полного контроля над своей партией как в бою, так и в прокачке.

Главное ее достоинство – в геймплее, в том, как ей удается передать ощущения от прохождения классических JRPG, оставаясь при этом игрой во многом современной. Если вы скучали по «тем самым финалкам» со времен Final Fantasy X, то эта игра для вас. А уж если вам еще и покемонов нравится ловить – то это и вовсе подарок.

Главное – понимать, что от ваших любимых частей в World of Final Fantasy есть только геймплей, знакомые лица и отголоски музыкальных тем.

World of Final Fantasy is a role-playing game for the PlayStation 4, PlayStation Vita and Microsoft Windows. It celebrates the Final Fantasy series’s thirtieth anniversary and aims to attract a younger audience with its light tone and stylized graphics.[3]

Set in the land of Grymoire, World of Final Fantasy chronicles the adventures of Lann and Reynn, twin siblings who must tame monsters and befriend characters from other Final Fantasy games to reclaim their lost memories.

A multiplayer spin-off, called World of Final Fantasy: Meli-Melo, was announced in November 2017. Due to low interest, Meli-Melo was shuttered in December 2018.

An enhanced edition, called World of Final Fantasy Maxima, released on November 6, 2018, for PlayStation 4, Xbox One, Nintendo Switch and PC. Maxima adds new characters and story arcs, and includes the ability to transform into a classic Final Fantasy character.[2]. It is also available as an upgrade pack for owners of the original PS4 game. PS Vita users cannot upgrade due to technical restrictions.

Gameplay[]

A battle.

Players determine the actions of Lann, Reynn, and a series of tamable monsters called «Mirages.» They explore a variety of locations and use the Mirages in their arsenal to navigate the environment, clear obstacles, or reach hidden treasure. Players can choose to play as Lilikins (small, «chibi» versions of Lann and Reynn) or Jiants (their regular versions), and they can switch between these forms at any time, so long as they are outside battle.

Players do not navigate on foot on an overworld as with main installments in the Final Fantasy series. Lann and Reynn begin their adventure from a town called Nine Wood Hills and use a Gate to travel to another world called Grymoire, the game’s main setting. There, most locations in the game are connected with one another and are traversed in a linear fashion, save for several towns. Players can use other Gates in Grymoire to travel back to Nine Wood Hills, and the players can likewise use the Gate in Nine Wood Hills to travel back to any location in Grymoire that has a Gate. Nine Wood Hills serves as the only location with a shop.

Battles are turn-based. Lann and Reynn team up with their Mirages to form «stacks,» which determine the party’s stats and usable abilities. They can be toppled by the enemy, resulting in a brief stun period, or manually separated by the player without penalty. Foes sometimes create stacks when encountered, as well.

Enemy Mirages can be brought to the players’ party with the Imprisming system, by possessing a respective Prism then using certain types of attacks on the Mirage to put it in a «Prismtunity» state, in which they can then be imprismed. When successful, the Mirage is recruited to the player’s party.

As playable Mirages level up, players may unlock abilities and stat boosts for them through the Mirage Board system. Each playable Mirage has its own Mirage Board, and unlocking spaces in which they learn these abilities require certain amounts of SP, gained as Mirages level up. These abilities are then made available for players when present in their active stacks. Lann and Reynn can also learn abilities by equipping special items called Mirajewels.

While Lann and Reynn’s primary goal is to collect as many Mirages as possible, they can also accept sidequests to collect additional rewards. As they progress on their journey, the twins are joined by Mega Mirages and Champions, powerful allies that can be called upon to assist them when the necessary conditions have been met.

Characters[]

Lann and Reynn, the main protagonists.

Playable characters[]

There are two playable characters who are controlled during battle and can be freely switched between on the field.

  • Lann — A brash, head-strong and impulsive boy who tends to allow his pride and his guts to get the better of his instinct. Though he appears to be somewhat slow-witted, he frequently shows flashes of wisdom or maturity. He is loyal to his sister and to his family above all else.
  • Reynn — A level-headed girl who is frequently troubled by the consequences of the actions wrought by herself and her twin brother. Despite her misgivings, she nonetheless continues forward with the execution of the Crimson Prophecy, unable to determine an alternate course of action.

Supporting characters[]

Lann and Reynn encounter many unique individuals on their journey through Grymoire. They are characters from the Final Fantasy series, save for one.

  • Bold text indicates an appearance in the Maxima update.
  • Italicized text indicates a Champion obtained from DLC.
Original game Champions Non-playable
Final Fantasy Warrior of Light
Garland
Princess Sarah
Final Fantasy II Firion None
Final Fantasy III Refia None
Final Fantasy IV Cecil Rydia
Final Fantasy V Bartz
Gilgamesh*As part of Bartz’s Champion Medal
Enkidu*As part of Bartz’s Champion Medal
Boko
Faris
Syldra
Final Fantasy VI Terra
Celes
Edgar
Final Fantasy VII series Cloud
Tifa*Nibelheim Guide attire
Sephiroth
Shelke
Zack
None
Final Fantasy VIII Squall Quistis
Final Fantasy IX None Vivi
Eiko
Final Fantasy X series Tidus
Yuna
Rikku*Thief Dressphere attire
Final Fantasy XI Shantotto None
Final Fantasy XII Balthier None
Final Fantasy XIII series Lightning*Equilibrium attire
Snow
Serah
Chocolatte*Chocolina’s alias
Final Fantasy XIV Y’shtola*Scion Healer’s Robe attire None
Final Fantasy XV Noctis None
Final Fantasy Crystal Chronicles: Echoes of Time None Sherlotta
Kingdom Hearts Sora*No longer available to download as of March 31, 2017. None

Story[]

Impresario-ffvi-ios.pngThis section in World of Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Reynn and Lann awaken in the world of Nine Wood Hills to find all the shops and streets around them empty. There is only a single person, Enna Kros, and fox named Tama who has been squatting on Lann’s head. The two explain that Lann and Reynn have lost all memories of their past as Mirage Keepers and must set out on a journey to collect Mirages, perhaps even meeting their lost family in the process.

Reynn and Lann travel to Grymoire, arriving at Wellspring Woods, where they have gained the ability to take on the miniature form known as «Lilikin.» The two confront their first murkrift containing a powerful Mirage, but are woefully unprepared and sent back to Nine Wood Hills, thanks to Tama sacrificing one of her many lives. The two meet the merchant Chocolatte and go shopping, then meet another Mirage named Serafie, who agrees to aid them on their journey. They again run into Enna Kros, who bids them farewell, but not before telling them that she is «god» and that they must now begin their journey. The two again return to Grymoire, ready to begin their journey proper.

Reynn and Lann arrive at Bridge Overlook and ride a train run by a Cactuar Conductor and arrive in the town of Cornelia. There, they find a host of Mirages in the employ of the Bahamutian Army attacking the city. They make quick work of them, but Lann shocks the townsfolk by assuming his Jiant form. Nevertheless, the town’s leader, Princess Sarah, detects the truth of their otherworldly nature and warmly invites them to her castle. She tells them that they are the «Jiants from the Hills» of prophecy, who will bring either salvation or ruin to Grymoire. The two leave, agreeing to return to help Cornelia, but first they must visit The Nether Nebula to capture more Mirages.

Lann and Reynn leave Cornelia to capture more Mirages, and eventually make their way to the Nether Nebula. Within the Nether Nebula, Reynn and Lann encounter the powerful Mirages Ifrit, Shiva and Ramuh, whom they have unknowingly met before, and agree to a test of strength. While they pass, they do not have the strength to command such powerful Mirages and are left with a prismarium of a lesser Mirage from their tribe. They return to Cornelia to face the Bahamutian Army.

Music[]

The World of Final Fantasy Original Soundtrack was composed by Masashi Hamauzu, whose previous works include Dirge of Cerberus -Final Fantasy VII- Original Soundtrack and Final Fantasy XIII: Original Soundtrack. The opening theme, «Innocent²,» is written by Ryo Yamazaki and performed by Aoi Mizu, a Japanese singer also known as «Mizuki.» The game’s ending theme, «World Parade,» is written by Ryo Shirasawa of Noisycroak. It is sung by Kana Hanazawa, Eri Kitamura, and Ayana Taketatsu, who voice Enna Kros, Tama, and Serafie in Japan, respectively.

Development[]

Realizing few children play Final Fantasy, executive producer Shinji Hashimoto approached Hiroki Chiba to develop World of Final Fantasy. Art designer Yasuhisa Izumisawa created stylized characters for use in the project.[3] As revealed World of Final Fantasy is experienced through its protagonists’ eyes, thus scenes were added to the game that would grab players’ attention and invest them in it emotionally.[3]

The re-release, World of Final Fantasy Maxima, was developed under the low budget, so what could be achieved was limited. The difference in resolution between handheld and TV modes on Switch caused some trouble for the staff. The game engine is the Orochi Engine, which the Switch didn’t support, but Square Enix got the engine team to support the Switch. The PS Vita version lacked sufficient memory and thus was not able to support the upgrade.[4]

Some people wondered if Lann’s puns were really necessary, so the team considered an option to turn them off in Maxima, and the alteration was practically finished, but then the team «felt bad for him» and thought better of it. For the second playthrough, Chiba considered audio commentary from the characters that appear in each cutscene, but it was abandoned for being too «meta».[4]

While there are no plans for a sequel, Hiroki Chiba has fully written the story and could start development if Square Enix gives approval.[4]

Release[]

The Day 1 Edition of World of Final Fantasy includes a code that enables players to summon Sephiroth.

Prior to the release of the main game, the «Dungeon Trial Edition» of World of Final Fantasy was released for PS4 and PS Vita on October 17, 2016. After completing the trial edition, the Magitek Armor P became a companion when starting the main game.

World of Final Fantasy was released in North America, Japan, and Europe on October 25, 27, and 28, 2016, respectively. Standard, Day 1, Limited, and Collector’s Editions were available. Day 1 Editions came with the option to use Japanese voice acting, a Sephiroth Champion medal, and access to three Mirages: Red Bonnetberry, White Chocobo, and Glow Moogle. Pre-ordered Day 1 Editions also contained a Cactuar Johnny Mirage, Crimson Armor, and a PlayStation 4 theme. Limited Editions include the aforementioned content, as well as a 24-page art book. Collector’s Editions could only be obtained from the Square Enix Online Store, and they contain all exclusive material from the game’s other versions and are packaged with an 80-page art book, a copy of the World of Final Fantasy Original Soundtrack, and a set of three mini figures: Cloud, Squall, and Lightning.

A PC version was announced on October 31, 2017, and released on November 21 via Steam. The Day 1 Edition, which included a digital soundtrack sample and a desktop wallpaper, was available until November 28.

World of Final Fantasy Maxima[]

World of Final Fantasy Maxima

On November 6, 2018, a DLC expansion called «Maxima Upgrade» was released and is available for most platforms that World of Final Fantasy is on, excluding PlayStation Vita due to the console’s limitations. A physical edition was released for the Xbox One in North America while the Nintendo Switch received a physical edition in Southeast Asia, as well as Hong Kong and Korea. The following were added with the expansion:

  • The player can have 12 Mirages in their party instead of 10.
  • After clearing the game, the Treasure Tracker is obtained, making treasure chests easier to find.
  • Several battle-related and Key Items were added.
  • The player can now carry up to 120 Mirajewels instead of 99.
  • The player can now carry up to 999 Arma Gems instead of 99.
  • Mirages that appear in secret areas, and as bosses in other places (such as Princess Goblin, and Undead Princess) reappear again even after already imprisming them.
  • New Game+ was added, unlocked at the title screen menu after clearing the game once.
  • Option to listen to «Innocent³» from World of Final Fantasy: Meli-Melo in the Theater Mode.
  • Difficulty reduction of the Sandstalker minigame.
  • Catching Fritt, Bablizz, and Zapt was made easier.
  • Hauyn can join the party after clearing the game and completing every intervention quest. She can change between Jiant and Lilikin forms, but does not participate in battles.
  • Enna Kros was added as a superboss battle after the player clears the game.
  • An EX dungeon centered around the original Final Fantasy, the Hidden Dungeon, was added. It includes rooms with random battle conditions, and boss battles with the Four Fiends and Garland.
  • The Immortal Dark Dragon, an Exnine Knight enemy that appears at the beginning of World of Final Fantasy: Meli-Melo manga, appears as a superboss. The option to fight him becomes available after clearing the game.
  • Option to fight a more difficult Exnine Bahumut, after the player defeats Enna Kros, The Immortal Dark Dragon, and Garland.
  • New «Nightmare» difficulty which makes enemies and bosses much stronger, but also rewards the player with much more EXP, Gil and better items. Available only in a New Game+ file, and can be switched on and off at any point in the Config menu. Battles in the Coliseum do not go up to this difficulty, however.
  • The Coliseum now has «Consecutive» battles where the player must clear one battle after another. These battles are unlocked after finishing the game.
  • The player can now take on time attack versions of battles already cleared at the Coliseum. The time attack challenges require the player to finish a battle within a time goal, while the player’s stacks’ levels are capped to certain levels, and are rewarded with items for doing so, in addition to those rewarded from the normal version. The time attack challenges can be redone limitless times.
  • Three new fully-voiced Champion intervention quests.
  • New secret ending after defeating Exnine Bahumut a second time.
  • Avatar Change: by obtaining special Mirajewels, Champion Jewels, Lann and Raynn can transform into legendary Final Fantasy characters in battle; each character has their own battle background music, as well as an active, passive skill, and/or stat boost. Fighting as a Champion has a trade-off: Champions themselves and Mega Mirages cannot be summoned.
  • A minigame where the player can fish with Noctis has been added, with a possibility to reel in even Leviathan.
  • Hauyn’s Archives: characters that first appeared in World of Final Fantasy have «World of Final Fantasy (Apocrypha)» written in their «First World of Origin» field in Who’s Who; these can be read as WOFF Apocrypha, which are scattered throughout the game world and must be gathered. There are twelve to obtain.
  • New Mirages and Champions in the Who’s Who and Mirage Manual; since there is a little more story after clearing the game, additional descriptions have also been added to Lann and Hauyn’s entries.

With the exception of Sora’s Champion Medal, World of Final Fantasy Maxima for the Xbox One and Nintendo Switch contain all the DLC Champions and Mirage Coliseum Tickets.

Packaging artwork[]

World of Final Fantasy PS4 Cover

PlayStation 4.

World of Final Fantasy Dungeon Trial Edition

PS4 Dungeon Trial Edition
Japanese icon.

World of Final Fantasy PS4 JPCover

PS4 Japanese.

World of Final Fantasy PSVita Cover

PlayStation Vita.

World of Final Fantasy PSVita JPCover

PS Vita Japanese.

WoFF Day 1 Edition

Day 1 Edition.

WoFF Limited Edition

Limited Edition.

WoFF Collector's Edition

Collector’s Edition.

PSV WWFF

World of Final Fantasy PS Vita limited edition engraved model.

World of Final Fantasy Maxima

World of Final Fantasy Maxima Japanese icon.

Production credits[]

Staff[]

Producer Shinji Hashimoto
Director Hiroki Chiba[5]
Creative Producer[6]
Main Character Designer
Tetsuya Nomura
Lilikin Character Designer Yasuhisa Izumisawa
Music Masashi Hamauzu[7]
Theme Song Performer Mizuki[8]

Voice cast[]

Character Japanese English
Lann Soma Saito Josh Keaton
Reynn Sora Amamiya Amanda Leighton
Enna Kros Kana Hanazawa Cassandra Lee Morris
Tama Ayana Taketatsu Lisa Kay Jennings
Serafie Eri Kitamura Nancy Sullivan
Hauyn Maaya Uchida Eden Riegel
Masked Woman Maaya Uchida Eden Riegel
Brandelis Hidekatsu Shibata Tony Amendola
Pellinore Keiko Han Jennifer Hale
Segwarides Hideyuki Tanaka Richard Tatum
Thane of Saronia Ryō Horikawa Joe Ochman
Lusse Keiko Han Jennifer Hale
Rorrik Hideyuki Tanaka Richard Tatum
Girl Who Forgot Her Name Aya Hirano Jade Pettyjohn
Warrior of Light Toshihiko Seki Grant George
Princess Sarah Yoko Asagami Brooke Lyons
Garland*Archived audio Koji Ishii Christopher Sabat
Refia Yoko Hikasa Mimi Torres
Cecil Shizuma Hodoshima Yuri Lowenthal
Rydia Noriko Shitaya Caroline Macey
Bartz Soichiro Hoshi Jason Spisak
Faris Rie Tanaka Emily O’Brien
Gilgamesh Kazuya Nakai Keith Szarabajka
Terra Yukari Fukui Natalie Lander
Edgar Shinichirō Miki Ray Chase
Celes Hōko Kuwashima Christina Rose
Cloud Takahiro Sakurai Steve Burton
Tifa Ayumi Itō Rachael Leigh Cook
Shelke Fumiko Orikasa Kari Wahlgren
Zack Kenichi Suzumura Rick Gomez
Squall Hideo Ishikawa Doug Erholtz
Quistis Miyuki Sawashiro Kristina Pesic
Vivi Ikue Ohtani Kath Soucie
Eiko Hisako Kanemoto Michaela Murphy
Tidus Masakazu Morita James Arnold Taylor
Yuna Mayuko Aoki Hedy Burress
Rikku Marika Matsumoto Tara Strong
Shantotto Megumi Hayashibara Candi Milo
Balthier Hiroaki Hirata Gideon Emery
Lightning Maaya Sakamoto Ali Hillis
Snow Daisuke Ono Troy Baker
Serah Minako Kotobuki Laura Bailey
Chocolatte Seiko Ueda Julie Nathanson
Noctis*Archived audio Tatsuhisa Suzuki Ray Chase
Sherlotta Marina Inoue Stephanie Sheh
Cid Showtaro Morikubo William Salyers
Captain of the Guard Masaya Onosaka Crispin Freeman
Cactuar Conductor Shigeru Chiba Andrew Morris
Master Tonberry Jōji Nakata Steven Barr
Moogle Sumire Morohoshi Bailey Gambertoglio
Chocochick Misaki Kuno Melissa Fahn
Mecha Chocobo Misaki Kuno Melissa Fahn
Boko Kana Hanazawa Kana Hanazawa
Ifrit Keiji Fujiwara Matthew Waterson
Ifreeta Yukari Tamura Tania Gunadi
Shiva Takako Honda Adrienne Wilkinson
Shivalry Mamoru Miyano John Paul Karliak
Ramuh Tamio Ōki William H. Bassett
Ramewl Fuka Sudo Alexandra Meyer
Leviathan Masako Ikeda Claudia Black
Bahamut Masahiro Kobayashi Fred Tatasciore
Odin Kiyoshi Kobayashi Bob Joles
Diabolos Kazuhiro Yamaji Robin Atkin Downes
Addy the Adamantoise Hiroshi Iwasaki William Frederick Knight
Quacho Queen Suzuko Mimori Ashly Burch
Quacho Maaya Uchida and Ayana Taketatsu Maaya Uchida and Ayana Taketatsu
Princess Goblin Yū Kobayashi Janell Cox
Undead Princess Hitomi Nabatame Deborah Sale Butler
Ultros Masaya Onosaka Sam Riegel
Mel Kaito Ishikawa AJ Gentile
The Immortal Dark Dragon Kenji Nomura Roger Rose
Sora Miyu Irino N/A
Dramut Nicolas Roye
Mecha Choco Maya Tuttle

Gallery[]

World of Final Fantasy Characters and Mega Mirage Summons

Promotional image.

WoFF Poster

Promotional poster.

World of Final Fantasy Battle gameplay

Gameplay.

WoFF Protagonists

Promotional image.

WoFF Kingdom Hearts Chi Collaboration

Kingdom Hearts collaboration.

WoFFM Background

Wallpaper for Maxima version from official websites.

Trivia[]

  • The Final Fantasy world is called the «World of Final Fantasy» in an episode of Captain N: The Game Master.
  • A number of characters from their original series wear their outfit from their most recent series’ appearance, despite the fact that their age is the same as their first game of origin chronologically:
    • Tifa wears her Nibelheim guide outfit as depicted in Crisis Core -Final Fantasy VII- and during flashbacks six years prior to Final Fantasy VII.
    • Rikku wears her Thief garment as depicted in Final Fantasy X-2, two years after the main events in Final Fantasy X.
    • Lightning dons her Equilibrium garb from Lightning Returns: Final Fantasy XIII, which takes place half a millennium after the events of Final Fantasy XIII.
    • Serah wears her main battle outfit as a time traveler in Final Fantasy XIII-2, three years after Final Fantasy XIII.

See also[]

  • World of Final Fantasy allusions
  • World of Final Fantasy concept art
  • World of Final Fantasy translations

External links[]

  • Official Japanese website
    • Official Japanese website for Maxima version
  • Official North American website
  • E3 2015 Trailer

References[]

  1. https://www.4gamer.net/games/210/G021062/20181207115/ (Accessed: July 02, 2021) at 4Gamer
  2. 2.0 2.1 World of Final Fantasy Maxima Coming To Switch, PS4, Xbox One, And PC In November 2018 (Accessed: September 14, 2018) at Siliconera
  3. 3.0 3.1 3.2 World of Final Fantasy: Interview With Game Director Hiroki Chiba (Accessed: November 24, 2019) at SplayStation Insider
  4. 4.0 4.1 4.2 World of Final Fantasy sequel already written, but not in development (Accessed: October 31, 2018) at Gematsu
  5. »World of Final Fantasy»'»`UNIQ—nowiki-0000001B-QINU`»‘s Director Has Three Goals For The Game (Accessed: June 16, 2015) at Siliconera.com (2)
  6. Ending credits
  7. http://www.siliconera.com/2015/06/22/world-of-final-fantasys-battle-system-and-story-are-inspired-from-older-ff-games/
  8. http://www.siliconera.com/2016/07/26/world-final-fantasy-video-shares-sample-opening-theme-song-animation/

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