Word of chaos spell

Word of Chaos

word of chaos icon spell pathfinder wrath of the righteous wiki guide 65px min

Any nonchaotic creature within the area of a word of chaos spell suffers ill effects.

TARGET

 target center personal aoe enemy pathfinder wrath of the righteous wiki guide 75px
All enemies within a 40 foot burst, centered on caster.

DURATION

SAVING THROW

Will partial

SPELL RESISTANCE

 Affected by target’s spell resistance

SPELL DESCRIPTORS

Chaos, Sonic

CASTING TIME

Standard Action

Word of Chaos is an Evocation Spell in Pathfinder: Wrath of the Righteous. Word of Chaos is a level 7 Spell from the Evocation school. Other school categories include Abjuration Spells, Conjuration Spells, Illusion Spells, Divination Spells, Enchantment Spells, Evocation Spells, Transmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

Word of Chaos Information

  • Level: 7
  • School: Evocation

Spell Properties:

  • Target:
     target center personal aoe enemy pathfinder wrath of the righteous wiki guide 75px
    All enemies within a 40 foot burst, centered on caster.
  • Duration: —
  • Saving Throw: Will partial
  • Spell Resistance: Affected by target’s spell resistance
  • Spell Descriptors: Chaos, Sonic
  • Casting Time: Standard Action
  • Spell Effect: Any nonchaotic creature within the area of a word of chaos spell suffers the following ill effects:

    If the creature’s HD is up to your caster level – 1, it is stunned.
    If the creature’s HD is up to your caster level – 5, it is confused and stunned.
    If the creature’s HD is up to your caster level – 10, it is killed, confused, and stunned.

    The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all of the effects. Creatures whose Hit Dice are equal to or exceed your caster level are unaffected by word of chaos.

How to Acquire Word of Chaos

Light can be obtained by the following classes:

  • Oracle
  • Cleric
  • Inquisitor

Word of Chaos can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

Word of Chaos Tips & Notes

  • Notes and tips go here…

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Occult Rituals



Source PRPG Core Rulebook pg. 371
School evocation [chaotic, sonic]; Level cleric 7, inquisitor 6, oracle 7

Casting

Casting Time 1 standard action
Components V

Effect

Range 40 ft.
Area nonchaotic creatures in a 40-ft. radius spread centered on you
Duration instantaneous
Saving Throw none or Will negates; see text; Spell Resistance yes

Description

Any nonchaotic creature within the area of a word of chaos spell suffers the following ill effects, depending on their HD.

HD Effect
Equal to caster level Deafened
Up to caster level -1 Stunned, deafened
Up to caster level -5 Confused, stunned, deafened
Up to caster level -10 Killed, confused, stunned, deafened

The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

Deafened: The creature is deafened for 1d4 rounds. Save negates.

Stunned: The creature is stunned for 1 round. Save negates.

Confused: The creature is confused for 1d10 minutes. This is a mind-affecting enchantment effect. Save reduces the confused effect to 1 round.

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).

Furthermore, if you are on your home plane when you cast this spell, nonchaotic extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the word of chaos or not. The banishment effect allows a Will save (at a –4 penalty) to negate.

Creatures whose HD exceed your caster level are unaffected by word of chaos.

Mythic Word of Chaos

Source Mythic Adventures pg. 112
When determining the spell’s effect on non-mythic creatures, add your tier to your caster level. Non-chaotic creatures that fail their saves against the spell also take a –4 penalty on attack rolls and saving throws, and their spell resistance decreases by 5 for as long as the spell’s other effects last.

Word of Chaos

Spell
Evocation Inquisitor 6
Cleric 7
80 x 80

Target

All enemies within a 40 foot burst, centered on caster.

Saving Throw

Will partial

Spell Resist

Yes

Descriptors

Chaos, Sonic

Use Time

Standard action

Word of Chaos is a spell in Pathfinder: Kingmaker.

Effects[]

Any nonchaotic creature within the area of a word of chaos spell suffers the following ill effects:

If the creature’s HD is up to your caster level — 1, it is stunned.

If the creature’s HD is up to your caster level — 5, it is confused and stunned.

If the creature’s HD is up to your caster level — 10, it is killed, confused, and stunned.

The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all of the effects. Creatures whose Hit Dice are equal to or exceed your caster level are unaffected by word of chaos.

See Also[]

  • Holy Word
  • Blasphemy
  • Dictum

Any nonchaotic creature within the area of a word of chaos spell suffers the following ill effects, depending on their HD.

The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

Deafened: The creature is deafened for 1d4 rounds. Save negates.

Stunned: The creature is stunned for 1 round. Save negates.

Confused: The creature is confused for 1d10 minutes. This is a mind-affecting enchantment effect. Save reduces the confused effect to 1 round.

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).

Furthermore, if you are on your home plane when you cast this spell, nonchaotic extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the word of chaos or not. The banishment effect allows a Will save (at a –4 penalty) to negate.

Creatures whose HD exceed your caster level are unaffected by word of chaos.


The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Sources:

  • Pathfinder Roleplaying Game Core Rulebook

SECTION 15

  • Pathfinder Roleplaying Game Core Rulebook, Copyright 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • The Book of Experimental Might, Copyright 2008, Monte J. Cook. All rights reserved.
  • Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.

This material is published under the OGL

Word of Chaos

Evocation [Chaotic, Sonic]
Level: Chaos 7, Cleric 7
Components: V
Casting time: 1 standard action
Range: 40 ft.
Area: Nonchaotic creatures in a 40-ft.- radius spread centered on you
Duration: Instantaneous
Saving Throw: None or Will negates; see text
Spell Resistance: Yes

Any nonchaotic creature within the area who hears the word of chaos suffers the following ill effects.

The effects are cumulative and concurrent. No saving throw is allowed against these effects.

Deafened: The creature is deafened for 1d4 rounds.

Stunned: The creature is stunned for 1 round.

Confused: The creature is confused, as by the confusion spell, for 1d10 minutes. This is a mind-affecting enchantment effect.

Killed: Living creatures die. Undead creatures are destroyed.

HD Effect
Equal to caster level Deafened
Up to caster level –1 Stunned, deafened
Up to caster level –5 Confused, stunned, deafened
Up to caster level –10 Killed, confused, stunned, deafened

Furthermore, if you are on your home plane when you cast this spell, nonchaotic extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the word of chaos. The banishment effect allows a Will save (at a –4 penalty) to negate.

Creatures whose HD exceed your caster level are unaffected by word of chaos.


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DESCRIPTION

Any non-chaotic creature within the area of a word of chaos spell suffers the following ill effects, depending on their HD.

The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

Deafened: The creature is deafened for 1d4 rounds. Save negates.

Stunned: The creature is stunned for 1 round. Save negates.

Confused: The creature is confused for 1d10 minutes. This is a mind-affecting enchantment effect. Save reduces the confused effect to 1 round.

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).

Furthermore, if you are on your home plane when you cast this spell, non-chaotic extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the word of chaos or not. The banishment effect allows a Will save (at a -4 penalty) to negate.

Creatures whose HD exceed your caster level are unaffected by word of chaos.

Uttering word of chaos creates two effects:

If the character is on the character’s home plane, nonchaotic
extraplanar creatures within the area are instantly banished back
to their home planes. Creatures so banished cannot return for at
least 1 day. This effect takes place regardless of whether the
creatures hear the word of chaos.

Creatures native to the character’s plane who hear the word of
chaos and are not chaotic suffer the following ill effects:

HD		Effect
--		------
12 or more 	Deafened
Less than 12 	Stunned, deafened
Less than 8 	Confused, stunned, deafened
Less than 4 	Killed, confused, stunned, deafened

The effects are cumulative.

Deafened: The creature is struck deaf (see blindness/deafness)
for 1d4 rounds.

Stunned: The creature is stunned for 1 round. A stunned
creature can’t act and loses any Dexterity bonus to AC.
Attackers gain +2 bonuses to attack it.

Confused: The creature is confused, as by the confusion spell,
for 1d10 minutes. This is a mind-affecting enchantment.

Killed: Living creatures die. Undead creatures are destroyed.

 

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