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Are you a word geek
looking for new word board games to play?
Or are you simply
searching for something new to amuse you and your friends on game night?
Perhaps are you a parent
seeking games for your partner and kids that are both educational and entertaining?
If so, you have landed
on the right page! In this post, we share the 9 best word board games for you and the crew. We picked these games
based on the number of positive reviews and high ratings they got from
satisfied consumers.
Instead of mindlessly
scrolling through your social media accounts and wasting valuable time, it’s
probably time to consider other hobbies like playing board games. You’ll might
be surprised how much this activity can be beneficial to your soul, mind, and body.
Without further ado, let’s check out our list of the best word board games!
1. Bananagrams
Bananagrams is an excellent choice for parents who are looking to play
word board games with their children. In addition to fun and entertainment, this anagram game promises an
educational experience for kids, especially those who are starting to learn
more complex words.
The rules are simple and
easy to understand. First, you need to distribute the tiles among all players
(maximum of eight players) facedown—21 tiles each for two to four players; 15
tiles each for five to six players; and, 11 tiles each for seven to eight
players. Start the game by saying “Split!” and everyone turns their tiles over.
The objective of this
game is to be the first person to use all their letters. You may form words
horizontally from left to right, or vertically from top to bottom. You may also
rearrange your grid any time you want. After placing your last letter in your
grid, call out “Peel!” and everyone has to take another tile from the “Bunch.”
One rule to remember is
that you can put one of your letters back, face-down in the Bunch, by saying “Dump!”
However, you have to take three more tiles in exchange for that one letter. You
may do as many “dumps” as you like.
Whoever is the first
person to use all their letters once the Bunch is empty is the winner. But he
has to shout “Bananas!” to let the others know. The competitors should then
inspect his grid to see if there are misspelled words, proper nouns, or any
other unacceptable words. If there are, then they have to shout “Rotten
Banana!” to kick the false winner out of the game.
Pros
- Has fast-paced gameplay, and you can have as many rounds as you like.
- An excellent game for anyone, whether kids, teens, or adults.
- Suitable for multiple players or solo gaming.
Cons
- Choose your seller wisely, as fake sellers deliver tiles in poor conditions.
2. Quiddler
If you are looking for a fast-paced, short-duration word board game,
then Quiddler is the answer. This
game exercises both your vocabulary and spelling skills, and is most suitable
for children six years old and above. There can be 1 to 10 players, and the one
with the highest score at the end of the game is the winner.
In this game, each
player is required to create words from the cards in their hands. You have to
be cautious, however, since the number of cards increases every round. There
are eight rounds to deal with, and you can have as many as 10 cards on the last
round. Every card has its corresponding value, so if you have the most number
of words formed with high-value cards by the end of the game, you will have the
most number of points.
This word board game
allows you to form even the simplest of words like “at,” “of,” “zoo,” and a lot
more. This is why it is recommended to kids. There are bonuses, too. For
instance, the player with the most words formed and the player who forms the
longest word get additional points. In the case of a tie, no one receives the
bonus points.
Quiddler has a high
rating on online stores, with almost a perfect store, as well as lots of
positive feedback. If you are looking for a game you can play with your
children, then we highly recommend this one.
Pros
- Although designed to be fast, you can play the game at your own pace.
- Award-winning word board game; tried and tested by expert players.
- Makes a perfect gift for friends or family members who like word games.
Cons
- Some customers do not recommend the dictionary that comes with it.
3. Hasbro Scrabble
The game Scrabble was created
by Alfred Mosher Butts in 1938, and since then has became a popular way to
spend fun nights with friends, colleagues, and family members.
This particular version
of Scrabble is from Hasbro Gaming, which is one of the largest companies in the
world that makes toys and other means of entertainment. The goal of the game is
to form words on the board and gain points.
For every tile you use
to create a word, you have to draw a replacement from the bag. The game ends
once there are no more tiles, and the player with the most number of points
wins. To determine who has the most points, you’ll have to record your score on
each turn with pen and paper, and then add them up at the end.
Scrabble may be played
solo, with two to three players, or with a group of friends. You need a bit of
luck, as you have to draw tiles blindly, but the game also rewards those with
good strategy and extensive vocabularies.
Pros
- Traditional, classic board game; instructions may be found anywhere.
- Beneficial for small kids and older people for brain development and memory retention;
- Improves not just vocabulary, but also strategic and critical thinking.
Cons
- You must have outstanding vocabulary skills to win this game.
- Paper and pen are needed to record your scores.
4. Big Boggle
Big Boggle is an excellent choice for those seeking a word game with a
bit of pressure. The goal of
the game is to list as many words as you can from the randomly assorted letters
given to you at the start. However, you only have three minutes to do so, which
means you have to think and write quickly.
This board game comes with
25 standard letter cubes, one double letter cube, a cube grid with a dome, and
a three-minute sand timer. At the beginning of the game, each player takes a
pen/pencil and paper to list their words. The cube grid is then prepared by
shaking the cubes until they fall into place.
Once the timer starts,
all players should use the assorted letters and come up with words of four or
more letters. Write down every word you can think of until the time runs out.
Words must be formed from adjoining letters on the grid.
When the timer stops,
all players compare their lists of words with one another. All words that have
been played by multiple people are not scored. The remaining words are scored,
the one who earns the most points is the winner.
Pros
- Game mechanics are easy to learn and understand.
- Artwork and design are nice and pleasant.
- The element of time and pressure makes the game more exciting.
Cons
- Some word combinations are complicated for children (and even some adults).
5. Tapple
Tapple is a fast-paced word board game that is most suitable for
families who like playing games during holidays, parties, and family
gatherings. It is also easy to
store and carry, and therefore can be packed during vacations, trips, and long
getaways.
This board game comes
with a portable Tapple wheel and 36 topic cards with 144 categories. The goal
is simple: You have to produce an answer to the category cards using only the letters
available on the wheel. Aim to be the last player left in each round to get a
score, then collect three topic cards and you win.
Tapple is a
time-pressure and elimination game. You only have 10 seconds to answer every
round, and if you fail to do so, you get kicked out for that round. If you give
an answer that does not match the category, you get eliminated. The last person
standing gains the point and is declared the winner for that round.
Remember that when you
give your answer, you have to press the first letter of the word and then reset
the timer to pass the turn. Otherwise, you are disqualified. Likewise, keep in
mind that once a letter has been used, the others can no longer press that
letter for that round.
Pros
- Provides a fun and entertaining way for kids to learn new words.
- Equally exciting for adults and experienced players.
- An excellent word board game to give as a Christmas or birthday gift.
Cons
- Some customers report that the timer is too loud and annoying.
- Could have been better if there were a different tie-breaker.
6. Word on the Street
If you are searching for a very competitive word board game, then you
should include this one on your list. Word on the Street is a tug-of-words type of game where each team fights
for its desired letters to form high-scoring words. The first team to get the
eight letter tiles becomes the winner.
There are two teams in
this game, and they take turns “on the street,” or on the board. The letter
tiles are put in their corresponding place on the middle lane of the board
called the “Median Strip.” There are different rules with regard to turns, but
the main objective is to capture all eight letter tiles before the other team
does.
The key to winning this
game is to brainstorm with your teammates while the other team is making its
move. You all must agree on one word, and pull the letters of that word closer
to your side of the street before time runs out, and before the other team does
the same. Word on the Street is not just a vocabulary game, but also a game of
speed and strategy.
Pros
- Allows you to use more strategy than other word board games.
- The race element of the game makes it more fun and challenging.
- Builds camaraderie and teamwork among team members.
Cons
- Might not be fun enough for people in small groups (or if played alone or by two players).
- Rules might be too complicated for small children.
7. Pairs in Pears
Pairs in Pears is somewhat similar to Bananagrams, so if you are looking
for an alternative to the latter, then this word board game is a good fit. In this game, the goal is to make as many
pairs as possible, but they have to be matching suits.
The game comes with 104
tiles, and the number of tiles you can take depends on the number of players
there are. Similarly, the number of pairs needed to win also depends on the
number of players. There are, however, other ways to play this game, and they
are all explained in the game’s guide.
Pairs in Pears is a
racing and counting game in which you try to be the first to produce as many as
possible pairs with matching suits. It is a great way for children (and adults)
to improve their memory retention and cognitive skills, and is also a means to
develop pattern recognition and vocabulary.
Pros
- Fun and engaging, even for very young children.
- Game components are made of high-quality materials.
- Good game for mind stimulation, especially among children and older people.
Cons
- Some customers think that it is only best for two to three players.
- Others report that the rulebook needs to be more comprehensive.
8. Dabble
If you are a fast thinker and can come up with an answer in less than a
minute, then Dabble might be the word board game for you. This game tests not just your vocabulary skills,
but also your speed and agility.
The board game includes
all the letters of the Spanish and English alphabets, so it can be played in
both languages. It is appropriate for two to four players, ages 10 years old
and up, and you can even play it in teams.
The rules of the game
are simple. All players must pick 20 tiles from the bag without looking, and
then place their tiles face down. When the game starts, they all turn their
tiles and start the timer, then create five words (a two-letter word,
three-letter word, four-letter word, five-letter word, and six-letter word).
Points are recorded every round, and the first to reach 500 points is the
winner.
Other players may
challenge words if they have been misspelled or if they are not words at all.
You will need to have a dictionary on hand for challenges. Unlike Scrabble,
however, some words (e.g., foreign words, archaic words, colloquial words,
etc.) are accepted in Dabble.
Pros
- Greatly enhances your quick-thinking abilities.
- Challenging enough for both kids and adults.
- Available in two languages: English and Spanish.
Cons
- The game manufacturer could develop more rules to add excitement.
9. Upwords
Upwords is a great game
if you are searching for a high-stacking, word-building game. In this game, you
don’t just think of words to form, but you also stack tiles to change words.
Your score is not based solely on the number of words you form, but also on the
level of tiles you stack—the higher you stack, the higher your score is.
Similar to Scrabble, the
game begins by each player drawing seven tiles from the bag. The first player
starts the game by placing a word on the board, and then drawing new tiles from
the bag. Every player who comes next forms a word by adding letters to the
previous tiles on the board.
Unlike Scrabble,
however, you can place your letters on top of the other letters that are
already on the board. For instance, if the word is “HAT,” you can use the
letters T, R, E, S, and S to add to the end of the word, and then cover H with
M to form the word “MATTRESS.”
There are a few other rules
to consider in this game that are not in Scrabble. One example is the points
system, as Upwords’ letter tiles all have one point each. There are also no
double or triple letter word scores for additional points.
If you are looking for a
Scrabble-like game with a bit of a twist, you might want to consider checking
out this game.
Pros
- Game mechanics are easy to learn and understand.
- Similar to Scrabble, with a bit of twist.
- Offers intense, strategic, unique wordplay.
Cons
- Could have been better if the scoring were more interesting.
- Choose your seller wisely, as fake sellers deliver low-quality games.
Final Thoughts on Word and Vocabulary Board Games
We highly recommend
these word board games for those who are looking for a bit of fun and a great
way to help their children learn. After all, these types of games have shown to
be beneficial for a person’s brain development and cognitive skills. And while
your children are learning and having fun, you get to be a part of their
experience.
We also suggest these
games for those who have gotten tired of playing the usual mystery, roleplaying, and deck-building board games. You might want to try changing the flavor of
your game night and see how well you do in other types of board games.
Whatever your reason is
for checking out this post, we hope that we were able to help you find a game
that suits your tastes.
Have you already tried
playing one or more of these board games?
Let us know which one by
sharing your story in the comment fields below. We’d love to hear about your
experience!
Scrabble logo, used by Hasbro since 2014 |
|
A game of English-language Scrabble in progress |
|
Manufacturers | Hasbro (within U.S. and Canada) Mattel (outside U.S. and Canada) |
---|---|
Designers | Alfred Mosher Butts |
Publishers | James Brunot |
Publication | 1938; 85 years ago |
Genres | Word game Board game |
Players | 2–4 |
Setup time | 2–4 minutes |
Playing time | NASPA tournament game: ~50 minutes |
Chance | Medium (letters drawn) |
Skills | Vocabulary, spelling, anagramming, strategy, counting, bluffing, probability |
Website | Official website at Hasbro.com |
Scrabble logo used by Mattel since 2013
Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon.
The game was invented in 1938 by American architect Alfred Mosher Butts. Scrabble is produced in the United States and Canada by Hasbro, under the brands of both of its subsidiaries, Milton Bradley and Parker Brothers. Mattel owns the rights to manufacture Scrabble outside the U.S. and Canada. The game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a Scrabble set.[1][2][3][4] There are approximately 4,000 Scrabble clubs around the world.[4]
Game details[edit]
The game is played by two to four players on a square game board imprinted with a 15×15 grid of cells (individually known as «squares»), each of which accommodates a single letter tile. In official club and tournament games, play is between two players or, occasionally, between two teams, each of which collaborates on a single rack.[5]
The board is marked with «premium» squares, which multiply the number of points awarded: eight dark red «triple-word» squares, 17 pale red «double-word» squares, of which one, the center square (H8), is marked with a star or other symbol, 12 dark blue «triple-letter» squares, and 24 pale blue «double-letter» squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL, but the original premium square color scheme is still preferred for Scrabble boards used in tournaments.[6]
The name of the game spelled out in game tiles from the English-language version. Each tile is marked with its point value, with a blank tile — the game’s equivalent of a wild card — played as the word’s first letter. The blank tile is worth zero points.
In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10. The number of points for each lettered tile is based on the letter’s frequency in standard English. Commonly used letters such as vowels are worth one point, while less common letters score higher, with Q and Z each worth 10 points. The game also has two blank tiles that are unmarked and carry no point value. The blank tiles can be used as substitutes for any letter; once laid on the board, however, the choice is fixed. Other language sets use different letter set distributions with different point values.
Tiles are usually made of wood or plastic and are 19 by 19 millimetres (0.75 in × 0.75 in) square and 4 mm (0.16 in) thick, making them slightly smaller than the squares on the board. Only the rosewood tiles of the deluxe edition vary in width up to 2 mm (0.08 in) for different letters. Travelling versions of the game often have smaller tiles (e.g. 13 mm × 13 mm (0.51 in × 0.51 in)); sometimes they are magnetic to keep them in place. The capital letter is printed in black at the centre of the tile face and the letter’s point value is printed in a smaller font at the bottom right corner. Most modern replacement tile sets come at 18 mm × 20 mm (0.7 in × 0.8 in).
The official Scrabble board design. Key:
2×LS – Double letter score
3×LS – Triple letter score
2×WS / ★ – Double word score
3×WS – Triple word score
S is one of the most versatile tiles in English-language Scrabble because it can be appended to many words to pluralize them (or in the case of most verbs, convert them to the third person singular present tense, as in the word PLUMMETS); Alfred Butts included only four S tiles to avoid making the game «too easy». Q is considered the most troublesome letter, as almost all words with it also contain U; a similar problem occurs in other languages like French, Dutch, Italian, and German. J is also difficult to play due to its low frequency and a scarcity of words having it at the end.[7] C and V may be troublesome in the endgame, since no two-letter words with them exist, except for CH in the Collins Scrabble Words lexicon.
History[edit]
In 1938, the American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented, called Lexiko. The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources, including The New York Times. The new game, which he called Criss-Crosswords, added the 15×15 gameboard and the crossword-style gameplay. He manufactured a few sets himself but was not successful in selling the game to any major game manufacturers of the day.[9]: 98
In 1948, James Brunot,[10] a resident of Newtown, Connecticut, and one of the few owners of the original Criss-Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Although he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the «premium» squares of the board and simplified the rules; he also renamed the game Scrabble, a real word which means «to scratch frantically».[9]: 100 In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, Connecticut, a section of Newtown. They made 2,400 sets that year but lost money.[11] According to legend, Scrabble‘s big break came in 1952 when Jack Straus, president of Macy’s, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order, and within a year, «everyone had to have one».[9]: 101
In 1952, unable to meet demand himself, Brunot licensed the manufacturing rights to Long Island-based Selchow and Righter, one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game. «It’s a nice little game. It will sell well in bookstores,» Selchow and Righter president Harriet T. Righter remembered saying about Scrabble when she first saw it.[12] In its second year as a Selchow and Righter product, 1954, nearly four million sets were sold.[13][9]: 104 Selchow and Righter then bought the trademark to the game in 1972.[14]
Meanwhile, JW Spear acquired the rights to sell the game in Australia and the UK on January 19, 1955.[9] In 1986, Selchow and Righter was sold to Coleco, which soon afterward went bankrupt. Hasbro then purchased Coleco’s assets in 1989, including Scrabble and Parcheesi.[14] Mattel then acquired JW Spear in 1994.[9] Since then, Hasbro has owned the rights to manufacture Scrabble in the U.S. and Canada, and Mattel has held the rights to manufacture the game in other parts of the world.[14]
In 1984, Scrabble was turned into a daytime game show on NBC. The Scrabble game show ran from July 1984 to March 1990,[15] with a second run from January to June 1993. The show was hosted by Chuck Woolery. Its tagline in promotional broadcasts was, «Every man dies; not every man truly Scrabbles.»[16] In 2011, a new TV variation of Scrabble, called Scrabble Showdown, aired on The Hub cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro.
Scrabble was inducted into the National Toy Hall of Fame in 2004.[17]
Evolution of the rules[edit]
The «box rules» included in each copy of the North American edition have been edited four times: in 1953, 1976, 1989, and 1999.[18]
The major changes in 1953 were as follows.
- It was made clear that:
- words could be played through single letters already on the board,
- a player could play a word parallel and immediately adjacent to an existing word provided all crossing words formed were valid,
- the effect of two premium squares was to be compounded multiplicatively.
- The previously unspecified penalty for having one’s play successfully challenged was stated: withdrawal of tiles and loss of turn.
The major changes in 1976 were as follows.
- It was made clear that the blank tile beats an A when drawing to see who goes first.
- A player could pass their turn, doing nothing.
- A loss-of-turn penalty was added for challenging an acceptable play.
- If final scores are tied, the player whose score was highest before adjusting for unplayed tiles is the winner;[19] in tournament play, a tie is counted as half a win for both players.[6]
The editorial changes made in 1989 did not affect gameplay.[18]
The major changes in 1999 were as follows.
- It was made clear that:
- a tile can be shifted or replaced until the play has been scored,
- a challenge applies to all the words made in the given play.
- Playing all seven tiles is officially called a «bingo» in North America and a «bonus» elsewhere.
- A change in the wording of the rules could have been interpreted as meaning that a player may form more than one word on one row on a single turn.
Rules[edit]
Notation system[edit]
In the notation system common in tournament play, columns are labeled with the letters «A–O» and rows with the numbers «1–15». (On Scrabble boards manufactured by Mattel as well as on the Internet Scrabble Club, rows are lettered while columns are numbered instead.) A play is usually identified in the format xy WORD score or WORD xy score, where x denotes the column or row on which the play’s main word extends, y denotes the second coordinate of the main word’s first letter, and WORD is the main word. Although it is unnecessary, additional words formed by the play are sometimes listed after the main word and a slash. When the play of a single tile forms words in each direction, one of the words is arbitrarily chosen to serve as the main word for purposes of notation.
When a blank tile is employed in the main word, the letter it has been chosen to represent is indicated with a lower case letter, or, in handwritten notation, with a square around the letter. When annotating a play, previously existing letters on the board are usually enclosed in parentheses; alternatively, the number of tiles placed on the board can be noted.
Exchanges are often annotated by a minus sign followed by the tiles that were exchanged alphabetically; for example, if a player holds EIIISTU, exchanging two I’s and a U would be denoted as «−IIU».
The image at right gives examples of valid plays and how they would typically be annotated using the notation system.
An example of a Scrabble game in progress using Quackle, an open-source program. The first few plays are JOKED 8D 50, followed by REV(O)TInG E5 94 and YEX# F4 56.
Additionally, a number of symbols have been employed to indicate the validity of words in different lexica:
- An asterisk (*) means an illegal, or phony, word.
- A hash symbol (#) means a word valid in games using the British-originated word list (CSW) only.
- A dollar symbol ($) means a word valid in games using the American-originated word list (TWL) only.
- An exclamation mark (!) means a word judged to be offensive, and thus valid in tournament games only.
Sequence of play[edit]
Before the game, a resource, either a word list or a dictionary, is selected to adjudicate any challenges during the game. The tiles are either put in an opaque bag or placed face down on a flat surface. Opaque cloth bags and customized tiles are staples of clubs and tournaments, where games are rarely played without both.
Next, players decide the order in which they play. The normal approach is for players to each draw one tile. The player who picks the letter closest to the beginning of the alphabet goes first, with blank tiles taking precedence over the letter A. In most North American tournaments, the rules of the NASPA Games organization stipulate instead that players who have gone first in the fewest previous games in the tournament go first, and when that rule yields a tie, those who have gone second the most go first. If there is still a tie, tiles are drawn as in the standard rules.
At the beginning of the game, each player draws seven tiles from the bag and places them on their rack, concealed from the other player(s).
Making a play[edit]
The first played word must be at least two letters long, and cover H8 (the center square). Thereafter, any move is made by using one or more tiles to place a word on the board. This word may use one or more tiles already on the board and must join with the cluster of tiles already on the board.
On each turn, the player has three options:
- Pass, forfeiting the turn and scoring nothing.
- Exchange one or more tiles for an equal number from the bag, scoring nothing, an option available only if at least seven tiles remain in the bag.
- Play at least one tile on the board, adding the value of all words formed to the player’s cumulative score.
A proper play uses one or more of the player’s tiles to form a continuous string of letters that make a word (the play’s «main word») on the board, reading either left-to-right or top-to-bottom. The main word must either use the letters of one or more previously played words or else have at least one of its tiles horizontally or vertically adjacent to an already played word. If any words other than the main word are formed by the play, they are scored as well and are subject to the same criteria of acceptability. See Scoring for more details.
A blank tile may represent any letter and scores zero points, regardless of its placement or what letter it represents. Its placement on a double-word or triple-word square causes the corresponding premium to be applied to the word(s) in which it is used. Once a blank tile is placed, it remains that particular letter for the remainder of the game.
After making a play, the player announces the score for that play, and then, if the game is being played with a clock, starts the opponent’s clock. The player can change their play as long as the player’s clock is running, but commits to the play when they start the opponent’s clock. The player then draws tiles from the bag to replenish their rack to seven tiles. If there are not enough tiles in the bag to do so, the player takes all the remaining tiles.
If a player has made a play and has not yet drawn a tile, the opponent may choose to challenge any or all words formed by the play. The player challenged must then look up the words in question using a specified word source (such as the NASPA Word List, the Official Scrabble Players Dictionary, or Collins Scrabble Words), and if one or more of them is found to be unacceptable, the play is removed from the board, the player returns the newly played tiles to their rack, and the turn is forfeited. In tournament play, a challenge may be to the entire play or any one or more words formed in the play, and judges (human or computer) are used, so players are not entitled to know which word(s) are invalid. Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play and are described in greater detail below.
End of game[edit]
A game of magnetic Pocket Scrabble approaching its end, where players have fewer than seven tiles remaining
Under North American tournament rules, the game ends when either:
- One player has played every tile on their rack, and no tiles remain in the bag (regardless of the tiles on the opponent’s rack).
- At least six successive scoreless turns have occurred and either player decides to end the game.
- Either player uses more than 10 minutes of overtime. (For several years, a game could not end with a cumulative score of 0–0, but that is no longer the case, and such games have since occurred a number of times in tournament play, the winner being the player with the lower total point value on their rack and thus a score less negative than the opponent’s.[20])
When the game ends, each player’s score is reduced by the sum of their unused letters; in addition, if a player has used all of their letters (known as «going out» or «playing out»), the sum of all other players’ unused letters is added to that player’s score. In tournament play, a player who goes out adds twice that sum, and their opponent is not penalized.
Examples[edit]
Plays can be made in several ways (in what follows, it is assumed that the word JACK has been played on a previous turn; letters in parentheses represent tiles already on the board):
- Adding one or more letters to an existing word, e.g. (JACK)S, HI(JACK), HI(JACK)ING, (JACK)FRUIT.
- «Hooking» a word and playing perpendicular to that word, e.g. playing IONIZES with the S hooked on (JACK) to make (JACK)S.
- Playing perpendicular to a word, e.g. YEU(K)Y through the K in (JACK).
- Playing parallel to a word(s) forming several short words, e.g. CON played under (JACK) simultaneously forming (J)O and (A)N.
Any combination of these is allowed in a play, as long as all the letters placed on the board in one play lie in one row or column and are connected by a main word, and any run of tiles on two or more consecutive squares along a row or column constitutes a valid word.
Words must read either left-to-right or top-to-bottom. Diagonal plays are not allowed.
Scoring[edit]
Square | Original and Mattel version | Hasbro Version (2008–2014) |
---|---|---|
Double letter | Light blue | Blue |
Triple letter | Dark blue | Green |
Double word | Pink | Red |
Triple word | Red | Orange |
The score for any play is determined this way:
- Each new word formed in a play is scored separately, and then those scores are added up. The value of each tile is indicated on the tile, and blank tiles are worth zero points.
- The main word (defined as the word containing every played letter) is scored. The letter values of the tiles are added up, and tiles placed on Double Letter Score (DLS) and Triple Letter Score (TLS) squares are doubled or tripled in value, respectively. Tiles placed on Double Word Score (DWS) or Triple Word Score (TWS) squares double or triple the value of the word(s) that include those tiles, respectively. In particular, the center square (H8) is considered a DWS, and the first play is doubled in value.
- If any «hook» words are played (e.g. playing ANEROID while «hooking» the A to BETTING to make ABETTING), the scores for each word are added separately. This is common for «parallel» plays that make up to eight words in one turn.
- Premium squares apply only when newly placed tiles cover them. Any subsequent plays do not count those premium squares.
- If a player covers both letter and word premium squares with a single word, the letter premium(s) is/are calculated first, followed by the word premium(s).
- If a player makes a play where the main word covers two DWS squares, the value of that word is doubled, then redoubled (i.e. 4× the word value). Similarly, if the main word covers two TWS squares, the value of that word is tripled, then re-tripled (9× the word value). Such plays are often referred to as «double-doubles» and «triple-triples» respectively. It is theoretically possible to achieve a play covering three TWS squares (a 27× word score), although this is extremely improbable without constructive setup and collaboration. Plays covering a DWS and a TWS simultaneously (6× the word value, or 18× if a DWS and two TWS squares are covered) are only possible if a player misses the center star on the first turn, and the play goes unchallenged (this is valid under North American tournament rules).
- Finally, if seven tiles have been laid on the board in one turn, known as a «bingo» in North America and as a «bonus» elsewhere, after all of the words formed have been scored, 50 bonus points are added.
When the letters to be drawn have run out, the final play can often determine the winner. This is particularly the case in close games with more than two players.
Scoreless turns can occur when a player passes, exchanges tiles, or loses a challenge. The latter rule varies slightly in international tournaments. A scoreless turn can also theoretically occur if a play consists of only blank tiles, but this is extremely unlikely in actual play.
Example[edit]
Suppose Player 1 plays QUANT 8D, with the Q on a DLS and T on the center star. The score for this play would be (2 × 10 + 1 + 1 + 1 + 1) × 2 = 48 (following the order of operations).
Player 2 extends the play to ALI(QUANT) 8A with the A on the TWS at 8A. The score for this play would be (1 + 1 + 1 + 10 + 1 + 1 + 1 + 1) × 3 = 51. Note that the Q is not doubled for this play.
Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID would be (2 × 1 + 1 + 2 × 2 + 1 + 1 + 1 + 2 × 2) = 14. Additionally, Player 1 formed NO and TI, which score 1 + 2 × 1 = 3 and 1 + 1 = 2 points respectively. Therefore, the sum of all the values of the words formed is 14+3+2 = 19. But since this is a seven-letter play, 50 points are added, resulting in a total score of 69. Player 1 now has a 117–51 lead.
The player with the highest final score wins the game. In case of a tie, the player with the highest score before adjusting for unplayed tiles wins the game. In tournament play, a tie counts as 1/2 a win for both players.
Acceptable words[edit]
Acceptable words are the primary entries in some agreed dictionary or lexicon, and all of their inflected forms. Words that are hyphenated, capitalized (such as proper nouns), or apostrophized are not allowed unless they also appear as acceptable entries; JACK is a proper noun, but the word JACK is acceptable because it has other usages as a common noun (automotive, vexillological, etc.) and verb that are acceptable. Acronyms or abbreviations, other than those that have acceptable entries (such as AWOL, RADAR, LASER, and SCUBA) are not allowed. Variant spellings, slang or offensive terms, archaic or obsolete terms, and specialized jargon words are allowed if they meet all other criteria for acceptability, but archaic spellings (e.g. NEEDE for NEED) are generally not allowed. Foreign words are not allowed in English-language Scrabble unless they have been incorporated into the English language, as with PATISSERIE, KILIM, and QI. Vulgar and offensive words are generally excluded from the OSPD but allowed in club and tournament play, but in 2020, the rise of anti-racism protests caused trademark owners and lexicon compilers to exclude words deemed to be personally applicable offensive slurs, resulting in their expurgation, while retaining other offensive words.
Proper nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin-off game Scrabble Trickster. Names of recognized computer programs are permitted as an acceptable proper noun (for example, WinZip).
The memorization of two-letter words is considered an essential skill in this game.[21]
There are two popular competition word lists for English-language Scrabble:
- NASPA Word List (NWL, also known as OTCWL, OWL, or TWL)
- Collins Scrabble Words (CSW, also called «Collins» or «SOWPODS»)
The first predominates in the U.S., Canada, Israel and Thailand, and the second in English Scrabble in the rest of the world. There is also a large community of competitive Collins players in North America, with its own NASPA rating system.
NWL and OSPD[edit]
Today’s NASPA Word List, published by NASPA Games, descends from the Official Tournament and Club Word List (a non-bowdlerized version of the Official Scrabble Players Dictionary) and its companion Long Words List for longer words. The current version of NWL is NWL2020, effective January 2021, and the Official Scrabble Players Dictionary, published by Merriam-Webster, is currently in its sixth edition of 2018. NWL includes all current OSPD words, plus several hundred offensive words and genericized trademarks such as KLEENEX; as of 2020, it no longer includes words judged to be personally applicable offensive slurs.
The NWL and OSPD are compiled using a number of major college-level dictionaries, principally those published by Merriam-Webster. If a word appears, at least historically, in any one of the dictionaries, it is included in the NWL and the OSPD. If the word has only an offensive meaning, it is included only in the NWL. The key difference between the OSPD and the NWL is that the OSPD is marketed for «home and school» use, without words which their source dictionaries judged offensive, rendering the Official Scrabble Players Dictionary less fit for official Scrabble play. The OSPD is available in bookstores, while the NWL is available only through NASPA.
Collins Scrabble Words[edit]
In all other English-speaking countries, the competition word list is Collins Scrabble Words 2019 edition, known as CSW19. (Versions of this lexicon before 2007 were known as SOWPODS.) The lexicon includes all allowed words 2 to 15 letters long. Historically, this list has contained all OTCWL words plus words sourced from Chambers and Collins English dictionaries, but recent editorial decisions have caused greater discrepancies between CSW and NWL. This book is used to adjudicate at the World Scrabble Championship and all other major international competitions outside North America.
Tournaments are also played using CSW in North America, particularly since Hasbro ceased to control tournament play in 2009. NASPA officially rates CSW tournaments alongside NWL tournaments, using a separate rating system.[22]
Challenges[edit]
The penalty for a successfully challenged play is nearly universal: the offending player removes the tiles played and forfeits their turn. (In some online games, an option known as «void» may be used, wherein unacceptable words are automatically rejected by the program. The player is then required to make another play, with no penalty applied.)
The penalty for an unsuccessful challenge (where all words formed by the play are deemed valid) varies considerably, including:
- «Double Challenge», in which an unsuccessfully challenging player must forfeit the next turn. This penalty governs North American (NASPA-sanctioned) OWL tournament play,[6] and is the standard for North American, Israeli, and Thai clubs. Because loss of a turn generally constitutes the greatest risk for an unsuccessful challenge, it provides the greatest incentive for a player to «bluff», or play a «phony» – a plausible word that they know or suspect to be unacceptable, hoping their opponent will not challenge it. Or a player can put down a legal word that appears to be a phony hoping the other player will incorrectly challenge it and lose their turn.
- «Single Challenge»/»Free Challenge», in which no penalty whatsoever is applied to a player who unsuccessfully challenges. This is the default rule in Ireland and the United Kingdom, as well as for many tournaments in Australia, although these countries do sanction occasional tournaments using other challenge rules.
- Modified «Single Challenge», in which an unsuccessful challenge does not result in the loss of the challenging player’s turn, but is penalized by the loss of a specified number of points. The most common penalty is five points. The rule has been adopted in Singapore (since 2000), Malaysia (since 2002), South Africa (since 2003), New Zealand (since 2004), and Kenya, as well as in contemporary World Scrabble Championships (since 2001) and North American (NASPA-sanctioned) Collins tournaments, and particularly prestigious Australian tournaments.[23] Some countries and tournaments (including Sweden) use a 10-point penalty instead. In most game situations, this penalty is much lower than that of the «double challenge» rule. Consequently, such tournaments encourage greater willingness to challenge and discourage playing dubious words.
Under NASPA tournament rules, a player may request to «hold» the opponent’s play to consider whether to challenge it, provided that the opponent has not yet drawn replacement tiles. If player A holds, player A’s clock still runs, and player B may not draw provisional replacement tiles until 15 seconds after the hold was announced (which tiles must then be kept separate). There is no limit on how long player A may hold the play. If player A successfully challenges after player B drew provisional replacement tiles, player B must show the drawn tiles before returning them to the bag.
Competitive play[edit]
Club and tournament play[edit]
Tens of thousands play club and tournament Scrabble worldwide. All tournament (and most club) games are played with a game clock and a set time control. Although casual games are often played with unlimited time, this is problematic in competitive play among players for whom the number of evident legal plays is immense. Almost all tournament games involve only two players; typically, each has 25 minutes in which to make all of their plays. For each minute by which a player oversteps the time control, a penalty of 10 points is assessed. The number of minutes is rounded up, so, for example, if a player oversteps time control by two minutes and five seconds, the penalty is 30 points. Some games count the time by fractions of a minute.[24][25] Also, most players use molded plastic tiles, not engraved like the original wooden tiles, eliminating the potential for a cheating player to «braille» (feel for particular tiles, especially blanks, in the bag).[13]
Players are allowed «tracking sheets», pre-printed with the letters in the initial pool, from which tiles can be crossed off as they are played. Tracking tiles is an important aid to strategy, especially during the endgame, when no tiles remain to be drawn and each player can determine exactly what is on the opponent’s rack.
Notable and regularly held tournaments include:
- The World Scrabble Championship: held in odd years up until 2013, when it was announced by Mattel that it would be called the Scrabble Champions Tournament and be held annually in subsequent years.[26]
- The Scrabble Players Championship (formerly North American Scrabble Championship): organized by NASPA Games, an open event attracting several hundred players, held around July–August every year in the United States.
- The National Scrabble Championship: organized by the Association of British Scrabble Players (ABSP) and held every year in the United Kingdom.
- The Brand’s Crossword Game King’s Cup: the largest tournament in the world. Held annually in Thailand around the end of June or the beginning of July.
- The UK Open: the largest Scrabble tournament in Europe, held annually in Coventry in England, since 2008.
Other important tournaments include:
- The World Youth Scrabble Championships: entry by country qualification, restricted to under 18 years old. Held annually since 2006.
- The National School Scrabble Championship: entry open to North American school students. Held annually since 2003.
- The Canadian Scrabble Championship: entry by invitation only to the top fifty Canadian players. Held every two to three years.
- The Singapore Open Scrabble Championship: international Singapore championship held annually since 1997.
Clubs in North America typically meet one day a week for three or four hours and some charge a small admission fee to cover their expenses and prizes. Clubs also typically hold at least one open tournament per year. Tournaments are usually held on weekends, and between six and nine games are played each day.
There are also clubs in the UK and many other countries. There are a number of internationally rated SOWPODS tournaments.[27]
During off-hours at tournaments, many players socialize by playing consultation (team) Scrabble, Clabbers, Anagrams, Boggle, Words with Friends, Scramble with Friends and other games.
Records[edit]
The following records were achieved during international competitive club or tournament play, according to authoritative sources, including the book Everything Scrabble by Joe Edley and John D. Williams Jr. (revised edition, Pocket Books, 2001) and the Scrabble FAQ.[28] When available, separate records are listed based upon different official word lists:
- OTCWL, the North American list, also used in Thailand and Israel, known today as the NASPA Word List (NWL);
- OSW, formerly the official list in the UK;
- SOWPODS, the combined OTCWL+OSW list now used in much of the world, known today as Collins Scrabble Words.
To date, new editions or revisions of these lists have not been considered substantial enough to warrant separate record-keeping.
- High game (OTCWL) – 830 by Michael Cresta (Mass.), at the Lexington (Mass.) club, October 12, 2006. Cresta defeated Wayne Yorra 830–490.[29][30]
- High game (OTCWL) in a tournament game – 803 by Joel Sherman (N.Y.), at a tournament in Stamford, Conn., December 9, 2011. Sherman defeated Bradley Robbins 803–285, playing a record-tying seven bingos and sticking Robbins with the Q.[31]
- High game (OSW) – 793 by Peter Preston (UK), 1999.[32]
- High game (SOWPODS) – Toh Weibin set a record score of 850 at the Northern Ireland Championships on January 21, 2012. The winning margin of 591 points is also believed to be a record.[33][34][35]
- High combined score (OTCWL) – 1320 (830–490) by Michael Cresta and Wayne Yorra, in a Lexington, Mass., club, 2006.[29][30]
- High combined score (OTCWL) in a tournament game – 1134 (582–552) by Keith Smith (Tex.) and Stefan Rau (Conn.), Round 12 of the 2008 Dallas Open. (Rau’s losing score of 552 included three phony words that were not challenged.)[36]
- High combined score (OTCWL) in a tournament game with no phony words played – 1127 (725–402) by Laurie Cohen (Ariz.) and Nigel Peltier (Wash.), in a tournament in Ahwatukee, Arizona, February 16, 2009.[37]
- High combined score (SOWPODS) – 1210 (721–489) by Edward Okulicz (Australia and Michael McKenna (Australia), at the 2013 Janboree in NSW.[38]
- Highest losing score (OTCWL) – 552 by Stefan Rau (Conn.) to Keith Smith’s (Tex.) 582, Round 12 of the 2008 Dallas Open.[36]
- Highest tie game (OTCWL) – 502–502 by John Chew and Zev Kaufman, at a 1997 Toronto Club tournament.[39]
- Highest tie game (SOWPODS) – 532–532 by Sinatarn Pattanasuwanna (Thailand) and Tawan Paepolsiri (Thailand) at the 2012 World Youth Scrabble Championship.[40]
- Highest opening move score (OTCWL) – MuZJIKS (with a blank for the U) 126 by Jesse Inman (S.C.) at the National Scrabble Championship, 2008.[41] The highest possible legal score on a first turn is MUZJIKS 128, using an actual U rather than a blank. (Note: The odds of drawing MUZJIKS without blanks is 9 in 432,325,411, or 1 in [42])
- Highest opening move score (SOWPODS) – BEZIQUE 124 by Sam Kantimathi (1993),[43] Joan Rosenthal[44] and Sally Martin.[44]
- Highest single play (OTCWL) – QUIXOTRY 365 by Michael Cresta (Mass.), 2006.[29][30]
- Highest single play (SOWPODS) – CAZIQUES 392 by Karl Khoshnaw.[45]
- Highest average score, multi-day tournament (OSPD) – 503 by James Leong (Sask.) over 12 rounds at Brandon, Man., 2015.[46] 484 by Doug Brockmeier (Calif.) over 12 rounds at Elmhurst, Ill., 2011.[47] 471 by Chris Cree (Tex.) over 18 rounds at the Bayou Bash in Houston, Tex., 2007.[48]
- Highest average score, multi-day tournament (SOWPODS) – 499.94 by Nigel Richards (MY) over 16 rounds at the 7th Lim Boon Heng Cup, Singapore, 2009.[49]
- Highest average score, one day tournament (SOWPODS) – 548 by Jackson Smylie of Toronto, Ontario over 5 rounds at Caledon, Ontario
- Highest average score, one day tournament (OTCWL) – 532 by Jackson Smylie over 4 rounds at North American Scrabble Championship early bird in Las Vegas
Two other records are believed[citation needed] to have been achieved under a British format known as the «high score rule», in which a player’s tournament result is determined only by the player’s own scores, and not by the differentials between that player’s scores and the opponents’. Play in this system «encourages elaborate setups often independently mined by the two players»,[32] and is significantly different from the standard game in which defensive considerations play a major role. While the «high score» rule has led to impressively high records, it is currently out of favor.[citation needed]
- High game score of 1,049 by Phil Appleby of Lymington, Hampshire, UK, on June 25, 1989, in Wormley, Hertfordshire, UK. His opponent scored just 253 points, giving Appleby a record victory margin of 796 points.
- High single-turn score of 392, by Dr Saladin Karl Khoshnaw[45] in Manchester, UK, in April 1982. The word he used was CAZIQUES, meaning «native chiefs of West Indian aborigines».
Hypothetical scores in possible and legal but highly unlikely plays and games are far higher, primarily through the use of words that cover three triple-word-score squares. The highest reported score for a single play is 1780 (OSPD) and 1785 (SOWPODS) using oxyphenbutazone.[50] When only adding the word sesquioxidizing to these official lists, one could theoretically score 2015 (OSPD) and 2044 (SOWPODS) points in a single move.[50]
The highest reported combined score for a theoretical game based on SOWPODS is 4046 points, constructed by Nathan Hedt of Australia.[51][user-generated source][52]4046 points[failed verification]
Other records are available for viewing at Total Scrabble, an unofficial record book that includes the above as sources and expands on other topics.
In August 1984, Peter Finan and Neil Smith played Scrabble for 153 hours at St. Anselm’s College, Birkenhead, Merseyside, setting a new duration record. A longer record was never recorded by Guinness Book of Records, as the publishers decided that duration records of this nature were becoming too dangerous and stopped accepting them.[53]
Software[edit]
Computer players[edit]
Maven is a computer opponent for the game created by Brian Sheppard. The official Scrabble computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari. Outside North America, the official Scrabble computer game is published by Ubisoft. Quackle is an open-source alternative to Maven of comparable strength, created by a five-person team led by Jason Katz-Brown.[54] A Qt cross-platform version of Quackle is available on GitHub.[55]
Video game versions[edit]
Video game versions of Scrabble have been released for various platforms, including IBM PC compatibles, Mac, Amiga,[56] Commodore 64,[57] ZX Spectrum,[58] Game Boy, Game Boy Color, Game Boy Advance,[59] Nintendo DS,[60] PlayStation,[61] PlayStation 4, PlayStation Portable,[62] iPod, iOS, Game.com, Palm OS, Amstrad CPC, Xbox 360, Kindle,[63] Wii,[64] and mobile phones.
The Nintendo DS version of Scrabble 2007 Edition made news when parents became angry over the game’s AI using potentially offensive language during gameplay.[65]
Web versions[edit]
Several websites offer the possibility to play Scrabble online against other users, such as ScrabbleScores.com, the Internet Scrabble Club and Pogo.com from Electronic Arts (North America only).
Facebook initially offered a variation of Scrabble called Scrabulous as a third-party application add-on. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against its developers.[66] Four days later, Scrabulous was disabled for users in North America,[67] eventually reappearing as «Lexulous» in September 2008, with changes made to distinguish it from Scrabble. By December 20, Hasbro had withdrawn its lawsuit.[68]
Mattel launched its official version of online Scrabble, Scrabble by Mattel, on Facebook in late March 2008.[69][70] The application was developed by Gamehouse, a division of RealNetworks that was licensed by Mattel.[70] Since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging to Mattel,[69] the Gamehouse Facebook application was available only to players outside the United States and Canada.[70] The version developed by Electronic Arts for Hasbro was available throughout the world.
When Gamehouse ceased support for its application, Mattel replaced it with the Electronic Arts version in May 2013. This decision was met with criticism from its userbase.[71] The Hasbro version continues to be available worldwide but now uses IP lookup to display Hasbro branding to North American players and Mattel branding to the rest of the world. Electronic Arts have also released mobile apps for Android and iOS, allowing players to continue the same game on more than one platform.
As well as facilities to play occasional games online, there are many options to play in leagues.[72]
In 2020, the license for Scrabble passed from Electronic Arts to Scopely, which launched the app Scrabble GO on March 5, 2020, with the Electronic Arts version discontinued on June 5, 2020.[73] The new app was very different, leading to protests, and Scopely soon began to offer a ‘Classic’ version, without some of the extras initially offered: «this updated mode is reimagined to reflect the ask for a streamlined experience. Features such as boosts, rewards and all other game modes are disabled», the company announced.[74]
Variations[edit]
Super Scrabble[edit]
A new licensed product, Super Scrabble, was launched in North America by Winning Moves Games in 2004 under license from Hasbro, with the deluxe version (with turntable and lock-in grid) released in February 2007. A Mattel-licensed product for the rest of the world was released by Tinderbox Games in 2006. This set comprises 200 tiles in slightly modified distribution to the standard set and a 21×21 playing board.
National versions[edit]
Versions of the game have been released in several other languages.
The game was called Alfapet when it was introduced in Sweden in 1954, but since the mid-1990s, the game has also been known as Scrabble in Sweden. Alfapet is now another crossword game, developed by the owners of the name Alfapet. A Russian version is called Erudit. Versions have been prepared for Dakotah, Haitian Creole, Dakelh (Carrier language), and Tuvan.[75]
For languages with digraphs counted as single letters, such as Welsh and Hungarian, the game features separate tiles for those digraphs.
An Irish-language version of Scrabble was published by Glór na nGael in 2010. The previous year the same organisation published the Junior version of the game and two years later it republished Junior Scrabble using a two-sided (and two skill level) board.
Television game show versions[edit]
In 1987, a board game was released by Selchow & Righter, based on the game show hosted by Chuck Woolery that aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as the «Official Home Version» of the game show (or officially as the «TV Scrabble Home Game»), gameplay bears more resemblance to the game show than it does to a traditional Scrabble game, although it does utilize a traditional Scrabble gameboard in play.
On September 17, 2011, a new game show based on Scrabble, called Scrabble Showdown, debuted on The Hub with Justin «Kredible» Willman as the host of the program.[76] Each week, teams play various activities based on the board game in order to win big prizes including a trip to anywhere from around the world.
Games based on Scrabble[edit]
There are numerous variations of the game. While they are similar to the original Scrabble game, they include minor variations. For example, Literati draws random tiles instead of providing a finite number of tiles for the game, assigns different point levels to each letter and has a slightly different board layout, whereas Lexulous assigns eight letters to each player instead of seven. Words with Friends uses a different board layout and different letter values, as does Words of Gold.
A duplicate Scrabble tournament in La Bresse, France
Duplicate Scrabble is a popular variant in French speaking countries. Every player has the same letters on the same board and the players must submit a paper slip at the end of the allotted time (usually 3 minutes) with the highest scoring word they have found. This is the format used for the French World Scrabble Championships but it is also used in Romanian and Dutch. There is no limit to the number of players that can be involved in one game, and at Vichy in 1998 there were 1,485 players, a record for French Scrabble tournaments.
Scarabeo [it] is a variant that is much more popular in Italy than the original game. It features a 17×17 grid of cells and peculiar rules.[77]
In one variation of Scrabble, blanks score points corresponding to the letters the blanks are used to represent. For example, if one played blank to represent a Z, it would get ten; a blank to represent a V or an H would get four; a blank to represent a D would get 2 and blank to represent a T, N, L, S or R or any of the vowels would get one.
Popular among tournament Scrabble players is Clabbers. In Clabbers, any move that consists of anagrams of allowable words is allowed. For example, because ETAERIO is allowable in ordinary Collins Scrabble, EEAIORT would be allowable in Clabbers.[78]
A junior version, called Junior Scrabble, has been marketed. This has slightly different distributions of frequencies of letter tiles to the standard Scrabble game.
Word games similar to or influenced by Scrabble include Bananagrams, Boggle, Dabble, Nab-It!, Perquackey, Puzzlage, Quiddler, Scribbage, Tapple, Upwords, and WordSpot.
There are also number-based variations, such as Equate (game), GoSum, Mathable, Numble, Numbler, Triolet, Yushino and Numenko.
Gameboard formats[edit]
The game has been released in numerous gameboard formats appealing to various user groups. The original boards included wood tiles and many «deluxe» sets still do.
Tile Lock editions[edit]
Tile Lock editions of Scrabble[79] and Super Scrabble[80][81] are made by Winning Moves and feature smaller, plastic tiles that are held in place on the board with little plastic posts. The standard version features exactly the same 100 tiles as regular Scrabble. The Tile Lock Super Scrabble features the same 200 tiles that are in Super Scrabble.
Travel editions[edit]
Editions are available for travelers who may wish to play in a conveyance such as a train or plane or to pause a game in progress and resume later. Many versions thus include methods to keep letters from moving, such as pegboards, recessed tile holders and magnetic tiles. Players’ trays are also designed with stay-fast holders. Such boards are also typically designed to be reoriented by each player to put the board upright during the game, as well as folded and stowed with the game in progress.
- Production and Marketing Company, 1954 – metal hinged box, Bakelite tiles inlaid with round magnets, chrome tile racks, silver-colored plastic bag and cardboard box covered with decorative paper. The box, when opened flat, measures 8+1⁄2 in × 7+3⁄4 in (22 cm × 20 cm) and the tiles measure 1⁄2 in (13 mm) square.
- Spear’s Games, the 1980s – boxed edition with pegboard, plastic tiles with small feet to fit snugly in the pegboard. Racks are clear plastic, allowing some sorting while holding tiles fairly snugly. The set comes with a drawstring plastic bag to draw tiles and a cardboard box. It is possible to save a game in progress by returning the board to the box. There is a risk of players’ trays being mixed and upset, and the box lid, held on by friction, is subject to upset.
- Selchow & Righter, 1980s – pocket edition with plastic «magnetic» board and tiles. Tile racks are also plastic with an asymmetrical shape to provide a handhold. All elements fit in a plastic envelope for travel and to permit a pause in the game. Plastic letters are very small and tend to lose their grip if not placed with slight lateral movement and if they are not perfectly clean. The game format is extremely small, allowing Scrabble games for backpackers and others concerned about weight and size.
- Hasbro Games, 2001 – hinged plastic board with clear tile-shaped depressions to hold tiles in play. Board is in a black, zippered folio such that board and tiles may be folded for travel, even with the game in play. The reverse side of the board contains numbered mounts for racks, holding tiles face down, allowing secure and confidential storage of tiles while a game is paused. Some versions have tile racks with individual tile slots, thus not permitting easy sorting of tiles in a rack. The board, when opened up, measures 24.5 cm × 21.0 cm (9+3⁄4 in × 8+1⁄4 in), and the tiles are 12.3 mm × 12.3 mm × 6.7 mm (1⁄2 in × 1⁄2 in × 1⁄4 in) in size.
Deluxe editions[edit]
At the opposite end, some «deluxe» or «prestige»[82] editions offer superior materials and features. These include editions on a rotating turntable, so players can always face the board, with the letters upright and a raised grid that holds the tiles in place.[83][84] Also available are alternative Scrabble boards, often made of glass[85] or hardwood, that have superior rotating mechanisms and personalized graphics.
Large print and braille editions[edit]
An edition has been released (in association with the Royal National Institute of Blind People (RNIB))[86] with a larger board and letters for players with impaired vision.[87] The colours on the board are more contrasting, and the font size has been increased from 16 to 24 point. The tiles are in bold 48 point, and have braille labels. A separate braille edition is also available.[88]
[edit]
Books[edit]
Numerous books about Scrabble have been published, including nonfiction titles helping players improve their game, and fiction titles using the game as a plot device. These include:
- Merriam-Webster’s The Official Scrabble Player’s Dictionary, the Sixth Edition of which was published in 2018. The OSPD is the consistently best-selling official Scrabble book.
- Word Freak by Stefan Fatsis (2001), an introduction to tournament Scrabble and its players. While writing the book, Fatsis became a high-rated tournament player.
- The Scrabble Player’s Handbook, edited by Stewart Holden and Kenji Matsumoto, and written by an international group of tournament players, which gives the information a serious player needs to advance to successful tournament play. Not to be confused with Drue K. Conklin’s 1976 The Official Scrabble Player’s Handbook, The Scrabble Player’s Handbook is available for free download.[89]
Documentaries[edit]
Numerous documentaries have been made about the game, including:
- Scrabylon (2003), by Scott Petersen, which «gives an up-close look at why people get so obsessed with that seemingly benign game»
- Word Slingers (2002), by Eric Siblin and Stefan Vanderland (produced for Canadian Broadcasting Corporation (CBC)), which follows four expert Canadian players at the 2001 World Championship in Las Vegas
- Word Wars (2004) by Eric Chaikin and Julian Petrillo, about the «tiles and tribulations on the Scrabble game circuit»
See also[edit]
- Anagrams — Public domain game, predecessor to Scrabble
- Anamonic
- Blanagram
- Boggle
- Countdown (game show)
- RSVP (board game)
- Scrabble in Hong Kong
- Upwords
- Words with Friends
- Wordscraper
References[edit]
- ^ «History of Toys and Games: Scrabble«. history.com. Archived from the original on April 24, 2008.
- ^ «The History of Scrabble®». Mind Sport Olympiad. Archived from the original on June 8, 2011.
- ^ «Spell bound». The Guardian. London. June 28, 2008. Retrieved January 2, 2009.
- ^ a b «Scrabble: 60 facts for its 60th birthday». The Daily Telegraph. Archived from the original on January 12, 2022. Retrieved March 31, 2016.
- ^ «Scrabble». mindsports_scrabble.php. Retrieved April 29, 2015.
- ^ a b c «Official Tournament Rules — NASPAWiki». scrabbleplayers.org. Retrieved July 25, 2021.
- ^ «Letter positions in Scrabble». scrabblestats.com. Archived from the original on April 24, 2016.
- ^ Tierney, John (May 24, 1998). «Humankind Battles for Scrabble Supremacy». The New York Times Magazine.
- ^ a b c d e f Fatsis, Stefan (2002). Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players. ISBN 0-14-200226-7.
- ^ «James Brunot entry on Board Game Geek». boardgamegeek.com.
- ^ Edley, Joe; Williams, John D. Jr. (With) (2001). Everything Scrabble. Simon and Schuster. ISBN 0-671-04218-1.[page needed]
- ^ Fatsis, Stefan (July 7, 2001). Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players. HMH. pp. 171–172. ISBN 978-0-547-52431-3.
- ^ a b Fatsis, Stefan (August 17, 2012). «The Case of the Stolen Blanks». Slate. Retrieved August 19, 2012.
Scrabble transitioned from living-room novelty—nearly 4 million sets were sold in 1954—to competitive passion in the 1960s, when it landed alongside chess, backgammon, and bridge in smoke-filled games parlors in New York City. … When the tiles were placed in bags during games, unscrupulous players could feel around for the blanks because they had no grooves, a tactic known as «brailling».
- ^ a b c «History of Scrabble». Scrabble-assoc.com. April 26, 2003. Archived from the original on March 16, 2010. Retrieved April 6, 2010.
- ^ Scrabble (1984–1990) at IMDb. Retrieved 2012-08-19.
- ^ «The Development of Scrabble» (PDF). media.wix.com. November 2010. Archived (PDF) from the original on February 1, 2014. Retrieved March 17, 2013.
- ^ «Scrabble in the National Toy Hall of Fame». word-grabber.com — The Word Game Community. April 15, 2014.
- ^ a b «Scrabble – a Brief History and Evolution of the Rules, 1949–1999». DonaldSauter.com. September 2010.
- ^ «Scrabble Game Rules» (PDF). Hasbro. Archived (PDF) from the original on September 16, 2012. Retrieved February 6, 2017.
- ^ game-by-game results for Marlon Hill in Albany, NY July 2010 at cross-tables.com
- ^
«[Loopful] Two Letter Words Allowed In Scrabble». Word Buff. Retrieved June 8, 2015. - ^ «SOWPODS — NASPAWiki». North American Scrabble Players Association.
- ^ «Australian Masters and State Team Challenge». www.scrabble.org.au. Retrieved May 1, 2018.
- ^ «NASPA Official Tournament Rules (effective January 4, 2017)» (PDF). December 1, 2016. Archived (PDF) from the original on January 12, 2019. Retrieved December 1, 2020.
- ^ «World English-Language Scrabble® Players Association Game Rules, Version 4.0» (PDF). October 1, 2019. Archived (PDF) from the original on April 11, 2021. Retrieved December 1, 2020.
- ^ «WESPA News: Scrabble Champions Tournament Announcement». WESPA.
- ^ «Internationally Rated SOWPODS Events». Members.ozemail.com.au. Retrieved April 6, 2010.
- ^ «Scrabble FAQ Contents». Archived from the original on August 27, 2005. Retrieved July 30, 2005.
- ^ a b c «830-point Game at the Lexington Scrabble Club». Wolfberg.net. Retrieved April 6, 2010.
- ^ a b c Fatsis, Stefan (October 26, 2006). «830! How a carpenter got the highest Scrabble score ever». Slate Magazine. Retrieved April 6, 2010.
- ^ game-by-game results for Joel Sherman in Stamford, CT 2011 at cross-tables.com
- ^ a b «Scrabble FAQ». Home.teleport.com. Archived from the original on August 6, 2006. Retrieved April 6, 2010.
- ^ «Round 5 scores». centrestar.co.uk. Retrieved January 21, 2012.
- ^ «Rik Kennedy-Toh Weibin annotated game (cross-tables.com)». Retrieved July 15, 2017.
- ^ «Meet ‘Mr. 850’ Toh Weibin». WESPA. January 2012. Retrieved July 15, 2017.
- ^ a b «World Record: Highest Losing Score». Dallasopen.com. Archived from the original on July 8, 2011. Retrieved April 6, 2010.
- ^ Coty Dolores Miranda (February 19, 2009). «World Scrabble record set in Ahwatukee tournament». The Arizona Republic. Retrieved April 6, 2010.
- ^ [1] Game summary
- ^ «Chew vs Kaufman». Math.toronto.edu. June 15, 1997. Retrieved April 6, 2010.
- ^ «2013 WYSC Stories». World Youth Scrable.
- ^ «2008 NSC Live Coverage, Round 5». Scrabble-assoc.com. Archived from the original on September 11, 2010. Retrieved April 6, 2010.
- ^ Based on the respective distribution of each tile, the odds of drawing MUZJIKS in order is the product of the fractions 2⁄98, 4⁄97, 1⁄96, 1⁄95, 9⁄94, 1⁄93, and 4⁄92. This value must then be multiplied by factorial of 7—the number of tiles for which the factorial is the number of combinations—to obtain the probability of drawing the tiles in any order.
- ^ Glenday, Craig (April 29, 2008). Guinness World Records 2008. Random House Publishing Group. p. 198. ISBN 978-0-553-58995-5. Retrieved March 24, 2011.
- ^ a b «Tournament records – All-time best». Scrabble.org.au. Retrieved April 6, 2010.
- ^ a b «WSC Player Information: Karl Khoshnaw». Retrieved April 27, 2006.
- ^ game-by-game results for James Leong in Brandon, MB 2015 at cross-tables.com
- ^ game-by-game results for Doug Brockmeier in Elmhurst, IL 2011 at cross-tables.com
- ^ game-by-game results for Chris Cree in Houston, TX 2007 at cross-tables.com
- ^ «Scrabble Association Archives – Nigel Richards, 7th Lim Boon Heng Cup, 22 Mar 2009». Singapore Scrabble Association. Retrieved December 10, 2010.
- ^ a b Record for the Highest Scoring Scrabble Move at scrabulizer.com
- ^ «Record for the Highest Scoring Scrabble Move». Scrabulizer.
- ^ «Alphabet City Light — Final Report». azspcs.com. September 26, 2014. Retrieved August 10, 2021.
- ^ McWhirter, Norris (1985). Guinness Book of World Records 1985. Sterling Publishing. ISBN 0-8069-0264-7.[page needed]
- ^ «A Computer Program Wins Its First Scrabble Tournament». The Chronicle of Higher Education. 2007. Retrieved September 13, 2009.
- ^ «quackle/quackle». September 21, 2020 – via GitHub.
- ^ «Scrabble for Amiga (1993)». MobyGames.
- ^ «Computer Scrabble for Commodore 64 (1984)». MobyGames.
- ^ «World of Spectrum — Computer Scrabble». World of Spectrum.
- ^ «Scrabble for Game Boy Advance — GameFAQs». gamefaqs.gamespot.com.
- ^ «Scrabble». Metacritic.
- ^ «Scrabble (USA) : Hasbro Interactive : Free Borrow & Streaming». Internet Archive. November 9, 1999.
- ^ «Scrabble». PlayStation.
- ^ «Scrabble — Kindle Store». www.amazon.com.
- ^ «Scrabble 2009». www.game.co.uk.
- ^ Henry, Lesley-Anne (September 27, 2007). «Slang word shock on Scrabble video game». The Belfast Telegraph. Retrieved January 2, 2011.
- ^ «Legal Troubles Mount for Scrabulous — Hasbro Sues for Infringement». efluxnews. July 27, 2008. Archived from the original on July 30, 2008.
- ^ «Facebook shuts off Scrabulous after Hasbro sues». Los Angeles Times. Bloomberg News. July 29, 2008. Archived from the original on August 5, 2008.
- ^ Sivaraman, Aarthi (December 15, 2008). «Hasbro withdraws suit against Scrabulous creator». Reuters. Retrieved April 6, 2010.
- ^ a b Foley, Stephen (April 8, 2004). «Mattel takes on Scrabulous in war of the words». The Independent. London. Retrieved April 8, 2008.
- ^ a b c Timmons, Heather (April 7, 2004). «Scrabble Tries to Fight a Popular Impostor at Its Own Game». The New York Times. Retrieved April 8, 2008.
- ^ «Facebook update spells A-N-G-E-R». The Daily Telegraph. Sydney, Australia. June 6, 2013.
- ^ «The Man Behind the Facebook Scrabble League». word-grabber.com. June 3, 2015. Retrieved March 18, 2017.
- ^ «How Scopely took over the Scrabble mobile game franchise from EA». venturebeat.com. March 8, 2020. Retrieved June 17, 2020.
- ^ «Cross words force Scrabble app developer back to drawing board». theaustralian.com.au. June 3, 2020. Retrieved June 17, 2020.
- ^ Voinov, Vitaly. 2010. Words should be fun: Scrabble as a tool for language preservation in Tuvan and other local languages. Language Documentation & Conservation 4. 213–230.
- ^ «The Hub Announces». Buzzerblog. Archived from the original on March 29, 2012. Retrieved March 25, 2011.
- ^ «Scarabeo – Sito ufficiale». editricegiochi.it. Retrieved October 12, 2013.
- ^ Warren, Jane. «Cut-throat world of competitive Scrabble as Allan Simmons is BANNED for cheating». The Express. Retrieved April 6, 2018.
- ^ New Tile Lock Scrabble: Amazon.co.uk: Toys & Games. ASIN 1223063151.
- ^ «Winning Moves Games Tile Lock Super Scrabble: Amazon.co.uk: Toys & Games». www.amazon.co.uk.
- ^ «Scrabble Word Finder».
- ^ «Prestige Scrabble». www.leisuretrends.co.uk.
- ^ «Mattel Scrabble Deluxe New Version». www.johnlewis.com.
- ^ «Scrabble Deluxe Edition Game | Scrabble». scrabble.hasbro.com.
- ^ «Scrabble Glass Edition». www.leisuretrends.co.uk.
- ^ «Large Print Scrabble». shop.rnib.org.uk.
- ^ «Large Print Scrabble». www.leisuretrends.co.uk.
- ^ «Braille Scrabble». shop.rnib.org.uk.
- ^ Scrabble Player’s Handbook. scrabbleplayershandbook.com.
Further reading[edit]
- Arneson, Erik (June 26, 2019). «How To Win at Scrabble and Words With Friends: How to Practice, Play, and Win Strategically». The Spruce Crafts.
- McElwee, Kevin (December 13, 2018). «Does Scrabble Need To Be Fixed?». Nautilus. Archived from the original on December 9, 2019. Retrieved December 15, 2018.
- «Scrabble as a tool for language preservation in Tuvan». ScholarSpace. Manoa, Hawaii. An article relating how Scrabble has been adapted to other languages, describing how it was prepared for the Tuvan languages, and giving directions about how to adapt it.
- Wallace, Robert (December 14, 1953). «A Man Makes a Best-Selling Game — Scrabble — and Achieves His Ambition (Spelled Out Above): Little Business In the Country». LIFE Magazine. p. 101.
External links[edit]
- Scrabble at Hasbro.com
- Scrabble at MattelGames.com
- Scrabble at BoardGameGeek
- .GCG specification describes a computer file format for recording and annotating Scrabble games.
- Scrabble Word Database (Multi-language)
- U.S. Patent 2,752,158 – Game apparatus – Expired patent for the jagged edges of bonus squares, which were added so that one need not lift previously placed tiles in order to see the bonus.
- Player associations
- Association of British Scrabble Players
- NASPA Games (formerly North American Scrabble Players Association; sanctions club and tournament play in North America)
- Scrabble Australia
- World English-Language Scrabble Players Association (WESPA)
Scrabble is a word game for ages 8 and up. This is a game for 2-4 players. It requires a specialized game board, 100 letter tiles, and tile racks.
Game Play
According to Scrabble rules, all tiles should be placed in a letter pouch or placed face down on the table beside the board. Ensure that letters are well mixed, and that players do not know which letter is in what spot. To determine who goes first, each player draws a letter – the player with the letter closest to “A” goes first. The ‘blank’ tile automatically goes first. Ensure you thoroughly remix the tiles before drawing letters. Each player draws 7 letters and places them on his or her letter rack.
According to scrabble rules, there are three main steps to a turn:
1) Play a Word
2) Total the Score for that Word
3) Draw Tiles to Replace the Tiles Played
The first player must play his or her first word on the center square of the board, the spot that has a ‘star’ on it. All words must be two or more letters long. Words are played either vertically or horizontally. Diagonal word play is not permitted.
Play always moves clockwise (to the left). Each player must play off of words already present on the board. This may involve changing existing words (for example, making the word ‘play’ into ‘player’) or by incorporating a letter into the word you are playing. You may only place letters in a straight line horizontally or vertically. You can place letters in both directions on a single turn. The letters placed must form complete words. Anytime two or more letters touch, they must form valid, legal words. For example, if you add an ‘s’ to an existing word to make it a plural and then build a separate word from that ‘s’ in the opposite direction, you would get full credit for both words. No tile can be moved or shifted once it is played (baring a successful challenge).
Whenever a word is played, other players may challenge the word if they do not believe it is a real word or it is spelled wrong. According to Scrabble rules, players should agree before the game begins on the dictionary they will use. All words in that dictionary that are labeled as parts of speech, including foreign origin, obsolete, and slang words, are permitted. The only words present in a dictionary that are not legal are as follows: abbreviations, prefixes and suffixes standing alone, words that require a hyphen or apostrophe, and words requiring capitalization. Many Scrabble players opt to buy an Official Scrabble Player’s Dictionary. There is also a free online Scrabble dictionary available for use.
If you want to challenge an opponent’s word, you must challenge it before play moves on to the next player. If the challenged word is not legal, those tiles return to the player’s hand and that player loses the turn. If a word is challenged and it is legal, the challenger loses his or her next turn. If multiple words are made in a turn, all words are challenged when one word is challenged. If any of the words are not legal, all tiles are returned to their owner’s hand and that player loses his or her turn. The dictionary should only be consulted if a word is actually challenged, and should never be used before a word is played for verification purposes.
Score Keeping
One player should be elected as the score keeper. The scorekeeper should double-check the tally for each word. Each letter tile has the value of that letter. Unless the tile is on a Premium Letter Square, these should be counted at face value and totaled for the word.
According to scrabble rules, there are two types of premium squares: Premium Letter and Premium Word Squares. A light blue square is a Premium Letter Square and it doubles the score of the letter placed on it. A dark blue square is a Premium Letter Square and it triples the score of the letter placed on it. A pink square is a Premium Word Square and if any letter from a word is placed on this square, the value of the entire word is doubled. A red square is a Premium Word Square and if any letter from a word is placed on this square, the value of the entire word is tripled. When calculating the value of a word that is on a Premium Word Square, Premium Letter Squares should be factored into the word total first. Premium squares only count on the first turn they are used on. If a subsequent turn uses a letter that was previously placed on a premium square, the tile on that square is only worth it’s face value. The only time a premium square is active for more than one word is if more than one word is created with a letter on a premium square on a single turn. Only use premium squares that are under tiles used in a given word when calculating point totals for each word created in a turn. For example, if you create ‘jobs’ and ‘cakes’ by adding the ‘S’ tile to the end of the existing word ‘job’, and the ‘K’ tile is on a red square, you would count ‘jobs’ for it’s face value (13) but you would triple the value of ‘cakes’ (30) and your total for the turn would be 43 points.
According to scrabble rules, if a player is able to play all 7 tiles in a single turn, in addition to the score for that word, that player is awarded 50 points.
Winning the Game
When one player plays his or her last tile, and no more tiles are available to draw, the game is over per scrabble rules. Any remaining tiles should be subtracted from that player’s score. The player with the highest score wins the game. You may opt to allow each player one turn to attempt to play as many of his or her remaining tiles as possible.
Components
- 17 Letter Tiles
- 216 Category Cards (432 categories)
- Divider Card
- Card Tray
- Timer (30 Seconds)
- Game Board
- Rule Sheet
Object of the Game
Capture Letter Tiles by selecting words that contain the desired letters and pulling the letters off the street before the opposing team can pull them back.
The first team to capture eight Letter Tiles wins Word on the Street!
Setup
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Divide the players into two teams. If there is an odd number of players, decide which team should have the extra player.
-
Place the game board between the two teams, as shown in the graphic below.
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Place each Letter Tile on the corresponding letter on the «Median Strip» (middle lane) of the game board.
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Select which side of the Category Cards will be used for the game. The categories on the blue side are a bit more challenging than those on the green side. Place the Category Cards in the card tray, with the selected side facing forward.
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Place the timer and the card tray at one end of the game board, within reach of both teams.
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Determine which team will take the first turn.
Game Play
Teams alternate taking turns «on the street» until one team has captured eight Letter Tiles. A turn on the street consists of the following five steps:
A player from the team on the street draws the first card from the card tray, and places it on the table, with the selected color facing up, and reads the category aloud. At the same time as the card is drawn, a player from the opposing team flips over the timer.
Players from the team on the street brainstorm words that fit the category printed on the Category Card. See Allowable Words.
The team must agree on one word, say the word aloud, and move each Letter Tile that corresponds with a letter in the selected word, before the time runs out. See Moving the Tiles.
When time runs out, a player from the opposing team says «Stop» and the team on the street must immediately stop moving Letter Tiles. That team’s turn is now over and the Category Card is placed in the back of the card tray. See Challenging a Word Selection or Spelling.
The opposing team becomes the new team on the street and begins its turn with Step 1 of Playing the Game. Note: Make sure that all the sand in the timer has run through before starting a new turn.
Allowable Words
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Word selections must be in the form of a single word.
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Any word in the English language is allowed, including words that are capitalized, such as the names of persons and places.
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Singular and plural forms of words are both allowed as long as the selected word fits the category named on the Category Card.
For example, «Olives» would be allowed for the Category Card «A Pizza Topping» because olives are generally considered one topping. However, «Pineapples» would not be allowed because it is generally written as «Pineapple» when listed as a pizza topping.
-
Present and past tense forms of words are allowed as long as the selected word fits the category named on the Category Card.
For example, «Cooked» would be allowed for the Category Card «Something a Player did Today» because it is the correct tense, but «Cooked» would not be the correct tense for the Category Card «Something you can do with an Onion».
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Hyphenated words are only allowed when the hyphen is part of a name, such as in «Zeta-Jones» or «Winston-Salem».
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Compound words are allowed because they are a single word.
For example, «Sandbox» is allowed because it’s a single word, but «Sand Dollar» is not allowed because it is two words.
Challenging a Word Selection or Spelling
During the brainstorming phase of the game, players from either team are free to suggest any words they wish. After the time is up and the tiles have been moved, if the opposing team thinks that the team on the street has made an error in either spelling or word selection, they may raise a «Challenge».
A challenge may result in either the team on the street having to move tiles back, or the team raising the challenge losing their next turn.
Spelling, Hyphenated Word, and Compound Word Challenges:
All players should work together to attempt to determine if the selection is a single word and is spelled correctly. If the dispute is not resolved by consensus, a dictionary or other reference may be checked.
-
If the spelling is found to be correct, the Letter Tiles remain in their new positions and the team raising the challenge loses their next turn.
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If the spelling is found to be incorrect, all tiles moved before the error remain in their new positions and the tile moved in error and all subsequent tiles are returned to their previous positions.
-
If the selection is in fact two words rather than a compound word, or is not allowed because of the use of the hyphen, all Letter Tiles for the word, or words, are returned to their previous positions.
Word Selection Challenge:
If the opposing team challenges a word selection, the team on the street must explain why they believe their selection fits the category on the card. If a majority of the players accept the explanation, the Letter Tiles remain in their new positions.
If a majority of the players reject the explanation, all Letter Tiles for the word are returned to their previous positions. If there is an equal number for and against, the Letter Tiles for the word are returned to their previous positions and the team on the street restarts their turn with a new card.
Moving the Tiles
Each Letter Tile is moved one space, toward the team on the street, for each time that letter appears in the selected word.
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Once the first Letter Tile has been moved, the team may not change their selected word.
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Members of the team on the street spell the word aloud and the tiles are moved, in order, as the letters are announced.
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Only one player from the team on the street may move the Letter Tiles, per turn.
-
The opposing team is not allowed to move tiles.
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If a team moves a Letter Tile off their side of the street, that team has captured that tile. Captured Letter Tiles never move back onto the street.
-
Teams may select words which include letters that have been captured but the captured Letter Tiles are not moved.
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Captured Letter Tiles remain next to the board to show how many tiles each team has captured.
Example:
Team B selects the word purple:
-
P is announced and moved one space
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U is announced but no letter is moved
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R is announced, moved off the board, and is now captured by the team on the street, Team B.
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P is announced again and moved another space
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L is announced but no letter is moved because the L was already captured by the opposing team, Team A.
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E is announced but no letter is moved
Sidetracking
Part of the fun, and challenge, of Word on the Street is trying to throw the team on the street «off course».
During the brainstorming phase, the opposing team is encouraged to suggest words for the category, regardless of how helpful or distracting they may be.
For example, the opposing team might suggest «Red» for the Category Card «A Color» because it would limit the team on the street to only two Letter Tiles. The opposing team might even suggest «Rhinoceros», which does not work at all, but might distract the team on the street and waste their valuable time!
Although «Sidetracking» is permitted during word selection, in the spirit of the game, players should be honest when addressing questions of allowable words. See Allowable Words.
End of the Game
The first team to capture eight Letter Tiles wins Word on the Street!
Notes
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The letters included in the game are: B,C,D,F,G,H,K,L,M,N,P,R,S,T,V,W,Y. The vowels A, E, I, O and U, and the letters J, Q, X and Z were excluded to streamline the game.
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Category Cards do not include any time references. All categories should be assumed to include people, places, things, and events from the past and present.
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Some Category Cards refer to either «A player» or «one of the players». These cards refer to the people currently playing the game.
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When the complete set of cards has been played, the Divider Card will be in the front of the card tray.
Shuffle all Category Cards and place them back in the card tray with the Divider Card in the back. You are now ready for many more hours of fun playing Word on the Street!
Continue Reading
Download Article
Learn the basics of Scrabble and strategies to whip up high-scoring words in this beloved board game
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- Setup
- Objective
- Gameplay
- Scoring
- Tips on Playing Professionally
- Video
- Expert Q&A
- Tips
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Does it seem like you’re only destined to win Scrabble if you’ve practically memorized dictionaries? Well, that’s not the case at all—it just takes a little know-how of some simple rules to come out on top in this fun, classic word game. Here, we’ll reveal all the secrets to spelling out success for yourself by strategically laying down words that will help you score big. Ready to take the crown during your next Scrabble night? Excellent! Jump right in and decode all the ways to make great moves during Scrabble so no one dethrones you.
Things You Should Know
- If you place the first word in Scrabble, then you receive a Double Word Bonus for the word you played. For example, you’ll earn 20 points for a 10-point word.
- When it’s your turn to make a move, build off of another person’s word for your word to be valid. For instance, use the «n» in «friend» to spell «pension.»
- Make sure that when you spell out words, you place letters in a horizontal row or a vertical column rather than in a diagonal line, which is not allowed.
- At the end of your turn, draw new tiles to replace any tiles you used to spell out a word. Keep 7 tiles in your rack for each play unless you can’t draw any more.
-
1
Set up the Scrabble board, letter racks, and letter tiles. Lay out the board, put all 100 letter tiles in the cloth bag that’s included with the game, and put out 1 letter rack per player. Make sure each letter rack is placed in front of 1 of the 4 sides on the board.[1]
- Give everyone a piece of paper and a pencil, too. That way, they can keep track of all their points.
- If your crew wants to be extra fancy, each player can bring their very own Scrabble score notebook.
-
2
Agree on a dictionary to use for challenges. At some point during the game, it’s possible that someone might play a word that another player thinks is invalid. In this kind of situation, you’ll need to look up the word in a dictionary. Make sure everyone is on the same page about the dictionary you’ll use, then refer to it whenever challenges come up. Or, use the official “Word Checker for Scrabble®” app instead. Words that are always off limits include:[2]
- Proper nouns—nouns that are always capitalized—like names and places.
- Abbreviations, like “CIA,” “FBI,” or “USA.”
- Prefixes or suffixes by themselves, like “anti-” or “-ful.”
- Hyphenated words, like “short-term” or “old-fashioned.”
- Any other incomplete and unofficial English word, like “ridic” (for “ridiculous”).
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3
Put all 100 tiles in the bag and shake it. To make sure you randomize all the letters so no one knows what they’re pulling, fill the bag with all the tiles, use the drawstring to close it, and shake them around. Whoever goes first is based on the tile they pull, which is left up entirely to chance.
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4
Pull a tile to decide who plays first. Pass the bag around the table and let each player draw 1 tile. Next, each person places their tile face up on the table. The player with the letter that is closest to the letter “A” makes the first Scrabble play. If anyone draws a blank tile, they automatically start the game.[3]
- After sorting out the order everyone will go in, put all the letter tiles back in the bag and shuffle them again.
-
5
Fill your rack with 7 tiles. Let the person who drew the tile closest to “A” go first. Hold the bag above eye level so they can’t see any of the tiles. Once everyone else takes out 7 tiles, make sure they put them onto their tile rack. Then, have them pass the bag to the next player until everyone has drawn their letters and filled their tile racks.[4]
- Do not show your tiles to your fellow players. Part of the fun in playing Scrabble is all the fun surprises when you see what someone else spells out (or when you dazzle everyone with an epic word choice).
Advertisement
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The goal of Scrabble is to earn the highest score by the end of the game. You earn points by spelling words with letter tiles. There all sorts of strategies you can use—for example, you can spell words with high value letters like «Q» and «Z» (both of which are worth 10 points each), or you can earn an enormous amount of points by placing letter tiles on big-ticket «Premium Squares,» like Triple Letter Bonuses or even Triple Word Bonuses. If you love creativity and showing off your vocabulary, then this is definitely the board game for you.[5]
- Scrabble is finished once all the players have used all their tiles, all the tiles in the bag have already been drawn, or there are no longer any words that can be played.
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1
Play the first word if you chose the tile closest to “A.” The word must use at least 2 tiles, and 1 of them must be placed on the star square in the center of the board. The word can be laid out vertically (from top to bottom) or horizontally (from left to right), but it can’t go diagonally across the Scrabble board.[6]
- Keep track of the points for each play! More on that in the Scoring section.
- The star counts as a “Premium Square,” and it doubles the score of the player who places their first word. For example, if the total value of the first word played was 10, then the player actually doubles that and collects 20 points.
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2
Draw new tiles at the end of each round. After you’re done with your turn, grab new tiles to replace any that you just played. For example, if you played 3 of your tiles to form a word during your turn, pull out 3 new tiles from the bag at the end of your turn. Place these new tiles on your rack.[7]
- Pass the bag to the next player so they can draw new tiles at the end of their turn, too.
- Make sure that everyone has 7 tiles again by the end of their turn unless there aren’t enough tiles left in the bag to make this possible.
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3
Go clockwise to give the next player their turn. Once the first player has made their move and ended their turn, the person to the left of this individual follows suit. When this player finishes up with their turn, then the person to the left of them makes their play, and so on.[8]
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4
Build off another player’s word when it’s your turn. When it’s your turn again, make sure to keep adding onto the words that other opponents have just played. Just like the case is for every round, you aren’t able to create a “freestanding” word on the board that doesn’t work off of someone else’s word. For a word to be valid, all tiles must be connected on the board.[9]
- Make sure to consider all the connected tiles. If you add tiles to someone else’s word on the board, the tiles must create 1 new word. However, if your tiles touch other tiles somewhere else on the board, these connections need to also make valid words for your play to count.
- For example, build the word “noisy” by using the «n» in another player’s word, “pension,” to connect all of the words.
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5
Challenge a player if you think their word is invalid. Whenever you genuinely believe that a player has placed down a word that doesn’t exist or is misspelled, challenge that player. Look up the word in the dictionary everyone’s chosen and check whether it’s valid or invalid.[10]
- Just be careful—if the word is in the dictionary and the player has spelled it correctly, then the word stays and the player gets the points. As the challenger, you’ll lose your turn.
- If the word is not in the dictionary or the player has spelled it incorrectly, then the player must remove the word from the board. The player gains no points and loses that turn.
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6
Exchange tiles if you want different ones. At some point during the game, you might decide that you want to exchange some or all of your tiles for new ones. You can use a turn to get new tiles. Just discard the tiles that you no longer want into the bag, shuffle the bag and draw the number of tiles that you got rid of.[11]
- Just keep in mind that you can’t play a word in addition to drawing new tiles, so this move counts as your turn.
- There’s also a chance that you might draw some of the letter tiles you were trying to get rid of, especially if the number of tiles in the bag is running low.
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7
«Pass» if you’d prefer to neither place a word nor exchange tiles. Sometimes, you might feel like you’ve run out of options for that turn. You may also think your current tiles might pay off on another round, so you don’t want to exchange them for new ones. If that’s the case, just ask to «pass» and let the next player make their move.[12]
- Keep in mind that the game ends if all players choose to «pass» for two consecutive turns in a row.
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1
Keep track of your points after each play. Once you put down a word, make sure to take out your paper (or notebook) and a pencil. Look down at the lower right-hand corner of each of the tiles you laid down—you’ll find the points they’ll each give you. If you placed a tile on a Premium Square, then adjust your score based on the bonus it gives you. Write down the total points you earned for the turn.[13]
- 0 Points: A blank tile.
- 1 Point: A, E, I, L, N, O, R, S, T and U.
- 2 Points: D and G.
- 3 Points: B, C, M and P.
- 4 Points: F, H, V, W and Y.
- 5 Points: K.
- 8 Points: J and X.
- 10 Points: Q and Z.
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2
Collect points from Premium Squares when you place tiles on them. You only earn a bonus from a Premium Square during the turn that you laid a tile over it. You won’t be able to take advantage of a bonus from a Premium Square that you used in a previous turn or that was already counted by another player.[14]
- Double Letter Score: A letter placed on this square is double (x2) the number of points shown on the letter tile.
- Double Word Score: A word that is made up of a letter placed on this Premium Square receives double (x2) the number of points than it otherwise would.
- Triple Letter Score: A letter placed on this square is triple (x3) the number of points shown on the letter tile.
- Triple Word Score: A word that is made up of a letter placed on this Premium Score receives triple (x3) the number of points than it otherwise would.
- When tallying the bonuses for plays with multiple Premium Squares, use an order of operations—add the letter bonuses before the word bonuses.[15]
- Example: If you lay down 5 letter tiles to spell the word «aroma,» and «m» is on a Triple Letter Bonus, while the entire word is on a Double Word Bonus, first calculate the bonus for the letter (3×2=6), factor it in when getting the score for the total word (1+1+1+6+1=10), then use the Triple Word Score to trip that sum (10×3=30) to arrive at your final score (30) for that turn.
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3
Get a 50-point bonus if you use all 7 tiles in 1 turn. This incredible move and amazing bonus is also known as a “Bingo.” If you manage to lay down all 7 tiles from your rack and play a word, tally up the total value of your word plus any bonuses earned from Premium Squares, then add 50 points on top of that—lucky you![16]
- Example: If you lay down all 7 tiles to play the word “detainer,» and both «e» and «n» are on Triple Letter Bonus Squares, factor in the bonuses for «e» (1×3=3) and «n» (1×3=3), total up the score whole word (1+3+1+1+1+3+1+1=12), then add your 50-point «Bingo» (12+50=62) to receive your final score for that turn (62).
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4
Calculate each player’s score at the end of the game. As the scorekeeper tallies everyone’s points, each player announces the points value (if any) of the tiles left over in their rack. Deduct this value from each player’s points total to find out each player’s final score.[17]
- If a player tallied up 100 points, but they have 2 tiles left in their rack which have a combined points total of 9, then they’ll end the game with 91 points (100-9=91).
- If a super fortunate player ends the game with 0 tiles in their rack, then they get the sum of all other players’ unplayed tiles added to their score.
- If there were 3 other players, and they each had 5 points left in their racks, then the player with 0 tiles gets to add 15 points (5+5+5) to their total score.
- If there’s a tie, then the player with the highest score before any deductions wins.
- If Player A and Player B are tied with points, but Player A had 119 points before deducting 1 point and Player B had 120 points before deducting 2 points, then Player B wins.
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5
Announce the winner. After the scorekeeper has added each player’s scores and deducted the values of any unused tiles, it’s time for them to congratulate the victor. The person who has the highest score wins the game; second place goes to the person with the second highest score, and so on. Give everyone props for being so creative and putting in their best effort.[18]
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If you plan to become a pro Scrabble player, train like an expert. It’s completely achievable to make it to the top and even win cash prizes by playing Scrabble competitively in official tournaments. The more you invest time and effort in leveling up your gameplay, the more likely you’ll gain mastery of this popular board game. To get closer to an epic victory, take these helpful steps:[19]
- Play using the official Scrabble dictionary and enforce invalid words.
- Practice against Scrabble pros at the Internet Scrabble Club.
- Read the Official Tournament Handbook to learn championship etiquette.
- Join an official Scrabble association, like NASPA or WESPA.
- Study word lists religiously with a program like «Zyzzyva.»
- Memorize words that use high value letter tiles, like «quixotic» or «jazzy.»
- Tile-track by keeping in mind the exact tile distribution of all 100 tiles.
Add New Question
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Question
What are blank tiles used for?
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Expert Answer
Use a blank tile as a substitute for any letter you need to complete a word. For example, if you need an «a» in order to spell «apple,» use the blank tile to stand for an «a.» Once you decide on the letter that a blank tile will represent, it stays that way for the rest of the game—in the previous case, the blank tile will be considered an «a» for the entire duration of your Scrabble game.
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Question
What letter has the highest score?
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Our goal at wikiHow is to deliver trustworthy articles that engage our readers and meet their informational and emotional needs. For 15 years, we’ve committed to our step-by-step teaching model, and we continue to refine our content to create the best how-to experience on the Internet. We’ve helped millions of people solve problems, learn new skills, and feel supported in the ordinary and complex moments of life.
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Expert Answer
Either «Q» or «Z» will provide the highest score for 1 letter tile—if you receive one of these tiles, you’ll earn 10 points. Keep in mind that you can earn even more points for 1 of these letter tiles if you place it on top of a Premium Square. If you put «Q» or «Z» on top of a Double Letter Score square, you’ll get 20 points for it; when you’re lucky enough to set it over a Triple Letter Score square, you’ll score 30 points.
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Question
What are the rules for playing Scrabble in a nutshell?
In a nutshell: You cannot use names. You cannot use brands. You can only use proper spelling. You can have a time limit to make a word, but this one is completely optional. There are more advanced rules if desired, but these are the basic ones.
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Scrabble is played on a 15×15 board with 225 squares on it. The game comes with 100 letter tiles, 2 of which are blank. A letter tile is worth between 0-10 points.[20]
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A 15-letter word is the longest possible word you can spell on a Scrabble board. An example of one is «reconsideration.»[21]
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There are 61 «Premium Squares,» which include 24 Double Letter Bonuses, 17 Double Word Bonuses, 12 Triple Letter Bonuses, and 8 Triple Word Bonuses.[22]
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Article SummaryX
Scrabble is a fun 2-4 player board game where players try to score the most points by playing words strategically on the board. To set the game up, give each player a tile rack, place all of the letter tiles in the bag, and shake the bag to shuffle the tiles. Each player pulls a letter out of the bag, and whoever has the letter with the highest number on it goes first. Both players pull out 7 random tiles from the bag and set them on their tile rack so the other players can’t see them. The first player plays a word on the board using the tiles on their tile rack. Players can make words vertically or horizontally, but not diagonally. Words must read from left to right or top to bottom. When a player makes a word on the board, they add up all of the numbers on the tile and add that total to their score. If a letter is on a double or triple letter space, multiply the value of that letter by 2 or 3. If a letter is on a double or tripple word space, multiply the total score for that word by 2 or 3. Then they draw more tiles from their bag until they have 7 tiles again. After the first player makes a word, the next player goes. They must play a word that comes off of the word that the first player made. For example, if the first player made the word “cloud,” the next player can use the letter “d” in «cloud» to make the word “destroy.» If a player makes a new word using a preexisting word, like by adding an “m” to the end of the word “zoo” to make the word “zoom,» that player adds up the total score of all the letters in that word, not just the letter they played. If a player is unhappy with the tiles in their hand, they can skip their turn and instead trade in any number of tiles for new tiles from the bag. If a player plays a word that other players don’t think is a real word, the other players can challenge it. In that case, look up the word in a dictionary. If it’s not in there, it’s removed from the board and the player who made it loses their next turn. The game ends when all of the tiles have been played or players can no longer make words from the tiles remaining in their hands. At the end of the game, the player with the most points wins! If you want to learn how to find a group to play with or play professionally, keep reading the article!
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