What is the definition of the word game

Recent Examples on the Web



Most of the game was centered around Graham Ashcraft and Bryce Elder.


Bobby Nightengale, The Enquirer, 11 Apr. 2023





The 6-foot-8 Howell averaged 9.5 points and 8.0 rebounds per game for the Warhawks — one of the Jaguars’ Sun Belt Conference rivals — this past season.


Creg Stephenson | Cstephenson@al.com, al, 11 Apr. 2023





Throughout the game, the two were also seen amicably chatting between themselves and with a friend.


Rosa Sanchez, Harper’s BAZAAR, 11 Apr. 2023





The game also introduced more great characters like Yoshi and Bowser’s throng of Koopalings.


Jacob Linden, Popular Mechanics, 11 Apr. 2023





Gobert threw a punch at Anderson during a timeout in the second quarter of the game.


oregonlive, 10 Apr. 2023





The winner moves on to face the loser of the 7 vs. 8 game.


Tim Reynolds, Chicago Tribune, 10 Apr. 2023





Shohei Ohtani grounded out with the bases loaded to end the game.


Noah Trister, ajc, 10 Apr. 2023





Counsell managed the 1,180th game of his career as the Brewers faced the Arizona Diamondbacks at Chase Field to tie Phil Garner’s franchise record.


Journal Sentinel, 10 Apr. 2023




Milroe did well in his eight games played last fall, which included one start against Texas A&M and a mid-game injury replacement for Bryce Young at Arkansas.


Nick Alvarez | Nalvarez@al.com, al, 13 Apr. 2023





Diamondbacks Daily:Pre-game pitching moves made to shore up staff, with Davies to IL Davies’ turn in the rotation will come up again on Friday in Miami.


Theo Mackie, The Arizona Republic, 9 Apr. 2023





Jones was even part of the post-game celebration Monday night with Newton and his teammates, giving his cousin a celebratory lift during the festivities.


Christopher Kuhagen, Journal Sentinel, 4 Apr. 2023





For all the pre-game talk about rewriting the economic order, the end result typically looks like three yards and a cloud of dust.


Gene Maddaus, Variety, 3 Apr. 2023





Not after the carnage of the post-game locker room.


Staff And Wire Reports, San Diego Union-Tribune, 30 Mar. 2023





Perhaps the best story of Sierra Canyon’s season came from the bench, where 12-year-old team manager Erik Ginsburg was waiting, briefly going viral in January after cleaning wet spots during mid-game pauses with hilarious ferocity.


Luca Evans, Los Angeles Times, 28 Mar. 2023





But the robot celebrations and the iconic post-game commentary during A.J. Hinch’s playoff-clinching speech put Conger right at the top of this list.


James Yasko, Chron, 24 Mar. 2023





Just be sure to PGA (post-game analyze) the cooking class with a one-on-one chat afterwards.


Alyssa Girdwain, Women’s Health, 17 Mar. 2023




The large battery and cooling tech can keep you gaming for long stretches, and Asus has some unique accessories to improve the experience.


WIRED, 30 Mar. 2023





Unfortunately, that was the one and only game his dad, Kyle Green, could get to Milwaukee this season.


Lori Nickel, Journal Sentinel, 29 Mar. 2023





Hearst Autos doesn’t need to game algorithms for traffic or promote lousy products to earn a buck.


Gannon Burgett, Car and Driver, 28 Mar. 2023





Even though the park was already deep into development by the time of the takeover, Disney wanted to pull its intellectual property but eventually settled with the operator, gaming giant Genting.


Caroline Reid, Forbes, 22 Mar. 2023





Who says Apple can’t game?


Antonio G. Di Benedetto, The Verge, 20 Mar. 2023





Totoki touted upcoming movies titles like Gran Turismo, the success of Sony Pictures Television’s The Last of Us for HBO and another ten projects at the film and TV studio that similarly has gaming IP and are ripe for adaptations on other media platforms.


Etan Vlessing, The Hollywood Reporter, 6 Mar. 2023





Officials have said that the crackdown on the tech industry, which saw a flurry of regulations torpedo the influence of companies from gaming to online education, has ended.


Meaghan Tobin, Washington Post, 3 Mar. 2023





Mark Hamelburg, a senior vice president at AHIP, an industry group, said that insurers aren’t gaming the payment system and that they are supposed to do a complete and accurate job of recording enrollees’ diagnoses.


Anna Wilde Mathews, WSJ, 2 Mar. 2023



See More

These examples are programmatically compiled from various online sources to illustrate current usage of the word ‘game.’ Any opinions expressed in the examples do not represent those of Merriam-Webster or its editors. Send us feedback about these examples.

This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).

Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)

A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).

Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games present rules for the player to follow.

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]

Definitions

Look up game in Wiktionary, the free dictionary.

Ludwig Wittgenstein

Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[5] Wittgenstein argued that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances. As the following game definitions show, this conclusion was not a final one and today many philosophers, like Thomas Hurka, think that Wittgenstein was wrong and that Bernard Suits’ definition is a good answer to the problem.[6]

Roger Caillois

French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men)(1961),[7] defined a game as an activity that must have the following characteristics:

  • fun: the activity is chosen for its light-hearted character
  • separate: it is circumscribed in time and place
  • uncertain: the outcome of the activity is unforeseeable
  • non-productive: participation does not accomplish anything useful
  • governed by rules: the activity has rules that are different from everyday life
  • fictitious: it is accompanied by the awareness of a different reality

Chris Crawford

Game designer Chris Crawford defined the term in the context of computers.[8] Using a series of dichotomies:

  1. Creative expression is art if made for its own beauty, and entertainment if made for money.
  2. A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
  3. If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
  4. If a challenge has no «active agent against whom you compete», it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Video games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
  5. Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.

Crawford’s definition may thus be rendered as[original research?]: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other.

Other definitions, however, as well as history, show that entertainment and games are not necessarily undertaken for monetary gain.

Other definitions

  • «A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal.» (Greg Costikyan)[9] According to this definition, some «games» that do not involve choices, such as Chutes and Ladders, Candy Land, and War are not technically games any more than a slot machine is.
  • «A game is a form of play with goals and structure.» (Kevin J. Maroney)[10]
  • «A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.» (Katie Salen and Eric Zimmerman)[11]
  • «A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context.» (Clark C. Abt)[12]
  • «At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome.» (Elliot Avedon and Brian Sutton-Smith)[13]
  • «to play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity.» (Bernard Suits)[14]
  • «When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.» (Jane McGonigal)[15]

Gameplay elements and classification

Games can be characterized by «what the player does».[8] This is often referred to as gameplay. Major key elements identified in this context are tools and rules that define the overall context of game.

Tools

Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). In places where the use of leather is well-established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as rugby, basketball, soccer (football), cricket, tennis, and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces.

Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored.

Games such as hide-and-seek or tag do not use any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.

Rules and aims

Games are often characterized by their tools and rules. While rules are subject to variations and changes, enough change in the rules usually results in a «new» game. For instance, baseball can be played with «real» baseballs or with wiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta-rules.

Rules generally determine the time-keeping system, the rights and responsibilities of the players, scoring techniques, preset boundaries, and each player’s goals.

The rules of a game may be distinguished from its aims.[16][17] For most competitive games, the ultimate aim is winning: in this sense, checkmate is the aim of chess.[18] Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one’s game tokens to those of one’s opponent (as in chess’s checkmate). There may also be intermediate aims, which are tasks that move a player toward winning. For instance, an intermediate aim in football is to score goals, because scoring goals will increase one’s likelihood of winning the game, but isn’t alone sufficient to win the game.

An aim identifies a Sufficient Condition for successful action, whereas the rule identifies a necessary condition for permissible action.[17] For example, the aim of chess is to checkmate, but although it is expected that players will try to checkmate each other, it is not a rule of chess that a player must checkmate the other player whenever possible. Similarly, it is not a rule of football that a player must score a goal on a penalty; while it is expected the player will try, it is not required. While meeting the aims often requires a certain degree of skill and (in some cases) luck, following the rules of a game merely requires knowledge of the rules and some careful attempt to follow them; it rarely (if ever) requires luck or demanding skills.

Skill, strategy, and chance

A game’s tools and rules will result in its requiring skill, strategy, luck, or a combination thereof, and are classified accordingly.

Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake, and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, Go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, Mahjong, roulette, etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks, poker, and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk, Settlers of Catan, and Carcassonne.

Single-player games

«Single-player game» redirects here. For single-player video games, see Single-player video game.

Most games require multiple players. However, single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game’s goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one’s own skills, against time, or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognized as playing a game due to the lack of any formidable opposition. Many games described as «single-player» may be termed actually puzzles or recreations.

Multiplayer games

«Multiplayer game» redirects here. For multiplayer video games, see Multiplayer video game.

A multiplayer game is a game of several players who may be independent opponents or teams. Games with many independent players are difficult to analyze formally using game theory as the players may form and switch coalitions.[19] The term «game» in this context may mean either a true game played for entertainment or a competitive activity describable in principle by mathematical game theory.

Game theory

John Nash proved that games with several players have a stable solution provided that coalitions between players are disallowed. Nash won the Nobel prize for economics for this important result which extended von Neumann’s theory of zero-sum games. Nash’s stable solution is known as the Nash equilibrium.[20]

If cooperation between players is allowed, then the game becomes more complex; many concepts have been developed to analyze such games. While these have had some partial success in the fields of economics, politics and conflict, no good general theory has yet been developed.[20]

In quantum game theory, it has been found that the introduction of quantum information into multiplayer games allows a new type of equilibrium strategy not found in traditional games. The entanglement of player’s choices can have the effect of a contract by preventing players from profiting from what is known as betrayal.[21]

Types

Tug of war is an easily organized, impromptu game that requires little equipment

Games can take a variety of forms, from competitive sports to board games and video games.

Sports

Association football is a popular sport worldwide.

Many sports require special equipment and dedicated playing fields, leading to the involvement of a community much larger than the group of players. A city or town may set aside such resources for the organization of sports leagues.

Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans.

Lawn games

Lawn games are outdoor games that can be played on a lawn; an area of mowed grass (or alternately, on graded soil) generally smaller than a sports field (pitch). Variations of many games that are traditionally played on a sports field are marketed as «lawn games» for home use in a front or back yard. Common lawn games include horseshoes, sholf, croquet, bocce, and lawn bowls.

Tabletop games

A tabletop game is a game where the elements of play are confined to a small area and require little physical exertion, usually simply placing, picking up and moving game pieces. Most of these games are played at a table around which the players are seated and on which the game’s elements are located. However, many games falling into this category, particularly party games, are more free-form in their play and can involve physical activity such as mime. Still, these games do not require a large area in which to play them, large amounts of strength or stamina, or specialized equipment other than what comes in a box.

Dexterity and coordination games

This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games (see below). Games such as jacks, paper football, and Jenga require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as pinball, billiards, air hockey, foosball, and table hockey require specialized tables or other self-contained modules on which the game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public game rooms. These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such the games are popular as drinking games. In addition, dedicated drinking games such as quarters and beer pong also involve physical coordination and are popular for similar reasons.

Board games

Board games use as a central tool a board on which the players’ status, resources, and progress are tracked using physical tokens. Many also involve dice or cards. Most games that simulate war are board games (though a large number of video games have been created to simulate strategic combat), and the board may be a map on which the players’ tokens move. Virtually all board games involve «turn-based» play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn. This is opposed to «real-time» play as is found in some card games, most sports and most video games.

Some games, such as chess and Go, are entirely deterministic, relying only on the strategy element for their interest. Such games are usually described as having «perfect information»; the only unknown is the exact thought processes of one’s opponent, not the outcome of any unknown event inherent in the game (such as a card draw or die roll). Children’s games, on the other hand, tend to be very luck-based, with games such as Candy Land and Chutes and Ladders having virtually no decisions to be made. By some definitions, such as that by Greg Costikyan, they are not games since there are no decisions to make which affect the outcome.[22] Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the «game» then is actually a «race» by definitions such as Crawford’s.

Most other board games combine strategy and luck factors; the game of backgammon requires players to decide the best strategic move based on the roll of two dice. Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many board games.

Board game groups include race games, roll-and-move games, abstract strategy games, word games, and wargames, as well as trivia and other elements. Some board games fall into multiple groups or incorporate elements of other genres: Cranium is one popular example, where players must succeed in each of four skills: artistry, live performance, trivia, and language.

Card games

Card games use a deck of cards as their central tool. These cards may be a standard Anglo-American (52-card) deck of playing cards (such as for bridge, poker, Rummy, etc.), a regional deck using 32, 36 or 40 cards and different suit signs (such as for the popular German game skat), a tarot deck of 78 cards (used in Europe to play a variety of trick-taking games collectively known as Tarot, Tarock or Tarocchi games), or a deck specific to the individual game (such as Set or 1000 Blank White Cards). Uno and Rook are examples of games that were originally played with a standard deck and have since been commercialized with customized decks. Some collectible card games such as Magic: The Gathering are played with a small selection of cards that have been collected or purchased individually from large available sets.

Some board games include a deck of cards as a gameplay element, normally for randomization or to keep track of game progress. Conversely, some card games such as Cribbage use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of the game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose.

Dice games

Students using dice to improve numeracy skills. They roll three dice, then use basic math operations to combine those into a new number which they cover on the board. The goal is to cover four squares in the row.

Dice games use a number of dice as their central element. Board games often use dice for a randomization element, and thus each roll of the dice has a profound impact on the outcome of the game, however dice games are differentiated in that the dice do not determine the success or failure of some other element of the game; they instead are the central indicator of the person’s standing in the game. Popular dice games include Yahtzee, Farkle, Bunco, Liar’s dice/Perudo, and Poker dice. As dice are, by their very nature, designed to produce apparently random numbers, these games usually involve a high degree of luck, which can be directed to some extent by the player through more strategic elements of play and through tenets of probability theory. Such games are thus popular as gambling games; the game of Craps is perhaps the most famous example, though Liar’s dice and Poker dice were originally conceived of as gambling games.

Domino and tile games

Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes, which traditionally each have two ends, each with a given number of dots, or «pips», and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player’s «hand» onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one’s hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is double-six, though in more recent times «extended» sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game. Muggins, Mexican Train, and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a «trick-taking» card game.

Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles.

Some other games use tiles in place of cards; Rummikub is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck «pack» of Anglo-American playing cards. Mahjong is another game very similar to Rummy that uses a set of tiles with card-like values and art.

Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples. In each, the «board» is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by «building» the board tile-by-tile. Hive, an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess, although it has no board; the pieces themselves both form the layout and can move within it.

Pencil and paper games

Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games (Scrabble, for instance, is based on the idea of a crossword puzzle, and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as Pictionary and «connect-the-dots» games like sprouts, to letter and word games such as Boggle and Scattergories, to solitaire and logic puzzle games such as Sudoku and crossword puzzles.

Guessing games

A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as Catch Phrase, Taboo, Pictionary, and similar. The genre also includes many game shows such as Win, Lose or Draw, Password and $25,000 Pyramid.

Video games

Video games are computer- or microprocessor-controlled games. Computers can create virtual spaces for a wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals.

A computer or video game uses one or more input devices, typically a button/joystick combination (on arcade games); a keyboard, mouse or trackball (computer games); or a controller or a motion sensitive tool (console games). More esoteric devices such as paddle controllers have also been used for input.

There are many genres of video game; the first commercial video game, Pong, was a simple simulation of table tennis. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles. This «real-time» element cannot be easily reproduced by a board game, which is generally limited to «turn-based» strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess, leading to simulations of such games that can be played by a single player.

In more open-ended computer simulations, also known as sandbox-style games, the game provides a virtual environment in which the player may be free to do whatever they like within the confines of this universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered «games» or «toys». (Crawford specifically mentions Will Wright’s SimCity as an example of a toy.)[8]

Online games

Online games have been part of culture from the very earliest days of networked and time-shared computers. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. In 1958, Tennis for Two dominated Visitor’s Day and drew attention to the oscilloscope at the Brookhaven National Laboratory; during the 1980s, Xerox PARC was known mainly for Maze War, which was offered as a hands-on demo to visitors.

Modern online games are played using an Internet connection; some have dedicated client programs, while others require only a web browser. Some simpler browser games appeal to more casual gaming demographic groups (notably older audiences) that otherwise play very few video games.[23]

Role-playing games

Role-playing games, often abbreviated as RPGs, are a type of game in which the participants (usually) assume the roles of characters acting in a fictional setting. The original role playing games – or at least those explicitly marketed as such – are played with a handful of participants, usually face-to-face, and keep track of the developing fiction with pen and paper. Together, the players may collaborate on a story involving those characters; create, develop, and «explore» the setting; or vicariously experience an adventure outside the bounds of everyday life. Pen-and-paper role-playing games include, for example, Dungeons & Dragons and GURPS.

The term role-playing game has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different from traditional role-playing games. Single-player games include Final Fantasy, Fable, The Elder Scrolls, and Mass Effect. Online multi-player games, often referred to as Massively Multiplayer Online role playing games, or MMORPGs, include RuneScape, EverQuest 2, Guild Wars, MapleStory, Anarchy Online, and Dofus. As of 2009, the most successful MMORPG has been World of Warcraft, which controls the vast majority of the market.[24]

Business games

Business games can take a variety of forms, from interactive board games to interactive games involving different props (balls, ropes, hoops, etc.) and different kinds of activities. The purpose of these games is to link to some aspect of organizational performance and to generate discussions about business improvement. Many business games focus on organizational behaviors. Some of these are computer simulations while others are simple designs for play and debriefing. Team building is a common focus of such activities.

Simulation

The term «game» can include simulation[25][26] or re-enactment of various activities or use in «real life» for various purposes: e.g., training, analysis, prediction. Well-known examples are war games and role-playing. The root of this meaning may originate in the human prehistory of games deduced by anthropology from observing primitive cultures, in which children’s games mimic the activities of adults to a significant degree: hunting, warring, nursing, etc. These kinds of games are preserved in modern times.[original research?]

See also

Wikimedia Commons has media related to Game.

  • Game club
  • Gamer
  • Girls’ games and toys
  • History of games
  • Learning through play
  • List of games
  • Ludibrium
  • Ludology
  • Ludomania
  • Mobile game
  • N-player game
  • Personal computer game

References

  1. ^ «Definition of GAME». www.merriam-webster.com. Retrieved 7 May 2017.
  2. ^ Soubeyrand, Catherine (2000). «The Royal Game of Ur». The Game Cabinet. Retrieved 5 October 2008.
  3. ^ Green, William (19 June 2008). «Big Game Hunter». 2008 Summer Journey. Time. Archived from the original on 20 June 2008. Retrieved 5 October 2008.
  4. ^ «History of Games». MacGregor Historic Games. 2006. Retrieved 5 October 2008.
  5. ^ Wittgenstein, Ludwig (1953). Philosophical Investigations. Oxford: Blackwell. ISBN 978-0-631-23127-1.
  6. ^ «Was Wittgenstein Wrong About Games?». Nigel Warburton. 2007. Retrieved 28 June 2013.
  7. ^ Caillois, Roger (1957). Les jeux et les hommes. Gallimard.
  8. ^ a b c Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 978-0-88134-117-1.
  9. ^ Costikyan, Greg (1994). «I Have No Words & I Must Design». Archived from the original on 12 August 2008. Retrieved 17 August 2008.
  10. ^ Maroney, Kevin (2001). «My Entire Waking Life». The Games Journal. Retrieved 17 August 2008.
  11. ^ Salen, Katie; Zimmerman, Eric (2003). Rules of Play: Game Design Fundamentals. MIT Press. p. 80. ISBN 978-0-262-24045-1.
  12. ^ Clark C. Abt (1987). Serious Games. University Press of America. ISBN 978-0-8191-6148-2.
  13. ^ Avedon, Elliot; Sutton-Smith, Brian (1971). The Study of Games. J. Wiley. p. 405. ISBN 978-0-471-03839-9.
  14. ^ Suits, Bernard (1967). «What Is a Game?». Philosophy of Science. 34 (2): 148–156. doi:10.1086/288138. JSTOR 186102. S2CID 119699909.
  15. ^ McGonigal, Jane (2011). Reality is Broken. Penguin Books. ISBN 978-0-14-312061-2.
  16. ^ Schwyzer, Hubert (October 1969). «Rules and Practices». The Philosophical Review. 78 (4): 451–467. doi:10.2307/2184198. ISSN 0031-8108. JSTOR 2184198.
  17. ^ a b Marsili, Neri (12 June 2018). «Truth and assertion: rules versus aims» (PDF). Analysis. 78 (4): 638–648. doi:10.1093/analys/any008. ISSN 0003-2638.
  18. ^ Kemp, Gary (2007). «Assertion as a practice». Truth and Speech Acts: Studies in the Philosophy of Language.
  19. ^ K.G. Binmore (1994). Game Theory and the Social Contract. MIT Press. ISBN 978-0-262-02444-0.
  20. ^ a b Laszlo Mero; Anna C. Gosi-Greguss; David Kramer (1998). Moral calculations: game theory, logic, and human frailty. New York: Copernicus. ISBN 978-0-387-98419-3.
  21. ^ Simon C. Benjamin & Patrick M. Hayden (13 August 2001). «Multiplayer quantum games». Physical Review A. 64 (3): 030301. arXiv:quant-ph/0007038. Bibcode:2001PhRvA..64c0301B. doi:10.1103/PhysRevA.64.030301. S2CID 32056578.
  22. ^ Costikyan, Greg (1994). «I Have No Words & I Must Design». Archived from the original on 12 August 2008. Retrieved 17 August 2008.
  23. ^ De Schutter, Bob (March 2011). «Never Too Old to Play: The Appeal of Digital Games to an Older Audience». Games and Culture. 6 (2): 155–170. doi:10.1177/1555412010364978. ISSN 1555-4120. S2CID 220317720.
  24. ^ Woodcock, Bruce Sterling (2008). «An Analysis of MMOG Subscription Growth». Retrieved 16 November 2008.
  25. ^ «Roleplay Simulation for Teaching and Learning». Archived from the original on 5 February 2008.
  26. ^ «Roleplay Simulation Gamer Site». Playburg.com. Retrieved 29 July 2009.

Further reading

  • Avedon, Elliot; Sutton-Smith, Brian, The Study of Games. (Philadelphia: Wiley, 1971), reprinted Krieger, 1979. ISBN 0-89874-045-2.

English[edit]

Pronunciation[edit]

  • enPR: gām, IPA(key): /ɡeɪm/
  • Rhymes: -eɪm

Etymology 1[edit]

From Middle English game, gamen, gammen, from Old English gamen (sport, joy, mirth, pastime, game, amusement, pleasure), from Proto-West Germanic *gaman, from Proto-Germanic *gamaną (amusement, pleasure, game», literally «participation, communion, people together), from *ga- (collective prefix) + *mann- (man); or alternatively from *ga- + a root from Proto-Indo-European *men- (to think, have in mind).

Cognate with Old Frisian game, gome (joy, amusement, entertainment), Middle High German gamen (joy, amusement, fun, pleasure), Swedish gamman (mirth, rejoicing, merriment), Icelandic gaman (fun). Related to gammon, gamble.

Noun[edit]

game (countable and uncountable, plural games)

  1. A playful or competitive activity.
    1. A playful activity that may be unstructured; an amusement or pastime.
      Synonyms: amusement, diversion, entertainment, festivity, frolic, fun, gaiety, gambol, lark, merriment, merrymaking, pastime, play, prank, recreation, sport, spree
      Antonyms: drudgery, work, toil

      Being a child is all fun and games.

    2. (countable) An activity described by a set of rules, especially for the purpose of entertainment, often competitive or having an explicit goal.
      Synonyms: see Thesaurus:game
      • 1983, Lawrence Lasker & al., WarGames:

        Joshua: Shall we play a game?
        David: … Love to. How about Global Thermonuclear War?
        Joshua: Wouldn’t you prefer a good game of chess?
        David: Later. Let’s play Global Thermonuclear War.
        Joshua: Fine.

      Games in the classroom can make learning fun.

    3. (UK, in the plural) A school subject during which sports are practised.
      • 1991, Stephen Fry, The Liar, London: Heinemann, →OCLC, page 37:

        From time to time, track-suited boys ran past them, with all the deadly purpose and humourless concentration of those who enjoyed Games.

    4. (countable) A particular instance of playing a game.
      Synonym: match

      Sally won the game.

      They can turn the game around in the second half.

      • 1908, W[illiam] B[lair] M[orton] Ferguson, chapter I, in Zollenstein, New York, N.Y.: D. Appleton & Company, →OCLC:

        “I’m through with all pawn-games,” I laughed. “Come, let us have a game of lansquenet. Either I will take a farewell fall out of you or you will have your sevenfold revenge”.

    5. That which is gained, such as the stake in a game.
    6. The number of points necessary to win a game.

      In short whist, five points are game.

      See also: for the win
    7. (card games) In some games, a point awarded to the player whose cards add up to the largest sum.
    8. (countable) The equipment that enables such activity, particularly as packaged under a title.

      Some of the games in the closet we have on the computer as well.

    9. One’s manner, style, or performance in playing a game.

      Study can help your game of chess.

      Hit the gym if you want to toughen up your game.

      • 1951, J. D. Salinger, chapter 11, in The Catcher in the Rye, Little, Brown and Company, →OCLC:

        I played golf with her that same afternoon. She lost eight balls, I remember. Eight. I had a terrible time getting her to at least open her eyes when she took a swing at the ball. I improved her game immensely, though.

    10. (countable) Ellipsis of video game.
      • 2019 May 8, Jon Bailes, “Save yourself! The video games casting us as helpless children”, in The Guardian[1]:

        There’s a sense here, as well as in games such as Limbo, that we’re making ourselves experience our children’s reality, trapped in the chaos that the adults have created.

  2. (now rare) Lovemaking, flirtation.
  3. (slang) Prostitution. (Now chiefly in on the game.)
    • c. 1602, William Shakespeare, “The Tragedie of Troylus and Cressida”, in Mr. William Shakespeares Comedies, Histories, & Tragedies [] (First Folio), London: [] Isaac Iaggard, and Ed[ward] Blount, published 1623, →OCLC, [Act IV, scene v], lines 61–63:

      ſet them downe, / For ſlottiſh ſpoyles of opportunitie; / And daughters of the game.

    • 1755, Tobias Smollett, translating Miguel de Cervantes, Don Quixote, Volume 1, I.2:
      [H]e put spurs to his horse, and just in the twilight reached the gate, where, at that time, there happened to be two ladies of the game [translating mugeres moças], who being on their journey to Seville, with the carriers, had chanced to take up their night’s lodging in this place.
  4. (countable, informal, nearly always singular) A field of gainful activity, as an industry or profession.
    Synonym: line

    When it comes to making sales, John is the best in the game.

    He’s in the securities game somehow.

  5. (countable, figuratively) Something that resembles a game with rules, despite not being designed.

    In the game of life, you may find yourself playing the waiting game far too often.

    • 1599, William Shakespeare, “The Life of Henry the Fift”, in Mr. William Shakespeares Comedies, Histories, & Tragedies [] (First Folio), London: [] Isaac Iaggard, and Ed[ward] Blount, published 1623, →OCLC, [Act II, scene i], page 77, column 2:

      I ſee you ſtand like Grey-hounds in the ſlips, / Straying vpon the Start. The Game’s afoot:

    • 1908, W[illiam] B[lair] M[orton] Ferguson, chapter I, in Zollenstein, New York, N.Y.: D. Appleton & Company, →OCLC:

      “I’m through with all pawn-games,” I laughed. “Come, let us have a game of lansquenet. Either I will take a farewell fall out of you or you will have your sevenfold revenge”.

  6. (countable, military) An exercise simulating warfare, whether computerized or involving human participants.
    Synonym: wargame
  7. (uncountable) wild animals hunted for food.

    The forest has plenty of game.

    • 1907, Burroughs, John, Camping & Tramping with Roosevelt[2], Houghton Mifflin Company, →OCLC, pages 5-6:

      I had known the President several years before he became famous, and we had had some correspondence on subjects of natural history. His interest in such themes is always very fresh and keen, and the main motive of his visit to the Park at this time was to see and study in its semi-domesticated condition the great game which he had so often hunted during his ranch days; and he was kind enough to think it would be an additional pleasure to see it with a nature-lover like myself.

  8. (uncountable, informal, used mostly for men) The ability to seduce someone, usually by strategy.

    He didn’t get anywhere with her because he had no game.

    • 1998, “She’s Strange”, performed by Nate Dogg:

      She’s strange, so strange, but I didn’t complain / She said yes to me when I ran my game

  9. (uncountable, slang) Mastery; the ability to excel at something.
    • 1998, “He Got Game”, performed by Public Enemy:

      What is game? Who got game? / Where’s the game in life, behind the game behind the game / I got game, she’s got game / We got game, they got game, he got game

    • 2005, Kermit Ernest Campbell, Gettin’ Our Groove on: Rhetoric, Language, and Literacy for the Hip Hop Generation, →ISBN, page 123:

      In the contemporary arts of the academic contact zone, I say African American students got game!

    • 2009, Michael Marshall, Bad Things, →ISBN, page 24:

      My dad had game at that kind of thing, and I spent long periods as a child watching him.

  10. (countable) A questionable or unethical practice in pursuit of a goal.
    Synonyms: scheme, racket

    You want to borrow my credit card for a week? What’s your game?

    • 1902, George Saintsbury, Dryden, page 182:

      It was obviously Lord Macaulay’s game to blacken the greatest literary champion of the cause he had set himself to attack.

Derived terms[edit]
  • 163rd game
  • A game
  • A-game
  • acorn game
  • adventure game
  • after-game
  • ahead of the game
  • all fun and games
  • alternate reality game
  • arcade game
  • art game
  • artillery game
  • as game as Ned Kelly
  • at the top of one’s game
  • away game
  • back in the game
  • back-seat game
  • badger game
  • ball game
  • banking game
  • be game
  • beat someone at their own game
  • beautiful game
  • beer and pretzels game
  • big game
  • black game
  • blame game
  • blow this for a game of soldiers
  • board game
  • bowl game
  • cannon game
  • card game
  • cash game
  • casual game
  • cat’s game
  • change the game
  • circle game
  • clapping game
  • clicker game
  • cocktail game
  • complete game
  • computer game
  • con game
  • confidence game
  • cooperative game
  • Cornish game hen
  • counting-out game
  • crunch game
  • crying game
  • dance game
  • dice game
  • door game
  • doujin game
  • dress-up game
  • drinking game
  • end game
  • end of the ballgame, end of the ball game
  • end-game
  • endgame
  • exhibition game
  • expectations game
  • extensive form game
  • fair game
  • field game
  • fighting game
  • fuck this for a game of soldiers
  • game as Ned Kelly
  • game bag
  • game ball
  • game bird
  • game board
  • game camera
  • game chair
  • game changer
  • game clock
  • game club
  • game console
  • game controller
  • game day
  • game drive
  • game engine
  • game face
  • game fish
  • game for a laugh
  • game keeper
  • game laws
  • game manager
  • game master
  • game mastering
  • game of chance
  • game of gotcha
  • game of luck
  • game of skill
  • game of strategy
  • game of two halves
  • game on
  • game out
  • game over
  • game park
  • game plan
  • game point
  • game port
  • game rage
  • game reserve
  • game room
  • game room, games room
  • game score
  • game set
  • game sheet
  • game show
  • game studies
  • game theorist
  • game theory
  • game warden
  • game with a purpose
  • game, set, match
  • game-changer
  • game-changing
  • game-goer
  • game-head
  • game-over
  • game-play
  • game-theoretical
  • game-time decision
  • game-winner
  • gamecock
  • gamely
  • gameplay
  • gamer
  • gamesmanship
  • gamey
  • gamy
  • German game
  • give the game away
  • god game
  • good game
  • grab game
  • ground game
  • guessing game
  • hand game
  • have fun and games
  • head game
  • head-game
  • home game
  • idle game
  • in the game
  • in-game
  • in-game currency
  • incremental game
  • iron game
  • killer game
  • knife game
  • language game
  • late in the game
  • launch game
  • lift one’s game
  • long game
  • lookers-on see most of the game
  • love game
  • make game of
  • massively multiplayer online game
  • massively multiplayer online role-playing game
  • mathematical game
  • May game
  • Mazur game
  • mechanical game
  • metagame
  • metagaming
  • middle game
  • mind game
  • mini-game
  • mobile game
  • mug’s game
  • Murphy game
  • music game
  • name of the game
  • new game +
  • new game plus
  • new to the game
  • nomination game
  • normal form game
  • Northcott’s game
  • number game
  • numbers game
  • off one’s game
  • old army game
  • on one’s game
  • on the game
  • on top of one’s game
  • only game in town
  • open game
  • otome game
  • panel game
  • parity game
  • parlor game
  • parlor-game
  • parlour game
  • parlour-game
  • party game
  • Penney’s game
  • perfect game
  • pervasive game
  • philosopher’s game
  • pick-up game
  • pinch of the game
  • pitch game
  • platform game
  • play a double game
  • play games
  • play someone at their own game
  • play the game
  • play the pronoun game
  • Ponzi game
  • post game
  • pre-game
  • redemption game
  • reindeer games
  • rhythm game
  • ring game
  • road game
  • roaring game
  • role playing game
  • role-playing game
  • role-playing video game
  • roleplaying game
  • round game
  • rules of the game
  • run game
  • run game on
  • sandbox game
  • saved game
  • screw this for a game of soldiers
  • semi-closed game
  • semi-open game
  • service game
  • shell game
  • Sir Philip Sidney game
  • skin in the game
  • small game
  • sod that for a game of soldiers
  • sod this for a game of soldiers
  • stage of the game
  • stealth game
  • step up one’s game
  • strategy game
  • strongman game
  • survival game
  • tabletop game
  • take the game to
  • take-that game
  • talk a good game
  • team game
  • the game is not worth the candle
  • the game is up
  • TV game
  • twitch game
  • two can play at that game
  • two can play at this game
  • two can play that game
  • two can play this game
  • ultimatum game
  • up one’s game
  • vantage game
  • video arcade game
  • video game
  • video game console
  • waiting game
  • wall game
  • war game
  • whole new ball game
  • wide game
  • word game
  • zero-sum game, zero sum game
Descendants[edit]
  • Brazilian Portuguese: game
  • Dutch: gamen, game
  • Irish: géim
  • Japanese: ゲーム
  • Korean: 게임 (geim), (gem)
  • Norman: gamme
  • Norwegian: gamen, game
  • Spanish: game
  • Welsh: gêm
Translations[edit]

playful activity that may be unstructured, amusement, pastime

  • Afrikaans: spel (af)
  • Albanian: lojë (sq) f
  • Alviri-Vidari:
    Vidari: وازی(vāzzi)
  • Amharic: ጨዋታ (č̣äwata)
  • Arabic: لَعْب (ar) m (laʕb), لَعْبَة (ar) f (laʕba)
    Egyptian Arabic: لعب‎ m (leʕb)
    Moroccan Arabic: لعب‎ m (laʕb), لعبة‎ m (laʕba)
  • Aragonese: chuego m
  • Armenian: խաղ (hy) (xał)
  • Aromanian: gioc n
  • Assamese: খেল (khel)
  • Asturian: xuegu (ast) m
  • Azerbaijani: oyun (az)
  • Baluchi: لیب(layb), لعب(la’b)
  • Bashkir: уйын (uyın)
  • Belarusian: гу́льня f (húlʹnja), ігра́ f (ihrá)
  • Bengali: খেলা (bn) (khela)
  • Bulgarian: игра́ (bg) f (igrá)
  • Burmese: အားကစား (my) (a:ka.ca:)
  • Catalan: joc (ca) m
  • Corsican: ghjocu (co) m
  • Chechen: ловзам (lowzam)
  • Chinese:
    Cantonese: 遊戲游戏 (jau4 hei3)
    Hakka: 遊戲游戏 (yù-hi)
    Mandarin: 遊戲游戏 (zh) (yóuxì)
    Min Dong: 遊戲游戏 (iù-hié)
    Min Nan: 遊戲游戏 (iû-hì)
    Wu: 遊戲游戏 (hhieu xi)
  • Chukchi: увичвын (uvičvyn)
  • Czech: hra (cs) f
  • Danish: spil n
  • Dutch: spel (nl) n, spelleke n (Flemish)
  • Esperanto: ludo
  • Estonian: mäng
  • Ewe: kɔɖiɖi n
  • Extremaduran: juegu
  • Faroese: leikur m
  • Finnish: leikki (fi)
  • French: jeu (fr) m
  • Friulian: zûc m, ğûc m
  • Galician: xogo m
  • Georgian: თამაში (tamaši)
  • German: Spiel (de) n
  • Greek: παιχνίδι (el) n (paichnídi)
  • Guaraní: ñembosarái
  • Guató: please add this translation if you can:
  • Haitian Creole: jwèt
  • Hebrew: מִשְׂחָק (he) m (miskhák)
  • Hindi: खेल (hi) m (khel)
  • Hungarian: játék (hu)
  • Icelandic: leikur (is) m, spil (is) n, tafl (is) n
  • Ido: ludo (io), ludajo
  • Indonesian: permainan (id)
  • Interlingua: joco
  • Irish: cluiche (ga) m
  • Italian: gioco (it) m
  • Japanese: 遊び (ja) (あそび, asobi), 遊戯 (ja) (ゆうぎ, yūgi), ゲーム (ja) (gēmu), ごっこ (gokko)
  • Javanese: gim (jv), dolanan (jv)
  • Kazakh: ойын (oiyn)
  • Khmer: ល្បែង (km) (lbaeng)
  • Korean: 놀이 (ko) (nori), 게임 (ko) (geim)
  • Kurdish:
    Central Kurdish: گەمە (ckb) (geme), یاری (ckb) (yarî), وازی (ckb) (wazî)
    Northern Kurdish: lîstik (ku), yarî (ku)
  • Kyrgyz: ойноо (ky) (oynoo)
  • Ladino: djogo, djugo
  • Lao: ກິລາ (lo) (ki lā)
  • Latin: lūdus (la) m
  • Latvian: spēle (lv) f, miesla f (dated)
  • Lithuanian: žaidimas m
  • Luhya: kumwinya
  • Macedonian: игра f (igra)
  • Malay: permainan (ms)
  • Malayalam: കളി (ml) (kaḷi)
  • Maltese: logħba f
  • Maori: whakaraka (one designed to improve dexterity), kēmu
  • Marathi: खेल m (khel)
  • Middle English: game
  • Middle Persian: 𐭥𐭠𐭦𐭩𐭢(ʿʾzyg /wāzīg/)[[Category:|GAME]]
  • Mongolian:
    Cyrillic: тоглоом (mn) (togloom)
  • Norwegian:
    Bokmål: spill (no) n (a game with a winner), lek (no) m (a game without a winner)
  • Occitan: jòc (oc)
  • Old Church Slavonic:
    Cyrillic: игрь f (igrĭ)
  • Old East Slavic: игра f (igra)
  • Old Norse: leikr m
  • Pashto: لوبه (ps) f (loba), بازي‎ f (bāzí)
  • Persian: بازی (fa) (bâzi)
  • Plautdietsch: Spell m
  • Polabian: jågraićă f
  • Polish: gra (pl) f, zabawa (pl) f
  • Portuguese: jogo (pt) m
  • Romanian: joc (ro) n
  • Romansch: gieu m, giug m, gioi m, gi m,  m
  • Russian: игра́ (ru) f (igrá)
  • Rusyn: гра f (hra)
  • Sanskrit: क्रीडा (sa) f (krīḍā)
  • Scots: gemme
  • Scottish Gaelic: geama m
  • Serbo-Croatian:
    Cyrillic: ѝгра f
    Roman: ìgra (sh) f
  • Sicilian: jocu (scn) m
  • Slovak: hra (sk) f
  • Slovene: igra (sl) f, tekma (sl) f (a sport)
  • Sorbian:
    Lower Sorbian: graśe n
    Upper Sorbian: hra f
  • Spanish: juego (es) m
    Old Spanish: juego, iuego
  • Swahili: mchezo (sw)
  • Swedish: spel (sv) n (a game with a winner), lek (sv) (a game without a winner)
  • Tagalog: laro
  • Tajik: бози (bozi)
  • Tatar: уен (tt) (uyen), уйын (uyın)
  • Telugu: ఆట (te) (āṭa)
  • Thai: กีฬา (th) (gii-laa), เกม (th) (geem)
  • Tibetan: རྩེད་མོ (rtsed mo)
  • Turkish: oyun (tr)
  • Turkmen: oýun
  • Ukrainian: гра (uk) f (hra) / ігра́ f (ihrá)
  • Urdu: کھیل‎ m (khel)
  • Uyghur: ئويۇن(oyun)
  • Uzbek: oʻyin (uz)
  • Vietnamese: trò chơi (vi)
  • Vilamovian: śpejł
  • Walloon: djeu (wa) m
  • Welsh: gêm (cy)
  • Yakut: оонньуу (oonnyuu)
  • Yiddish: שפּיל‎ f or n (shpil)
  • Zazaki: khay
  • Zhuang: guhcaemz

activity described by a set of rules, especially for the purpose of entertainment

  • Czech: hra (cs) f
  • Finnish: peli (fi)
  • Haitian Creole: jwèt
  • Middle English: game

particular instance of playing a game; match

  • Arabic: لَعْب (ar) m (laʕb)
  • Armenian: խաղ (hy) (xał)
  • Bashkir: бәйге (bäyge)
  • Bulgarian: мач (bg) m (mač)
  • Catalan: joc (ca) m, partida (ca) f
  • Chinese:
    Mandarin: 比賽比赛 (zh) (bǐsài)
  • Czech: utkání (cs) n, zápas (cs) m
  • Dutch: wedstrijd (nl) m
  • Esperanto: ludo
  • Finnish: peli (fi), ottelu (fi)
  • French: (entire encounter) partie (fr) f, (part of a match) jeu (fr) m, match (fr) m
  • Georgian: თამაში (tamaši)
  • German: Spiel (de) n
  • Greek: παιχνίδι (el) n (paichnídi)
  • Hebrew: מִשְׂחָק (he) m (mis’khak)
  • Hungarian: játék (hu)
  • Irish: cluiche (ga) m
  • Italian: gioco (it) m
  • Japanese: 体育 (ja) (たいいく, taiiku), 競技 (ja) (きょうぎ, kyōgi), 試合 (ja) (しあい, shiai)
  • Javanese: gim (jv), tandhingan
  • Khmer: កីឡា (km) (kəylaa)
  • Korean: 경기(競技) (ko) (gyeonggi), 시합(試合) (ko) (sihap)
  • Kurdish:
    Central Kurdish: یاری (ckb) (yarî)
  • Latin: lūdus (la) m
  • Latvian: spēle (lv)
  • Lithuanian: rungtynės f pl
  • Malayalam: കളി (ml) (kaḷi)
  • Mongolian: please add this translation if you can
  • Persian: بازی (fa) (bâzi)
  • Plautdietsch: Spell m
  • Polish: gra (pl) f
  • Portuguese: jogo (pt)
  • Russian: игра́ (ru) f (igrá), матч (ru) m (matč), соревнова́ние (ru) n (sorevnovánije), состяза́ние (ru) n (sostjazánije)
  • Slovene: partija f, tekma (sl) f
  • Spanish: partido (es) m
  • Swedish: spel (sv) n, match (sv) c
  • Tamil: விளையாட்டு (ta) (viḷaiyāṭṭu)
  • Thai: กีฬา (th) (gii-laa)
  • Vietnamese: thi đấu (vi)

that which is gained, such as the stake in a game

  • Finnish: peli (fi)
  • Middle English: game

number of points necessary to win a game

  • Finnish: peli (fi) (mainly with «peli on (~ illative)»)

card games: point awarded to the player whose cards add up to the largest sum

  • Finnish: kortti (fi)

equipment that enables such activity, particularly as packaged under a title

  • Czech: hra (cs) f
  • Finnish: peli (fi)

one’s manner, style, or performance in playing a game

  • Finnish: peli (fi)

amorous dalliance

  • Finnish: peli (fi)
  • Malayalam: കളി (ml) (kaḷi)
  • Middle English: game

field of an industry or profession

  • Finnish: ala (fi)

something that resembles a game with rules

  • Finnish: peli (fi)

exercise simulating warfare

wild animals hunted for food

  • Arabic: طَرِيدَة‎ f (ṭarīda)
  • Armenian: երե (hy) (ere), որս (hy) (ors)
  • Belarusian: дзічы́на f (dzičýna)
  • Bulgarian: ди́веч m (díveč)
  • Catalan: caça (ca) f
  • Chinese:
    Mandarin: 獵物猎物 (zh) (lièwù), 野味 (zh) (yěwèi)
  • Czech: zvěř (cs) f
  • Danish: vildt (da) n
  • Dutch: wild (nl) n
  • Estonian: jahiuluk, jahiloom
  • Ewe: adelã
  • Finnish: riista (fi)
  • French: gibier (fr) m
  • German: Wild (de) n
  • Greek: κυνήγι (el) n (kynígi)
    Ancient: θήραμα n (thḗrama)
  • Hungarian: vad (hu)
  • Ido: vildo (io)
  • Irish: géim m
  • Italian: selvaggina (it) f, cacciagione (it) m
  • Japanese: 獲物 (ja) (えもの, emono)
  • Korean: 사냥감 (ko) (sanyanggam), 수렵물(狩獵物) (suryeommul), 어획물(漁獲物) (ko) (eohoengmul)
  • Latvian: medījums m
  • Macedonian: ди́веч m (díveč)
  • Middle English: game
  • Norwegian:
    Bokmål: vilt n
    Nynorsk: vilt n
  • Polish: dziczyzna (pl) f, zwierzyna łowna f
  • Portuguese: caça (pt) f
  • Romanian: vânat (ro)
  • Russian: дичь (ru) f (dičʹ)
  • Scottish Gaelic: sitheann f
  • Serbo-Croatian:
    Cyrillic: ло̏вина f, ди̏вља̄ч f
    Roman: lȍvina (sh) f, dȉvljāč (sh) f
  • Slovak: zver f
  • Slovene: divjad f
  • Spanish: caza (es) f, venación
  • Swedish: vilt (sv) n, byte (sv) n, villebråd (sv) n
  • Tibetan: རི་དྭགས (ri dwags)
  • Ukrainian: дичина́ f (dyčyná)
  • Zazaki: qequbro

ability to successfully seduce someone

mastery; the ability to excel at something

  • Finnish: taito (fi)

questionable, unethical, or illegal practice

  • Finnish: peli (fi)

Adjective[edit]

game (comparative gamer, superlative gamest)

  1. (colloquial) Willing and able to participate.
    Synonyms: sporting, willing, daring, disposed, favorable, nervy, courageous, valiant
    Antonyms: cautious, disinclined
    • 1851 November 14, Herman Melville, chapter 36, in Moby-Dick; or, The Whale, 1st American edition, New York, N.Y.: Harper & Brothers; London: Richard Bentley, →OCLC, page 180:

      « [] But what’s this long face about, Mr. Starbuck; wilt thou not chase the white whale? art not game for Moby Dick?”

    • 2016 February 23, Robbie Collin, “Grimsby review: ‘ Sacha Baron Cohen’s vital, venomous action movie’”, in The Daily Telegraph (London):

      Some of Grimsby’s other (extraordinarily up-to-date) targets include Donald Trump and Daniel Radcliffe, whose fates here are too breath-catchingly cruel to spoil, and also the admirably game Strong, whose character is beset by a constant stream of humiliations that hit with the force of a jet of…well, you’ll see.

  2. (of an animal) That shows a tendency to continue to fight against another animal, despite being wounded, often severely.
  3. Persistent, especially in senses similar to the above.
Translations[edit]

Verb[edit]

game (third-person singular simple present games, present participle gaming, simple past and past participle gamed)

  1. (intransitive) To gamble.
    • an impressive protest against gaming, swearing, and all immoral practices which might forfeit divine aid in the great struggle for National Independence

  2. (intransitive) To play card games, board games, or video games.
    • 2017 June 16, Joanna Walters, “Inside the rehab saving young men from their internet addiction”, in The Guardian[3]:

      “The first few days after getting here are weird. It’s a version of cold turkey because you’ve been gaming around the clock and suddenly, nothing. []

  3. (transitive) To exploit loopholes in a system or bureaucracy in a way which defeats or nullifies the spirit of the rules in effect, usually to obtain a result which otherwise would be unobtainable.
    • 2012 August 31, Amanda Holpuch, “Trolls game Taylor Swift competition in favor of school for the hearing impaired”, in The Guardian[4]:

      A large batch of online trolls have gamed a web contest that promises a Taylor Swift performance at any school in the US. The target? Horace Mann School for the Deaf and Hard of Hearing.

    • 2020 February 6, Alex Hern, quoting Natalie Hitchins, “Amazon Choice label is being ‘gamed to promote poor products’”, in The Guardian[5]:

      “Amazon risks betraying the trust millions of customers place in the Amazon’s Choice badge by allowing its endorsement to be all too easily gamed,” said Which?’s Natalie Hitchins.

    • 2023 January 25, Christian Wolmar, “An informative cab ride on the state of the railway”, in RAIL, number 975, page 34:

      It is an example of what real entrepreneurship can do on the railway, but sadly there are not many other examples. Most of the private sector businesses in rail are simply ‘gaming’ the system, trying to outdo or outthink the regulator and the Government in order to generate profit.

  4. (transitive, seduction community, slang, of males) To perform premeditated seduction strategy.
    • 2005 October 6, “Picking up the pieces”, in The Economist[6]:

      Returning briefly to his journalistic persona to interview Britney Spears, he finds himself gaming her, and she gives him her phone number.

    • 2010, Mystery, The Pickup Artist: The New and Improved Art of Seduction, Villard Books, →ISBN, page 100:

      A business associate of mine at the time, George Wu, sat across the way, gaming a stripper the way I taught him.

    • 2010 July 9, Sheila McClear, “Would you date a pickup artist?”, in New York Post[7]:

      How did Amanda know she wasn’t getting gamed? Well, she didn’t. “I would wonder, ‘Is he saying stuff to other girls that he says to me?’ We did everything we could to cut it off [] yet we somehow couldn’t.”

Derived terms[edit]
  • game the system
  • gamer
Translations[edit]

To play games

  • Bulgarian: играя (bg) (igraja)
  • Czech: hrát (cs) impf
  • Finnish: pelata (fi), pelailla (fi)
  • German: (please verify) zocken (de)
  • Malayalam: കളിക്കുക (ml) (kaḷikkuka)
  • Polish: grać (pl) impf

Etymology 2[edit]

(This etymology is missing or incomplete. Please add to it, or discuss it at the Etymology scriptorium.)

Adjective[edit]

game (comparative more game, superlative most game)

  1. Injured, lame (of a limb).
    • around 1900, O. Henry, Lost on Dress Parade
      You come with me and we’ll have a cozy dinner and a pleasant talk together, and by that time your game ankle will carry you home very nicely, I am sure.»

See also[edit]

  • game on Wikipedia.Wikipedia

Anagrams[edit]

  • MEGA, Mega, mage, mega, mega-

Chinese[edit]

Alternative forms[edit]

  • (leetspeak) (geng1)

Etymology[edit]

From English game.

Pronunciation[edit]

  • Cantonese (Jyutping): gem1

  • Cantonese
    • (Standard Cantonese, Guangzhou–Hong Kong)+
      • Jyutping: gem1
      • Yale: colloquial sounds not defined
      • Cantonese Pinyin: gem1
      • Guangdong Romanization: gém1
      • Sinological IPA (key): /kɛːm⁵⁵/

Noun[edit]

game

  1. (Hong Kong Cantonese) game (especially video games and online games) (Classifier: c)

Derived terms[edit]

  • troll game
  • 音game

References[edit]

  • English Loanwords in Hong Kong Cantonese

Dutch[edit]

Pronunciation[edit]

  • IPA(key): /ɡeːm/
  • Hyphenation: game
  • Rhymes: -eːm

Etymology 1[edit]

Borrowed from English game.

Noun[edit]

game m (plural games, diminutive gamepje n)

  1. A video game, an electronic game.
    Synonyms: videogame, videospel
Hyponyms[edit]
  • computerspel
[edit]
  • gamen
  • gamer

Etymology 2[edit]

See the etymology of the corresponding lemma form.

Verb[edit]

game

  1. first-person singular present indicative of gamen
  2. (archaic) singular present subjunctive of gamen
  3. imperative of gamen

Middle English[edit]

Etymology 1[edit]

From Old English gamen, gomen, from Proto-West Germanic *gaman, from Proto-Germanic *gamaną, of disputed origin.

Alternative forms[edit]

  • gamen, gemen, gomen, gome, gammen, gaume, gamme, gamin, gomin, gomyn, gomun, gam, geme

Pronunciation[edit]

  • IPA(key): /ˈɡaːm(ə)/, /ˈɡam(ə)/, /ˈɡaːmən/, /ˈɡamən/
  • (from OE gomen) IPA(key): /ˈɡɔːm(ə)/, /ˈɡɔːmən/
  • (Kent) IPA(key): /ˈɡɛːm(ə)/, /ˈɡɛːmən/

Noun[edit]

game (plural games or game)

  1. Entertainment or an instance of it; that which is enjoyable:
    1. A sport or other outdoor or physical activity.
    2. A game; a codified (and often competitive) form of entertainment.
    3. Sexual or romantic entertainment or activity (including intercourse in itself).
    4. An amusing, joking, or humorous activity or event.
  2. Any kind of event or occurrence; something that happens:
    1. An endeavour; a set of actions towards a goal.
    2. Any kind of activity having competition or rivalry.
  3. The state of being happy or joyful.
  4. Game; wild animals hunted for food.
  5. (rare) One’s quarry; that which one is trying to catch.
  6. (rare) Gamesmanship; gaming behaviour.
  7. (rare) The reward for winning a game.
Derived terms[edit]
  • gameful
  • gamely
  • gamen
Descendants[edit]
  • English: game, gammon (dialectal gam) (see there for further descendants)
  • Scots: gemme, gem, gyem
  • Yola: gaame, gaume, gaaume
References[edit]
  • “gāme, n.”, in MED Online, Ann Arbor, Mich.: University of Michigan, 2007, retrieved 2019-07-09.

Etymology 2[edit]

From Old English gæmnian, gamnian, gamenian.

Verb[edit]

game

  1. Alternative form of gamen

Portuguese[edit]

Etymology 1[edit]

Unadapted borrowing from English game.

Pronunciation[edit]

  • (Brazil) IPA(key): /ˈɡejm/, /ˈɡej.mi/

Noun[edit]

game m (plural games)

  1. (Brazil) electronic game (game played on an electronic device, such as a computer game, a video game or the like)
    Synonyms: videojogo, jogo
Quotations[edit]

For quotations using this term, see Citations:game.

See also[edit]
  • jogo

Etymology 2[edit]

See the etymology of the corresponding lemma form.

Pronunciation[edit]

  • (Brazil) IPA(key): /ˈɡɐ̃.mi/
    • (Southern Brazil) IPA(key): /ˈɡɐ.me/
  • (Portugal) IPA(key): /ˈɡɐ.m(ɨ)/
  • Rhymes: (Portugal) -ɐmɨ, (Brazil) -ɐ̃mi
  • Hyphenation: ga‧me

Verb[edit]

game

  1. inflection of gamar:
    1. first/third-person singular present subjunctive
    2. third-person singular imperative

Spanish[edit]

Noun[edit]

game m (plural games)

  1. (tennis) game

Swedish[edit]

Etymology[edit]

Borrowed from English game. Attested since 1900.

Pronunciation[edit]

  • Homophone: gem

Noun[edit]

game n

  1. (tennis) game

Declension[edit]

Declension of game 
Singular Plural
Indefinite Definite Indefinite Definite
Nominative game gamet game gamen
Genitive games gamets games gamens

Derived terms[edit]

  • gammal i gamet

References[edit]

  • game in Svenska Akademiens ordlista (SAOL)
  • game in Svensk ordbok (SO)

game 1

 (gām)

n.

1. An activity providing entertainment or amusement; a pastime: party games; word games.

2.

a. A competitive activity or sport in which players contend with each other according to a set of rules: the game of basketball; the game of gin rummy.

b. A single instance of such an activity: We lost the first game.

c. games An organized athletic program or contest: track-and-field games; took part in the winter games.

d. A period of competition or challenge: It was too late in the game to change the schedule of the project.

3.

a. The total number of points required to win a game: One hundred points is game in bridge.

b. The score accumulated at any given time in a game: The game is now 14 to 12.

4. The equipment needed for playing certain games: packed the children’s games in the car.

5. A particular style or manner of playing a game: improved my tennis game with practice.

6. Informal

a. An active interest or pursuit, especially one involving competitive engagement or adherence to rules: «the way the system operates, the access game, the turf game, the image game» (Hedrick Smith).

b. A business or occupation; a line: the insurance game.

c. An illegal activity; a racket.

7. Informal

a. Evasive, trifling, or manipulative behavior: wanted a straight answer, not more of their tiresome games.

b. A calculated strategy or approach; a scheme: I saw through their game from the very beginning.

8. Mathematics A model of a competitive situation that identifies interested parties and stipulates rules governing all aspects of the competition, used in game theory to determine the optimal course of action for an interested party.

9.

a. Wild animals hunted for food or sport.

b. The flesh of these animals, eaten as food.

10.

a. An object of attack, ridicule, or pursuit: The press considered the candidate’s indiscretions to be game.

b. Mockery; sport: The older children teased and made game of the newcomer.

v. gamed, gam·ing, games

v.tr.

To manipulate dishonestly for personal gain; rig: executives who gamed the system to get huge payoffs.

v.intr.

1. To play for stakes; gamble.

2. To play a role-playing or computer game.

adj. gam·er, gam·est

1. Plucky and unyielding in spirit; resolute: She put up a game fight against her detractors.

2. Ready and willing: Are you game for a swim?

Idioms:

ahead of the game

In a position of advantage; winning or succeeding.

be on (one’s) game

To play a sport with great skill.

the only game in town Informal

The only one of its kind available: «He’s the only game in town for the press to write about» (Leonard Garment).


[Middle English, from Old English gamen.]


game′ly adv.

game′ness n.


game 2

 (gām)

adj. gam·er, gam·est

Crippled; lame: a game leg.


[Origin unknown.]

American Heritage® Dictionary of the English Language, Fifth Edition. Copyright © 2016 by Houghton Mifflin Harcourt Publishing Company. Published by Houghton Mifflin Harcourt Publishing Company. All rights reserved.

game

(ɡeɪm)

n

1. an amusement or pastime; diversion

2. a contest with rules, the result being determined by skill, strength, or chance

3. a single period of play in such a contest, sport, etc

4. the score needed to win a contest

5. a single contest in a series; match

6. (Individual Sports, other than specified) (plural; often capital) an event consisting of various sporting contests, esp in athletics: Olympic Games; Highland Games.

7. equipment needed for playing certain games

9. style or ability in playing a game: he is a keen player but his game is not good.

10. a scheme, proceeding, etc, practised like a game: the game of politics.

11. an activity undertaken in a spirit of levity; joke: marriage is just a game to him.

12. (Hunting)

a. wild animals, including birds and fish, hunted for sport, food, or profit

b. (as modifier): game laws.

13. (Cookery) the flesh of such animals, used as food: generally taken not to include fish

14. an object of pursuit; quarry; prey (esp in the phrase fair game)

15. informal work or occupation

16. informal a trick, strategy, or device: I can see through your little game.

17. obsolete pluck or courage; bravery

18. slang chiefly Brit prostitution (esp in the phrase on the game)

19. give the game away to reveal one’s intentions or a secret

20. make game of make a game of to make fun of; ridicule; mock

21. off one’s game playing badly

22. on one’s game playing well

23. play the game to behave fairly or in accordance with rules

24. the game is up there is no longer a chance of success

adj

25. informal full of fighting spirit; plucky; brave

26. game as Ned Kelly as game as Ned Kelly informal Austral extremely brave; indomitable

27. (usually foll by for) informal prepared or ready; willing: I’m game for a try.

vb

(Gambling, except Cards) (intr) to play games of chance for money, stakes, etc; gamble

[Old English gamen; related to Old Norse gaman, Old High German gaman amusement]

ˈgameˌlike adj


game

(ɡeɪm)

adj

a less common word for lame1: game leg.

[C18: probably from Irish cam crooked]

Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 2011, 2014

game1

(geɪm)

n., adj. gam•er, gam•est, n.

1. an amusement or pastime: children’s games, such as hopscotch and marbles; a card game.

2. the material or equipment used in playing certain games.

3. a competitive activity involving skill, chance, or endurance and played according to a set of rules for the amusement of the players or spectators.

4. a single occasion of such an activity or a division of one.

5. the number of points required to win a game.

6. the score at a particular stage in a game.

7. a particular manner or style of playing a game.

8. something requiring skill, endurance, or adherence to rules: the game of diplomacy.

9. a business or profession: the real-estate game.

10. a trick or strategy.

11. fun; sport; joke: That’s about enough of your games.

12. wild animals, such as are hunted for food or taken for sport or profit.

13. the flesh of such wild animals or other game, used as food.

14. any object of pursuit, attack, abuse, etc.: to be fair game for practical jokers.

adj.

15. pertaining to or composed of animals hunted or taken as game or to their flesh.

16. having a fighting spirit; plucky.

17. having the required spirit or will (often fol. by for or an infinitive): Who’s game for a hike through the woods?

v.i.

18. to play games of chance for stakes; gamble.

v.t.

19. to squander in gaming (usu. fol. by away).

20. to manipulate to one’s advantage, esp. by trickery; attempt to take advantage of: gaming the system.

[before 1000; Middle English; Old English gaman; c. Old High German gaman glee]

game2

(geɪm)

adj.

lame: a game leg.

[1780–90; perhaps shortening of gammy, though change in vowel unclear]

Random House Kernerman Webster’s College Dictionary, © 2010 K Dictionaries Ltd. Copyright 2005, 1997, 1991 by Random House, Inc. All rights reserved.

Game

 a flock of herd or animals raised and kept for sport or pleasure; wild animals or birds pursued, caught, or killed in the chase; technically, game under the Game Act of 1862 includes hares, pheasants, partridges, woodcocks, snipes, rabbits, grouse, and black or moor game.

Examples: game of bees, 1577; of conies, 1576; of partridges, 1762; of red deer, 1788; of swans, 1482.

Dictionary of Collective Nouns and Group Terms. Copyright 2008 The Gale Group, Inc. All rights reserved.

game

Past participle: gamed
Gerund: gaming

Imperative
game
game
Present
I game
you game
he/she/it games
we game
you game
they game
Preterite
I gamed
you gamed
he/she/it gamed
we gamed
you gamed
they gamed
Present Continuous
I am gaming
you are gaming
he/she/it is gaming
we are gaming
you are gaming
they are gaming
Present Perfect
I have gamed
you have gamed
he/she/it has gamed
we have gamed
you have gamed
they have gamed
Past Continuous
I was gaming
you were gaming
he/she/it was gaming
we were gaming
you were gaming
they were gaming
Past Perfect
I had gamed
you had gamed
he/she/it had gamed
we had gamed
you had gamed
they had gamed
Future
I will game
you will game
he/she/it will game
we will game
you will game
they will game
Future Perfect
I will have gamed
you will have gamed
he/she/it will have gamed
we will have gamed
you will have gamed
they will have gamed
Future Continuous
I will be gaming
you will be gaming
he/she/it will be gaming
we will be gaming
you will be gaming
they will be gaming
Present Perfect Continuous
I have been gaming
you have been gaming
he/she/it has been gaming
we have been gaming
you have been gaming
they have been gaming
Future Perfect Continuous
I will have been gaming
you will have been gaming
he/she/it will have been gaming
we will have been gaming
you will have been gaming
they will have been gaming
Past Perfect Continuous
I had been gaming
you had been gaming
he/she/it had been gaming
we had been gaming
you had been gaming
they had been gaming
Conditional
I would game
you would game
he/she/it would game
we would game
you would game
they would game
Past Conditional
I would have gamed
you would have gamed
he/she/it would have gamed
we would have gamed
you would have gamed
they would have gamed

Collins English Verb Tables © HarperCollins Publishers 2011

game

Won by the player or pair first scoring 21 points, unless both have scored 20 points, when the winner is the first to score two points more than the opposition.

Dictionary of Unfamiliar Words by Diagram Group Copyright © 2008 by Diagram Visual Information Limited

ThesaurusAntonymsRelated WordsSynonymsLegend:

Noun 1. game — a contest with rules to determine a winner; «you need four people to play this game»

move — (game) a player’s turn to take some action permitted by the rules of the game

activity — any specific behavior; «they avoided all recreational activity»

game — a single play of a sport or other contest; «the game lasted two hours»

turn, play — (game) the activity of doing something in an agreed succession; «it is my turn»; «it is still my play»

curling — a game played on ice in which heavy stones with handles are slid toward a target

bowling — a game in which balls are rolled at an object or group of objects with the aim of knocking them over or moving them

pall-mall — a 17th century game; a wooden ball was driven along an alley with a mallet

athletic game — a game involving athletic activity

child’s game — a game enjoyed by children

card game, cards — a game played with playing cards

table game — a game that is played on a table

parlor game, parlour game — a game suitable for playing in a parlor

gambling game, game of chance — a game that involves gambling

zero-sum game — a game in which the total of all the gains and losses is zero

game — the game equipment needed in order to play a particular game; «the child received several games for his birthday»

horn — a noisemaker (as at parties or games) that makes a loud noise when you blow through it

penalty — (games) a handicap or disadvantage that is imposed on a competitor (or a team) for an infraction of the rules of the game

rematch, replay — something (especially a game) that is played again

side — one of two or more contesting groups; «the Confederate side was prepared to attack»

game — (games) the score at a particular point or the score needed to win; «the game is 6 all»; «he is serving for the game»

period of play, playing period, play — (in games or plays or other performances) the time during which play proceeds; «rain stopped play in the 4th inning»

run off — decide (a contest or competition) by a runoff

play out — play to a finish; «We have got to play this game out, even thought it is clear that we have last»

course — hunt with hounds; «He often courses hares»

played — (of games) engaged in; «the loosely played game»

2. game - a single play of a sport or other contestgame — a single play of a sport or other contest; «the game lasted two hours»

game — a contest with rules to determine a winner; «you need four people to play this game»

away game, road game — a game played away from home

home game — a game played at home

exhibition game, practice game — a game whose outcome is not recorded in the season’s standing

nightcap — the final game of a double header

double feature, doubleheader, twin bill — two games instead of one (especially in baseball when the same two teams play two games on the same day)

playoff game — one game in the series of games constituting a playoff

cup tie — an eliminating game between teams in a cup competition

contest, competition — an occasion on which a winner is selected from among two or more contestants

3. game — an amusement or pastime; «they played word games»; «he thought of his painting as a game that filled his empty time»; «his life was all fun and games»

diversion, recreation — an activity that diverts or amuses or stimulates; «scuba diving is provided as a diversion for tourists»; «for recreation he wrote poetry and solved crossword puzzles»; «drug abuse is often regarded as a form of recreation»

catch — a cooperative game in which a ball is passed back and forth; «he played catch with his son in the backyard»

party game — a game to amuse guests at a party

computer game, video game — a game played against a computer

pinball, pinball game — a game played on a sloping board; the object is to propel marbles against pins or into pockets

guessing game — a game in which participants compete to identify some obscurely indicated thing

ducks and drakes — a game in which a flat stone is bounced along the surface of calm water

mind game — any game designed to exercise the intellect

hare and hounds, paper chase — an outdoor game; one group of players (the hares) start off on a long run scattering bits of paper (the scent) and pursuers (the hounds) try to catch them before they reach a designated spot

ring-a-rosy, ring-around-a-rosy, ring-around-the-rosy — a children’s game in which the players dance around in a circle and at a given signal all squat

prisoner’s base — a children’s game; two teams capture opposing players by tagging them and taking them to their own base

treasure hunt — a game in which players try to find hidden articles by using a series of clues

4. game — animal hunted for food or sport

animal, animate being, beast, creature, fauna, brute — a living organism characterized by voluntary movement

big game — large animals that are hunted for sport

game bird — any bird (as grouse or pheasant) that is hunted for sport

5. game — (tennis) a division of play during which one player serves

lawn tennis, tennis — a game played with rackets by two or four players who hit a ball back and forth over a net that divides the court

division, section, part — one of the portions into which something is regarded as divided and which together constitute a whole; «the written part of the exam»; «the finance section of the company»; «the BBC’s engineering division»

set — a unit of play in tennis or squash; «they played two sets of tennis after dinner»

6. game — (games) the score at a particular point or the score needed to win; «the game is 6 all»; «he is serving for the game»

game — a contest with rules to determine a winner; «you need four people to play this game»

score — a number that expresses the accomplishment of a team or an individual in a game or contest; «the score was 7 to 0»

7. game — the flesh of wild animals that is used for food

meat — the flesh of animals (including fishes and birds and snails) used as food

venison — meat from a deer used as food

buffalo — meat from an American bison

hare, rabbit — flesh of any of various rabbits or hares (wild or domesticated) eaten as food

8. game - a secret scheme to do something (especially something underhand or illegal)game — a secret scheme to do something (especially something underhand or illegal); «they concocted a plot to discredit the governor»; «I saw through his little game from the start»

plot, secret plan

scheme, strategy — an elaborate and systematic plan of action

counterplan, counterplot — a plot intended to subvert another plot

intrigue, machination — a crafty and involved plot to achieve your (usually sinister) ends

cabal, conspiracy — a plot to carry out some harmful or illegal act (especially a political plot)

9. game — the game equipment needed in order to play a particular game; «the child received several games for his birthday»

game — a contest with rules to determine a winner; «you need four people to play this game»

game equipment — equipment or apparatus used in playing a game

puzzle — a game that tests your ingenuity

10. game - your occupation or line of workgame — your occupation or line of work; «he’s in the plumbing game»; «she’s in show biz»

biz

job, line of work, occupation, business, line — the principal activity in your life that you do to earn money; «he’s not in my line of business»

colloquialism — a colloquial expression; characteristic of spoken or written communication that seeks to imitate informal speech

11. game — frivolous or trifling behavior; «for actors, memorizing lines is no game»; «for him, life is all fun and games»

frolic, gambol, romp, caper, play — gay or light-hearted recreational activity for diversion or amusement; «it was all done in play»; «their frolic in the surf threatened to become ugly»

Verb 1. game - place a bet ongame — place a bet on; «Which horse are you backing?»; «I’m betting on the new horse»

bet on, gage, stake, punt, back

ante — place one’s stake

parlay, double up — stake winnings from one bet on a subsequent wager

wager, bet, play — stake on the outcome of an issue; «I bet $100 on that new horse»; «She played all her money on the dark horse»

Adj. 1. game — disabled in the feet or legs; «a crippled soldier»; «a game leg»

gimpy, halt, halting, lame

unfit — not in good physical or mental condition; out of condition; «fat and very unfit»; «certified as unfit for army service»; «drunk and unfit for service»

2. game - willing to face dangergame — willing to face danger    

gritty, mettlesome, spunky, spirited, gamey, gamy

brave, courageous — possessing or displaying courage; able to face and deal with danger or fear without flinching; «Familiarity with danger makes a brave man braver but less daring»- Herman Melville; «a frank courageous heart…triumphed over pain»- William Wordsworth; «set a courageous example by leading them safely into and out of enemy-held territory»

Based on WordNet 3.0, Farlex clipart collection. © 2003-2012 Princeton University, Farlex Inc.

game

1

noun

1. pastime, sport, activity, entertainment, recreation, distraction, amusement, diversion the game of hide-and-seek
pastime work, business, job, labour, duty, chore, toil

5. wild animals or birds, prey, quarry men who shoot game for food

6. scheme, plan, design, strategy, trick, plot, tactic, manoeuvre, dodge, ploy, scam, stratagem All right, what’s your little game?

adjective

2. brave, courageous, dogged, spirited, daring, bold, persistent, gritty, fearless, feisty (informal, chiefly U.S. & Canad.), persevering, intrepid, valiant, plucky, unflinching, dauntless, ballsy (taboo slang) They were the only ones game enough to give it a try.
brave fearful, cowardly, irresolute

Quotations
«Play for more than you can afford to lose, and you will learn the game» [Winston Churchill]
«It should be noted that children at play are not playing about; their games should be seen as their most serious-minded activity» [Montaigne Essais]
«I am sorry I have not learned to play at cards. It is very useful in life; it generates kindness and consolidates society» [Dr. Johnson]
«It’s just a game — baseball — an amusement, a marginal thing, not an art, not a consequential metaphor for life, not a public trust» [Richard Ford Stop Blaming Baseball]
«Life is a game in which the rules are constantly changing; nothing spoils a game more than those who take it seriously» [Quentin Crisp Manners From Heaven]

Games

Party Games  blind man’s buff, charades, Chinese whispers, consequences, follow-my-leader, hide-and-seek, I-spy, musical chairs, postman’s knock, Simon says, statues

Word Games  acrostic, anagram, crambo, crossword or crossword puzzle, hangman, logogriph, The Minister’s Cat (Scot.), rebus, Scrabble (trademark), twenty questions or animal, vegetable, or mineral

Other Games  bar billiards, battleships, beetle, bingo or housey-housey, British bulldog, caber tossing, conkers, craps, crown and anchor, deck tennis, dominoes, French cricket, hoopla, hopscotch, horseshoes, jacks, jigsaw puzzle, keno, keeno, kino, or quino, king of the castle, knur and spell, lansquenet, leapfrog, lotto, mahjong or mah-jongg, marbles, nim, noughts and crosses, paintball, pall-mall, pegboard, pinball, pitch-and-toss, quoits, ring taw, roque, roulette, Russian roulette, sack race, scavenger hunt, shuffleboard, skipping, spillikins or jackstraws, tag or tig, tangram, thimblerig, tiddlywinks, tipcat, trictrac or tricktrack, trugo, wall game, war game


game

2

Collins Thesaurus of the English Language – Complete and Unabridged 2nd Edition. 2002 © HarperCollins Publishers 1995, 2002

game

nounverb

To make a bet:

Idiom: put one’s money on something.

adjective

1. Having or showing courage:

audacious, bold, brave, courageous, dauntless, doughty, fearless, fortitudinous, gallant, hardy, heroic, intrepid, mettlesome, plucky, stout, stouthearted, unafraid, undaunted, valiant, valorous.

2. Disposed to accept or agree:

The American Heritage® Roget’s Thesaurus. Copyright © 2013, 2014 by Houghton Mifflin Harcourt Publishing Company. Published by Houghton Mifflin Harcourt Publishing Company. All rights reserved.

Translations

شُجاعقَنيصَه، صَيْدلُعْبَةلُعْبَه رياضِيَّهلُعْبَه للإستِمْتاع

hralovná zvěř a ptactvolovnýodhodlanýpartie

spillegmodigparatvildt

mäng

leikkipeliriista

igra

játékmindenre kaphatóvad

leikurleikur, lota, hrinameðveiîidÿr; villibráîdjarfur; fús

ゲーム遊び

게임

ludus

eigulyslemiamas taškasmedžiojami paukščiai ir žvėryspaaiškėjopaukštiena

drosmīgsdrošsirdīgsmedījuma-medījumspartija

joc

lovnýzver

divjadigrazveri

lekspelvilt

เกมเกมส์

trò chơi

game

1 [geɪm]

A. N

1. (lit)

1.3. (= type of sport) → deporte m
football is not my gameel fútbol no se me da bien

1.6. (Hunting) (= large animals) → caza f mayor; (= birds, small animals) → caza f menor
see also big C
see also fair 1

2. (fig)

2.2. (= joke) → juego m
this isn’t a gameesto no es ningún juego
don’t play games with me!¡no juegues conmigo!
he’s just playing silly gamesno está más que jugando
see also fun

2.4. (= prostitution) to be on the gamehacer la calle

C. VI (= gamble) → jugar (por dinero)


game

2 [geɪm] ADJ (= lame) to have a game legtener una pierna coja

Collins Spanish Dictionary — Complete and Unabridged 8th Edition 2005 © William Collins Sons & Co. Ltd. 1971, 1988 © HarperCollins Publishers 1992, 1993, 1996, 1997, 2000, 2003, 2005

game

[ˈgeɪm]

adj (= ready) → prêt(e)
to be game for sth
Are you game for a turn about the park? → Ça vous dirait de faire un tour dans le parc?
I’m game for anything! → Je suis prêt à tout! games

Collins English/French Electronic Resource. © HarperCollins Publishers 2005

game

:

game bird

nFederwild nt no pl; the pheasant is a gameder Fasan gehört zum Federwild


game

:

game fish

nSportfisch m

game laws

plJagdgesetz nt

game licence, (US) game license


game

:

game point

nSpielpunkt m

game port

n (Comput) → Gameport nt, → Spieleport nt

game preserve

nWildhegegebiet nt

game reserve

nWildschutzgebiet or -reservat nt


game

1

n

Spiel nt; (= sport)Sport (→ art f) m; (= single game, of team sports, tennis) → Spiel nt; (of table tennis)Satz m; (of billiards, board games etc, informal tennis match)Partie f; the wonderful game of footballFußball, das wunderbare Spiel; to have or play a game of football/tennis/chess etcFußball/Tennis/Schach etc spielen; do you fancy a quick game of tennis/chess?hättest du Lust, ein bisschen Tennis/Schach zu spielen?, hättest du Lust auf eine Partie Tennis/Schach?; we had a quick game of cards after suppernach dem Essen spielten wir ein bisschen Karten; shall we play a game now?wollen wir jetzt ein Spiel machen?; to have a game with somebody, to give somebody a gamemit jdm spielen; winning the second set put him back in the game againnachdem er den zweiten Satz gewonnen hatte, hatte er wieder Chancen; he had a good gameer spielte gut; to be off one’s gamenicht in Form sein; game of chanceGlücksspiel nt; game of skillGeschicklichkeitsspiel nt; game set and match to XSatz und Spiel (geht an) X; game to XSpiel X; one game alleins beide

games pl (= sports event)Spiele pl

games sing (Sch) → Sport m; to be good at gamesgut in Sport sein

(inf: = business, profession) → Branche f; how long have you been in this game?wie lange machen Sie das schon?; the publishing gamedas Verlagswesen; he’s in the second-hand car gameer macht in Gebrauchtwagen (inf); to be/go on the game (esp Brit) → auf den Strich gehen (inf)

(inf, = difficult time) → Theater nt (inf)

(Hunt, Cook) → Wild nt


game

2

adj (= brave)mutig; to be game (= willing)mitmachen, dabei sein; to be game for somethingfür etw bereit sein; to be game to do somethingbereit sein, etw zu tun; to be game for anythingfür alles zu haben sein, zu allen Schandtaten bereit sein (hum inf); to be game for a laughjeden Spaß mitmachen


game

3

adj (= crippled)lahm

Collins German Dictionary – Complete and Unabridged 7th Edition 2005. © William Collins Sons & Co. Ltd. 1980 © HarperCollins Publishers 1991, 1997, 1999, 2004, 2005, 2007

game

[geɪm]

2. adj (willing) to be gamestarci
to be game (for sth/to do sth) (ready) → essere pronto/a (a qc/a fare qc)
game for anything → pronto/a a tutto

Collins Italian Dictionary 1st Edition © HarperCollins Publishers 1995

game

(geim) noun

1. an enjoyable activity, which eg children play. a game of pretending.

2. a competitive form of activity, with rules. Football, tennis and chess are games.

3. a match or part of a match. a game of tennis; winning (by) three games to one.

4. (the flesh of) certain birds and animals which are killed for sport. He’s very fond of game; (also adjective) a game bird.

adjective

brave; willing; ready. a game old guy; game for anything.

ˈgamely adverbgames noun plural

an athletic competition, sometimes with other sports. the Olympic Games.

ˈgamekeeper noun

a person who looks after game.

game point

a winning point.

game reserve

an area of land set aside for the protection of animals.

game warden

a person who looks after a game reserve or, in the United States, game.

the game is up

the plan or trick has failed or has been found out.

Kernerman English Multilingual Dictionary © 2006-2013 K Dictionaries Ltd.

game

لُعْبَة hra leg, spil Spiel, Spielkarte παιχνίδι juego leikki, peli jeu igra gioco ゲーム, 遊び 게임 spel lek, spill gra, zabawa jogo игра lek, spel เกม, เกมส์ oyun trò chơi 游戏

Multilingual Translator © HarperCollins Publishers 2009

  • I’d like to see a soccer game (US)
    I’d like to see a football match (UK)

Collins Multilingual Translator © HarperCollins Publishers 2009

From Simple English Wikipedia, the free encyclopedia

Senet the first known board game, made in ancient Egypt.

Go. Invented in China, it passed to Korea and Japan

This simple pie chart illustrates the timeline for the history of games.

Tug of war is an easily organized, impromptu game that requires little equipment

A game is something that people often do for fun. It is different from work. Many sports are games, and there are many professional sports. In those cases, there is money to be made, because it is a type of entertainment.

There are different kinds of games using many kinds of equipment. For example, in video games, people often use controllers or their keyboard to control what happens on a screen, such as a television screens and computers ones too. In card games, players use playing cards. There are also games that use your body, such as the Kinect. Most games need equipment, but not always. Children’s street games often need no equipment.

In board games, players may move pieces on a flat surface called a board. The object of the game varies. In race-type games like ludo, the object is to reach the end first. In go the object is to surround more space. In soccer it is to score more goals. Some games have complicated rules, some have simple rules.

Definitions[change | change source]

Ludwig Wittgenstein[change | change source]

Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[1] Wittgenstein demonstrated that the elements (parts) of games, such as play, rules, and competition, all fail to correctly define what games are. He concluded that people apply the term game to a range of different human activities that are related, but not closely related.

Homo Ludens[change | change source]

Homo Ludens (Playing Man) is a book written in 1938 by Dutch historian Johan Huizinga.[2] It discusses the importance of the play element in culture and society. Huizinga suggests that play is a condition for the generation of culture.

Roger Caillois[change | change source]

French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men),[3] said that a game is an activity which is these things:

  1. free: the activity is voluntary
  2. separate: the activity cannot happen everywhere or, all the time
  3. uncertain: the people doing the activity do not know how it will end
  4. non-productive: doing the activity does not make or do anything useful
  5. governed by rules: the activity has rules that are different from everyday life
  6. fictitious: the people doing the activity know that the game is not reality

Chris Crawford[change | change source]

Computer game designer Chris Crawford tried to define the word game using a series of comparisons:[4]

  1. Something creative is art if it was made because it is beautiful, and entertainment if it was made for money.
  2. Something that is entertainment is a plaything if it is interactive. Movies and books are entertainment, but not interactive.
  3. If a plaything does not have any goals to complete, it is a ‘toy. If a plaything has goals, it is a challenge.
  4. If a challenge does not have an opponent, it is a puzzle. If it has an opponent, it is a conflict.
  5. If the player can do better at something than an opponent but cannot affect the opponent, the conflict is a competition. Racing and figure skating are competitions. However, if attacks are allowed, then the conflict qualifies as a game.

Crawford’s definition of a game is: an interactive, goal-oriented activity, with opponents to play against, and where players and opponents can interfere with each other.

History of Games[change | change source]

The first writer of history was Herodotus, an ancient Greek. He wrote a book called “The Histories” around 440 BC, which is nearly 2500 years ago. Some of the stories he wrote were not true, and we don’t know if this is one of those.

Herodotus tells us about king Atys; he ruled about 5,500 [five thousand five hundred] years ago in a country called Lydia. His country was in western Asia Minor, near modern Greece. Atys had a serious problem; his lands had very little food because the climate was not good for agriculture. The people of Lydia demonstrated patience and hoped that the good times of plenty would return.

But when things failed to get better, the people of Lydia thought up a strange solution for their problem. The path they took to fight their natural need to eat – the hungry times caused by the unusually hard climate — was to play games for one entire day so that they would not think about food. On the next day they would eat, so eating occurred every second day. In this way they passed 18 years, and in that time they invented dice, balls, and all the games commonly played today.[5]

Games appear in all cultures all over the world, an ancient custom that brings people together for social opportunities. Games allow people to go beyond the limit of the immediate physical experience, to use their imagination. Common features of games include a finish that you cannot forecast, agreed upon rules, competition, separate place and time, imaginary elements, elements of chance, established goals and personal enjoyment. Games are used to teach, to build friendships, and to indicate status.

In his 1938 history book the Dutch writer Johan Huizinga says that games are older than human culture. He sees games as the beginning of complex human activities such as language, law, war, philosophy and art. Ancient people used bones to make the first games. Dice are very early game pieces. Games began as part of ancient religions. The oldest gaming pieces ever found – 49 [forty nine] small painted stones with pictures cut into them from 5,000 [five thousand] years ago – come from Turkey, so perhaps the history of Herodotus is true. One of the first board games, Senet, appears in ancient Egypt around 3,500 [three thousand five hundred] years ago. The ancient Greeks had a board game similar to checkers, and also many ball games.

The first reference to the game of Go occurs in Chinese records from around 2,400 [two thousand four hundred] years ago. Originally the game Go was used by political leaders to develop skill in strategy and mental skill. Knowing how to play Go was required by a Chinese gentleman, along with the skills of artistic writing or calligraphy, painting and the ability to play a musical instrument. These were regarded as the four most important skills. In ancient China, a gentleman had to pass a test in these four key skills in order to get a good paying job in the government. The Chinese brought Go to Korea, and it entered Japan around 1,500 [one thousand five hundred] years ago, and it has been popular ever since.[6]

In March 2016 a Google computer program beat the best Go players in the world. Go is believed to be the most complex board game ever created. Is this computer program smarter than a person? Well, it did beat the South Korean Go master Lee Se-dol, and Lee was surprised by the result. He acknowledged defeat after three and a half hours of play. Demis Hassabis, who made the Google program, called it an important moment in history, because a machine beat the best person in the world in an intelligent game. Such computer programs rely on what is called artificial intelligence. Go is a two-player game of strategy said to have had an origin in China perhaps around 3,000 [three thousand] years ago. Players compete to win more territory by placing black and white “stones” on a board made up of 19 [nineteen] lines by 19 [nineteen] lines.[7]

The first computer game that was ever created was probably the game OXO by Alexander Douglas in 1952. It was a version of tic-tac-toe. But most people consider the first true computer game where players actually participate to be Tennis for Two developed in 1958 by the physics scientist William Higginbotham. He wanted to teach about gravity, the force of attraction between masses. These men who created the early computer games did not forecast the potential for the popular use of games, because at that period in modern history it took a small room full of computers to make these games work! Another early game was Spacewar! developed in 1961 by MIT university student Steve Russell. In 1972 the company Atari produced the Pong game which was a huge commercial success; being a commercial success means that it made a lot of money. This was the true beginning of computer games that could be played at home.[8]

Today, all around the world people spend more than 3,000,000,000 [three billion] hours a week playing computer games.[9] This is equivalent to more than 342,000 [three hundred and forty two hundred thousand] years!

Other definitions[change | change source]

  • «A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome».[10]
  • «A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal». (Greg Costikyan)
  • «A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context«.[11]
  • «At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome».[12]
  • «A game is a form of play with goals and structure».[13]

[change | change source]

  • Video game
  • Puzzle
  • Sports
  • Toy

References[change | change source]

  1. Wittgenstein, Ludwig 1953/2002. (16 January 1991). Philosophical Investigations. Oxford: Blackwell. ISBN 0-631-23127-7.
  2. Huizinga, Johan 1955. Homo ludens; a study of the play-element in culture. Boston: Beacon Press. ISBN 978-0807046814
  3. Caillois, Roger 1957. Les jeux et les hommes. Gallimard.

  4. Crawford, Chris 2003. (1984). Chris Crawford on game design. New Riders. ISBN 0-88134-117-7.
  5. McGonigal, Jane. 2011. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Books. Print. Pages 5-6.
  6. History of Games. Wikipedia. 23 December 2016. Online.
  7. Choe, Sang-Hun and John Markoff. 9 March 2016. Master of Go Board Game Is Walloped by Google Computer Program. The New York Times. 23 December 2016. Online.
  8. Overmars, Mark. 30 January 2012. A Brief History of Computer Games. PDF. 23 December 2016. Online. Pages 2-3.
  9. McGonigal, Jane. 2011. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Books. Print. Page 6.
  10. Salen, Katie & Zimmerman, Eric 2003. (25 September 2003), Rules of Play: game design fundamentals, MIT Press, p. 80, ISBN 0-262-24045-9{{citation}}: CS1 maint: multiple names: authors list (link)

  11. Abt, Clark C. 1970. (1970), Serious Games, Viking Press, p. 6, ISBN 0670634905

  12. Avedon, Elliot & Sutton-Smith, Brian 1971. (1971), The study of games, J. Wiley, p. 405, ISBN 0471038393{{citation}}: CS1 maint: multiple names: authors list (link)

  13. Maroney, Kevin 2001., My entire waking life, The Games Journal, retrieved 2008-08-17

Понравилась статья? Поделить с друзьями:
  • What is the definition of the word fitness
  • What is the definition of the word family
  • What is the definition of the word extreme
  • What is the definition of the word environment
  • What is the definition of the word empathy