A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster.
A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links billions of other computers and users.
Early computers were meant to be used only for calculations. Simple manual instruments like the abacus have aided people in doing calculations since ancient times. Early in the Industrial Revolution, some mechanical devices were built to automate long, tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power and versatility of computers have been increasing dramatically ever since then, with transistor counts increasing at a rapid pace (as predicted by Moore’s law), leading to the Digital Revolution during the late 20th to early 21st centuries.
Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a microprocessor, along with some type of computer memory, typically semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the result of operations to be saved and retrieved.
Etymology
A human computer, with microscope and calculator, 1952
According to the Oxford English Dictionary, the first known use of computer was in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: «I haue [sic] read the truest computer of Times, and the best Arithmetician that euer [sic] breathed, and he reduceth thy dayes into a short number.» This usage of the term referred to a human computer, a person who carried out calculations or computations. The word continued with the same meaning until the middle of the 20th century. During the latter part of this period women were often hired as computers because they could be paid less than their male counterparts.[1] By 1943, most human computers were women.[2]
The Online Etymology Dictionary gives the first attested use of computer in the 1640s, meaning ‘one who calculates’; this is an «agent noun from compute (v.)». The Online Etymology Dictionary states that the use of the term to mean «‘calculating machine’ (of any type) is from 1897.» The Online Etymology Dictionary indicates that the «modern use» of the term, to mean ‘programmable digital electronic computer’ dates from «1945 under this name; [in a] theoretical [sense] from 1937, as Turing machine«.[3]
History
Pre-20th century
Devices have been used to aid computation for thousands of years, mostly using one-to-one correspondence with fingers. The earliest counting device was most likely a form of tally stick. Later record keeping aids throughout the Fertile Crescent included calculi (clay spheres, cones, etc.) which represented counts of items, likely livestock or grains, sealed in hollow unbaked clay containers.[a][4] The use of counting rods is one example.
The Chinese suanpan (算盘). The number represented on this abacus is 6,302,715,408.
The abacus was initially used for arithmetic tasks. The Roman abacus was developed from devices used in Babylonia as early as 2400 BC. Since then, many other forms of reckoning boards or tables have been invented. In a medieval European counting house, a checkered cloth would be placed on a table, and markers moved around on it according to certain rules, as an aid to calculating sums of money.[5]
The Antikythera mechanism is believed to be the earliest known mechanical analog computer, according to Derek J. de Solla Price.[6] It was designed to calculate astronomical positions. It was discovered in 1901 in the Antikythera wreck off the Greek island of Antikythera, between Kythera and Crete, and has been dated to approximately c. 100 BC. Devices of comparable complexity to the Antikythera mechanism would not reappear until the fourteenth century.[7]
Many mechanical aids to calculation and measurement were constructed for astronomical and navigation use. The planisphere was a star chart invented by Abū Rayhān al-Bīrūnī in the early 11th century.[8] The astrolabe was invented in the Hellenistic world in either the 1st or 2nd centuries BC and is often attributed to Hipparchus. A combination of the planisphere and dioptra, the astrolabe was effectively an analog computer capable of working out several different kinds of problems in spherical astronomy. An astrolabe incorporating a mechanical calendar computer[9][10] and gear-wheels was invented by Abi Bakr of Isfahan, Persia in 1235.[11] Abū Rayhān al-Bīrūnī invented the first mechanical geared lunisolar calendar astrolabe,[12] an early fixed-wired knowledge processing machine[13] with a gear train and gear-wheels,[14] c. 1000 AD.
The sector, a calculating instrument used for solving problems in proportion, trigonometry, multiplication and division, and for various functions, such as squares and cube roots, was developed in the late 16th century and found application in gunnery, surveying and navigation.
The planimeter was a manual instrument to calculate the area of a closed figure by tracing over it with a mechanical linkage.
The slide rule was invented around 1620–1630 by the English clergyman William Oughtred, shortly after the publication of the concept of the logarithm. It is a hand-operated analog computer for doing multiplication and division. As slide rule development progressed, added scales provided reciprocals, squares and square roots, cubes and cube roots, as well as transcendental functions such as logarithms and exponentials, circular and hyperbolic trigonometry and other functions. Slide rules with special scales are still used for quick performance of routine calculations, such as the E6B circular slide rule used for time and distance calculations on light aircraft.
In the 1770s, Pierre Jaquet-Droz, a Swiss watchmaker, built a mechanical doll (automaton) that could write holding a quill pen. By switching the number and order of its internal wheels different letters, and hence different messages, could be produced. In effect, it could be mechanically «programmed» to read instructions. Along with two other complex machines, the doll is at the Musée d’Art et d’Histoire of Neuchâtel, Switzerland, and still operates.[15]
In 1831–1835, mathematician and engineer Giovanni Plana devised a Perpetual Calendar machine, which, through a system of pulleys and cylinders and over, could predict the perpetual calendar for every year from AD 0 (that is, 1 BC) to AD 4000, keeping track of leap years and varying day length. The tide-predicting machine invented by the Scottish scientist Sir William Thomson in 1872 was of great utility to navigation in shallow waters. It used a system of pulleys and wires to automatically calculate predicted tide levels for a set period at a particular location.
The differential analyser, a mechanical analog computer designed to solve differential equations by integration, used wheel-and-disc mechanisms to perform the integration. In 1876, Sir William Thomson had already discussed the possible construction of such calculators, but he had been stymied by the limited output torque of the ball-and-disk integrators.[16] In a differential analyzer, the output of one integrator drove the input of the next integrator, or a graphing output. The torque amplifier was the advance that allowed these machines to work. Starting in the 1920s, Vannevar Bush and others developed mechanical differential analyzers.
First computer
Charles Babbage, an English mechanical engineer and polymath, originated the concept of a programmable computer. Considered the «father of the computer»,[17] he conceptualized and invented the first mechanical computer in the early 19th century. After working on his revolutionary difference engine, designed to aid in navigational calculations, in 1833 he realized that a much more general design, an Analytical Engine, was possible. The input of programs and data was to be provided to the machine via punched cards, a method being used at the time to direct mechanical looms such as the Jacquard loom. For output, the machine would have a printer, a curve plotter and a bell. The machine would also be able to punch numbers onto cards to be read in later. The Engine incorporated an arithmetic logic unit, control flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described in modern terms as Turing-complete.[18][19]
The machine was about a century ahead of its time. All the parts for his machine had to be made by hand – this was a major problem for a device with thousands of parts. Eventually, the project was dissolved with the decision of the British Government to cease funding. Babbage’s failure to complete the analytical engine can be chiefly attributed to political and financial difficulties as well as his desire to develop an increasingly sophisticated computer and to move ahead faster than anyone else could follow. Nevertheless, his son, Henry Babbage, completed a simplified version of the analytical engine’s computing unit (the mill) in 1888. He gave a successful demonstration of its use in computing tables in 1906.
Analog computers
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.[20] The first modern analog computer was a tide-predicting machine, invented by Sir William Thomson (later to become Lord Kelvin) in 1872. The differential analyser, a mechanical analog computer designed to solve differential equations by integration using wheel-and-disc mechanisms, was conceptualized in 1876 by James Thomson, the elder brother of the more famous Sir William Thomson.[16]
The art of mechanical analog computing reached its zenith with the differential analyzer, built by H. L. Hazen and Vannevar Bush at MIT starting in 1927. This built on the mechanical integrators of James Thomson and the torque amplifiers invented by H. W. Nieman. A dozen of these devices were built before their obsolescence became obvious. By the 1950s, the success of digital electronic computers had spelled the end for most analog computing machines, but analog computers remained in use during the 1950s in some specialized applications such as education (slide rule) and aircraft (control systems).
Digital computers
Electromechanical
By 1938, the United States Navy had developed an electromechanical analog computer small enough to use aboard a submarine. This was the Torpedo Data Computer, which used trigonometry to solve the problem of firing a torpedo at a moving target. During World War II similar devices were developed in other countries as well.
Replica of Konrad Zuse’s Z3, the first fully automatic, digital (electromechanical) computer
Early digital computers were electromechanical; electric switches drove mechanical relays to perform the calculation. These devices had a low operating speed and were eventually superseded by much faster all-electric computers, originally using vacuum tubes. The Z2, created by German engineer Konrad Zuse in 1939 in Berlin, was one of the earliest examples of an electromechanical relay computer.[21]
In 1941, Zuse followed his earlier machine up with the Z3, the world’s first working electromechanical programmable, fully automatic digital computer.[24][25] The Z3 was built with 2000 relays, implementing a 22 bit word length that operated at a clock frequency of about 5–10 Hz.[26] Program code was supplied on punched film while data could be stored in 64 words of memory or supplied from the keyboard. It was quite similar to modern machines in some respects, pioneering numerous advances such as floating-point numbers. Rather than the harder-to-implement decimal system (used in Charles Babbage’s earlier design), using a binary system meant that Zuse’s machines were easier to build and potentially more reliable, given the technologies available at that time.[27] The Z3 was not itself a universal computer but could be extended to be Turing complete.[28][29]
Zuse’s next computer, the Z4, became the world’s first commercial computer; after initial delay due to the Second World War, it was completed in 1950 and delivered to the ETH Zurich.[30] The computer was manufactured by Zuse’s own company, Zuse KG [de], which was founded in 1941 as the first company with the sole purpose of developing computers in Berlin.[30]
Vacuum tubes and digital electronic circuits
Purely electronic circuit elements soon replaced their mechanical and electromechanical equivalents, at the same time that digital calculation replaced analog. The engineer Tommy Flowers, working at the Post Office Research Station in London in the 1930s, began to explore the possible use of electronics for the telephone exchange. Experimental equipment that he built in 1934 went into operation five years later, converting a portion of the telephone exchange network into an electronic data processing system, using thousands of vacuum tubes.[20] In the US, John Vincent Atanasoff and Clifford E. Berry of Iowa State University developed and tested the Atanasoff–Berry Computer (ABC) in 1942,[31] the first «automatic electronic digital computer».[32] This design was also all-electronic and used about 300 vacuum tubes, with capacitors fixed in a mechanically rotating drum for memory.[33]
During World War II, the British code-breakers at Bletchley Park achieved a number of successes at breaking encrypted German military communications. The German encryption machine, Enigma, was first attacked with the help of the electro-mechanical bombes which were often run by women.[34][35] To crack the more sophisticated German Lorenz SZ 40/42 machine, used for high-level Army communications, Max Newman and his colleagues commissioned Flowers to build the Colossus.[33] He spent eleven months from early February 1943 designing and building the first Colossus.[36] After a functional test in December 1943, Colossus was shipped to Bletchley Park, where it was delivered on 18 January 1944[37] and attacked its first message on 5 February.[33]
Colossus was the world’s first electronic digital programmable computer.[20] It used a large number of valves (vacuum tubes). It had paper-tape input and was capable of being configured to perform a variety of boolean logical operations on its data, but it was not Turing-complete. Nine Mk II Colossi were built (The Mk I was converted to a Mk II making ten machines in total). Colossus Mark I contained 1,500 thermionic valves (tubes), but Mark II with 2,400 valves, was both five times faster and simpler to operate than Mark I, greatly speeding the decoding process.[38][39]
ENIAC was the first electronic, Turing-complete device, and performed ballistics trajectory calculations for the United States Army.
The ENIAC[40] (Electronic Numerical Integrator and Computer) was the first electronic programmable computer built in the U.S. Although the ENIAC was similar to the Colossus, it was much faster, more flexible, and it was Turing-complete. Like the Colossus, a «program» on the ENIAC was defined by the states of its patch cables and switches, a far cry from the stored program electronic machines that came later. Once a program was written, it had to be mechanically set into the machine with manual resetting of plugs and switches. The programmers of the ENIAC were six women, often known collectively as the «ENIAC girls».[41][42]
It combined the high speed of electronics with the ability to be programmed for many complex problems. It could add or subtract 5000 times a second, a thousand times faster than any other machine. It also had modules to multiply, divide, and square root. High speed memory was limited to 20 words (about 80 bytes). Built under the direction of John Mauchly and J. Presper Eckert at the University of Pennsylvania, ENIAC’s development and construction lasted from 1943 to full operation at the end of 1945. The machine was huge, weighing 30 tons, using 200 kilowatts of electric power and contained over 18,000 vacuum tubes, 1,500 relays, and hundreds of thousands of resistors, capacitors, and inductors.[43]
Modern computers
Concept of modern computer
The principle of the modern computer was proposed by Alan Turing in his seminal 1936 paper,[44] On Computable Numbers. Turing proposed a simple device that he called «Universal Computing machine» and that is now known as a universal Turing machine. He proved that such a machine is capable of computing anything that is computable by executing instructions (program) stored on tape, allowing the machine to be programmable. The fundamental concept of Turing’s design is the stored program, where all the instructions for computing are stored in memory. Von Neumann acknowledged that the central concept of the modern computer was due to this paper.[45] Turing machines are to this day a central object of study in theory of computation. Except for the limitations imposed by their finite memory stores, modern computers are said to be Turing-complete, which is to say, they have algorithm execution capability equivalent to a universal Turing machine.
Stored programs
Early computing machines had fixed programs. Changing its function required the re-wiring and re-structuring of the machine.[33] With the proposal of the stored-program computer this changed. A stored-program computer includes by design an instruction set and can store in memory a set of instructions (a program) that details the computation. The theoretical basis for the stored-program computer was laid out by Alan Turing in his 1936 paper. In 1945, Turing joined the National Physical Laboratory and began work on developing an electronic stored-program digital computer. His 1945 report «Proposed Electronic Calculator» was the first specification for such a device. John von Neumann at the University of Pennsylvania also circulated his First Draft of a Report on the EDVAC in 1945.[20]
The Manchester Baby was the world’s first stored-program computer. It was built at the University of Manchester in England by Frederic C. Williams, Tom Kilburn and Geoff Tootill, and ran its first program on 21 June 1948.[46] It was designed as a testbed for the Williams tube, the first random-access digital storage device.[47] Although the computer was described as «small and primitive» by a 1998 retrospective, it was the first working machine to contain all of the elements essential to a modern electronic computer.[48] As soon as the Baby had demonstrated the feasibility of its design, a project began at the university to develop it into a practically useful computer, the Manchester Mark 1.
The Mark 1 in turn quickly became the prototype for the Ferranti Mark 1, the world’s first commercially available general-purpose computer.[49] Built by Ferranti, it was delivered to the University of Manchester in February 1951. At least seven of these later machines were delivered between 1953 and 1957, one of them to Shell labs in Amsterdam.[50] In October 1947 the directors of British catering company J. Lyons & Company decided to take an active role in promoting the commercial development of computers. Lyons’s LEO I computer, modelled closely on the Cambridge EDSAC of 1949, became operational in April 1951[51] and ran the world’s first routine office computer job.
Grace Hopper was the first to develop a compiler for a programming language.[2]
Transistors
The concept of a field-effect transistor was proposed by Julius Edgar Lilienfeld in 1925. John Bardeen and Walter Brattain, while working under William Shockley at Bell Labs, built the first working transistor, the point-contact transistor, in 1947, which was followed by Shockley’s bipolar junction transistor in 1948.[52][53] From 1955 onwards, transistors replaced vacuum tubes in computer designs, giving rise to the «second generation» of computers. Compared to vacuum tubes, transistors have many advantages: they are smaller, and require less power than vacuum tubes, so give off less heat. Junction transistors were much more reliable than vacuum tubes and had longer, indefinite, service life. Transistorized computers could contain tens of thousands of binary logic circuits in a relatively compact space. However, early junction transistors were relatively bulky devices that were difficult to manufacture on a mass-production basis, which limited them to a number of specialised applications.[54]
At the University of Manchester, a team under the leadership of Tom Kilburn designed and built a machine using the newly developed transistors instead of valves.[55] Their first transistorised computer and the first in the world, was operational by 1953, and a second version was completed there in April 1955. However, the machine did make use of valves to generate its 125 kHz clock waveforms and in the circuitry to read and write on its magnetic drum memory, so it was not the first completely transistorized computer. That distinction goes to the Harwell CADET of 1955,[56] built by the electronics division of the Atomic Energy Research Establishment at Harwell.[56][57]
MOSFET (MOS transistor), showing gate (G), body (B), source (S) and drain (D) terminals. The gate is separated from the body by an insulating layer (pink).
The metal–oxide–silicon field-effect transistor (MOSFET), also known as the MOS transistor, was invented by Mohamed M. Atalla and Dawon Kahng at Bell Labs in 1959.[58] It was the first truly compact transistor that could be miniaturised and mass-produced for a wide range of uses.[54] With its high scalability,[59] and much lower power consumption and higher density than bipolar junction transistors,[60] the MOSFET made it possible to build high-density integrated circuits.[61][62] In addition to data processing, it also enabled the practical use of MOS transistors as memory cell storage elements, leading to the development of MOS semiconductor memory, which replaced earlier magnetic-core memory in computers. The MOSFET led to the microcomputer revolution,[63] and became the driving force behind the computer revolution.[64][65] The MOSFET is the most widely used transistor in computers,[66][67] and is the fundamental building block of digital electronics.[68]
Integrated circuits
Die photograph of a MOS 6502, an early 1970s microprocessor integrating 3500 transistors on a single chip
Integrated circuits are typically packaged in plastic, metal, or ceramic cases to protect the IC from damage and for ease of assembly.
The next great advance in computing power came with the advent of the integrated circuit (IC).
The idea of the integrated circuit was first conceived by a radar scientist working for the Royal Radar Establishment of the Ministry of Defence, Geoffrey W.A. Dummer. Dummer presented the first public description of an integrated circuit at the Symposium on Progress in Quality Electronic Components in Washington, D.C. on 7 May 1952.[69]
The first working ICs were invented by Jack Kilby at Texas Instruments and Robert Noyce at Fairchild Semiconductor.[70] Kilby recorded his initial ideas concerning the integrated circuit in July 1958, successfully demonstrating the first working integrated example on 12 September 1958.[71] In his patent application of 6 February 1959, Kilby described his new device as «a body of semiconductor material … wherein all the components of the electronic circuit are completely integrated».[72][73] However, Kilby’s invention was a hybrid integrated circuit (hybrid IC), rather than a monolithic integrated circuit (IC) chip.[74] Kilby’s IC had external wire connections, which made it difficult to mass-produce.[75]
Noyce also came up with his own idea of an integrated circuit half a year later than Kilby.[76] Noyce’s invention was the first true monolithic IC chip.[77][75] His chip solved many practical problems that Kilby’s had not. Produced at Fairchild Semiconductor, it was made of silicon, whereas Kilby’s chip was made of germanium. Noyce’s monolithic IC was fabricated using the planar process, developed by his colleague Jean Hoerni in early 1959. In turn, the planar process was based on Mohamed M. Atalla’s work on semiconductor surface passivation by silicon dioxide in the late 1950s.[78][79][80]
Modern monolithic ICs are predominantly MOS (metal–oxide–semiconductor) integrated circuits, built from MOSFETs (MOS transistors).[81] The earliest experimental MOS IC to be fabricated was a 16-transistor chip built by Fred Heiman and Steven Hofstein at RCA in 1962.[82] General Microelectronics later introduced the first commercial MOS IC in 1964,[83] developed by Robert Norman.[82] Following the development of the self-aligned gate (silicon-gate) MOS transistor by Robert Kerwin, Donald Klein and John Sarace at Bell Labs in 1967, the first silicon-gate MOS IC with self-aligned gates was developed by Federico Faggin at Fairchild Semiconductor in 1968.[84] The MOSFET has since become the most critical device component in modern ICs.[81]
The development of the MOS integrated circuit led to the invention of the microprocessor,[85][86] and heralded an explosion in the commercial and personal use of computers. While the subject of exactly which device was the first microprocessor is contentious, partly due to lack of agreement on the exact definition of the term «microprocessor», it is largely undisputed that the first single-chip microprocessor was the Intel 4004,[87] designed and realized by Federico Faggin with his silicon-gate MOS IC technology,[85] along with Ted Hoff, Masatoshi Shima and Stanley Mazor at Intel.[b][89] In the early 1970s, MOS IC technology enabled the integration of more than 10,000 transistors on a single chip.[62]
System on a Chip (SoCs) are complete computers on a microchip (or chip) the size of a coin.[90] They may or may not have integrated RAM and flash memory. If not integrated, the RAM is usually placed directly above (known as Package on package) or below (on the opposite side of the circuit board) the SoC, and the flash memory is usually placed right next to the SoC, this all done to improve data transfer speeds, as the data signals don’t have to travel long distances. Since ENIAC in 1945, computers have advanced enormously, with modern SoCs (Such as the Snapdragon 865) being the size of a coin while also being hundreds of thousands of times more powerful than ENIAC, integrating billions of transistors, and consuming only a few watts of power.
Mobile computers
The first mobile computers were heavy and ran from mains power. The 50 lb (23 kg) IBM 5100 was an early example. Later portables such as the Osborne 1 and Compaq Portable were considerably lighter but still needed to be plugged in. The first laptops, such as the Grid Compass, removed this requirement by incorporating batteries – and with the continued miniaturization of computing resources and advancements in portable battery life, portable computers grew in popularity in the 2000s.[91] The same developments allowed manufacturers to integrate computing resources into cellular mobile phones by the early 2000s.
These smartphones and tablets run on a variety of operating systems and recently became the dominant computing device on the market.[92] These are powered by System on a Chip (SoCs), which are complete computers on a microchip the size of a coin.[90]
Types
Computers can be classified in a number of different ways, including:
By architecture
- Analog computer
- Digital computer
- Hybrid computer
- Harvard architecture
- Von Neumann architecture
- Complex instruction set computer
- Reduced instruction set computer
By size, form-factor and purpose
- Supercomputer
- Mainframe computer
- Minicomputer (term no longer used),[93] Midrange computer
- Server
- Rackmount server
- Blade server
- Tower server
- Personal computer
- Workstation
- Microcomputer (term no longer used)[94]
- Home computer (term fallen into disuse)[95]
- Desktop computer
- Tower desktop
- Slimline desktop
- Multimedia computer (non-linear editing system computers, video editing PCs and the like, this term is no longer used)[96]
- Gaming computer
- All-in-one PC
- Nettop (Small form factor PCs, Mini PCs)
- Home theater PC
- Keyboard computer
- Portable computer
- Thin client
- Internet appliance
- Laptop
- Desktop replacement computer
- Gaming laptop
- Rugged laptop
- 2-in-1 PC
- Ultrabook
- Chromebook
- Subnotebook
- Netbook
- Mobile computers:
- Tablet computer
- Smartphone
- Ultra-mobile PC
- Pocket PC
- Palmtop PC
- Handheld PC
- Wearable computer
- Smartwatch
- Smartglasses
- Single-board computer
- Plug computer
- Stick PC
- Programmable logic controller
- Computer-on-module
- System on module
- System in a package
- System-on-chip (Also known as an Application Processor or AP if it lacks circuitry such as radio circuitry)
- Microcontroller
Hardware
Video demonstrating the standard components of a «slimline» computer
The term hardware covers all of those parts of a computer that are tangible physical objects. Circuits, computer chips, graphic cards, sound cards, memory (RAM), motherboard, displays, power supplies, cables, keyboards, printers and «mice» input devices are all hardware.
History of computing hardware
First generation (mechanical/electromechanical) |
Calculators | Pascal’s calculator, Arithmometer, Difference engine, Quevedo’s analytical machines |
Programmable devices | Jacquard loom, Analytical engine, IBM ASCC/Harvard Mark I, Harvard Mark II, IBM SSEC, Z1, Z2, Z3 | |
Second generation (vacuum tubes) |
Calculators | Atanasoff–Berry Computer, IBM 604, UNIVAC 60, UNIVAC 120 |
Programmable devices | Colossus, ENIAC, Manchester Baby, EDSAC, Manchester Mark 1, Ferranti Pegasus, Ferranti Mercury, CSIRAC, EDVAC, UNIVAC I, IBM 701, IBM 702, IBM 650, Z22 | |
Third generation (discrete transistors and SSI, MSI, LSI integrated circuits) |
Mainframes | IBM 7090, IBM 7080, IBM System/360, BUNCH |
Minicomputer | HP 2116A, IBM System/32, IBM System/36, LINC, PDP-8, PDP-11 | |
Desktop Computer | HP 9100 | |
Fourth generation (VLSI integrated circuits) |
Minicomputer | VAX, IBM AS/400 |
4-bit microcomputer | Intel 4004, Intel 4040 | |
8-bit microcomputer | Intel 8008, Intel 8080, Motorola 6800, Motorola 6809, MOS Technology 6502, Zilog Z80 | |
16-bit microcomputer | Intel 8088, Zilog Z8000, WDC 65816/65802 | |
32-bit microcomputer | Intel 80386, Pentium, Motorola 68000, ARM | |
64-bit microcomputer[c] | Alpha, MIPS, PA-RISC, PowerPC, SPARC, x86-64, ARMv8-A | |
Embedded computer | Intel 8048, Intel 8051 | |
Personal computer | Desktop computer, Home computer, Laptop computer, Personal digital assistant (PDA), Portable computer, Tablet PC, Wearable computer | |
Theoretical/experimental | Quantum computer | IBM Q System One |
Chemical computer | ||
DNA computing | ||
Optical computer | ||
Spintronics-based computer | ||
Wetware/Organic computer |
Other hardware topics
Peripheral device (input/output) | Input | Mouse, keyboard, joystick, image scanner, webcam, graphics tablet, microphone |
Output | Monitor, printer, loudspeaker | |
Both | Floppy disk drive, hard disk drive, optical disc drive, teleprinter | |
Computer buses | Short range | RS-232, SCSI, PCI, USB |
Long range (computer networking) | Ethernet, ATM, FDDI |
A general-purpose computer has four main components: the arithmetic logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by buses, often made of groups of wires. Inside each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a «1», and when off it represents a «0» (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may control the state of one or more of the other circuits.
Input devices
When unprocessed data is sent to the computer with the help of input devices, the data is processed and sent to output devices. The input devices may be hand-operated or automated. The act of processing is mainly regulated by the CPU. Some examples of input devices are:
- Computer keyboard
- Digital camera
- Digital video
- Graphics tablet
- Image scanner
- Joystick
- Microphone
- Mouse
- Overlay keyboard
- Real-time clock
- Trackball
- Touchscreen
- Light pen
Output devices
The means through which computer gives output are known as output devices. Some examples of output devices are:
- Computer monitor
- Printer
- PC speaker
- Projector
- Sound card
- Video card
Control unit
Diagram showing how a particular MIPS architecture instruction would be decoded by the control system
The control unit (often called a control system or central controller) manages the computer’s various components; it reads and interprets (decodes) the program instructions, transforming them into control signals that activate other parts of the computer.[d] Control systems in advanced computers may change the order of execution of some instructions to improve performance.
A key component common to all CPUs is the program counter, a special memory cell (a register) that keeps track of which location in memory the next instruction is to be read from.[e]
The control system’s function is as follows— this is a simplified description, and some of these steps may be performed concurrently or in a different order depending on the type of CPU:
- Read the code for the next instruction from the cell indicated by the program counter.
- Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.
- Increment the program counter so it points to the next instruction.
- Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code.
- Provide the necessary data to an ALU or register.
- If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation.
- Write the result from the ALU back to a memory location or to a register or perhaps an output device.
- Jump back to step (1).
Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as «jumps» and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of control flow).
The sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program, and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer, which runs a microcode program that causes all of these events to happen.
Central processing unit (CPU)
The control unit, ALU, and registers are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components. Since the 1970s, CPUs have typically been constructed on a single MOS integrated circuit chip called a microprocessor.
Arithmetic logic unit (ALU)
The ALU is capable of performing two classes of operations: arithmetic and logic.[97] The set of arithmetic operations that a particular ALU supports may be limited to addition and subtraction, or might include multiplication, division, trigonometry functions such as sine, cosine, etc., and square roots. Some can operate only on whole numbers (integers) while others use floating point to represent real numbers, albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return Boolean truth values (true or false) depending on whether one is equal to, greater than or less than the other («is 64 greater than 65?»). Logic operations involve Boolean logic: AND, OR, XOR, and NOT. These can be useful for creating complicated conditional statements and processing Boolean logic.
Superscalar computers may contain multiple ALUs, allowing them to process several instructions simultaneously.[98] Graphics processors and computers with SIMD and MIMD features often contain ALUs that can perform arithmetic on vectors and matrices.
Memory
A computer’s memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered «address» and can store a single number. The computer can be instructed to «put the number 123 into the cell numbered 1357» or to «add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595.» The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is the software’s responsibility to give significance to what the memory sees as nothing but a series of numbers.
In almost all modern computers, each memory cell is set up to store binary numbers in groups of eight bits (called a byte). Each byte is able to represent 256 different numbers (28 = 256); either from 0 to 255 or −128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in two’s complement notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer can store any kind of information in memory if it can be represented numerically. Modern computers have billions or even trillions of bytes of memory.
The CPU contains a special set of memory cells called registers that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. As data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer’s speed.
Computer main memory comes in two principal varieties:
- random-access memory or RAM
- read-only memory or ROM
RAM can be read and written to anytime the CPU commands it, but ROM is preloaded with data and software that never changes, therefore the CPU can only read from it. ROM is typically used to store the computer’s initial start-up instructions. In general, the contents of RAM are erased when the power to the computer is turned off, but ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the BIOS that orchestrates loading the computer’s operating system from the hard disk drive into RAM whenever the computer is turned on or reset. In embedded computers, which frequently do not have disk drives, all of the required software may be stored in ROM. Software stored in ROM is often called firmware, because it is notionally more like hardware than software. Flash memory blurs the distinction between ROM and RAM, as it retains its data when turned off but is also rewritable. It is typically much slower than conventional ROM and RAM however, so its use is restricted to applications where high speed is unnecessary.[f]
In more sophisticated computers there may be one or more RAM cache memories, which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer’s part.
Input/output (I/O)
I/O is the means by which a computer exchanges information with the outside world.[100] Devices that provide input or output to the computer are called peripherals.[101] On a typical personal computer, peripherals include input devices like the keyboard and mouse, and output devices such as the display and printer. Hard disk drives, floppy disk drives and optical disc drives serve as both input and output devices. Computer networking is another form of I/O.
I/O devices are often complex computers in their own right, with their own CPU and memory. A graphics processing unit might contain fifty or more tiny computers that perform the calculations necessary to display 3D graphics.[citation needed] Modern desktop computers contain many smaller computers that assist the main CPU in performing I/O. A 2016-era flat screen display contains its own computer circuitry.
Multitasking
While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch rapidly between running each program in turn.[102] One means by which this is done is with a special signal called an interrupt, which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running «at the same time». then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed «time-sharing» since each program is allocated a «slice» of time in turn.[103]
Before the era of inexpensive computers, the principal use for multitasking was to allow many people to share the same computer. Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly, in direct proportion to the number of programs it is running, but most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a «time slice» until the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run simultaneously without unacceptable speed loss.
Multiprocessing
Cray designed many supercomputers that used multiprocessing heavily.
Some computers are designed to distribute their work across several CPUs in a multiprocessing configuration, a technique once employed in only large and powerful machines such as supercomputers, mainframe computers and servers. Multiprocessor and multi-core (multiple CPUs on a single integrated circuit) personal and laptop computers are now widely available, and are being increasingly used in lower-end markets as a result.
Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general-purpose computers.[g] They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful for only specialized tasks due to the large scale of program organization required to use most of the available resources at once. Supercomputers usually see usage in large-scale simulation, graphics rendering, and cryptography applications, as well as with other so-called «embarrassingly parallel» tasks.
Software
Software refers to parts of the computer which do not have a material form, such as programs, data, protocols, etc. Software is that part of a computer system that consists of encoded information or computer instructions, in contrast to the physical hardware from which the system is built. Computer software includes computer programs, libraries and related non-executable data, such as online documentation or digital media. It is often divided into system software and application software Computer hardware and software require each other and neither can be realistically used on its own. When software is stored in hardware that cannot easily be modified, such as with BIOS ROM in an IBM PC compatible computer, it is sometimes called «firmware».
Operating system /System Software | Unix and BSD | UNIX System V, IBM AIX, HP-UX, Solaris (SunOS), IRIX, List of BSD operating systems |
Linux | List of Linux distributions, Comparison of Linux distributions | |
Microsoft Windows | Windows 95, Windows 98, Windows NT, Windows 2000, Windows ME, Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, Windows 11 | |
DOS | 86-DOS (QDOS), IBM PC DOS, MS-DOS, DR-DOS, FreeDOS | |
Macintosh operating systems | Classic Mac OS, macOS (previously OS X and Mac OS X) | |
Embedded and real-time | List of embedded operating systems | |
Experimental | Amoeba, Oberon–AOS, Bluebottle, A2, Plan 9 from Bell Labs | |
Library | Multimedia | DirectX, OpenGL, OpenAL, Vulkan (API) |
Programming library | C standard library, Standard Template Library | |
Data | Protocol | TCP/IP, Kermit, FTP, HTTP, SMTP |
File format | HTML, XML, JPEG, MPEG, PNG | |
User interface | Graphical user interface (WIMP) | Microsoft Windows, GNOME, KDE, QNX Photon, CDE, GEM, Aqua |
Text-based user interface | Command-line interface, Text user interface | |
Application Software | Office suite | Word processing, Desktop publishing, Presentation program, Database management system, Scheduling & Time management, Spreadsheet, Accounting software |
Internet Access | Browser, Email client, Web server, Mail transfer agent, Instant messaging | |
Design and manufacturing | Computer-aided design, Computer-aided manufacturing, Plant management, Robotic manufacturing, Supply chain management | |
Graphics | Raster graphics editor, Vector graphics editor, 3D modeler, Animation editor, 3D computer graphics, Video editing, Image processing | |
Audio | Digital audio editor, Audio playback, Mixing, Audio synthesis, Computer music | |
Software engineering | Compiler, Assembler, Interpreter, Debugger, Text editor, Integrated development environment, Software performance analysis, Revision control, Software configuration management | |
Educational | Edutainment, Educational game, Serious game, Flight simulator | |
Games | Strategy, Arcade, Puzzle, Simulation, First-person shooter, Platform, Massively multiplayer, Interactive fiction | |
Misc | Artificial intelligence, Antivirus software, Malware scanner, Installer/Package management systems, File manager |
Languages
There are thousands of different programming languages—some intended for general purpose, others useful for only highly specialized applications.
Lists of programming languages | Timeline of programming languages, List of programming languages by category, Generational list of programming languages, List of programming languages, Non-English-based programming languages |
Commonly used assembly languages | ARM, MIPS, x86 |
Commonly used high-level programming languages | Ada, BASIC, C, C++, C#, COBOL, Fortran, PL/I, REXX, Java, Lisp, Pascal, Object Pascal |
Commonly used scripting languages | Bourne script, JavaScript, Python, Ruby, PHP, Perl |
Programs
The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that some type of instructions (the program) can be given to the computer, and it will process them. Modern computers based on the von Neumann architecture often have machine code in the form of an imperative programming language. In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for word processors and web browsers for example. A typical modern computer can execute billions of instructions per second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors.
Stored program architecture
This section applies to most common RAM machine–based computers.
In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer’s memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called «jump» instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that «remembers» the location it jumped from and another instruction to return to the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.
Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. The following example is written in the MIPS assembly language:
begin: addi $8, $0, 0 # initialize sum to 0 addi $9, $0, 1 # set first number to add = 1 loop: slti $10, $9, 1000 # check if the number is less than 1000 beq $10, $0, finish # if odd number is greater than n then exit add $8, $8, $9 # update sum addi $9, $9, 1 # get next number j loop # repeat the summing process finish: add $2, $8, $0 # put sum in output register
Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in a fraction of a second.
Machine code
In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode; the command to multiply them would have a different opcode, and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the computer’s memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer’s memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture.[105][106] In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.
While it is possible to write computer programs as long lists of numbers (machine language) and while this technique was used with many early computers,[h] it is extremely tedious and potentially error-prone to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember – a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer’s assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler.
A 1970s punched card containing one line from a Fortran program. The card reads: «Z(1) = Y + W(1)» and is labeled «PROJ039» for identification purposes.
Programming language
Programming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine code by a compiler or an assembler before being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques.
Low-level languages
Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) are generally unique to the particular architecture of a computer’s central processing unit (CPU). For instance, an ARM architecture CPU (such as may be found in a smartphone or a hand-held videogame) cannot understand the machine language of an x86 CPU that might be in a PC.[i] Historically a significant number of other cpu architectures were created and saw extensive use, notably including the MOS Technology 6502 and 6510 in addition to the Zilog Z80.
High-level languages
Although considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are usually «compiled» into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler.[j] High level languages are less related to the workings of the target computer than assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is therefore often possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.
Program design
Program design of small programs is relatively simple and involves the analysis of the problem, collection of inputs, using the programming constructs within languages, devising or using established procedures and algorithms, providing data for output devices and solutions to the problem as applicable.[107] As problems become larger and more complex, features such as subprograms, modules, formal documentation, and new paradigms such as object-oriented programming are encountered.[108] Large programs involving thousands of line of code and more require formal software methodologies.[109] The task of developing large software systems presents a significant intellectual challenge.[110] Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult;[111] the academic and professional discipline of software engineering concentrates specifically on this challenge.[112]
Bugs
The actual first computer bug, a moth found trapped on a relay of the Harvard Mark II computer
Errors in computer programs are called «bugs». They may be benign and not affect the usefulness of the program, or have only subtle effects. However, in some cases they may cause the program or the entire system to «hang», becoming unresponsive to input such as mouse clicks or keystrokes, to completely fail, or to crash.[113] Otherwise benign bugs may sometimes be harnessed for malicious intent by an unscrupulous user writing an exploit, code designed to take advantage of a bug and disrupt a computer’s proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program’s design.[k] Admiral Grace Hopper, an American computer scientist and developer of the first compiler, is credited for having first used the term «bugs» in computing after a dead moth was found shorting a relay in the Harvard Mark II computer in September 1947.[114]
Networking and the Internet
Visualization of a portion of the routes on the Internet
Computers have been used to coordinate information between multiple locations since the 1950s. The U.S. military’s SAGE system was the first large-scale example of such a system, which led to a number of special-purpose commercial systems such as Sabre.[115] In the 1970s, computer engineers at research institutions throughout the United States began to link their computers together using telecommunications technology. The effort was funded by ARPA (now DARPA), and the computer network that resulted was called the ARPANET.[116] The technologies that made the Arpanet possible spread and evolved.
In time, the network spread beyond academic and military institutions and became known as the Internet. The emergence of networking involved a redefinition of the nature and boundaries of the computer. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like e-mail and the World Wide Web, combined with the development of cheap, fast networking technologies like Ethernet and ADSL saw computer networking become almost ubiquitous. In fact, the number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive information. «Wireless» networking, often utilizing mobile phone networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments.
Unconventional computers
A computer does not need to be electronic, nor even have a processor, nor RAM, nor even a hard disk. While popular usage of the word «computer» is synonymous with a personal electronic computer,[l] a typical modern definition of a computer is: «A device that computes, especially a programmable [usually] electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information.»[117] According to this definition, any device that processes information qualifies as a computer.
Future
There is active research to make computers out of many promising new types of technology, such as optical computers, DNA computers, neural computers, and quantum computers. Most computers are universal, and are able to calculate any computable function, and are limited only by their memory capacity and operating speed. However different designs of computers can give very different performance for particular problems; for example quantum computers can potentially break some modern encryption algorithms (by quantum factoring) very quickly.
Computer architecture paradigms
There are many types of computer architectures:
- Quantum computer vs. Chemical computer
- Scalar processor vs. Vector processor
- Non-Uniform Memory Access (NUMA) computers
- Register machine vs. Stack machine
- Harvard architecture vs. von Neumann architecture
- Cellular architecture
Of all these abstract machines, a quantum computer holds the most promise for revolutionizing computing.[118] Logic gates are a common abstraction which can apply to most of the above digital or analog paradigms. The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a minimum capability (being Turing-complete) is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, any type of computer (netbook, supercomputer, cellular automaton, etc.) is able to perform the same computational tasks, given enough time and storage capacity.
Artificial intelligence
A computer will solve problems in exactly the way it is programmed to, without regard to efficiency, alternative solutions, possible shortcuts, or possible errors in the code. Computer programs that learn and adapt are part of the emerging field of artificial intelligence and machine learning. Artificial intelligence based products generally fall into two major categories: rule-based systems and pattern recognition systems. Rule-based systems attempt to represent the rules used by human experts and tend to be expensive to develop. Pattern-based systems use data about a problem to generate conclusions. Examples of pattern-based systems include voice recognition, font recognition, translation and the emerging field of on-line marketing.
Professions and organizations
As the use of computers has spread throughout society, there are an increasing number of careers involving computers.
Hardware-related | Electrical engineering, Electronic engineering, Computer engineering, Telecommunications engineering, Optical engineering, Nanoengineering |
Software-related | Computer science, Computer engineering, Desktop publishing, Human–computer interaction, Information technology, Information systems, Computational science, Software engineering, Video game industry, Web design |
The need for computers to work well together and to be able to exchange information has spawned the need for many standards organizations, clubs and societies of both a formal and informal nature.
Standards groups | ANSI, IEC, IEEE, IETF, ISO, W3C |
Professional societies | ACM, AIS, IET, IFIP, BCS |
Free/open source software groups | Free Software Foundation, Mozilla Foundation, Apache Software Foundation |
See also
- Computability theory
- Computer security
- Glossary of computer hardware terms
- History of computer science
- List of computer term etymologies
- List of computer system manufacturers
- List of fictional computers
- List of films about computers
- List of pioneers in computer science
- Pulse computation
- TOP500 (list of most powerful computers)
- Unconventional computing
Notes
- ^ According to Schmandt-Besserat 1981, these clay containers contained tokens, the total of which were the count of objects being transferred. The containers thus served as something of a bill of lading or an accounts book. In order to avoid breaking open the containers, first, clay impressions of the tokens were placed on the outside of the containers, for the count; the shapes of the impressions were abstracted into stylized marks; finally, the abstract marks were systematically used as numerals; these numerals were finally formalized as numbers.
Eventually the marks on the outside of the containers were all that were needed to convey the count, and the clay containers evolved into clay tablets with marks for the count. Schmandt-Besserat 1999 estimates it took 4000 years. - ^ The Intel 4004 (1971) die was 12 mm2, composed of 2300 transistors; by comparison, the Pentium Pro was 306 mm2, composed of 5.5 million transistors.[88]
- ^ Most major 64-bit instruction set architectures are extensions of earlier designs. All of the architectures listed in this table, except for Alpha, existed in 32-bit forms before their 64-bit incarnations were introduced.
- ^ The control unit’s role in interpreting instructions has varied somewhat in the past. Although the control unit is solely responsible for instruction interpretation in most modern computers, this is not always the case. Some computers have instructions that are partially interpreted by the control unit with further interpretation performed by another device. For example, EDVAC, one of the earliest stored-program computers, used a central control unit that interpreted only four instructions. All of the arithmetic-related instructions were passed on to its arithmetic unit and further decoded there.
- ^ Instructions often occupy more than one memory address, therefore the program counter usually increases by the number of memory locations required to store one instruction.
- ^ Flash memory also may only be rewritten a limited number of times before wearing out, making it less useful for heavy random access usage.[99]
- ^ However, it is also very common to construct supercomputers out of many pieces of cheap commodity hardware; usually individual computers connected by networks. These so-called computer clusters can often provide supercomputer performance at a much lower cost than customized designs. While custom architectures are still used for most of the most powerful supercomputers, there has been a proliferation of cluster computers in recent years.[104]
- ^ Even some later computers were commonly programmed directly in machine code. Some minicomputers like the DEC PDP-8 could be programmed directly from a panel of switches. However, this method was usually used only as part of the booting process. Most modern computers boot entirely automatically by reading a boot program from some non-volatile memory.
- ^ However, there is sometimes some form of machine language compatibility between different computers. An x86-64 compatible microprocessor like the AMD Athlon 64 is able to run most of the same programs that an Intel Core 2 microprocessor can, as well as programs designed for earlier microprocessors like the Intel Pentiums and Intel 80486. This contrasts with very early commercial computers, which were often one-of-a-kind and totally incompatible with other computers.
- ^ High level languages are also often interpreted rather than compiled. Interpreted languages are translated into machine code on the fly, while running, by another program called an interpreter.
- ^ It is not universally true that bugs are solely due to programmer oversight. Computer hardware may fail or may itself have a fundamental problem that produces unexpected results in certain situations. For instance, the Pentium FDIV bug caused some Intel microprocessors in the early 1990s to produce inaccurate results for certain floating point division operations. This was caused by a flaw in the microprocessor design and resulted in a partial recall of the affected devices.
- ^ According to the Shorter Oxford English Dictionary (6th ed, 2007), the word computer dates back to the mid 17th century, when it referred to «A person who makes calculations; specifically a person employed for this in an observatory etc.»
References
- ^ Evans 2018, p. 23.
- ^ a b Smith 2013, p. 6.
- ^ «computer (n.)». Online Etymology Dictionary. Archived from the original on 16 November 2016. Retrieved 19 August 2021.
- ^ Robson, Eleanor (2008). Mathematics in Ancient Iraq. p. 5. ISBN 978-0-691-09182-2.: calculi were in use in Iraq for primitive accounting systems as early as 3200–3000 BCE, with commodity-specific counting representation systems. Balanced accounting was in use by 3000–2350 BCE, and a sexagesimal number system was in use 2350–2000 BCE.
- ^ Flegg, Graham. (1989). Numbers through the ages (1st ed.). Houndmills, Basingstoke, Hampshire: Macmillan Education. ISBN 0-333-49130-0. OCLC 24660570.
{{cite book}}
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- ^ Halacy, Daniel Stephen (1970). Charles Babbage, Father of the Computer. Crowell-Collier Press. ISBN 978-0-02-741370-0.
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- ^ Zuse, Horst. «Part 4: Konrad Zuse’s Z1 and Z3 Computers». The Life and Work of Konrad Zuse. EPE Online. Archived from the original on 1 June 2008. Retrieved 17 June 2008.
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Konrad Zuse earned the semiofficial title of ‘inventor of the modern computer’[who?]
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The relative simplicity and low power requirements of MOSFETs have fostered today’s microcomputer revolution.
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It is called the stored program architecture or stored program model, also known as the von Neumann architecture. We will use these terms interchangeably.
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The experience of SAGE helped make possible the first truly large-scale commercial real-time network: the SABRE computerized airline reservations system
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External links
- Media related to Computers at Wikimedia Commons
- Wikiversity has a quiz on this article
- Warhol & The Computer (by Chris Garcia) at CHM
Lesson 2: What is a Computer?
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What is a computer?
A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a computer to type documents, send email, play games, and browse the Web. You can also use it to edit or create spreadsheets, presentations, and even videos.
Watch the video below to learn about different types of computers.
Looking for the old version of this video? You can still view it here.
Hardware vs. software
Before we talk about different types of computers, let’s talk about two things all computers have in common: hardware and software.
- Hardware is any part of your computer that has a physical structure, such as the keyboard or mouse. It also includes all of the computer’s internal parts, which you can see in the image below.
- Software is any set of instructions that tells the hardware what to do and how to do it. Examples of software include web browsers, games, and word processors.
Everything you do on your computer will rely on both hardware and software. For example, right now you may be viewing this lesson in a web browser (software) and using your mouse (hardware) to click from page to page. As you learn about different types of computers, ask yourself about the differences in their hardware. As you progress through this tutorial, you’ll see that different types of computers also often use different types of software.
What are the different types of computers?
When most people hear the word computer, they think of a personal computer such as a desktop or laptop. However, computers come in many shapes and sizes, and they perform many different functions in our daily lives. When you withdraw cash from an ATM, scan groceries at the store, or use a calculator, you’re using a type of computer.
Desktop computers
Many people use desktop computers at work, home, and school. Desktop computers are designed to be placed on a desk, and they’re typically made up of a few different parts, including the computer case, monitor, keyboard, and mouse.
Laptop computers
The second type of computer you may be familiar with is a laptop computer, commonly called a laptop. Laptops are battery-powered computers that are more portable than desktops, allowing you to use them almost anywhere.
Tablet computers
Tablet computers—or tablets—are handheld computers that are even more portable than laptops. Instead of a keyboard and mouse, tablets use a touch-sensitive screen for typing and navigation. The iPad is an example of a tablet.
Servers
A server is a computer that serves up information to other computers on a network. For example, whenever you use the Internet, you’re looking at something that’s stored on a server. Many businesses also use local file servers to store and share files internally.
Other types of computers
Many of today’s electronics are basically specialized computers, though we don’t always think of them that way. Here are a few common examples.
- Smartphones: Many cell phones can do a lot of things computers can do, including browsing the Internet and playing games. They are often called smartphones.
- Wearables: Wearable technology is a general term for a group of devices—including fitness trackers and smartwatches—that are designed to be worn throughout the day. These devices are often called wearables for short.
- Game consoles: A game console is a specialized type of computer that is used for playing video games on your TV.
- TVs: Many TVs now include applications—or apps—that let you access various types of online content. For example, you can stream video from the Internet directly onto your TV.
PCs and Macs
Personal computers come in two main styles: PC and Mac. Both are fully functional, but they have a different look and feel, and many people prefer one or the other.
PCs
This type of computer began with the original IBM PC that was introduced in 1981. Other companies began creating similar computers, which were called IBM PC Compatible (often shortened to PC). Today, this is the most common type of personal computer, and it typically includes the Microsoft Windows operating system.
Macs
The Macintosh computer was introduced in 1984, and it was the first widely sold personal computer with a graphical user interface, or GUI (pronounced gooey). All Macs are made by one company (Apple), and they almost always use the Mac OS X operating system.
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Updated: 02/07/2022 by
A computer is a programmable device that stores, retrieves, and processes data. The term «computer» was originally given to humans (human computers) who performed numerical calculations using mechanical calculators, such as the abacus and slide rule. The term was later given to mechanical devices as they began replacing human computers. Today’s computers are electronic devices that accept data (input), process that data, produce output, and store (storage) the results (IPOS).
Computer overview
Below is a picture of a computer with each of the main components. You can see the desktop computer, flat-panel display, speakers, keyboard, and mouse in the picture below. We’ve also labeled each of the input devices and output devices.
Tip
You can find further information about other types of computers and get a breakdown of the components that make up a desktop computer later on this page.
History of the computer
The first digital computer and what most people think of as a computer was called the ENIAC. It was built during World War II (1943-1946) and was designed to help automate the calculations being done by human computers. By doing these calculations on a computer, they could achieve results much faster and with fewer errors.
Early computers like the ENIAC used vacuum tubes and were large (sometimes room size) and only found in businesses, universities, or governments. Later, computers began utilizing transistors and smaller and cheaper parts that allowed the ordinary person to own a computer.
- When was the first computer invented?
How are computers used today?
Today, computers do jobs that used to be complicated much simpler. For example, you can write a letter in a word processor, edit it anytime, spell check, print copies, and send it to someone across the world in seconds. All these activities would have taken someone days, if not months, to do before. Also, these examples are a small fraction of what computers can do.
- How are computers used?
- How does a computer work?
- What are the advantages of using a computer?
What components make up a desktop computer?
Today’s desktop computers have some or all the components (hardware) and peripherals below. As technology advances, older technologies, such as a floppy disk drive and Zip drive (shown below), are no longer required or included.
- Bay
- Case or Chassis
- Case Fan
- Optical drive: Blu-ray, CD-ROM, CD-R, CD-RW, or DVD.
- CPU (processor)
- Floppy disk drive
- Hard drive
- Keyboard
- RAM (random access memory)
- Microphone
- Monitor, LCD, or another display device.
- Motherboard
- Mouse
- Network card
- Power Supply
- Printer
- Sound card
- Speakers
- Video card
- Wearable
What parts are needed for a computer to work?
A computer does not require all the components mentioned above. However, a computer cannot function without having at the very minimum the parts listed below.
- Processor — Component that executes instructions from the software and hardware.
- Memory — Temporary primary storage for data traveling between the storage and CPU.
- Motherboard (with onboard video) — Component that connects all components.
- Storage device (e.g., hard drive) — Slower secondary storage that permanently stores data.
However, if you had a computer with only the minimum parts above, you would be unable to communicate with it until you connected at least one input device (e.g., keyboard). Also, you would need at least one output device (e.g., monitor) for you to see what is happening.
Tip
Once a computer is set up, running, and connected to a network, you could disconnect the keyboard and monitor and remotely connect. Most servers and computers in data centers are used and controlled remotely.
- What does the inside of a computer look like?
Computer connections
All computers have different types of connections. An example of the back of a personal computer and brief descriptions of each connection is found on our computer connections page.
- How to set up a new computer.
Types of computers
Computers can be classified as one of three types of computers: a general-purpose computer, special-purpose computer, or specialized computer.
A general-purpose computer is what most people think of when thinking about a computer and is what this page covers.
A special-purpose computer is embedded in almost all electronic devices and is the most widely-used computer. This computer is designed for a specific task and is found in ATMs, cars, microwaves, TVs, the VCR, and other home electronics. See our special-purpose computer page for further information and examples.
A specialized computer is like a general-purpose computer but is designed only to perform one or a few different tasks. See our specialized computer for further information and examples of these computers.
When talking about a computer or a «PC,» you’re usually referring to a desktop computer found in a home or office. However, the lines of what makes these computers are blurring. Below are different examples of what’s considered a computer today.
The picture above shows several types of computers and computing devices and is an example of their differences. Below is a complete list of general-purpose computers of past and present.
Note
Some computers could use many different classifications. For example, a desktop computer could also be classified as a gaming computer and a personal computer.
- Custom-built PC
- Desktop computer
- Diskless workstation and Thin client
- Gaming computer
- Hybrid computer
- Laptop, portable, notebook computer
- Mainframe
- Microcomputer
- Nanocomputer
- Netbook
- PDA
- Personal computer
- Prebuilt computer
- Quantum computer
- Server
- Smartphone
- Stick computer
- Supercomputer
- Tablet
Who makes computers?
Today, there are two types of computers: the PC (IBM compatible) and Apple Mac. Many companies make and build PCs, and if you get all the necessary parts for a computer, you can even build a custom PC. However, with Apple computers, only Apple designs and makes these computers. See our computer companies page for a listing of companies (OEMs) that make and build computers.
- What type of computer should I buy?
- Desktop computer buying tips.
- Mac vs. PC.
Barebone, Compute, Computer family, Computer Hope, Connection, Hardware terms, Home Computer, Laptop, My Computer, PC, Rig, Server, System unit
The NASA Columbia Supercomputer, 2006.
A computer is a machine for manipulating data according to a list of instructions.
Computers take numerous physical forms. Early electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers. Today, computers can be made small enough to fit into a wrist watch and be powered from a watch battery. Society has come to recognize personal computers and their portable equivalent, the laptop computer, as icons of the information age; they are what most people think of as «a computer.» However, the most common form of computer in use today is by far the embedded computer. Embedded computers are small, simple devices that are often used to control other devices—for example, they may be found in machines ranging from fighter aircraft to industrial robots, digital cameras, and even children’s toys.
The ability to store and execute programs makes computers extremely versatile and distinguishes them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: Any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, computers with capability and complexity ranging from that of a personal digital assistant to a supercomputer are all able to perform the same computational tasks as long as time and storage capacity are not considerations.
History of computing
The Jacquard loom was one of the first programmable devices.
It is difficult to define any one device as the earliest computer. The very definition of a computer has changed and it is therefore impossible to identify the first computer. Many devices once called «computers» would no longer qualify as such by today’s standards.
Originally, the term «computer» referred to a person who performed numerical calculations (a human computer), often with the aid of a mechanical calculating device. Examples of early mechanical computing devices included the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150-100 B.C.E.).[1]The end of the Middle Ages saw a re-invigoration of European mathematics and engineering, and Wilhelm Schickard’s 1623 device was the first of a number of mechanical calculators constructed by European engineers.
However, none of those devices fit the modern definition of a computer because they could not be programmed. In 1801, Joseph Marie Jacquard made an improvement to the textile loom that used a series of punched paper cards as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer that he called «The Analytical Engine». (The Analytical Engine should not be confused with Babbage’s difference engine which was a non-programmable mechanical calculator.) Due to limited finance, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine.
Large-scale automated data processing of punched cards was performed for the US Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the nineteenth century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: The punched card, boolean algebra, the vacuum tube (thermionic valve), and the teleprinter.
During the first half of the twentieth century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
A succession of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as «the first digital electronic computer» is difficult (Shannon 1940). Notable achievements include:
EDSAC was one of the first computers to implement the stored program (von Neumann) architecture.
- Konrad Zuse’s electromechanical «Z machines.» The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. Later, in 1998, the Z3 was proved to be Turing complete, and therefore was officially labeled the world’s first operational computer.
- The Atanasoff-Berry Computer (1941) which used vacuum tube based computation, binary numbers, and regenerative capacitor memory.
- The secret British Colossus computer (1944), which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for breaking German wartime codes.
- The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability.
- The U.S. Army’s Ballistics Research Laboratory ENIAC (1946) used decimal arithmetic and was the first general purpose electronic computer. It consumed an estimated 174 kW. (By comparison, a typical personal computer may use around 400 W; over four hundred times less.[2]) It initially had an inflexible architecture that essentially required rewiring to change its programming.
Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the stored program architecture or von Neumann architecture. This design was first formally described by John von Neumann in the paper «First Draft of a Report on the EDVAC,» published in 1945. A number of projects to develop computers based on the stored program architecture commenced around this time, the first of these being completed in Great Britain. The first to be demonstrated working was the Manchester Small-Scale Experimental Machine (SSEM) or «Baby.» However, the EDSAC, completed a year after SSEM, was perhaps the first practical implementation of the stored program design. Shortly thereafter, the machine originally described by von Neumann’s paper—EDVAC—was completed but didn’t see full-time use for an additional two years.
Nearly all modern computers implement some form of the stored program architecture, making it the single trait by which the word «computer» is now defined. By this standard, many earlier devices would no longer be called computers by today’s definition, but are usually referred to as such in their historical context. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture. The design made the universal computer a practical reality.
Vacuum tube-based computers were in use throughout the 1950s, but were largely replaced in the 1960s by transistor-based devices, which were smaller, faster, cheaper, used less power and were more reliable. These factors allowed computers to be produced on an unprecedented commercial scale. By the 1970s, the adoption of integrated circuit technology and the subsequent creation of microprocessors such as the Intel 4004 caused another leap in size, speed, cost and reliability. By the 1980s, computers had become sufficiently small and cheap to replace simple mechanical controls in domestic appliances such as washing machines. Around the same time, computers became widely accessible for personal use by individuals in the form of home computers and the now ubiquitous personal computer. In conjunction with the widespread growth of the Internet since the 1990s, personal computers are becoming as common as the television and the telephone and almost all modern electronic devices contain a computer of some kind.
Stored program architecture
The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that a list of instructions (the program) can be given to the computer and it will store them and carry them out at some time in the future.
In most cases, computer instructions are simple: Add one number to another, move some data from one location to another, send a message to some external device, and so on. These instructions are read from the computer’s memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called «jump» instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that «remembers» the location it jumped from and another instruction to return to that point.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.
Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time—with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example:
mov #0,sum ; set sum to 0 mov #1,num ; set num to 1 loop: add num,sum ; add num to sum add #1,num ; add 1 to num cmp num,#1000 ; compare num to 1000 ble loop ; if num <= 1000, go back to 'loop' halt ; end of program. stop running
Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in about a millionth of a second. (This program was designed for the PDP-11 minicomputer and shows some typical things a computer can do. All the text after the semicolons are comments for the benefit of human readers. These have no significance to the computer and are ignored.)
However, computers cannot «think» for themselves in the sense that they only solve problems in exactly the way they are programmed to. An intelligent human faced with the above addition task might soon realize that instead of actually adding up all the numbers one can simply use the equation
- (where n stands for the final number in the sequence)
and arrive at the correct answer (500,500) with little work. (Attempts are often made to create programs that can overcome this fundamental limitation of computers. Software that mimics learning and adaptation is part of artificial intelligence.) In other words, a computer programmed to add up the numbers one by one as in the example above would do exactly that without regard to efficiency or alternative solutions.
Programs
A 1970s punched card containing one line from a FORTRAN program. The card reads: «Z(1) = Y + W(1)» and is labeled «PROJ039» for identification purposes.
In practical terms, a computer program might include anywhere from a dozen instructions to many millions of instructions for something like a word processor or a web browser. A typical modern computer can execute billions of instructions every second and nearly never make a mistake over years of operation. Large computer programs may take teams of computer programmers years to write and the probability of the entire program having been written completely in the manner intended is unlikely.
Errors in computer programs are called bugs. Sometimes bugs are benign and do not affect the usefulness of the program, in other cases they might cause the program to completely fail (crash), in yet other cases there may be subtle problems. Sometimes otherwise benign bugs may be used for malicious intent, creating a security exploit. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program’s design. (It is not universally true that bugs are solely due to programmer oversight. Computer hardware may fail or may itself have a fundamental problem that produces unexpected results in certain situations. For instance, the Pentium FDIV bug caused some Intel microprocessors in the early 1990s to produce inaccurate results for certain floating point division operations. This was caused by a flaw in the microprocessor design and resulted in a partial recall of the affected devices.)
In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions, the more complex computers have several hundred to choose from—each with a unique numerical code. Since the computer’s memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer just as if they were numeric data. The fundamental concept of storing programs in the computer’s memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.
While it is possible to write computer programs as long lists of numbers (machine language) and this technique was used with many early computers, it is extremely tedious to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember—a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer’s assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. This means that an ARM architecture computer (such as may be found in a PDA or a hand-held video game) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC. (However, there is sometimes some form of machine language compatibility between different computers. An x86-64 compatible microprocessor like the AMD Athlon 64 is able to run most of the same programs that an Intel Core 2 microprocessor can, as well as programs designed for earlier microprocessors like the Intel Pentiums and Intel 80486. This contrasts with very early commercial computers, which were often one-of-a-kind and totally incompatible with other computers.)
Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract high-level programming languages that are able to express the needs of the computer programmer more conveniently (and thereby help reduce programmer error). High level languages are usually «compiled» into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler. (High level languages are also often interpreted rather than compiled. Interpreted languages are translated into machine code on the fly by another program called an interpreter.) Since high level languages are more abstract than assembly language, it is possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.
The task of developing large software systems is an immense intellectual effort. It has proven, historically, to be very difficult to produce software with an acceptably high reliability, on a predictable schedule and budget. The academic and professional discipline of software engineering concentrates specifically on this problem.
Example
Suppose a computer is being employed to control a traffic light. A simple stored program might say:
- Turn off all of the lights
- Turn on the red light
- Wait for sixty seconds
- Turn off the red light
- Turn on the green light
- Wait for sixty seconds
- Turn off the green light
- Turn on the yellow light
- Wait for two seconds
- Turn off the yellow light
- Jump to instruction number (2)
With this set of instructions, the computer would cycle the light continually through red, green, yellow and back to red again until told to stop running the program.
However, suppose there is a simple on/off switch connected to the computer that is intended be used to make the light flash red while some maintenance operation is being performed. The program might then instruct the computer to:
- Turn off all of the lights
- Turn on the red light
- Wait for sixty seconds
- Turn off the red light
- Turn on the green light
- Wait for sixty seconds
- Turn off the green light
- Turn on the yellow light
- Wait for two seconds
- Turn off the yellow light
- If the maintenance switch is NOT turned on then jump to instruction number 2
- Turn on the red light
- Wait for one second
- Turn off the red light
- Wait for one second
- Jump to instruction number 11
In this manner, the computer is either running the instructions from number (2) to (11) over and over or it’s running the instructions from (11) down to (16) over and over, depending on the position of the switch. Although this is a simple program, it contains a software bug. If the traffic signal is showing red when someone switches the «flash red» switch, it will cycle through green once more before starting to flash red as instructed. This bug is quite easy to fix by changing the program to repeatedly test the switch throughout each «wait» period—but writing large programs that have no bugs is exceedingly difficult.
How computers work
A general purpose computer has four main sections: The arithmetic and logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by buses, often made of groups of wires.
The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a central processing unit (CPU). Early CPUs were comprised of many separate components but since the mid-1970s CPUs have typically been constructed on a single integrated circuit called a microprocessor.
Control unit
The control unit (often called a control system or central controller) directs the various components of a computer. It reads and interprets (decodes) instructions in the program one by one. The control system decodes each instruction and turns it into a series of control signals that operate the other parts of the computer. (The control unit’s rule in interpreting instructions has varied somewhat in the past. While the control unit is solely responsible for instruction interpretation in most modern computers, this is not always the case. Many computers include some instructions that may only be partially interpreted by the control system and partially interpreted by another device. This is especially the case with specialized computing hardware that may be partially self-contained. For example, EDVAC, the first modern stored program computer to be designed, used a central control unit that only interpreted four instructions. All of the arithmetic-related instructions were passed on to its arithmetic unit and further decoded there.) Control systems in advanced computers may change the order of some instructions so as to improve performance.
A key component common to all CPUs is the program counter, a special memory cell (a register) that keeps track of which location in memory the next instruction is to be read from. (Instructions often occupy more than one memory address, so the program counters usually increases by the number of memory locations required to store one instruction.)
Diagram showing how a particular MIPS architecture instruction would be decoded by the control system.
The control system’s function is as follows—note that this is a simplified description and some of these steps may be performed concurrently or in a different order depending on the type of CPU:
- Read the code for the next instruction from the cell indicated by the program counter.
- Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.
- Increment the program counter so it points to the next instruction.
- Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code.
- Provide the necessary data to an ALU or register.
- If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation.
- Write the result from the ALU back to a memory location or to a register or perhaps an output device.
- Jump back to step (1).
Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as «jumps» and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of control flow).
It is noticeable that the sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program—and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer that runs a microcode program that causes all of these events to happen.
Arithmetic/logic unit (ALU)
The ALU is capable of performing two classes of operations: arithmetic and logic.
The set of arithmetic operations that a particular ALU supports may be limited to adding and subtracting or might include multiplying or dividing, trigonometry functions (sine, cosine, etc) and square roots. Some can only operate on whole numbers (integers) whilst others use floating point to represent real numbers—albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return boolean truth values (true or false) depending on whether one is equal to, greater than or less than the other (for example: Is 64 greater than 65?).
Logic operations involve boolean logic: AND, OR, XOR and NOT. These can be useful both for creating complicated conditional statements and processing boolean logic.
Superscalar computers contain multiple ALUs so that they can process several instructions at the same time. Graphics processors and computers with SIMD and MIMD features often provide ALUs that can perform arithmetic on vectors and matrices.
Memory
Magnetic core memory was popular main memory for computers through the 1960s until it was completely replaced by semiconductor memory.
A computer’s memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered «address» and can store a single number. The computer can be instructed to «put the number 123 into the cell numbered 1357» or to «add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595.» The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is up to the software to give significance to what the memory sees as nothing but a series of numbers.
In almost all modern computers, each memory cell is set up to store binary numbers in groups of eight bits (called a byte). Each byte is able to represent 256 different numbers; either from 0 to 255 or -128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in two’s complement notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer can store any kind of information in memory as long as it can be somehow represented in numerical form. Modern computers have billions or even trillions of bytes of memory.
The CPU contains a special set of memory cells called registers that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. Since data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer’s speed.
Computer main memory comes in two principal varieties: Random access memory or RAM and read-only memory or ROM. RAM can be read and written to anytime the CPU commands it, but ROM is pre-loaded with data and software that never changes, so the CPU can only read from it. ROM is typically used to store the computer’s initial start-up instructions. In general, the contents of RAM is erased when the power to the computer is turned off while ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the BIOS that orchestrates loading the computer’s operating system from the hard disk drive into RAM whenever the computer is turned on or reset. In embedded computers, which frequently do not have disk drives, all of the software required to perform the task may be stored in ROM. Software that is stored in ROM is often called firmware because it is notionally more like hardware than software. Flash memory blurs the distinction between ROM and RAM by retaining data when turned off but being rewritable like RAM. However, flash memory is typically much slower than conventional ROM and RAM so its use is restricted to applications where high speeds are not required. (Also, flash memory may only be rewritten a limited number of times before wearing out, making it less useful for heavy random access usage.)[3]
In more sophisticated computers there may be one or more RAM cache memories which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer’s part.
Input/output
Hard disks are common I/O devices used with computers.
Input/output (I/O) is the means by which a computer receives information from the outside world and sends results back. Devices that provide input or output to the computer are called peripherals. On a typical personal computer, peripherals include inputs like the keyboard and mouse, and outputs such as the display and printer. Hard disks, floppy disks, and optical discs serve as both inputs and outputs. Computer networking is another form of I/O.
A computer in a wristwatch.
Practically any device that can be made to interface digitally may be used as I/O. The computer in the Engine Control Unit of a modern automobile might read the position of the pedals and steering wheel, the output of the oxygen sensor and devices that monitor the speed of each wheel. The output devices include the various lights and gauges that the driver sees as well as the engine controls such as the spark ignition circuits and fuel injection systems. In a digital wristwatch, the computer reads the buttons and causes numbers and symbols to be shown on the liquid crystal display.
Often, I/O devices are complex computers in their own right with their own CPU and memory. A graphics processing unit might contain fifty or more tiny computers that perform the calculations necessary to display 3D graphics. Modern desktop computers contain many smaller computers that assist the main CPU in performing I/O.
Multitasking
While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by having the computer switch rapidly between running each program in turn. One means by which this is done is with a special signal called an interrupt which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running «at the same time,» then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed «time-sharing» since each program is allocated a «slice» of time in turn.
Before the era of cheap computers, the principle use for multitasking was to allow many people to share the same computer.
Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly—in direct proportion to the number of programs it is running. However, most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a «time slice» until the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run at the same time without unacceptable speed loss.
Multiprocessing
Cray designed many supercomputers that used multiprocessing heavily.
Some computers may divide their work between one or more separate CPUs, creating a multiprocessing configuration. Traditionally, this technique was utilized only in large and powerful computers such as supercomputers, mainframe computers and servers. However, multiprocessor and multi-core (dual-core and quad-core) personal and laptop computers have become widely available as and are beginning to see increased usage in lower-end markets as a result.
Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general purpose computers. (However, it is also very common to construct supercomputers out of many pieces of cheap commodity hardware; usually individual computers connected by networks. These so-called computer clusters can often provide supercomputer performance at a much lower cost than customized designs. They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful only for specialized tasks due to the large scale of program organization required to successfully utilize most of the available resources at once. Supercomputers usually see usage in large-scale simulation, graphics rendering, and cryptography applications.
Networking and the internet
Visualization of a portion of the routes on the Internet.
Computers have been used to coordinate information in multiple locations since the 1950s, with the U.S. military’s SAGE system the first large-scale example of such a system, which led to a number of special-purpose commercial systems like Sabre.
In the 1970s, computer engineers at research institutions throughout the US began to link their computers together using telecommunications technology. This effort was funded by ARPA (now DARPA), and the computer network that it produced was called the ARPANET. The technologies that made the Arpanet possible spread and evolved. In time, the network spread beyond academic and military institutions and became known as the Internet. The emergence of networking involved a redefinition of the nature and boundaries of the computer. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like e-mail and the World Wide Web, combined with the development of cheap, fast networking technologies like Ethernet and ADSL saw computer networking become almost ubiquitous. In fact, the number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive information. «Wireless» networking, often utilizing mobile phone networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments.
Further topics
Hardware
The term hardware covers all of those parts of a computer that are tangible objects. Circuits, displays, power supplies, cables, keyboards, printers and mice are all hardware.
First Generation (Mechanical/Electromechanical) | Calculators | Antikythera mechanism, Difference Engine, Norden bombsight |
Programmable Devices | Jacquard loom, Analytical Engine, Harvard Mark I, Z3 | |
Second Generation (Vacuum Tubes) | Calculators | Atanasoff-Berry Computer |
Programmable Devices | ENIAC, EDSAC, EDVAC, UNIVAC I | |
Third Generation (Discrete transistors and SSI, MSI, LSI Integrated circuits) | Mainframes | System/360, BUNCH |
Minicomputer | PDP-8, PDP-11, System/32, System/36 | |
Fourth Generation (VLSI integrated circuits) | Minicomputer | VAX, AS/400 |
4-bit microcomputer | Intel 4004, Intel 4040 | |
8-bit microcomputer | Intel 8008, Intel 8080, Motorola 6800, Motorola 6809, MOS Technology 6502, Zilog Z80 | |
16-bit microcomputer | 8088, Zilog Z8000, WDC 65816/65802 | |
32-bit microcomputer | 80386, Pentium, 68000, ARM architecture | |
64-bit microcomputer[4] | x86-64, PowerPC, MIPS, SPARC | |
Embedded computer | 8048, 8051 | |
Personal computer | Desktop computer, Home computer, Laptop computer, Personal digital assistant (PDA), Portable computer, Tablet computer, Wearable computer | |
Server class computer | ||
Theoretical/experimental | Quantum computer | |
Chemical computer | ||
DNA computing | ||
Optical computer |
Peripheral device (Input/output) | Input | Mouse, Keyboard, Joystick, Image scanner |
Output | Monitor, Printer | |
Both | Floppy disk drive, Hard disk, Optical disc drive | |
Computer busses | Short range | SCSI, PCI, USB |
Long range (Computer networking) | Ethernet, ATM, FDDI |
Software
Software refers to parts of the computer that have no material form; programs, data, protocols, etc are all software. When software is stored in hardware that cannot easily be modified (such as BIOS ROM in an IBM PC compatible), it is sometimes termed firmware to indicate that it falls into an area of uncertainty between hardware and software.
Operating system | Unix/BSD | UNIX System V, AIX, HP-UX, Solaris (SunOS), FreeBSD, NetBSD, IRIX |
GNU/Linux | List of Linux distributions, Comparison of Linux distributions | |
Microsoft Windows | Windows 9x, Windows NT, Windows Me, Windows XP, Windows Vista | |
DOS | QDOS, PC-DOS, MS-DOS, FreeDOS | |
Mac OS | Mac OS classic, Mac OS X | |
Embedded and real-time | List of embedded operating systems | |
Experimental | Amoeba, Oberon/Bluebottle, Plan 9 from Bell Labs | |
Library | Multimedia | DirectX, OpenGL, OpenAL |
Programming library | C standard library, Standard template library | |
Data | Protocol | TCP/IP, Kermit, FTP, HTTP, SMTP |
File format | HTML, XML, JPEG, MPEG, PNG | |
User interface | Graphical user interface (WIMP) | Microsoft Windows, GNOME, QNX Photon, CDE, GEM |
Text user interface | Command line interface, shells | |
Other | ||
Application | Office suite | Word processing, Desktop publishing, Presentation program, Database management system, Scheduling & Time management, Spreadsheet, Accounting software |
Internet Access | Browser, E-mail client, Web server, Mail transfer agent, Instant messaging | |
Design and manufacturing | Computer-aided design, Computer-aided manufacturing, Plant management, Robotic manufacturing, Supply chain management | |
Graphics | Raster graphics editor, Vector graphics editor, 3D modeler, Animation editor, 3D computer graphics, Video editing, Image processing | |
Audio | Digital audio editor, Audio playback, Mixing, Audio synthesis, Computer music | |
Software Engineering | Compiler, Assembler, Interpreter, Debugger, Text Editor, Integrated development environment, Performance analysis, Revision control, Software configuration management | |
Educational | Edutainment, Educational game, Serious game, Flight simulator | |
Games | Strategy, Arcade, Puzzle, Simulation, First-person shooter, Platform, Massively multi player, Interactive fiction | |
Misc | Artificial intelligence, Antivirus software, Malware scanner, Installer/Package management systems, File manager |
Programming languages
Programming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine language by a compiler or an assembler before being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques. There are thousands of different programming languages—some intended to be general purpose, others useful only for highly specialized applications.
Commonly used Assembly languages | ARM, MIPS, x86 |
Commonly used High level languages | BASIC, C, C++, C#, COBOL, Fortran, Java, Lisp, Pascal |
Commonly used Scripting languages | JavaScript, Python, Ruby, PHP, Perl |
Professions and organizations
As the use of computers has spread throughout society, there are an increasing number of careers involving computers.
Hardware-related | Electrical engineering, Electronics engineering, Computer engineering, Telecommunications engineering, Optical engineering, Nanoscale engineering |
Software-related | Human-computer interaction, Information technology, Software engineering, Scientific computing, Web design, Desktop publishing, Sound recording and reproduction |
The need for computers to work well together and to be able to exchange information has spawned the need for many standards organizations, clubs and societies of both a formal and informal nature.
Standards groups | ANSI, IEC, IEEE, IETF, ISO, W3C |
Professional Societies | ACM, ACM Special Interest Groups, IET, IFIP |
Free/Open source software groups | Free Software Foundation, Mozilla Foundation, Apache Software Foundation |
See also
- Central processing unit
- Computer science
- Hard disk drive
- Integrated circuit
- Microprocessor
- Random access memory
- Virtual reality
Notes
- ↑ Jo Marchant, Decoding the Antikythera Mechanism, the First Computer Smithsonian Magazine, February 2015. Retrieved July 16, 2022.
- ↑ Karl Kempf, Historical Monograph: Electronic Computers Within the Ordnance Corps. Aberdeen Proving Ground, United States Army, 1961. Retrieved July 16, 2022.
- ↑ G. Verma and N. Mielke, Reliability performance of ETOX based flash memories IEEE International Reliability Physics Symposium, 1988. Retrieved July 16, 2022.
- ↑ Most major 64-bit instruction set architectures are extensions of earlier designs. All of the architectures listed in this table existed in 32-bit forms before their 64-bit incarnations were introduced.
References
ISBN links support NWE through referral fees
- Miller, Michael. Absolute Beginner’s Guide to Computer Basics, 4th ed. Indianapolis, IN: Que, 2007. ISBN 978-0789736734
- Stokes, Jon. Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture. San Francisco: No Starch Press, 2007. ISBN 1593271042.
- White, Ron. How Computers Work. Emeryville, CA: Ziff-Davis Press, 1995. ISBN 1562763644
- Young, Roger. How Computers Work: Processor and Main Memory. Bloomington, IN: 1st Books, 2002. ISBN 1403325820
External links
All links retrieved July 16, 2022.
- What is a computer? GCF Global
- History of computers: A brief timeline Live Science
- Timeline of Computer History Computer History Museum
- Cloud Computing Software and Data Storage History Financial Force
Credits
New World Encyclopedia writers and editors rewrote and completed the Wikipedia article
in accordance with New World Encyclopedia standards. This article abides by terms of the Creative Commons CC-by-sa 3.0 License (CC-by-sa), which may be used and disseminated with proper attribution. Credit is due under the terms of this license that can reference both the New World Encyclopedia contributors and the selfless volunteer contributors of the Wikimedia Foundation. To cite this article click here for a list of acceptable citing formats.The history of earlier contributions by wikipedians is accessible to researchers here:
- Computer history
The history of this article since it was imported to New World Encyclopedia:
- History of «Computer»
Note: Some restrictions may apply to use of individual images which are separately licensed.
Computers have evolved significantly in the past 20 years. I have kids that are in their early teens, and they have no concept of life without computers. They have no concept of life without smartphones.
It is amazing in just a few short years; I went from having to go to the computer lab at college to owning several laptops. Computers have become part of our every day, and we rarely remember a time without them. There are many different types of computers; we have lost track of the purpose of each one. Keep reading to find out more about the different types of computers.
What is a Computer?
A computer is any type of device that is electronic that can manipulate data or information. It can process the data, store it, and then retrieve it. They are used to create documents, handle word processing, surf the web, play games, and have video conversations.
Computers have moved from a tool to help you complete work to something that provides news, entertainment, the ability to work, and connection to other people. The word computer is used to define just about any computing device that has a microprocessor in it. There are so many computer types available that some of us forget that the phone we are holding is a small computer.
Personal Computer
The term personal computer (PC) has been used as a term to describe a computer that operates a Windows operating system. This is not an accurate use of the word because a Mac computer is also a PC. The true definition of the words personal computer is any computer that has been designed for any type of use by one person.
This is an old term that is not used often today. You may hear of people in their 50s or 60s using this term because when computers first became available to the general public, which was around the 1980s, they were referred to as PCs. For some, the word has stuck. Over time, the personal computer has changed drastically.
Desktop
A desktop is the first computer that was available for people to purchase for personal use. They were still expensive. You can still purchase a desktop model today, but they are more reasonably priced and much lighter.
The original desktop computer had a tower, which sat on the floor. Everyone used to bang their legs on them. If you ever had one, you know exactly what I mean.
The tower held the processor, memory, microchips, and all the inner workings of the computer. A desktop computer system has a large monitor. It was heavy and referred to as a cathode ray tube (CRT). They took up a lot of space on your desk.
They had a keyboard and mouse attached with cords. Once you put the desktop somewhere, you were not going to move it. Today, many people have moved away from desktops to other options. Those who are devoted gamers still put their money into desktops.
Laptop
In the early 1980s, engineers figured out how to put all the components of a desktop into a laptop, which is basically a microcomputer or a portable personal computer. It was heavy at 24 pounds and expensive. The first laptop had a screen that was only five inches. It was also slow and did have a lot of storage space.
A laptop has the keyboard, display monitor, hard drive, processor, mouse, or trackball, all in one component. It has a battery in it, and the top of the laptop folds down so you cannot see the screen or the keyboard. Over the next decade, computer manufacturers worked to create a better version of the laptop.
Since then, many different types and brands of laptops have been constructed, including the notebook. A notebook computer is the lightest laptop you can buy.
Netbook
A netbook is similar in many ways to a laptop computer, but it is much smaller. They are incredibly affordable and much less expensive than a traditional laptops. They tend to be less powerful than a traditional laptop.
While they are compact, they are a bit stripped down. Their original intent was to provide a way to use applications that are web-based, surf the internet, listen to music, check email, and watch movies.
Their display is typically about six to seven inches, and they may not have any data ports. If they have a data port, it may only be one. You will not see many netbooks from big-name computer manufacturers.
They do not often produce netbooks. They tend to be slow with not a lot of computer memory. This type of microcomputer is not ideal for gaming or applications that have a ton of graphics. It will not be able to churn through them. This portable computer is best for surfing the web.
Tablet
Tablets have replaced netbooks for the most part. They are thin and flat and are a larger version than a smartphone. At least for now, anyway. If smartphones keep getting bigger and tablets to keep getting smaller, they will be the same size soon. Tablets first made an appearance around 2000, but it was not until 2010 that Apple released the iPad, and it took the world by storm.
While a tablet has many of the same functions as a digital computer, it does not have the internal fan that comes with a laptop. As a result, a tablet has a processor that does not perform as well, so the processor does not produce a lot of heat. This also helps to preserve the battery that the tablets use. Tablets do not provide as much storage space as you will find on a traditional laptop.
The first tablets used the same operating system as the smartphones, but since then, they have been upgraded to full operating systems. Now, they use the same ones as a laptop. A tablet computer offers maximum portability and has better battery life than a laptop. Their design is similar to a smartphone. This makes it easy to play games and take pictures.
You can purchase accessories to make it easier to use your tablet. A stylus will allow you to draw on the screen. If you prefer using a keyboard, you can purchase one that can be attached or completely separate from your tablet. A tablet has the ability to give you the best of all worlds.
Handheld Computer
In the early 90s, handheld computers made their debut. Quickly, we had moved from computers taking up whole rooms to something you could hold in your hand. Not only that, but it did not have to be connected to a power source with a cord. Suddenly, the power of a computer was in the palm of your hand. At the time, these handheld computers had some limitations.
Typically, they were intended for a specific purpose, not overall general purposes like a personal computer. You may remember the term personal digital assistant (PDA) or the Palm Pilot. What about the BlackBerry? They varied in the way they looked and what functions they could perform. Some had keyboards, while others required the use of a stylus.
They were often the size of a small book, provided a decent battery, and were light. They allow the use of calendars, email, and some simple messaging capabilities. However, often to message someone, they needed to have the same type of device. If you had a BlackBerry, you could message someone else with a BlackBerry. The screens were black and white and had basic interfaces.
There were other handheld computers that were helpful in the workplace. These included scanners and other small machines that allowed you to control the inventory of your product. This machine can also control when and how much you purchase items. They were also referred to as a palmtop computer.
SmartPhone
The PDA quickly moved into the land of smartphones. Most people today have some type of smartphone. Even those who were hesitant to get one have finally come around. The smartphone started by taking the features of a PDA and adding full-scale computer features to it. It literally became a mini-computer you could carry in your hands.
A smartphone is your mobile computer that has a user interface that provides you with a touch screen. They often have as much memory as a laptop. You have the ability to connect your smartphone to many different options via Wi-Fi, Bluetooth, and others. Smartphones have multi-lens cameras and quality audio. They take amazing pictures and videos. Many people use their smartphones solely to take pictures and videos.
While there are a few smartphone options, the iPhone set the stage for them. They raised the bar, and other companies are meeting it. Some would argue that they are far exceeding the bar that iPhone sets.
For those that do not team Apple, Androids have competed nicely in the smartphone market. The first iPhone made its presence known in 2007, and each year smartphones have given us more options. Today, many use their smartphone as a minicomputer.
Workstation
A workstation, in many ways, is like a desktop. It is just more. It is more powerful. It has more memory, even secondary memory. A workstation is meant for one person to use, but they are often found in the workplace. They have powerful processors, higher-end graphics cards, much more memory, and additional enhancements geared toward the line of business in which it is used.
It may have the ability to handle graphics or churn through a lot of data quickly. These types of computers are found in design and engineering firms. These machines tend to be expensive.
The additional capabilities they need come at a price, which is why you will not typically find them being used for personal purposes. While workstations come with a hefty price tag, you are getting a quality piece of machinery.
These machines come prepared to do your work, and they provide speed, security, and a great amount of space to store large files. They typically use the most state of the art technology in their processors and memory chips.
Server
A server is not commonly found for general at-home use. Some people, especially those that are tech-savvy, may have a server set up in their home. The average computer user does not. While a computer, a server is not something you are going sit in front of and do work. A server gives the power of your computer through a network or via the Internet.
A server is a computer that has been created to provide services to other computers and peripheral devices, like a printer, options that are hooked up to it. They do not have to be attached by cords.
A server typically has a significant amount of memory, a fast processor, and incredibly hard drive space. A server can hold onto information or applications that you may not need all the time on your computer, so you do not want them to take up space.
Instead, you can access them when you need to from the server. You can retrieve information, crunch data, track data, and process information. A server is typically stored in a server room that is kept cool. When there is a large amount of equipment in one room, it gets hot quickly. Computers do not like heat, so computer rooms are kept at a specific temperature to allow the computers to function properly.
A server has all the components a typical computer has. This includes network connections, motherboards, video, memory, and processors. Often, they do not have a monitor for display. Typically, the person maintaining the network uses one monitor to control and configure all the servers hooked up to one network.
Mainframe
You may not hear the term mainframe often anymore. In the early computer days, it was a popular term. Now, the terms ‘server’ or ‘enterprise’ or ‘enterprise server’ have replaced the word mainframe. It was once a big deal, so we would be remiss not to mention it. At one time, mainframes took up an entire space, sometimes a room, but sometimes an entire floor.
The term mainframe was once used to refer to a central and powerful computer linked to a series of smaller and less powerful computers. Today, individual computers are powerful on their own, and servers are used that the concept of the mainframe computer is not needed much. Today they are used by large corporations that process transactions while meeting the needs of thousands of users.
Think of a large company that has thousands of employees in one location. They may still be using a mainframe to power their daily transactions, especially if that work includes the use of databases. A mainframe can help keep transactions safe and secure and encrypt sensitive information. This can include mobile and electronic payments, as well as top-secret information.
There is really not a better computer solution than a mainframe for calculating data and crunching numbers if that is what you need. Banks still use mainframe computers to store information about the customers and to keep that data safe. These are expensive to purchase and operate. They require their own dedicated space that is temperature-controlled. They are large and put off a lot of heat.
Supercomputer
A supercomputer is typically a group of computers that are high performing and all work in the same system. These types of computers are expensive, and quickly get up into the high thousands. They have a good amount of power to compute some of the most robust calculations and crunch data. These computers are different from mainframes in that they are intended to be fast.
They have incredible processing speeds that help them power through detailed calculations. These types of computers are often found in specific types of businesses, such as weather forecasting or institutions that focus on scientific data. These types of organizations require significant speed to work through data. These are the most powerful options you will find when it comes to a supercomputer.
These are the computers that are best equipped to handle applications that run artificial intelligence (AI). These computers are incredibly large and take up a significant amount of space. They can be so large that they have been known to take up the space of an entire building. No matter space where the supercomputer is located, it must be air-conditioned and temperature controlled to ensure that it does not overheat.
Wearable
Technology is constantly expanding at a fast rate of speed. The latest trends include wearable computers. It may seem funny to refer to your watch as a computer, but it is a computer. It may not look like a typical computer, but the components inside mimic some of the components of a computer. Examples of wearable technology include watches, glasses, phones, and clothes.
Wearable technology usually targets a specific type of user. Those who are into fitness and outdoor activities tend to prefer wearable technology. Many computer applications like email, calendars, phones, and multimedia, are available in wearable technology. This technology gives information about the calories you burn, steps, speed, and location. One of the most popular wearables is the Apple Watch.
The Apple Watch is a smartphone on your wrist. You are able to text and respond to email. It can be paired to your smartphone to make phone calls. While watches are among the most popular of all the wearable technology, there are many options. Some clothes have accessories that are sewn into them. Other options include earbuds, trackers for your heart rate, monitors for your sleep, and smart glasses.
Wearables have a large amount of flexibility and improvement of smart technology. The technology is improving quickly. So much so that when you purchase the latest technology, it is not long before a new one is released.
Brief History
Computers in some format have been built since the early 1800s, and the early format was a punch card. By the 1930s, the first concept of a universal computer was created. In the 1940s, a computer became a storage device because it was able to store information for the first time. By the 1960s, the computer began to look more like the computers we use today.
In the mid-1970s, created Apple computers. In 1982, IBM gave us the first personal computer. It used the Microsoft Disk Operating System (MS-DOS) operating system. This was the first-ever operating system. Apple quickly followed in 1983, with their first personal computer that had a graphical user interface.
This interface was the first attempt to put icons on your screen. In the next few years, new components, including memory known as random access memory (RAM) and a central processing unit (CPU). In the early 1990s, Intel created the Pentium processor.
In the early 2000s, Apple brought the Mac OS to the general public with its multitasking and protected memory. Microsoft wanted to stay competitive with Apple and released Windows XP, which had a completely redesigned user interface. Now, computers have touchscreens, connectivity options built-in, incredible operating systems all in lighter, thinner cases that can be carried around.
FAQs
What are the Advantages of Using a Computer?
A computer can provide you many advantages as it can improve your productivity and save you time. It allows you to connect to the internet and store large amounts of data. This helps to reduce wasted time and effort. Computers help you create, organize, and sort information. They allow you to search through large amounts of data.
What Parts are Needed For a Computer to Work?
While computers come with different features and parts, there are some main items a computer needs to function. These include a motherboard, a processor, memory, graphics card. It also needs to have an operating system, a monitor, power, storage, and some way for it to be cooled. Most computers need a keyboard and mouse.
What Type of Computer Should I Buy?
A computer is a personal choice. The best computer is the one the meets your needs. You should answer some questions for yourself. You should know if you would like a computer you can take on the go, which is a laptop, or would you prefer a desktop.
You should understand your needs and what you would do with your computer. You should understand your budget and how much you want to spend. This can help guide you towards the computer that is best for you.
What’s the Difference Between Restarting and Shutting Down your Computer?
For a Mac, restart and shutdown are virtually the same thing. For a PC, there is a difference between restart and shut down. A shutdown allows the Windows computer to go into deep hibernation.
This creates a file that the personal computer uses for a quicker startup. A restart will kill all the processes you have going. This clears the memory and the cache. Restart is ideal when applications are newly installed on your computer.
What Makes a Computer Fast and Powerful?
In general, random access memory (RAM) is what fuels the processing speed of a computer. The faster your RAM means the faster your computer memory can send information to other parts of the computer. This means that your processor can quickly send messages to the other part of the computer.
Another important factor is the speed of the hard disk. This determines how quickly the hard drive can transfer data to the different parts of the computer. It also indicates how quickly it can read and write data to the hard drive.
Which is the Most Powerful Type of Computer?
A supercomputer is widely known as the fastest, most powerful, largest, and most expensive computer that you can find today. These computers are not ideal for at home, personal use.
What are Some Basic Things to Know About A Computer?
There is a lot to know about a computer and how it functions. Some basic information you should know when buying a personal computer is that you want to make sure you have virus protection on it. You want it to be secure and you need a strong password on every account you have. You want to make sure that you have a Wi-Fi network to which you can connect.
You want to make sure you clean it up periodically and delete files you no longer need or want. You always want to be sure that you back up the data on your computer. Computer shortcuts can help you in many ways. You want to understand what they are and create them to make things easier for yourself.
What Type of Personal Computer is the Cheapest One?
The cheapest personal computer that you can probably find is the HP Pavillion Mini. This is a desktop computer in a miniaturized format. It can sit in the palm of your hand. It is about two inches tall, but that is where the smallness ends. It has about 4 GB memory and a hard drive that is 500 GB. It includes two USB ports and can power two display monitors.
How Much Does a Computer Cost?
Computer prices are all over the place. It truly depends on the type and brand of computer you want, along with the features that it offers. The specific operating system you want can make a difference in the cost, also. For a desktop computer, you should expect that a basic computer will cost about $400.
That will have limited storage and processing speed. If you are interested in the top of the line model with a maximum amount of speed and storage space, you can expect the cost to be close to $3,500. The average computer is going to run much closer to the $400 range than the higher end unless you need something much faster and more streamlined.
What is a Computer System:: It is an electronic device that is designed to work with Information. The term computer is derived from the Latin term ‘computare’, which means to calculate or it can be also called a programmable machine.
They cannot do anything without a program and the program is represented by decimal numbers through a string of binary digits.
The Word ‘Computer‘ usually refers to the Center Processor Unit plus Internal memory.
In simple words, it can be defined as an electronic device that can store, retrieve, and process data.
It can also perform various Arithmetic and logical operation when given proper instructions.
Modern-day PC can store huge amounts of data and can be retrieved for anytime user’s needs.
The data stored in them are beyond human abilities. It is called an electronic machine but I really think it’s more than just a device.
For all general purposes and computer functions it requires hardware. Hardware is nothing but the physical parts which is used in a PC.
Some of the common parts used are mentioned below.
Processor
It is called the heart of a computer commonly known as CPU which stands for (central processing unit).
RAM
It is used to temporarily store data with immediate effect, Ram (Random Access Memory) has gone cheaper these days compared to previous years.
Computer Motherboard
Motherboard (Mainboard) is a piece of PCB (printed circuit board) to which all the other components and devices are attached to it.
The motherboard is an integral part of a PC system, without it, you cannot imagine connecting your hard drives, pen drives, and power supply.
Power Supply
SMPS (Switching Mode Power Supply) gives the necessary power to the motherboard and later the power is distributed to all the parts of the computer.
Input Devices
Keyboards and mouse are well-known examples of input devices. Through this users can easily enter data in the form of instructions or programs.
Output Device Printers are the widely used printing of any data which is entered using input devices such as a keyboard and mouse.
Monitors
They are used to display information given to them.
Father of Computer | Charles Babbage
Charles Benjamin Babbage is known as “The Father of Computer”. Charles Babbage Invented the first mechanical computer then later led to more complex designs.
The Invention of the mechanical computer is one of the great inventions of all time.
Charles Babbage (The Great) was born on 26 December 1791 in London, England, and Died on 18 October 1871 in Marylebone, London, England At that time he was 79 years old.
He studied at Trinity College, Cambridge.
He was in the fields of Mathematics, engineering, politics, economy, computer science, and philosophy. But he is well known for his contribution to mathematics and computing.
He is unarguably a “Genius” of his time. Charles Babbage is well-known for his detailed plans for mechanical Calculating Engines, Difference Engines, and Analytical Engines.
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Different Types Of Computer Systems
They can be classified by size, speed, and power. There are mainly four types of computer
- Super
- Mini
- Mainframe
- Micro
1. Supercomputer.
It is the fastest of all. It can perform billions of instructions per second. They are mainly used in research and development, weather forecasting, also used in space research.
2. Mini.
Minicomputers can handle hundreds of computers simultaneously.
3. Micro.
A Powerful multiuser computer can handle thousands of users simultaneously.
4. Personal Computer.
A small computer that uses a processor. It is a single-user PC.
Classifications Of Computer System
They are classified according to their size and powers. They are mainly classified into three different types
- Analog
- Digital
- Hybrid
1. Analog Computer.
They are used for measuring Physical quantities such as Temperature, Voltage, Pressure, and Electric Current.
2. Digital Computer.
These are High-speed programmable devices that are used in Huge and tedious calculations.
3. Hybrid Computer.
These types of computer use both features of Analog and digital computers. such as measuring physical quantities and Calculations.
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The Five Generations of Computer System
The time and the phase when technology has gone to a different level or the period when computer technology has been more advanced than the previous days can be called Computer Generations.
They were used before only for some specific task but nowadays it has reached each and every part of human life.
Thus technology is ever-changing for the betterment of the human race.
The Generation can also be described as the comparison of a computer the different eras based on size, power, cost, efficiency, reliability, Computer hardware and software.
- First Generation::(1940-1956) They used vacuum tubes in their circuit and magnetic drums for their memory.
- Second Generation:: (1956-1963) They used transistors for their functionality in place of Vacuum tubes.
- Third Generation:: (1964-1971) The Third Generation’s computers used Integrated Circuit (IC). The integrated circuit was developed by jack Kilby in 1958.
- Fourth Generation:: (1971-Present Day) Fourth Generation used microprocessors.
- Fifth Generation:: (Future) Modern Scientists are working on AI (Artificial Intelligence). These computers will be so smart that they will have the capacity for reasoning and making decisions on their own in special conditions as human beings.
# | Computer Generations | Timeline | Hardware |
1 | First Generation of Computer | 1940-1956 | Vacuum Tubes |
2 | Second Generation of Computer | 1956-1963 | Transistor |
3 | Third Generation of Computer | 1964-1971 | Integrated Circuit (I.C.) |
4 | Fourth Generation of Computer | 1971-1980 | Microprocessor |
5 | Fifth Generation of Computer | 1980- Till Now | Artificial Intelligence |
Computer Generation | Year | Inventor | Used |
First Generation Computer | 1946-1959 | J.P.Eckert and J.W. Mauchly | Vacuum Tubes and Magnetic Drum. |
Second Generation Computer | 1908-1991 | Walter H. Brattain, John Bardeen, and William B | Transistor |
Third Generation Computer | 1958 | Jack Kilby | Integrated Circuit (I.C.) |
Fourth Generation Computer | 1971 | Federico Faggin | Microprocessor [CPU] |
Fifth Generation Computer | 1955 | John McCarthy | Artificial Intelligence. |
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As all of us here know that technology has reached a different level, every day we come across new Up-gradations discoveries, and inventions in modern-day technology.
Society has been served amazingly by computers and its feature. As there are 2 sides to coins
so there are advantages and disadvantages of computers, here below I am going to mention some of them, people have the right to disagree with me but here I am going to share my personal opinion on the topic.
Top 7 Advantages Of Computer Systems
- Speed And Accuracy
- Stores a Large Amount of Data
- Easily connect with people around the world
- Online Shopping
- Significantly reduces time and effort
- Online learning
- Internet Banking
Top 7 Disadvantages Of Computer System
- Health-Related Issues When prolonged used
- Spread of Pornography
- Hate,violence-related articles, and videos
- Virus and hacking issues
- They cannot learn by themselves
- Don’t have IQ
- Cyber Crimes
10 Characteristics of Computer System
The 10 Basic Characteristics of Computer are as following
- Speed
- Accuracy
- Memory
- Diligence
- Versatility
- Reliability
- Low Cost & Reduced Size
- Automatic
- No Feeling & No IQ
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Are computers conscious?
What is the impact of computer artificial intelligence (AI) on society?
computer, device for processing, storing, and displaying information.
Computer once meant a person who did computations, but now the term almost universally refers to automated electronic machinery. The first section of this article focuses on modern digital electronic computers and their design, constituent parts, and applications. The second section covers the history of computing. For details on computer architecture, software, and theory, see computer science.
Computing basics
The first computers were used primarily for numerical calculations. However, as any information can be numerically encoded, people soon realized that computers are capable of general-purpose information processing. Their capacity to handle large amounts of data has extended the range and accuracy of weather forecasting. Their speed has allowed them to make decisions about routing telephone connections through a network and to control mechanical systems such as automobiles, nuclear reactors, and robotic surgical tools. They are also cheap enough to be embedded in everyday appliances and to make clothes dryers and rice cookers “smart.” Computers have allowed us to pose and answer questions that could not be pursued before. These questions might be about DNA sequences in genes, patterns of activity in a consumer market, or all the uses of a word in texts that have been stored in a database. Increasingly, computers can also learn and adapt as they operate.
Computers also have limitations, some of which are theoretical. For example, there are undecidable propositions whose truth cannot be determined within a given set of rules, such as the logical structure of a computer. Because no universal algorithmic method can exist to identify such propositions, a computer asked to obtain the truth of such a proposition will (unless forcibly interrupted) continue indefinitely—a condition known as the “halting problem.” (See Turing machine.) Other limitations reflect current technology. Human minds are skilled at recognizing spatial patterns—easily distinguishing among human faces, for instance—but this is a difficult task for computers, which must process information sequentially, rather than grasping details overall at a glance. Another problematic area for computers involves natural language interactions. Because so much common knowledge and contextual information is assumed in ordinary human communication, researchers have yet to solve the problem of providing relevant information to general-purpose natural language programs.
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Analog computers
Analog computers use continuous physical magnitudes to represent quantitative information. At first they represented quantities with mechanical components (see differential analyzer and integrator), but after World War II voltages were used; by the 1960s digital computers had largely replaced them. Nonetheless, analog computers, and some hybrid digital-analog systems, continued in use through the 1960s in tasks such as aircraft and spaceflight simulation.
One advantage of analog computation is that it may be relatively simple to design and build an analog computer to solve a single problem. Another advantage is that analog computers can frequently represent and solve a problem in “real time”; that is, the computation proceeds at the same rate as the system being modeled by it. Their main disadvantages are that analog representations are limited in precision—typically a few decimal places but fewer in complex mechanisms—and general-purpose devices are expensive and not easily programmed.
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Digital computers
In contrast to analog computers, digital computers represent information in discrete form, generally as sequences of 0s and 1s (binary digits, or bits). The modern era of digital computers began in the late 1930s and early 1940s in the United States, Britain, and Germany. The first devices used switches operated by electromagnets (relays). Their programs were stored on punched paper tape or cards, and they had limited internal data storage. For historical developments, see the section Invention of the modern computer.
Mainframe computer
During the 1950s and ’60s, Unisys (maker of the UNIVAC computer), International Business Machines Corporation (IBM), and other companies made large, expensive computers of increasing power. They were used by major corporations and government research laboratories, typically as the sole computer in the organization. In 1959 the IBM 1401 computer rented for $8,000 per month (early IBM machines were almost always leased rather than sold), and in 1964 the largest IBM S/360 computer cost several million dollars.
These computers came to be called mainframes, though the term did not become common until smaller computers were built. Mainframe computers were characterized by having (for their time) large storage capabilities, fast components, and powerful computational abilities. They were highly reliable, and, because they frequently served vital needs in an organization, they were sometimes designed with redundant components that let them survive partial failures. Because they were complex systems, they were operated by a staff of systems programmers, who alone had access to the computer. Other users submitted “batch jobs” to be run one at a time on the mainframe.
Such systems remain important today, though they are no longer the sole, or even primary, central computing resource of an organization, which will typically have hundreds or thousands of personal computers (PCs). Mainframes now provide high-capacity data storage for Internet servers, or, through time-sharing techniques, they allow hundreds or thousands of users to run programs simultaneously. Because of their current roles, these computers are now called servers rather than mainframes.
XI. Answer the questions on the text:
1. What was the very first calculating device?
2.What is abacus? When did people begin to use them?
3.When did a lot of people try to find easy ways of calculating?
4.Who used Napier’s ideas to produce logarithm?
5.What was invented by Sir Isaac Newton and Leibnitz?
6.What did Charles Babbage design?
7.When was the first analog computer built? How did people use it?
8.Who built the first digital computer?
9.How did the first generation of computers work?
10. What are the differences between the first and the second computer generations?
11. When did the third-generation computers appear? 12. What is the fourth-generation computer?
XI. Retell the text.
UNIT 2
I. Look up in the dictionary how to pronounce the following words. Write them down in the dictionary.
to intricate |
capabilities |
a microcomputer |
tiny |
addition |
a circuit |
a core |
subtraction |
unfortunately |
to manipulate |
division |
dull |
to magnetize |
multiplication |
a routine |
to perform |
exponentiation |
a judgement |
to supply |
to feed |
instantaneously |
II. Read the text and translate it without the help of the dictionary.
A computer is a machine with an intricate network of electronic circuits that operate switches or magnetize tiny metal cores. The switches, like the cores, are capable of being in one of two possible states, that is, on or off; magnetized.
The machine is capable of storing and manipulating numbers, letters and characters.
8
The basic idea of a computer is that we can make the machine do what we want by inputting signals that turn certain switches on and turn others off, or that magnetize or do not magnetize the cores.
The basic job of computers is the processing of information. For this reason, computers can be defined as devices which accept information in the from of instructions called a program and characters called data performming mathematical and logical operations on the information, and then supply results of these operations.
The program or a part of it, which tells the computers what to do and the data, which provide the information needed to solve the problem, are kept inside the computer in a place called memory.
Computers are thought to have many remarkable powers. Most computers, whether large or small have three basic capabilities.
First, computers have circuits for performing arithmetical operations, such as: addition, subtraction, division, multiplication and exponentiation. Second, computers have means of communicating with the user. If we couldn’t feed information in and get results back these machine wouldn’t be of much use.
However, certain computers (commonly minicomputers and microcomputers) are used to control directly things such as robots, aircraft navigation systems, medical instruments, etc. Some of the most common methods of inputting information are to use terminals, diskettes, disks and magnetic tapes.
The computer’s input device (which might be a disk drive depending on the medium used in inputting information) reads the information into the computer. For outputting information, two common devices are used a printer which prints the new information on paper, or a cathode-raytube (CRT) display screen which shows the results on a TV-like a screen. Third, computers have circuits which can make decisions. The kinds of decisions which computer circuits can make are not of the type: ‘Who would win a war between two countries?’ or ‘Who is the richest person in the world?’ Unfortunately, the computer can only decide three things, namely:’ Is one number use more often than another? ‘Are two numbers equal?’ and, ‘Is one number greater than another?’
A computer can solve a series of problems and make hundreds even thousands of logical operations without becoming tired or bored. It can find the solution to a problem in a fraction that it takes a human being to do the job. A computer can replace people in dull routine, but it has no originality, it works according to the instructions given to it and cannot exercise value judgements.
9
There are times when a computer seems to operate like a mechanical «brain», but its achievement are limited by the minds of human beings. A computer cannot do anything unless a person tells it what to do and gives the appropriate information, but because of electric pulses can move at the speed of light, a computer can carry out vast numbers of arithmeticallogical operations almost instantaneously.
A person can do the same, but in many cases that person would be deal long before the job was finished.
III. Translate these into your own language:
1. |
an intricate network |
9. an input device |
|
2. |
tiny metal cores |
10. |
for outputting information |
3. |
by inputting signals |
11. |
a decision |
4. |
the processing of information |
12. |
to replace |
5. |
to define |
13. |
appropriate |
6. |
to provide |
14. |
to carry out |
7. |
to solve |
15. |
vast |
8. |
memory |
||
IV. Translate these into English: |
|||
1. |
переключатель, подобный |
9. непосредственно управлять |
|
металлическому сердечнику |
|||
2. |
буквы и знаки (символы) |
10. |
схема |
3. |
намагничивать металлический |
11. |
механический мозг |
сердечник |
|||
4. |
обработка информации |
12. |
ограниченный |
5. |
выполнять металлические |
13. |
до тех пор пока |
и логические операции |
|||
6. |
данные |
14. |
подходящий |
7. |
замечательный |
15. |
скорость света |
8. |
средства связи с пользователем |
V. Fill in the necessary words:
1. A computer is a ….. with an intricate network of electronic circuits.
2.The machine is ….. of storing and manipulating numbers, letters and characters.
3.The basic job of a computer is the ….. of information.
4.Most computers have three basic ….. .
5.Computers have ….. for performing arithmetical operations.
10
6.Certain computers are used ….. directly things such as robots, medical instruments, etc.
7.For outputting information two common ….. are used.
8.A computer can ….. people in dull routine.
VI. Fill in the gaps the prepositions:
1. A computer is a device ….. |
an intricate network. |
2.The switches are capable of being ….. one or two states.
3.We can make the machine do what we want ….. inputting signals.
4.Computers accept information ….. the form of instructions called a program.
5.Computers have circuits ….. performing operations.
6.Computers have means of communicating ….. the user.
7.Input device may be a disk drive depending ….. the medium used
….. inputting information.
8.Computers can solve a series of problems ….. becoming tired or
bored.
VII. Match the names on the left with the definitions on the right:
1. video recorder |
a) a kind of sophisticated typewriter |
|
using a computer |
||
2. |
photocopier |
b) a machine which records and plays back sound |
3. |
fax machine |
c) a machine which records and plays back pictures |
4. |
tape recorder |
d) a camera which records moving pictures and sound |
5. |
modem |
e) a machine for chopping up, slicing, mashing, |
blending, etc. |
||
6. |
camcorder |
f) a machine which makes copies of documents |
7. |
robot |
g) a machine which makes copies of documents and |
sends them down telephone lines to another place |
8.word-processor h) a machine which acts like a person
9.food-processor i) a piece of equipment allowing you to send
information from one computer down telephone lines to another computer
VIII. Write descriptions like those in exercise VII, for the following objects:
TV set |
sewing-machine |
microwave |
disks |
iron |
telephone |
printer |
mouse |
alarm-clock |
ventilator |
keyboard |
CD-players |
11
IX. Give the appropriate definitions of the following terms:
computer |
data |
memory |
input device |
output device |
|
X. Find the synonyms to the following words in the text: |
|||||
work |
difficult |
to fulfill fundamental to end |
equipment |
||
complex |
way |
uninterested |
an accomplishment |
||
XI. Find the antonyms to the following words in the text:
output smaller interesting poor dark alive large receiving reject unusual
XII. Arrange the items of the plan in a logical order according to the
text:
1. A computer can solve a series of problems and make hundreds even thousands of logical operations.
2.The basic job of computers is the processing of information.
3.A computer is a machine with an intricate network of electronic circuits.
4.Computers have circuits for performing arithmetic operations.
5.The machine is capable of storing and manipulating numbers, letters and characters.
6.Some of the most common methods of inputting information are to use terminals.
7.For outputting information only two common devices are used.
XIII. Answer the following questions: 1. What is a computer?
2.What is it capable to do?
3.The basic job of a computer is the processing of information, isn’t it?
4.How do we call a program, which tells the computer what to do?
5.Computers have many remarkable powers, don’t they?
6.What can computer solve?
7.Can computers do anything without a person?
XIV. Give a short summary of the text.
12
UNIT 3
I. Look up in the dictionary how to pronounce the following words. Write them down in the dictionary.
to adjust |
to check in |
to maintain |
advanced |
to enable |
a marvel |
to amend |
to execute |
random |
to assist |
to guide |
to rely on |
to conjure |
an image |
a relative ease |
to contribute |
huge |
to resemble |
conversing |
launching |
a terminal |
II. Read the text and do the exercises that follow it.
Computer Applications.
Many people have or will have had some experience of ‘conversing’ with computers. They may have their own micro-computer, they may use a terminal from the main company at work or they may have a television set with a viewdata facility. Those who do not have this experience may observe the staff at, for example, an airline check-in or a local bank branch office sitting at their desks, pressing keys on a typewriter like a keyboard and reading information presented on a television type screen. In such a situation the check-in clerk or the branch cashier is using the computer to obtain information (e.g. to find out if a seat is booked) or to amend information (e.g. to change a customer’s name and address).
The word computer conjures up different images and thoughts in people’s mind depending upon their experiences. Some view computers as powerful, intelligent machines that can maintain a ‘big brother’ watch over everyone. Others are straggered and fascinated by the marvels achieved by the space programs of the superpowers, where computers play an important part.
Numerous factories use computers to control machines that make products. A computer turnes the machines on and off and adjusts their operations when necessary. Without computers, it would be impossible for engineers to perform the enormous number of calculations needed to solve many advanced technological problems. Computers help in the building of spacecraft, and they assist flight engineers in launching, controlling and tracking the vehicles. Computers also are used to develop equipment for exploring the moon and planets. They enable architectural and civil engineers to design complicated bridges and other structures with relative ease.
13
Computers have been of tremendous help to researchers in the biological, physical and social sciences. Chemists and physicists rely on computers to control and check sensitive laboratory instruments and to analyse experimental data. Astronomers use computers to guide telescopes and to process photographic images of planets and other objects in space.
Computers can be used to compose music, write poems and produce drawings and paintings. A work generated by a computer may resemble that a certain artist in birth style and form, or it may appear abstract or random. Computers are also used in the study of the fine arts, particularly, literature. They have also been programmed to help scholars identify paintings and sculptures from ancient civilizations.
But computers do not have intelligence in the way humans do. They cannot think for themselves. What they are good at is carrying out arithmetical operations and making logical decisions at phenomenally fast speed. But they only do what humans program gives them to do.
Apart from the speed at which computers execute instruction, two developments in particular have contributed to the growth in the use of computers – efficient storage of large amounts of data and diminishing cost. Today, computers can store huge amount of information on magnetic media and any item of this information can be obtained in a few milliseconds and displayed or printed for the user.
III. Translate these into your own language:
1. some experience of conversing |
8. |
advanced technological problem |
||
2. |
viewdata facility |
9. |
to guide telescopes |
|
3. |
to obtain information |
10. |
ancient civilization |
|
4. |
powerful, intelligent machine |
11. arithmetical operations |
||
5. |
to be straggered and fascinated |
12. |
logical decisions |
|
6. |
to adjust operations |
13. |
to execute instructions |
|
7. |
enormous number of calculations |
14. |
efficient storage |
|
IV. Translate these into English: |
1. использовать терминал главной компании
2.нажимать кнопки на клавиатуре
3.получить информацию
4.различные образы
5.компьютер включает и выключает машины
6.разработать оборудование для исследования Луны и других
планет
7.чувствительное оборудование
14
8.анализировать экспериментальные данные
9.могут быть использованы для сочинения музыки
10.работа, управляемая компьютером
11.помочь ученым определить
12.не могут думать сами
13.хорошо справляться с выполнением
14.вносить вклад
V.Give the situation from the text in which the following words and expressions are used:
1. people have some experience |
6. to process photographic images of |
|
2. |
different images |
7. to resemble |
3. |
it would be impossible |
8. intelligence |
4. |
spacecraft |
9. fast speed |
5. |
enable to design |
10. magnetic media |
VI. Fill in the gaps necessary prepositions:
1. People may use a terminal ….. |
the main company ….. |
work. |
2.A clerk can press keys ….. a typewriter.
3.The word computer conjures ….. a different images.
4.A computer turns the machine ….. and ….. .
5.Computers help ….. building of spacecraft.
6.They are used to develop equipment ….. exploring the moon and planets.
7.Chemists and physicists rely ….. computers to control sensitive instruments.
8.Computers don’t have intelligence ….. the way humans do.
9.Computers are good ….. arithmetical operations.
10. Computers can store huge amounts of information ….. magnetic media.
VII. Ask questions to which the following statements might be the answers:
1. People may use a terminal from the main company at work.
2.In such a situation the check-in clerk is using the computer to obtain information.
3.The word computer conjures up different images and thoughts in people’s mind.
4.Numerous factories use computers to control machines that make products.
15
5.A computer turns the machine on and off and adjust their opera-
tions.
6.Computers help in the building of spacecraft and assist flight engineers in launching.
7.Chemist and physicists rely on computers.
8.A work generated by a computer may resemble that a certain artist in a birth style and form.
9.Computers do only what humans program them to do.
10. Computers obtain huge amounts of information in a few milliseconds.
VIII. Agree or disagree with the following statements:
1. Only a few people have or will have had some experience of «conversing» with computers.
2.The word computer conjures up the same images and thoughts in computer’s brain depending upon the structure of the computer.
3.Without computers it would be impossible for engineers to perform the enormous number of calculations.
4.Architectors and civil engineers can’t design complicated bridges and other structures with the help of computers.
5.Computers haven’t been of tremendous help to researchers in the biological, physical and social sciences.
6.Poets and physicists rely on computers to control and check sensitive laboratory equipments.
7.Computers can be used to compose music, write poems and produce drawings and paintings.
8.Computers have intelligence in the way humans do.
9.Today, computers are very big, slow and can store little information on magnetic media.
IX. Write the plan of the text to retell it in English.
X. Points for discussion: advantages and disadvantages of computers. Use these expressions and prove it, give your own examples.
Advantages
1. computers let you:
a)access a lot of information;
b)communicate very quickly, be e-mail or using the Internet;
16
2. computers can:
a)do some jobs very quickly;
b)send out large number of letters and bills;
c)help you to do work for school and college; 3. computers make:
a)possible to work from home;
b)easier to write letters and reports;
4.
a)enjoy using computers and multimedia interactive software and
virtual reality all make learning more exciting;
b)many books are now available on CD-Rom;
c)large amount of information can be stored on computers in a data-
base.
Disadvantages
1. don’t like to use computers, would prefer to deal with a person instead;
2.can get viruses;
3.software often has bugs;
4.computers sometimes crash;
5.children spend too much time playing computer games;
6.people do not know how to fix the computer;
7.quickly become obsolete, so they need to be replaced;
8.criminals can easily use information or images; there are no laws to stop this yet; it is extremely difficult to police the Internet.
UNIT 4
I. Look up in the dictionary how to pronounce the following words. Write them down in the dictionary.
circular |
octal |
contiguous |
comparing |
to assume |
a value cell |
selecting |
|
decimal |
a location |
adequate |
sorting |
to handle |
uniquely |
precise |
matching |
II. Read the text and do the exercises that follow it:
17
Information, machine words, instructions, addresses and reasonable operations
Information is a set of marks or sings that have meaning. These consist of letters or numbers, digits or characters, typewriter signs, other kinds of sing and so on. So, information is the end product of people obtained from computer systems. The process of using computer is circular beginning and ending with people.
When we see number 562 we normally assume that it represents five hundred and sixty-two. This is because we are conditioned to the decimal system where the base is 10. Nowadays school children are taught to handle numbers with different bases such as octal (8) and binary (2). With the number 562 we understand this to mean that we have 5 hundreds, 6 tens and 2 units (5 · 100 + 6 · 10 + 2 · 1) so each digit has a meaning represented by its value and its position.
Computers work by using the binary system where the base is 2. This means that each position can have a value of 0 or 1. So any information may be represented by the binary system including these two digits. Because at their most basic level, computers only understand the language of electricity: positive (or on or 1) and negative (or off or 0). Instead of going up in powers of ten (10,10 x 10,10 x 10 x 10) the positions go up in powers of 2 (2,2 x 2,2 x 2 x 2,2 x 2 x 2, etc.)
Thus the binary number 1001 can be represented as:
2 x 2 x 2s position |
2 x 2s position |
2s position |
units position |
1 |
0 |
0 |
1 |
Thus number can be converted to decimal 2 x 2 x 2 x 1 = 8 x 1 = 8
2 x 2 x 0 = 4 x 0 = 0 2 x 0 = 0
1 = 1
9
So 1001 in binary has the same value as 9 in decimal.
The memory of a computer consists of a large number of locations, each of which in uniquely addressable. In most modern computers these locations are called bytes. They consists of eight positions and each position can be set to 0 or 1. These positions are bits. A bit is the smallest part of information and it is the basic unit of data recognized by the computer. Bits are grouped in units that are called bytes. A byte consists of eight bits.
A group of contiguous bytes that can be manipulated together is called a word. A word may be 2 bytes (16 bits) or 4 bytes (32 bits) or other
18
combinations. 16 bits can hold number up to 65,535. Word length is the term used to describe a word’s size in numbers of bits.
The memory of the computer can hold instructions that the control unit acts upon, and it can store binary numbers on which arithmetical operations can be carried out. A large number of business operations, and computer-based training in particular, do very little with numbers. They are mostly concerned with accepting as input, manipulating and presenting as output, large quantities of character information-names and addresses.
An address is the name of particular memory location or cell. Each memory location (word or byte) has it own unique address or number just a post office box. If one character is stored in a byte, there are 256 possible characters that the different bit patterns can represent. That is quite adequate for all alphabetic characters in upper and lower case, the number 0 to 9 and the various punctuation and special characters that are found on a typewriter keyboard. One widely used Coding convention is ASCII (American Standard Code for Information Interchange), pronounced as the two words «ass» and «key».
This is a part of the ASCII Code
Сharacter |
% |
E+ |
‘ |
( ) |
* |
+ |
, |
— |
. |
/ |
||||||||||||||||||
ASCII |
37 |
38 |
39 |
40 |
42 |
43 |
44 |
45 |
46 |
47 |
||||||||||||||||||
Code |
||||||||||||||||||||||||||||
Сharacter |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
||||||||||||||||||
ASCII |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
||||||||||||||||||
Code |
||||||||||||||||||||||||||||
Character |
A |
B |
C |
D |
E |
F |
G |
H |
I |
J |
K |
L |
M |
|||||||||||||||
ASCII |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
|||||||||||||||
Code |
||||||||||||||||||||||||||||
Character |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
Z |
|||||||||||||||
ASCII |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
|||||||||||||||
Code |
Thus, if we wanted to hold FRANKLIN in part of the correct answer it could be held somewhere in memory (say location 5390 onwards) as the following ASCII codes:
19
Letter |
F |
R |
A |
N |
K |
L |
I |
N |
Code in |
70 |
82 |
65 |
78 |
75 |
76 |
73 |
78 |
memory |
||||||||
memory |
5390 |
5391 |
5392 |
5393 |
5394 |
5395 |
5396 |
5397 |
location |
Computer people generally refer to 1000 (1024 to be precise) byte as a kilobyte (kb) and a million bytes as a megabyte (mb). So, if somebody has a microcomputer with 640 k memory locations than means there are 640,000 locations in the machine.
Reasonable operations are mathematical and logical. Mathematical operations include arithmetical and algebraic operations. Arithmetical operations are addition, subtraction, multiplication, division, taking a square root, etc.; and algebraic operations are called raising to a power as well as differentiating and integrating.
Logical operations include comparing, selecting, sorting, matching, etc.
III. Translate these into your own language:
1. |
a set of marks and signs |
7. |
bytes |
||
2. |
circular beginning and ending with people |
8. |
bits are grouped |
||
3. |
we are conditioned to the decimal system |
9. can be manipulated |
|||
together |
|||||
4. |
base |
10. |
to hold instructions |
||
5. |
including these two digits |
11. memory location |
|||
6. |
the positions go up in powers of 2 |
12. to include |
|||
IV. Translate these into English: |
|||||
1. |
множество знаков |
7. десятичное число |
|||
2. |
число представляет |
8. |
запоминать, хранить в |
||
памяти |
|||||
3. |
учат работать с числами |
9. |
выполнять |
||
4. |
у каждого есть свое значение |
10. |
точно |
||
5. |
двоичная система исчисления |
11. |
разумные операции |
||
6. |
основной уровень |
V. Fill in the necessary words:
1. ….. is a set of marks or signs.
2. We are conditioned to the ….. ….. .
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3. Computers work by using the ….. ….. |
where the ….. |
is 2. |
|
4. The ….. |
of a computer consists of a large number of locations. |
5.A ….. is the smallest part of information.
6.A byte consists of 8 ….. .
7. The memory of the computer can ….. |
instructions. |
|||||
8. Computer people generally |
….. ….. |
1 000 bytes as a kilobyte. |
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VI. Fill in the prepositions: |
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1. Nowadays school children are taught to handle numbers ….. |
dif- |
|||||
ferent bases. |
||||||
2. |
….. their most basic level, computers only understand the language |
|||||
of electricity. |
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3. |
Instead of going ….. |
in powers of ten, the positions go ….. |
….. |
|||
powers of 2. |
||||||
4. |
Each position can be set ….. |
0 or 1. |
||||
5. |
Bits are grouped ….. |
units. |
||||
6. The memory can store binary numbers ….. |
which arithmetical op- |
|||||
erations can be carried ….. . |
VII. Give the correct definitions of the following terms:
a) information c) |
bit |
e) word |
g) reasonable operation |
b) binary system d) |
byte |
f) address |
VIII. Answer the following questions: 1. What is information?
2.Do computers work by using binary or decimal system?
3.What is the base of the binary system?
4.How can any information be represented?
5.What is the ASC II Code?
IX. Write you last name in letters and codes in memory and in memory locations, use the ASC II Code.
X. Retell the text.
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