Words, abbreviations and slang
AFK – “away from keyboard.” In other words, the player is not available, or active, in the game. If you go to the toilet while you are playing a game, you are AFK. When you come back, you are BAK, “back at keyboard.” ( WATCH VIDEO )
Boss – (noun) a computer controlled enemy, frightening and powerful, but also having weaknesses allowing good players to kill it. ( WATCH VIDEO )
Bro (noun) – An informal way of saying “friend,” a good male friend. Often used with strangers in video games. ( WATCH VIDEO )
Buff (noun) – A strengthening of a character power or abilities. ( WATCH VIDEO )
Bug (noun) – An error in a game’s design or computer programming. Bugs can be minor and easily fixed to major problems which great affects game play ( WATCH VIDEO )
Camping (noun) – Staying/hiding in one place or area and surprising enemies who come there, killing them and taking their loot. ( WATCH VIDEO )
Carry (verb) – to use your skill as a gamer to help one or more teammates compete successfully ( WATCH VIDEO )
Chill – (adj, verb) Relaxed, calm; to relax, have fun, etc. by yourself or with friends (WATCH VIDEO)
Combo (noun) – Combination. a quick set of attacking actions on an enemy
CU, CYA – See You (Goodbye)
Dope (noun) – Something that is really good, awesome, cool ( WATCH VIDEO)
Dub (noun) – Win, from a shortened form of W, the first letter of “win”, pronounced “double U” ( WATCH VIDEO)
Dude (noun) – Man, Guy. What you call someone, usually a male. Similar to “Bro” ( WATCH VIDEO)
Epic – (adjective) – Long and difficult, but xtremely good or enjoyable (WATCH VIDEO)
Farming – (noun) Gathering or collecting items that make a player stronger and more powerful (WATCH VIDEO)
First-Person Shooter, FPS (noun) – A shooting game with the camera looking through your character’s eyes
FYI – For Your Information
GB – Goodbye
GG – Good game. You are telling your teammate or opponent that they played well.
Glitch – (noun) a small problem or mistake that prevents something from working properly. (WATCH VIDEO)
Goosebumps – (noun) the raised spots you get on your skin when you feel cold, frightened or excited. (WATCH VIDEO)
Grind – (verb) to do something difficult for a long time, trying to achieve something or as part of a job (WATCH VIDEO)
HF – Have fun
Indie (adj) – “Independently produced game” meaning a game created by a small company or team instead of a giant gaming company
Inventory (noun) – A menu or area of the screen where items (equipment, weapons, materials, etc.) collected by the player-character during the game can be selected. (Watch video)
Items – things players can gather and use during a game, e.g., a weapon, a building material, something that heals, etc.
Lag (verb, noun) – having a slower than normal internet connection, making it difficult to compete with other players in video games; to fall behind, perhaps because of moving or working too slowly; (of a machine or system) not up to date. (WATCH VIDEO)
Let’s go (expression) – an expression video gamers use after doing something successfully, e.g., winning a game. (WATCH VIDEO)
Loadout ( noun) – The set of weapons, ammunition and other items a video gamer player has for a fight.. (WATCH VIDEO)
Loot (noun) – Items you need to survive, e.g. weapons, medicines, equipment or all kinds, building materials, etc. ( Watch video)
Loot (verb) – to gather the items you need.
Mats (noun) – Materials used to make things, e.g., wood, bricks and metal, esp. in the video game Fortnite.( Watch video)
Meme (noun) – An idea, image, etc. that spreads very quickly
Meta (noun)– “Most Effective Tactics Available”, the best methods available to win or succeed in playing a game. ( Watch video)
Mission (noun)– an important job that a person or a group of people is given to do. It often involves travel, even space travel. ( Watch video)
Nerf (noun, verb)– A weakening of a weapon, character power or ability,’ to reduce the power of a weapon, power or ability ( Watch video)
Newbie (noun) – (Also “noob” or “newb”) A beginner, a person who has no experience with the game being play or a player who has very poor skills. ( Watch video)
Noob (noun) – (Also “newbie” or “newb”) A beginner, a person who has no experience with the game being play or a player who has very poor skills. ( Watch video)
Patch (noun) – in video games a patch repairs weaknesses by correcting errors or making changes to improve a game, e.g., by making a game character or item more powerful (a buff) or less powerful (a nerf). (Watch video)
Peek (verb) – a quick and secret look at something that you should not be looking at (Watch video)
Platform (noun) – For most of us, a “platform” is a flat raised surface like you would see next to the tracks at a train station. For gamers, however, a platform is the type of computer system they use to play their games or the software they use.
( Watch video)
Prone (adjective) – a position in which you are lying flat with the front of your body touching the ground.
( Watch video)
Push (verb) – a position in which you are lying flat with the front of your body touching the ground.
( Watch video)
Quickscope (verb) – to find an enemy quickly in the scope of a gun and shooting him/her. (Watch video)
Role (noun) – the function or position that someone has in an organization or situation; an actor’s part in a play or film.
( Watch video)
Salty (adjective) – upset, disappointed, bitter
( Watch video)
Scrim (noun) – An online practice match between two teams (scrimmage)
Scrub – A very bad player, often one who thinks he/she is good
Shambolic (adj) – very, very bad or very poorly done. Very poorly organized ( Watch video)
Sick (adj) – very good, great, enjoyable, etc (Watch video)
Smurfing – (noun) When an experienced player creates a new account for a game and easily defeats inexperienced players
Spawn {verb) – to cause a character or item to appear in the game (Watch video)
Spicy (adjective) – impressive, awesome, looking very good (Watch video)
STFU – Shut the F**k up (Stop talking)
Streak (noun) – a short period of good or bad luck, e.g., winning or losing four games in a row. (Watch video)
Stream Sniper (noun) – a gamer who sees another gamer’s stream, joins the game and causes the streamer trouble. . (Watch video)
Sweaty (adjective) – (of a game or a situation in a game) very competitive, exciting and stressful (causing you to become anxious).. (Watch video)
Third-Person Shooter (noun) – A shooting game with the camera looking out from behind the character, especially the character’s shoulders
Toxic – (adjective) In gaming: very bad, often rude behavior towards other players. Also poisonous; dangerous to health (Watch video)
Troll – (noun) Modern: A person who tricks other people on the Internet, often just for fun, but sometimes by giving false information or by writing rude and offensive messages to make other people angry. Ancient: A strange-looking, often very large, creature that liked to play tricks on people (Watch video)
Wallbang (verb) – to shoot somebody through a wall. . (Watch video)
Vibes (noun) – a mood or feeling that you get from a person, place or, in this case, a video game. (Watch video)
WTF – What the F**k
WTH – What the Hell**
Some words from video games.
70 words
707 learners
Learn words with Flashcards and other activities
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Full list of words from this list:
-
eerie
suggestive of the supernatural; mysterious
-
edifice
a structure that has a roof and walls
-
impeccable
without error or flaw
-
hallucination
illusory perception
-
incarcerate
lock up or confine, in or as in a jail
-
designate
design or destine
-
brooding
deeply or seriously thoughtful
-
bode
indicate by signs
-
chisel
an edge tool with a flat steel blade with a cutting edge
-
hoist
raise or haul up with or as if with mechanical help
-
gargoyle
an ornament consisting of a grotesquely carved figure
-
funnel
a conically shaped utensil with a narrow tube at one end
-
wrench
a sharp strain on muscles or ligaments
-
secrete
generate and separate from cells or bodily fluids
-
douse
wet thoroughly
-
scoop
the shovel or bucket of a dredge or backhoe
-
anvil
a heavy block on which hot metals are shaped by hammering
-
pluck
pull lightly but sharply
-
indentation
the space left between the margin and a line set in
-
cauldron
a very large pot that is used for boiling
-
ravine
a deep narrow steep-sided valley
-
apathy
an absence of emotion or enthusiasm
-
pun
a humorous play on words
-
diurnal
having a daily cycle or occurring every day
-
opulent
rich and superior in quality
-
adversary
someone who offers opposition
-
veterinarian
a doctor who provides health care to animals
-
docile
easily handled or managed
-
wreath
a circular band of flowers or other foliage
-
attentive
taking heed
-
pedestal
an architectural support or base
-
embroider
decorate with needlework
-
cult
a system of religious beliefs and rituals
-
blizzard
a weather event with widespread snowfall and strong winds
-
pavilion
a large and often sumptuous tent
-
pendant
an adornment that hangs from a piece of jewelry
-
moat
ditch dug as a fortification and usually filled with water
-
stern
serious and harsh in manner or behavior
-
beak
horny projecting mouth of a bird
-
pry
be nosey
-
solvent
capable of meeting financial obligations
-
sarcophagus
a stone coffin, usually bearing sculpture or inscriptions
-
wedge
something solid that can be pushed between two things
-
mallet
a tool resembling a hammer but with a large head
-
reverence
a feeling of profound respect for someone or something
-
dandy
very good
-
bridle
headgear for a horse
-
chimera
a grotesque product of the imagination
-
shackle
a restraint that confines or restricts freedom
-
amass
collect or gather
-
quail
a small game bird
-
glisten
be shiny, as if wet
-
rectify
make right or correct
-
spur
a prod on a rider’s heel used to urge a horse onward
-
holster
a sheath for carrying a handgun
-
symposium
a meeting for the public discussion of some topic
-
eponymous
relating to a name derived from a person
-
facade
the front of a building
-
flimsy
a thin strong lightweight translucent paper
-
slither
pass or move unobtrusively or smoothly
-
muzzle
forward projecting part of the head of certain animals
-
yacht
an expensive vessel propelled by sail or power
-
hapless
unfortunate and deserving pity
-
spat
a quarrel about petty points
-
lightning
flash of light from an electric discharge in the atmosphere
-
gavel
a small mallet used by a presiding officer or a judge
-
chameleon
lizard of Africa and Madagascar able to change skin color
-
haunt
follow stealthily or pursue like a ghost
-
chalice
a bowl-shaped drinking vessel
-
despicable
morally reprehensible
Created on January 10, 2013
From Wikipedia, the free encyclopedia
This list includes terms used in video games and the video game industry, as well as slang used by players.
0–9[edit]
- 1CC
- Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using any additional credits besides the one used to start the playthrough.[1]
- 1-up
- An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level.[2]
- 100%
- To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus.[3]
- 1v1
- An abbreviation of 1 versus 1, denoting two players battling against each other. Can be extended to any player versus player grouping, such as ‘2v2’ to mean two teams of two battling each other, or «1v4» to refer to a team of four players against one (as seen in asymmetrical gameplay).
- 2D graphics
- Graphic rendering technique in a two-dimensional perspective, often using sprites.
- 2.5D graphics
-
Also isometric graphics.
Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites.
- 3D graphics
- Graphic rendering technique featuring three-dimensional objects.
- 4K resolution
- An aspect ratio of digital display devices such as televisions and monitors, supporting up to 3840 × 2160 pixel (roughly 4 kilopixels wide) resolutions.
- 4X
- A genre of strategic video games, short for «explore, expand, exploit, and exterminate». Such games are usually complicated, involving extensive diplomacy, technology trees, and win conditions.
- 8-bit
- A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture.
- 8K resolution
- An aspect ratio of digital display devices such as televisions and monitors, supporting up to 7680 × 4320 pixel (roughly 8 kilopixels wide) resolutions.
- 16-bit
- A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture.
- 32-bit
- A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 32-bit computer architecture.
- 64-bit
- A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 64-bit computer architecture.
- 360 no-scope
- A type of trickshot, very common in first-person shooters and similar, in which a player spins a full 360 degrees and lands a shot (usually with a sniper rifle of some sort) without aiming, ultimately heavily damaging or killing the adversary on the receiving end of the shot.[4]
A[edit]
- AAA
-
Also triple A.
A high-budget game with a large development team. AAA games are usually multiplatform or are first-party, have multimillion-dollar budgets, and expect to sell millions of copies.[5][6]
- abandonware
- A game that is forgotten about or abandoned by its developers for any number of reasons, including copyright issues.[7]
- ace
- Usually used within first-person shooters, where a single player manages to eliminate the entire opposing team by themselves while their teammates are alive. Can also be used to describe situations where a player manages to complete a possibly difficult section of game flawlessly. Comparable to pentakill in competitive games with teams made up of 5 players, such as MOBAs. Not to be confused with Team Ace.[8]
- achievement
-
Also badge, trophy, medal, cheevo.
Meta-goals defined outside a game’s parameters. May be external achievements such as those on Xbox Live or Steam, internal achievements such as those in Clash of Clans, or both.
- achievement hunter
- A player who attempts to collect all achievements in a game. Achievement hunters tend to be completionists.
- act
- Sometimes used to refer to individual levels or groups of levels that make up a larger world or storyline. Rarely refers to a downloadable game intended to be part of a larger series which functions as a single game series and gameplay-wise.
- action game
- A game genre emphasizing hand–eye coordination, reflexes, timing, and other physical skills. It includes fighting games, shooters, and platformers.
- action point (AP)
- A subunit of a player’s turn. For example, a game may allow an action to occur only so long as the player has sufficient ‘action points’ to complete the action.[9][10]
- action role-playing game (ARPG)
- A genre of role-playing video game where battle actions are performed in real-time instead of a turn-based mechanic.
- adaptive music
- Game music which changes and reacts to the actions of the player and state of the game in an attempt to better reflect the game atmosphere.[11]
- adds
- A term used commonly in role-playing video games, MMORPGs and beat-’em-ups, referring to the «additional enemies» called in by bosses during encounters.
- adventure game
- A game genre which emphasizes exploration and puzzle-solving.
- AFK
- Meaning «away from keyboard». Generally said through a chat function in online multiplayer games when a player intends to be temporarily unavailable.[12]
- aggro
- An abbreviation of ‘aggravation’ or ‘aggression’. ‘Causing aggro’ or ‘aggroing’ in a video game means to attract hostile attention from NPCs or enemies to attack the player-character. ‘Managing aggro’ involves keeping aggressive NPCs from overwhelming the player or party.[13] The term may be facetiously used in reference to irritated bystanders (‘wife aggro’, ‘mother aggro’, etc). Also see hate and rushdown.
- aimbot
- A first-person shooter cheat that lets players instantly or near-instantly target other players without having to manually aim. In most cases, the aiming reticle locks on to a target within the player’s line of sight and the player only has to pull the trigger. Aimbots are one of the most popular cheats in multiplayer FPS, used since 1996’s Quake.[14]: 119 Compare to the feature auto-aim.
- aiming down sights (ADS)
-
Also aim down sights.
Refers to the common alternate method of firing a gun in a first-person shooter (FPS) game, typically activated by the right mouse button. The real-life analogue is when a person raises a rifle up and places the stock just inside the shoulder area, and leans their head down so they can see in a straight line along the top of the rifle, through both of the iron sights or a scope, if equipped. In most games this greatly increases accuracy, but can limit vision, situational awareness, mobility, and require a small amount of time to change the weapon position.
- alpha release
- An initial, incomplete version of a game. Alpha versions are usually released early in the development process to test a game’s most critical functionality and prototype design concepts. Compare with beta release.
- alt
- Short for ‘alternate’, the focus on gameplay/progression/development of other available characters (or classes) in a game after one has completed the development of a favored ‘main’ character.
Compare with main. - always-on DRM
- A type of digital rights management (DRM) that typically requires a connection to the Internet while playing the game.
- analog stick
-
Also control stick and thumbstick.
A small variation of a joystick, usually placed on a game controller to allow a player more fluent 2-dimensional input than is possible with a D-pad.[15]
- animatic
- A partially animated storyboard with sound effects used during early game development.[16]
- animation priority
- A type of gameplay mechanic in which the playable character’s animations have priority over the player’s input; in other words, if the player begins an action with a long animation, the animation must play out first before the player can then enter a new command, and attempting to enter a new command will have no effect. Games like the Dark Souls and Monster Hunter series are based on gameplay using animation priority.[17]
- Anti-Aim
- A type of cheat commonly found in first-person shooter games that makes it difficult or impossible for the user’s hitboxes to be hit. This can be achieved many ways, but the most common ones are rapidly moving the user’s hitboxes, flipping hitboxes (usually backwards or sideways), and sending false packets to the server.
- anti-RPG
- A role-playing video game that subverts the typical elements of such games.[18] The term was coined by the video game Moon: Remix RPG Adventure.[19]
- any%
- A type of speedrun in which the player’s objective is to reach the game’s end goal as quickly as possible without regard to the normal intermediate steps. Compare to 100%.
- AoE
- 1. See area of effect
- 2. Abbreviation of Age of Empires
- arcade game
- A coin-operated («coin-op») video game usually contained in an upright, tabletop (cocktail or candy cabinet) or semi-enclosed sit-down cabinet. Popular primarily during the late 1970s to 1990s in the West, and still popular in the East to the present day, arcade machines continue to be manufactured and sold worldwide.
- area
- See level.
- area of effect (AoE)
-
Screenshot from FreedroidRPG showing an «area of effect», or AoE
A term used in many role-playing and strategy games to describe attacks or other effects that affect multiple targets within a specified area. For example, in the role-playing game, Dungeons & Dragons, a fireball spell will deal damage to anyone within a certain radius of where it strikes. In most tactical strategy games artillery weapons have an area of effect that will damage anyone within a radius of the strike zone. Often the effect is stronger on the target than on anything else hit. See also: Splash damage
Area of effect can also refer to spells and abilities that are non-damaging. For example, a powerful healing spell may affect anyone within a certain range of the caster (often only if they are a member of the caster’s party). Some games also have what are referred to as «aura» abilities that will affect anyone in the area around the person with the ability. For example, many strategy games have hero or officer units that can improve the morale and combat performance of friendly units around them. The inclusion of AoE elements in game mechanics can increase the role of strategy, especially in turn-based games. The player has to place units wisely to mitigate the possibly devastating effects of a hostile area of effect attack; however, placing units in a dense formation could result in gains that outweigh the increased AoE damage received.
Point-blank area of effect (PBAoE) is a less-used term for when the affected region is centered on the character performing the ability, rather than at a location of the player’s choosing.
- ARPG
- See action role-playing game.
- arena mode
- A side game mode, mostly found in some action-adventure games, in which a player-controlled character is placed in a closed area and challenged to defeat enemies using combat abilities.
- arena FPS
- Arena shooters that use the first-person perspective.
- arena shooter
- Shooting games that are typically based on fast-pace gameplay and in a limited map or level space.
- artificial intelligence (AI)
- Algorithms used to generate responsive, adaptive or intelligent game behavior, primarily in non-player characters. Distinct from the computing science concept of ‘artificial intelligence’.
- assault mode
- A game mode in which one team tries to attack (or capture) specific areas and the other team tries to defend those points.
- asset flipping
- The practice of creating a game using ‘free’ art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
- asymmetric gameplay
- Cooperative or competitive multiplayer games in which each player will have a different experience arising from differences in gameplay, controls, or in-game character options that are part of the game. This is in contrast to symmetric gameplay where each player will have the same experience, such as in the game Pong. Asymmetric gameplay often arises in competitive games where one player’s character is far overpowered but outnumbered by other players that are all competing against them, such as in Pac-Man Vs. Asymmetric gameplay can also arise in multiplayer online battle arenas (MOBAs) and hero shooters, where each player selects a different hero or character class with different gameplay abilities from others.[20]
- asynchronous gameplay
- Competitive multiplayer games where the players do not have to be participating at the same time. Such games are usually turn-based, with each player planning a strategy for the upcoming turn, and then having the game resolve all actions of that turn once each player has submitted their strategies.
- attract mode
-
Also display mode and show mode.
A pre-recorded demonstration of a video game that is displayed when the game is not being played.[21]
Originally built into arcade games, the main purpose of the attract mode is to entice passers-by to play the game.[21] It usually displays the game’s title screen, the game’s story (if it has one), its high score list, sweepstakes (on some games) and the message «Game Over» or «Insert Coin» over or in addition to a computer-controlled demonstration of gameplay. In the Atari 8-bit home computers of the 1970s and 1980s, the term attract mode was sometimes used to denote a simple screensaver that slowly cycled the display colors to prevent phosphor burn-in when no input had been received for several minutes.[22] Attract modes demonstrating gameplay are common in current home video games.
Attract mode is not only found in arcade video games, but in most coin-operated games like pinball machines, stacker machines and other games. Cocktail arcade machines on which the screen flips its orientation for each player’s turn in two-player games traditionally have the screen’s orientation in player 1’s favour for the attract mode.
- augmented reality (AR)
- Supplementing a real-world environment with computer-generated perceptual information with matching alignment to the real world, which may add to or mask the physical environment. Augmented reality alters the perception of a physical environment, whereas virtual reality replaces the physical environment with a simulated one.
- auto battler
- Also known as «auto chess», a subgenre of strategy games that feature chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team’s characters without any further direct input from the player. It was created and popularized by Dota Auto Chess in early 2019.
- auto-aim
-
Also aim-assist.
A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize «hard» or «soft» aim settings to respectively either lock directly onto an enemy or assist the player’s aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot.
- auto-run
- A system in video games that causes the player-character to move forward without input from the user. The system is predominantly used in platform games, as well as being a toggleable feature in some open world and MMO games where users may need to travel long distances without the assistance of fast travel systems.
- autosave
- A saving function in many video games that saves the current progress without the player’s input, often after completing a mission, level, or winning a match. These points are called save points.
- avatar
- The player’s representation in the game world. See also player-character.
B[edit]
- B2P
- Buy-to-play, see games as a product.
- B-hopping
-
Also bunny hopping.
Repeated use of the jump button while moving, which increases the character’s momentum in some games. Originally a glitch in early GoldSrc games, a large portion of games have implemented it as a feature and gamers have taken into doing this.
- badge
-
Also achievement.
An indicator of accomplishment or skill, showing that the player has performed some particular action within the game.
- balance
- Aspects of a multi-player game that keep it fair for all players. This usually refers to balance between characters (or any other choices made before battle) and options (which occur in battle). Balance between choices made before battle usually means that no character is likely to dominate another opponent, while balance between options usually refers to every option having a viable counter, preventing gameplay from degenerating to using a single option with minor variations. The issue of balanced gameplay is a heavily debated matter among most games’ player communities.
- ban
-
Also banhammer.
In online games, the act of kicking a player from the server, and then employing means of preventing them from returning. This is usually accomplished using a blacklist.
- What players usually call the gacha mechanic in a game. Depending on the game, it can stick around indefinitely or have a time limit. The latter kind most often increases the probability of getting specific characters or items.[23]
- battle pass
- A type of in-game monetization that provides additional content for a game through a tiered system, rewarding the player with in-game items by playing the game and completing specific challenges.
- battle royale game
- A video game genre that blends elements of survival games with last-man-standing gameplay. Players search for equipment while eliminating competitors in a shrinking safe zone. Usually there are many more players involved than in other kinds of multi-player games.
- beta release
-
Also beta testing.
An early release of a video game, following its alpha release, where the game developer seeks feedback from players and testers to remove bugs prior to the product’s commercial release. Games are usually almost finished at the beta stage.[24]See also closed beta and open beta.
- blacklist
- In online games, a list of player information (such as player ID or IP address) that the server checks for when admitting a player. By default, players are allowed to enter, but if they match information on the blacklist, they are barred from entry. The opposite is a whitelist, where the server bars players by default but allows players matching the whitelist. Blacklists and whitelists can be used in tandem, barring even whitelisted players if they try to log in via a blacklisted IP address, for example.
- BM
- «Bad Manners»; conduct that is not considered ‘cheating’ but may be seen as unsportsmanlike or disrespectful.[25] Some games may elect to punish badly behaved players by assessing game penalties, temporarily blocking them from re-entering play, or banishing them to a playing environment populated solely by other badly behaved players. What constitutes bad manners is subjective and may be hard to gather a consensus on.
- board
- See level.
- booster pack
- A random assortment of cards in digital collectible card games that players can buy or earn to add to their deck. See also lootbox.
- boosting
- In online multiplayer games that include ranked competitive play, boosting is where a player with a low-ranked level has a more-skilled player use their account to improve the low-ranked character to higher levels, or other improvements and benefits for their account.[26][27]
- bonus stage
- A special level in which the player has a chance to earn extra points or power-ups, often in the form of a mini-game. Compare with secret level.
- borderless fullscreen windowed
- An option featured in many modern PC games and moddable into others in which a game appears fullscreen but is actually running in a maximized window. Since the game does not take full control of the output device, it confers benefits such as seamless task switching and automatic vertical synchronization.
- boss
- An opponent non-player character in a video game that is typically much more difficult to defeat compared to normal enemies, often at the end of a level or a game.
- bot
- Short for robot. A non-playable character which is controlled by an artificial intelligence (AI). The player may compete against or work with a bot to complete objectives. Is also a derogatory term that implies a player is less effective than a computerized character.
- bottomless pit
- A hazard common in platform and action games, which consists of a deep hole or void with no visible bottom, presumably leading to a fatal drop. The player-character falling into this void typically results in an instant death (and the loss of a life) for the player, regardless of how much health the character had; although some games may instead take away a percentage of the character’s health before respawning them nearby. Bottomless pits can also serve as obstacles that can be overcome by using abilities or finding alternate routes.
- buff
- 1. An effect placed on a video game character that beneficially increases one or more of their statistics or characteristics for a temporary period. Compare to debuff.
- 2. A change intended to strengthen a particular item, tactic, ability, or character, ostensibly for balancing purposes. Compare to nerf.
- bullet hell
- A type of shoot ’em up where the player must generally dodge an overwhelmingly large number of enemies and their projectiles.
- bullet sponge
- Any enemy that appears to require more firepower than would be considered realistic or reasonable to defeat. This is an allusion to how the enemy can absorb bullets much like a sponge absorbs liquids. For example, an enemy soldier in a first-person shooter that requires several full magazines of ammunition to defeat, in comparison to other soldier types that are defeated in a handful of shots, would be a bullet sponge.
- bullshot
- A portmanteau of bullshit and screenshot, referring to the misrepresentation of a final product’s technical or artistic quality by artificially enhancing promotional images or video footage.[28]
- button mashing
- 1. The pressing of different button combinations in rapid succession to perform or attempt to perform special moves, typically with little rhyme or reason. This technique is most often encountered in fighting games, especially among weaker players.[29]
- 2. The rapid pressing of a single button to accomplish a task, especially in minigames. Sometimes requires the rapid pressing of two buttons simultaneously, or rapidly pressing any button.
- breach
- common name for the value that dictates how much stun a weapon deals.
C[edit]
- campaign mode
-
Also story mode and campaign.
A series of game levels intended to tell a linear story; some campaigns feature multiple ‘paths’, with the player’s actions deciding which path the story will follow and affecting which choices are available to the player at a later point.
- camping
- 1. Where a player stays in one place – typically a fortified high-traffic location – for an extended period of time and waits to ambush other players. Many players consider camping a form of cheating.[30] It is most common in first-person shooter games,[31] but is also frequent in fighting games with projectile-heavy characters.
- 2. The act of waiting around a rare mob or player’s spawn point, usually in MMOs. This may be known as spawn-camping or spawn-trapping.
- capture the flag (CTF)
- A common game mode in multiplayer video games, where the goal is to capture and retrieve a flag from the opposing side’s territory while defending the flag in one’s own territory.
- carry
- In team-based video-games, when a player disproportionately contributes to the success of their team. For example, Team A’s sole remaining player defeating the rest of Team B, thus saving Team A from a close defeat, would be considered carrying, as would one player on Team A having the most kills among the rest of their team. The term is usually but not always interpreted as indirect slander towards the rest of the team, though the term may also be used generally. Carrying may also be a method experienced players use to win rounds when the rest of their team are less experienced or less efficient at completing tasks; this may entail taking on enemy combatants alone, or using teammates as a distraction while completing objectives for the round.
- cartridge tilting
- Deliberately inducing glitches and other strange behaviour in cartridge-based games by tilting the cartridge slightly in its slot in the console, enough for the connection to be altered but not completely severed. Cartridge tilting creates similar effects to using a corruptor, and may include such glitches as character models becoming distorted, extremely loud noises and in particularly severe cases, both the game and the console itself may crash.
- casual gaming
- Playing video games on an infrequent and spontaneous basis without a long-term commitment. Casual video games are distinguished by a low learning curve and ease of access, often web-based for mobile phones or personal computers. Most casual games have simplified controls, with one or two buttons dominating play. Casual games can normally be played in small periods of time, and may not have a save feature.[32]
- challenge mode
- A game mode offered beyond the game’s normal play mode that tasks the player(s) to replay parts of the game or special levels under specific conditions that are not normally present or required in the main game, such as finishing a level within a specific time, or using only one type of weapon. If a game doesn’t feature a ‘challenge mode’, players will often create self-imposed challenges by forbidding or restricting the use of certain game mechanics.
- character class
- A job or profession that comes with a set of abilities as well as positive and negative attributes.[33] Most common in role-playing games, a character’s class helps to define their playstyle as well as the role the character plays in a team based game. Often as players gain experience with a class they learn new abilities related to their chosen profession and some games allow players to change their character’s class or become proficient in multiple classes. Some examples of archetypal character classes include warrior (strength and defense), thief (speed and stealth), wizard (magic and intelligence), and priest or healer (healing and buffing allies).[34][35] A popular example of a class-changing system is the Job System in the Final Fantasy series.
- character creator
- An ingame method to customize a character to the player’s preferred appearance and abilities before starting the game, most commonly used in role-playing games.
- charge shot
- A shot that can be charged up so that a stronger attack can be dealt, but requiring more time. Usually performed by holding the shot button.
- cheat
- A game code that allows the player to beat the game or acquire benefits without earning them. Cheats are used by designers to test the game during development and are often left in the release version.[16]See god mode, aimbot, ESP cheats, noclip mode, wallhack, and Konami Code.
- cheating
- To play the game unfairly; giving an unfair advantage via illegitimate means.
- checkpoint
- An area in a level from which the player will start the level from next time they die, rather than having to start the level over. Checkpoints typically remain in place until the player completes the level or gets a Game Over.
- cheese (or cheesing)
- Cheese(ing) refers to a tactic in a video game that may be considered cheap, unfair, or overly easy, requiring no skill by others as to otherwise complete a difficult task. What may account as cheese depends on the type of game. Its origin traces back to players of Street Fighter II who would frequently use the same combo move over and over against to defeat their opponent. In multiplayer games like MOBAs or hero shooters, certain team compositions of heroes are considered cheese compositions for how easily they can defeat most other team compositions. In other games, cheese can refer to exploiting glitches and other bugs to make difficult gameplay sections easy.[36]
- cheevo
- See achievement.
- chiptune
- Music composed for the microchip-based audio hardware of early home computers and gaming consoles. Due to the technical limitations of earlier video game hardware, chiptune came to define a style of its own, known for its «soaring flutelike melodies, buzzing square wave bass, rapid arpeggios, and noisy gated percussion».[37]
- choking
- When a player/team that is currently winning or expected to win a match performs unexpectedly poorly.[25]
- cinematic
- See cutscene.
- circle strafing
- An advanced method of movement in many first-person shooter (FPS) games where the user utilizes both thumb sticks (console) or mouse and keyboard controls (PC) to maintain a constant circular motion around an enemy, while maintaining a relatively steady aim on that target. This practice minimizes incoming fire from the target’s teammates, as any misses are likely to hit and harm their teammate.
- clapped
- When you clap a player, you deal enough damage to eliminate them, without them hitting you or shooting you once.
- class
- See character class.
- class identity
- The perception of a character class‘s distinctness from others. For example, the class identity of a «paladin» would include defensive and melee capabilities as compared to a ranged class like an «archer».
- clicker game
- A type of game where clicking (or tapping) the screen repeatedly is the only gameplay mechanic. See also idle game.
- clipping
- 1. Programming used to ensure that the player stays within the physical boundaries of the game world.[14]: 119 Also see noclip, a cheat where clipping is disabled.
- 2. A 3D graphics process which determines if an object is visible and «clips» any obscured parts before drawing it.
- clock/clocked
- To achieve a score so high it resets the in-game score counter back to 0, often used in older arcade games. More commonly used nowadays to express the (absolute) 100% completion of a game. Also see rolling the score.
- clone
- A game that is similar in design to another game in its genre (e.g., a Doom clone or a Grand Theft Auto clone). Sometimes used in a derogatory fashion to refer to an inferior ‘ripoff’ of a more successful title.
- closed beta
- A beta testing period where only specific people have access to the game.
- cloud gaming
- A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player’s thin client.
- cloud save
- The player’s saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save.
- clutch
-
Also clutching the game and coming in clutch.
Being able to perform exceptionally well in a high-stakes situation, or have certain events occur at the right time in a very important or critical moment, in particular in a way that changes the outcome of the game; scoring a victory for your team when it was on the verge of defeat.[38]
- CMS
- See also construction and management simulation.
- coin-op
- See also arcade game.
- collision detection
- The computational task of detecting the intersection of two or more game objects.
- combo
- A series of attacks strung together in quick succession, typically while an opponent is in their «getting hit» animation from the previous attack and is helpless to defend themselves. Combos are a staple of fighting games, introduced in beat-’em-ups such as Renegade and Double Dragon, and becoming more dynamic in Final Fight and Street Fighter II.[39]
- competitive gaming
- See electronic sports.
- completionist
- A particular kind of video game player who focuses on achieving 100% completion in the games they play.
- compulsion loop
- A cycle of gameplay elements designed to keep the player invested in the game, typically though a feedback system involving in-game rewards that open up more gameplay opportunities.
- console
- A video game hardware unit that typically connects to a video screen and controllers, along with other hardware. Unlike personal computers, a console typically has a fixed hardware configuration defined by its manufacturer and cannot be customized. Sometimes includes handheld consoles, to differentiate them from computers, arcade machines, and cell phones.
- console generations
- A set of video game consoles in direct competition for market share in a given era. The set, as a generation, is obsoleted at the introduction of the «next generation» or «next gen».[40][41]
- console wars
- Refers to competition for video game console market dominance and, in specific, to the rivalry between Sega and Nintendo throughout most of the 1980s and 1990s. The analogy also extends to competition in later console generations, particularly the PlayStation and Xbox brands.[42]
- construction and management simulation (CMS)
- A video game genre that involves planning and managing a population of citizens in towns, cities, or other population centers. In such games, the player rarely has direct control of the computer-controlled citizens and can only influence them through planning.
- content rating
- Classifying video games according to suitability-related factors such as violent or sexual content contained within a game. Some countries use industry self-regulation models to accomplish this, while others have government rating boards. Certain content ratings result in products being legally or de facto banned from sale, such as the AO (adults only) rating in the United States. While legal, such titles are not stocked by retailers and will not be certified for release by major console makers such as Sony and Microsoft.
- continue
-
A7Xpg gives the player the opportunity to continue playing after losing their last life.
A common term in video games for the option to continue the game after all of the player’s lives have been lost, rather than ending the game and restarting from the very beginning. There may or may not be a penalty for doing this, such as losing a certain number of points or being unable to access bonus stages.
In arcade games, when a player loses or fails an objective, they will generally be shown a «continue countdown» screen, in which the player has a limited amount of time (usually 10, 15, or 20 seconds) to insert additional coins in order to continue the game from the point where it had ended; deciding not to continue will result in the displaying of a game over screen.[43]
The continue feature was added to arcade games in the mid-1980s due to arcade owners wanting to earn more money from players who played for longer periods of time.[43] The first arcade game to have a continue feature was Fantasy,[43] and the first home console cartridge to have this feature was the Atari 2600 version of Vanguard.[44]: 26 As a result of the continue feature, games started to have stories and definite endings; however, those games were designed so that it would be nearly impossible to get to the end of the game without continuing.[43] Salen and Zimmerman argue that the continue feature in games such as Gauntlet was an outlet for conspicuous consumption.[45]
In more modern times, continues have also been used in a number of free-to-play games, especially mobile games, where the player is offered a chance to pay a certain amount of premium currency to continue after failing or losing. An example of this would be Temple Run 2, where the price of a continue doubles after each failure, with an on-the-fly in-app purchase of the game’s premium currency if required.
- control pad
- See D-pad.
- control point (CP)
- A game mode which involves the team capturing each required «capture point» in order to win the round or level.
- control stick
- See analog stick.
- controller
- A means of control over the console or computer on which the game is played. Specialized game controllers include the joystick, light gun, paddle, and trackball.
- conversation tree
- See dialog tree.
- conversion kit
- Special equipment that can be installed into an arcade machine that changes the current game it plays into another one. For example, a conversion kit can be used to reconfigure an arcade machine designed to play one game so that it would play its sequel or update instead, such as from Star Wars to The Empire Strikes Back, or from Street Fighter II: Champion Edition to Street Fighter II Turbo.
- cooldown
- The minimum length of time that the player needs to wait after using an ability before they can use it again. This concept was first introduced by the text MUD Avalon: The Legend Lives.
An analogy can be made to the reload time and firing rate of weapons. For example, a machine gun has very fast firing rate, so it has a very low cooldown between shots. Comparatively, a shotgun has a long cooldown between shots. Cooldown can be used to balance a weapon such as a turret-mounted machine gun having infinite ammunition, since it can only sustain continuous fire until reaching a threshold at which the weapon would have to cool down (hence the term) before it could be fired again.
In design terms, cooldown can be thought of as an inverted «casting time» where instead of requiring a wait time before using an ability, cooldown may replace casting time and put the wait after the ability is activated. This creates a new dimension to the balancing act of casting speed versus power: «lower cooldown, faster cast, but weaker strength» versus «higher cooldown, slower cast, but greater strength». This mechanic is integral to such games as World of Warcraft, where cooldown management is key to higher-level play and various abilities deal with cooldown (for example, cooldown reduction or immediately finishing cooldown on certain abilities). From the technical point of view, cooldown can also be used to assert control over frequency of cast in order to maintain a fluid frame rate and ping. For example, in the game Diablo II, cooldown was added in the form of a patch to several graphically and CPU-intensive spells to solve the problem of extreme lag caused by players spamming (ie: repeatedly casting at maxed out cast rates) these spells in multiplayer games.
Moves and attacks in fighting games (like those from the Street Fighter series) are measured in animation frames (which may be 1/20 to 1/60 of a second per frame). Each move has a certain number of frames in which it is considered to be «recovering» before another move can be executed, which is similar to cooldown in concept. However, there is no player control over the character during recovery frames, and the character can not perform any movement or attacks until fully recovered. Because the character is vulnerable during recovery, strategic use of skills is necessary to make sure the opponent cannot immediately counter the player-character.
- co-op
- See cooperative gameplay.
- cooperative gameplay (co-op)
- Multiplayer gameplay where the players work together on the same team against computer-controlled opponents or challenges.[16]
- corruptor
- A computer program used either as or in conjunction with an emulator to corrupt certain data within a ROM or ISO by a user-desired amount, causing varied effects, both visually and audibly, to a video game and its data, usually as a humorous diversion or for the sake of seeking out and documenting interesting examples, hereafter referred to as corruptions. The effects of a corruption may include: displaced or misdirected pixels in a spritemap; never-ending levels; bizarre or unexpected changes to the colour palette of characters and levels; artifacts; distorted or entirely incorrect sprites, polygons, textures, or character models; spastic and outlandish animations; incorrect text or dialogue trees; flickering graphics or lights; incorrect or distorted audio; inconvenient invisible walls; lack of collision detection; and other forced glitches. Corruptions often result in the game becoming unwinnable, and may also result in unusual crashes and softlocks. See also real-time corruptor and ROM hacking.
- couch co-op
- A local cooperative video game that is designed to be played by multiple players on the same display screen, using split-screen.
- cover system
- A game mechanic which allows the player to use walls or other features of the game’s environment to take cover from oncoming ranged attacks, such as gunfire in first-person shooters. Many cover systems also allow the character to use ranged attacks in return while in cover although with an accuracy penalty.[46]
- coyote time
- A game mechanic that grants players the ability to jump for a brief period of time (typically just a few frames or fractions of a second) after leaving solid ground. Used predominantly in platform games, the mechanic is designed to give players the impression of having jumped at the last possible moment, and as a method of forgiving players that would have otherwise missed the jump. The mechanic derives its name from the Looney Tunes character Wile E. Coyote who, upon leaving solid ground (e.g. by running off a cliff), briefly hangs in mid-air before plummeting to the earth below.[47][48]
- CPU
- 1. Central processing unit; the part of the computer or video game which executes the games’ program.
- 2. A personal computer.
- 3. A non-player character controlled by the game software using artificial intelligence, usually serving as an opponent to the player or players.
- CPU versus CPU
- See zero-player game.
- cracked
- 1. Software that has had its anti-piracy protections removed prior to being illegally distributed. See: Software cracking
- 2. Being extremely good at something.
- crafting
- A game mechanic that allows the player-character to construct game items, such as armor, weapons or medicine from combinations of other items. Most MMOGs feature a crafting system.
- cranking 90s
- Commonly used in Fortnite, cranking 90s refers of a way to build in the game. «90s» refers to the 90-degree turn one must make when they make a 90,[49] and «cranking» refers to how one must perform this repeatedly. «Cranking» 90s usually results in a tower being created.
- credit-feeding
- To complete an arcade game by using as many continues as possible. Prevalent in action games or shooters where the player is revived at the exact moment their character died during their previous credit. Some home conversions (such as AES versions of Neo Geo games) tend to limit the number of credits each player is allowed to use in a playthrough as a way of preserving the challenge, while other conversions (such as the ports in the Namco Museum series) impose no such limits in order to faithfully reproduce every feature of the original version. Compare with 1CC.
- critical hit
-
Also crit.
A type of strike that does more damage than usual. Normally a rare occurrence, this may indicate a special attack or a hit on the target’s weak point.
- cross-platform
- See multiplatform.
- cross-platform play
- Multi-platform versions of the same online games may be played together.
- cross-progression
- Similar to cross-save, when multi-platform games may share the player’s current account details, including earned and purchased items, via a server.
- cross-save
- Multi-platform games may share the player’s current state via a server.
- crowd control
- A technique, usually with an area of effect, that is used primarily in massively multiplayer online games to manage groups of enemy creatures.
- CRPG
- Abbreviation of computer or console role-playing game.
- crunch
- A controversial but common labor practise in the video game industry where game developers have to work compulsory overtime, often uncompensated, in order to meet deadlines.[50]
- CTF
- See capture the flag.
- cut-in
- A phase within a character’s super move where the game briefly pauses the character’s attack and shows their face (or full body) before proceeding to complete the attack. In fighting games, this move can be blocked.
- cutscene
-
Also cinematic.
A game segment that exists solely to provide detail and exposition to the story. They are used extensively in MMOs and RPGs in order to progress the plot. Cut-scenes are more likely to be generated by the in-game engine while cinematics are pre-recorded.[16]
- cybersport
- See esports.
D[edit]
- D-pad
-
Also control pad and directional pad.
A 4-directional rocker button that allows the player to direct game action in eight different directions: up, down, left, right, and their diagonals. Invented by Gunpei Yokoi for the Game & Watch series of handheld consoles, Nintendo used the «directional pad» (or «cross-key» in Japan) for their Nintendo Entertainment System controller and it has been used on nearly every console controller since.[15]
- damage over time (DoT)
- An effect, such as poison or catching on fire, that reduces a player’s health over the course of time or turns.
- damage per second (DPS)
- Used as a metric in some games to allow the player to determine their offensive power, particularly in games where the player’s attacks are performed automatically when a target is in range.
- day one
-
Also release date.
The day of release for a video game; often accompanied by a ‘day-one patch’ to repair issues that could not be addressed in time for the game’s distribution, or ‘day-one DLC’, where the developer offers content for a price. ‘Day-one DLC’ is often associated with on-disc DLC, where the content is already a part of the game’s data, but the player must pay to access it.
- dead zone
- 1. A region of the screen in video games in which the camera is controlled via free look where the mouse cursor can be positioned to lock the camera in place. Can be adjusted in some games.[citation needed]
- 2. A deadzone setting for the analog stick that lets players configure how sensitive they want their analog sticks to be, popular in console FPS games, and in racing games where it appears as Steering Deadzone.
- deathmatch
-
Also free-for-all
A game mode in many shooter and real-time strategy games in which the objective is to kill as many other characters as possible until a time limit or kill limit is reached. Compare to last man standing.
- Degrees of freedom
- The number of vectors of player-character movement that the player has control over, which are often a criterion associated with the game’s genre.
- Side-scrollers typically have 2-DoF: left/right (run along X-axis), and up/down (jump/fall along Y-axis).
- Top-down, isometric graphics-based, and 3D graphics-based games may have 3-DoF or 4-DoF: aim left/right (rotate around Z-axis), move left/right (strafe along X-axis) & move forward/backward (run along Y-axis), and move up/down (jump/fall/crouch along Z-axis).
- 3D flying games may have up to 6-DoF: movement along the X,Y, or Z axes as left/right (along X-axis), forward/backward (along Y-axis), and up/down (along Z-axis), and rotation around X,Y, or Z axes as pitch (around X-axis), roll (around Y-axis), and yaw (around Z-axis)
In addition, special features of games may manipulate other dimensions not associated with the X,Y,& Z axes of 3D space as DoF, such as time, player state, macro-location (fast travel), map state, NPC visibility or other game parameters.
- debuff
- 1. The opposite of a buff, an effect placed on a character that negatively impacts their statistics and characteristics. Compare with nerf.
- 2. Effects that nullify or cancel the effects of buffs.
- demake
- A type of video game remake for an older console generation.
- destructible environment
- A game level in which walls and other surfaces can be damaged and destroyed.[16]
- developer
- The production company which makes a video game.[16]
- development hell
- An unofficial, indefinite «waiting period» during which a project is effectively stalled and unable to proceed. Projects that enter development hell are often delayed by several years, but are not usually considered to be formally cancelled by the publisher.
- devolution
- The act of running games and applications from storage media not originally supported for this use. For example, external hard disk drives or USB flash drives can be used on consoles that only officially support running games and applications from CD or DVD disks. Usually can only be done in modded game consoles.
- dialog tree
-
Also conversation tree.
Found primarily in adventure games, a means of providing a menu of dialog choices to the player when interacting with a non-player character so as to learn more from that character, influence the character’s actions, and otherwise progress the game’s story. The tree nature comes from typically having multiple branching levels of questions and replies that can be explored.
- difficulty
- The level of difficulty that a player wishes to face while playing a game. At higher difficulty levels, the player usually faces stronger NPCs, limited resources, or tighter time-limits.
- digital rights management (DRM)
- Software tools for copyright protection. Often criticized, particularly if the DRM tool is overly restrictive or badly-designed.
- directional pad
- See D-pad.
- display mode
- See attract mode.
- DLC
- See downloadable content.
- dolphin
- In free-to-play games, a user who occasionally spends real-world money on in-game items or spends a modest amount, but not enough to be considered a whale.
- Doom clone
- An early term for first-person shooters, based on gameplay that mimicked that from Doom.
- double jump
- The action, when game mechanics allow, of a game character being able to execute two successive jumps, the second jump occurring in mid-air without coming into contact with anything. The player must then typically touch the ground before being able to jump again.[51]
- down-but-not-out (DBNO)
- A term for near-death state, typically found in team battle royale games, in which a player becomes incapacitated instead of dying after losing health points. Players in this state can be revived by teammates as long as they still have health.[52][relevant?]
- downloadable content (DLC)
- Additional content for a video game that is acquired through a digital delivery system.
- DPM
- Abbreviation of damage per minute, used as a metric in some games to allow the player to determine their offensive power.
- DPS
- See damage per second.
- draft
- A game mode associated with collectible card games including digital variants. A draft mode enables a player to create a deck of cards in such games by selecting one card of a number of randomly selected cards at a time. The player then uses the completed deck to play in matches against other players or computer opponents until they meet a certain win or loss record. Draft games contrast with constructed deck games, where players draw on their personal collections of cards.
- drift
- A typical malfunction that affects the analog stick(s) of a gamepad, in which its neutral position is set somewhere on its fringe, instead of the central position that it default maintains when the analog stick is unmoved. This can cause undesired gameplay effects, such as causing a character to constantly move or the game camera to constantly be locked to one skewed angle while the analog stick(s) is/are unmoved, depending on which stick is affected or the game’s controls.
- DRM
- See digital rights management.
- drop rate
- The probability of obtaining a particular item from a loot box or booster pack in certain video games, particularly in games with microtransactions.
- drop-in, drop-out
- A type of competitive or cooperative multiplayer game that enables a player to join the game at any time without waiting and leave without any penalty, and without affecting the game for other players.
- dungeon
-
See also level
In an open world game such as an RPG, an enclosed area filled with hostile NPCs where the player is likely to come under attack. In this sense, it can be used to refer to literal «dungeons» or include any number of other places, such as caves, ships, forests, sewers or buildings. Dungeons may be maze-like and/or contain puzzles that the player must solve and often hide valuable items within to encourage player exploration.
- dungeon crawl
- A genre of video game that is based on exploring dungeons or similar setting, defeating monsters and collecting loot.
- duping
- Derived from the word «duplicating», the practice of using a bug to illegitimately create duplicates of unique items or currency in a persistent online game, such as an MMOG. Duping can vastly destabilize a virtual economy or even the gameplay itself.
- dynamic game difficulty balancing
- The automatic change in parameters, scenarios, and behaviors in a video game in real-time, based on the player’s ability, with the aim of avoiding player boredom or frustration.
- dynamic music
- See adaptive music.[16][53]
E[edit]
- early access
- A development model where players are able to purchase and play a game as it currently stands, be it early in development or close to a full release. On the developer’s end, early access allows them to gather player feedback and further the game’s development with the money made from these sales. See also open beta.
- Elo hell
- The phenomenon of being stuck at a lower rank than your true skill level in competitive video games that use the Elo rating system due to teammates of inferior skill.
- emergent gameplay
- Gameplay that develops as a result of player creativity, rather than the game’s programmed structure.[16] EVE Online is well-known for its emergent gameplay, which allows player-formed alliances to fight extended ‘wars’ over valuable territory and resources, or simply become ‘space pirates’ and prey on other player-operated vessels.
- emulator
- A software program that is designed to replicate the software and hardware of a video game console on more modern computers and other devices. Emulators typically include the ability to load software images of cartridges and other similar hardware-based game distribution methods from the earlier hardware generations, in addition to more-traditional software images.
- end game
- The gameplay available in a massively multiplayer online game for characters that have completed all of the currently-available content. In a more general sense of the term, End game also refers to the gameplay of a given title at the climax of its storyline or campaign., and is followed by the postgame.
- endless mode
- A game mode in which players are challenged to last as long as possible against a continuing threat with limited resources or player-character lives, with their performance ranked on how long they survive before succumbing to the threat (such as the death of the player-character) or on score. This mode is typically offered in games that otherwise have normal endings that can be reached, providing an additional challenge to the players once the main game is completed.
- endless runner
-
Also infinite runner.
A subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player’s objective is to reach a high score by surviving for as long as possible.[54]
- enemy
- A non-player character that tries to harm the player.
- energy
- 1. A game mechanic using a character resource-pool which governs how often the character is allowed to use a special ability.
- 2. How often a player is allowed to play a particular free-to-play game; energy can be replenished instantly with an in-app purchase, or replenished slowly by waiting and not playing the game.
- 3. (Usually in futuristic games) The player’s health.
- engine
- See game engine.
- environmental storytelling
- Story that is conveyed via the physical design or set dressing of a game’s world, rather than cutscenes or dialogue.[55]
- ESP cheats (extra-sensory perception cheats)
- A package of multiple cheats. e.g., «distance ESP» shows the distance between the enemy and the player, «player ESP» makes enemies highly visible, and «weapon ESP» shows enemy weapons.[14]: 120
- esports
-
Also electronic sports, e-sports, eSports, competitive gaming, cybersports and professional gaming.
Organized competitions around competitive video games, often played for prize money and recognition.
- experience point (XP, EXP)
- In games that feature the ability for the player-character to gain levels, such as role-playing video games, experience points are used to denote progress towards the next character level.
- expansion pack (Add-on)
- An addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game.
F[edit]
- F
- Shorthand for an expression of sympathy when an unfortunate event occurs. The term originates from an internet meme based on a quicktime event from Call of Duty: Advanced Warfare.[56] The expression is often used in a sarcastic or mocking manner.
- face button
- A usually circular button on the right side of a traditional gamepad that is pressed very frequently in normal gameplay. Modern gamepads usually have four arranged in a diamond formation.
- fangame
- A video game made by fans, based on one or more established video games. Retrogamers may clone early video games to take advantage of more advanced hardware and game engines.
- farming
- Repeating a battle, quest, or other part of a game in order to receive more or duplicates of specific reward items that can be gained through that battle or quest, such as experience points, game money, or specific reward items. Gold farming is a type of farming done for in-game currency. See grinding.
- fast travel
- Common in role-playing games, a means by which to have the player-character(s) teleport between already-discovered portions of the game’s world without having to actually interactively move that distance.[57]
- fear of missing out (FOMO)
- A term used around ongoing games with rotating content, the «fear of missing out» is an expression related to the psychological and social anxiety effect for players concerned about missing the opportunity to obtain limited-time items while they are available and thus devote more time and resources into the game as to obtain those items. This can include additional expenditures for microtransactions for free-to-play or freemium games.[58]
- feed
- In MOBAs, to consistently die to an enemy team or player (either intentionally or due to inexperience), providing them with experience, gold, map pressure, or other advantages.
- field of view (FOV)
-
Also field of vision.
A measurement reflecting how much of the game world is visible in a first-person perspective on the display screen, typically represented as an angle. May also refer to the general amount of the game world that is visible on the screen, typically in games where being able to see a lot at once is important, such as strategy games and platformers.
- final boss
- See boss.
- first-party developer
- A developer that is either owned directly by a console maker or has special arrangements with the console maker; such developers have greater access to internal details about a console compared to traditional developers. A developer that isn’t owned by a console maker but have special arrangements with them may be referred to as a second-party developer, instead. Games developed by a first-party developer are often referred to as ‘first-party games.’
- first-person
- A graphical perspective rendered from the viewpoint of the player-character.
- first-person shooter (FPS)
- A genre of video game where the player experiences the game from the first-person perspective, where the primary mechanic is the use of guns and other ranged weapons to defeat enemies.
- flashing invulnerability
-
Also invincibility frames, invulnerability period, mercy invincibility.
An invincibility or immunity to damage that occurs after the player takes damage for a short time, indicated by the player-character blinking or buffering.[citation needed]
- flip-screen
- A game environment divided into single-screen portions, similar to individual tiles in a maze. Players see only one such screen at a time, and they transfer between screens by moving the player-character to the current screen’s edge. The picture then abruptly «flips» to the next screen, hence the technique’s name.[59][60] UK magazines also refer to this as flick-screen.[61]
- fog of war
-
The player cannot see enemy activity beneath the greyed-out fog of war.
Common in strategy games, a ‘fog’ covers unobservable areas of the map and hides any enemy units in that area.
- foozle
- The final boss in a game.
- FotM
- Acronym for «Flavor of the Month», referring to a new meta that emerges after an update making certain classes or builds more desirable, that will only last a short amount of time. The phrase originated in the World of Warcraft community, but is also used in MOBA’s.[62]
- FOV
- See field of view.
- FPS
- 1. An abbreviation for first-person shooter.
- 2. An abbreviation for frames per second. See frame rate.
- frag
- To kill or achieve a kill in a game against a player or non-player opponent.[63] See also gib.
- frame rate
- A measure of the rendering speed of a video game’s graphics, typically in frames per second (FPS).
- frame-perfect
- An action that must be performed within a single frame for perfect execution.
- free look
- 1. To be able to look around the map freely, usually limited by typical mechanics of the game such as the boundaries of the game world. This is usually an ability that is disabled to common users, but left in the game coding as a developer’s tool and is unlockable if the proper code is known. May also be allowed by a non-player in a multiplayer game to allow seeing every player’s progress, especially in e-sports. Typically eliminates fog of war in relevant games.
- 2. Also called mouselook, a method of control where the player uses the computer mouse to indicate the direction they desire the player-character to look.
- freemium
- A pricing strategy by which a product or service (typically a digital offering or an application such as software, media, games or web services) is provided free of charge, but money (premium) is charged for additional features, services, or virtual (online) or physical (offline) goods.
- free-to-play (F2P or FtP)
- Games that do not require purchase from a retailer, either physical or digital, to play. Highly prevalent on smartphones, free-to-play games may also provide additional gameplay-enhancing purchases via an in-app purchase. Games that require in-app purchases in order to remain competitive, or gamers who engage in said purchases, are known as pay to win (P2W). (Compare ‘freemium‘, a free-to-play game that follows such a model.)
- full combo (FC)
-
Also full perfect combo (FPC).
A term used most commonly in rhythm games, when the player hits every note in a song with no mistakes, therefore never breaking a combo.[64] Often results in the highest possible score on said song.
G[edit]
- GaaS
- See games as a service.
- gacha game
- A genre of video game that implements the gacha (toy vending machine) mechanic. Similar to loot boxes, gacha games induce players to spend in-game currency to receive random in-game items or characters. The gacha mechanic is considered integral to the gameplay or player progression of gacha games, whereas loot boxes would not change the gameplay of the games they’re attached to in a significant way if they were removed or replaced with a different reward system.
- gambling
- Playing games of chance for real money or in-game currency. In video games, loot boxes are commonly associated with gambling.[65][66]
- game design
- The use of design and aesthetics to create a game. Compare with video game design.
- game engine
- The codebase on which a game runs. There are different subsets of engines, such as specialized ones for physics and graphics.[16] Often the game engine is only middleware which game specific behaviours are built upon, though end-users do not tend to make this distinction.
- game jam
- An event where participants try to develop a game from scratch in a very short amount of time, often with a theme determined by the organiser of the jam.[67]
- game launcher
- An application program for personal computers use to launch one or more games, rather than launching the game directly. Launchers typically include additional services from the software developer to provide middleware such as friends and matchmaking services, content updating, digital-rights management, and cloud saving. A game launcher may also provide features of a digital storefront to purchase and download games. Launchers include those designed by publishers specifically for their games, such as Battle.net or Ubisoft Connect, or may be a general platform to support first- and third-party games like Steam and Epic Games Store.
- game localization
- See localization.
- game mechanics
-
Also gameplay mechanics.
An overarching term that describes how a particular game functions and what is possible within the game’s environment; the rules of the game. Typical game mechanics include points, turns and/or lives. An unanticipated and novel use of game mechanics may lead to emergent gameplay.
- game mode
-
Also gameplay mode.
A distinct configuration that varies game mechanics and affects gameplay, such as a single-player mode vs a multiplayer mode, campaign mode, endless mode, or god mode.
- game over
- 1. The end of the game.
- 2. The failure screen shown at a game loss.
- game port
- When a game is ported from one platform to another. Cross-platform ports are often criticized for their quality, particularly if platform-specific design elements (such as input methods) are not updated for the target platform.
- Games as a Product
-
Also Buy-to-play.
A type of business model where games are bought and sold once as a finished product that receives few to no further content updates, as opposed to games as a service where games receive content updates in the long-term on a continuing revenue model.
- Games as a Service (GaaS)
-
Also Live Service Games.
A type of business model where games receive content updates in the long-term on a continuing revenue model, as opposed to games as a product, where a game is bought and sold once as a finished product that receives few to no further content updates.
- game save
- See saved game.
- game studies
- A field of social sciences that attempts to quantify or predict human behavior in various game-based scenarios, often where there is a reward or risk in taking certain actions.
- gameplay
- A player’s interaction with a video game, defined through game rules, player-game interface, challenges, plot, and the player’s connection with the game.
- gamer rage
- See rage quit.
- gamethrowing
- Losing a game on purpose, or losing a game badly. Mostly used in competitive, team-based games.[25]
- gank
- To use the element of surprise to flank and attack an enemy. More common in multiplayer games, where ‘ganking’ usually indicates an unwelcome attack on an unwilling or unsuspecting participant.[68]
- gating
- Part of a game’s design that regulates how new gameplay elements, levels, weapons, abilities, or the like are introduced to the player.[69]
- GG
- Abbreviation meaning «good game». Used as parting words exchanged at the end of a competitive game or match as a gesture of good sportsmanship. «GGWP» (good game, well played) is also used. Due to this abbreviation being synonymous with a game’s end, it is often used by spectators to indicate a situation, action or a move where a win of a particular player is obvious (e.g. «This attack just wiped all the blue player’s forces, that’s a GG»). It can also be used to taunt players while a game is still in progress as an implication that their win is assured. Insulting variations, such as «GGEZ» (good game, easy) can similarly be used to imply the opposing player is unskilled.
- ghost
- A feature included in time attack or time trial modes in video games allowing the player to review their previous rounds. In racing games, for example, a «ghost car» may follow the last or fastest path a player took around the track. In fighting games, the ghost is an opponent that the computer AI player can train against outside of normal player versus player or story mode.[clarification needed] Ghost cars in racing games generally appear as translucent or flashing versions of the player’s vehicle. Based on previously recorded lap times, they serve only to represent the fastest lap time and do not interact dynamically with other competitors. A skilled player will use the ghost to improve their time, matching the ghost’s racing line as it travels the course. Many racing games, including Gran Turismo, F-Zero, and Mario Kart offer a ghost function. Some also have ghosts set by staff members and developers, often showing perfect routes and lap times.
A variation of the feature, dubbed by Firemonkeys Studios as «Time-Shifted Multiplayer», was implemented in the mobile racing game Real Racing 3.[70] It works by recording the lap times of players in each race, and uses statistics from other players to recreate their lap times for the player to beat. These ghost cars can collide with the player and other vehicles, and are fully visible to the player.
In some rhythm games, such as the Elite Beat Agents and Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2, saved replay data can be used in one of the player slots in a multiplayer game.
- gibs
- Or «giblets», gore and body chunks which fly from a game opponent when hit with such force that they rupture.[16]
- gimp
- 1. A character, character class, or character ability that is sufficiently underpowered to making using the gimp a severe handicap in the context of the game.
- 2. A design choice that has this effect.
- 3. In multiplayer games, killing a character much earlier than would be expected, such as by relentlessly pursuing them until they die in the early game.
- GLHF
- Abbreviation meaning «good luck, have fun». Used as words exchanged at the beginning of a competitive game or match as a gesture of good sportsmanship.[71]
- GOAT
-
Also goated.
Acronym for Greatest Of All Time.
- GOTY
- Acronym for Game Of The Year, a game award given out annually by events and media publications to the games that they consider the best of that particular year. Game of the Year-awards are often divided in subcategories and an overall winner.
- god mode
-
Also: infinite health, infinite life, invincibility, invulnerability
A cheat that makes player-characters invulnerable.[14]: 119 Occasionally adds invincibility, where the player can hurt enemies by touching them (e.g., the Super Mario Super Star).[72]: 357 The effect may be temporary.[73] See flashing invulnerability.
- god roll
- In games that generate randomized loot, the «god roll» is loot that has the subjectively-best selection of possible random attributes such as perks and bonuses that could be generated for that particular piece of equipment.
- gold farming
- See farming.
- gold sink
- In-game activities that receive currency (gold) from players; in online multiplayer games, this functionally reduces the overall money supply[74]
- gone gold
- The point in the software-development cycle where the software is considered final and ready to be shipped. The term traditionally related to the production of games on CD-ROM, where the final version of the game, the master copy, would be written to a gold film-based writable CD and sent to be replicated for retail.
- graphic content filter
- A setting that controls whether the game displays graphic violence.[75]
- griefer
- A player in a multiplayer video game who deliberately irritates and harasses other players within the game.[24][76] Griefers typically use actions permitted in-game; griefers who do not use intended or permitted actions are usually cheating or hacking. Many online multiplayer games enforce rules that forbid griefing.
- grinding
- Performing a repetitive and time-consuming action in a video game before being able to advance. Prevalent in online games, where it is alternately considered an annoying waste of time or an enjoyable necessity, depending on the player’s attitude. Many online games have taken steps to reduce the ‘grind’, including doing away with traditional ‘leveling’ systems or allowing the player to temporarily ‘boost’ themselves to match the difficulty of NPCs in a given area.
H[edit]
- Hack vs Hack
- Hack vs Hack (HvH) refers to using cheats to compete against other players using cheats.
- handheld console
- A portable gaming console; i.e. one that is not connected to a TV or other peripheral device. Nintendo’s Game Boy is the most-recognizable example.
- hate
- A mechanism by which non-player characters prioritize which player(s) to attack.[13] See aggro.
- head bob
- In first-person view games, the up-and-down (and sometimes left-and-right) motion of the player’s camera to simulate the bobbing of the player-character’s head when walking or running. It is often an option that can be disabled as it may induce motion sickness in players.
- headshot
- An attack that strikes the head of its target, causing extra (often fatal) damage. See critical hit.
- head swap
- An animation technique in which a new head is put on an existing character model, to save memory or animation effort.
- heal over time (HoT)
- An effect that restores health over a period of time; antonym of DoT.
- health
-
Also hit points.
An attribute showing how much damage a character can sustain before being incapacitated. Getting hurt lowers this meter and if it reaches zero that character can no longer continue. Depending on the game this can mean many different things (i.e. death, serious injury, knockout, or exhaustion).
- heat map
- In video games, an overhead representation of a game level showing, through background game data collection, a statistic such as where player characters died or which route players took the most. Brighter spots or highly concentrated areas show where these events occurred the most. Such maps may be used by developers to help refine map design.
- hidden object game
- A subgenre of puzzle video games in which the player must find items from a list that are hidden within a scene.
- high score
-
Also hi-score.
The highest logged score in a video game. See also leaderboard.
- hit marker
-
Also damage ring.
A visual effect that occurs every time the player-character lands a hit on the opponent; commonly seen in first-person shooter games like Call of Duty.
- hit points (HP)
- See health.
- hitbox
- 1. (especially in fighting games) The area or areas that can inflict damage or other effects to a character (usually not the one which created the hitbox)
- 2. (used when not distinguishing between hitbox and hurtbox) The virtual envelope describing precisely where the game will register any hits on a game target. See hurtbox
- hitscan
- Commonly seen in first-person shooters, hitscan is used to determine hits along a path with no travel time. Some games use this technique to detect hits with firearms in contrast to physics-based projectiles which have noticeable travel time.
- HOPA
- Acronym for Hidden Object Puzzle Adventure. See See hidden object game.
- horde mode
- See survival mode.
- hurtbox
- See hitbox.
I[edit]
- idle animation
- An animation that occurs when the player character is not performing any actions.
- idle game
- A type of game where player progression happens without the player’s input, and often even while the game is closed. See also clicker game.
- iframes
-
Also i-frames.
See invincibility frames.
- in-app purchase (IAP)
- A microtransaction in a mobile game (or regular app), usually for virtual goods in free or cheap games.[6]
- indie game
-
Also independent video game.
Loosely defined as a game made by a single person or a small studio without any financial, development, marketing, or distribution support from a large publisher, though there are exceptions.
- infinite health
- See god mode.
- infinite life
- See god mode.
- infinite runner
- See endless runner.
- influencer
- A video game player or social media personality that is used as part of a game’s promotion. Typically the influencer will be given a pre-release copy of a game to play and review to those people that follow them on social media or streaming sites, with the intent that those subscribers will be influenced to buy the game.
- item level
- A number attached to a game item – e.g.: weapon, armor, or clothing – which roughly indicates the item’s power, commonly seen in MMORPGs. A character who does not meet the required level of the item would be unable to equip it.
- instance
- See dungeon.
- interface
-
Also heads-up display (HUD).
Graphic elements that communicate information to the player and aid interaction with the game, such as health bars, ammo meters, and maps.[16]
- inventory
- A menu or area of the screen where items collected by the player-character during the game can be selected.[16] This interface allows the player to retrieve single-use items for an instant effect or to equip the player-character with the item.
- invincibility
- See god mode.
- invincibility frames
- A brief period of time where a player can’t take damage from attacks. Invincibility frames are most commonly triggered by a player action (such as dodging or rolling), or by taking damage. See also flashing invulnerability.
- invisible wall
- An obstruction in a video game that halts movement in a specific direction, even though terrain and features can be seen beyond the boundary.
- invulnerability
- See god mode.
J[edit]
- joke character
- A character included in a game for humorous reasons, such as having weak stats or an atypical appearance or personality.
- joystick
- An input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Modern gaming joysticks have several buttons and may include a thumb-operated analog stick on top.
- JRPG
- Japanese role-playing video game, typically referring to a subgenre of RPGs that originate from Japan.
- juggernaut
- Refers to a game mode where many players face one overpowered enemy (called the Juggernaut) and try to defeat it. The player who kills it often becomes the next Juggernaut.[77][78]
- jump
- A basic move where the player jumps vertically.[72]: 100–101
K[edit]
- kick
- In online games, the ability of the server or the host of a game to remove a player from the server, thereby ‘kicking’ them out of the game. This can be to prevent undesirable player behavior such as griefing (where it is usually a precursory measure to banning; to reduce issues like lag, where one player’s lag problems may affect other players’ enjoyment of the game; or to prevent server crashes when communication errors occur between the server and client.
- kill-death ratio (K/D ratio)
- A statistic typically found in player-versus-player video games, gauging the ratio between the number of opponents the player defeated and the number of deaths the player suffered at the hands of opponents. More skilled players typically have higher kill-death ratios.
- KDA
- Abbreviation of Kills Deaths Assists, a ratio used by MOBA players to evaluate their in-game performance. Used in a similar manner to the kill-death ratio.
- kill farming
- When players are stationed near their opponent’s spawn point and kill them the moment they respawn.
- kill feed
- In multiplayer games, a portion of the game’s user interface that shows the last few events (generally, when other players are killed) from the last few seconds, like a news feed.
- kill screen
-
Level 256 in Pac-Man is considered to be unplayable due to a bug associated with an integer overflow in the game’s code.
A stage or level in a video game (often an arcade game) that stops the player’s progress due to a software bug.[79] Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches.[80]
- kill stealing
- Defeating an enemy that someone else was about to defeat, usually to receive the reward or credit without doing most of the work. Considered ‘bad form’ in many online communities.
- King of the Hill (KOTH)
- A game mode where opposing teams try to occupy a single point on the map for a certain amount of time, or for as long as possible until the end of the match.[81][82]
- kit
- The set of skills and abilities given to a pre-defined playable character in games featuring many such characters to choose from, such as many MOBAs or hero shooters.
- kiting
- 1. A maneuver in which a player-character gets an enemy NPC to chase after them so as to lead them somewhere else (like a kite on a string). This can be used to separate groups of enemies to prevent the player from becoming overwhelmed or in team-based or cooperative games to allow the player’s teammates to attack the opponent, or to lure the opponent into a trap.
- knock-back
- A game mechanic in a fighting game or platform game where a character is thrown backwards from the force of an attack. During knock-back, the character is unable to change their direction until a short recovery animation is finished.[83] Knock-back sometimes results in falling down pits if the character is standing close to the edge when hit with a knock-back attack.
- Konami Code
-
A fixed series of controller button presses used across numerous Konami games to unlock special cheats (such as gaining a large number of lives in Contra), and subsequently used by other developers to enable cheats or added functions in these games. The term applies to variations on this sequence but nearly all begin with «up up down down left right left right».
«kill screen» redirects here. For the magazine, see Kill Screen.
L[edit]
- lag
- In video-games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video-game, to vastly differing effects depending on the source:
- Frame lag: A direct delay in the rate at which a frame is processed. This is usually the result of having too many objects active at once — the physics, rendering and other processes of which must each be calculated on every frame. In turn, this results in choppy movement, and depending on how the code is handled, either slowed gameplay compared to real-time (when the lag is not accounted for) or a loss of player control precision (when it is accounted for). In multiplayer games, this is often called client-side lag, as opposed to server-side lag.
- Rendering lag: A delay in the rate at which an otherwise-processed frame is rendered, usually due to a very large number of polygons or visual effects on screen at once. This can have similar visual effects as frame lag, but can alternatively result in frames being rendered incompletely — missing visual details, textures, particle effects or occasionally entire objects. Occasionally, a similar effect can be seen with layered audio cues.
- Server-side lag: A delay appearing only in online multiplayer games, between the client (the player’s device) or the server sending information across the internet, and the counterpart receiving said information. This rarely looks like frame lag or rendering lag, and can instead cause a variety of effects such as dropped player inputs, desynchronisation between the player and server’s versions of events, rubber-banding (where entities appear to ‘snap’ between different positions), or in worst-case scenarios, the player being removed from the server entirely, or kicked.
- laner
- A player role in MOBA games that focuses on one of the typically three lanes on the map.
- LAN party
- A gathering of people who play multiplayer games together over a local network, often bringing their own computers or game systems with them. LAN is an acronym for Local Area Network.
- last hitting
- The action of getting the killing blow on an NPC, receiving gold and experience points that would have been reduced or awarded to someone else. MOBA games, such as League of Legends and Dota 2 use this term and most other games use «kill stealing«.
- last man standing
- A multiplayer deathmatch mode in which the objective is not to achieve the most kills but to survive the longest, or alternatively to have the fewest character deaths in a given period of time.
- launch game
- A game released simultaneously with its respective platform, or during its near-term launch window.
- leaderboard
- A list or table logging the highest scores achieved in a particular game. See also high score.
- Let’s Play (LP)
- A type of video game walkthrough done by players, through screenshots or video, where the player provides commentary about the game as they work through it.[84]
- level
- 1. A location in a game. Also area, map, stage, dungeon. Several levels may be grouped into a world. Some games include special bonus stages or secret levels.
- 2. A character’s experience level in a role-playing game, which increases through playing the game to train a character’s abilities. It serves as a rough indicator of that character’s overall proficiency.
- 3. A round or wave in a single-location game with increasing difficulty.
- See also difficulty level, item level, wanted level.
- level editor
- A program, either provided within the game software or as separate software product, that allows players to place objects or create new levels for a video game.
- level scaling
- A game mechanic in games where the player advances in level, which alters the attributes of a player character or opponents so that there is a similar challenge in combat. If the player character is several levels higher, either the enemy would be buffed or the player’s abilities nerfed so that the challenge would be similar. The player would still gain added benefits with higher levels, such as additional abilities, better equipment with unique properties, and access to higher-level quests or areas. Examples of games with level scaling include World of Warcraft and Destiny.[85]
- LFG
- Abbreviation of Looking For Group. Used by players looking to team up with others, the acronym is usually accompanied by a set of criteria or a player’s specs.
- LFM
- Abbreviation of Looking For More. Used by players who have an incomplete team and are looking for players to fill the remaining spots, the acronym is usually accompanied by a set of criteria (such as a level or class requirement).
- life
- One of multiple chances that a player has to retry a task after failing. Losing all of one’s lives is usually a loss condition and may force the player to start over. It is common in action games for the player-character to have multiple lives and chances to earn more during the game. This way, a player can recover from making a disastrous mistake. Role-playing games and adventure games usually give the player only one life, but allow them to reload a saved game if they fail.[86][87] A life may similarly be defined as the period between the start and end of play for any character, from creation to destruction.[88]
- lifesteal (or «life steal»)
- The ability of a character in game to steal the HP of an opponent, typically by attacking.
- light gun
- A specialized type of game controller that the player points at their television screen or monitor to interact with the game.
- live service games
- See Games as a service.
- loadout
- A specific set of in-game equipment, abilities, power-ups, and other items that a player sets for their character prior to the start of a game’s match, round, or mission. Games that feature such loadouts typically allow players to store, recall, and adjust two or more loadouts so they can switch between them quickly.
- localization
- During publishing, the process of editing a game for audiences in another region or country, primarily by translating the text and dialog of a video game. Localization can also involve changing content of the game to reflect different cultural values and censoring material that is against local law, or in some cases self-censoring in an effort to obtain a more commercially-favorable content rating.
- longplay
- A recorded playthrough of a game from the beginning to the end without any interruptions or commentary, often made as video walkthrough guides in case players get stuck on some parts of the game. Compare with Let’s Play.
- local co-op
- See couch co-op.
- local multiplayer
- A multiplayer game that can be played over a local network, such as LAN or WLAN, without needing to be connected to the wider internet.
- loot box
- Loot boxes (and other name variants, such as booster packs for online collectible card games) are awarded to players for completing a match, gaining an experience level, or other in-game achievement. The box contains random items, typically cosmetic-only but may include gameplay-impacting items, often awarded based on a rarity system. In many cases, additional loot boxes can be obtained through microtransactions.[89]
- loot system
- Methods used in multiplayer games to distribute treasure among cooperating players for finishing a quest. While early MMOs distributed loot on a ‘first come, first served’ basis, it was quickly discovered that such a system was easily abused, and later games instead used a ‘need-or-greed’ system, in which the participating players roll virtual dice and the loot is distributed according to the results.
- low%
- Finishing or completing the end objectives of the game while having the lowest possible score/using the least number of items.[90]
M[edit]
- macro
- 1. The handling of larger scale decisions, primarily in real-time strategy games. See also micro.
- 2. An usermade algorithm made-up of series of different actions such as spells or abilities made in order to save the player time and gain an advantage in PvP or just quickly shout certain cliché phrases, especially popular in MMORPGs.
- magic
- Any of a variety of game mechanics to render fantastical or otherwise unnatural effects, though accessories (scrolls, potions, artifacts) or a pool of resources inherent to the character (mana, magic points, etc).
- main
- To focus on playing a certain character in a game, sometimes exclusively.
- main quest
- A chain of quests that compose a game’s storyline which must be completed to finish the game. In comparison, side quests offer rewards but don’t advance the main quest.
- map
- See level.
- mana
-
Also magic points.
A pool of resources inherent to a character that determines the amount of magical abilities they are able to use.
- masocore
- A portmanteau of masochist and hardcore, referring to a genre of punishingly difficult games, particularly the Dark Souls series and related Soulslikes as well as indie games such as I Wanna Be the Guy and Super Meat Boy.[91] The genre is popular among hardcore gamers. See also Nintendo hard.[92][93]
- massively multiplayer online game (MMO)
- A game that involves a large community of players co-existing in an online world, in cooperation or competition with one another.
- massively multiplayer online role-playing game (MMORPG)
- An MMO that incorporates traditional role-playing game mechanics. Games such as EverQuest and Dark Age of Camelot were progenitors of the genre. The most popular and most well-known game of this type is World of Warcraft.
- match-3 game
- A popular subgenre of the tile-matching video game genre, where the number of tile matches a player must make is three. Well-known match-3 games include Bejeweled and Candy Crush Saga.
- match fixing
- Losing a game on purpose in a professional e-sports setting for financial gain.[25]
- matchmaking
- A game system that automatically sorts players with similar playing styles, desires, objectives, or skill levels into a team or a group. In competitive games or modes, a matchmaking rating (MMR) is a number assigned to each player based on skill and is the basis for matching players. This rating goes up or down based on individual or team performance.
- maxed out
- 1. Reaching the maximum level that a character (or in some cases, a weapon or other game item) can have.
- 2. Raising a character’s statistics to the maximum value.
- 3. In real-time strategy games, recruiting units until the maximum number is reached.
- meta
- A backronym for Most Effective Tactics Available. See also cheese.
- metagame
- In games that encourage repeated playthroughs and match-based multiplayer games, the gameplay elements that are typically not part of the main game but can be invoked by the player to alter future playthroughs of the main game. For example, in some Roguelike games, the metagame is used to unlock the ability to have new items appear in the randomized levels, while for digital collectible card games such as Hearthstone, the overall card and deck construction is considered part of the metagame.
- metastory
- The sum total of all known or implied stories of every character in the game, every branching storyline, and all potential outcomes and backstory.[16]
- Metroidvania
- A genre of exploration-focused games, usually featuring a large interconnected world. Access to certain areas and defeating certain enemies requires items found elsewhere, necessitating exploration and defeating enemies to obtain them. These games are usually side-scrolling platformers or viewed from the top-down, although they can be found in 3D as well. Many borrow features from Roguelike games, such as permanent death. Named for two pioneers of the genre, the Metroid and Castlevania series.
- micro
- The handling of detailed gameplay elements by the player. See also macro.
- microtransaction
- A business model used in games where players can purchase virtual goods via micropayments. Usually disliked by players, especially when the purchasable goods give players an advantage over players who did not purchase the goods. See also in-app purchase.
- minimap
- A smaller version of the play area, typically displayed in the corner of a players screen used for navigating the game world. May also display locations of friendly and/or enemy players See also Radar.
- min-maxing
- 1. The practice of playing a role-playing game, wargame or video game with the intent of creating the «best» character by means of minimizing undesired or unimportant traits and maximizing desired ones.[94] This is usually accomplished by improving one specific trait or ability (or a set of traits/abilities) by sacrificing ability in all other fields. This is easier to accomplish in games where attributes are generated from a certain number of points rather than in ones where they are randomly generated.[95]
- 2. Playing the meta, at possible detriment to the story and/or enjoyment of the game. Colloquialism.
- miniboss
- See boss.
- minigame
- A ‘game-within-a-game’, often provided as a diversion from the game’s plot. Minigames are usually one-screen affairs with limited replay value, though some games have provided an entire commercial release as a ‘mini-game’ within the primary game-world. See also bonus stage, secret level and game mode.
- mission
- See level and quest.
- MMO
- See massively multiplayer online game.
- MMORPG
- See massively multiplayer online role-playing game.
- MMR
- See matchmaking.
- mob
- An in-game enemy that roams a specific area. Abbreviation of «mobile», it was first used in text-based online games in reference to non-player characters.
- MOBA
- See multiplayer online battle arena.
- mod
- A third-party addition or alteration to a game. Mods may take the form of new character skins, altered game mechanics or the creation of a new story or an entirely new game-world. Some games (such as Fallout 4 and Skyrim) provide tools to create game mods, while other games that don’t officially support game modifications can be altered or extended with the use of third-party tools.
- mode
- 1. Technical or non-play modes for the hardware or software of a video game, such as a diagnostic or configuration mode, video or sound test, or the attract mode of arcade games.
- 2. Gameplay modes which affect the game mechanics. See game mode.
- monetization
- A broad term referring to various methods game developers and publishers have to make money off of their games.
- motion control
- A game system that requires physical movement by the player to control player character actions. Popularized by the Nintendo Wii, motion control is available on most recent console and handheld systems.[24]
- mouselook
- See free look.
- MP
- 1. Abbreviation of magic points.
- 2. Abbreviation of multiplayer.
- MUD
-
Also multi-user domain, multi-user dungeon.
A multiplayer real-time virtual world, usually text-based.
- mudflation
- An online game virtual economy phenomenon in which endgame players become rich in currency and drive down the cost of rare items.[96]
- multi-load games
- Games, typically from the 1980s, that would only load one portion of the game into memory at a time. This technique let developers make each in-memory portion of the game more complex.[97][page needed][98][self-published source?]
- multiplatform
-
Also cross-platform.
A game which can be played on multiple platforms.
- multiplayer
- A game that allows multiple players to play at once.
- multiplayer online battle arena (MOBA)
- A genre of video game popularized by Defense of the Ancients that pits teams of players to defend their home base from enemy onslaughts.
- multiple character control
- A feature of role-playing video games where the player controls multiple characters in real-time. The PlayStation 2 was first with this feature in the Summoner and Dynasty Warriors series.
- multiple endings
- When a game’s story has multiple final outcomes, as compared to a linear story which typically ends with the defeat of the game’s final boss. Players may have to meet certain requirements in order to view each ending.
- multiplier
- 1. In games with a scoring system, a gameplay element that increases the value of the points earned by the given multiplier value while the multiplier is active. A common feature of most pinball tables.
- 2. Refers to the specific factor which changes a playable character or enemy’s attributes, either inherently or due to a temporary buff or debuff.
Not to be confused with minimax.
N[edit]
- nerf
- A change, usually a patch, intended to weaken a particular item, tactic, ability, or character, ostensibly for balancing purposes. Contrast with buff.[99]
- New Game Plus (NG+)
- An option to play through an already-completed game’s story again, carrying over characters, attributes, or equipment from a prior playthrough.
- newbie (newb)
- Someone new to the game, generally used as a pejorative, although often light-heartedly. Not as pejorative as noob.
- noclip mode
- A cheat that allows players to pass through normally impenetrable objects – walls, ceilings, and floors – by disabling clipping.[14]: 119
- no johns
- A term meaning «no excuses», generally used when a player proclaims false or exaggerated reasons for not playing well. Originates from the competitive Super Smash Bros. Melee community.
- non-player character (NPC)
-
Also CPU.
Abbreviation of non-player character or non-playable character, is a computer-controlled character or any character that is not under a player’s direct control.
- noob
- A pejorative used to insult a player who is making mistakes that an experienced player would be expected to avoid. Sometimes spelled as n00b. See newbie.
- no-scope
- When a player uses a sniper rifle to achieve a kill without using its scope. Considered skillful, especially at range, as hipfired weapons usually have poor accuracy. Similar to quickscoping.
- note highway
- A visual element of most rhythm games that show the notes the player must match as they scroll along the screen. This is more commonly considered a «highway» when the notes scroll down the screen on a perspective-based grid, making it appear as a road highway.[citation needed]
- nt
- Meaning «Nice try». Generally said through a chat function in online multiplayer games to boost the morale of players. Can be directed towards both the friendly and enemy teams. Used when teammates or opponents fail after trying something new, or put in large amounts of effort towards the objective to no avail.[100] «Nice try» could also be used in a condescending manner to mock opponents.
O[edit]
- oddball
- A game mode in the Halo-series and a few other first-person shooters, where players on opposing teams attempt to capture and then hold on to a ball for as long as possible, while the opposing team tries to eliminate the player holding the ball in an attempt to get it back.[101]
- old-school gaming
- See retrogaming.
- on-disc DLC
- Content that is on the physical media (usually a disc) of a game, but cannot be accessed without buying the content separately. Usually day-one DLC is assumed to be this, but not always. This term also includes data which is downloaded with a downloadable game but not accessible without payment. Not used for free-to-play or freemium games.
- on rails
- A term that refers to gameplay in which the player can only progress in one direction with limited exploration or branching, similar to a dark ride at theme parks. While this is expected in certain genres, like rail shooters, it may be criticized in genres that normally allow for more exploration.
- one-trick
- When a player continually chooses to play as a specific character in a wide roster and often refuses to switch.[102]
- online game
- A game where part of the game engine is on a server and requires an Internet connection. Many multiplayer games support online play.
- open beta
- The opposite of a closed beta; the test players are not bound by non-disclosure agreements and are free to show the game to others. See also early access.
- open world
- A game world where the player has much greater freedom in choosing the order that they visit areas within the world, rather than being restricted to a pre-defined or heavily constricted order of visiting areas. While ‘open world’ and ‘sandbox‘ are sometimes used interchangeably, the terms refer to different concepts and are not synonymous.
- OTP
- Abbreviation of one-trick pony, often used pejoratively, but can also be used boastfully if the person can consistently carry their team.
- Overextend
- When a player or group of players are moving or moved far into the map where it could be the enemy’s territory where they will be most likely outnumbered and destroyed.
- overpowered (OP)
- An item, ability or other effect that is too powerful, disturbing the game balance. Often a controversial term.
- overwatch
- In turn-based tactics games, a character ends their turn and fires upon any enemies who enter their line of sight, providing covering fire for other characters.[103]
- overworld
- 1. In open world games such as RPGs, an area that serves to connect other areas of the game world.
- 2. In platform games, levels that are considered above-ground, in contrast to cave-like levels which are referred to as underworlds.
P[edit]
- pacifist run
- An attempt to reach the ending of a game while defeating as few enemies as possible, often exploiting various bugs and glitches.
- pack-in game
- A game that is included with the purchase of a video game console as a form of product bundling. See also launch game.
- paddle
- A game controller that primarily included a large dial that could be turned either clockwise or counter-clockwise to generate movement in one dimension within a game.
- palette swap
- Video game characters which are graphically similar except for a hue-shifted palette. Typically done to preserve resources or data space that would otherwise be used up by different designs for the same character, especially for games with sprite-based graphics, though other reasons may exist for palette swaps, such as differentiating similar-looking characters with different properties (e.g. the Green and Red Koopa Troopas from the Super Mario series having different behaviors), or accommodating for the presence of more than one instance of the same unique character to avoid confusion or paradoxes (e.g. Super Smash Bros. characters having multiple palette swaps to avoid confusion in matches where all players pick the same character).
- party
- 1. In a cooperative multiplayer game, a team of players working together to complete the same mission or quest. See Role-playing game § Game mechanics.
- 2. In a single player game, a group of characters traveling together on a quest that the player may control or have the most direct access to. The characters themselves are typically referred to as «party members».
- parry
- A block in fighting video games that does not have a downside to the player using it. Parries may fully negate damage from the attack or even reflect the attack.
- party game
- A multiplayer game, usually consisting of a series of short minigames, that can be easily played in a social setting.
- patch
- The process by which a developer of a video game creates an update to an already released game with the intention of possibly adding new content, fixing any bugs in the current game, balancing character issues (especially prevalent in online multiplayer games with competitive focuses), or updating the game to be compatible with DLC releases. See also zero day patch.
- pause
- The option to temporarily suspend play of a video game, allowing the player to take a break or attend to an urgent matter outside of the game, or to perform other actions, such as adjusting options, saving the current game and/or ending the current game session. In multiplayer online or networked games, pausing may not be available as a feature, as such games require continuous activity from all participating players in order to properly function.
- paywall
- A monetization method that requires players to spend money to access gameplay features.
- pay to win
-
Also P2W or PTW.
Elements of a game that can only be unlocked by making premium digital purchases. The purchase packages can include game currency, resources, special characters, unique items, summoning tickets, character skins that give buffs to their stats, or VIP points if the game has a built-in VIP system – anything that gives the buyer a disproportionate advantage. This monetization scheme can result in an unbalanced experience between players.
- pentakill
- Usually used within MOBAs, a pentakill occurs when a single player gets the killing blow on 5 opposing players in rapid succession, resulting in a team elimination. Comparable to ace.
- peripheral
- An optional hardware component for a video game system.[104]
- perks
- Special bonuses that video game players can add to their characters to give special abilities. Similar to power ups, but permanent.
- permadeath
-
Also hardcore mode.
Generally refers to when a player must restart the game from the beginning when their character dies, instead of from a saved game or save point. This may also refer to the case of a player having to restart the game due to failing to meet a certain objective. The term may also apply to squad-based games such as tactical role-playing games, if the death of the character eliminates that character from the game completely but the game may continue on with other characters.
- persistent state world (PSW)
- An online game-world that exists independently of the players and is semi-permanently affected by their actions.
- pervasive game
- A game that blends its in-game world with the physical world.[105] The term has been associated with ubiquitous games, mixed-reality games, and location-aware mobile games.[106] Examples of pervasive games include Pokémon Go and Pac-Manhattan.[107][108]
- physical release
- A version of a video game released on an optical disc or other storage device, as opposed to a digital download.
- physics game
- A subgenre of puzzle video game where the player has to use the game’s physics and environment to complete each puzzle. Notable examples include Portal, World of Goo and Cut the Rope, and projectile collision games such as Angry Birds and Peggle.
- ping
- 1. In online games, the network latency between the client and server. See also lag.
Can also be used like lagging, if there is a high network latency.
- 2. A means of highlighting a feature on a game’s map that is seen on the user interface of allied players.
- ping system
- In co-operative multiplayer games, gameplay feature that allows players on the same team to visibly highlight, or «ping», other features on the map (such as waypoints, enemies, or treasure) to their allied players. While ping systems existed in various genres such as MOBAs before, Apex Legends in the late 2010s was cited with popularizing the system for first-person shooters that enabled effective communication between players without the need for voice chat.[109]
- pity pull
- A mechanic in certain gacha games where a player will eventually be guaranteed a high-quality item after too many unsuccessful pulls.
- pixel hunting
- A game element that involves searching an entire scene for a single (often pixel-sized) point of interactivity. Common in adventure games, most players consider ‘hunt-the-pixel’ puzzles to be a tedious chore, borne of inadequate game design.[110] The text-adventure version of this problem is called ‘guess-the-verb’ or ‘syntax puzzle’.
- platform
- 1. A buzzword for operating system, a video game is released for Windows or Android and so forth, not for PC, console or mobile.
- 2. A resting piece of ground, frequently floating, in a platform game (see below).
- platform game
-
Also platformer.
Any video game, or genre which involves heavy use of jumping, climbing, and other acrobatic maneuvers to guide the player-character between suspended platforms and over obstacles in the game environment.[16]
- platting
- A term exclusive to Playstation users that refers to obtaining all achievements of a game. The word «plat» refers to the platinum trophy, which is usually the most difficult achievement to obtain and often the last one to be unlocked.
- player-character (PC)
- The character controlled and played by the human player in a video game. Often the game’s main protagonist. Tidus from Final Fantasy X and Doomguy from the Doom series are all «player-characters» developed by their game studios. Compare with NPC.
- player versus environment (PvE)
- Refers to fighting computer-controlled enemies (non-player characters), as opposed to player versus player (PvP).
- player versus player (PvP)
- Refers to competing against other players, as opposed to player versus environment (PvE).
- playthrough
- The act of playing a game from start to finish, in one or several sessions. Compare with longplay.
- playtesting
- A process in which game developers observe players (called playtesters) testing their game and what the user experience is like in real-time, in order to see where players get stuck, what information is and isn’t communicated clearly, and which gameplay elements are found enjoyable or frustrating.
- pocket (pocketing)
- Pocketing refers in multiplayer games to when a player (usually playing the part of a healer support) supports exclusively a single teammate (usually a tank), either at an extended period of time but with several teammates or during the entire match with a sigle teammate. This is done with the intent of assuring the supported player’s survival during the time they’re being supported. The term pocket refers either to the supporting player, or the supported player.
- pog/poggers
- From PogChamp, a term meaning great or awesome, often a play in a game.
- point of no return
- A point in a game from which the player cannot return to previous areas.
- port
- See game port.
- postgame
- Gameplay which takes place after completion of a game’s storyline; the postgame may unlock new means to play the game, such as new game plus, additional minigames or sidegames, or even an additional, second storyline for the player to play through.
- popping off
- Used mostly in the context of esports competitions or video game streaming, a gamer is said to «pop off» when they unexpectedly perform exceptionally well in a video game for a short period of time.
- power-up
- An object that temporarily gives extra abilities or buffs to the game character. Persistent power-ups are called perks.
- power creep
- The gradual unbalancing of a game due to successive releases of new content.[111] The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place. Game expansions are usually stronger than previously existing content, giving consumers an incentive to buy it for competitions against other players or as new challenges for the single-player experience. While the average power level within the game rises, older content falls out of balance and becomes regressively outdated or relatively underpowered, effectively rendering it useless from a competitive or challenge-seeking viewpoint.
Very occasionally may refer to the result of repeatedly balancing a game primarily through buffs and nerfs, thus making every character substantially more powerful than they were at release.
- power spike
- The moment in which a character sees a rise in relative strength from leveling up larger than that of a normal milestone. This is usually due to an item becoming available or certain abilities being unlocked.
- p-rank
- Often awarded in games for completing a level or challenge ‘perfectly,’ such as in the fastest time possible or by defeating an enemy without taking damage.
- pro
- Shortened version of the word «professional». Someone with experience, skill, and especially know-how in a certain game.
- proc
- The activation or occurrence of a random gaming event. Particularly common for massively multiplayer online games, they are random events where special equipment provide the user with temporary extra powers, or when the opposing enemy suddenly becomes more powerful in some way. The term’s origin is uncertain, possibly from programmed random occurrence, process, or procedure.[112]
- procedural generation
- When the game algorithmically combines randomly generated elements, particularly in game world creation. See also Roguelike.
- pro gamer move
- A strategic and tactical move that shows that the player is familiar with or skilled in a game and its gameplay mechanics. Sometimes used outside of video games, and occasionally used in an ironic manner to describe a poorly-planned move or failure.[113]
- professional gaming
- See electronic sports.
- progression system
- The game mechanics that determine how a player improves their player-character over the course of a game or several games, such as gaining experience points to level up characters, performing tasks to gain new abilities, or part of a metagame improvement.
- PT
- refers to 1) combat points (i.e. melee, range, etc.) and 2) skill points (i.e. beginner, expert, elite, master); often used as reference to meet requirements; to be able to equip armors, weapons, as well as for crafting weapons, ammunition and armors for specialists, and to unlock next tier skills (i.e. 30 beginner skill PT to unlock expert skills)..
- pub
- 1. Short for public lobby, as opposed to a private lobby.
- 2. Players who play in public lobbies («pubbies»).
- public lobby
- A multiplayer lobby composed of random players found using in-game matchmaking tools.
- publisher
- The company that (in whole or in part) finances, distributes and markets the game. This is distinct from the developer, though the publisher may own the developer.[16]
- pick-up group (PUG)
- A group of players formed on the fly, usually to carry out a mutually beneficial task. PUGs will disband after the common objective has been achieved. Commonly used in MMORPGs.
- pulling
- 1. RPG terminology that refers to engaging in combat from a distance, with the intent of luring a hostile NPC (or a group) to the player’s location to fight them there.
- 2. Gacha terminology that refers to spinning the wheel in hopes of obtaining a rare or high-quality item or character.
- puzzle video game
- A broad genre of video games involving puzzle solving.
- PvE
- See player versus environment.
- PvP
- See player versus player.
- pwned
- Dominated by an opponent, usually another player. A deliberate misspelling of the word «owned».
Q[edit]
- QA
- See quality assurance.
- An emoji that looks like a pair of teary eyes. Used as a taunt that means «cry more».[114]
- QTE
- See quick time event.
- quality assurance
- Quality Assurance teams for games will play through a title multiple times in an attempt to find and track down bugs, glitches and crashes in the game before it goes live. This process can start early in development and can last until after post-production. Not to be mistaken with playtesting.
- quality of life (QoL)
- Features or improvements designed to make games easier and smoother to play without changing the gameplay itself.
- quest
- Any objective-based activity created in-game for the purpose of either story (story quest) or character-level advancement (side quest). Quests follow many common types, such as defeating a number of specific monsters, gathering a number of specific items, or safely escorting a non-player character. Some quests involve more-detailed information and mechanics and are either greatly enjoyed by players as a break from the common monotony or are reviled as uselessly more-complicated than necessary.
- quick time event (QTE)
- An event within a game that typically requires the player to press an indicated controller button or move a controller’s analog controls within a short time window to succeed in the event and progress forward, while failure to do so may harm the player-character or lead to a game-over situation. Such controls are generally non-standard for the game, and the action performed in a quick time event is usually not possible to execute in regular gameplay.[115]
- quicksave
- 1. A mechanism in a video game where progress to or from a saved game can be done by pressing a single controller button or keystroke, instead of opening a file dialog to locate the save file. Typically, there is only one quickload location and quicksaving will overwrite any previously saved state.
- 2. An option to use a one-time save which takes the player out of the game, allowing them to continue from where they last were and in the state they last were, thereby allowing the player to turn off the console or do something else with it without losing progress, but without gaining anything beyond that compared with not quicksaving. More common in handheld games, where an emphasis on short gameplay sessions encourages developers to give the player a way to play for shorter periods.
- quickscoping
- A technique in first-person shooter video games used to attack a target by quickly aiming down sights on a weapon and immediately shooting.
R[edit]
- rack
- See level.
- radar
- A smaller version of the play area, typically displayed in the corner of a players screen used for navigating the game world. May also display locations of friendly and/or enemy players See also Minimap.
- ragdoll
-
Also ragdolling.
A type of procedural animation used by physics engines where static death animations have been replaced by a body going limp and collapsing in on itself, with the only animation acting on the body and its connected limbs being from the game’s physics engine. This often gives the impression that a character is flailing or being flung around, like a rag doll.
- rage
- A genre designed to cause anger and frustration in the player, using unintuitive controls, unforeseeable obstacles, unfair challenges and/or taunting the player, often with the express stated purpose of causing the player to rage quit. Completing a rage game is commonly seen as a measure of determination and resolve as much as skill.
- rage quit
-
Also gamer rage.[116]
The act of quitting a game mid-progress instead of waiting for the game to end. Typically, this is associated with leaving in frustration, such as unpleasant communication with other players, being annoyed, or losing the game. However, the reasons can vary beyond frustration, such as being unable to play due to the way the game has progressed, bad sportsmanship, or manipulating game statistics. Apparent rage quits may occur due to a player’s game crashing, or the player experiencing network connection problems. There are also social implications of rage quitting, such as making other players rage quit. Certain games can penalize the player for leaving early. Sometimes the player may damage or even destroy the device, console, or controller the game is being played on.[117] Contrast with drop-in, drop-out.
- raid
- A type of mission in a game where a number of people attempt to defeat either: (a) another number of people at player-vs-player (PVP), (b) a series of computer-controlled enemies (non-player characters; NPCs) in a player-vs-environment (PVE) battlefield, or (c) a very powerful boss (superboss).
- random encounter
- A gameplay feature most commonly used in older Japanese role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random without the enemy being physically seen beforehand.
- RDM
- Acronym for Random Death Match. See deathmatch.
- reactivity
- Refers to the manner in which a game world reacts to and is changed by the player’s choices. Examples include branching dialogue trees in an RPG, or detailed interacting systems in a simulation or strategy game. A reactive game world offers a greater number of possible outcomes to a given action, but increases the complexity and cost of development.[118]
- real-time corruptor
- A type of ROM/ISO corruptor program which incrementally and gradually corrupts video game data in real time as the game is being played for the purpose of finding amusing or interesting results. The rate at which the data is corrupted and its severity can be changed by the user at will, enabling the game to be played in a corrupted state or to suddenly increase the intensity of the resultant glitches.
- real-time strategy (RTS)
- A genre of video game where the player controls one or more units in real-time combat with human or computer opponents.
- reboot
- A «restart» of a video game series, usually applying big changes to characters, settings, gameplay, or the overall story, while still keeping identifiable elements of the original games.[119] See also remaster and remake.
- remake
- A revamped version of an older game. Sharing many similarities to a remaster, a remake may take more liberties with the changes made to the gameplay, graphics, and story.[120][119] See also remaster and reboot, contrast with demake.
- remaster
- A modern version of an older video game rebuilt from scratch to run on modern hardware, often with upgraded graphics and gameplay, but retaining the fundamental gameplay concepts and core story elements of the original game.[120][119] See also reboot and remaster.
- remorting
-
Also rerolling
Restarting a game with a new character from the lowest possible stats, after having maxed out a previous character.
- replay value
- The ability to play a game again after its completion with reasonable enjoyment.
- respawn
- The reappearance of an entity, such as a character or object, after its death or destruction.
- respecing
- In games where a player-character gains skills along a skill tree by spending points, the act of respecing («re-specialization») allows the player to remove all skills and then respend those points on a different set of skills. This usually requires an expenditure of in-game money or other earned gameplay element.
- retrogaming
-
Also old-school gaming
The playing or collecting of older personal computer, console, and arcade video games in contemporary times.
- review bomb
- Actions taken by players to leave negative reviews of a game or other form of media on a digital storefront or user-contributed as a form of protest due to actions typically unrelated to the game or media quality itself.
- revive
- The act of restoring a defeated character or entity to life that is not removed from play after their health is gone; this is different from respawning, which only occurs typically without outside intervention and when a character is removed from play after their health has been depleted.
- rez
- A character’s ability that allows them to perform a revive, or a command to use the same. Abbreviation for resurrect.
- rhythm game
- A genre of video game requiring the player to perform actions in time to the game’s music.
- RNG
- Abbreviation of Random Number Generation. Often used in games that depend on item drops or successful spawn rates to emphasise chances.
- rngesus
- Personification of rng, in a similar fashion to traditional personifications of Lady Luck, often addressed in humor to plead for more favourable RNG. Portmanteau of RNG and Jesus; also called RNGsus, RNJesus, RNGod, or Random Number God.
- rocket jumping
-
Also grenade jumping.
A tactic used in certain games that include physics simulation and rocket launchers or explosives. The player aims their weapon at or near their player-character‘s feet, or stand their character where there will be an explosion, and use the force of the blast to propel the character beyond normal jumping ability.[121]
- roguelike
- A sub-genre of games primarily featuring procedurally-generated levels, tile-based movement, turn-based action, complex maps to explore, resource management, and permanent death. Games that lack some of those elements are usually better termed dungeon crawlers, but can be referred to as «Roguelites»; in particular, permadeath alone does not make a game Roguelike. Roguelikes are typically set in dungeons, but may contain an overworld or other settings. Roguelike games are usually designed to be more challenging than typical games, with luck and memory playing a larger role. Named after the 1980 game Rogue.
- roguelite
- Games that have some, but not all, features of Roguelike games. Typically they involve a different style of gameplay from the tile-based movement, but retain procedurally-generated levels, resource maps, and permanent death. While games may self-identify as Roguelites, it can also be used as a derogatory term. Often used instead of «Roguelike» by mistake, but the two are different.
- role-playing (RP)
- A broad set of behaviours within video games where players change their behaviour to assume a role. Not exclusive to role-playing video games.
Roleplaying may be as simple as a player acting to fit a medieval setting; as detailed as a player detailing their character’s backstory, personal life, and mannerisms; or as complex as a MilSim game’s clans having scheduled trainings, realistically long mission times, and military-like ranks and organization.
- role-playing video game (RPG)
- A game in which the human player takes on the role of a specific character «class» and advances the skills and abilities of that character within the game environment. RPG characters generally have a wide variety of skills and abilities available to them, and much theorycrafting is involved in creating the best possible form of each of these character classes.
This is different from games such as first-person shooters (FPS), where the player-character in those games are all standardized forms and the physical skills of the player involved are the determining factor in their success or failure within the game. In an RPG, a human player can be the best player in the world at the game, but if they are using a character build that is substandard, they can be significantly outplayed by a lesser player running a more-optimal character build.
- rolling the score
- The act of achieving such a high score that the game’s ability to display the score restarts, displays a negative number, or is otherwise unable to accurately display the score. Originates from early games that had limitations on the number that could be displayed as a score, such as pinball with a limited number of analog or digital number places, or video game systems with limited numbers of bytes. If a player’s score exceeded that limit it would cause an integer overflow, causing the display to ‘roll over’ and start again at the minimum possible score, or sometimes a negative number in 8-bit video games.
- ROM hacking
- The process of modifying a ROM image of a video game to alter the game’s graphics, dialogue, levels, gameplay, or other elements. This is usually done by technically inclined video-game fans to breathe new life into a cherished old game, as a creative outlet, or to make essentially new unofficial games using the old game’s engine.
- room
- A small, open area in a map, typically self-contained, surrounded by walls and connected to adjacent rooms by doors. In many cases, specific types of entities such as enemies cannot travel between rooms, while the player can. Rooms are often used to reduce lag by only loading the entities in the player’s current room, ‘pausing’ all other rooms.
- room-over-room
- The placement of a room directly above another room. This was impossible to achieve with the Doom engine which did mapping in 2D, with height variance done via numbers. In true 3D game engines to follow, such as those using the Quake engine, room-over-room became an easy effect to accomplish.
- round
- See level.
- RPG
- 1. Abbreviation of role-playing game.
- 2. In shooter games, a rocket-propelled grenade.
- RTS
- See real-time strategy.
- rubber banding
- 1. A game mechanic resulting from dynamic game difficulty balancing that alters the rules of the game to keep the game competitive and fun. Most notable in racing games, where human players may easily outdistance computer opponents; when this happens, the computer opponents are often given the ability to go faster than normal or to avoid certain obstacles as to allow them to catch up and outpace the player. The effect is likened to stretching and releasing a rubber band between the player and the computer opponent. This effect may also apply to human players as well, with the game providing (often unstated) handicaps for losing players to stay competitive.[citation needed]
- 2. The result of network latency during a multiplayer game; when the player’s location is updated client-side, but the server does not immediately register the change, a player’s character may ‘bounce’ to the appropriate location when the client and server finally synchronize. See lag.
- rush
- A tactic in strategy games where the player sacrifices economic development in favor of using many low-cost fast/weak units to rush and overwhelm an enemy by attrition or sheer numbers.[citation needed] Can also be used to refer to a quick «rush» onto an objective or point, with the intention to overwhelm by surprise or speed.
S[edit]
- S Rank
- An achievement awarded to a player in a single level, song, round, or stage by finishing them without «Miss» or any mistakes, or for getting the highest scores or percentage cleared (usually above 90% or 98%).
The term can mean a high rating level of an item or character within the confines of the game (as valuated by the developer), but it is also used by players in tierlists to refer to the top of the video game meta.
- sandbox game
- A game with a gameplay element that gives the player a great degree of creativity to complete tasks towards a goal within the game, if such a goal exists. Some games exist as pure sandbox games with no objectives; these are also known as non-games or software toys. Very common examples of sandbox games are ones where the player has the ability to create, modify, or destroy their environment, i.e., a game that includes some form of a game creation system. The term alludes to a child’s sandbox where the child can create and destroy with no given objective. While ‘open world‘ and ‘sandbox’ are sometimes used interchangeably (or with only the implication of ‘sandbox’ being smaller), the terms refer to different concepts and are not synonymous.
- save point
- A place in the game world of a video game where the player’s progress in the game can be saved. Often, when the player dies or receives a Game Over, their progress will be reset back to the last Save Point that they used. Some games do not have specific save points, allowing the player to save at any point.
- save scumming
- The manipulation of game save states to gain an advantage during play or achieve a particular outcome from unpredictable events.[122] It is used, for example, in Roguelike games that automatically delete any save files when the player-character dies.
- saved game
-
Also game save, savegame, or savefile.
- A file or similar data storage method that stores the state of the game in non-volatile memory, enabling the player to shut down the gaming system and then later restart the device and load the saved game state to continue playing from where they saved. Saved games may also be used to store the game’s state before a difficult area that, should the player-character die, the player can try again without penalty.
- screen cheat
- The act of looking at other players’ areas of the screen when playing split-screen multiplayer, giving the screen cheater an unfair advantage. The 2014 game Screencheat derives both its name and core gameplay from this act.
- score attack
- A mode of gameplay that challenges the player to earn the highest score possible in a game level or through the whole game.
- scuffed
- Poor quality.
- season
- 1. The full set of downloadable content that is planned to be added to a video game, which can be entirely purchased with a season pass
- 2. A finite period of time in a massively multiplayer online game in which new content, such as themes, rules, modes, et cetera, becomes available, sometimes replacing prior time-limited content. Notable games that use this system include Star Wars: Battlefront II and Fortnite Battle Royale.
- season pass
- A purchase made in addition to the cost of the base game that generally enables the purchaser access to all downloadable content that is planned for that title without further cost.
- second-party developer
- A developer which, despite not being owned by a console maker nonetheless produces games solely for that maker’s consoles. Often they have a special arrangement involved. Due to the ambiguity from the player’s perspective, these developers are often referred to as first-party developers. Games developed by second-party developers are often called ‘second-party games.’
- secret character
- A player character that is only available to the player after meeting some sort of requirement; such as beating the game, completing optional challenges, entering cheat codes or even hacking the game (as some secret characters may be intended to not be in the game, but are still present in the game’s code). Secret characters may initially appear as NPCs.[citation needed]
- secret level
- A game level that is only accessible to the player by completing specific tasks within the game; these tasks are rarely described in detail to the player, if at all, and are often only found through exploration and trial and error, or even by hacking, if the level was not intended to be in the game, but is still present in the game’s code. Compare with bonus stage.
- sequence breaking
- Manipulating a game to carry out events out of their intended order. Sequence breaking can be used to speedrun a game, obtain desirable items earlier in a game’s story than intended, unlock content faster, or induce other glitches that may be utilised for advantageous means.
- shoot ’em up (SHMUP)
- A sub-genre of the shooter genre, where a single, usually mobile character has to shoot at enemies while all of the enemies attacking or moving toward it. The player character will typically have no allies, is extremely fragile, has little non-hazardous terrain to deal with, lacks any reload time for their basic weapon, and will gain power-ups to improve their abilities. Strongly associated with spaceships, but other player characters may be used. Sometimes conflated with shooters in general. Contains the bullet hell sub-genre
- shooter
- A genre of video game that involves using ranged weapons.[76]See also first-person shooter.
- shovelware
- A widely-licensed video game released in large volume with little attention to quality.
- shoulder button
- A larger button usually placed on the rear or top of a gamepad that is usually pressed or held down with the index or middle finger. It can also be used as a modifier for certain actions performed with analog stick movement or face button presses.
- show mode
- See attract mode.
- side-scrolling video game
-
Also side-scroller.
A game in which the action is viewed from a side-view camera angle and the screen follows the player as they move.
- side quest
- An optional quest which does not advance the main quest.
- simulation video game (sim)
- A game genre that simulates some aspect of reality and is usually open-ended with no intrinsic goal. Inclusive definitions allow for any video game that models reality, such as sports games, while exclusive definitions generally focus on city-building games, vehicle simulation games, or both.[123]
- simcade
- A term for a simulator that combines its serious elements with the fun factor of an arcade video game.[124] Often used as a derogatory term by opponents of certain videogames.
- single-player
- A game that can only have one player at a time. Compare with multiplayer.
- sistering
- The act of two or more guilds banding together to become stronger. This is done to make certain tasks easier with frequent cooperation between guilds, and more.
- skill tree
-
A simplified example of a skill tree structure, in this case for the usage of firearms
- A character-development gaming mechanic typically seen in role-playing games. A skill tree consists of a series of skills (sometimes known as perks) which can be earned as the player levels up or otherwise progresses their player-character. These skills grant gameplay benefits; for example, giving the character the ability to perform a new action, or giving a boost to one of the character’s stats.[125]
A skill tree is called a «tree» because it uses a tiered system and typically branches out into multiple paths. A tiered skill tree will require a player to achieve certain skills before the next tier of skills become available. The player may be required to achieve all skills in one tier before moving on to the next, or may only be required to complete prerequisites for individual branches. Skill trees are a common tool used for in-game balancing by game designers. Skill trees also offer a «game within a game» in which players are not only playing a video game, but their decisions on how they allocate points into their skill trees will affect their overall gaming experience.[125]
The action roleplaying game Diablo II, released in 2000, is often cited as the true innovator of in-depth skill trees.[125]
- skin
- A customization option for a player’s in-game avatar or equipment that changes its appearance. Skins are featured as part of metagame loot drops, with most games rewarding them based on scarcity or by awarding skins for completing certain objectives or placing high in competitive modes. This enables players to display rare achievements or high skill level.
Skins can also be obtained through in-app purchases or from game currency, depending on the game and the developer’s monetization methodology. In gacha games, for instance, skins of some characters may require the purchase of a bundle, while others are more easily accessible through spending diamonds acquired in the game instead of the player’s cash.
Skins may be only decorative, or they can also provide the character with stat boosts.
- skirmish mode
- A game mode in which players can fight immediate battles without having to go through the linear, story-based campaign mode. It is popular in real-time strategy games.[126]
- SMP
- See survival multiplayer.
- smurf
- In online multiplayer games that use matchmaking, a new or much lower-ranked account used by an experienced player in order to be matched with a new and inexperienced opponent who can be easily defeated. The concept is similar to hustling and sandbagging that can be found in gambling and board games.[127][128]See also twinking.
- softlock
- A situation where further progress in a game becomes impossible, but the game itself does not crash (or hard lock). An example of a no-win situation, softlocks can occur as the result of glitches in gameplay, the use of corruptors, sequence breaking, or as a result of poor game design.
- sound test
- A page or option in which the game makes noise to confirm that the player’s audio equipment is working and at a good volume. Usually known for containing the soundtrack and sound effects of a video game, with the ability to freely listen to them being a secondary function.
- Soulsborne
- A soulslike game developed by FromSoftware, a portmanteau of Dark Souls and Bloodborne.
- Soulslike
- A game genre based on gameplay from the Dark Souls series, typically where character death due to the high level of difficulty is a core mechanic.
- spamming
- Repeated use of the same item or action (e.g. chat message, combo, weapon). Often used generally to describe such repeated uses, but sometimes used pejoratively when the item or action is considered overpowered or annoying, such as an overreliance on rocket launchers in shooter games.
- spawn
- The place where a character or item is placed in the game world. Also see respawning.
- spawn camping
- See camping.
- spawn killing
- In PvP games, the act of killing other players in their spawn, often immediately after they have spawned. Usually looked down upon as unfair for not giving opposing players a chance, though some gamers defend it as a legitimate strategy. Many games have features to prevent spawn killing, such as temporary invincibility or barriers preventing enemies from entering or attacking in spawns. A component of, but not entirely the same as, spawn camping.
- spectator mode
- 1. A game mode that allows a player to view the world without restrictions, but without being able to interact with the game world in any way.
- 2. A game mode that allows a player to view the world from another player’s perspective.
- specialization
- A means of selecting certain options—such as a character, weapon, vehicle, or other in-game item—during the course of a game for a specific function, as opposed to selecting a specific character class at the start of the game. Such specialization allows that entity to have access to unique skills or options for that type while denying them access to other options. Some games allow players to re-specialize past choices for some in-game cost and pursue a different specialization. See also theorycraft.
- specs
- Short for specifications, used to describe the details of a player’s stats, gear, or build.
- speedrun
- An attempt to complete a game as fast as possible. Depending on the rules for the speedrun, players may exploit glitches or bugs in the game to speed their progress.[129]
- splash damage
-
Although only the blue player in the center takes a direct hit, everyone within the circle takes splash damage. The damage may decrease further from the point of impact; this is known as damage falloff.
- Attacks with an explosive or other area-of-effect component deal splash damage, affecting the area around the attack’s impact. Splash damage is particularly useful against game targets that dodge well. However, splash damage weapons are also dangerous since they can damage the shooter and are not preferred in close-quarters combat. Such weapons are typically aimed at an opponent’s feet; this ensures that the impact point is near enough for splash damage to cover the opponent in the event that the shot misses.[130] Usually splash damage is separate from the damage of a direct hit with an attack, and the two may or may not both affect the target. Often there is damage falloff, meaning the further away from the center of the attack a target is, the lower the splash damage.
- split-screen multiplayer
- A game that presents two or more views seen by different players in a multiplayer game on the same display unit.
- spray and pray
- The act of blindly firing an automatic weapon with the intent of potentially hitting the target; tends to be ineffective.[131]
- squeaker
- A usually derogatory term that refers to young gamers that use voice chat, the word referring to their high-pitched voice as a result of them not having hit puberty yet.
- stage
- See level.
- stat point
- A discrete number of points for the player to distribute among their character’s attributes, e.g., to choose their player’s trade-offs between strength, charisma, and stamina.[132][self-published source?]
- status effect
- An overarching term that covers both buffs and debuffs. Essentially, any effect to a character that is outside of the normal baseline is a status effect. Common negative status effects are poisoning (damage over time), petrification/paralysis (inability to move), or armor/damage reduction (lowering of defensive/offensive abilities). Common positive status effects include a heal-over-time (a small, pulsing heal that triggers multiple times over a set period), armor/damage increases, or speed increases.
- strafing
- To move sideways, often to dodge incoming attacks while keeping the camera on the enemy. See also circle strafing.
- strategy guide
- Printed or online manuals that are written to guide players through a game, typically offering maps, lists of equipment, moves, abilities, enemies, and secrets, and providing tips and hints for effective play strategies.
- strategy video game
- A game genre which emphasizes consideration and planning to achieve victory. Subgenres include real-time strategy, turn-based strategy and wargames.
- stream-sniping
- When a player watches another (usually professional) player livestream a game to locate their position and/or their plans and gain the upper hand on them. This practice most commonly occurs in online multiplayer games and is generally frowned upon.
- streaming media
- Video and audio that is continuously fed from a server to a client and presented to the end user. In gaming, this may be used to watch a live or recorded Let’s Play demonstration of a game, or to play a game through cloud gaming.
- stun lock
- A situation whereby the player character cannot act for a long period of time due to being periodically stunned. Often caused by being staggered by repeated attacks from multiple enemies.
- subgame
- See minigame.
- superboss
- An optional super powerful boss, typically more powerful and harder to beat than the game’s main final boss.
- survival game
- A game set in a hostile open-world environment where characters are challenged to collect resources, craft items, and survive as long as possible.
- survival mode
- A type of game mode in co-operative multiplayer games. Players work together to defend one or more objectives or simply to have at least one man standing as they fight through discrete waves of enemies, with each subsequent wave featuring more numerous and powerful enemies. Such modes often include elements of tower defense games where players can deploy defensive tools such as turrets or traps to injure or slow enemies. The game may offer short periods between waves where players can spend in-game currency or similar points to improve their defenses, their equipment, or similar boosts. Horde modes can be based on a fixed number of waves or in an endless mode where players attempt to last as long as possible.
- survival multiplayer
- A multiplayer game mode where players start out with no items, a health bar, and are able to die (as opposed to creative mode, where players are immortal). Commonly used to refer to Minecraft servers, but can otherwise be used to refer to any similar game mode in any game. A well-known example is the Dream SMP.
- sweat
-
Also sweaty, sweatlord.
A derogatory term used to refer to players with a highly competitive attitude, typically in situations where such an attitude is uncalled for or unnecessary. Synonymous with tryhard.[133]
T[edit]
- T-pose
- A positioning of a character model in a video game with the character standing upright and arms up to the side. Typically used as a default position for 3D character models, this is often seen in games as a glitch or result of software bugs.[134]
- tank
-
Also meat shield.
A character with abilities or equipment to have high health and damage mitigation that draws aggro from opponents and receives enemy attacks so that teammates can concentrate on their attacks or objectives. Common in MMORPGs.
- tank controls
- A character movement control system in which up and down directional inputs move the player character forward or backward, while sideways directional inputs rotates the character, similar to how a tank’s movement is controlled.
- targeting
-
Also tunneling.
A strategy used in online games where the player continuously kills or attacks the same opponent, ignoring the others surrounding them. It is often seen as unsportsmanlike behaviour in gaming.
- taunt
- A tactic and an effect used during turn-based fights in which a character (usually with high defense or hit points (HP) – see Tank) tricks opponents into attacking him/herself instead of the rest of the team.
- teabagging
- A type of action used in multiplayer games where a victorious player-character repeatedly crouches down and stands back up (functions that are a common part of standard gameplay) over the head of knocked down or dead opponent, simulating the sexual act of the same name. The act is usually considered disrespectful and provocative, intended to irritate their opponents and make them act irrationally. While the act of teabagging is generally associated with first or third-person shooters, similar actions in other game genres have become synomous with teabagging.[135]
- Team Ace
- A term exclusive to Valorant where each individual member of one team killed one individual member of the opposing team.[8]
- team deathmatch
- See deathmatch.
- teamkill
- The killing of teammates through destruction or damage done to allies, such as through deliberate shooting of teammates. Teamkilling is often identified as unsportsmanlike behavior.[136]
- technology tree
-
Also tech tree.
A branching series of technologies that can be researched in strategy games, to customize the player’s faction. See also skill tree.
- telefrag
- A frag or kill which occurs when a player uses a teleporter to get to a location occupied by another character. This character is killed and the player-character landing on them is granted credit for the kill.
- telegraphing
- 1. Animations or similar visual and audible indicators that indicate to a player what actions an opponent will take. Often used as part of computer-controlled artificial intelligence to help the player avoid or block attacks or make counter-attacks.
- 2. In multiplayer games, the actions a player does, revealing to their opponent or opponents what attack they may do next. Usually considered a sign of predictability, but for some characters it may be necessary.
- test room
- A secret level that is used by developers to test the movements, actions and control of a game’s player character(s). They are usually removed or hidden from regular access before the game is released.
- theory
- See game studies and theorycraft.
- theorycraft
- The analysis of a video game to mathematically determine the most-optimal approach to winning the game, typically in games that feature a number of player-character attributes that are enumerated. One common type of theorycraft is determining how to best maximize damage per second through selection of equipment and skills. See also min-maxing.
- third party
- When two teams or players are in a fight and a third team or player attempts to kill one or both of the teams. The term was likely popularized in battle royale games such as Fortnite but is also used in first-person shooters.
- third person point of view
- A view where the player character is seen on screen.[16]
- throwing
- See gamethrowing.
- thumbstick
- See analog stick.
- tick
- An increment of damage or healing periodically caused by a DoT or HoT effect.
- tile-matching video game
- A type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. If this number is three, the game is called a match-3 game.
- tilt
- When a player gets angry at someone or something, often resulting in reduced quality of play.[25]
- time attack
- A game mode that challenges player(s) to complete a level or the game within a fixed amount of game time or in the fastest time possible. Often, the best times are recorded for other players to see.
- timed exclusive
- When a game releases exclusively for one platform but may release for other platforms when the exclusivity period expires.[137][138]
- time to kill
- The average amount of time it takes to kill an opponent. Commonly used in first-person shooters, especially tactical shooters, where it is typically representative of how much damage or shots a character can take before dying, and thus also the game’s realism.[139]
- title screen
-
The initial screen of a computer, video, or arcade game after the credits and logos of the game developer and publisher are displayed. Early title screens often included all the game options available (single player, multiplayer, configuration of controls, etc.) while modern games have opted for the title screen to serve as a splash screen. This can be attributed to the use of the title screen as a loading screen, in which to cache all the graphical elements of the main menu. Older computer and video games had relatively simple menu screens that often featured pre-rendered artwork.
In arcade games, the title screen is shown as part of the attract mode loop, usually after a game demonstration is played. The title screen and high score list urge potential players to insert coins. In console games, especially if the screen is not merged with the main menu, it urges the player to press start. Similarly, in computer games, the message «Hit any key» is often displayed. Controls that lack an actual «Start» button use a different prompt; the Wii, for example, usually prompts to press the «A» button and the «B» trigger simultaneously, as in Super Mario Galaxy 2 or Mario Party 9. Fan-made games often parody the style of the title that inspired them.
- touchscreen
- A form of user input that relies on physical touch, rather than a mouse, keyboard or other control method.
- toxicity
- Slang for the actions of a rude and unwelcoming gamer or gaming community that detriments the experience for other players or developers. Almost universally viewed negatively across gaming, some game developers take measures to stymie toxicity in their games.[140]
- tower dive
- Commonly used in MOBAs to define the act of going into range of the opponent’s tower, a defensive structure that damages its opponents, to kill low-health targets.[141]
- trackball
- A form of a video game controller, most often found on arcade game cabinets, in which the player uses a freely-rotating ball to interact with the game.
- transmogrification or transmog
- Changing the appearance of gear, such as weapons and armor, typically to that of functionally equivalent gear.[142][143]
- trash
- 1. A term meaning bad or poor, often used to insult a player(s) in online PvP games, but also used for items, spells, etc.
- 2. Commonly used in MMORPGs to refer to groups of non-boss enemies. Particularly in dungeons/ areas leading up to boss fights.
- trickjump
- Any type of unusual jump that demonstrates skill and expertise, often considered an exploit that was unforeseen by the game’s creators.[144]
- triple A
- See AAA.
- triple jump
- Being able to jump twice in mid-air after leaving the ground, and must then typically touch the ground before being able to mid-air jump again. See also double jump.
- tryhard
- A type of gamer who tries very hard and being extremely serious at all times while gaming. Also known as playing sweaty.
- turn-based game
- When a game consists of multiple turns. When one player’s turn is complete, they must wait until everyone else has finished their turn.
- turtling
- A gameplay strategy that emphasizes heavy defense, with little or no offense. A player who turtles minimizes risk to themselves while baiting opponents to take risks in trying to overcome the defenses.
- twinking
- A practice in MMORPGs of equipping a low-level character with items or resources not normally available to new characters, by transfer from high-level characters.[99]
U[edit]
- underpowered
- A character, item, tactic, or ability considered to be too weak to be balanced.
- underworld
- A collection of isolated dungeon-, cave-, or hell-like levels which are connected by an open overworld.
- unlock
- Gaining access to previously unavailable content in a video game by fulfilling certain conditions.
- upgrade
- A game mechanic to make a given item, character, etc. more powerful. Equipment is commonly upgraded through crafting while a character upgrade may be an alternative to advancing a character level.
V[edit]
- VAC
- An abbreviation of Valve Anti-Cheat, Valve Corporation’s cheat detection software. Players who are caught using cheats on a VAC-secured server will be issued a VAC ban, banning them from VAC-secured servers for that particular game in the future and putting a mark on their Steam profile that can’t be hidden from public view. VAC bans are permanent, non-negotiable, and cannot be removed by Steam Support.[145] Players who have gotten a VAC ban are sometimes referred to as going on a «permanent VACation».[146][147]
- vaporware
- Video games which are announced and appear in active development for some time but are never released nor officially cancelled.
- video game design
- The process of designing a video game, including content and game mechanics.
- virtual reality (VR)
- An interactive computer-generated experience taking place within a simulated environment. Used in video gaming primarily to describe a VR-based video game or a VR option for an otherwise non-VR video game.
- visual novel
- A genre of video games with interactive stories. These games typically use static imagery, anime-styled character art (thanks in part to the popularity of the genre in Japan), and detailed backgrounds, with character dialogue presented in text boxes. Players may alter the path of the story by choosing from dialog trees or a small list of actions.
W[edit]
- waggle
- A pejorative term when one must shake a controller to do an action, regardless of how the controller is shaken. Usually implies that the controller needs to be shaken wildly. Sometimes extended to motion controls in general, ignoring any precision required.
- walking simulator
- A derogatory term sometimes used to classify exploration games, which generally involve exploring an environment for story and narrative but with few, if any, puzzles or gameplay elements.
- walkthrough
- A description of the gameplay experience for a level or playthrough, intended to guide players who are unsure how to complete it.[16]See also strategy guide.
- wall bang
-
Also wall banging.
In first or third person shooters, the act of shooting someone through a wall or object with bullets or other projectiles that have penetration. Made a popular term by games such as Counter-Strike and Call of Duty.
- wall climb
- The ability for a video game character to rapidly scale a vertical wall or similar surface, typically as part of the character’s passive abilities, but may be aided with a tool such as a grappling hook. This often appears in platform games alongside abilities like wall jumping and double jumping.
- wall jump
- A jump performed off of a vertical surface to propel the player higher in the opposite direction. Wall jumps can be done between two tight walls in quick succession to climb vertically in some games, though some games such as Mega Man X allow you to continuously jump on a single wall. As a special jump, it is sometimes an acquired skill instead of available from the game’s start.[72]: 102
- wallhack
- A cheat that makes walls translucent.[14]: 119 Some wallhacks let players shoot weapons or physically pass through walls.[14]: 120 See noclip.
- wall run
- The ability for a video game character to appear to run along a vertical wall for a short distance without falling off. Common in games featuring parkour-type movement.
- wanted level
- A game mechanic popularized by the Grand Theft Auto series and used in many Grand Theft Auto clone games. A player’s actions in an open-world game may cause non-player characters, often representing law enforcement, to chase the player, with the response becoming more significant at higher wanted levels. The wanted level persists unless the player can elude these opponents, or if the character dies, eliminating the wanted level. Compare to aggro.
- warp zone
- A shortcut that allows a player to bypass one or more sections of the game. See fast travel.
- WASD keys
- A common control-mechanism using a typical QWERTY keyboard, with the W, A, S, and D keys bound to movement controls. This allows arrow key-like control with the left hand.
- wave
- In game genres or modes where player(s) are to defend a point or stay alive as long as possible, enemies are commonly grouped into «waves» (sometimes referred to as levels). When one wave of enemies is defeated, player(s) are typically given a short period to prepare for the next wave.
- whale
- In free-to-play games, a user who spends a considerable amount of real-world money for in-game items, rather than acquiring said items through grinding or playing the game normally. These players are typically seen as the largest segment for revenue production for free-to-play titles. Exceptionally high spenders may be called white whales[148][149] or leviathans. Borrowed from gambling jargon; a ‘whale’, in that context, is a person who makes extravagant wagers or places reckless bets.
- wipe
- An attack from the boss in which the said boss completely knocks out the entire party. Mostly in massively multiplayer online role-playing games.
- world
- A series of levels that share a similar environment or theme. A boss fight will typically happen once all or most of these levels are completed rather than after each individual level.
- wrapping
- A technique that allows a player to move in a straight line and get back to where they started.[clarification needed] This was often used in older games to make it seem that the player is moving up or down an extremely high hill; memory can be saved by using wrapping instead of creating a larger area filled with impassable walls. Wrapping is also used to make a 2D game world round; for example, in PacMan exiting the game screen to the right wraps the player to the same position on the left side of the screen. Similarly, in Final Fantasy VII, exiting the game map to the right wraps the player to the same position on the left side of the map, and exiting the map to the top wraps the player to the bottom of the map.
X[edit]
- XP
- See experience point.
Y[edit]
- YouTube bait
-
Also Streamer bait
Games that are made for YouTubers or Twitch streamers. See Let’s Play.
Z[edit]
- zerging
-
Also zerg rush
Tactic in strategy games in which the player uses overwhelming numbers of inexpensive, disposable units rather than skill or strategy.[16] The term comes from the Zerg, a race in StarCraft that uses numerical advantage to overwhelm opponents. See also rush.
- zero-day patch
- A software security patch that fixes a Zero-day vulnerability. See: Zero-day and 0-day warez.
- zero-player game
-
Also CPU vs. CPU
A game that has no sentient players and only has CPUs.[150]
- zone
- 1. A section of a MUD or MMO‘s shared environment within which communications may be limited or game mechanics altered to encourage certain types of gameplay.
- 2. A synonym for world.
See also[edit]
- List of video game genres
- MUD terminology
References[edit]
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Hi all, just typed up this word list and figured I’d share with the internet. This is mostly from top 100 video games lists out there though I added a few. Generally it’s game franchises and not specific game titles.
Pokemon Go, Borderlands 2, Divinity Original Sin 2, Dishonored, Final Fantasy, Assassin’s Creed, Monkey Island, Burnout, Fallout, Undertale, League of Legends, Mega Man, Soulcalibur, Thief, SimCity, The Sims, Inside, Contra, Tony Hawk’s Pro Skater 2, Monster Hunter, Resident Evil, System Shock, Grand Theft Auto, Persona, Fortnite, Fable, GoldenEye, Super Smash Brothers, The Elder Scrolls, Skyrim, X-COM, Suikoden, Battlefield, Dota, Mario Kart, Star Wars Jedi Knight, Spelunky, Donkey Kong, Rock Band, Red Dead Redemption, Splinter Cell, Super Mario World, Yoshi’s Island, Silent Hill, Mass Effect, Call of Duty, Tomb Raider, Batman, The Witness, Journey, Uncharted, Overwatch, Deus Ex, Baldur’s Gate, Pac-Man, Ms. Pac-Man, Counter-Strike, Left 4 Dead, Earthbound, Diablo, StarCraft, World of Warcraft, Star Wars Knights of the Old Republic, Fallout New Vegas, Pokemon Yellow, Bloodborne, Metroid Prime, Metroid, Shadow of the Colussus, Metal Gear Solid, God of War, The Witcher 3, BioShock, Civilization, The Legend of Zelda, Ocarina of Time, Minecraft, Halo, Half-Life, The Last of Us, Doom, Chrono Trigger, Portal, Dark Souls, Street Fighter, Halo Reach, Castlevania, Super Mario 64, Tetris, Breath of the Wild, Link to the Past, Pong, Galaga, Punch-Out, Prince of Persia, Sonic the Hedgehog, Street Fighter, Star Fox, Duke Nukem, Majora’s Mask, Animal Crossing, Guitar Hero, Wii Sports
Below is a massive list of video game words — that is, words related to video game. The top 4 are: computer game, game, arcade game and pong. You can get the definition(s) of a word in the list below by tapping the question-mark icon next to it. The words at the top of the list are the ones most associated with video game, and as you go down the relatedness becomes more slight. By default, the words are sorted by relevance/relatedness, but you can also get the most common video game terms by using the menu below, and there’s also the option to sort the words alphabetically so you can get video game words starting with a particular letter. You can also filter the word list so it only shows words that are also related to another word of your choosing. So for example, you could enter «computer game» and click «filter», and it’d give you words that are related to video game and computer game.
You can highlight the terms by the frequency with which they occur in the written English language using the menu below. The frequency data is extracted from the English Wikipedia corpus, and updated regularly. If you just care about the words’ direct semantic similarity to video game, then there’s probably no need for this.
There are already a bunch of websites on the net that help you find synonyms for various words, but only a handful that help you find related, or even loosely associated words. So although you might see some synonyms of video game in the list below, many of the words below will have other relationships with video game — you could see a word with the exact opposite meaning in the word list, for example. So it’s the sort of list that would be useful for helping you build a video game vocabulary list, or just a general video game word list for whatever purpose, but it’s not necessarily going to be useful if you’re looking for words that mean the same thing as video game (though it still might be handy for that).
If you’re looking for names related to video game (e.g. business names, or pet names), this page might help you come up with ideas. The results below obviously aren’t all going to be applicable for the actual name of your pet/blog/startup/etc., but hopefully they get your mind working and help you see the links between various concepts. If your pet/blog/etc. has something to do with video game, then it’s obviously a good idea to use concepts or words to do with video game.
If you don’t find what you’re looking for in the list below, or if there’s some sort of bug and it’s not displaying video game related words, please send me feedback using this page. Thanks for using the site — I hope it is useful to you! 🐯
That’s about all the video game related words we’ve got! I hope this list of video game terms was useful to you in some way or another. The words down here at the bottom of the list will be in some way associated with video game, but perhaps tenuously (if you’ve currenly got it sorted by relevance, that is). If you have any feedback for the site, please share it here, but please note this is only a hobby project, so I may not be able to make regular updates to the site. Have a nice day! 🕷
Find the right words to describe video games in all their glory, from FPS to card games.
- Video Game Adjectives
- Video Game Nouns
- Video Game Verbs
- Negatives
- Video Game Types
- Video Game Phrases
- 3D
- abstract
- addicting
- addictive
- advanced
- all-new
- approachable
- based on
- beginner
- bug-free
- button-mash
- calculating
- challenging
- checkered
- classic
- clever
- competitive
- cooperative
- critically acclaimed
- cunning
- dealt
- dynamic
- easy
- easy-to-play
- educational
- engaging
- intellectual
- intense
- interesting
- intuitive
- kids’
- lag-free
- legendary
- lightning-fast
- linear
- multiplayer
- must-have
- narrative
- nonlinear
- nostalgic
- playable
- professional
- quick
- quick-to-set-up
- ranked
- real-time
- realistic
- retro
- reworked
- role-playing
- RPG
- run-and-gun
- enormous
- entertaining
- epic
- ever-changing
- exciting
- expansive
- expert
- extensive
- family-oriented
- fast
- favorite
- frantic
- fun
- functional
- futuristic
- good-quality
- gorgeous
- hack-and-slash
- handheld
- hard-hitting
- high-flying
- high-stakes
- higher ranking
- hilarious
- iconic
- improved
- single-player
- smart
- social
- social-oriented
- spectacular
- staked
- starter
- stimulating
- story-within-a-story
- strategic
- strategizing
- supersoldier
- tactical
- timed
- traditional
- travel
- unexpected
- unlimited
- unpredictable
- versatile
- violent
- visual
- well-designed
- well-packaged
- world-renowned
- 52-card deck
- ability
- access
- ace
- action
- adventure
- AI
- animation
- ante
- armor
- battle
- battle mechanics
- battle mode
- battling
- beginner
- behavior
- behavior system
- bet
- bishop
- blast
- bluff
- board
- bower
- briefcase
- button-mash style
- call bet
- campaign
- cards
- case
- cash game
- casino
- casual player
- challenge
- champion
- chance of winning
- character
- character class
- chat
- chips
- cinematic experience
- class
- clubs
- combat
- combat mechanics
- combat tactic
- companion
- complexity
- computer game
- comrade
- concentration
- console
- construction
- controller
- controls
- crew
- customization
- damage
- deal
- dealer
- decision
- deck
- demo
- design
- destruction
- diamonds
- dice
- kicker
- king
- kitty
- knight
- landscape
- learning curve
- level
- low/high cards
- low/high stakes
- luck
- maneuver
- maps
- match
- melee
- minion
- mode
- mods
- motive
- movement recognition
- music
- musical score
- narrative
- networking
- noob
- object
- objective
- odds
- on-screen prompts
- opponent
- outcome
- pair
- partner
- party game
- pastime
- patience
- pawn
- payouts
- pieces
- planning
- platform
- platforming game
- play surface
- player
- player profile
- playing cards
- plot
- points
- poker face
- pool
- position
- pot
- power
- presentation
- prize
- probability
- puzzle
- quality
- queen
- quest
- quick thinking
- race
- rank
- ranking
- realm
- reflexes
- remote
- die
- difficulty
- download
- edge
- edition
- endgame
- enemy
- entertainment
- environment
- equipment
- etiquette
- expansion pack
- expert
- family fun
- family game night
- family night
- fantasy
- feature
- fixed stake
- four of a kind
- FPS
- full house
- fun
- game
- game board
- game clock
- game launch
- game length
- game level
- game mode
- game night
- game of chance
- game pieces
- game region
- gamefreak
- gameplay
- gamer
- gaming community
- gaming experience
- genre
- goal
- GPU
- graphics
- graphics card
- group
- group coordination
- group member
- hand
- hand ranking
- health
- heart of battle
- hearts
- hero
- house
- house edge
- house rules
- humor
- ice breaker
- installment
- instructions
- intellect
- intensity
- interface
- jack
- journey
- judge
- right/left bower
- rise to power
- rivalry
- river
- roll
- rook
- round
- rules
- scheme
- score
- sequel
- sequence
- series
- sets
- shooter
- showdown
- single attack
- single player
- single sitting
- skill
- sleight-of-hand
- soldier
- soundtrack
- spades
- special attack
- speed
- spell
- spread
- stakes
- stealth
- storytelling
- straight
- straight flush
- strategy
- strength
- suit
- suits
- survival
- system
- table
- tactic
- target
- team
- team mode
- technology
- three of a kind
- tiles
- title
- tool
- tournament
- trade
- trick
- trump
- two pairs
- variant
- variation
- versatility
- video gamer
- wager
- wagering
- warrior
- weapon
- wheel
- wild card
- winner
- winning hand
- access
- adapt
- advance
- aim
- anticipate
- approach
- attack
- battle
- beat
- bet
- block
- bluff
- bring to life
- calculate
- call
- capture
- cast a spell
- catch
- challenge
- champion
- chase
- chat
- check
- checkmate
- collect
- compete
- complete
- concentrate
- join
- journey
- keep score
- laugh
- lead
- learn
- log hours
- lose
- master
- match
- measure up
- move
- navigate
- partner up
- pass
- pay out
- pick
- plan ahead
- play
- quest
- race
- raid
- raise
- rank
- resume
- ride
- rise to power
- roll
- control
- customize
- deal
- defeat
- die
- discard
- discover
- double
- download
- draw
- duel
- engage
- enjoy
- entertain
- experience
- explore
- face-off
- fight
- fight for survival
- figure out
- fold
- follow suit
- gain
- get rid of
- go all-in
- go deeper
- hone your skills
- improve a hand
- score
- set up
- sharpen your game
- shoot dice
- shuffle
- side step
- spend time
- stack
- strategize
- survive
- take the challenge
- take turns
- tally
- target
- team up
- thrill
- track
- train
- transform
- travel
- trump
- unlock
- value
- visit
- wager
- wield
- win
- win the pot
- battles go on too long
- boring
- cluttered screen
- repetitive use of []
- rushed to production
- stripped down
- game crashes/freezes
- glitches
- hectic
- too difficult
- action-adventure
- backgammon
- bingo
- blackjack
- board games
- card games
- casino games
- checkers
- chess
- commercial games
- iPad games
- mah jong
- math games
- memory games
- poker
- puzzle
- racing
- role playing
- roulette
- RPG
- craps
- cribbage
- dice games
- dominoes
- educational
- euchre
- first-person shooter
- football
- gin
- gin rummy
- shoot ’em up
- solitaire
- Texas hold’em
- tile games
- war
- WASD games
- word games
- yard games
- a blast to play!
- better controls/movement recognition allows players to reap the rewards of their skills
- brought to life with improved graphics/3D/new game regions
- characters are unique and likable
- combines classic gameplay and modern design
- dedicated to providing a more realistic/richer/deeper gaming experience
- delivers hours of multiplayer fun
- log in some serious hours
- mirrors real life
- nonlinear/linear/engrossing narrative
- over fifteen different characters to choose from
- preserves the retro experience while adding new features
- sets the visual benchmark for []
- shaped/weighted pieces
- destined to become a classic
- dynamic combat environment/intensity
- easy to learn/engaging to play/fun to watch
- encourages creative thinking
- epic/all-new sequel
- feel the intensity/rivalry
- fun for both adults and kids
- supports up to [] characters in multiplayer mode
- take [] to the next level with []
- take on the best
- the complete package
- the must-have game of the year
- variations keep the game fresh/fun/interesting every time
This guide will provide multiple Skribbl.io word lists. Topics range from video games to Disney to other enjoyable subjects. In addition, we will provide all the answers to the default Skribbl.io word list.
Jump to…
- Skribbl.io Custom Word Lists
- Skribbl.io Cheat (Default Word List Answers)
People Also Ask:
- Is There a Player Limit to Skribbl io?
- How Many Custom Words Do You Need For Skribbl io?
- How to Add Custom Words in Skribbl.io
Skribbl.io Words (Copy and Paste)
Skribbl.io allows players to enter custom words that will appear during the game. The host can enter custom words before the rounds start. Depending on what you are looking for, participants can accumulate these custom words through two methods:
The first method is slow yet personalized. It involves manually entering each and every word yourself. Noticeably, this comes with the downside: the host will know all the terms and, thus, have the edge over other players. If you choose this method, we suggest that each player contribute ten or more words. The host then copies and pasts the Skribbl.io words without looking at them. All in all, most players tend to gravitate towards the second method.
By contrast, the second method is more efficient than the first, providing a more rounded and enjoyable experience. This method involves getting your word list from an online source. For example, this website—as it includes word lists about numerous different topics. Unlike the first method, we have found that this method delivers a much better result. It saves a lot of time I would otherwise spend making a word list.
If you have decided to play the default word list, you’re in luck. We have made a Skribbl.io cheat sheet by compiling a complete list of all the default Skribbl.io answers.
What this does is give you an edge over your friends or competitors. Categorized from A to Z, the Skribbl.io cheat sheet provides a navigable list that you can refer to anytime.
If you don’t feel like playing the default word list, check out our Skribbl.io Word List for Minecraft.
Quick Tip: use the CTRL + F (for Windows) or Command + F (for Mac) keys to navigate the list. Once done, this will open a small prompt in the top-right of your screen. Here, you can enter a word, and all instances of it will appear. Click the up or down arrow next to the text box to go from one instance to another.
Click to…
- A Words
- B Words
- C Words
- D Words
- E Words
- F Words
- G Words
- H Words
- I Words
- J Words
- K Words
- L Words
- M Words
- N Words
- O Words
- P Words
- Q Words
- R Words
- S Words
- T Words
- U Words
- V Words
- W Words
- X Words
- Y Words
- Z Words
A:
abstract, abyss, accident, accordion, ace, acid, acne, acorn, action, actor, addiction, addition, adorable, adult, advertisement, afro, afterlife, air conditioner, airbag, aircraft, airplane, airport, alarm, albatross, alcohol, alien, allergy, alley, alligator, almond, alpaca, ambulance, anaconda, anchor, angel, anglerfish, angry, animation, anime, ant, anteater, antelope, antenna, anthill, antivirus, anvil, apartment, apocalypse, applause, apple pie, apple seed, apple, apricot, aquarium, arch, archaeologist, archer, architect, aristocrat, arm, armadillo, armor, armpit, arrow, ash, assassin, assault, asteroid, astronaut, asymmetry, athlete, atom, attic, audience, autograph, avocado, axe
B:
baboon, baby, back pain, backbone, backflip, backpack, bacon, bad, badger, bag, bagel, bagpipes, baguette, bait, bakery, baklava, balance, balcony, bald, ball, ballerina, ballet, balloon, bamboo, banana, bandage, bandana, banjo, bank, banker, bar, barbarian, barbecue, barbed wire, barber, barcode, bark, barn, barrel, bartender, base, basement, basket, basketball, bat, bathroom, bathtub, battery, battle, battleship, bayonet, bazooka, beach, beak, bean bag, bean, beanie, beanstalk, bear trap, bear, beatbox, beaver, bed bug, bed sheet, bed, bedtime, bee, beef, beer, beet, beetle, bell pepper, bell, bellow, belly button, belly, below, belt, bench, betray, bicycle, bill, billiards, bingo, binoculars, biology, birch, bird bath, bird, birthday, biscuit, bite, black hole, black, blackberry, blacksmith, blanket, bleach, blender, blimp, blind, blindfold, blizzard, blood, blowfish, blue, blueberry, blush, boar, board, boat, bobsled, bodyguard, boil, bomb, booger, book, bookmark, bookshelf, boomerang, boots, border, bottle flip, bottle, bounce, bouncer, bow, bowl, bowling, box, boy, bracelet, braces, brain, brainwash, branch, brand, bread, breakfast, breath, brick, bricklayer, bride, bridge, broadcast, broccoli, broken heart, bronze, broom, broomstick, brownie, bruise, brunette, brush, bubble gum, bubble, bucket, building, bulge, bull, bulldozer, bullet, bumper, bungee jumping, bunk bed, bunny, burglar, burp, burrito, bus driver, bus stop, bus, butcher, butler, butt
C:
cheeks, butter, butterfly, button, cab driver, cabin, cabinet, cactus, cage, cake, calendar, camel, camera, campfire, camping, can opener, can, canary, candle, canister, cannon, canyon, cap, cape, cappuccino, captain, car wash, cardboard, carnival, carnivore, carpenter, carpet, carrot, cartoon, cash, casino, cast, cat, catalog, catapult, caterpillar, catfish, cathedral, cauldron, cauliflower, cave, caveman, caviar, ceiling fan, ceiling, celebrate, celebrity, cell phone, cell, cello, cement, centaur, centipede, chain, chainsaw, chair, chalk, chameleon, champagne, champion, chandelier, charger, cheek, cheeks, cheerleader, cheese, cheeseburger, cheesecake, cheetah, chef, chemical, cherry blossom, cherry, chess, chest hair, chest, chestnut, chestplate, chew, chicken, chihuahua, child, chime, chimney, chimpanzee, chin, chinchilla, chocolate, chopsticks, church, cicada, cigarette, cinema, circle, circus, clap, clarinet, classroom, claw, clay, clean, clickbait, cliff, climb, cloak, clock, cloth, clothes hanger, cloud, clover, clown, clownfish, coach, coal, coast guard, coast, coaster, coat, cobra, cockroach, cocktail, coconut, cocoon, coffee shop, coffee, coffin, coin, cola, cold, collapse, collar, color-blind, comb, comedian, comedy, comet, comfortable, comic book, commander, commercial, communism, community, compass, complete, computer, concert, condiment, cone, confused, console, continent, controller, conversation, cookie jar, cookie, copper, copy, coral reef, coral, cord, cork, corkscrew, corn dog, corn, corner, cornfield, corpse, cotton candy, cotton, country, cousin, cow, cowbell, cowboy, coyote, crab, crack, crate, crawl space, crayon, cream, credit card, credit, cricket, cringe, crocodile, croissant, crossbow, crow, crowbar, crucible, cruise, crust, crystal, cube, cuckoo, cucumber, cup, cupboard, cupcake, curry, curtain, cushion, customer, cut, cute, cyborg, cylinder, cymbal
D:
dagger, daisy, dalmatian, dance, dandelion, dandruff, darts, dashboard, daughter, day, dead, deaf, deep, deer, defense, delivery, demon, demonstration, dent, dentist, deodorant, depressed, derp, desert, desk, desperate, dessert, detective, detonate, dew, diagonal, diagram, diamond, diaper, dice, dictionary, die, diet, dig, dinner, dinosaur, diploma, dirty, disaster, disease, dishrag, dispenser, display, diss track, distance, diva, divorce, dizzy, dock, doctor, dog, doghouse, doll, dollar, dollhouse, dolphin, dome, dominoes, donkey, door, doorknob, dots, double, dough, download, dragon, dragonfly, drain, drama, drawer, dream, dress, drink, drip, drive, driver, drool, droplet, drought, drum kit, drum, duck, duct tape, duel, dwarf, dynamite
E:
eagle, ear, earbuds, earthquake, earwax, east, eat, echo, eclipse, eel, egg, eggplant, elbow, elder, election, electric car, electric guitar, electrician, electricity, elephant, elevator, embers, emerald, emoji, employer, emu, end, engine, engineer, equator, eraser, error, eskimo, espresso, evaporate, evening, evolution, exam, excavator, exercise, explosion, eye, eyebrow, eyelash, eyeshadow
F:
fabric, fabulous, facade, face paint, face, factory, failure, fairy, fake teeth, fall, family, farm, farmer, fashion designer, fast food, fast forward, fast, father, faucet, feather, fence, fencing, fern, festival, fidget spinner, field, figurine, filmmaker, filter, finger, fingernail, fingertip, fire alarm, fire hydrant, fire truck, fireball, firecracker, firefighter, firefly, firehouse, fireman, fireplace, fireproof, fireside, firework, fish bowl, fish, fisherman, fist fight, fitness trainer, fizz, flag, flagpole, flamethrower, flamingo, flashlight, flask, flea, flight attendant, flock, floodlight, floppy disk, florist, flower, flu, fluid, flush, flute, fly swatter, fly, flying pig, fog, foil, folder, food, forehead, forest fire, forest, fork, fort, fortress, fortune, fossil, fountain, fox, frame, freckles, freezer, fridge, fries, frog, frostbite, frosting, frown, fruit, full moon, full, funeral, funny, fur, furniture
G:
galaxy, gang, gangster, garage, garbage, garden, gardener, garlic, gas mask, gas, gasoline, gasp, gate, gem, gender, generator, genie, gentle, gentleman, geography, germ, geyser, ghost, giant, gift, giraffe, girl, gladiator, glass, glasses, glitter, globe, gloss, glove, glow, glowstick, glue stick, glue, gnome, goal, goat, goatee, goblin, godfather, gold chain, gold, golden apple, golden egg, goldfish, golf cart, golf, good, goose, gorilla, graduation, graffiti, grandmother, grapefruit, grapes, graph, grass, grasshopper, grave, gravedigger, gravel, graveyard, gravity, greed, grenade, grid, grill, grin, groom, grumpy, guillotine, guinea pig, guitar, gumball, gummy bear, gummy worm, gummy
H:
hacker, hair roller, hair, hairbrush, haircut, hairspray, hairy, half, halo, ham, hamburger, hammer, hammock, hamster, hand, handicap, handle, handshake, hanger, happy, harbor, hard hat, hard, harmonica, harp, harpoon, hashtag, hat, hazard, hazelnut, head, headache, headband, headboard, heading, headphones, health, heart, heat, hedgehog, heel, heist, helicopter, hell, helmet, hen, hermit, hero, hexagon, hibernate, hieroglyph, high five, high heels, high score, highway, hilarious, hill, hip hop, hippie, hippo, hitchhiker, hive, hobbit, hockey, holiday, homeless, honey, honeycomb, hoof, hook, hop, hopscotch, horizon, horn, horse, horsewhip, hose, hospital, hot chocolate, hot dog, hot sauce, hot, hotel, hourglass, house, hovercraft, hug, hummingbird, hunger, hunter, hurdle, hurt, husband, hut, hyena, hypnotize
I:
iPad, iPhone, ice cream truck, ice cream, ice, iceberg, icicle, idea, imagination, impact, incognito, industry, infinite, injection, insect, inside, insomnia, internet, intersection, interview, invasion, invention, invisible, iron, island, ivy, jacket
J:
jackhammer, jaguar, jail, jalapeno, janitor, jaw, jazz, jeans, jeep, jello, jelly, jellyfish, jester, jet ski, joker, journalist, journey, judge, juggle, juice, jump rope, jungle, junk food
K:
kangaroo, karaoke, karate, katana, kazoo, kebab, keg, kendama, ketchup, kettle, key, keyboard, kidney, kindergarten, king, kiss, kitchen, kite, kitten, kiwi, knee, kneel, knife, knight, knot, knuckle, koala, kraken
L:
label, laboratory, ladder, lady, ladybug, lake, lamb, lamp, landlord, landscape, lane, language, lantern, lap, laptop, laser, lasso, laundry, lava lamp, lava, lawn mower, lawyer, leader, leaf, leak, leash, leather, leave, leech, legs, lemon, lemonade, lemur, lens, leprechaun, lettuce, levitate, librarian, library, licorice, lid, lightbulb, lighter, lighthouse, lightning, lightsaber, lily, lilypad, limbo, lime, limousine, line, link, lion, lips, lipstick, litter box, lizard, llama, loading, loaf, lobster, lock, log, logo, lollipop, loot, loser, lotion, lottery, lounge, love, low, luck, luggage, lumberjack, lung, lynx, lyrics
M:
macaroni, machine, macho, mafia, magazine, magic trick, magic wand, magic, magician, magma, magnet, magnifier, maid, mailbox, mailman, makeup, mall, mammoth, manatee, manhole, manicure, mannequin, mansion, mantis, map, maracas, marathon, marble, margarine, marigold, market, marmalade, marmot, marshmallow, mascot, mask, massage, match, matchbox, mattress, mayonnaise, mayor, maze, meal, meat, meatball, meatloaf, mechanic, meerkat, megaphone, melon, melt, meme, mermaid, message, messy, metal, meteorite, microphone, microscope, microwave, midnight, military, milk, milkman, milkshake, mime, miner, minigolf, minivan, mint, minute, mirror, missile, model, mohawk, mold, mole, money, monk, monkey, monster, moon, moose, mop, morning, mosquito, moss, moth, mothball, mother, motherboard, motorbike, motorcycle, mountain, mouse, mousetrap, mouth, movie, mud, muffin, mug, murderer, muscle, museum, mushroom, musket, moustache, mustard
N:
nachos, nail file, nail polish, nail, napkin, narwhal, nature, navy, neck, needle, neighbor, neighborhood, nerd, nest, network, newspaper, nickel, night, nightclub, nightmare, ninja, noob, noodle, north, nose hair, nose ring, nose, nosebleed, nostrils, notebook, notepad, nothing, notification, novel, nugget, nuke, nun, nurse, nut, nutcracker, nutmeg, nutshell
O:
oar, observatory, ocean, octagon, octopus, office, oil, old, omelet, onion, open, opera, orange, orangutan, orbit, orca, orchestra, orchid, organ, origami, ostrich, otter, outside, oval, overweight, owl, oxygen, oyster
P:
paddle, page, pain, paint, paintball, pyjamas, palace, palette, palm tree, palm, pan, pancake, panda, panpipes, panther, pants, papaya, paper bag, paper, parachute, parade, parakeet, parents, park, parking, parrot, party, password, pasta, pastry, path, patient, patio, patriot, pause, pavement, paw, peace, peach, peacock, peanut, pear, peas, peasant, pedal, pelican, pencil case, pencil sharpener, pencil, pendulum, penguin, peninsula, penny, pensioner, pepper, pepperoni, perfume, periscope, person, pet food, pet shop, petal, pharmacist, photo frame, photograph, photographer, piano, pickaxe, pickle, picnic, pie, pig, pigeon, piggy bank, pigsty, pike, pill, pillar, pillow fight, pillow, pilot, pimple, pin, pinball, pine cone, pine, pineapple, pink, pinky, pinwheel, pipe, pirate ship, pirate, pistachio, pistol, pitchfork, pizza, plague, planet, plank, plate, platypus, player, playground, plow, plug, plumber, plunger, pocket, pogo stick, point, poison, poisonous, poke, polar bear, policeman, pollution, polo, pond, pony, ponytail, poodle, poop, poor, popcorn, pope, poppy, popular, porch, porcupine, portal, portrait, positive, postcard, poster, pot of gold, pot, potato, potion, pound, powder, prawn, pray, preach, pregnant, present, president, pretzel, price tag, priest, prince, princess, printer, prism, prison, pro, procrastination, professor, programmer, promotion, protest, provoke, prune, pub, pudding, puddle, puffin, puma, pumpkin, punishment, punk, puppet, purity, purse, puzzle, pyramid
Q:
quarter, queen, queue, quicksand, quill, quilt, quokka
R:
raccoon, race, racecar, radar, radiation, radio, radish, raft, rail, rain, rainbow, raincoat, raindrop, rainforest, raisin, rake, ram, ramp, rapper, raspberry, rat, ravioli, razor, razorblade, read, reality, reception, receptionist, record, rectangle, recycling, red carpet, red, reeds, referee, reflection, reindeer, relationship, religion, remote, repeat, reptile, rest, restaurant, retail, revolver, rewind, rhinoceros, rib, ribbon, rice, ring, ringtone, risk, river, roadblock, robber, robin, robot, rock, rocket, rockstar, roll, roof, room, rooster, root, rose, royal, rubber, ruby, rug, ruler, run, rune
S:
sad, saddle, safari, safe, sailboat, salad, sale, saliva, salmon, salt, saltwater, sand castle, sand, sandbox, sandstorm, sandwich, satellite, sauce, sauna, sausage, saxophone, scar, scarecrow, scarf, scary, scent, school, science, scientist, scissors, scoop, score, scream, screen, screw, scribble, scuba, sculpture, scythe, sea lion, sea, seafood, seagull, seahorse, seal, search, seashell, seasick, season, seat belt, seaweed, second, security, seed, seesaw, semicircle, sensei, server, sew, sewing machine, shadow, shake, shallow, shampoo, shape, shark, shaving cream, sheep, shelf, shell, shipwreck, shirt, shock, shoe, shoebox, shoelace, shop, shopping cart, shopping, short, shotgun, shoulder, shout, shovel, shower, shrew, shrub, shy, sick, signature, silence, silo, silver, silverware, sing, sink, sit, six pack, skateboard, skateboarder, skates, skeleton, ski jump, ski, skin, skinny, skribbl.io, skull, skunk, sky, skydiving, skyline, skyscraper, slam, sledge, sledgehammer, sleep, sleeve, slide, slime, slingshot, slippery, slope, sloth, slow, slump, smell, smile, smoke, snail, snake, sneeze, sniper, snow, snowball fight, snowball, snowboard, snowflake, snowman, soap, soccer, social media, socket, socks, soda, soil, soldier, sombrero, son, sound, soup, south, space suit, space, spaceship, spade, spaghetti, spark, sparkles, spatula, speaker, spear, spelunker, sphinx, spider, spin, spinach, spine, spiral, spit, spoiler, sponge, spool, spoon, spore, sports, spray paint, spring, sprinkler, spy, square, squid, squirrel, stab, stadium, stage, stamp, stand, stapler, star, starfish, starfruit, statue, steam, step, stereo, sting, stingray, stomach, stone, stoned, stop sign, stork, storm, stove, straw, strawberry, streamer, street, stress, strong, student, studio, study, stylus, submarine, subway, sugar, suitcase, summer, sun, sunburn, sunflower, sunglasses, sunrise, sunshade, supermarket, superpower, surface, surfboard, surgeon, survivor, sushi, swag, swamp, swan, swarm, sweat, sweater, swimming pool, swimsuit, swing, switch, sword, swordfish, symphony
T:
table tennis, table, tablecloth, tablet, tabletop, taco, tadpole, tail, tailor, take off, talent show, tampon, tangerine, tank, tape, tarantula, target, taser, tattoo, taxi driver, taxi, tea, teacher, teapot, tear, teaspoon, teddy bear, telephone, telescope, television, temperature, tennis racket, tennis, tent, tentacle, text, thermometer, thief, thin, think, thirst, throat, throne, thug, thumb, thunder, thunderstorm, ticket, tickle, tie, tiger, time machine, timpani, tiny, tip, tiramisu, tire, tired, tissue box, tissue, toad, toast, toaster, toe, toenail, toilet, tomato, tomb, tombstone, tongue, toolbox, tooth, toothbrush, toothpaste, toothpick, top hat, torch, tornado, torpedo, tortoise, totem, toucan, touch, tourist, tow truck, towel, tower, toy, tractor, traffic light, traffic, trailer, train, translate, trap, trapdoor, trash can, traveler, treadmill, treasure, tree, treehouse, trend, triangle, trick shot, tricycle, trigger, triplets, tripod, trombone, trophy, tropical, truck driver, truck, trumpet, tuba, tug, tumor, tuna, tunnel, turd, turkey, turnip, turtle, tuxedo, twig, type
U:
udder, ukulele, umbrella, uncle, underground, underweight, undo, unibrow, unicorn, unicycle, uniform, universe, upgrade
V:
vacation, vaccine, vacuum, valley, vampire, vanilla, vanish, vault, vegetable, vegetarian, vein, vent, vertical, veterinarian, victim, victory, video game, video, village, villain, vine, vinegar, viola, violence, violin, virtual reality, virus, vise, vision, vitamin, vlogger, vodka, volcano, volleyball, volume, vomit, voodoo, vortex, vote, vulture, vuvuzela
W:
waffle, waist, waiter, wake up, walk, wall, wallpaper, walnut, walrus, warehouse, warm, wart, wasp, watch, water cycle, water gun, water, waterfall, wave, wax, weak, wealth, weapon, weasel, weather, web, website, wedding, welder, well, werewolf, west, western, whale, wheel, wheelbarrow, whisk, whisper, whistle, white, wife, wig, wiggle, willow, wind, windmill, window, windshield, wine glass, wine, wing, wingnut, winner, winter, wire, wireless, witch, witness, wizard, wolf, wonderland, woodpecker, wool, work, workplace, world, worm, wound, wrapping, wreath, wrench, wrestler, wrestling, wrinkle, wrist, writer
X:
x-ray, xylophone,
Y:
yacht, yardstick, yawn, yearbook, yellow, yeti, yo-yo, yogurt, yolk, young, youtuber
Z:
zebra, zeppelin, zigzag, zipline, zipper, zombie, zoo, zoom
Is There a Player Limit to Skribbl io?
Now you have access to the above Skribbl.io word list; I’m sure you’re excited to begin playing! However, there is a player limit of 12 people — so you can’t invite ALL your friends (unless you’re like me and haven’t got that many. Then you should be fine).
This was done by the developers in order to preserve the game’s servers. Think about it; if Skribbl.io allowed hundreds of players to join a single match, the impact on each player’s game would result in a laggy experience.
How Many Custom Words Do You Need For Skribbl io?
Each custom word has requirements in order to work, which is as follows; there must be at least 4 custom words entered, and each word can only be 30 characters long. In addition, each custom work has to be separated by a comma.
[Add to Reddit, which asks this question]
How to Add Custom Words in Skribbl.io
I was surprised when I learned that many players don’t know how to add custom words. At the time, I was lucky enough to be taught by my friend, who instructed me how to add a custom word.
To add a custom word in Skribbl.io, follow these steps:
- From the Skribbl.io home page, click Create a Private Room.
- Under the Lobby box, the fourth heading is labeled Custom Words.
- Here, enter your word list (make sure to separate each word with a comma).
- Select Use custom words exclusively. *Optional*
- Once ready, click Start Game.
About Skribbl.io Game
If you’re here, you probably know what Skribbl.io is already. For those unsure, we have written a brief summary that hopes to give a quick overview of how the game works. Luckily, it’s rather straightforward.
Skribbl.io involves a party (usually of more than three people). Each player gets one turn per round (the number of rounds can be selected in the lobby’s settings). During their turn, they are given the option of three words. One of which they must choose and then draw for the other players. The catch? Other players don’t know what the word is. All they get is the number of letters. This makes for some enjoyable experiences with friends where, due to your lack of drawing skills, they cannot guess the word within the time limit (this too can be set in the lobby’s settings).
Using the multiple Skribbl.io word lists we provided, you can stop stressing about the next time your friend group plays the game. Now, you can sit back and relax — knowing that you’re set regarding custom words.
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ESL video games vocabulary
Video games and gaming are increasingly popular amongst all student age groups. Test and build your student’s knowledge with these beautiful free handouts.
After completing 1 or more of these worksheets you may also want to move on to a discussion activity. For this check out the video games conversation questions.
The answers for the first ESL video games vocabulary worksheet above are as follows –
FPs – Board Game – Racing Game – Sound Effects
Keyboard – Strategy Game – Game Rules – Online Game
Sports Game – Mobile Game – Action Game – Adventure Game
Kids Game – RPG – Control Pad – Puzzle Game
You may want to explain the acronyms RPG (role-playing game), and FPS (first-person shooter) before giving your students this handout. Do this by getting them to brainstorm game genres and if they aren’t mentioned you can add them to the list.
Gaming Vocabulary Worksheet
This handout contains hardware and a few gaming concepts. The answers are –
Joystick – Buttons – 2 player Game – Winner
Luck – Mobile Game – Keyboard and Mouse – Gaming PC
Game Console – Health – Hand Held Game Console – Online Game
Control Pad – Arcade Game – Virtual Reality Headset – Map
Video Games Vocabulary Worksheet
This handout has 16 objects and concepts commonly found in games. The solution is –
Potion – Weapon – Treasure – Life
Level – Armour – Puzzle – Magic
Castle – Death – Prize – Jewel
Food – Shield – Timer – Health
Gaming words worksheet
This worksheet is similar to the one above but has different pictures and some different gaming vocabulary.
The answers should be –
Lock – Timer – Potion – Fire
Bag of coins – Bomb – Food – Key
Information – Life – Death – Power
Crystal – Coin – Book – Treasure
Further Video Games Activity
Once completing these worksheets a good follow-up activity is to get your students to describe a game. They can do this either through writing or verbally. Ask your class to describe a game they like using the vocabulary learned.
They can state the game genre, what it is played on, what objects are in the game, how it is played, and what is its final objective.
Don’t let them say the name of the game and see if the rest of the class can guess what it is!
You might also like these
Play different games like Wordle. Here is the most extensive list of Wordle spinoffs, which currently includes 402 games.
Select category
Contexto Game
Contexto is a game where you have to find a secret word with an unlimited number of guesses. The words were sorted by an artificial intelligence algorithm based on how similar they were to the secret word.
twist
Squabble
Your favorite word game, now multiplayer! Play competitive multiplayer wordle against your friends or up to 99 people.
online
Feudle
The world’s most popular autocomplete game. How does Google autocomplete this search?
twist
Riddle
There is a new riddle every day.
Each guess must be a valid word.
twist
Tradle
Guess a country by their exports? 6 attempts to guess it and hint at how far and in what direction the right answer is.
economy
Polygonle
Daily worth puzzle with an extra clue in the form of geometric shapes
twist
Globle
Use your geography knowledge to figure out the mystery country in as few guesses as possible!
geography
Borderle
Try to guess the neighbors of today’s chosen country!
geography
Literalnie Bez Limitu
Zagraj w Literalnie Bez Limitu. Wylosuj słowo dla siebie lub wymyśl słowo i rzuć wyzwanie znajomemu.
polish
Chrono
A daily bitesized history game to challenge your perspective of history.
history
Huddle
A daily guessing game featuring all your favorite NFL players
sport
Letterle
Wordle but with a single letter instead of a word.
twist
Literalnie
Polska gra słowna bazowana na viralowym wordle — odgadnij dzisiejsze słowo!
polish
Wizarding Wordle
Harry Potter Wordle. Do you like Wordle? Do you like Harry Potter? This is the place for you.
movie
Wordle Unlimited
There is NO LIMIT to how much Wordle you can play with even more letters available to use.
word
Battleshipple
💣 Select a spot to fire a shot.
❌ means you missed.
💥 means you hit the battleship.
twist
Chessguessr
You are given a position from a real chess game. Guess the continuation!
chess
Flagle
Guess the hidden country flag in a daily game of Flagle
geography
Framed
Guess the movie from the images. New movie each day!
movie
Murdle
Solve a new murder mystery every day!
board-game
Wordinate
Wordinate is an online word game. Find the hidden seven-letter word by clicking on the letters, but you only have 8 goes.
difficult
Worldle
Worldle is a game where you have six tries to guess one country or territory based only on its shape outlines.
geography
Beadle
You have 5 chances to guess the Beatles song name.
music
Chessle
Guess the entire opening sequence, for both white and black!
chess
Daily Dungeon
A randomized dungeon crawler with puzzles that changes every day.
video-game
LOGODLE
1 famous logo, hidden by 6 squares. Remove 1 at a time to try and guess the famous daily logo.
twist
Smixed
Smixed is a fun new daily word puzzle to test your vocabulary and problem solving skills!
word
Counter Strikle
Guess the mysterious CS player.
video-game
Custom Wordle
Guess the hidden word in 6 tries. You can also share your own word!
word
Daydreams
☁️ Guess the A.I. generated image in this Hangman-style daily game.
twist
Dordle
Try to solve the Wordle puzzle with 2 words in seven tries. Can you guess 2 Wordles at once?
twist
Mathler
A daily math challenge inspired by wordle
math
Quardle
Fill in the grid with the correct letters
twist
Quizl
Compete for the highest score with five trivia questions daily
quiz
Reversle
You are given a wordle pattern and the solution word. You have to guess the rest of the words.
twist
Spelling Bee
Create the maximum number of words using 7 letters from the hive.
twist
Symble
Symble is a code-cracking logic game. The goal is to guess the secret 5-letter word within 8 attempts
online
64ordle
Solve sixty-four Wordles at once! You have seventy guesses to solve all sixty-four words.
difficult
Actorle
Guess the actor of the day based on their movies and share your score with your friends. The full title of a movie will be revealed if your guess is in the cast.
celebrity
Birdle
uess the sequence of bird emojis in 6 tries. Bird emojis may occur more than once, but never next to itself.
animal
Colorfle
Colorfle: the daily color mixing game! Try to match the Colorfle in six tries.
twist
Countryle
Guess the hidden country every day. Use the clues to guess it with the fewest attempts possible.
geography
CoWordle
CoWordle is a multiplayer spinoff of the Wordle game. You have to guess the hidden word together with a random opponent.
online
Crossy Cross
You construct a crossword before you run out of health points.
twist
Easy Wordle
Guess the hidden word in 6 tries. A new puzzle is available each day.
word
Emojidle
Guess the Emoji in 6 tries. The color of the tiles will change to show how close your guess was to the Emoji Unicode.
twist
Equatle
Guess the math equation in 5 tries. A new puzzle is available each day.
math
Errordle
Guess the error message in 6 tries. After each guess, the color of the tiles will change to show how close your guess was.
programming
Growdle
It’s Wordle, but the word grows in size two times.
twist
Haskle
The goal is to guess a function from prelude, from its obfuscated type. Each type element is initially replaced with the 🤷 emoji.
programming
Heardle
Listen to the intro, then find the correct artist & title in the list.
music
Minecraftle
Your goal is to try to craft the secret item from the ingredients in your inventory.
video-game
Moviedle
Can you name the movie in 6 seconds or less?
movie
Ordel
Klurigt ordspel — du har 6 försök på dig att gissa ordet. Den mest populära svenska versionen av Wordle.
swedish
Plurality
Decentralized family feud! Guess the top answers to past surveys, submit responses for future surveys!
quiz
Poeltl
Guess a new mystery NBA player every day.
sport
Primel
Guess the prime in 6 tries. After each guess, the color of the tiles will change to show how close your guess was.
math
Quintessential
A daily 5 word jumble game. Try to make all 5 words in as few as 8 moves!
twist
Quordle
Put your skills to the test and solve four Wordles at once! You have 9 guesses to solve all four words.
twist
Sedecordle
It’s like wordle, but you solve 16 wordles at once! You get 21 guesses to solve all the puzzles.
twist
Subwaydle
A Wordle-inspired puzzle game for NYC Subway nerds
twist
SWordle
SWordle — Wordle for Star Wars. Guess the word each day, like Wordle, but for Star Wars
movie
Tuble
Daily Tube puzzle where you guess a randomly selected station in six tries.
twist
Weaver Unlimited
Play Weaver game unlimited! Weaver is a game where you have to find the way from one word to another.
twist
Weddle
Weddle — NFL Wordle — Guess the NFL player in as few tries as possible.
sport
Wherdle
Do you recognize today’s mystery place? You will be shown 5 travel photos to work it out.
geography
Word Search
Solve Word search puzzles online! Try to find all the words in the grid of letters in the shortest possible time.
word
Wordle Together
You know the drill.
1 word, 5 letters, 6 guesses.
Can you beat your friends?
online
6mal5
Errate das versteckte Wort in 6 Versuchen. Jeden Tag ein neues Rätsel. 6mal5 deutsche Version spielen.
german
6times5
Guess the hidden word in 6 tries. Your daily puzzle completely free & against hundreds of thousands of other players.
word
Adoptle
Play Adoptle each day and see what adoptable pet is featured! You have six guesses to figure out the pet’s name.
animal
Adverswordle
Adverswordle is Wordle but backwards. A free online word game.
twist
Album WTF
Guess the Album in 6 tries
music
AlphaBreak
Break each day’s word down into smaller words, using each letter exactly one
word
Artistle
Guess the Artist in 6 tries.
art
Avoidle
You are given a word to Avoid: you can enter as many words as possible before the Avoid word is the last word available.
twist
Besedko
Besedko je slovenska verzija igre Wordle. Vsak dan ugibate besedo, ki sestoji iz 5 črk.
slovenian
Birdle Game
Guess the name of the pictured UK bird (changes every 24h).
animal
Boludle
Averiguá si sos un Boludle en el Wordle del mejor país
spanish
Bookli
Daily wordle-like challenge; figure out the words that make up a piece of text from a classic novel
books
Bookordle
Guess the book in six tries. A new quote is revealed with each guess.
books
Byrdle
Guess the hidden choral-themed word in 6 tries. A new puzzle is available each day.
twist
Bytle
A Wordle-like game where you have to guess the unsigned 8-bit binary number!
math
Cardle
A daily quiz for car fans, inspired by Wordle. Guess the car from the photos. Each wrong guess gives more clues.
twist
Chesstacle
Like Wordle for Chess puzzles. The easier version of the Daily Tacticle.co puzzle.
chess
Chilloff
Its a wordle derivative with an unlimited wordles and a daily wordle.
word
Cinemadle
Try to guess the movie in 6 tries. A new frame from the film will display after each incorrect guess.
movie
Citydle
Guess the city! There will be a new city every day.
geography
Cladder
A simple word game where the answer is just one letter away
twist
Cloudle
Guess the weather forecast for a different city every day
twist
Colour Match
Match the colour in the box to that of the background by adjusting the red, green and blue values of the screen’s pixels.
color
Colourdle
The object of the game is to correctly guess the RGB value of the target colour swatch within 6 tries.
visual
Commander Codex
Magic: The Gathering! Uncover a hidden Commander as information about its card properties is revealed with each guess.
video-game
Compositle
Guess the 5-digit composite number in 6 tries. A new puzzle is available each day.
math
Creek Birdle
A daily bird word puzzle
animal
Crissword
CrissWord is essentially a 2-clue mini crossword where there are multiple common letters in the answers.
clue
Crosswordle
Recreate a valid wordle grid given the final row and color coded tiles for the guesses
twist
Cuedle
A thrilling new aural adventure where music aficionados can soar through a time tunnel of hits from every decade!
music
Daydle
A fun game where you guess the year this event happened on this day in history.
history
Dragle
Guess the Drag Queens by their season, age, country and type of drag. New Drag Queen each day!
twist
Drow
Guess the word, and you are given an audio clip as a hint, which is the word pronounced backwards.
audio
Dueldle
Compete against a friend to see who is the master of wordle!
online
Dumble
A dumb version of Wordle.
easy
Dungleon
Guess the dungeon’s composition in 6 guesses.
video-game
ELDROW
ELDROW is a word game with two words per puzzle. One word is a clue and the other is your answer.
twist
Elementle
The Periodic Table Wordle! Guess an element by its atomic number & category.
science
Estadi
Adivinhe o estádio a partir das imagens de satélite. Temporada 1: estádios brasileiros
portuguese
Facedle
A mystery person guessing game. Guess the famous person hiding in the picture in as few attempts as possible.
celebrity
Farsi Wordle
واژه مورد نظر در۶ فرصت بیابید. رنگ مربع ها بعد از هر حدس تغییر می کند تا نشان دهد چقدر به حدس زدن واژه نزدیک هستید.
persian
FFXIVrdle
Guess 5 letter locations, skills, jobs, npc names and more in this FFXIV themed word game, based on wordle
video-game
Fibble
Every clue lies to you about the color of a tile in a random position.
twist
Flagle Game
Guess the hidden country flag in a daily game of Flagle.
geography
Foodle
Guess the Food Word in six tries.
word
Foodle
Guess the Food Word in six tries.
Each guess must be a valid five-letter food-related word.
food
Footbl
Guess the footballer in 6 tries in this football wordle game. A new player is available each day.
sport
Footle
A football-themed daily word puzzle from The Fantasy Footballers Podcast.
sport
Four Letter Flow
Complete the flow from the starting word to the target word by changing one letter at a time. Every word must be valid!
word
Futboldle
Your daily footballer guessing game.
sport
Fyvaa
Guess the word in 5 tries. After each guess, the color will change to show how close your guess was to the word.
word
Gamed WTF
Guess the Video Game in 6 tries
video-game
Gjett
Gjett ordet på 6 forsøk. Hvert gjett må være et ord på 5 bokstaver. Trykk enter (nederst til venstre) for å sjekke ordet.
norwegian
Gomezle
Gomezle — Selena Gomez Heardle, guess the Selena Gomez song from a clip in 6 tries.
music
Gram Jam
swap letters to make words along rows and columns.
puzzle
Griddle
Find 5 words on a 4×4 grid. Words are scored by length and rare letters.
twist
Guess The Game
Try to name the game shown in the screenshots in 6 guesses or less!
video-game
Hadejslova
Po každém pokusu se písmenko obarví barvou podle toho jak daleko byl Tvůj tip od uhodnutí slova.
czech
Hang-man
Hangman online is a word game in which you have to find out which word was hidden.
twist
hello wordl
You get 6 tries to guess a target word.
After each guess, you get feedback.
word
Hexle
Hexle is a game that gives you six chances to guess the hex code for a color. Can you do it?
math
Hollywoodle
Connect the two actors with movies they’ve starred in or costars they’ve shared in as few moves as possible!
movie
Hulihua
Guess the word in 6 tries. After each guess, the color will change to show how close your guess was to the word.
hawaiian
IBRANDLE
Challenge your skills to guess the brand name in six tries, A new Ibrandle is available each day
business
Integerle
Guess the hidden number in 6 tries. A new puzzle is available each day.
math
It’s a Syn
A daily puzzle where you have to guess three words that are a synonym or antonym of a provided clue.
word
Jazle
A daily JavaScript library puzzle.
programming
Keclap
Nebak kecap rahasia dina 6 kasempetan. Bakal aya kecap anyar tiap poe.
sundanese
Kelma
Wara kull prova, il-kulur tal-madum jinbidel biex jurik kemm il-kelma tiegħek kienet viċin il-kelma li trid taqta’.
maltese
Kelmaly
قم بتخمين الكلمة عبر ٦ محاولات. بعد كل تخمين، سيتغير لون الخانة ليعلمك بمدى اقترابك من الحل الصحيح.
arabic
Kordle
Kordle is Korean version of Wordle with 6 disassembled chararacters.
korean
La Mot
Exactly like Wordle but with French words. Try to find today’s word!
french
Landmark WTF
Guess the Landmark in 6 tries
geography
Lattice
A daily word game where Scrabble meets Solitaire.
board-game
Learnle
Learn every day a new fact by trying to guess it!
educational
Letterflash
A free, open source word puzzle game you can share with friends
custom
Lexli
Μαντέψτε την κρυμμένη λέξη σε 6 προσπάθειες. Μια νέα ΛΕΞΛΗ κάθε μέρα.
greek
Li-Hing Wordle
Try guess da word in 6 tries. Aftah, da color of da tiles stay changing fo show how close you stay.
hawaiian
Lyricle
Guess the song from the lyrics in as few tries as possible.
music
MacWordle
Guess the wird in 6 goes. Efter each go, the colour o the letters will change tae show hou close yer guess wis tae the wird.
scots
Mapsle
Like wordle but you have to guess where you are on a satellite map.
geography
Mathle
You have to find a simple addition or subtraction in less than 5 tries. Each guess must be a valid equation.
math
Mickeyrdle
A spin on the classic Wordle with words and people from across the world of Disney, from the movies to the parks.
movie
Missing11
Guess all Missing 11 football players that started a classic game.
sport
MLB Pickle
You get nine guesses.
A new Mystery Player daily.
sport
Monday Punday
Pictures labeled mondaypunday are visual puns. Each picture is a play-on-words. The solution is a common phrase, title, or person.
twist
MORDLE
Mordle — a multiplayer word game experience! Exercise your brain while competing with others for free!
online
Morsle
You have 21 tries to guess the word, which will be played out loud in Morse code.
twist
Movlie
Guess the Movie in 6 tries.
movie
Musicle
Guess the chord in 5 tries, The chords can be in any inversion of any major, minor, 7th or augmented key.
music
MusicVidle
Guess a daily music video with a maximum of 6 stills from it.
music
Myrtle
Do you like Harry Potter and Wordle? Try this alternative where you have to guess the mystery Harry Potter Character.
movie
Navnli
En navne gætteleg inspireret af Wordle.
danish
Nerdle
Nerdle — guess the solution in 6 tries — try classic, mini, speed and pro
math
Nmbr14
You have to make the number at the top and every red square is usable once, even the answers to your own equations.
math
Numberdly
The objective of the game is to reach the target number shown at the top of the screen, using math.
math
Numberle
You have to guess the mathematical equation in 6 tries.
math
Numble
You guess an equation in 6 guesses or less, with a new equation every day!
math
Obscurdle
A Wordle-inspired rule deduction game by Henry Truong.
twist
Octordle
You have 13 guesses to solve all eight words. A new Octordle available each day to solve.
twist
Onedle
Play Onedle and guess only one word letter by letter.
twist
Ordbord
Gjett det skjulte ordet på 6 forsøk. Et ordspill på norsk inspirert av Wordle.
norwegian
Ordle NO
Du får seks forsøk på å gjette dagens ord. For hvert gjett får du informasjon om bokstavene er riktig, feilplassert eller ikke i bruk.
norwegian
Ordlig
Du har sex försök på dig. Kan du lösa dagens ord?
swedish
Ordsnille
Spela Wordle på Svenska – Ett mastermind-spel med ord
swedish
Pairguess
Pairguess is a free daily memory game, inspired by Wordle, in which you need to find all pairs to win.
memory
Papiamento Wordle
Rij e palabra den 6 biaha. Tin un palabra nobo tur dia.
galician
Parolle IT
Indovina la parola del giorno in sei tentativi!
italian
Passwordle
Can you brute force today’s password?
twist
Path’d
Transform one word into another, one letter at a time. How many paths can you find?
twist
Pathsweeper
Pathsweeper is a free memory daily game in which you need to find the correct path to win.
memory
Peeple
The daily picture guessing game.
visual
Persian Wordle
شش شانس برای حدس کلمه مورد نظر دارید. بعد از هر حدس حروف به شکل زیر تغییر رنگ می دهند.
persian
Phoodle
A daily food centered word puzzle.
word
Phrasle
Solve the phrase puzzle one letter at a time without running out of guesses.
twist
Pinyin Cai Chengyu
如答案中只有一个 N,但猜测过程中输入了两个 N,则第二个会被标记为灰色。
chinese
Playrics
Play with lyrics — guess song names based on their lyrics.
music
Plotwords
Guess the name of the movie using as few plot keywords as possible!
movie
Pokle
A free, daily, poker, puzzle game with Wordle elements.
puzzle
Polyordle
When duordle, quordle, and octordle just aren’t enough.
twist
Popcultured
Six tries to guess which year popular movies, TV shows, books, video games, and songs released.
twist
Quidle
15 quiz questions within 90 seconds. Compare scores, and create leaderboards with others.
quiz
Quofee
The movie quote guessing game everyone is talking about. Each day guess a new movie title from their quotes.
movie
Reaction
Click when the screen changes to black.
visual
Rechko
Rečko — Речко — Дневна игра речи. Погодите задату реч у 6 покушаја. Сваким даном нова реч.
serbian
Redactle
A puzzle game to guess the title of a random Wikipedia article by revealing redacted words.
twist
Rhyme Time
These three words rhyme. Can you figure out what they are?
music
Rjeckas
Svaki dan je odabrana jedna riječ dana koja se sastoji od 5 slova i cilj je u 6 ili manje pokušaja pronaći tu riječ.
bosnian
Rordle RO
După fiecare încercare culoarea literelor se schimbă și primiți unele indicii.
Puteți ghici un cuvânt pe zi.
romanian
Saltong
Filipino version of wordle, with 5 letter, 4 letter and a 7 letter modes.
filipino
Sanuli
Arvaa kätketty sanuli kuudella yrityksellä. Jokaisen yrityksen jälkeen arvatut kirjaimet vaihtavat väriään.
finnish
Scholardle
An academic word puzzle.
educational
Searchdle
Search + Wordle = searchdle. Play Wordle but with SEO related terms!
twist
Semantle
Each guess must be a word. Semantle will tell you how semantically similar it thinks your word is to the secret word.
word
Semdle
Semdle — semantic-based word game. Guess words with higher semantic score (in meaning) to find hidden word.
semantics
Shabdarasa
Shabdarasa is an Odia language word puzzle game, an improved version of the Wordle game.
nepali
Slangle
Slang + Wordle = slangle. Play Wordle but with Text Slang
slang
Slivce
Відгадайте приховане слово за 6 спроб. Щодня доступне нове СЛІВЦЕ.
ukrainian
Songdle
Guess the famous song from six of its lines revealed one at a time.
music
Spellie
Spellie is a daily word puzzle game for young spellers. Three daily puzzles of increasing difficulty.
word
Squirdle
I’m thinking of a Pokémon. Guess which! You have 8 guesses.
video-game
Srpski Wordle
Откриј скривену реч у 6 покушаја. Нова реч сваког дана.
serbian
Stackle
Stack words by rearranging and changing one letter. Build the tallest stack and share with friends.
twist
Star Wordle
Starwars Wordle. Guess the [Star] WORDLE in six tries.
movie
Stockle
Like Wordle, but with Stocks.
investing
Sweardle
Sweardle, the sweary word guessing game. Each day you have one four letter swear word to guess.
slang
Szarada
Zgadnij słowo w 6 ruchach. Codziennie nowa łamigłówka.
polish
Teolog.ooo
Descubra a palavra certa em 6 tentativas. Depois de cada tentativa, as cores mostram o quão perto você está da solução.
portuguese
Termo PT
Descobre a palavra escondida em 6 tentativas. Um novo termo por dia baseado no dicionário de portugues de Portugal.
portuguese
Termooo
Descubra a palavra certa em 6 tentativas. Depois de cada tentativa, as peças mostram o quão perto você está da solução.
portuguese
The Hexle
A color based wordle variant. You have 6 guesses to guess the color of the day! Color changes every day.
twist
The Wikipedia Game
A game where you compete with friends and family to get from one Wikipedia page to another in the least number of steps.
twist
Three Magic Words
In each round of you are challenged to complete three specific five-letter words with the available tiles.
twist
Trekle
Startrek Wordle. A Trek-like variant of the popular 5 letter word guessing game.
movie
Triplet
A pattern recognition game
twist
Turdle
Guess the correct sequence of animated frames to make a turtle jump!
twist
TUSMO
Il faut trouver le mot en 6 essais maximum. Les lettres en rouge sont bonnes, en jaune mal placées.
french
Tweedle
You need to guess the word from your favorite Twitter profiles.
twist
Twofer Goofer
Twofer Goofers are pairs of rhyming words that form a nonsensical phrase. Enjoy the AI-generated art for each answer!
clue
Unlockle
Guess the pattern in 6 tries. A new puzzle is available each day.
logic
Vaajoor
واجور با ایدهگرفتن از بازی Wordle ساخته شده. یه بازی حدس کلمه که هر روز یه کلمهٔ ثابت برای حدس زدن داره.
persian
Verbdum
Guess the hidden Latin word in 6 tries. There is a new puzzle each day or you can play in the archive.
latin
Vordli
Вордли — Погоди реч. Погађа се реч од 5 слова Сваког дана се погађа нова реч. Реч треба погодити из што мање покушаја.
serbian
W R O U D
A simple word game that challenges people to find a six-letter word in 3 guesses from a cloud of letters.
twist
Warbl
Warbl is the backwards song guessing game! You have to guess the song being played backwards in 6 guesses.
music
Wardle UK
A Worldle clone in which you guess the UK Local Authority from its boundaries
geography
Warmle
Clues based on how close your guess is alphabetically.
twist
Watse
Speel Wordle in Afrikaans!
afrikaans
WeWordle
Now you can compete with friends and other players in word guessing skill.
online
Wheredle
A Wordle like daily game with a detective spin on Street View. Look for clues in Street View Maps to guess which state you’re in.
geography
Wirdle
Guess da wird athin 6 goes. Efter ivry guess, da colour o da tiles’ll cheinge tae shaa hoo closs yir guess wis tae da wird.
scots
Woardle
كل يوم ، يتم اختيار كلمة مكونة من 5 أحرف عشوائيًا. عليك أن تخمنها في 6 محاولات.
arabic
Woodle
Mastermind / Wordle crossover.
twist
Woordle NL
Raad het WOORDLE in 6 keer. Na elke gok zullen de kleuren van de vakjes aangeven hoe dichtbij je was.
dutch
Wor Wordle Dle
Wordle, but you guess what other people guessed.
twist
Worble
The word guessing game that changes as you guess
twist
Worcle
WORCLE by Red Caffeine — Guess the general work, finance, or marketing word in six tries.
business
Word Bord
Word Bord, a daily word puzzle.
word
Word Hoot
Multiplayer, unlimited plays and guesses, detailed playing history and stats, and a points system for competitive play.
online
Word Huddle
WordHuddle is a word game that combines elements of Hangman, Wheel of Fortune, and crossword clues.
twist
Word Play
It’s for people that love Wordle, but hate limits. Enjoy unlimited games, and challenge others.
word
Word Rodeo
Customize your word puzzle and challenge your friends!
word
Word Rumble
Guess the wrestling word within 5 guessing to complete the wordle. A new word is released every 12 hours.
twist
Word500
Word500 is a word game for power players. Can you solve the daily puzzle?
difficult
WordAll
A Word-Guessing game based on Wordle with a twist; we ALL do the Word together over the course of a week.
online
Wordalla
8 ಪ್ರಯತ್ನದಲ್ಲಿ ಸರಿಯಾದ ಪದ ಗುರುತಿಸಬೇಕು. alar.ink ನಿಘಂಟಿನಲ್ಲಿ ಇರುವ ಪದಗಳನ್ನು ಮಾತ್ರ ಪರಿಗಣಿಸುತ್ತದೆ.
kannada
Wordawazzle
Guess the hidden Australian word in 6 tries. A new puzzle is available each day.
twist
Wordipede
Changing only one letter at a time, complete a chain of words.
twist
Wordlar UZ
Uzbek version of the Wordle game
uzbek
Wordle AT
Errate das versteckte Wort mit 6 Versuchen. Jeden Tag wartet ein neues Rätsel auf dich.
german
Wordle CL
incluye modismos, ciudades, nombres, marcas y expresiones típicas chilenas. Puedes jugar cada 8 horas.
spanish
Wordle Cup
Play multiplayer Wordle online with friends, strangers or in solo matches. Winner takes all in this viral browser game!
online
Wordle Espanol
Juega Wordle en español. Wordle español sin límites. Juega tanto como quieras, sin límites diarios. Soluciones wordle español.
spanish
Wordle For Friends
Play Wordle with your friends! Come up with the word and send our link for your friends to solve!
custom
Wordle Global
Wordle but in many different languages. Guess the 5 letter word in six tries or less.
language
Wordle KZ
Бұл Сөзділ ойыны. Туиттерде мәшһүр болып кеткен Wordle ойынының қазақша нұсқасы
kazakh
Wordle Peaks
Find the word with clues that tell you if the letters are higher or lower in the alphabet
twist
Wordle Play
No limit on the number of rounds. Guess the words as much as you want and compete with your friends!
word
Wordle SK
Hrajte hru Wordle slovensky! Slovo dňa je hra inšpirovaná anglickým originálom, prispôsobená pre Slovensko.
slovak
Wordle UA
Вгадай слово з шести спроб. Щодня нове завдання
ukrainian
Wordle UZ
6 ta urinishda kun so’zini toping. Har kuni so’z yangilanadi.
uzbek
Wordle VS
Online version of Wordle, challenge your friends or play with random opponents!
online
Wordle Wordle
Guess the secret 5 letter word with 6 or fewer tries. The word to guess is in the dictionary and has no duplicate letters.
word
Wordle.lol
Guess the word in six tries. New word every day! Each try has to be a valid word.
word
Wordle10
Guess the ten-letter word in six tries. Double the Wordle, double the fun.
twist
Wordler
Play word puzzles, create your own educational puzzles and learn languages for free
word
Wordlix
Instead of guessing five letter English words, in Wordlix you must guess five letter POSIX commands or library API names.
programming
Worduel
Play Wordle multiplayer! Challenge your friends to a speed round, or play unlimited classic Wordle!
online
Wordversary
Race against friends to solve word puzzles. The first to 10 points wins.
online
Wordy SE
Wordy bygger på SAOLs ord på 5 bokstäver. Din uppgift är att lista ut vilket slumpmässigt utvalt ord det är som gömmer sig.
swedish
Wortle
Errate das WORTLE in 6 Versuchen. Nach jedem Versuch zeigen dir die Farben der Kacheln an, wie nah du dem gesuchten.
german
Wuertle
No all Versuch ännert sech d’Faarf vun de Felder fir der ze weise wéi no de Versuch um gesichte Wuert ass.
luxembourgish
Wurdl FRL
Dochris in gok WURDL yn 6 kear. Nei elke gok sille de kleuren fan de fakjes oanjaan hoe tichtby oftsto wiest.
frisian
Wyrazik
Wordle po polsku. Polskie wordle. Odgadywanie wyrazu.
polish
Wørdle
Gæt dagens ord i 6 forsøg eller mindre.
danish
Xordle
Two words on a single
board, you don’t know which word your clues are for.
twist
Yeardle
Guess the year based on 3 clues and 8 progressive hints. New Yeardles every day at midnight. Wordle for History.
history
Yeezle
Guess the mystery Ye song!
music
Yordzzle
A word puzzle game where you can challenge friends head-to-head. Like wordle with battle mode.
online
Zborle
Погодете го ЗБОРЛЕ во 6 обиди. Секој обид мора да биде валиден збор од 5 букви.
macedonian
Zpordle
Guess a number and you will be given the p-adic distance to the target.
math
ð.fo
Tú kanst gita í mesta lagi 6 ferðir. Tá ið tú gitir, so broytir teksturin lit, alt eftir hvussu rætt gitið var.
faroese
6by6
6 Letters / 6 Tries. A new puzzle is available each day.
word
AcrossWord
Use anagrams to solve crossword-style clues in this bite-sized daily puzzle game
logic
AnyWordle
A daily word puzzle with different length words each day.
word
Avoidle
While trying to avoid the letters in red at the bottom, enter 4 five-letter words that use as many of the remaining alphabet as you can.
twist
Babelle
Babelle, a country-guessing game with a city as first clue
geography
BEORHTle
An Old English (Anglo-Saxon) Wordle game. It works just like an ordinary wordle game but this one is for Beowulf lovers.
twist
Bibdle
Play daily word puzzles for all your favorite bible verses!
daily
Blankle
Blankle is a daily word puzzle game where you must guess the blank word in the sentence based on context clues.
clue
Blockle
Move the red block all the way to the exit at the right of the board. You need to clear the path and move blocks out of the way.
twist
Bludle
Bludle encodes 5-lettered words into shades of blue. The lighter the shade, the closer to ‘A’ — darker is closer to ‘z’
color
Blurrdle
A high-difficulty Wordle variant with intentionally limited feedback.
difficult
Bordle
Like Wordle, but at least one letter is 🅱️.
twist
Buildly
A word guessing game for the building industry.
engineering
Caici
汉兜 pro 版: 新添多人玩法; 扩充五言和七言古诗词 ;
chinese
Changelist
Solve the puzzle by coming up with a list of words that will get you from the first word to the last, changing just one letter at a time.
twist
Cludl
A daily word puzzle where everyone gets the same clue.
clue
Cluedle
Guess the Cluedle using the clue(s) given.
clue
Codle
Play codle — decode a 5 letter word
math
Codle
A game to guess a target code’s AST like Wordle with AST nodes as letters
programming
Concludle
Each day, you’ll get up to six clues to figure out the day’s answer — see how few clues you can solve today’s puzzle in!
clue
Confusle
A daily word puzzle, with a confusing twist.
clue
Country Guesser
Can you guess today’s country song?
music
Cuberdle
Cuberdle — A Wordle-inspired game where you are trying to solve a Rubik’s Cube in a given move count.
logic
Dayfine
It’s Wordle, but you get the definition and three guesses.
clue
Debuggle
Find a known redacted algorithm word by word. Every day a new algorithm.
programming
Dodle
A daily military themed word puzzle.
twist
Dodle AI
Guess what the dodle AI tried to draw.
twist
Dohdle
Dohdle — A Simpsons inspired Wordle
movie
Dont Wordle
Don’t guess the hidden word in 6 tries. A new puzzle is available each day.
twist
Drugle
You have eight chances to guess the drug name, brand or generic, with hints from the class, indication, and dosage forms.
medical
Duotrigordle
Put your skills to the test and solve thirty-two Wordles at once! You have 37 guesses to solve all 32 words.
twist
Emovi
Guess a movie with emoji!
movie
Explordle
Guess the location where a video was taken by continent, country, city.
geography
Fast Four Word
Create the longest chain of valid four-letter words possible before time runs out.
twist
Filmle
Each day, 6 pieces of trivia are pulled from a film’s IMDB page. Try and guess the movie using context clues from the trivia!
movie
Flagdle
Wordle game with flags.
geography
Gamedle WTF
Guess the videogame by its cover, every day a new game. You can also try the new Unlimited mode to play non-stop.
video-game
Geowords
Each geoword could be a country, city, town or river. You can guess any 5 letter word to work out the Geoword.
geography
Griddler
A game you can play alone or with friends. Solve puzzles and move up the leaderboard! Play unlimited, daily, or head-to-head.
online
Hollywood Stardle
Hollywood Stardle is a free online game, similar to Wordle, for guessing names of celebrities.
celebrity
Hondo
Use logic, strategy, and luck to guess back-to-back code words and race to 100 points!
logic
Interword
Guess a word that falls alphabetically between the top and bottom words.
twist
IYKYK
Guess the CULTURETAG in three tries. A hint is revealed on the 2nd try.
twist
Kanji Wordle
汉兜 — 汉字 Wordle.
chinese
Kanyerdle
Guess KANYE’S FAVORITE THING in 6 tries.
celebrity
Kids Lingo
Online Lingo game in English for Kids. You have to put letters to guess what word it is.
kids
La Mot
Exactly like Wordle but with French words. Try to find today’s word!
french
LADDERLE
Connect between 2 words with the same amount of letters in this daily word ladder game.
twist
Letterblocked
The main task is to create 5 letter words using the given letter in the given space before time runs out.
twist
Lettershot
Lettershot is a free daily word game in which you can find a word by guessing letters.
word
Lewdle
The lewd, crude and especially rude word guessing game.
slang
Lingle
Play our 4,5,and 6 Letter Lingle Games! Similar to Wordle, Lingo, and Jotto!
word
Linkle
Find the word that when put either before or after the 3 clues it forms a new word or phrase (North, Side, Breeze = Sea)
clue
Linkr
Link all of the points together in three daily puzzles
logic
Locatle
A Wordle inspired game where you guess which country a picture was taken in.
geography
Mahjong Handle
Guess the riichi mahjong hand in 6 tries.
board-game
Metrodle
The object of Metrodle is to guess your destination on the London Underground.
twist
Moistle
The grossest word game on the internet!
slang
Moledle
Guess the word in 6 tries but beware, there is a mole in our midst. The information in one column is a lie.
twist
More Wordle
Play the popular WORDLE game for free. Solve the daily WORDLE and share your success with your friends!
word
Nordle
Play the whole ladder from Wordle to the Nonordle and beyond! Start at n=1 and see how high you can climb.
difficult
Numbers Round
Try to get the DAILY target number by combining available numbers and operators. A fun daily math problem to keep you on your game.
math
Oundle
Wordle for British place names (play from 4 to 11 letters in length).
geography
Palabrije
Palabrije is a cross between Wordle and a sliding word puzzle.
logic
Pawrdle
Wordle for pets. Guess the pet related word.
animal
Perfdle
A daily word puzzle for performance engineers.
engineering
Periodle
You have to guess a word spelled from 5 elements of the periodic table from Hydrogen to Oganesson.
science
Phoodle
A daily food centered word puzzle
food
Phrazle
The original phrase-based Wordle game has you guess the letters to complete a phrase.
phrases
PlayNerdle
Play nerdle daily or unlimited — A fun word game for all ages with word origins for an educational twist.
twist
Posterdle
Can you name the movie poster in 20 seconds or less?
movie
Qomedy Quiz
Guess today’s classic comedy film in the fewest possible tries.
movie
Queerdle
A slightly frustrating but ultimately rewarding and meditative daily queer word game.
twist
Quina
The goal of Quina is to guess the five-letter code word. You only get ten guesses, but you’ll get a clue after each one…
word
Quizdle
5 difficult quiz questions. New quizzes at midnight U.K. time.
quiz
Quolture
Guess from which movie or TV series the given quote is!
movie
Qwordle
Quantum version of Wordle. The colored tiles follow special rules loosely inspired by quantum mechanics.
difficult
Qwrtl
Wordle without the letter E.
twist
Real CrossWordle
A new sleek game that combines the joy of doing crossword and simplicity of Wordle.
board-game
Redactle
Try to find the title of a random Wikipedia article by guessing words to reveal them on the page. New puzzle daily!
difficult
Revertle
Turn letters green by using them in valid, 5-letter words. If a letter appears in the same space in the hidden word, it turns red again.
difficult
Rolldle
Guess a weapon roll from Destiny 2.
video-game
Satle
Satle is a geography game where you have 6 tries to guess a city based on satellite images.
geography
Sedecordle
It’s like wordle, but you solve 16 wordles at once! You get 21 guesses to solve all the puzzles.
difficult
Seindle
A daily Seinfeld word puzzle.
celebrity
Seven Wordles
Testing how quickly you can guess seven different words. There is a 3 second penalty for each wrong guess.
difficult
Shlyric
Guess the Billboard 200 song based on the year and lyrics provided
music
Squareword
A daily word game in two dimensions.
twist
Sqword
Create words by placing the letters drawn into a 5×5 grid. Share your score and see how you compare to the leaderboard!
twist
Sqwordle
Guess the Pokémon in six tries. A new Sqwordle is available each day. Inspired by the popular game Wordle.
movie
Sudorkle
Sudoku meets Wordle! Start by guessing each row, then use the clues solve the puzzle!
clue
Summle
Create sums to reach the target in 5 or fewer steps. New challenge daily.
math
Swiftle
Swiftle — Taylor Swift Heardle, guess the Taylor Swift song from a clip in 6 tries
music
Tacticle
Like Wordle for Chess puzzles. You’ve got five guesses to beat a Chess master, can you win?
chess
Tennis Wordle
Guess the tennis word in 6 tries. A new puzzle is available each day.
sport
Termy
Termy is a fun and exciting game that allows you to guess a new word each day.
word
Themedle
Guess the movie from its theme music.
movie
Tridle
Tridle is a Wordle-like, 5-letter word guessing game where you try to solve three puzzles simultaneously in eight guesses
difficult
Turdle
The animal poop guessing game. Make a guess until you’re correct and compete with your friends.
animal
Twords
A mind-bending word game — guess two words at once.
difficult
UnWordle
Solve the Wordle in reverse. Fill in the wordle grid of guesses given the last row. A new UnWordle available each day!
logic
Vocabulo
Adivinhe a palavra de 5 letras em 5 tentativas!
portuguese
Wallows Heardle
Guess the Wallows song from the intro in as little tries as possible.
music
Weaver
Weave your way from one word to another in this daily word ladder game. A new puzzle is available every day.
twist
Whodle
A daily celebrity guessing game. Guess the celebrity hidden behind the tiles in the least number of tries
celebrity
Word Guesser
Guess the word based on clues.
word
Wordder
Create a word ladder from the starting word to the target word in as few steps as possible!
twist
Wordle Unlimited
There is NO LIMIT to how much Wordle you can play with even more letters available to use.
word
Wordosis
Wordosis is a medical word guessing game in which players have a series of attempts to guess a medical word.
medical
Xorkaton
Προσπάθα να έβρεις το χωρκόν της ημέρας σε 6 προσπάθειες!
greek
Yerdle
A Ye-themed daily word puzzle.
celebrity
Zordle
A daily word puzzle, now with ZK proofs.
word
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