The last word guests

Overview

A 100% Guide for Last Word, with a walkthrough and achievement guide.

Introduction

Hello and WELCOME to the 100% guide to the Last Word!
One note before I begin – this guide is not necessarily meant to be followed 100%. There are many in-game conversations to be had outside of what is written below, so first and foremost your goal is to have fun and enjoy the great story 🙂
This is my first guide, so if you see any mistakes in context or in formatting, please let me know. Thank you!

Some events are only triggered in certain chapters – if you miss them, you will have to start over in order to get the “Dutiful Inspection” achievement (and subsequently the “No Stone Left” achievement).

☆ ALL NECESSARY CHAPTER EVENTS ARE BOLDED & MARKED WITH A STAR ☆

Edit 12/28/15: Added a subsection after every chapter listing all necessary chapter events.
Edit 06/27/16: Added indication that you can sit in any chair and still get the “Taking Me Time” achievement.
Edit 08/02/16: Changed incorrect labeling in chapter 3 (top right -> top left bookshelf).
Edit 08/08/16: Added missing “Sit in the chair” command in Chapter 3.
Edit 10/22/16: Amended the list of things needed for the “Eye Contact” achievement to include the skill “Inflection Perfection”.

Synopsis and Characters

SYNOPSIS:

In a society where getting the last word means having power, six guests are trapped against their will by a gentleman behind a one-way intercom. One commoner must outwit aristocratic conversationalists to uncover the motives of the man behind the machine.

CHARACTERS:

  • Whitty Gawship (teal)
  • Mrs. Falar Prattle (red)
  • Professor Chet Chatters (orange)
  • Judge Chaff Boasting (yellow)
  • General Sandhoff (green)
  • Seymour Saymore (grey)
  • Mr. Holden McCall (purple)
  • Servant Will Banter (brown)
  • Harper the cat (white)

Tips Before Starting

Some General Notes before Starting…

  • If you see a lock above a character or item, do everything in the chapter BEFORE that, as activating the lock will progress the story
  • Don’t forget to sit in the armchair in every chapter. The armchair is located to the right of the fireplace. If you sit in the armchair at least one time per chapter, you will get the “Taking ‘Me’ Time” achievement. You can also sit in the chairs outside on the balcony and get the same achievement.
  • In chapter 1, you can easily go up a few levels and earn exp by level grinding with Seymour Saymore, and later Holden McCall.

DISCOURSE TIPS

  • At the beginning of the discourse, try to get as much power as you can by using strong Disruptive phrases. Your goal is to get at least 50 power in 2 turns, so you can make a quick turnaround with a strong submissive phrase.
  • If you have 50 or more power, invest in whatever Submissive phrase would net you the largest amount of tact, preferably while aggravating your opponent.
  • Keep the symbol of your opponent’s last attack in mind in order to lower their defenses with the symbol of your attack. However, remember that you don’t always have to play to lower their defenses – a strong offensive can be powerful as long as you have enough tact.
  • Try to stay away from costly aggressive attacks unless necessary. Tact is the most valuable weapon in discourse, so it must be used wisely.

CHAPTER 1: HOSPITALITY

-Opening Cutscene-

  • Saymore House 1 Unlocked

-Another Cutscene-

Discourse with Mrs. Prattle – You’re scripted to lose, since you are 11 levels lower than her level 12 🙂
☆ After the cutscene, immediately talk to the butler, Banter, to get a special event.
☆ Sit in the Chair
Gossip with Seymour
Discourse with Seymour

-Cutscene-

  • Newest Invention 1 Unlocked

Gossip with Mrs. Prattle about Newest Invention 1

  • Chatters History 1 Unlocked

Gossip with Boasting about Chatters History 1

  • Newest Invention 2 Unlocked

Gossip with Saymore about Newest Invention 2

  • Unlock Chatters History 2

Gossip with Mrs. Prattle about Chatters History 2

  • Newest Invention 3 Unlocked

☆ Chatter with Mrs. Prattle

  • KEY: Chatters History 2

Discourse with Saymore
Discourse with McCall

Tips:

– Don’t Forget to Chatter and Discourse with everyone you can! Seymour is a given, and McCall is at a low level in Chapter 1, making this an easier victory here than in Chapter 2. – I would recommend leveling up Whitty to level 9 to make the last discourse of chapter 1 easy, and to make chapter 2 easier as well. -Feel free to farm experience by engaging in discourse with Seymour and McCall. This is simply the easiest part of the game in terms of discourse, so load up on exp here.

When you are done gossiping and chattering with everyone, go ahead and talk to the butler in the top-right corner of the main room.

  • KEY: Newest Invention 3

Discourse with Banter (Level 5)

-Cutscene-

  • St. Lauden Forces 1 Unlocked
  • Newest Invention 4 Unlocked

Chapter 1 Necessary Events:

☆ Sit in Chair ☆ After opening discourse & cutscene, talk to Banter. ☆ Chatter with Mrs. Prattle (Chatters History 2)

CHAPTER 2: HOSTILITY

In this chapter, you may now purchase Upgrades from the Cat, and Skills from the Butler!

-Cutscene-

☆ Sit in the Chair
☆ Examine The Mouth

  • KEY: Newest Invention 4

Talk to Harper the Cat in the Study
Upgrades with Harper

  • ☆ Purchase Photography 1
  • ☆ Purchase AT LEAST Wine Tasting 1-4 in this Chapter

    If not enough exp to purchase these, Discourse with others until you get it


Skills with Banter

    Purchase at your own Discretion 🙂

Gossip with Sandhoff about St. Lauden Forces 1

  • Chatters History 3 Unlocked

Gossip with Sandhoff about Newest Invention 4

  • Newest Invention 5 Unlocked

Gossip with Seymour about Chatters History 3

  • Private Prattle 1 Unlocked

Gossip with McCall about Private Prattle 1

  • Private Prattle 2 Unlocked

Gossip with Seymour about Private Prattle 2

  • Saymore House 2 Unlocked

Gossip with Boasting about Saymore House 2

  • Chatters History 4 Unlocked

Gossip with Sandhoff about Chatters History 4

  • Private Prattle 3 Unlocked

☆ Chatter with Seymour

  • KEY: Saymore House 2

☆ Chatter with Sandhoff

  • KEY: Chatters History 4

☆ Chatter with McCall

  • KEY: Photography 1

☆ Chatter with Boasting

  • KEY: Wine Tasting 1

Discourse with Sandhoff

☆ Complete AT LEAST up to Wine Tasting 4

    ***REFER TO WINE TASTING SECTION @ BOTTOM OF GUIDE***

***After tasting all the wines available at this time, you should have all but one wine label in your wine list.***

Tips:

***This is the most important chapter for wine tasting!*** – If you’re going for the 100% achievements, you MUST level up wine tasting to at least level 4 in this chapter and drink the Opal Carlin! You can level up wine tasting to level 5 at a later point if you wish, as long as you examine the level 5 wine bottle before ending the game. – You can buy upgrades with Harper in this chapter. If you are at level 9 at the beginning of chapter 2 you should have enough experienced stored up to purchase Photography 1 and Wine Tasting 1-4 from the get-go. – Taste all the wines you can in this chapter! This will give you a generous XP bonus per wine label, which will be helpful in purchasing Upgrades or Skills. – Upgrade Seymour with Harper the Cat in this chapter. It will make it faster to level up when engaging in Discourse with him. – Feel free to take your time and build up skills and upgrades in this chapter. I would definitely go for Common Courtesy, Eye Contact, and Polite Smile from the butler, then upgrade it with Elegant Smirk and Piercing Gaze from the cat. Experiment with combinations as you like – you’ll have them all by the end of the guide 🙂

When you have exhausted all your gossip, chattered with everybody, and are satisfied with your Skills, Upgrades, and Level… go talk to Mrs. Prattle.

  • KEY: Private Prattle 3

Discourse with Mrs. Prattle (Level 12)

-Cutscene-

  • Hidden Word 1 Unlocked
  • Private Prattle 4 Unlocked

Discourse – You are scripted to lose this one as well! 🙂

Chapter 2 Necessary Events:

☆ Sit in Chair ☆ Wine Tasting 1-4 (See Wine Tasting Guide – Must Unlock Opal Carlin) ☆ Photography 1 (See Photography Guide) ☆ Examine The Mouth (Newest Invention 4) ☆ Chatter with Seymour (Saymore House 2) ☆ Chatter with Sandhoff (Chatters History 4) ☆ Chatter with McCall (Photography 1) ☆ Chatter with Boasting (Wine Tasting 1)

CHAPTER 3: FUTILITY

☆ Sit in the Chair
Gossip with McCall about Hidden Word 1

  • Unlock Saymore House 3

Gossip with McCall about Private Prattle 4

  • Unlock Private Prattle 5

Gossip with Prattle about Saymore House 3

  • Unlock St. Lauden Forces 2

Gossip with Sandhoff about St. Lauden Forces 2

  • Unlock St. Lauden Forces 3

Gossip with Seymour about St. Lauden Forces 3

  • Unlock Saymore House 4

Gossip with Boasting about Saymore House 4

  • Unlock Hidden Word 2

☆ Check Top Left Bookshelf(Study)

  • KEY: Saymore House 3

☆ Chatter with Boasting

  • KEY: Wine Tasting 2

☆ Chatter with McCall

  • KEY: Wine Tasting 2

☆ Chatter with Sandhoff

  • KEY: Photography 2

☆ Chatter with Seymour

  • KEY: Newest Invention 5

☆ Chatter with Mrs. Prattle

  • KEY: Private Prattle 5

☆ Chatter with Banter

  • KEY: St. Lauden Forces 3

Discourse with Prattle

☆ Complete AT LEAST up to Photography 2 in Photography Quests

    ***REFER TO PHOTOGRAPHY SECTION @ BOTTOM OF GUIDE***

Tips:

– Completing the photography quests will net you a lot of experience in the same way wine tasting did. You don’t have to complete them all in this chapter… However, you will need Photography 2 to Chatter with Sandhoff, so make sure to complete that this chapter. – Discourse with McCall (Level 17) to get the most experience in this chapter.

When you have chattered and gossiped to your heart’s content, inspect the Mouth Statue in the top-left corner of the main room.

  • KEY: Hidden Word 2

Discourse with Holden McCall (Level 17)

-Cutscene-

  • St. Lauden Forces 4 Unlocked

Chapter 3 Necessary Events:

☆ Sit in Chair ☆ At Least Photography 2 ☆ Check Top Left Bookshelf in Study (Saymore House 3) ☆ Chatter with Boasting (Wine Tasting 2) ☆ Chatter with McCall (Wine Tasting 2) ☆ Chatter with Sandhoff (Photography 2) ☆ Chatter with Seymour (Newest Invention 5) ☆ Chatter with Mrs. Prattle (Private Prattle 5) ☆ Chatter with Banter (St. Lauden Forces 3)

CHAPTER 4: IMMUNITY

☆ Sit in the Chair
☆ Complete the first 4 of Seymour’s Challenges

    ***REFER TO SEYMOUR’S CHALLENGES SECTION @ BOTTOM OF GUIDE***

Gossip with Sandhoff about St. Lauden Forces 4

  • Unlock Hidden Word 3

Gossip with Boasting about St. Lauden Forces 4

  • Unlock St. Lauden Forces 5

☆ Chatter with Boasting

  • KEY: Wine Tasting 3

☆ Chatter with Sandhoff

  • KEY: Private Prattle 5

☆ Examine Bookshelf in the Top-Left Corner of the Main Room

  • KEY: St. Lauden Forces 4

Look in the Index
Look under Code
Look under Codes, House (Special)

    This gives you a Page Number – remember it!

Go back
Look under Page Number
☆ Enter the Page

    Note the Code for Saymore House: CMORE

Examine Mouth Statue

  • KEY: Hidden Word 3
    Enter the Code for Saymore House

-Brief Cutscene-

☆ Examine Secret Painting

  • KEY: Domestic Feline 1
  • Unlock Domestic Feline 2

Gossip with Boasting about Domestic Feline 2

  • Unlock Domestic Feline 3

Gossip with Seymour about Domestic Feline 3

  • Unlock Domestic Feline 4

Tips:

– In this chapter, Seymour’s Challenges are introduced! Like with the wine tasting and photography quests, you will have to have them all done by the end of the game to get 100%. However, you can only upgrade 4 out of 5 of the challenges in this chapter, so you have to hold off until the end to get the last one. – You can now level Seymour up past level 14. Engage in Discourse with him to level him up once you have purchased Upgrades from the Cat.

Chatter with everyone and Gossip about everything before continuing per usual.
Talk to the Cat

  • KEY: Domestic Feline 4

-Cutscene-

  • Unlock Hidden Word 4

☆ Examine Secret Painting again

  • KEY: Wine Tasting 3

Talk to Sandhoff

  • KEY: St. Lauden Forces 5

Discourse with General Sandhoff (Level 20)

-Cutscene-

Chapter 4 Necessary Events:

☆ Sit in Chair ☆ Complete First 4 of Seymour’s Challenges ☆ Chatter with Boasting (Wine Tasting 3) ☆ Chatter with Sandhoff (Private Prattle 5) ☆ Examine Main Room’s Top-Right Bookshelf (St. Lauden Forces 4) ☆ Examine Secret Painting

CHAPTER 5: FINALITY

☆ Sit in the Chair

    Congrats! If you’ve been following along, you should get an achievement for sitting down in every chapter. Wow, that’s lazy!


☆ Chatter with Mrs. Prattle

  • KEY: Private Prattle 5

☆ Chatter with Boasting

  • KEY: Wine Tasting 4

☆ Chatter with McCall

  • KEY: Photography 5

☆ Chatter with Seymour

  • KEY: Hidden Word 4

Examine the Books on a Chair in the Top-Right corner of the Main Room

  • KEY: Hidden Word 4

Enter the Word that Chatters keeps mentioning… STONE

  • Unlock Domestic Feline 5

-Cutscene-

Enter what you think The Last Word is! Good Luck! 🙂

What is the correct answer? Well… No matter what you enter, you’re going to be wrong. Such is the nature of the Last Word – its power is only guaranteed if you possess it. Therefore, it can not be transcribed.

Gossip with McCall about Domestic Feline 5

  • Unlock Saymore House 5

Gossip with Seymour about Seymour House 5

  • Unlock Chatters History 5

Gossip with Boasting about Chatters History 5

  • Unlock Hidden Word 5

    You should now have Accomplished Gift of Gab! Congratulation, A Winner is You


☆ Chatter with Sandhoff

  • KEY: Hidden Word 5

☆ Chatter with the Cat

  • KEY: Wine Tasting 5

☆ Chatter with Banter

  • KEY: Chatters History 5

☆ Examine the New Cabinet

  • KEY: Saymore House 5

Tips:

– Purchase the last upgrade for Seymour from the Cat, and Discourse with him until he’s at the right level to unlock his last challenge. At that point, you should be around the same level as Judge Boasting, so you could Discourse with him right after and get both achievements in one go.

☆ Complete Seymour’s Last Challenge, and get the subsequent Achievement!

    ***REFER TO SEYMOUR’S CHALLENGES SECTION @ BOTTOM OF GUIDE***

☆ Examine Bookshelf in the Top-Left Corner of the Study

  • KEY: Saymore House 3
    Note the Nickname of Seymour’s Mother: GABBY

☆ Examine Doll on the Table of the Study

  • KEY: Saymore House 5

Discourse with Boasting (Level 32)
Discourse with the Cat (Level 57! Good Luck :3)

    ☆ Make sure you have engaged in Discourse with everyone in this Chapter, including the Cat, to get the Achievement!
    ☆ Make sure you have gossiped with everyone and unlocked the Gift of Gab Achievement!

AT THIS POINT YOU SHOULD HAVE:

Completion: 98%
Seymour Challenges: 5 of 5
Special Events: 41/41
Key Topic Levels: 45/45
Skills: 13/13
Wine Labels: 9/9
Accomplishments: 8/9
You should also have 50 bows (from Discourse and Upgrades from the Cat)

Chapter 5 Necessary Events:

☆ Sit in Chair ☆ Complete All of Seymour’s Challenges ☆ Complete All Wine Tasting ☆ Complete All Photography ☆ Discourse with All Characters ☆ Chatter with Mrs. Prattle (Private Prattle 5) ☆ Chatter with Boasting (Wine Tasting 4) ☆ Chatter with McCall (Photography 5) ☆ Chatter with Seymour (Hidden Word 4) ☆ Chatter with Sandhoff (Hidden Word 5) ☆ Chatter with the Cat (Wine Tasting 5) ☆ Chatter with Banter (Chatters History 5) ☆ Examine New Cabinet (Saymore House 5) ☆ Examine Lampshade Doll in Study (Saymore House 5)

Once you make sure you have that, you can go into your Skills menu and unequip all your Skills! Since we have 50 Bows at this point, we can equip THE LAST WORD, which will make the last Discourse ridiculously easy and save us a bunch of time!
Alternatively, you can keep your Skills and do the last Discourse as-is (if you like a challenge). It’s possible to beat it without using the Last Word!

SAVE YOUR GAME

Enter Chet Chatters’ Room!
Discourse with The Mouth

-Cutscene-

  • KEY: Hidden Word 6
    We don’t have this quite yet…

CREDITS

-Cutscene-

  • KEY: Photography 5
    Receive picture with Last Input Combination – remember it!

END?

    Not quite yet! Load your last save!

GAME REPLAY

Load your Last Save…

Enter Hidden Room

    To locate the Hidden Room, follow the instructions on the riddle you get for completing Seymour’s Challenges. Refer to the Seymour’s Challenges section of this guide for more information.


☆ Examine Broken Mirror

  • KEY: Hidden Word 5
    Enter the Last Input Combination you got when you beat the game!

-Cutscene-

  • Unlock Hidden Word 6

Examine the bottle by the lounge chair to get your final achievement.

You should have all the achievements at this point!

Enter Chet Chatters’ Room again
Discourse with The Mouth

  • KEY: Hidden Word 6

-Cutscene-

CHOOSE THE CULPRIT!

Answer: Judge Chaff Boasting

Watch the true ending, and pat yourself on the back. You did it!
Did you notice what changed between the two endings? 🙂

Thank you for using my guide! If you found it helpful, please give it a good rating.

Wine Tasting Guide

LOCATIONS:

  • Wine Rack of Bar
      Level 1
  • Bathroom Toilet
      Level 1
  • Dining Room Table, middle
      Level 1
  • Patio Table (bottom right room)
      Level 2
  • Glass Wine Cabinet in Bar
      Level 2
  • Dining Room Table, far left
      Level 3
  • Dining Room Table, far right
      Level 4
  • Counter of Bar
      Level 4
  • Living Room Armchair by the Fireplace
      Level 5

Chapter 4-5 Specific:

  • Secret Room Painting
      Level 3

Photography Guide

  1. Gossip with Prattle about Photography 1
    Receive picture with Input Combination – remember it!
    Go to bathroom and examine left wall

      Receive phrase: 2 TURN RIGHT

    Photography 2 Unlocked

  2. Gossip with McCall about Photography 2
    Receive picture with Input Combination – remember it!
    Go to dining room and examine golden statue
    Enter Input Combination

      Receive phrase: 3 PRESS WALL

    Photography 3 Unlocked

  3. Gossip with Boasting about Photography 3
    Receive picture with Input Combination – remember it!
    Go to Study and examine back of green chair
    Enter Input Combination

      Receive phrase: 1 FACE DOLL

    Photography 4 Unlocked

  4. Gossip with Sandhoff about Photography 4
    Receive picture with Input Combination – remember it!
    Go to bar and examine the cabinet with a statue on top
    Enter Input Combination

      Receive phrase: 4 HOLD TIGHT

    Photography 5 Unlocked

  5. Examine Painting in the bathroom next to the mirror
      KEY: Photography 5

CODE:
1 FACE DOLL
2 TURN RIGHT
3 PRESS WALL
4 HOLD TIGHT

What this is referring to is the Lighthouse Doll on the Table in the Study. Face it, turn right until you hit the wall, and continue holding right for 6 seconds until you pass into a Hidden Room. Inside this Hidden Room is a Broken Mirror.

    KEY: Hidden Word 5

Game Replay Specific:

You will need to return here once you have the Input Code from the last photograph. Seymour shows you this once you beat the game, so as soon as you beat the game, return to your last save and Examine the Broken Mirror.

Seymour’s Challenges Guide

Examine the Book on the table in the Study to view Seymour’s Challenges. This is unlocked in Chapter 4.
Win Discourse in all the Challenges to proceed.

  • In order to unlock all of Seymour’s Challenges, you must upgrade Seymour fully through the Cat.
  • The last of Seymour’s upgrades is unlocked in Chapter 5, so don’t be afraid when you can’t finish them all in Chapter 4 🙂

Once you complete all 5 of the Challenges, you will get the Achievement!

Challenge A: No Challenge 🙂

  • You just get to hear Seymour’s introduction.

Challenge B: Seymour is challenged by McCall.

  • The first thing you want to do is build up a lot of power initially. Land on power pegs and use your first 2 turns to build up at least 50 power.
  • Use a submissive phrase that lowers McCall’s defense.
  • Spend the rest of the disourse using Aggressive phrases that expend 10 or 20 tact. It is not necessary to lower his defenses if the only way to do so requires an expenditure of 30 tact.
Challenge C:

Seymour is challenged by Mrs. Prattle.

  • Mrs. Prattle’s defenses are as low as they can get, so don’t worry about lowering them throughout the discourse.
  • First thing’s first – you start off in the danger zone, so use a 10-tact Aggressive move to begin at level ground.
  • Your second move should be to use a Subtle Disruptive phrase to move you an additional 2 spaces forward.
  • Immediately start building power and converting it into tact. Try following up your Subtle Disruptive phrase with a Common Disruptive phrase, netting you a total of 30 power. Convert that next turn with a Common Submissive phrase for a 40-tact turnover.
  • Use Aggressive attacks to push Prattle foward. Try to use low-cost Aggressive attacks, trying to save tact as your opponents attack you. If possible, match their attack shape for a 5-tact bonus per turn. Eventually they will run out of tact, and you will have some in reserve to go in for the kill.
Challenge D:

Seymour is challenged by General Sandhoff.

  • You have Saving Grace, so don’t worry if the marker goes to ‘LOSE’ once.
  • Build up lots of power initially – start with a strong Aggressive attack.
  • Use the biggest Submissive phrase you can on the second turn to keep up with Sandhoff.
  • Start fighting back with Aggressive phrases. Use lower-power ones so that you will have tact in reserve when Sandhoff runs out. Repeat the process: Large Disruptive Phrase, Large Submissive phrase, Small Agressive phrases.
  • Get your marker in the ‘Win’ twice repeating this process, as Sandhoff has saving grace.
Challenge E:

Seymour is challenged by Banter.

  • Your defense is quite low, while his is untouched. Try to lower his defense as much as possible, but make sure not to let the marker slip too far in your corner, as that may cost you the discourse if you are not careful.
  • Thankfully, you have saving grace again! 🙂 Banter doesn’t have saving grace, so make use of your power!
  • Make use of the power pegs. Build up as much power as possible so that you can turn it around into a lot of tact immediately. The pattern is similar to the last: Large Disruptive, Large Submissive, Small Aggressive… The difference is that you are trying to lower his defenses as much as possible every turn.
  • Using submissive phrases will heal your defenses by one. Try using a submissive phrase that also counters his Shape and lowers his defenses.

Achievement Guide

  1. Pragmatism
    Learn the Expression Accession Skill from Servant Banter

      Must have Elegant Smirk and Piercing Gaze Upgrades from the Cat
  2. Gift of Gab
    Max out every Key Topic

      Follow this guide and you should unlock it with no effort.
  3. No Stone Left
    Find everything before the final confrontation!

      You must beat the game at least once to get this achievement.
      This is because in the final scene, Photography 5 unlocks a picture with an Input Code. You will need to load your last save after the credits and enter the input code in the Hidden Room by the Study.
  4. Refined Tastes
    Sample the Opal Carlin in Chapter 2

      Must have at least Wine Tasting 4 to collect the Wine Label
  5. Dutiful Inspection
    Activate every Special Event!

      All of them are listed in this guide.

    For a quick reference of all the Special Events, please refer to m66’s Special Events Guide!

  6. Wealth of Experience
    Complete all of Seymour’s Challenges from his not-so-hidden journal!

      Refer to the Seymour’s Challenges section of this Guide for a detailed explanation
  7. Social Butterfly
    Engage in Discourse with every character, including the cat!

      This should be self-explanatory… Once you get to Chapter 5, you will be able to engage in discourse with everyone if you are a high enough level. If not, just level up from engaging in Discourse with Seymour or someone else.
  8. Eye Movement
    To get this achievement, you must first have these three things equipped: Inflection Perfection, Piercing Gaze (from the Cat) and Expression Accession (from the Butler).
    DURING DISCOURSE:

      Obtain 100 Percent Power
      Use a Disruptive phrase to move 2 spaces before the Red Dot on the bottom bar.
      Your Disruptive phrase will raise power past 100, activating Piercing Gaze, which will move you onto the red dot.
      This will move you an additional 2 spaces due to Piercing Gaze!
      Win the Discourse to get the Achievement.
  9. Taking ‘Me’ Time
    Sit down in the chair next to the fireplace at least once per chapter.

      Obviously, this is the hardest achievement to get 🙂

Fun Facts

    ☆ If you refuse Discourse with Sandhoff enough times, she says “Weaksauce” instead of “Weakness” … and she’s not even Catholic!
    ☆ The only time you see Seymour smile is when you’re doing his Challenges, wherein he is known as “Seymour the Great.” What a nerd.
    ☆ The statues you see all around the house (ex. on top of the Cabinet in the Bar) are elephants.
    ☆ Whitty’s favourite sparkling wine, Tofell, is named after the person that voices her. Excellent!

Special Thanks

☆ Lan (Merlandese)

    Thank you so much for creating such a spectacular game! The “combat” system was novel, unlike any I’ve seen before in a game, and the story was entertaining. I liked the colourful cast of characters as well! A big thanks to whomever did the art, as well as the music, for the Last Word – Both were a delight Hope to see more games from you in the future!

☆ m66

    Thank you for letting me use the Guide “Dutiful Inspection – All Special Events” to help create this guide. It made writing this walkthrough so much easier, thanks a billion.
    A link to the guide is listed under “Dutiful Inspection” in the Achievements section of this walkthrough.

☆ fragilefox

    For proofreading and playing through the game following my guide… Thank you so much!!! This guide wouldn’t be what it is without you 🙂

☆ ShadowForteXD

    Thanks for your suggestions for the formatting of this guide.

☆ You

    Thanks for reading! 🙂 If you liked this guide, please give it a good rating.

Opening Spiels[]

Pilot[]

BURTON: What does everybody want? AUDIENCE: The Last Word! BURTON: And now, ready to play the game where The Last Word is everything, our players: a Shoe Store Manager from New York City, Tony Reitano, and his celebrity partner from The Young and the Restless, Michael Corbett. And a Nursery School Teacher from Albany, New York, Linda Watts, and her celebrity partner from Dynasty, Leann Hunley. And here are two good words to get us started, Wink Martindale!»

Preview[]

WINK: What does everybody want? AUDIENCE: The Last Word! JENNIFER: And now, ready to play the game where The Last Word is worth everything, our players: a bachelor and entrepreneur Todd Leroux and his celebrity partner from the hit show M*A*S*H, Jamie Farr. Short hand, our swiss miss who loves the outdoors Cathy Zak and her celebrity partner from the new series Alien Nation, Michelle Scarabelli. And now, your two good words to get us started, Wink Martindale!

Series[]

WINK: What does everybody want? AUDIENCE: The Last Word! JENNIFER: And now, ready to play the game where The Last Word is worth everything, our players: (insert two civilian contestants from city, state, and occupation, and their celebrity partners), and now, here are two big/good/great words to get us started: Wink Martindale!

Main Game[]

«Let’s take a look at our first puzzle, players. Players, you’re looking for three words. We never tell anything about them because all three words have something in common. This means getting anyone of them can lead them into the other two, and that’s the whole idea of this game. Each word is worth $100, but you have to come up with The Last Word to win the game. Win two out of three games, you’ll get a chance at the 60-Second Challenge.» — Wink Martindale (explaining how The Last Word pilot is played)

«Let’s take a look at our first puzzle, players. Players, you’re looking for three words. We never tell anything about them because all three words have something in common. This means getting anyone of them can lead them into the other two, and that’s the whole idea of this game. Each word has a prize attached to it, but you have to come up with The Last Word to win the game and one of these prizes.» — Wink Martindale (explaining how The Last Word series is played)

«Let’s take a look at our first puzzle, players. Players, you’re looking for three words in our game. All three words have something in common, but you have to come up with The Last Word to win the game and one of these prizes.» — Wink Martindale (modified explanation)

«Jennifer, what do we playing for in this game?» — Wink Martindale

«Win the game with one word and it’s (insert first prize), win the game with two words and it’s (insert second prize), win the game with all three words, and you’ll win all three prizes including this, (insert third prize).» — Jennifer Lyall (about the prizes the player can win in each Round)

«Win the game with all three words, and all three prizes will be yours. Win two out of three games, you’ll get a chance at the 60-Second Challenge.» — Wink Martindale

«Players, take your places/positions, and no help from the partners.» — Wink Martindale (to start The Last Word)

«We’ll let the celebrities/stars take a rest, and let the two contestants play the game. Before the show, we tossed a coin for this Playoff Round.» — Wink Martindale (about the Tiebreaker Playoff)

«We always begin with the three letters and here they are… (Insert three letters from each row revealed)» — Wink Martindale (to reveal three letters in each row for each Round)

«Guess or go for/take a letter.» — Wink Martindale (asking a celebrity or contestant whether they guess a word or take a letter)

«Guess or pass.» — Wink Martindale (asking a celebrity or contestant whether they guess a word or pass to their opponent)

«Now, whenever you reveal a new letter, you’re allowed to guess, which can be risky. For, if you take a guess in any word, we’ll begin typing it in. If you’re wrong, the correct letter will reveal/appear in its place. Your turn will be over, and you’ll be given (insert opponent) an important clue.» — Wink Martindale (explaining the guessing after the first new letter was revealed during the game of The Last Word)

«Whenever you land on a letter that’s already revealed, there’s a penalty. You must give a letter to your opponent. Your choice of any letter in any word, and try not to be helpful.» — Wink Martindale (on the first occasion when a celebrity or contestant landed a letter that’s already revealed)

«You gotta give (insert opponent) a (free) letter.» — Wink Martindale (when a celebrity or contestant landed a letter that’s already revealed)

«I’m gonna go for a letter.» — Celebrity/Contestant (when the celebrity or contestant goes for a letter)

«I’m gonna take a guess at the (insert any row) word.» — Celebrity/Contestant (when the celebrity or contestant takes a guess)

Bonus Round[]

«Your job is to solve 10 puzzles in 60 seconds. With each word, we’ll give you the first two words as clues, and then we’ll be putting the letters in the last word one at a time. You can both call out as many guesses as you wish, as soon as we hear the correct answer, we’ll give you the next puzzle. For each correct answer, you’ll get $100 (in gifts). If you solve all 10 puzzles, you’ll get (insert prizes).» — Wink Martindale (explaining about the 60-Second Challenge)

Guest Stars


Jason O'Mara

Jason O’Mara

as Mill Creek Killer


Christopher B. Duncan

Christopher B. Duncan

as Agent James Sheridan


Maury Sterling

Maury Sterling

as Jim Meyers


David Barry Gray

David Barry Gray

as Tom Carroll

Co Starring


Cory Tyler

Cory Tyler

as Security Guard


Deborah Van Valkenburgh

Deborah Van Valkenburgh

as Betty


Inger Tudor

Inger Tudor

as Female Reporter


Trevor Olsen

Trevor Olsen

as Male Reporter


No image (yet).

Karina Bennett

as Female Reporter #2


No image (yet).

Robert C. Koch

as ND Agent


Jeff Grays

Jeff Grays

as Sheriff’s Deputy


Kate Rene Gleason

Kate Rene Gleason

as Female FBI Agent


Bethany Geaber

Bethany Geaber

as Hysterical Woman


Scott Michael Morgan

Scott Michael Morgan

as Hollow Man


No image (yet).

Chip Hormess

as Jason Mitchell


Victoria Garcia-Kelleher

Victoria Garcia-Kelleher

as Ellen Carroll


No image (yet).

Natalie Salins

as Cara Becker


Jonathan Kehoe

Jonathan Kehoe

as Angry Man


Rochelle Greenwood

Rochelle Greenwood

as Marci Mitchell


Landall Goolsby

Landall Goolsby

as Male Reporter #2

Try 30 days of free premium.

Tropes that pertain to the entire cast:

  • Break Them by Talking: They try to use this to their advantage during discourse.
  • Brutal Honesty: All of the characters are prone to exposing this in conversation with others.
  • Deadpan Snarker: To varying degrees, all of the characters have some of this in their dialogue.
  • Defeat Means Friendship: Will usually do whatever the person that won against them in verbal discourse wants them to do, and by the end of the story, everyone is allied with Whitty.
  • Etiquette Nazi: They all seem to be obsessed with proper manners and speaking etiquette.
  • Everyone Is Single: With the exception of Mrs. Prattle, who’s husband has been away in the the army, this seems to be the case, and two of the characters (both Holden and Seymour, respectively) seem to show some form of interest in Whitty.
  • Family Honor: Every character seems to put this above all else, with verbal discourse essentially being made solely to establish their house’s reputation.
  • Hates Small Talk: None of them seem to enjoy conversation unless it’s a discourse.
  • Masculine Lines, Feminine Curves: The guys seem to be drawn much blockier than the girls, if their conversation sprites are any indication. Averted by their walking sprites.
  • Pale Females, Dark Males: Gender-Inverted. Whitty and Falar are both depicted with tanned skin and Sandhoff is shown as pale, whereas the only male that’s shown with any form of tan is Holden and Seymour and Boastings seem to be very pale, along with Will Banter and Chet Chatters.
  • Passive-Aggressive Kombat: They all seem to use their conversations as a means of achieving higher social status.
  • Punny Name: All of them have names that relate to conversation.
  • Serious Business: Treat normal conversation and banter as such. Justified in that this seems to be the norm for their entire country.
  • Skewed Priorities: All of them seem to have priorities that fit more to their own goals than to any upstanding moral value.
  • Slave to PR: They all seem to be obsessed in maintaining the good names of their houses, and their goals are mainly centered around that.
  • Snark-to-Snark Combat: The combat system in the game seems to be this, with all of the characters actively trying to render the other speechless through their constant arguing.
  • The Social Darwinist: Seems to be the main theme of the game, and the characters seem to believe this wholeheartedly. This even extends to the entire setting of the game, as the armies even seem to only fight using words.
  • Trash Talk: Everyone seems to engage in this as a part of verbal discourse.
  • Weapons-Grade Vocabulary: An unusual example of this trope, as the words themselves aren’t used as weapons. However, the speech bubbles that appear in combat turn into knives or fireballs accordingly.

Whitty Gawship

The protagonist and main playable character. Works as a photographer for a wine bottling. company.

Tropes:

  • Asskicking Leads to Leadership: After defeating everyone in verbal discourse, they begin to respect her.
  • Beauty Equals Goodness: Is arguably one of the nicest characters in the game, and, considering that two of the guests can flirt with her over the course of the story, it can be assumed that she’s easy on the eyes. (Her conversation sprite is good-looking as well, which enforces this.)
  • Break Them by Talking: After she learns the Last Word, she cannot lose, meaning that every battle she has will eventually result in this. However, when facing The Mouth at the end of the game, this immunity weakens every time she would lose to it, and can be broken.
  • Boomerang Bigot: Averted. While Seymour tries to convince her not to like the group, she seems to firmly support their system of managing disputes, and thus tends to take after them and join their group.
  • Brutal Honesty: Is a fan of delivering this, but considering the cast of characters, this is to be expected.
  • Change the Uncomfortable Subject: Uses this to try and break the tension between Will and Seymour twice in the beginning.
  • Commitment Issues: Is implied to have them if her reluctance into marrying Seymour even though it would help her out immensely and restore his house to it’s former glory is any indication.
  • Cultured Badass: Becomes this after she learns the Last Word, if her knowledge of fine wine and her sophisticated manner is any indication.
  • Deadpan Snarker: Some of her lines (and her conversation sprite) are dripping with this.
  • Defrosting Ice Queen: Seems to show this, as in the beginning, she seems quite apathetic, but throughout the course of the game, she begins to show much more emotion.
  • Determinator: Goes through verbal discourse with people even if she doesn’t have enough level to put up a decent fight.
  • Disapproving Look: Her conversation sprite seems to constantly be giving one of these.
  • Enemy Chatter: Has this with Chet Chatters.
  • Everyone Loves Blondes: Her conversation sprite appears to have dirty blonde hair, and both Holden and Seymour seem to show some form of romantic interest in her throughout the course of the main story.
  • Etiquette Nazi: Downplayed.
  • Gentleman Snarker: Gender-inverted.
  • Good Is Not Dumb: Whitty is very clever, and she’s arguably one of the kindest characters in the game.
  • Good Is Not Soft: Isn’t afraid of using a few strong words to go against others.
  • Hates Small Talk: When building up to having discourse with Holden, she claims that she isn’t one for small talk.
  • Hartman Hips: Compared to the rest of her conversation sprite, her hips are quite large.
  • The Heroine: She’s the heroine of the story.
  • History with Celebrity: It’s revealed in the main story that the acclaimed Professor Chet Chatters is directly related to her.
  • I’m Thinking It Over!: Takes a long time while thinking about whether or not to accept Seymour’s marriage proposal, only to respond with a vague maybe.
  • I Work Alone: Has hints of this, as she is reluctant to make alliances with anyone, such as Chet Chatters trying to get her to work with him or Seymour asking her to marry him in an attempt to restore the Saymore house to its former glory.
  • Just Between You and Me: Is on the receiving end of this when Chet Chatters reveals that he’s actually part of the Gawship house.
  • Oblivious to Love: Has shades of this, considering that she will become much more reluctant and hesitant with Holden and Seymour when they both show interest in her.
  • Manic Pixie Dream Girl: Seems to be this to Seymour, since he proposes marriage to her by the end of the game, in an attempt to get her to do the work of raising the Saymore house’s reputation.
  • Masculine Girl, Feminine Boy: Downplayed. Whitty is masculine in dress only, while Seymour, who proposes marriage to her by the end of the game seems to be much more sensitive and caring than the other male characters. Averted in the case of Whitty and Holden, who is masculine.
  • Multigenerational Household: Her cousin is Chet Chatters, who seems to be much older than she is.
  • Nerves of Steel: After she has the Last Word, she has this, as she can’t lose any combat scenarios, no matter what. Except for the final battle with The Mouth, where this immunity gets weaker every time she would lose.
  • Passive-Aggressive Kombat: Her main MO, shared with the rest of the cast.
  • Punny Name: Whitty Gawship = Witty Gossip.
  • The Social Darwinist: Seems to believe in this along with most of the cast.
  • Sugar-and-Ice Personality: Despite coming across as being rather apathetic in the beginning, throughout the story, she does show genuine acts of kindness, especially not outright refusing to marry Seymour on the grounds of them not knowing each other well. She only considers it because she knows that Seymour could never restore the former glory of his house on his own, as he’s usually extremely shy and doesn’t seem to want to play by the rules of the others, despite seemingly doing so.
  • Real Women Don’t Wear Dresses: Wears a tuxedo.
  • Ruling Couple: Seymour seems like he wants to become this with her, although her answer is left as a simple maybe.

From Wikipedia, the free encyclopedia

The Last Word with Lawrence O’Donnell
The-last-word-with-lawrence-odonnell-0.jpg
Genre Editorial News Program
Presented by Lawrence O’Donnell
Country of origin United States
Production
Production locations New York City, New York
Universal City, California
Running time 60 minutes
Release
Original network MSNBC
Original release September 27, 2010 –
present

The Last Word with Lawrence O’Donnell is an American weeknight news and political commentary program on MSNBC. The program airs live at 10:00 P.M. Eastern Time Monday-Friday, and is hosted by Lawrence O’Donnell from Mondays to Thursdays and relief presenters on Fridays.[1] O’Donnell is described by MSNBC as «providing the last word on the biggest issues and most compelling stories of the day.»[2][3]

The show originally premiered in the 10 pm slot Monday-Thursday on September 27, 2010, with the first episode featuring Vice President Joe Biden[4] and Countdown host Keith Olbermann. The show was moved to the 8 pm slot in January 2011 when Olbermann’s show was canceled. Last Word returned to its original 10 pm slot in October 2011.[5]

During the 2022 United States elections, The Last Word was temporarily replaced on Fridays with The Kornacki Countdown hosted by Steve Kornacki during the 2022 midterm elections from October 14 to Election Day November 8.[6]

Guest hosts for the series include Ali Velshi, Katie Phang, Jonathan Capehart, and Alicia Menendez.

Replays of the show are available on MSNBC’s app (accessible from the US only). The show is also available as an audio podcast.

Reception[edit]

YouGov, a British international Internet-based market research and data analytics firm, collected 1550 interviews’ worth of data between July 2020 and October 2020, and concluded: «The Last Word with Lawrence O’Donnell is the 384th most popular contemporary TV show and the 407th most famous. The Last Word with Lawrence O’Donnell is described by fans as: Smart, Helpful, Never miss it, Intelligent and Fair.» It collated the ratings of American views:

  • 21% POSITIVE opinion
  • 12% NEGATIVE opinion
  • 14% NEUTRAL opinion
  • 47% HAVE HEARD OF

YouGov’s other findings:

  • «The Last Word with Lawrence O’Donnell» is more popular among Baby Boomers than among other age groups.
  • «With 23% positive opinion, The Last Word with Lawrence O’Donnell is more popular among Men than among Women.»[7]

Notable guests[edit]

  • Joe Biden, President of the United States from Vice President of the United States, appeared on September 27, 2010
  • Charlie Crist, Member of the United States House of Representatives from Florida’s 13th congressional district Florida governor, Independent candidate for U.S. Senate from Florida in 2010, appeared on September 28, 2010[8]
  • Levi Johnston, Candidate for mayor of Wasilla, Alaska in 2011, appeared on September 28, 2010[8]
  • Michael Steele, Chairman of the Republican National Committee, appeared on October 5, 2010.[9]
  • Howard Dean, former Chairman of the Democratic National Committee and former Governor of Vermont, appeared October 5, 2010.[9]
  • Ron Paul, former Republican Congressman of Texas’s 14th congressional district, appeared October 11, 2010.
  • Valerie Plame, former CIA operative, and husband Joe Wilson appeared on October 19, 2010.
  • Nancy Pelosi, Speaker of the House of Representatives
  • Mary L. Trump, psychologist, author, and niece of Donald Trump, appeared September 17, 2020.
  • Mark Kelly, United States Senator from Arizona, appeared October 5, 2022.
  • Condoleezza Rice, United States Secretary of State, appeared in 2011.

References[edit]

  1. ^ Schwartz, Carly (2011-01-21). «Final Countdown: Keith Olbermann And MSNBC Announce They Are Parting Ways (VIDEO)». Huffington Post.
  2. ^ Gellman, Lindsay (2010-07-31). «‘Last Word’: Lawrence O’Donnell MSNBC Show Gets Name». The Huffington Post. Retrieved 2010-08-09.
  3. ^ Stelter, Brian (June 15, 2010). «Lawrence O’Donnell Gets His Own MSNBC Show». New York Times. Retrieved August 26, 2016.
  4. ^ O’Donnell, Lawrence (2010-09-23). «‘Vice President Joe Biden to Appear on Premiere». Twitter. Retrieved 2010-09-29.
  5. ^ «MSNBC changes primetime lineup». NBC News. 2011-10-20. Retrieved 2011-11-05.
  6. ^ «MSNBC, Fox, Telemundo offering specials ahead of midterms». 2022-10-14. Retrieved 2022-10-14.
  7. ^ «The Last Word with Lawrence O’Donnell». YouGov. 2020.
  8. ^ a b O’Donnell, Lawrence (2010-09-28). «‘Charlie Crist and Levi Johnston to appear on tonight’s show». Twitter. Retrieved 2010-09-29.
  9. ^ a b O’Donnell, Lawrence (2010-10-04). «Michael Steele and Howard Dean both join us tomorrow night». Twitter. Retrieved 2010-10-05.

External links[edit]

  • Media related to The Last Word with Lawrence O’Donnell at Wikimedia Commons
  • Official website
  • The Last Word with Lawrence O’Donnell at IMDb

Like this post? Please share to your friends:
  • The last word group
  • The last word george will
  • The last word game play
  • The last word forgotten monuments
  • The last word for me перевод