Обновлено: 13.04.2023
Загадка Джиндоша (ориг. The Jindosh Riddle) — записка в игре «Dishonored 2».
South-east map [ ]
- 2 chests east of the Temple of Lims-Kragma
Two chests near the Prank’s Stone graveyard The language of men, can be mastered. But what Kingdom word is always pronounced wrong? WRONG Light Crossbow, Elven Quarrels (20), Restoratives (2) Names give power. Magic to control. But what is broken, by naming it? SILENCE 57 Sovereigns, Dragon Stone (4) Two chests at the SE corner of the Cavall Keep valley Brought to the table. Cut and served. Never eaten. CARDS Grey Tower Plate, Broadsword, Shell, Clerical Cloth Widows and orphans. Parents and kin. This is disturbed most by riots and war. PEACE Standard Armor, 2 Light Crossbows, Dalatail Milk (2), 48 sovereigns We don’t need wine, we don’t need meat. We have sharp teeth, But cannot eat. SAWS Light Crossbow, Dragon Stone (3), 35 gold, 101 royals, [Shovel]] Chest east of Cavall Keep, next to an unlocked one. It goes past gates, but asks no one’s leave. It runs clear around castles, without taking a step. WALL Broadsword, Coltari Poison, Kenting Rush What goes with a wagon that doesn’t benefit the wagon, but the wagon cannot move without? NOISE 53 gold, emerald, ruby, shell, Clerical Oilcloth (3) Passed form father to son, And shared between brothers. Its importance is unquestioned, Though it is used more by others. NAME 18 gold, 45 royals, Clerical Oilcloth (3), Dragon Stone (4) Never resting, never still. Moving silently, hill to hill. It does not walk, run or trot, All is cool where it is not. SUNSHINE Ring of Prandur, Dragon Stone (3), Fadamor’s Formula (3), Redweed Brew (4) 2 chests on a NE corner of the valley near Kenting Rush The one who made it, didn’t want it. The one who bought it, didn’t need it. The one who used it, never saw it. COFFIN Broadsword, Light Crossbow, 61r, 46s What has a mare, That the cow has not? COLTS Grey Tower Plate, Ruby, Light Crossbow (31 and 92), Blessed Broadsword A chest east of Kenting Rush It stands while others sit. It groans when it is too full. Ithas four legs, but cannot run. TABLE Medium Crossbow, 7 sovereigns, Thoughts Like Clouds , Dalatail Milk (4)
Waterfall Cave [ ]
In the second niche of the N-S corridor You tie these things, Before you go. And untie them, After you stop. SHOES Medium Crossbow, 121 royals, Tsurani Light Crossbow, Restoratives (2) In a northern hall This wondrous thing, though not an herb, can help comfort the weak and the dying. It can even be used to rally the troops, or make one start laughing or crying. MUSIC Blessed Moredhel Lamprey, Killian’s Root Oil (3) Two chests in a western hall opposite to the unpickable lock Ten troll’s strength, Ten troll’s length, One troll can pick it up, No troll can stand it up. ROPE Abbot’s Journal This sparkling globe can float on water, and weighs not more than a feather. Yet despite its weight ten giants could never pick it up. BUBBLE Tsurani Light Crossbow, 158 royals, Torch [7] Chest in central hall Whoever has it is angry, Whoever loses it is angrier, Whoever wins it has it no more. DISPUTE Sarigsbane (4), Truesight Tea (3), 41+25 Northern map [ ]
3 chests SW of Northwarden, near a trap It doesn’t live within a house, Nor does it live without. Most will use it when they come in, And again when they go out. DOOR 2 Rations (14) This side of a wolfhound has the most hair. OUTSIDE Rations (7) (14), Rope (10), Restoratives (8) She has tasteful friends And tasteless enemies. Tears are often shed on her behalf, Yet never has she broken a heart. ONION Rations (7) (14) (14) 3 chests behind a hill, on the southern way to Dimwood Kingdom soldiers will look like it, When the headsman gives them a lop. For then, like it, they’ll have a neck, But not a head on top. BOTTLE Fadamor’s Formula (3), Two-Handed Broadsword (53%) What is the thing with fingers long, That grips our deadly swords so strong? GAUNTLET Elven Armor (40%), Goblin Sticker (33%), Light Crossbow (94%), Shell (97%) Six legs, two heads, two hands, one long nose. Yet he uses only four legs wherever he goes. HORSEMAN Elven Armor (88%), Light Crossbow (68%), Restoratives (3), Shell (89) 3 chests behind a hill SW of Marchus’s hut Every creature in the world has seen it. But to their dying day they’ll never see the same one again. YESTERDAY Goblin Sticker (75%), Emeralds (96%) You can see it in winter, never in summer. Even though it is as light as a feather, the mightiest moredhel in the North can’t hold it for long. BREATH Standard Armors (38% and 37%), Broadsword (76%), Two-Handed Broadsword (71%) Like dogs shouting at the moon, Or armor worn by the trees. Like a sharply spoken command, Or a tiny vessel upon the seas. BARK Blessed Standard Armor, Broadsword, 44 Temple of Dala and Eldpoint Black when bought. Red when used. Grey when thrown away. COALS Keshian Tapir (84%), Amulet of the Upright Man, Light Crossbow (78%), 2 Tsurani Light Crossbows (90% and 74%), Medium Crossbow (73%)
Dimwood [ ]
Chest behind a hill near the northern exit, guarded by scorpions . What goes down to the cellar with four legs, but comes back with eight? MOUSER Elven Armor (63%), Silverthorn Anti-Venom (1), Silverthorn (2) 177 Shell (93%), Silverthorn (4) Bloodless and boneless it travels about, Yet it never leaves home. SNAIL Elven Armor (89%), Flame Root Oil (3), Medium Crossbow (59%) You seek it out, When your hunger’s ripe. It sits on four legs, And smokes a pipe. STOVE Medium Crossbow (78%), 20 Shell (79%), Nighfingers You hear it speak, For it has a hard tongue. But it cannot breathe, For it has not a lung. BELL Standard Kingdom Armor (88%), Elven Armor (56%), 230 Herbal Pack (2), Silverthorn Anti-Venom (1), Tsurani Heavy Crossbow (93%), Restoratives (2) When they are caught, They are thrown away. When they escape, You itch all day. FLEAS Tsurani Light Crossbow (79%), Shell (76%), Emeralds (88%) You must keep this thing. Its loss will affect your brothers, For once yours is lost, It will so on be lost by others. TEMPER 51 Sovereigns, Light Crossbow, Elven Armor You see me oft, in woods and town. With my roots above, I must grow down. ICICLE Elven Armor, Light Crossbow, 47 gold
Contents
Следующая загадка
Jerry Duck
Черт, точно, тыква х)
Сорян, у меня морковка почему-то отпечаталась в памяти)
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Роман Костин ответил Александру
Александр, да уж. Особенно достать это.
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Александр Примаков ответил Роману
Роман, у меня с собой было все предметы из загадок , кроме рыбы
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Александр, а какой последний пердмет?
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Александр Примаков ответил Davud
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Анна Касаткина ответила Davud
Davud, копыто левра
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Роман Костин ответил Александру
Александр, такая же история) почему то за всю игру не попадалась, пришлось специально искать
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Юрий Бишоп ответил Александру
Александр, да где
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А что именно нужно положить на лист третьей загадке? От топота чего пыль по полю летит? Копыта вроде не добываются ..
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Мария, копыто левра
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Мария Морозова ответила Александру
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Тася Тюрина
Тыква работает с 7:00 до 17:00
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Тася Тюрина ответила Александру
Александр, грозовая форель
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Тася Тюрина
Что это? Нельзя же левра к нему принести
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Тася Тюрина ответила Александру
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Тася Тюрина ответила Марии
Мария, копыто левра добывается
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Тася Тюрина ответила Марии
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Артём Казанов
Я взял и Марков кучу и тыкву
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Вика Ким
помогите ответить на этот вопрос
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Вика, грозовая форель модео в магазинчике зоро купить
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Андрей Ильинский ответил Davud
Davud, вот вся рыба что есть там
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Вика Ким
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Jerry Duck ответила Вике
Вика, электрическая форель, но не помню, где она ловится
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где найти тыкву.
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Егор Бовтик
Елизавета, в какарико на одной из грядок с 7:00 до 17:00
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Егор Бовтик
в какарико на одной из грядок с 7:00 до 17:00
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Как Найти Копыто ЛЕВРА.
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Rikani Koyoko
Оля, левра убить
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Ася Спирина ответила Rikani
Rikani, я убила грозового левра, копыта он не отбросил, только рога (((
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Rikani Koyoko ответила Асе
Ася, не всегда одинаково падает
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Степа Берсенев
А какой гриб теплых местах
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Сергей Сидоров
Степа, жаромор
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Дмитрий Грибов
Сколько всего загадок?
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чем разводить целый тред, можно было кратко написать — ответы на 4 загадки: яблоко, латная тыква, грозовая форель, копыто левра
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Kolya Maniak
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Kolya Maniak
Нужно левра убить(
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Kolya, вовремя щитом отшибать — и он будет сравнительно прост. как страж какой-нибудь
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Стас Егоров
Где взять Капитолий левов ??
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Кто знает что будет в третий загадки
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1 — яблоко, 2 — латная тыква, 3 — гриб жаромор, 4 — грозовая форель, 5 — копыто левра
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Где найти копыто левра
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Следующая загадка
Riddle chests are moredhel inventions, very sturdy boxes banded with iron that are impossible to lockpdiick or break. A plate had incised a clue in moredhel runes. Sliders with runes form the wordlock which is an answer to the clue, and the magic locks are released.
Содержание
Следующая загадка
Эта статья про хранилище из обновления 2.1. Возможно, вы искали статью про старое хранилище.
Вы попали на статью об элементе геймплея игры!
Это значит, что в статье содержится информация о какой-то вкладке, настройке или сегменте уровней.
Хранилище секретов (англ. Vault of Secrets) — второе хранилище, которое присутствует в Geometry Dash World и в Geometry Dash после обновления 2.1. Его можно найти, нажав на кнопку «Create» в правом верхнем углу и открывается за 50 алмазов. Всё так же, как и в хранилище, но фон фиолетовый, и вместо Жуткого (англ. Spooky) хранилище охраняет Ключник (англ. Keymaster). Отсюда можно попасть в Подвал, пройдя уровень The Challenge.
Текст
На званом обеде были леди Уинслоу, доктор Марколла, графиня Конти, мадам Нациу и баронесса Финч.
Женщины сидели в ряд. Все они были одеты в разные цвета. Например, [имя знатной дамы] носила причудливое [цвет] пончо; [имя знатной дамы] левее всех, рядом с гостьей, одетой в [цвет] . Дама, одетая в [цвет] платье, сидела слева от гостьи, одетой в [цвет] . Я помню [цвет] платье, потому что его обладательница пролила на него [напиток] . Путешественница, недавно покинувшая [местность] , была одета во всё [цвет] . Когда одна гостья хвастливо демонстрировала [фамильная ценность] , женщина, сидевшая рядом с ней, заметила: «Мой родной [местность] славится такими безделушками».
Тогда [имя знатной дамы] достала из сумочки свою фамильную ценность — [фамильная ценность] . Дама, до того рассказывавшая, как красив в это время года её родной край, [местность] , с усмешкой заметила, что её [фамильная драгоценность] — куда большая редкость. Другая дама начала демонстративно рассматривать свою реликвию — [фамильная ценность] ; сидевшая рядом с ней гостья (помнится, её родина — [местность] ) чуть не выбила [напиток] из рук своей соседки. Внезапно [имя знатной дамы] , пившая исключительно [напиток] , предложила тост. Дама, которой предстояло навестить [местность] и которая весь вечер налегала на [напиток] , попыталась запрыгнуть на стол, но повалилась на гостью, сидевшую посередине, и та пролила [напиток] . Затем [имя знатной дамы] завладела всеобщим вниманием, рассказав про [местность] времён своей юности.
Наутро под столом валялись 4 фамильные драгоценности: [фамильная ценность] , [фамильная ценность] , [фамильная ценность] и [фамильная ценность] .
South road [ ]
Right south of the pass, NW of the Temple of Silban Up and down they go, but never move. STAIRS Shell, Standard Armor, Light Crossbow, Poisoned Quarrels , Note by Narab (move troops to Tanneurs anticipating Gorath) Between Zun and Chanty’s hut The light one breaks but never falls. His brother falls but never breaks. DAY NIGHT 57r, Flamecast, Torch Behind Rygate and Supply there are 3 chests A precious gift, this, Yet it has no end or beginning, And in the middle, nothing. RING 28r, 2 Shells Be you ever so quick, With vision keen, By your eyes, We are never seen. Unless, perchance, It should come to pass, You see our reflection, In a looking glass. EYES Light Crossbow, Torch Though easy to spot, when allowed to plume, It is hard to see, When held in a room. SMOKE 2 Shells, Broadsword Between Sarth and Questor’s View, at the end of a path Buckets, barrels, baskets, cans; What must you fill with empty hands? GLOVES Blessed Broadsword, Shell, Lockpicks, Spell Scroll ( Sarth behind a hill and a trap there are 3 chests The chill of its death, You may soon mourn. But though it dies, It cannot be born. FIRE 40 Sovereigns, 2 Light Crossbows You see it about in field and town, It cannot get up, But will oft fall down. RAIN Standard Armor, Amulet of the Upright Man, Shell, 32 sovereigns Tanneurs and Krondor They feel no pain, No sorrow, no greed. They have no anger, No hatred, nor heed. THE DEAD Standard Armor, Light Crossbow, Torch Just south of the previous one, behind a hill. It flies without wings, Strikes without beak, teeth, or talons. It has no eyes in its pointed head, but it can kill birds in flight. ARROW Standard Armor, Broadsword, Light crossbow, 40 sovereigns.
Sarthian mines [ ]
SE room Two brothers wanted to race a course, To see which had the slowest horse. Since neither wanted to spur his mare, What must they do to make it fair? TRADE MARES Sword of Kinnur, Grey Tower Plate, Light Crossbow Room north to the above A box beneath a tree, Inside some tasty meat. Kept for a month or more, It still tastes just as sweet. WALNUT Shell, Lewton’s Concentrate (4)
Western map [ ]
North of Yabon, beyond the rigged hut. In all the world, none can compare, To this tiny weaver, his deadly cloth So silky and fair. SPIDER Standard Kingdom Armor, 46 royals, 4 Shell West of Tyr-Sog, south of the farmer’s hut Silently he stalks me, Running as I run, Creeping as I creep. Dressed in black, He disappears at night, Only to return with the sun. SHADOW Torch , Restoratives, a note from the Six, a scroll with LaMut (near the place the game starts) Prince Arutha, from his lofty perch, Will find our troops without a search. His men will fall, his castle too, And then what will Prince Arutha do? DIE Standard Kingdom Armor and Broadsword. Between the Temple of Killian and Joseph the Animal’s When it comes in, From sea to shore, Twenty paces you’ll see, No less, no more. FOG Broadsword, 118r, 6 Lockpicks East of Hawk’s Hollow Axes and swords, Will not help you through. Yet it and a little push will do. Some in the road would have fought and soon died, Were it not closer at hand, to let them inside. KEY 40s and a scroll of the Five; it writes about dissidents near Inclindel. Moredhel not bearing a hand tattoo must be executed to prevent contact with Krondor. North of Loriel. You will invite him into your house, Yet you know him not. Once you get to know him, This thing he will no longer be. STRANGER Standard Kingdom Armor, Broadsword, Mac Mordain Cadal [ ]
The room with the Rogues . Two legs it has, And this will confound: Only at rest, Do they touch the ground. BARROW Dalatail Milk, 166r The locked room in the south. Round as an apple, Deep as a cup, All the Bitter Sea, Can’t fill it up. SIEVE 2 Broadswords, Shell , Lorgan’s Journal Room adjacent to the one above. Although my cow is dead, I continue to beat her. What a racket she makes. DRUM Weedwalkers , some royals.
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Обновлено: 13.04.2023
* Но я должен сообщить вам, что дальше идут спойлеры к Deltarune, так что будьте осторожнее!
Загадки Deltarune, как и в Undertale, являются одной из важнейших составляющих игры, и они могут быть найдены игроком в Лесу.
Вторая головоломка с паролем
Для решения данной головоломки придётся спуститься вниз комнаты, чтобы узнать пароль, который находится на трёх плитках. Обратите внимание, что с одной дорожки можно увидеть лишь два из трёх символов, т.е вам придётся перейти на другую тропу. Порядок символов: пик, бубен, треф.
Решение данной головоломки открывает путь к комнате с Браслетом из костей и двумя синими блоками.
Western map [ ]
North of Yabon, beyond the rigged hut. In all the world, none can compare, To this tiny weaver, his deadly cloth So silky and fair. SPIDER Standard Kingdom Armor, 46 royals, 4 Shell West of Tyr-Sog, south of the farmer’s hut Silently he stalks me, Running as I run, Creeping as I creep. Dressed in black, He disappears at night, Only to return with the sun. SHADOW Torch , Restoratives, a note from the Six, a scroll with LaMut (near the place the game starts) Prince Arutha, from his lofty perch, Will find our troops without a search. His men will fall, his castle too, And then what will Prince Arutha do? DIE Standard Kingdom Armor and Broadsword. Between the Temple of Killian and Joseph the Animal’s When it comes in, From sea to shore, Twenty paces you’ll see, No less, no more. FOG Broadsword, 118r, 6 Lockpicks East of Hawk’s Hollow Axes and swords, Will not help you through. Yet it and a little push will do. Some in the road would have fought and soon died, Were it not closer at hand, to let them inside. KEY 40s and a scroll of the Five; it writes about dissidents near Inclindel. Moredhel not bearing a hand tattoo must be executed to prevent contact with Krondor. North of Loriel. You will invite him into your house, Yet you know him not. Once you get to know him, This thing he will no longer be. STRANGER Standard Kingdom Armor, Broadsword, Mac Mordain Cadal [ ]
The room with the Rogues . Two legs it has, And this will confound: Only at rest, Do they touch the ground. BARROW Dalatail Milk, 166r The locked room in the south. Round as an apple, Deep as a cup, All the Bitter Sea, Can’t fill it up. SIEVE 2 Broadswords, Shell , Lorgan’s Journal Room adjacent to the one above. Although my cow is dead, I continue to beat her. What a racket she makes. DRUM Weedwalkers , some royals.
Dimwood [ ]
Chest behind a hill near the northern exit, guarded by scorpions . What goes down to the cellar with four legs, but comes back with eight? MOUSER Elven Armor (63%), Silverthorn Anti-Venom (1), Silverthorn (2) 177 Shell (93%), Silverthorn (4) Bloodless and boneless it travels about, Yet it never leaves home. SNAIL Elven Armor (89%), Flame Root Oil (3), Medium Crossbow (59%) You seek it out, When your hunger’s ripe. It sits on four legs, And smokes a pipe. STOVE Medium Crossbow (78%), 20 Shell (79%), Nighfingers You hear it speak, For it has a hard tongue. But it cannot breathe, For it has not a lung. BELL Standard Kingdom Armor (88%), Elven Armor (56%), 230 Herbal Pack (2), Silverthorn Anti-Venom (1), Tsurani Heavy Crossbow (93%), Restoratives (2) When they are caught, They are thrown away. When they escape, You itch all day. FLEAS Tsurani Light Crossbow (79%), Shell (76%), Emeralds (88%) You must keep this thing. Its loss will affect your brothers, For once yours is lost, It will so on be lost by others. TEMPER 51 Sovereigns, Light Crossbow, Elven Armor You see me oft, in woods and town. With my roots above, I must grow down. ICICLE Elven Armor, Light Crossbow, 47 gold
Головоломка с деревом
Игроку дают подсказку: вращаться вокруг центра. Когда станет достаточно темно, можно будет увидеть странное живое дерево, которое будет мигать и прыгать, стоящее вверху по центру. Подойдя к нему и нажав кнопку действия, игрок разблокирует путь в следующую комнату, изначально заблокированный деревом на тропе.
Третья головоломка с паролем
Решить данную головоломку сложнее, т.к подсказка отвандализирована Рукслсом Каардом, но решение подскажет Кловер: каждая из её голов даст одну подсказку.
- Среди символов нет треф.
- Все символы разные.
- Первый символ — черв.
Итоговый пароль: черв, пик, бубен. После решения при попытке пройти далее на игрока нападёт Кловер.
South-east map [ ]
Two chests near the Prank’s Stone graveyard The language of men, can be mastered. But what Kingdom word is always pronounced wrong? WRONG Light Crossbow, Elven Quarrels (20), Restoratives (2) Names give power. Magic to control. But what is broken, by naming it? SILENCE 57 Sovereigns, Dragon Stone (4) Two chests at the SE corner of the Cavall Keep valley Brought to the table. Cut and served. Never eaten. CARDS Grey Tower Plate, Broadsword, Shell, Clerical Cloth Widows and orphans. Parents and kin. This is disturbed most by riots and war. PEACE Standard Armor, 2 Light Crossbows, Dalatail Milk (2), 48 sovereigns We don’t need wine, we don’t need meat. We have sharp teeth, But cannot eat. SAWS Light Crossbow, Dragon Stone (3), 35 gold, 101 royals, [Shovel]] Chest east of Cavall Keep, next to an unlocked one. It goes past gates, but asks no one’s leave. It runs clear around castles, without taking a step. WALL Broadsword, Coltari Poison, Kenting Rush What goes with a wagon that doesn’t benefit the wagon, but the wagon cannot move without? NOISE 53 gold, emerald, ruby, shell, Clerical Oilcloth (3) Passed form father to son, And shared between brothers. Its importance is unquestioned, Though it is used more by others. NAME 18 gold, 45 royals, Clerical Oilcloth (3), Dragon Stone (4) Never resting, never still. Moving silently, hill to hill. It does not walk, run or trot, All is cool where it is not. SUNSHINE Ring of Prandur, Dragon Stone (3), Fadamor’s Formula (3), Redweed Brew (4) 2 chests on a NE corner of the valley near Kenting Rush The one who made it, didn’t want it. The one who bought it, didn’t need it. The one who used it, never saw it. COFFIN Broadsword, Light Crossbow, 61r, 46s What has a mare, That the cow has not? COLTS Grey Tower Plate, Ruby, Light Crossbow (31 and 92), Blessed Broadsword A chest east of Kenting Rush It stands while others sit. It groans when it is too full. Ithas four legs, but cannot run. TABLE Medium Crossbow, 7 sovereigns, Thoughts Like Clouds , Dalatail Milk (4)
Waterfall Cave [ ]
In the second niche of the N-S corridor You tie these things, Before you go. And untie them, After you stop. SHOES Medium Crossbow, 121 royals, Tsurani Light Crossbow, Restoratives (2) In a northern hall This wondrous thing, though not an herb, can help comfort the weak and the dying. It can even be used to rally the troops, or make one start laughing or crying. MUSIC Blessed Moredhel Lamprey, Killian’s Root Oil (3) Two chests in a western hall opposite to the unpickable lock Ten troll’s strength, Ten troll’s length, One troll can pick it up, No troll can stand it up. ROPE Abbot’s Journal This sparkling globe can float on water, and weighs not more than a feather. Yet despite its weight ten giants could never pick it up. BUBBLE Tsurani Light Crossbow, 158 royals, Torch [7] Chest in central hall Whoever has it is angry, Whoever loses it is angrier, Whoever wins it has it no more. DISPUTE Sarigsbane (4), Truesight Tea (3), 41+25 Northern map [ ]
3 chests SW of Northwarden, near a trap It doesn’t live within a house, Nor does it live without. Most will use it when they come in, And again when they go out. DOOR 2 Rations (14) This side of a wolfhound has the most hair. OUTSIDE Rations (7) (14), Rope (10), Restoratives (8) She has tasteful friends And tasteless enemies. Tears are often shed on her behalf, Yet never has she broken a heart. ONION Rations (7) (14) (14) 3 chests behind a hill, on the southern way to Dimwood Kingdom soldiers will look like it, When the headsman gives them a lop. For then, like it, they’ll have a neck, But not a head on top. BOTTLE Fadamor’s Formula (3), Two-Handed Broadsword (53%) What is the thing with fingers long, That grips our deadly swords so strong? GAUNTLET Elven Armor (40%), Goblin Sticker (33%), Light Crossbow (94%), Shell (97%) Six legs, two heads, two hands, one long nose. Yet he uses only four legs wherever he goes. HORSEMAN Elven Armor (88%), Light Crossbow (68%), Restoratives (3), Shell (89) 3 chests behind a hill SW of Marchus’s hut Every creature in the world has seen it. But to their dying day they’ll never see the same one again. YESTERDAY Goblin Sticker (75%), Emeralds (96%) You can see it in winter, never in summer. Even though it is as light as a feather, the mightiest moredhel in the North can’t hold it for long. BREATH Standard Armors (38% and 37%), Broadsword (76%), Two-Handed Broadsword (71%) Like dogs shouting at the moon, Or armor worn by the trees. Like a sharply spoken command, Or a tiny vessel upon the seas. BARK Blessed Standard Armor, Broadsword, 44 Temple of Dala and Eldpoint Black when bought. Red when used. Grey when thrown away. COALS Keshian Tapir (84%), Amulet of the Upright Man, Light Crossbow (78%), 2 Tsurani Light Crossbows (90% and 74%), Medium Crossbow (73%)
Комната с двумя Блоксёрами
Здесь можно увидеть, что Блоксёры бегают как будто бы по пустоте, но по факту там есть тропинка, границы которой видны благодаря отличающимся краям. В сундуке можно найти 40 Тёмных долларов, а слева вверху будет сидеть Гусеница из маршмеллоу. Единственной помехой могут стать только два противника, которые передвигаются по комнате так, что они почти что перекрывают тропу.
About
A homage to the old role playing game Betrayal at Krondor, adds riddle chests to Minecraft.
Riddle chests are moredhel inventions, very sturdy boxes banded with iron that are impossible to lockpdiick or break. A plate had incised a clue in moredhel runes. Sliders with runes form the wordlock which is an answer to the clue, and the magic locks are released.
South road [ ]
Right south of the pass, NW of the Temple of Silban Up and down they go, but never move. STAIRS Shell, Standard Armor, Light Crossbow, Poisoned Quarrels , Note by Narab (move troops to Tanneurs anticipating Gorath) Between Zun and Chanty’s hut The light one breaks but never falls. His brother falls but never breaks. DAY NIGHT 57r, Flamecast, Torch Behind Rygate and Supply there are 3 chests A precious gift, this, Yet it has no end or beginning, And in the middle, nothing. RING 28r, 2 Shells Be you ever so quick, With vision keen, By your eyes, We are never seen. Unless, perchance, It should come to pass, You see our reflection, In a looking glass. EYES Light Crossbow, Torch Though easy to spot, when allowed to plume, It is hard to see, When held in a room. SMOKE 2 Shells, Broadsword Between Sarth and Questor’s View, at the end of a path Buckets, barrels, baskets, cans; What must you fill with empty hands? GLOVES Blessed Broadsword, Shell, Lockpicks, Spell Scroll ( Sarth behind a hill and a trap there are 3 chests The chill of its death, You may soon mourn. But though it dies, It cannot be born. FIRE 40 Sovereigns, 2 Light Crossbows You see it about in field and town, It cannot get up, But will oft fall down. RAIN Standard Armor, Amulet of the Upright Man, Shell, 32 sovereigns Tanneurs and Krondor They feel no pain, No sorrow, no greed. They have no anger, No hatred, nor heed. THE DEAD Standard Armor, Light Crossbow, Torch Just south of the previous one, behind a hill. It flies without wings, Strikes without beak, teeth, or talons. It has no eyes in its pointed head, but it can kill birds in flight. ARROW Standard Armor, Broadsword, Light crossbow, 40 sovereigns.
Sarthian mines [ ]
SE room Two brothers wanted to race a course, To see which had the slowest horse. Since neither wanted to spur his mare, What must they do to make it fair? TRADE MARES Sword of Kinnur, Grey Tower Plate, Light Crossbow Room north to the above A box beneath a tree, Inside some tasty meat. Kept for a month or more, It still tastes just as sweet. WALNUT Shell, Lewton’s Concentrate (4)
Первая головоломка с паролем
В данной комнате можно увидеть Сьюзи и Лансера, которые пытаются решить головоломку и одновременно строят некий чертёж. Пароль от головоломки написан вверху (об этом же гласит и табличка рядом): треф, черв, треф, — таким образом никаких проблем с решением головоломки возникнуть не должно.
После ввода пароля Сьюзи и Лансер поблагодарят игрока за помощь и убегут, оставив чертёж, но потом забрав его с собой.
Лабиринт
Лабиринт Леса является последней головоломкой. Перед ним можно увидеть Лансера и Сьюзи, которые скажут, что хорошо знают лес и не заблудятся в лабиринте, но по факту, если следовать за кем-либо из них, то вы попросту сами зайдёте в тупик, и поэтому надо сначала выбирать ту комнату, куда НЕ идёт Лансер, а затем ту комнату, куда НЕ идут ни Лансер, ни Сьюзи.
По ходу прохождения лабиринта придётся столкнуться с несколькими угрозами, но в целом пройти его не составит труда.
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A homage to the old role playing game Betrayal at Krondor. Quoting the wiki entry:
One of the game’s unique features are the large assortment of Moredhel wordlock chests, hidden throughout the land. These chests have combination locks with letters on each dial, and a riddle written upon them whose answer opens the chest. Wordlock chests can hold valuable items and equipment.
This mod adds chests similiar to those in Betrayal at Krondor to the minecraft world.
World Gen and Chests
The chance that a vanilla loot chest will be replaced by a Riddle Chest can be configured in the options. No additional chests will be generated.
The system behind this currently requires a Mixin/CoreMod to detect generated lootChests. If modded structures do not use the StructurePiece.generateChest() methods we have currently no efficient way of detecting their chests and can not replace them.
If you want certain loot chests to never be touched you can prevent that by configuring the loottableBlacklist option and include the resource name of the loottable you want to keep intact, e.g. minecraft:chests/spawn_bonus_chest .
How to add more riddles/quizzes/trivia
This is quite easy and you can find many categories in the datapacks folder.
Essentially you want to do this:
- Grab and install the Open Loader mod from CurseForge
- Start the game once so that the proper directories will be created for you OR create the folder <minecraft-instance>/openloader/data manually.
- Copy one of the zips from the datapacks folder in this repository to the openloader/data folder
No, I meant, how do I add my own riddles!
This is slightly more complicated, but if you are handy with .json files you will have no problems. There are many examples you can look at in the datapacks folder in this repository.
You need to do at least two things:
Create a riddle .json file that looks something like this
Place this file in the openloader/data/riddlechests/recipes/riddles/your_own_category/ directory. Repeat this step for each riddle you want to create.
Create a loot table mapping between your category and an existing loot table
Place this file in the openloader/data/riddlechests/recipes/loottable_mappings/ directory.
A homage to the old role playing game Betrayal at Krondor. Quoting the wiki entry:
One of the game’s unique features are the large assortment of Moredhel wordlock chests, hidden throughout the land. These chests have combination locks with letters on each dial, and a riddle written upon them whose answer opens the chest. Wordlock chests can hold valuable items and equipment.
This mod adds chests similiar to those in Betrayal at Krondor to the minecraft world.
World Gen and Chests
The chance that a vanilla loot chest will be replaced by a Riddle Chest can be configured in the options. No additional chests will be generated.
The system behind this currently requires a Mixin/CoreMod to detect generated lootChests. If modded structures do not use the StructurePiece.generateChest() methods we have currently no efficient way of detecting their chests and can not replace them.
If you want certain loot chests to never be touched you can prevent that by configuring the loottableBlacklist option and include the resource name of the loottable you want to keep intact, e.g. minecraft:chests/spawn_bonus_chest .
How to add more riddles/quizzes/trivia
This is quite easy and you can find many categories in the datapacks folder.
Essentially you want to do this:
- Grab and install the Open Loader mod from CurseForge
- Start the game once so that the proper directories will be created for you OR create the folder <minecraft-instance>/openloader/data manually.
- Copy one of the zips from the datapacks folder in this repository to the openloader/data folder
No, I meant, how do I add my own riddles!
This is slightly more complicated, but if you are handy with .json files you will have no problems. There are many examples you can look at in the datapacks folder in this repository.
You need to do at least two things:
Create a riddle .json file that looks something like this
Place this file in the openloader/data/riddlechests/recipes/riddles/your_own_category/ directory. Repeat this step for each riddle you want to create.
Create a loot table mapping between your category and an existing loot table
Place this file in the openloader/data/riddlechests/recipes/loottable_mappings/ directory.
Contents
Комната с танцорами
В данной комнате будут три группы танцоров, наносящих 15 урона касанием. В юго-восточной части комнаты есть сундук с Возрождающей Мятой и скрытой тропой, которую можно увидеть, если вспомнить подсказку Сима: «Идите туда, где звёзды не горят». В одном месте действительно не будет видно звёзд (примерно снизу посередине), там и находится дорожка, ведущая к сломанному ключу В.
Содержание
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Riddle chests are moredhel inventions, very sturdy boxes banded with iron that are impossible to lockpdiick or break. A plate had incised a clue in moredhel runes. Sliders with runes form the wordlock which is an answer to the clue, and the magic locks are released.
Western map[]
- North of Yabon, beyond the rigged hut.
- In all the world, none can compare, To this tiny weaver, his deadly cloth So silky and fair. SPIDER
- Standard Kingdom Armor, 46 royals, 4 Picklocks, Shell
- West of Tyr-Sog, south of the farmer’s hut
- Silently he stalks me, Running as I run, Creeping as I creep. Dressed in black, He disappears at night, Only to return with the sun. SHADOW
- Torch, Restoratives, a note from the Six, a scroll with Eyes of Ishap spell.
- Beside the road, north of LaMut (near the place the game starts)
- Prince Arutha, from his lofty perch, Will find our troops without a search. His men will fall, his castle too, And then what will Prince Arutha do? DIE
- Standard Kingdom Armor and Broadsword.
- Between the Temple of Killian and Joseph the Animal’s
- When it comes in, From sea to shore, Twenty paces you’ll see, No less, no more. FOG
- Broadsword, 118r, 6 Lockpicks
- East of Hawk’s Hollow
- Axes and swords, Will not help you through. Yet it and a little push will do. Some in the road would have fought and soon died, Were it not closer at hand, to let them inside. KEY
- 40s and a scroll of the Five; it writes about dissidents near Inclindel. Moredhel not bearing a hand tattoo must be executed to prevent contact with Krondor.
- North of Orno‘s house, SE of Loriel.
- You will invite him into your house, Yet you know him not. Once you get to know him, This thing he will no longer be. STRANGER
- Standard Kingdom Armor, Broadsword, Whetstone, some royals
Mac Mordain Cadal[]
- The room with the Rogues.
- Two legs it has, And this will confound: Only at rest, Do they touch the ground. BARROW
- Ring of Prandur, Rope, Dalatail Milk, 166r
- The locked room in the south.
- Round as an apple, Deep as a cup, All the Bitter Sea, Can’t fill it up. SIEVE
- 2 Broadswords, Shell, Lorgan’s Journal
- Room adjacent to the one above.
- Although my cow is dead, I continue to beat her. What a racket she makes. DRUM
- Weedwalkers, some royals.
South road[]
- Right south of the pass, NW of the Temple of Silban
- Up and down they go, but never move… STAIRS
- Shell, Standard Armor, Light Crossbow, Moredhel Lamprey, 15 Poisoned Quarrels, Note by Narab (move troops to Tanneurs anticipating Gorath)
- Between Zun and Chanty’s hut
- The light one breaks but never falls. His brother falls but never breaks. DAY NIGHT
- 57r, Flamecast, Torch
- Behind Rygate and Supply there are 3 chests
- A precious gift, this, Yet it has no end or beginning, And in the middle, nothing. RING
- 28r, 2 Shells
- Be you ever so quick, With vision keen, By your eyes, We are never seen. Unless, perchance, It should come to pass, You see our reflection, In a looking glass. EYES
- Light Crossbow, Picklocks, Torch
- Though easy to spot, when allowed to plume, It is hard to see, When held in a room. SMOKE
- 2 Shells, Broadsword
- Between Sarth and Questor’s View, at the end of a path
- Buckets, barrels, baskets, cans; What must you fill with empty hands? GLOVES
- Blessed Broadsword, Shell, Lockpicks, Spell Scroll (Skin of the Dragon)
- East of Sarth behind a hill and a trap there are 3 chests
- The chill of its death, You may soon mourn. But though it dies, It cannot be born. FIRE
- 40 Sovereigns, 2 Light Crossbows
- You see it about in field and town, It cannot get up, But will oft fall down. RAIN
- Standard Armor, Amulet of the Upright Man, Shell, 32 sovereigns
- Swollag, the famous moredhel craftsman, guarantees his work until the end of time. HANGMAN
- 21 sovereigns, 76 royals, Broadsword.
- Between Tanneurs and Krondor
- They feel no pain, No sorrow, no greed. They have no anger, No hatred, nor heed. THE DEAD
- Standard Armor, Light Crossbow, Torch
- Just south of the previous one, behind a hill.
- It flies without wings, Strikes without beak, teeth, or talons. It has no eyes in its pointed head, but it can kill birds in flight. ARROW
- Standard Armor, Broadsword, Light crossbow, 40 sovereigns.
Sarthian mines[]
- SE room
- Two brothers wanted to race a course, To see which had the slowest horse. Since neither wanted to spur his mare, What must they do to make it fair? TRADE MARES
- Sword of Kinnur, Grey Tower Plate, Light Crossbow
- Room north to the above
- A box beneath a tree, Inside some tasty meat. Kept for a month or more, It still tastes just as sweet. WALNUT
- Shell, Lewton’s Concentrate (4)
South-east map[]
- SE of Covey’s house there are two chests.
- Moredhel brothers, make it rain. Kingdom rivers, crimson paint. BLOO
- 67 royals, light crossbow string, Thoughts Like Clouds
- The strongest chains will not bind it, ditch and rampart will not slow it down. A thousand soldiers cannot beat it, it can knock down tress with a single push. WIND
- 17 gold, Shell, Torch, Light Crossbow
- 2 chests NE of Darkmoor
- You can spin, wheel and twist. But it can turn without moving. MILK (perhaps intended to be «MILL»)
- Aventurine, Elven Armor, Peasant’s Key
- It can pierce the best armor, Andmake swords crumble with a rub. Yet for all its power, It can’t harm a club. RUST
- Light Crossbow, Peasant’s Key, Restoratives, Herbal Pack, Fadamor’s Formula
- West from the Temple of Lims-Kragma
- North of Malac’s Cross MAGIC DEATH TEMPLE BLESS REST. At last you may solve this. CHEST
- Shovel, Torch, Flame Root Oil
- 2 chests east of the Temple of Lims-Kragma
- It asks no question, but demands many answers. Don’t knock it until you are ready to see what waits on the other side. KNOCKER
- Standard Armor, Guildis Thorn, Torch, Herbal Pack
- We love it more than life. We fear it more than death. The wealthy want for it. The poor have it in plenty. NOTHING
- ????
- 3 chests behind a trap NE of Lyton
- Power enough to smash ships and crush roofs. Yet it still must fear the sun. ICE
- Ring of Prandur, Ruby, Light Crossbow, Sovereigns
- With sharp edged wit, And pointed poise, It can settle disputes, Without a noise. SWORD
- Blessed Standard Armor, Broadsword, 61 royals
- An untiring servant it is, carrying loads across muddy eart. But one thing that cannot be forced, is a return to the place of its birth. RIVER
- Broadsword, Shell, Guilder’s Passkey, Picklocks
- 3 chests north of Silden
- Today he is there to trip youup, And he will torture you tomorrow. YEt he is also there to ease the pain, When you are lost in grief and sorrow. ALCOHOL
- Peasant’s Key, Dragon Stone
- Death to our Enemies! no Living adversary shall Escape the new King of these isles. He will lead us to glory And provide New lands for our people! DELEKHAN
- 57 sovereigns, 4 Lockpicks.
- He got it in the woods and brought it home in his hand because he couldn’t find it. The more he looked for it the more he felt it. When he finally found it he threw it away. THORN
- 45 sovereigns, Peasant’s key, Virtue Key, letter about paying Isunatus
- East to the Rapid Rooks Inn, with a locked chest
- Who works when he plays, and plays when he works? BARD
- Standard Armor, Shell, Truesight Tea
- Claws like a cat, Crooked as a snake’s hiss. Patch together your guesses, You won’t guess this. BRIARS
- 44 gold, Peasant’s Key, Guilder’s Passkey, 5 Picklocks
- Behind the mysterious dreamlike house west of Romney and The Nameless Hideaway
- They go up white, but come down yellow and white. EGGS
- Blessed Rapier, 100 Sovereigns, Scroll with The Fetters of Rime.
East map[]
- Two chests near the Prank’s Stone graveyard
- The language of men, can be mastered. But what Kingdom word is always pronounced wrong? WRONG
- Light Crossbow, Elven Quarrels (20), Peasant’s Key, Restoratives (2)
- Names give power. Magic to control. But what is broken, by naming it? SILENCE
- 57 Sovereigns, Dragon Stone (4)
- Two chests at the SE corner of the Cavall Keep valley
- Brought to the table. Cut and served. Never eaten. CARDS
- Grey Tower Plate, Broadsword, Shell, Clerical Cloth
- Widows and orphans. Parents and kin. This is disturbed most by riots and war. PEACE
- Standard Armor, 2 Light Crossbows, Tsurani Quarrels.
- Three chests at the NW corner of the valley, behind a tap.
- Has tonge, But cannot talk. Runs, But cannot walk. WAGON
- Moredhel Lamprey, 3 shells, Picklocks (6)
- It can move over water, But cannot fly. It can move under water, But stay quite dry. SHADOW
- Standard Armor, Crossbow, Dalatail Milk (2), 48 sovereigns
- We don’t need wine, we don’t need meat. We have sharp teeth, But cannot eat. SAWS
- Light Crossbow, Dragon Stone (3), 35 gold, 101 royals, [Shovel]]
- Chest east of Cavall Keep, next to an unlocked one.
- It goes past gates, but asks no one’s leave. It runs clear around castles, without taking a step. WALL
- Broadsword, Coltari Poison, Light Bow String, Light Crossbow
- 3 chests in the valley SE of Kenting Rush
- What goes with a wagon that doesn’t benefit the wagon, but the wagon cannot move without? NOISE
- 53 gold, emerald, ruby, shell, Clerical Oilcloth (3)
- Passed form father to son, And shared between brothers. Its importance is unquestioned, Though it is used more by others. NAME
- 18 gold, 45 royals, Clerical Oilcloth (3), Dragon Stone (4)
- Never resting, never still. Moving silently, hill to hill. It does not walk, run or trot, All is cool where it is not. SUNSHINE
- Ring of Prandur, Dragon Stone (3), Fadamor’s Formula (3), Redweed Brew (4)
- 2 chests on a NE corner of the valley near Kenting Rush
- The one who made it, didn’t want it. The one who bought it, didn’t need it. The one who used it, never saw it. COFFIN
- Broadsword, Light Crossbow, 61r, 46s
- What has a mare, That the cow has not? COLTS
- Grey Tower Plate, Ruby, Light Crossbow (31 and 92), Blessed Broadsword
- A chest east of Kenting Rush
- It stands while others sit. It groans when it is too full. Ithas four legs, but cannot run. TABLE
- Medium Crossbow, 7 sovereigns, Thoughts Like Clouds, Rubies (78%) , Dalatail Milk (4)
Waterfall Cave[]
- In the second niche of the N-S corridor
- You tie these things, Before you go. And untie them, After you stop. SHOES
- Medium Crossbow, 121 royals, Rubies (26%)
- In the second hall
- A shimmering field that reaches far. Yet it has no tracks, And is crossed without paths. OCEAN
- Tsurani Light Crossbow, Rubies, Peasant’s Key, Restoratives (2)
- In a northern hall
- This wondrous thing, though not an herb, can help comfort the weak and the dying. It can even be used to rally the troops, or make one start laughing or crying. MUSIC
- Blessed Moredhel Lamprey, Killian’s Root Oil (3)
- Two chests in a western hall opposite to the unpickable lock
- Ten troll’s strength, Ten troll’s length, One troll can pick it up, No troll can stand it up. ROPE
- Abbot’s Journal
- This sparkling globe can float on water, and weighs not more than a feather. Yet despite its weight ten giants could never pick it up. BUBBLE
- Tsurani Light Crossbow, 158 royals, Moredhel Brooch (48%), Torch [7]
- Chest in central hall
- Whoever has it is angry, Whoever loses it is angrier, Whoever wins it has it no more. DISPUTE
- Sarigsbane (4), Truesight Tea (3), 41+25 sovereigns
Northern map[]
- 3 chests SW of Northwarden, near a trap
- It doesn’t live within a house, Nor does it live without. Most will use it when they come in, And again when they go out. DOOR
- 2 Rations (14)
- This side of a wolfhound has the most hair. OUTSIDE
- Rations (7) (14), Rope (10), Restoratives (8)
- She has tasteful friends And tasteless enemies. Tears are often shed on her behalf, Yet never has she broken a heart. ONION
- Rations (7) (14) (14)
- 3 chests behind a hill, on the southern way to Dimwood
- Kingdom soldiers will look like it, When the headsman gives them a lop. For then, like it, they’ll have a neck, But not a head on top. BOTTLE
- Heavy Bowstring, Fadamor’s Formula (3), Steelfire, Two-Handed Broadsword (53%)
- What is the thing with fingers long, That grips our deadly swords so strong? GAUNTLET
- Elven Armor (40%), Goblin Sticker (33%), Light Crossbow (94%), Shell (97%)
- Six legs, two heads, two hands, one long nose. Yet he uses only four legs wherever he goes. HORSEMAN
- Elven Armor (88%), Light Crossbow (68%), Restoratives (3), Shell (89)
- 3 chests behind a hill SW of Marchus’s hut
- Every creature in the world has seen it. But to their dying day they’ll never see the same one again. YESTERDAY
- Goblin Sticker (75%), Powder Bag (5% and 12%), Emeralds (96%)
- You can see it in winter, never in summer. Even though it is as light as a feather, the mightiest moredhel in the North can’t hold it for long. BREATH
- Standard Armors (38% and 37%), Broadsword (76%), Two-Handed Broadsword (71%)
- Like dogs shouting at the moon, Or armor worn by the trees. Like a sharply spoken command, Or a tiny vessel upon the seas. BARK
- Blessed Standard Armor, Broadsword, 44 royals
- 3 chests in a SE corner, between the Temple of Dala and Eldpoint
- Black when bought. Red when used. Grey when thrown away. COALS
- Keshian Tapir (84%), Amulet of the Upright Man, Guilder’s Passkey
- It is too much for one. Two it is meant for. But it no longer exists, When the two become more. SECRET
- Light Crossbow (78%), 2 Tsurani Light Crossbows (90% and 74%), Light Bowstring
- It never was before. It is not now. Fools wait for it forever. FUTURE
- Moredhel Lamprey (61%), Light Crossbow (75%), Medium Crossbow (73%)
Dimwood[]
- Chest behind a hill near the northern exit, guarded by scorpions.
- What goes down to the cellar with four legs, but comes back with eight? MOUSER
- Elven Armor (63%), Silverthorn Anti-Venom (1), Moredhel Lamprey (93%), Silverthorn (2) 177 sovereigns
- 4 chests to the NW area
- Has a tongue, but never talks. Has no legs, But sometimes walks. SHOE
- Glory Hand, Shell (93%), Silverthorn (4)
- Bloodless and boneless it travels about, Yet it never leaves home. SNAIL
- Elven Armor (89%), Flame Root Oil (3), Medium Crossbow (59%)
- You seek it out, When your hunger’s ripe. It sits on four legs, And smokes a pipe. STOVE
- Medium Crossbow (78%), 20 sovereigns, Shell (79%), Nighfingers
- You hear it speak, For it has a hard tongue. But it cannot breathe, For it has not a lung. BELL
- Standard Kingdom Armor (88%), Moredhel Lamprey (94%), Rubies (62%), 58s, 88r,
- Chests south of a hut, northern part of the forest.
- He stands beside the road in a purple cap and tattered green cloak. Those who touch him, curse him. THISTLE
- Elven Armor (56%), 230 sovereigns, Black Nimbus, Herbal Pack (2), Moredhel Lamprey (63%), Silverthorn Anti-Venom (1), Tsurani Heavy Crossbow (93%), Restoratives (2)
- When they are caught, They are thrown away. When they escape, You itch all day. FLEAS
- Tsurani Light Crossbow (79%), Shell (76%), Emeralds (88%)
- You must keep this thing. Its loss will affect your brothers, For once yours is lost, It will so on be lost by others. TEMPER
- 51 Sovereigns, Light Crossbow, Elven Armor
- You see me oft, in woods and town. With my roots above, I must grow down. ICICLE
- Elven Armor, Light Crossbow, 47 gold
Subject: ОФФ: Загадка
(заранее прошу не жульничать и в Инете ответ не искать — он там есть, но так совсем неинтересно:)
Данная загадка используется в некоторых частных школах для определения уровня развития 6-7 летнего ребенка (если не ответит значит — недоразвит:)
У собачки — 3, у кошки — 3, у петушка — 8, сколько у ослика?
Я несколько часов всерьез ломал голову но правильный ответ дать и объяснить почему так и не смог. А вот мой 5-летний крестник ответил сходу:)))
У ослика -2 — Иа! :)))) Старенько…
гы… неинтересно…. :)))) Но ты, драгоценный, молодец
Ноль у ослика. Почему? Да потому что осёл!
The language of men, can be mastered,
but what English word is always pronounced wrong?
А у ослика — тоже восемь ног. Нечего было из радиоактивной лужи пить.
A barrel of rainwater weighs twenty pounds,
What must you add to make it weigh fifteen?
I guess that it is «wrong»
as to 3rd riddle — A helluva thirsty man? :))))
You must keep this thing.
Its loss will afect your brothers,
For once your is lost,
It will be lost by others.
2TM: Nice one, but no:))))
3-ей загадке: ослика, который от этого барреля отопьет 5p
ясно, опоздала с неверным ответом,
ОПДР
еще был вариант с дыркой или с солнцем (испарение и все такое)
Добавить нужно силикагель (а через некоторое время убрать).
Another one (if nobody minds):
They feel no pain,
No sorrow, nor greed.
They have no anger,
No hatred, nor need
Н-да, тут мы сдаемсу… Тут прямо квесты какие-то! Сначала добавить силикагель, потом убрать Потом отпить пять баррелей и будет счастье :)))))
можно еще немного вермикулита насыпать….:)
the answer to barrel riddle is simple, indeed. Just add a HOLE:) Try to answer other riddles
My favorite is about «keeping this thing»:)
УРРРА! я угадала!!!!
to the last: may be «words»?
ummm… no. Any other guesses?
давайте еще вспомним what is black and white and red all over
No sorrow, nor greed.
They have no anger,
No hatred, nor need
They are DEAD, that’s for sure.
Funny, but you are correct. The answer is THE DEAD:)
That leaves you all with only one riddle to advance to next level:))))
No sorrow, nor greed.
They have no anger,
No hatred, nor need
The dead.
You must keep this thing.
Its loss will afect your brothers,
For once your is lost,
It will be lost by others.
впоследнем куча вариантов, ну да ладно.
интереснее про You must keep this thing…..
надо думать
may be it’s your name or smth like this?
Loremaster, IMHO parents or one of’em
smth like «friendliness» or other good felings and emotions?
Варианты: relationships, firendship
Its loss will afect your brothers,
For once your is lost,
It will be lost by others.
Temper …
или твой пароль на форуме, почтовом ящике или в аське :))
Correct answer is TEMPER
before we progress to next level I have a question to kelada: have you guessed them all or do you have the answers (‘cuz we might be taking riddles and answers to them from one source:)
man, i WAS close! (wanted to put «politeness» first)
must be a visualisation of the American nation
детское…В комнате горело 50 свечей, 20 из них задули. Сколько останется?
правильно:) хотя не факт…позже могли задуть еще несколько …:)
Когда человек находится дома без головы?
I guessed the first one, as it was more logical to me. Then found the source just out of curiosity. «Brothers» seem to be the point of confusion in the second one.
Is this from your source as well?
No visible flesh,
Nor blood, nor bone,
But given time,
They will walk alone.
I promise: no more answers to these riddles!
ahem… I’m finished here, ok? everybody is invited to another post:)
yup. Nice riddles, aren’t they?:)
i think «politeness» (friendliness) fits even better, coz u can make other people lose their temper by intentionally unfriendly and rude remarks, while keeping yours…
я чего-то про ослика не поняла…..
Суслик, вы имеете ввиду самое первое, то собака: гав — три буквы, кошка: мяу — три буквы, петух: кукареку — 8 букв, ослик: иа — 2 буквы :)))
Аристарх, аааааааааааааааааааа, мне стыдно((( Додегустировалась(((
Балин! В жизни бы не догадалась про ослика!
Девствительно, называется для детей 6-7 лет. Самого не сразу осенило
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