Practicing witchcraft can feel like a lot of work. Most witchcraft spells are long and drawn out, and they require a decent amount of ingredients, time, and power.
As much as I love spending a few hours getting really involved in a spell, there’s something ultra-powerful about a spell that’s simple and quick. If you can focus your energy and direct enough intention during that short period of time, there’s a lot of potential for a fast spell to succeed.
Today I’m compiling a list of my favorite one word spells. These spells are mostly derived from Latin, Gaelic, and Greek, and they have all been tried and tested by myself as well as other witches. They’re great when you’re in a pinch and need to cast a spell quickly without attracting notice!
Now, you could just say the single word and assume that your spell is done, but any of these one word spells will be more powerful if you either raise a bit of energy (between your hands, with a pendulum, in your mind’s eye, etc.) or perform a simple ritual as you say the word.
For example, you could light a candle (I like to use colored tea light candles and choose my color based on the purpose of the spell) and raise energy that way, or burn a bay leaf with your intention written on it. Another easy way to activate these words is through noise, such as a gong or a bell, or by knotting a string as you repeat the word.
Whatever your method is, you need to focus on your intention and desired outcome as if it has already come to pass. If I’m doing a spell for my dog’s safety, I’ll picture him safe and happy in his travels as if this is happening in the current moment, even if he’s sitting right next to me sleeping.
I recommend memorizing at least a few of these words (or writing them down in your phone) to use when you’re in a pinch!
When you perform these spells, at the very least, raise a bit of energy between your palms and say the word 3 times, either in your mind or out loud, while you picture your desired outcome. These are all super simple spells that can be done around others without them even noticing!
One Word Spells:
Canthekagus
(Cant-hek-a-gus)
This is a simple one word spell used to verbally cast a circle. Cast the circle with your hand (by moving it in a circular motion) and/or using visualization to enhance the effects.
Amiqui
(Am-ee-cui)
This is one of my favorite one word spells because it’s used to attract new friends. It’s a great spell to have up your sleeve when you’re in a new situation surrounded by strangers.
Bavarignis
(Bav-are-ig-ni)
This spell is used to strike up a conversation or to continue a conversation. It’s definitely a fire spell; the translation means that you’re literally asking for the conversation to catch fire. This would be extra effective if used with candle magic.
Posiflo
(Poe-see-flow)
This is one of my favorite healing one word spells. It’s used to send positive energy to someone (you’re asking for the positive energy to flow to them), so you can send whatever kind of energy you’d like, whether it’s spiritual, mental, emotional, or physical. It helps to have a tool to direct the energy, although you can use your hands or finger as well.
Perdefensor
(Pair-de-fen-sor)
If you need protection around your home, use this spell for instant results. This is also a great defense spell against hexes and jinxes.
Lapagna
(Lap-ag-na)
This spell will basically stop someone from talking, so it’s useful when you want to stop a conversation or when you want to make sure someone doesn’t spill your secrets.
Musufugax
(Moo-soo-foo-gax)
Musufugax is best used to counteract negativity, bad luck, or send ill intentions back to the sender.
Visididen
(Vis-e-did-en)
If you need to be invisible, use this one word spell. If done correctly, your aura will fuzz and you will fade into the background so that you aren’t noticeable. Try to visualize fuzzing your aura as your chant this spell.
Univert
(Uni-var)
If you’re running late and need faster transport, try this one word spell. It’s especially effective (in my experience) when you’re on the subway, but it’s even great when you’re driving. It will essentially ask the universe to clear the path so that you get through every traffic light or stop as quickly as possible.
Sulucidus
(Soo-loo-chi-dus)
This is a great spell for quick, clear weather, especially in a pinch.
Mariquil
(Mar-e-quil)
This spell is used to calm down someone who is upset (sad, angry, etc.). It’s a sea spell, so it works best when you cast it using water in some manner.
Senebgus
(Say-neb-gus)
This is another one of the best healing one word spells. It promotes instant good health in yourself or others, depending on how you direct your intentions.
Gwenlaurus
(Gwen-lore-us)
This one leaf spell is meant for bay leaf magic. Write your wish on a bay leaf and hold it in your hand as you say this spell, then burn the leaf and meditate on your intention.
Need to get more of the basics for your practice? Check out this awesome witchcraft starter kit on Etsy!
Related: 2 Easy Money Spells That Work + Money Spell Troubleshooting
A book of shadows (also called a grimoire) is a witch’s spell-book. This is where witches record the magic spells, charms and incantations they use. The phrase “book of shadows” is derived from the time when witches needed to keep their craft hidden in order to avoid persecution. Luckily, we modern witches are free to practice witchcraft without fear, and so we present to you this online book of shadows, filled with free magic spells.
Successfully performing a spell is an art that comes about with practice. Keeping your energy and intent aligned with your desired results is the most important thing; without this skill, even the most powerful and elaborate magic spell will have little effect – but with it, the most basic spell can have extraordinary results.
If you would like to know how to improve your magical skills and cast spells that really work, The Essence of Magick is a guide which explains the workings behind magic. It contains exercises which will teach you how to work with energy and improve your spellcasting skills. Click here to read more.
If you would like to learn how to create your own grimoire, see this guide on how to create a book of shadows. Feel free to add any of the magic spells from this website to your own personal grimoire!
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The ancient word of power is one you know about, but not one you would expect. The secret word to unlock more powerful magic is… ABRACADABRA! This word is used in ancient magic and modern witchcraft, too.
So many witches think that magic is solely done through action and ingredients, but an ancient word can make any spell more powerful! I recently started working with spells that are solely incantation and intention. By that I mean I will simply state my desire or a rhyme that fits my desire and power it with my intention.
This has always worked when I used it in the past to varying degrees, but I recently read something that has changed my incantations forever.
It’s one word that you can add to any incantation and make it more powerful.
The only issue is that there is controversy to using this word in this way, because it is an ancient word and therefore the “true” meaning and original purpose isn’t known.
But I believe that the meaning you choose is the meaning the word will hold.
So what is the word?
Why I am reclaiming abracadabra
Even though this word is seen as merely a joke nowadays, something with no meaning and only in use by stage magicians, abracadabra is an ancient word that has been used in magick since well before the first written mention of the word.
The first recorded use of the word was in a Latin medical poem, De Medicina Praecepta, by Roman physician Quintus Serenus Sammonicus. That poem is from the second century AD.
Serenus Sammonicus claimed that abracadabra ought to be printed on paper as a trianglular formula and worn about the neck to drive sickness out of the body through the funnel of the triangle.
A B R A C A D A B R A
A B R A C A D A B R
A B R A C A D A B
A B R A C A D A
A B R A C A D
A B R A C A
A B R A C
A B R A
A B R
A B
A
But it’s likely this word is considerably older than that first mention.
Maybe it’s from an Aramaic phrase, or from Chaldean or the Basilidians.
For my spell work, I have chosen the Aramaic phrase’s meaning. In Aramaic, avra kehdabra means “I will create as I speak“.
There is some serious power in that phrase, people.
So when I am for instance trying to manifest wealth, I will say “Abracadabra, I have all the wealth I desire” or something similar.
This word used in this way is only helpful when you are trying to create something, rather than destroy something.
You can’t use it to lose weight, but you can use it to become healthier.
You can’t use it to banish someone, but you can use it to draw in a new friend or lover.
Use Powerful Magic Words In Rituals
Words with extra intensity like abracadabra can make your rituals and spells more powerful.
If you are using words from the Bible, then they already carry a lot of power. But if you aren’t, then you should consider including them in your ritual.
Here are some examples of other magic words that you can include in your rituals:
So Mote It Be
So mote it be! This is a common phrase used by Pagans. It means something like “May this be!” or “Let this be!”. It is used as part of many spells and prayers.
This is a very old phrase, but its origin may not be Pagan at all.
The word mote is just another way of saying “must”. It is a Saxon verb that was used often by the poet Geoffrey Chaucer.
This phrase is similar in use to Amen, and closes out a spell definitively.
Amen
Amen! This is one of the most commonly known and used phrases in prayers and is even used by many modern witches.
Many Christians use this phrase as a closing to their prayers.
In The Name Of (Deity)
When you call upon a deity in prayer, you are invoking them. You are asking them to help you.
To do so, you need to know who you are praying to.
Some people prefer to pray to God alone. Others might pray to Lilith, Hekate, Santa Muerte, or Zeus, or any number of deities.
Whatever you choose, remember to add the name of your deity before you begin your prayer.
When you say “In the name of Lilith” you are invoking Lilith to enact your will through your magic.
And when you say “In the Name of Hekate”, you are calling upon Hekate to aid you in your magical workings.
Magic Words Increase Your Willpower
Words also increase your willpower. Ancient magic spells knew this, which is why chants, prayers, and incantations were so common.
If you are feeling weak or tired, you can use magic words or intense words as a meditation to increase your power and energy.
Meditating on words like “confidence”, “success”, “wealth”, “power” will have different influences on you and your magical practices.
Working With Hekate During The Full Moon
During the full moon, we call upon Hekate to assist us in clearing our past, releasing our fears, and opening ourselves to new possibilities. We ask her to help us gain clarity in our lives, to help us transform our inner worlds, and to allow us to move forward with courage and confidence.
It is said that Hekate helps us to overcome obstacles and challenges that stand in our way, and to achieve our goals. In addition to being a benevolent Goddess, she is also a fierce warrior. When we summon her, we invite her to help us take charge of our lives, to lead us into battle, and to fight for justice.
I am an eclectic witch — I’ve been practicing since 1974. As a student of the occult, working with astrology, tarot cards, runes, and numerology, I found that this was a very comprehensive and well written text on working with Hekate during the full moon. Highly recommended. — Gail Sager
Great read — a must have for anyone interested in working with the Goddess during the full moon! Highly recommended! — Luis Meyer
We earn a commission if you click this link and make a purchase at no additional cost to you.
Use Powerful Words to Manifest Intention In Your Magical Practice
Sometimes you don’t need to invoke a deity for your intentions to manifest.
Instead, you can simply focus on what you want and repeat these words over and over again.
For example, if you want to attract money, try saying “Abracadabra, I am wealthy!”
If you want to attract love in your magical practices, try repeating “In the name of Aphrodite, I attract love to me easily.
You can also use words to create a specific intention.
For example, you could have a wish like “I wish to become a successful writer.”
Then, you would say “Abracadaba, everyone recognizes me as a talented writer!”
Does saying abracadabra work?
It sure does! I have seen a real change in the power of my simplest spells, and soon I will be adding this word into a larger spell that isn’t just an incantation as well.
I want to reclaim this word from stage magicians and put it back where it belongs: in the hands of witches and healers.
Care to join me in transforming our magical practices with power words?
By the way, I learned all about Abracadabra as a spell intensifier when I was doing research on esoteric topics.
If you want to learn more about witchcraft and read more books with occult topics, I wrote a post about the most cost effective way to do that. Find out the easiest way to read the best books about witchcraft.
Spells and Rituals are the ways of different kinds of witches to exert the power they possess, learn, and/or borrow. They may be carried out through ritual action, reciting an incantation, or a combination of the aforementioned. These are typically used and recorded in books known as grimoires, also known as «Spellbooks». Moreover, other tools may be utilized in addition to aid in certain spells and rituals.
Common/Unspecified Spells
These are spells that aren’t a particular brand of Magic and are not especially unique or exclusive.
Biological Spells
Biological spells allow witches to affect the organic tissue of a living being by changing the state of a body and its natural processes. Although it is most commonly used for healing, other spells can be used to paralyze the body or preserve the recently deceased. Under extremely rare circumstances, it can be utilized to rapidly advance the age or completely alter the state of life.
- Pain Reduction: A spell that can be used to reduce the physical pain of another person. While the pain diminishes, the spell, however, does not have any real healing properties.
- Requirements: Target, Magic.
- Incantation: et quiescam nec dolor. (Latin)
- Translation: pain will subside. (English)
- Aging Spell: This spell causes the target to inexplicably age until they are withered husks.
- Requirements: Moderately powerful magic.
- Incantation: aetate usque ad mortem
- Second Incantation: Sho Bala.
- Metamorphosis Spell: An extremely rare and unique spell that can only be accomplished with comparable magical strength. At the most complex form of this spell, complete transmogrification can be performed. This is considered the most advanced form of all biologically-related spells.
- Incantation: Non-verbal
- Requirements: Extremely powerful and advanced magic
- Werewolf Anti-Venom Spell: A direct cure to the lethal venom of werewolves.
- Incantation: La candidat au somme la toxique cantus
- Requirements: Werewolf venom, Water, and moderately powerful magic
- Liquid Gathering Spell: A spell that allows the casting witch to gather and concentrate a liquid, such as tears, into a small vial.
- Incantation: Les lames colligo. Ad me gluttuli.
- Requirements: Target liquid
- Lineage Spell: An old french spell that tests the blood to determine whether magic is present in any form. Variations in this spell reveal ancestors.
- Incantation: lignée
- Requirements: Target’s blood
- Ailment Resistance Spell: A spell that directly affects the constitution of the casting witch, enabling them to resist certain physical/magical ailments.
- Incantation: Resistus maledi.
- Requirements: None
- Heartbeat Control Spell: A spell that allows the casting witch to control the rate of another person’s heartbeat, as to keep them calm. Another similar spell helps one to regular their breath or to completely stop their hearts.
- First Incantation: Tardus pulsatio.
- Second Incantation: Corum spiritus
- Requirements: Target
- Strength Augmentation Spell: A spell that allows the casting witch to alter the strength of another person.
- Incantation: Viribus.
- Requirements: Target
- Pigmentation Spell: A spell that changes the pigmentation of one’s skin.
- Incantation: Pellis tinctura.
- Requirements: Target
- Moratorium Spell: A spell that alters the perception of time while delaying one’s activities, so that the targets will move in slow motion.
- Incantation: Morator
- Requirements: Target(s)
- Humanity Spell: A spell that restores a vampire’s humanity, should they have switched it off or grants human emotions to sociopaths or psychopaths.
- Incantation: Non-verbal
- Requirements: Target, Powerful magic
- Healing: A spell that can instantaneously heal the injuries of a person through the use of magic. It is capable of healing someone from a severe car crash. Such spells can be performed at different levels of speed and effectiveness.
- Incantation: Non-Verbal (powerful magic), Sana
- Paralysis Spell: A spell used to paralyze a target’s body, including even those of vampires, which has the effect of preventing them from moving at all.
- Incantation: Non-Verbal (powerful magic), nervi resoluti
Boundary & Sealing spells
Boundary spells allow witches to erect invisible barriers surrounding a set space for a set amount of time, preventing beings from entering or leaving the said location. However, they do not affect inanimate objects. Several Boundary Spells are tied to astrological events such as lunar or solar phases.
Sealing spells are a more potent form of boundary spells, especially when coupled with the casting witch’s blood. When this is done, the spells are nearly impossible to break unless they are from the same bloodline. As well as unlocking spells.
- Doorway Sealing Spell: A spell used to lock and seal the doors of a room.
- First Incantation: Vis porta.
- Second Incantation: Claudo te.
- Third Incantation: Vis sera portus
- Fourth Incantation: sigillum
- Room Isolation Spell: A minor boundary spell to seal a room. The spell erects an invisible barrier to prevent specified targets from leaving or to enable certain ones to enter.
- Incantation: Apné sà mene.
- Barrier Spell: The spell allows a witch to erect a boundary spell quickly in a small vicinity around them. One variant lack preparation or binding agents and maintained by the will of the caster through hand gestures while other forms of this spell can be utilized with a time limit.
- First Incantation: Non-verbal (powerful magic)
- Second Incantation: Obice
- Third Incantation: Contego
- Fourth Incantation: Inteo
- Fifth Incantation: Clostrum
- Sixth Incantation: Expello
- Requirements: Focus
- Shield Spell: A spell used to shield the casting witch from an oncoming attack, such as from fire or electricity. This is projected from the Witches hand and appears as an electric blue.
- Incantation: Scutum.
- Requirements: None
- Containment Spell: A spell used to contain a powerful person or entity within a limited boundary.
- Incantation: Imperium monstrum.
- Requirements: None
- Bubble Boundary Spell: A bubble-like boundary spell used in a localized area to protect the casting witch(es) and those around them.
- Incantation: Bulla
- Requirements: none
- Unlocking Spell: A spell to undo a physical lock.
- Incantation: Dissero
- Requirements: Lock
- Subconscious Containment Spell: A spell used to bind a person’s consciousness within their mind.
- Incantation: Finitus.
- Requirements: Dark Magic
Cloaking & Illusion spells
Cloaking spells allow witches to either render a being, location or object physically undetectable to the senses or magically undetectable by locator spells, making it so that magic cannot track them.
Illusion spells are an advanced form of Cloaking spells that allow witches to project into the mind of a target and affect the senses to perceive a false reality of a being, location, or object which they can then manipulate.
- Illusion Spell: The spell allows a witch to alter the perception of the immediate vicinity creating illusions of objects and other people. Such spells range from creating manifestations that appear real to altering the physical form of another or themselves. At more advanced levels they can become physical manifestations.
- Incantation: Phantamogriphia Decorum
- Glamour Incantation: This spell is capable of altering the perception of whatever it enchants.
- Incantation: Quidquid requiritur fiat.
- Requirements: none.
- Disillusionment Spell: The spell allows a witch to counter illusion or cloaking spells, revealing magically hidden objects or people.
- Incantation: Phasmatos Oculacs
- Silencing Spell: The spell works by throwing a handful of salt into a lighted candle. As long as the candle is lit, no one, including vampires and hybrids will be able to hear anything. Instead, all they will hear is sizzling sound.
- Incantation: Non-Verbal
- Essence Reveal Spell: The spell allows a witch to unveil and detect concealed mystical essences within talismans or relics.
- Incantation: essentia revelare
- Requirements: Target Object
- Golem Creation Spell: made from mud, clay or metal. This spell bestows life by carving a magic sigil on the forehead. The symbol keeps the golem alive unless it is erased. The golem exists only to obey the commands of its master, which can be given at a distance. However, if the golem is placed under the control of someone more powerful than its creator, this one loses its control over the golem.
- Incantation: Sin eh-tey ex avan-ha vin tan-took koh.
- Requirements: Clay, Blood, Moderately powerful magic, A lit candle
- Translucence Spell: A spell that causes objects or walls to become see-through.
- Incantation: Preitori Speculo
- Requirements: Ceiling and/or wall
- Shapeshifting Spell: A spell that can alter the appearance of another.
- Incantation: omvandla
- Requirements: Focus
- Water Goblet Transformation Spell: A spell that transforms the target into a Water Goblet
- Requirements: Target
- Incantation: Vera Verto
Destruction Spells
Destruction spells typically unravel or completely destroy enchantments bound to inanimate objects. A bound object can be dispelled by either destroying the spell upon the object, thereby leaving said object intact or the object itself. Variations of such spells include temporarily blocking or neutralizing the spellbound to the object without compromising the integrity of the original spell or object, leaving it intact and the spell to resume once the intent is accomplished.
- Destruction Incantation: This spell is capable of destroying objects, even sturdy ones such as tombstones.
- Incantation: Deleatur.
- Requirements: blood.
- Disintegration Spell: This spell destroys any object or individual the caster desires down to the molecular level.
- Incantation: Decrusto, Una scar
- Requirements: Focus.
- Liquification Spell: This spell can liquify any object or person effectively destroying them.
- Incantation: liquefiet
- Requirements: Focus, Powerful magic
- Eradication Spell: This spell is capable of eradicating anything the caster desires.
- Incantation: Exstirpo
- Requirements: Powerful Magic, Focus.
- Crushing Spell: This spell crushes any person or object.
- Incantation: Contundito
- Requirements: Focus.
- Explosion Spell: This spell causes an object or person to explode.
- Incantation: Praemium
- Requirements: None.
- Incineration Spell: This spell burns its victim to ashes. It is powerful enough to destroy even Reapers.
- Incantation: Mors Lumine
- Requirements: Powerful Magic.
- Gaelic Obliteration Spell: (Molecular Combustion) This is a powerful spell to obliterate and reduce any intended target to ashes.
- First Incantation: A spioradí an tsaoil, éistigí lion! Díothaigh an fear SEO! Díothaigh go luaithreach é!
- Second Incantation: demisisi effacer
- Requirements: various Gaelic sigils (painted on body), (none on second version).
- Smiting Spell: This is an extremely powerful spell that allows a being to kill another being, generally by touching them but not necessary for the spell version.
- Incantation: uicibus percuties eam, Non-Verbal (for angels)
- Requirements: Powerful Magic/Enochian Magic
- Melting Spell: A spell used to rapidly heat and melt an object or person.
- Incantation: liquescimus
- Requirements: Representational Magic.
Curses & hexes
Curses and Hexes are powerful spells that allow witches to cause either harm or damage and even death to fall upon a victim that commonly comes with long-lasting, slowed, or delayed effects. Several are ritualistic and may require physical contact with the target, an object owned by the target, or is a part of their body such as nails, hairs, or blood. Hexes, in particular, are much more potent and have a short time before removal is impossible. Hexes start with magic, but as time progresses and they take root, they alter the very chemistry of the brain.
- The Werewolf Curse: A powerful curse that bound members of a Native American tribe of Witches to the full moon which turned them into the world’s first werewolves. This enslaved them to the moon and, as such, the curse caused them to transform into the beasts that hunted the witch that cast the spell. With the curse, created the seven original packs of wolves.
- Incantation: Hashi nvgidgia nvasdi
- Death Induction Spell: The spell takes effect immediately, causing the victim to throw up blood, have painful aneurysms. One of the signs that the victim is under this curse is their blood-shot eyes.
- Incantation: Phasmatos incendere ad pulvox.
- Requirements: Target’s personal belonging
- Insanity Hex: A curse invoked by tracing a symbol on the victim’s hand while using the power of dark magic. The spell will drive the victim insane to a point where they become violent and kill. If a Hex like this is allowed to set in for too long, it can no longer be reversed. It is explained that hexes like this begin with magic, but after a while they alter the very chemistry of the brain, making them irreversible.
- First Incantation: Deja fou.
- Second Incantation: Torsion fou mort de l’espirit.
- Requirements: Dark Magic, Physical contact,
- Death Curse: This curse allows a witch to punish someone by condemning them to a slow, supposedly irreversible death. In the case of possession, it also allows the witch to trap the possessing spirit inside the body of their vessel so that they can’t escape the curse.
- Incantation: O se kwe pe se.
- Requirements: Physical contact with the victim, presumably Dark or Sacrificial Magic
- The Travelers’ Curse: An extremely powerful curse that turns the Earth against a group of people/species, such as the Travelers. The curse worked by ensuring that should the Travelers ever settle down somewhere as a coven, natural disasters would ensue. It also affected their power by making sure that no more than two Travelers could gather in one town which made reproducing hard and scarce.
- Requirements: Powerful coven of Witches, Fire, Either Dark or Light Magic, a binding agent (Kandahar Root) that is then thrown in the fire.
- Incantation: Nos utor vocatio ad virtutem collective noster super omnes mundi copias, ut iter semper ut si colliget se periculo et clade fuerit convenerat ad mortem. Deliga iuramenti huius benedicat nos in virtute caelestium object: Halley de Cometa: renovare omnis exponentia septuaginta quinque anni.
- Translation: We use our collective power to call upon all the forces of the world to ensure that if the dangerous Travelers ever gather they shall be met with disaster and death. We bind this curse to the power of the celestial object, Halley’s Comet, to renew the spell every seventy-five years.
- Used by: A coven of powerful and ancient Natural Witches performed this spell 2000 years ago upon the once-powerful subsection of witches that would later become known as the Travelers. The spell apparently massively restricted them in many unknown ways but kept them from ever settling down as a group preventing each other from channeling or using their collective power.
- Imperious Curse: An Illegal Spell. Makes the target your puppet, causing them to fight by your side.
- Requirements: Living Target
- Incantation: Imperio
- Cruciatus Curse: An Illegal Spell. Hurts the target like you slapped it 100 times. If something is very hurt, it may cause death.
- Requirements: Living Target
- Incantation: Crucio
- Killing Curse: An Illegal Spell. Different from the death spell in which it instantly kills the target
- Requirements: Living Target
- Incantation: Avada Kedavra
Divination Spells
Divination spells allow witches to seek knowledge past, present, and future events or information about the unknown through supernatural means. Spells that are related to Prophecies, and the creation thereof, also deal with events of the future. They typically predict future catastrophic events, which can further shape the outcome whether through direct or indirect means. Witches can employ a variety of tools to aid them in divination that range from bones and blood to even spiritual communication.
- Vision Spell: A ritual performed over an object that will give the caster visions of doom.
- Incantation: Invidium cala mactus.
- Requirements: Salt Circle, Candles, Grimoire, target object, herbs/flower petals
- Recalling Incantation: A necromantic spell used to recall the last moments seen by a deceased.
- Incantation: Mala revelentur.
- Requirements: The eye of the deceased.
- Vision reliving spell: This spell allows the caster to relive a vision of the future by placing their hands on the one who first experienced it. The caster’s eyes turn white when cast.
- Incantation: Ascendo mihi visidio angelicum quam vediski.
- Requirements: Powerful Magic, Physical contact
Elemental Spells
Elemental spells allow witches to affect their surroundings by manipulation of the natural elements. The four elements of fire, water, earth, and air are the most basic and can be called forth for their specific properties. Higher controls of the environment such as the weather or plant-life may require channeling Nature’s energy or massive amounts of power.
- Fire Spell: This spell is able to create fire or ignite flammable objects such as alcohol. It is similar to the passive, non-verbal pyrokinetic power used by most witches.
- Incantation: Incendia / Phasmatos Incendia (Alternative)
- Second Incantation: Ignis absumet
- Third Incantation: Ignarious. Ignarious!
- Fourth Incantation: Ignarious
- Fifth Incantation: Ignalusa
- Requirements: None.
- Fire Extinguishing Spell: A minor spell used to extinguish small fires in a localized area.
- First Incantation: Suctus Incendia
- Secondary Incantation: Adiuuatur
- Nature Spell: A spell that channels Nature to enhance and accelerate the growth of flowers, plants, or entire gardens.
- Plant revival Incantation: Phasmatos Tribum/Melan Veras/Phasmatos Tribum/Melan Veras.
- Requirements: None.
- Vine Incantation: Crescere arbor.
- Requirements: None.
- Flower Revival Incantation: huius flos vivifica
- Requirements: None.
- Plant Decomposition Incantation: Liquefacio
- Requirements: None.
- Plant revival Incantation: Phasmatos Tribum/Melan Veras/Phasmatos Tribum/Melan Veras.
- Tempest Spell: A powerful spell performed using potent sage to summon a storm from afar. The witch then proceeds to blow the sage, intensifying the storm. The spell can also quell the storm, should the witch so desire.
- Incantation: tempestas refrenantem
- Requirements: Sage.
- Flower Petal Shower Spell: A simple, yet showy, spell that causes flower petals to erupt from a flower and to fly into the air.
- Incantation: Tomar lento. Na paz, amor.
- Requirements: Flowers.
- Water Freeze Spell: A minor spell used to rapidly freeze water flowing on a solid surface.
- Incantation: Glace, solidatur. Glace, solidatur…
- Requirements: Flowing water.
- Spark Spell: A spell used to generate a spark of electricity. Variations of this spell can create stronger effects.
- First Incantation: Lecutio.
- Josie’s Incantation: Lecutio maxima.
- Requirements: None, Dark Magic.
- Luminescence Spell: A spell that conjures a ball of light in the casting witch’s hand.
- Incantation: Spero lucem.
- Requirements: None
- Freeze Spell: A spell used to rapidly cool down a burning body or object.
- Incantation: Glacies corporis
- Requirements: Target
- Wind Torrent Spell: A spell used to create a torrent of wind.
- Incantation: Ventus
- Requirements: None
Enchantments
Enchantments allow witches to bind spells to inanimate objects. Thereby endowing said object with supernatural properties or changing its state. Various materials or minerals may be chosen for their existing supernatural properties to accompany different enchantments. Talismans are one such example as they are typically ordinary objects, normally jewelry, which are created to focus a witches’ magic.
- Incapacitation Ash Spell: An enchantment that charges the personal item of the target with magic so that when burnt until it’s an ash, it will render said target unstable and unconscious upon contact.
- Incantation: Terra Mora Vantis, Quo Incandis.
- Requirements: Personal item of the target, Water.
- Restoration Spell: A powerful, protective enchantment that completely restores an object which was previously destroyed. Alternatively, the spell can be cast directly upon the destroyed object, while the witch is holding it, and it will return to its original state.
- First Incantation: Sanguinatum planicium. Sanguinatum planicium.
- Second Incantation: Leigheas brotin, leigheas brotin…
- Requirements: Physical contact with the object.
- Electromagnetic Disruption Spell: The spell prevents the use of modern-day electronics, such as phones, by interrupting its electrical current or cellular signal.
- First Incantation: Vidau.
- Second Incantation: Concido.
- Requirements: None.
- Object-Mending Spell: The object in question will slowly mend itself as the witch chants the spell. If a witch’s concentration is broken, the spell will be undone.
- Incantation: Venez très connu cendre.
- Requirements: The broken object.
- Transmutation Spell: Two witches using Kemiya, an Arabian form of witchcraft that intersects science and magic, will transmute the object that the witches are holding. The object will slowly be set on fire and as the flame consumes the object, it will then be made into pure gold.
- Incantation: E Loke Gae La lidi.
- Requirements: Kemiya, Physical contact with the object, Two or more witches, a close bond between the witches.
- Truth Spell: A simple spell that can utilize a human-like doll, known as a Figure Veritas, to force the truth. When used as such and the doll is stabbed through the «heart», the target will be compelled to tell their darkest truths.
- First Incantation: Chế cao su đã. Chế cao su đã.
- Second Incantation: Veritas tempus.
- Requirements: Figure Veritas, Knife, None (second version).
- Fixation Enchantment Removal Spell: A direct counter-spell to remove a Fixation Enchantment on a piece of jewelry.
- Incantation: Denne legatura
- Requirements: Spelled Jewelry
- Fixation Enchantment: A minor spell that magically binds two objects, such as a bracelet (jewelry) to the person wearing it whether they are the caster of the spell or not to prevent the object’s removal.
- Incantation: kalium.
- Requirements: object.
- Shock Enchantment: An enchantment that zaps the wearer whenever they become distracted by a person (crush. The spell also increases in voltage with each distractive thought resulting in greater pain with each shock.
- Incantation: Impulsa Animositas
- Requirements: Bracelet
- Electromagnetic Charge Spell: The spell that charges modern-day electronics, such as lights, by providing an electrical current.
- Incantation: Illustrant.
- Requirements: None.
- Protection Charm: A spell that enchants an object with a powerful spell of protection against dark magic, harm, and/or evil.
- Incantation: Praesidio, protegere ac tutari
- Requirements: None.
Mental Spells
Mental spells allow witches to affect the mind of a target, manipulating both the conscious and subconscious, in numerous ways. It is most commonly used on memories.
- Memory Transference Spell: A spell that allows a witch to share selected memories of herself onto others. Some spells allow one to experience the memory as though they were there, while others just show what one saw.
- Freya’s Incantation: Non-Verbal
- Hope’s Incantation: In Sertia
- Requirements: None, Physical contact (second version)
- Love Charm: A spell that, as the name implies, charms an individual into loving another person or the casting witch.
- Incantation: Phesmatos is lucas adoray.
- Second Incantation: infirmos caritate
- Requirements: Target(s).
- Comfort Spell: A beautiful yellow (what appears to be) beautiful is generated from the casters hand that provides peace of mind.
- Incantation: Papilio lux.
- Requirements: Target(s)
- Japanese Purge Spell: A spell that can purge the mind of supernatural influence or solidify the erasure.
- Incantation: Harae-tamai Kioku. Yomigaerashi-tamae.
- Requirements: Target(s), (Very powerful) Black Magic.
- Collective Consciousness Spell: A spell that summons a sphere that represents the collective thoughts and emotions of those around them.
- Incantation: Cessabit orbis.
- Requirements: Target(s).
- Memory Wipe Spell: This spell erases the most recent memories of a person.
- Incantation: Dedisco.
- Requirements: Target(s).
- Suggestion Spell: An old french spell that makes a course of action sound reasonable.
- Incantation: soutenir ma demande
- Requirements: Black Magic, Target(s).
Offensive Spells
- Pain Infliction Spell: A spell to induce pain or bodily harm. It is similar to the passive, non-verbal pain infliction power used by most witches albeit, a stronger, more forceful variation and done possibly when one requires it quickly but does not have the time for mental concentration to passively cast it.
- First Incantation: Phasmatos Pyrox Morsinus Illum…
- Second Incantation: Phasmatos superous em animi…
- Third Incantation: Phasmatos Morsinus Pyrox Allum
- Fourth Incantation: Non-Verbal
- Requirements: None, Powerful magic (fourth version).
- Telekinesis Spell: A spell to induce telekinesis. It is similar to the passive, non-verbal telekinetic power used by most witches albeit, a stronger, more forceful variation.
- First Incantation: Motus
- Second Incantation: Phasmatos Motus
- Third Incantation: Vodux
- Fourth Incantation: Vido
- Fifth Incantation: Espirimus paratis!
- Six Incantation: Aerodux Motus
- Seventh Incantation: Saithus
- Eighth Incantation: Louvir
- Ninth Incantation: Dimiterre
- Tenth Incantation: Corporis impetu
- Twelfth Incantation: Stella bun day
- Thirteenth Incantation: Passim
- Fourteenth Incantation: Patere
- Fifteenth Incantation: Ictus
- Sixteenth Incantation: Icaeus
- Seventeenth Second Incantation: Descanto
- Eighteenth Incantation: Scalare
- Nineteenth Incantation: Fugere
- Twentieth Incantation: Patentibus
- Twenty-first Incantation: Mittent
- Twenty-second Incantation: Exsurgo
- Twenty third Incantation: Autem
- Twenty fourth Incantation: Ascendo
- Requirements: None, (dark magic twenty-second version).
- Chain-Breaking Spell: The spell will break the chains holding the witch.
- Incantation: Fractos
- Requirements: None.
- Sleeping Spell: This spell renders the target instantly unconscious when cast. While more forms are non-verbal, variations and advanced forms can render targets in a comatose state for an undetermined amount of time.
- First Incantation: Phasmatos Somnus
- Second Incantation: Ad somnum
- Suffocation Spell: The spell which allows the caster to rapidly restrict the target’s airways, stopping air from flowing and causing them to asphyxiate.
- Incantation: Praefoco
- Requirements: none.
- Acidic Blood Spell: The spell will turn the blood of a person into acid.
- Incantation: Phasmatos navaro pulsus sanguinox.
- Incantation: Acidum est sanguis
- Requirements: None.
- Bone Breaking Spell: The spell allows witches to violently crack the bones of a target.
- Incantation: Ossox / Phasmatos Ossox / Errox femus
- Second Incantation: Casser les os
- Requirements: None.
- Repulsion Spell: An offensive spell that allows a witch to endow someone’s skin with burn-like effects, ensuring that anyone who would come into physical contact with the victim would be burned.
- Incantation: Phasmatos extandas lomiano.
- Requirements: None.
- Subduing Spell: A powerful spell that can subdue several people by causing the ground to tremble, suffocate its targets, and snapping their necks all at once on human, witch, and vampire alike.
- Incantation: Espirimus Paratis
- Requirements: None
- Poison Kiss: A simple enchantment enacted by a kiss.
- Incantation: osculum est mortis
- Requirements: Physical contact / Kiss the target
- Aphasia Spell: A spell that renders the target unable to speak, leaving them gasping for air as they struggle against the spell’s effects. The spell will be released with a wave of the caster’s hand. Alternate versions of this spell simulates the complete removal, or the sealing, of one’s mouth.
- Incantation: Silencio
- Requirements: None.
- Restraintment Spell: A spell that can allow a witch to inflict a magical hold on her target, restricting them to a certain location or a kneeling position.
- First Incantation: Corporis impetus
- Second Incantation: Prohibere
- Third Incantation: Immobilus
- Requirements: None
- Heart Extraction Spell: A powerful spell that allows a witch to telekinetically rip a victim’s heart out from their chest.
- Incantation: Delfan eoten cor
- Requirements: None
- Stink Spell: A spell that, as the name implies, creates an obnoxious odor in a small space. It is the result of miss pronouncing the love spell.
- Incantation: Phesmatos is lucas odoray.
- Requirements: None
- Shock Wave Spell: A spell that can temporarily disable a target by inducing shock waves.
- First Incantation: Fluctus inpulsa.
- Second Incantation: Imperium fluctus malleus.
- Requirements: None
- Levitation Spell: A spell that suspends an object aloft for an undetermined length of time.
- Incantation: Casso tor
- Requirements: None
- Bursting Spell: A spell that causes an object to burst from within itself.
- Incantation: Dissulta!
- Requirements: None
- Rebound Spell: A spell that with enough magic can cause another spell to be rebounded against another witch.
- Incantation: Reboundus!
- Requirements: None
- Artificial Sunlight Spell: A spell that, as it suggests, creates artificial sunlight when used with a bright blue elixir.
- Incantation: Sol
- Requirements: None
- Harming Spell: A spell that causes immediate harm to its victim.
- First Incantation: Invidia
- Second Incantation: Tenebris lapsus
- Requirements: None
Power Augmentation Spells
Power Manipulation spells allow witches to manipulate the magic within a witch or object. They can transfer, cancel, add, subtract, or most commonly, disrupt a source of magic, affecting its power. The effects of these spells are typically temporary with objects.
- Magic-Reclamation Spell: The spell will reunite a witch who has relinquished their magic with it by holding the object in which they placed their power, by calling upon the elements of air and fire.
- Incantation: Lectos espiritox.
- Requirements: The object imbued with the witch’s magic
- Magic Bestowal Spell: A spell that bestows magic upon a Mother’s unborn baby during her pregnancy.
- Incantation: Neltoca teoyohtica… Neltoca teoyohtica
- Requirements: Sage, Natural Witch.
- Power-Granting: This spell imbues a human with a specific magical power, however, the granter of said power can negate or withdrawal the power completely at will.
- Incantation: ditans guttura cum potentia
- Requirements: Considerable magic power.
Projection Spells
Spells of Projection allow witches to manifest their consciousness outside of their bodies giving them varied forms and abilities, this is commonly referred to as Spirit or Astral Projection. It should also be noted that spirit or Astral forms of witches and non-witches alike can be willing or forced out of one’s own body into localized astral worlds, also known as a Chambre de Chasse. Advanced forms of projection can (i.e. Teleportation, Bilocation, and Dimensional Transcending spells) allow witches to travel between different planes of existence in addition to the manipulation of space around themselves or objects, i.e. localized teleportation. Known objects that have been teleported have typically been used to send a message; see Message Spells.
- Bilocation Spell: A powerful spell that allows a witch to be at two places at once and visit another location. If the witch is powerful enough, they can be conscious at both locations, in both body and soul.
- Incantation: Apparaitre apparebis.
- Requirements: Object — binding agent/power source, Sage
- Mindscape Transcending Spell: The spell allows a person to transcend into another form of reality (such as a subconscious mind) to take a physical object with them, by somehow penetrating their skin with said object.
- Incantation: Lamina ferri in Mentem
- Requirements: Person stabbed by the object
- Localized Teleportation Spell: The spell allows a witch to teleport from one place to another.
- Incantation: Non-verbal
- Requirements: None
- Teleportation: This spell allows a Witch to instantly teleport themselves and others.
- Incantation: Abaeo Exorior, Exciase
- Requirements: Moderate Magic
- Astral Projection Spell: A powerful spell that allows a witch to project the visible, astral form of their consciousness across vast distances such as to other continents. The spell also allows a witch to practice witchcraft in their astral body and even carry the form of another person with them if they are strong enough through physical contact. This particular spell also granted the intangibility of the astral form.
- Hope’s Incantation: Demitte Moi, demitte moi.
- Requirements: Candles, Water.
- Object Teleportation Spell: A spell that is able to transport an object to another location.
- Incantation: Phasmatos lacus.
- Requirements: Adept Witch
Protection Spells
Protection spells allow witches to provide protection to a target as a sort of insurance. Protection can vary based on the user’s requirements however, most protection spells seen thus far have been used against immediate death. They can come in the form of enchantments such as a daylight ring’s protection against sunlight. Protection spells do come with restrictions such as one use per spell or protection from a specific form of death (burning from sunlight, supernatural death, etc.) most likely due to nature’s rule that all living beings must die. Thus, it is highly likely that protection spells do not cover natural death (old age). It is highly possible that protection spells protect the soul and prevents one from truly dying as they are done beforehand in anticipation of danger/immediate death and dying before casting said spell would require a resurrection spell.
- Projectile Deflection Spell: A seemingly simple spell that can deflect projectiles of indeterminate size, velocity, and trajectory.
- Incantation: Projectium deflecto.
- Requirements: None
- Object Protection Spell: A protection spell that casts a protective barrier over an object to prevent it from breaking.
- Incantation: Non-verbal
- Requirements: None
Creation/Immortality Spells
- Clay Demon Creation Spell: One of the most (if not the most) powerful spells in history as well as one of if not the greatest achievement in the history of witchcraft. The spell allowed a group to create a being of incredible strength. This has only been used once by the Demons in Hell in order to have a ruler (after sam demolished it).
- Incantation: Phasmatos Sintu Corpora, E It A Rero, Quest Ero Immortalis. Phasmatos, Victoris, E Insipio Exu Ne Moris. Sintasia Sintu Corpora, Quest Ero Immortalis… solvo.
- Requirements: Clay/mud from the City of Pandemonium, Ashes of a Prince of Hell (mixed with the clay), an enormous amount of magical power (100 Witches), a drop of Fallen Archangel blood, Sculpter equipment (to sculpt the body), Lightning (conjured by magic).
Traveler Spells
These are powerful spells uniquely created or exclusive to the subsection of Natural Witches called Travelers. Traveler spells are usually written in old french, Latin or another language.
Immortality/Creation spells
- Immortality Spell: This spell is an extremely powerful ritual that would create an elixir to turn its target into an immortal creature with various abilities.
- Requirements: Blood of a natural Immortal, Various Herbs, White Oak, Massive source of Power, Death of target, Dark/Traveler Magic.
- Incantation: Potentiam iter invocabo. Non miscentur in hoc huc despumat aeni sanguis in immortales animae viventis et herbis mentis elationem, Ramulus factus in aeternum album quercu, uti potestate meum spiritum, et super mortuo ex duobus, qui fuerint fortiores resurgant, citius et vestigationem numquam desinere, cum vitiis hominum diluerat!
- Translation: I call upon the great power of the travelers. I mix together in this here cauldron the blood of an immortal creature, the herbs of mental superiority, Twig made of the eternal white oak tree, use the power of my breath, and upon the death of the two, they shall rise again stronger, faster, and never-ending, with the flaws of humanity washed away!
- Notes: Rowena comments that the spell uses «some ugly magic that only the Travelers have access to.»
Protection Spells
Protection spells allow Travelers to provide protection to a target as a sort of insurance. Protection can vary based on the user’s requirements however, most protection spells seen thus far have been used against immediate death. It is highly possible that protection spells protect the soul and prevents one from truly dying as they are done beforehand in anticipation of danger/immediate death and dying before casting said spell would require a resurrection spell.
- Elemental Protection Spell: This spell protects the target from all forms of conventional or mystical harm (fire, water, air, earth Magic) by calling upon and binding to the power of the four elements.
- Requirements: Traveler Magic, Access to the Elements.
- Incantation: Elementa placant, potestas terrena sit vel ignea aqua et caelum exaudi me voca! tueri ex forma nocet? usque ad diem moriar!
- Translation: I invoke the power of the elements EARTH, FIRE, WATER, and AIR hear my call! protect my chosen from all forms of harm! until the day I DIE!
- Injury Protection Spell: The spell protects a target, such as a human, from injuries, even going as far as to allow the body to quickly recover from damaging Magical attacks by a Witch.
- Requirements: Traveler Magic, Target.
- Incantation: Vel ones ab iniuriis defendat mea desideravit mystici Iesu.
- Translation: Protect my desired from injuries even ones of mystical origins.
- Soul Protection Spell: A powerful spell that allows a Traveler to prevent themselves from permanently dying and/or from the soul from moving on after «death». Casting said spell allows them to resurrect should they meet certain doom. However, it appears to be a one time deal and has to be cast again should they wish to continue avoiding death.
- Requirements: Spirt/Traveler Magic.
- Incantation: Remedio animae ad animam transire ad inferos, ut retro concedit.
- Translation: Soul that is my Soul be warded against crossing over to the afterlife, allow me to come back once more.
- Protection Spell: The Traveler can protect anyone from permanent death simply by focusing. It was cast non-verbally by setting beakers of rock salt on fire. With a totem of the target’s, the Traveler connects to them and allows them to resurrect should they meet certain doom. However, it appears to be a one time deal and has to be cast again should she wish to continue avoiding death.
- Requirements: Powerful Traveler Magic, Rock Salt, a Possession of the target.
- Incantation: Non-Verbal/Mental.
- Translation: None.
- Protection Counterspell: A counterspell to reverse the effects of almost any protection spell.
- Requirements: Target, Traveler Magic.
- Incantation: Concidit mysticum tuum praesidium.
- Translation: Shred Thy’s mystical protection.
- Projectile Deflection Spell: A seemingly simple spell that can deflect projectiles of indeterminate size, velocity, and trajectory.
- Requirements: Traveler Magic.
- Incantation: Projectium deflecto.
- Translation: Roughly Projects deflect.
- Object Protection Spell: A protection spell that casts a protective barrier that resembles a blue glittering mist over an object to prevent it from breaking.
- Requirements: Traveler Magic, Focus.
- Incantation: Non-verbal
- Translation: None.
Resurrection Spells
Resurrection spells are powerful incantations that allow Travelers to restore a dead being to life, returning the spirit back to its body. They are a violation of the Natural Order of life and death and may come with consequences. Even then, they usually require a massive amount of power and are considered among the hardest feats of magic, performable only by the strongest of witches but easier for an experienced Traveler.
- Medium Resurrection Spell: A powerful spell that allows a Traveler to raise a person from the dead. However, the person who is brought back from death will be cursed with the ability to see ghosts on the Other Side as a consequence.
- Requirements: Spirit/Traveler Magic, Focus, Talisman of the dead, original body.
- Incantation: Spiritus qui ad hoc in. Et clamor meus ad te de terra viventium, huc revertetur, ut corpus nativitatis tuae. Ut restitueretur ei sanitas et vires recepit!
- Translation: The Ghost that which this object belongs to. I call upon You from the land of the living, return here to your birth body. To be healed and revived!
- Resuscitation Spell: A spell used to revive a person immediately after death such as from cardiac arrest.
- ‘Requirements: Traveler/Dark Magic, Focus.
- Incantation: Sileo, est, cor, tuum.
- Translation: Restart Thy’s heart.
- Willing Resurrection Spell: A powerful spell that utilizes the extremely dark and potent magic of the Travelers to resurrect the body of the deceased. As such, this magic uses the indomitable will of the Traveler to make the manifestations of their will a reality and therefore, could be considered a reality-warping spell rather than a simple resurrection that unites the soul with the body.
- Requirements: Dark/Traveler Magic, Target, Indomitable will.
- Incantaion: Non-Verbal.
- Translation: None.
- Combination Magic Resurrection Spell: An extremely powerful spell that defies the will of the Natural Order by combining powerful Magic from the Spirits, Expression (the Darkness), and Travelers to resurrect a person including an Angel or Demon.
- Requirements: Spirit, Dark Traveler and Expression Magic, Indomitable will.
- Incantation: Phasmatos revenios un Animum. Phasmatos revenios un Animum. Phasmatos revenios un Animum.
- Translation: I’ll keep a spirit of mind. I’ll keep a spirit of mind. I’ll keep a spirit of mind.
- Life-Force Control Spell: A powerful spell that allows a Traveler to either induce death in the target or to resuscitate someone who has died within six minutes.
- Requirements: Physical Contact with the Target, Traveler magic
- Incantation: Phasmatos sanguine infudare corra.
- Translation: Unknown (Latin)
Biological Spells
Biological spells allow Travelers to affect the organic tissue of a living being by changing the state of a body and its natural processes. Although it is most commonly used for healing, other spells can be used to paralyze the body or preserve the recently deceased. Under extremely rare circumstances, it can be utilized to rapidly advance the age or completely alter the state of life.
- Weakening Spell: This Spell allows a Traveler to physically weaken a being to the point of submission in battle.
- Requirements: Traveler magic, Target.
- Incantation: minuere
- Translation: Weaken
- Torturing Spell: This is a spell that inflicts intense and excruciating pain on the victim.
- Requirements: Traveler Magic, physical Contact with Target.
- Incantation: et tormentis.
- Translation: I torture.
- Regeneration Spell: This spell allows wounds and injuries to regenerate at a pace beyond that of a normal person.
- Requirements: Traveler Magic, Target.
- Incantation: renati.
- Second Incantaion: régénérer rapidement et rapidement.
- First Translation: regnerate
- Second Translation: regenrate fast and quick.
- Pain Reduction Spell: A spell that can be used to reduce the physical pain of another person. While the pain diminishes, the spell, however, does not have any real healing properties.
- Requirements: Traveler Magic, Focus.
- Incantation: redigendum dolor
- Translation: reduce pain.
- Paralysis Spell: A spell used to paralyze a target’s body, including even those of vampires, which has the effect of preventing them from moving at all.
- Requirements: Traveler Magic, Target/s.
- Incantation: nervi resoluti
- Translation: Paralyse.
- Preservation Spell: A powerful spell that allows a Traveler to preserve their own or the body of another being. Such a spell protects the deceased’s body from any form of decay indefinitely.
- Requirements: Traveler Magic, target/s.
- Incantation: serva corpus defuncti
- Translation: preserve the body of the deceased
- Sleeping Beauty Spell: A spell that allows a Traveler to induce a mystical coma onto a target whose waking time is tied to another’s death. The target’s body is kept at perfect health and preserved until they wake up. The spell ensured that with the caster’s death, became irreversible and that should the spell be tampered with, as to exploit a loophole, both linked targets shall die.
- Requirements: Target, Blood of linked individual, Traveler Magic.
- Incantation: Maledicite terrae ad te fata aurora
- Translation: I curse ye with the fate of aurora.
- Liquid Gathering Spell: A spell that allows the casting Traveler to gather and concentrate a liquid, such as tears, into a small vial.
- Requirements: Target liquid, Traveler Magic
- Incantation: colligentes se liquorem
- Translation: gather this liquid
Boundary & Sealing Spells
Boundary spells allow Travelers to erect sometimes invisible barriers surrounding a set space for a set amount of time, preventing beings from entering or leaving the said location. However, they do not affect inanimate objects. Sealing spells are a more potent form of boundary spells, especially when coupled with the casting Traveler’s blood. When this is done, the spells are nearly impossible to break unless they are from the same bloodline.
- Fire Boundary Spell: The spell allows the Traveler to trap individuals within a circle of fire. They would be unable to escape, and any attempt to do so would cause a surge in the fire’s intensity.
- Requirements: Subjects, Fire, Traveler Magic.
- Incantation: terminus ignis
- Second Incantation: igneus orbem
- First Translation: boundary of fire
- Second Translation: circle of fire
- Fire Boundary Counter Spell: The spell allows the Traveler to undo a fire boundary spell, extinguishing the trap.
- Requirements: Subjects, Fire, Traveler Magic
- Incantation: ponet manum super anulum
- Alternate Incantation: ignis subsisto
- Translation: put out the ring
- Second Translation: fire stop
- Threshold Spell: An ancient spell that dates back to the creation of the Travelers. The spell bars entry to all Non-Travelers into the boundaries of a property or home that is owned by one. According to Rowena MacLeod it is impenetrable unless you are invited in or the owner is killed.
- Requirements: Location, Traveler Magic, Buring Sage.
- Incantation: nam aliter non obstruxit viam
- Translation: for those different, their path shall be blocked
- Salt Boundary Spell: This spell creates a barrier that can selectively trap certain species, within a boundary drawn of salt. The spells used range in power and size, some small enough to trap singular targets whereas others are powerful enough to surround locations as large as an entire building or sections of a small town.
- Requirements: A line or circle of salt, which acts as the binding agent, is drawn surrounding the area or target, Traveler magic.
- Incantation: et salem solvere
- Translation: let the salt bind
- Boundary Counterspell: A counterspell used to reverse a boundary spell, specifically bound in salt.
- Requirements: Traveler Magic, Focus, 6 candles (optional; with enough power)
- Incantation: Sit scriptor obligandi ire tuum.
- Translation: let go thy’s binding power.
- Traveler Sealing Spell: The spell allows the Travelers to seal off a certain location, entrapping anyone within with an invisible barrier.
- Requirements: Traveler Magic.
- İncantation: Otum adnarvet esnavit atim.
- Translation: Unknown (presumed Hindi).
- Reinforced Boundary Destruction Spell: A spell that utilized raw magical power to break through (reverse) a complex imprisoning spell placed on a building.
- Requirements: Physical contact with the binding agent, Powerful Traveler Magic.
- First Incantation: Destruccive glas stav enfala. Destruccive glas stav enfala.
- Second Incantation: Apné en vrata! (repeat)
- Third Incantation: Repo oma dal most
- First Translation: Unknwon (Kurdish)
- Second Translation: Unknown (slovak)
- Third Translation: Unknown (Italian)
- Soul Containment Barrier Spell (ward): This Spell creates a Magical barrier a mile wide that traps any deceased Souls within that radius. It also appears to contain Demons without a vessel.
- Requirements: bag of salt, a fresh Human heart, Traveler Magic.
- Incantation: Animi… infernoroum… spiritus abyssi surrecti… defigo… vos intra confinia. Vinciamni!
- Translation: Unknown (Latin)
Cloaking & Illusion Spells
Cloaking spells allow Travelers to either render a being, location, or object physically undetectable to the senses or magically undetectable by locator spells, making it so that magic cannot track them. Illusion spells are an advanced form of Cloaking spells that allow Travelers to project into the mind of a target and affect the senses to perceive a false reality of a being, location, or object which they can then manipulate. They can also «glamour» themselves or an object/location to look different which a few Travelers need to do in order to «blend» in with the Humans due to unique «marks».
- Illusionary Cloaking Spell: More commonly known as an invisibility spell, this spell allows a Traveler to cloak themselves and their targets — be it a person, object or certain locations completely based on one’s perception. However, Magic can be disrupted by objects with magical properties. The distance in which a Traveler can cloak their target is directly proportionate to their level of skill. According to Brandon Travelers, learn this from age 6 and is one of the most common and basic spells the Travelers use.
- Common Incantation: Invisique/Invi-sique
- Second Incantation: Phasmatos radium calaraa, Phasmato… (Alternative; more powerful version)
- Third Incantation: Nullum visa laris (Alterative)
- Common Transation: Unknown (Latin)
- Second Translation: Unknown (Latin)
- Third Translation: Roughly; not seen (Latin)
- Glamouring Incantation: A powerful spell that can grant a person the appearance of another. Travelers sometimes use this to hide their distinctive «marks», however, the caster has to remain awake otherwise they can no longer maintain it.
- Requirements: Traveler Magic, Consciousness.
- Incantation: obstrepat
- Alternative Incantation: mutare vultus meus,
- Translation: Glamour.
- Second Translation: modify my look.
- Illusion Spell: The spell allows a witch to alter the perception of the immediate vicinity creating illusions of objects and other people. Such spells range from creating manifestations that appear real to altering the physical form of another or themselves. At more advanced levels they can become physical manifestations.
- Requirements: Traveler Magic, Consciousness.
- Incantation: Phantamogriphia pallio zeli
- Alternative Incantation: ostende voluntatem meam
- First Incantation: Phantamogriphia cloak (german/English).
- Second Incantation: show my will
- Disillusionment Spell: A simple spell that allows a Traveler to counter illusion or cloaking spells, revealing magically hidden objects or people.
- Requirements: Travelr Magic.
- Incantation: Phasmatos Oculacs
- Translation: Unknown (spanish).
- Traveler Cloaking Spell: An extremely powerful cloaking spell developed to hide a target even from the all-seeing Spirits or even God himself.
- Requirements: Massive amount of Traveler Magic, Focus, dozens of candles, stones, bowel of water.
- Incantation: Et potestas sint entia et non receperint visum, hic in loco isto abscondam Post velamentum oculorum est magicae!
- Translation: Entities of power and all-seeing are not welcome here, hide this place behind a veil of blurred magic!
- Drawbacks: Use of the spell is very draining for even the most powerful of Travelers and quickly deteriorates their health which also prevents healing Magic from working to its fullest.
Interdimensional Magic
- The Empty Resurrection Ritual: This spell is a very unique and powerful ritual designed to resurrect an Angel or Demon from The Empty, back to Earth. According to Brandon, this spell can only be used once for a number of unexplained reasons.
- Requirements: Massive amount of Dark Traveler Magic, a circle of angels/demons blood mixed together, a personal object of the deceased, and a sacrifice of your own blood/tears as a test of your willingness and desire to resurrect the deceased.
- Incantation: Dilecte … angelus qui dormit. Our link non formatae. Surge profundo in lucem recidisset, vel qui … de pulchra. Our link non formatae. Surgas ex gurgite natantia, in lumen oculi existit! revenite.
- Translation: … To the beloved angel, who is sleeping. Our link is formed. Get up from the depths, into the light! or … who has fallen back to the fair? Our link is formed. You may arise again out of the abyss, in the light of the eye exists! come back.
- Notes: This spell was created around eight hundred years ago by the leader of the Travelers, Markos.
- Heaven Destruction Spell: According to Brandon this spell was created over 1200 years ago to ensure that if Heaven ever went bad they could destroy their home and therefore all Angels within.
- Requirements: Three or more Travelers inside Heaven, Travelers Dark Magic, chrysanthemum flowers.
- Incantation: in virtute trium, cum concursu ad mortem flores intus enim sunt cardines caeli argentum civitatem, audi vocem nostram: decies, annos existentiae, sed et cælum erit ultra!
- Translation: the power of three, with the death flowers inside heaven we shock the pillars of the silver city, hear our voice, millions, of years of existence, and yet heaven shall be no more!
Posession Spells
Possession spells allow Travelers to manipulate the spirit of living or deceased beings by forcibly inserting or exorcising the spirit from the target body. It is shown that should the Traveler’s original body die (granted they have been enchanted), their spirit will turn into a Passenger which allows them to «cheat death» by «jumping» into another body.
- Passenger Spell: A common spell used by the Travelers to possess another to become a Passenger in someone else’s body.
- Incantation: Jaryakat a zem. Daryeet acza.
- Alternative Incantation: Jaryakat is vido, ses malit vas.
- Requirements: Traveler Magic.
- Activation Word: Vyjdi.
- Activation Requirements: Traveler Magic, Physical contact with target.
- Permanent Passenger Control Spell: A spell that grants a Passenger complete control over their host’s body. It is performed by burning the Passenger’s original body while chanting. This spell can also be modified to allow an Angel or Demon to permanently possess a Vessel, however, they have to be in a male body due to the spell being originally designed for a predominately male species. Additionally, this removes the side-effects of an Archangel possessing a Human allowing them to use their full power.
- Requirements: Traveler Magic, Fire, The original body of the passenger.
- Incantation: Dumi Porvo Vesthat Domo Etha Ani Oio Thomo.
- Modified Incantation: Essem trahere ex sacris antistites eosdem Apollinaris tuum in infinitum corpus in sanguine est conditio possidentis et quicquid habere possumus erunt primi et per infinitum suum … … plenus potential.
- Translation: I draw the sacred runes of infinity on Thy’s body in the blood of the first so that the possessor can remain indefinitely using their… full… potential.
- Secondary Requirements: Angel/Demon (required to be shirtless), Traveler Magic, Blood of a descendant of Cain (Sam, Adam, John or Dean).
- Spirit Sealing Spell: A spell that when cast on one or another’s body, the host’s spirit will be permanently sealed within the body, preventing the removal of or insertion of another spirit until the host’s death. The chest of the host body’s will be marked with an ornate key-shaped scar that will symbolize the manifestation of this spell. This is considered capital punishment for Travelers.
- Requirements: The host body. Traveler Magic.
- Incantation: Lié cle vie la lumiere le sien lache.
Expression Magic
Possession/Spirit Spells
- Bloodline Possession Spell: A spell that will transfer the spirit of a blood relative to another, so that when one dies, they will be able to possess a new host. Once the possession takes effect, a sigil will appear on the host’s arm and, once complete, will indicate that the possession has become permanent.
- Requirements: Blood of the intended host, milk, Dark/Expression Magic.
- Incantation: sangue a sangue unido por leite, na morte convértome no portador deste obxecto escuro. (Galician)
- Translation: blood to blood bound by milk, in death I become the wearer of this dark object. (English)
- Dark Spirit Possession Spell: A spell that allows the spirit of a dark/Expression Natural Witch to possess another being, whether Vampire or Witch and allows said spirit to retain the use of their magic and capable of using the host’s abilities as well.
- Requirements: Target, Expression Magic.
- Incantation: Espírito a espírito, transfírese o meu ao anfitrión obxectivo. (Galician)
- Translation: Spirit to spirit, transfer mine to the target host. (English)
Power Manipulation
- Magic-Relinquishment Spell: The spell that was supposed to allow an Expression Witch to freely give up their Dark Magic by placing the power into an object or person, however, this failed due to the harsh nature of containing Expression Magic.
- Requirements: Expression Magic, Focus, Physical contact with the object or person.
- Incantation: Renuncia libremente a esta cargo. (Galician)
- Translation: I freely relinquish this burden. (English)
Projection Spells
- Spirit Projection Spell: A spell that is able to transport the spiritual body of a person to another area within the world. However, whatever happens to the spiritual body of the Natural Witch will be inflicted on their physical form.
- Requirements: Circle of Candles, Expression Magic, Map.
- Incantation: Dico autem perfectum de illis alveo flammis, Et focus animo in hac tabula ad alios proiectus immortales spiritus menus. (Latin)
- Translation: I channel the perfection of these flames, I focus my mind on this map, to project my immortal spirit. (English)
- Localized Teleportation Spell: The spell allows an Expression Magic to teleport from one place to another.
- Requirements: Expression Magic, Concentration, Picture Location in mind.
- Incantation: Ianuae Magicae ad mentis imago. (Latin)
- Alternative Incantation: Ianuae Magicae. (Latin)
- Translation: Teleport to my mental picture. (English)
- Second Translation: Teleport. (English)
Offensive Spells
- Chain-Breaking Spell: The spell will break the chains holding the Expression Witch.
- Requirements: Expression Magic.
- Incantation: Praemium. (Latin
- Translation: Explode. (English)
- Sleeping Spell: This spell renders the target instantly unconscious when cast. This can render targets in a comatose state for an undetermined amount of time. The spell can also be utilized in the form of a white powder.
- Requirements: Expression Magic, Gesture.
- Incantation: Ad somnum. (Latin)
- Translation: To sleep. (English)
- Bone Breaking Spell: The spell allows an Expression Witch to violently crack the bones of a target.
- Requirements: Anger, Expression Magic, Gestures/Mental focus.
- Incantation: Non-Verbal.
- Verbal Incantation: Transeo (Latin)
- Translation: Roughly Break. (English)
- Petrification Spell: An extremely powerful non-verbal spell enacted through sheer will and focus alone. It petrifies the target rapidly by clotting their blood and turning every bone, muscle, and joint into stone. However, the spell as such is bound to the life of the caster.
- Requirements: Expression, Indomitable Will.
- Incantation: None.
Satanic Magic
This is the list for all dark spells cast by any and all members of Lucifer‘s dark coven. Mostly performed in either Latin (or quasi Latin), Galician, and Norweigan.
Possession Spells
- Basic Possession Spell: This basic spell allows any satanic Witch/Warlock to possess the body of the one they choose. Note: only works on Humans.
- Requirements: Satanic Magic, Clear Mind, Physical Contact with potential host.
- Incantation: Eu posúo este corpo. (Galician)
- Alternative Incantation: Habeam corpus. (Latin)
- Third Incantation: Eu habito no corpo de. (Galician)
- Translation: I possess this body. (English)
- Third Translation: I inhabit the body of. (English)
- Localized Possession Spell: This spell allows any Satanic Witch/Warlock with enough talent to instantly transfer his or her consciousness to another body, thereby possessing any human on Earth.
- Requirements: World Map, Satanic Magic, Six Candles, Picture, or personal belonging of potential host.
- Incantation: Corpore meo mihi quasi phylacterium alveo hoc ego mitto conscientia mentem alterius. (Latin)
- Translation: Body that is my own, I channel this object as a talisman, I send my conscious mind into that of another. (English)
- Angelic Essence transferal Spell: Nicholas Scratch, a young and gifted member of the coven, devised a spell/ritual to transfer the essence of any Angel even an Archangel much to the amazement of Lucifer who ordered him to use this to move him into the body of anew when he was trapped in the Human, Nick.
- Requirements: Satanic Magic, Dozens of Black Candles, Angel/Archangel, Pool of infernal Water.
- Incantation: Vi undae infernalibus candelis illuminata nigra sum habere spiritum trahere et in hoc esse eligendum. (Latin)
- Translation: By the power of these waters, infernal, lit up by candles of the black, I pull the possessing spirit out of this being and into the chosen. (English)
Banishing Spells
- Elemental Empowered Banishing Spell: A spell used to banish a low-mid tier Demon by calling upon the power of the four elements.
- Requirements: Demon, Access to the four Elements, Satanic Magic.
- Incantation: Et Terrae aer, ignis, aqua, … et filius tuus ego sum. … visitabit peccata eorum ipsi hostibus lacerari omnes ventos … sepeliri succendetur et … nunquam rediret. (Latin)
- Translation: Earth and air, fire, and water … I am your son. Punish my foes for their sins … Let them be torn by all four winds, … Be buried, be burned, and then, … Never to come back again. (English)
- Prince of Hell Banishing Spell: A powerful spell which can apparently send a Prince of Hell back to Hell for eternity.
- Requirements: Circle of Black Salt, Fire, Satanic Magic, Two or more adequate Witches.
- Incantation: Princeps inferos, ad quos eieci te Princeps inferos, ad quos eieci te Princeps inferos, ad quos eieci te ad ima damnatorum in aeternum! (Latin)
- Translation: Prince of Hell, I banish you, Prince of Hell, I banish you, Prince of Hell, I banish you! back to the depths of the damned by eternity! (English)
- Note: This spell has not been used as all Prince of Hells has been killed, but it has been seen in a book.
- Banishing Spell: A simple spell to banish a being from the current location.
- Requirements: Target, Satanic Magic.
- Incantation: Aquí estou sentado, humilde asesino, libranos desta garda infernal! (Galician)
- Translation: Here I sit, a humble beseecher, rid us of this infernal guard! (English)
Offensive Spells
- Remote Killing Spell: A simple spell to kill an individual.
- Requirements: Satanic Magic, Stick, Stone.
- Incantation: Ne lapides et ligna, et conteram pythonissam venatores ‘ossa. (Latin)
- Translation: Let sticks and stones break the witch hunters’ bones. (English)
- Earworm Spell: A spell to introduce earworms into its target so that the casting witch can make the target do their bidding.
- Requirements: Altar, Blood/totem of the target, Satanic Magic, white chrysanthemum.
- Incantation: Vermis inventus est in creat. Vermis de creat. Vermis pinochle ludere in naribus suis. Comedunt te. Nasum tuum, et manducare. Et manducare gelata et inter digitos. (Latin)
- Translation: The worms crawl in. The worms crawl out. The worms play pinochle on your snout. They eat your eyes. They eat your nose. They eat the jelly between your toes. (English)
- Killing Spell: A moderately powerful spell to kill another Witch/Warlock.
- Requirements: Red ribbon, Hand of Glory, Satanic Magic, Target.
- Incantation: A anulum, anulus iaceat. Fundas lapidesque cineres derecta et cineres concidit exanimis. A anulum, anulus iaceat. Sicut aqua fluit sanguine et cinere eius, favilla, qui cadit et … mortuis. (Latin)
- Translation: A ring, a ring of roses. His pockets lined with stones and ashes, ashes, he falls down dead. A ring, a ring of roses. His blood like water flows and ashes, ashes, he falls down… dead. (English)
Pagan Magics
These are spells used by Pagan Witches/Warlocks, that typically invoke the power of the old Gods.
Offensive Spells
- Light of Theia Spell: A powerful spell, that when cast, manifests in the form of linear white light connecting the palms of each of the casters, thus forming a triangle of light that can trap any Demon inside.
- Requirements: 2-3 Pagan Witches, Invoking Theia, Purity of Mind.
- Incantation: Nos invocabo Theia, dea est lux. Et qui perstiterunt, qui se pugnare possint. Virtus Clara nobis hodie. (Latin)
- Translation: We call upon Theia, Goddess of Light. She who persisted, she who could fight. Give us the strength to brighten this night. (English)
Protection Spells
T-B-A
Druidic Magic
This is a list of spells used by Druids, a recluse coven of males who draw their power from their connection to the Earth, Nature, Moon, and other celestial events.
Protection Spells
- Mental Protection Spell: This potion protects whoever drinks it from altering their minds, like erasing their memories with Pulveris memoria. A side effect is that it recalls everything that has been forgotten, even what the brain naturally forgets. It must be consumed at once or you risk your brain shrivel.
- Requirements: Tumeric, Water (binding agent), ginkgo biloba, Lemon Balm (for flavour), Druid Magic.
- Incantation: Os meus pensamentos hai que preservalos. (Galician)
- Translation: My thoughts are to be preserved. (English)
- Protection against Hurt (the Hurt Blocker): Is a spell used to relieve a person from emotional pain. Provides immediate relief to emotional pain and scarring.
- Requirements: Spikes of Lavender, Dried Chamomile (flower tops only), Fresh Ginger: shredded or pulverized, Peppermint Tea (brewed cold), Druid Magic.
- Incantation: Nos proelium, et tendunt Cóntere: Fac nobis nocere numquam iterum. (Latin)
- Life Protection Spell: A powerful enchantment usually performed on a talisman such as; a necklace, ring, bracelet, or other. The water that the talisman is laced with is from the Lazarus Pits, it rejuvenates the wearer preventing aging as well as healing any physical wound.
- Requirements: Talisman, water from the Lazarus Pits, Druidic Magic.
- Incantation: Spiritus dat vitam rediit. (Latin)
- Second Incantation: Nos proelium, et tendunt Cóntere: Fac nobis nocere numquam iterum. (Latin)
- Translation: Life spirit makes him come back. (English)
- Second Translation: We who struggle, Break and bend, Make us never hurt again. (English)
- Protection against evil entities: This spell generates a barrier of green fire over a large or small area that prevents any being with impure intents such as causing harm or just having the greatest potential for evil.
- Requirements: Druidic Magic, multiple Druids.
- Incantation: Scutum conservare, tueri, protegere. (Latin)
- Translation: Shield, preserve, defend, and protect. (English)
Boundary & Containment Spells
- Containment Spells: This containment spell is used to restrain or bind a being. This can be used (with some modification) to restrict the use of certain powers.
- Requirements:
- Incantaion: Auga capturada. Terra capturada. Lume capturado. (Galician)
- Second Incantation: Non enim tenetur. (Latin)
- First Translation: Captured water. Captured earth. Captured fire. (English)
- Second Translation: It is bound. (English)
- Reversal Spell: Dimittas a carcere. (Latin)
- Reversal Translation: Let go from prison. (English)
Offensive Spells
- Solar Charm Spell: This spell manifests powerful solar energy that can be used to attack an opponent.
- Requirements: Exposure to sunlight, Druid Magic.
- Incantation: Solaris leporem. (Latin)
- Translation: Solar charm. (English)
Sacrificial Spells
Sacrificial Spells are often associated with Blood magic to the requirement of a blood offering before casting said spell. Spells have been performed in Latin, Galician, and Japanese.
To Be Added
Chaos Magic
T-B-A
Darkest Magic
Elemental Spells
- Pyrokinesis Spell: A spell that can create fires or ignite flammable objects such as alcohol.
- Requirements: Darkest Magick Grimoire.
- Incantation: ardeat ignis. (Latin)
- Translation: Fire burn. (English)
- Second Incantation: Aere mihi det ignem. (Latin)
- Second Translation: The air around me, grant me fire. (English)
- Third Incantation: Infernum !! (Latin)
- Third Translation: Hellfire!! (English)
- Fire Manipulation Spell: A spell that can decrease and/or increase the intensity of localized small to medium-sized fires. At a more advanced scale for experienced Dark witches, it can be used to control explosions and that of large spanning fires.
- Requirements: Darkest Magick Grimoire.
- Incantation: Ex Spiritum In Tacullum, En Terrum Incendium, Phasmatos Salves A Distum.
- Translation: The Spirit of Tacullum, earth from the fire, spiritual salve a fuse.
- Second Incantation: Ignem faceret potentiam voluntatis meae! (Latin)
- Second Translation: Fire commanded to my will! (English)
- Fire Extinguishing Spell: A minor spell used to extinguish small fires in a localized area.
- Requirements: Darkest Magick Grimoire.
- Incantation: Suctus Incendia (Latin)
- Translation: suction Fire (English)
- Second Incantation: Flammis, et morietur. (Latin)
- Translation: Flames, die down. (English)
- Nature Spell: A spell that channels Nature to enhance and accelerate the growth of flowers, plants, or entire gardens.
- Requirements: Darkest Magick Grimoire, Access to Nature.
- Incantation: Natura meum audit vocationem. Iubes ut faciam voluntatem meam. (Latin)
- Translation: Nature hears my call. I command to my will. (English)
- Second Incantation: Crescere arbor. (Italian)
- Translation: Growing arbor. (English)
- Flower Revival Spell: A spell that channels Nature and the Ancestors to revive dead flowers.
- Requirements: Darkest Magick Grimoire, Dead Flower.
- Incantation: Belle la vie a cette fleur, maintentant. (French)
- Translation: Beautiful life to this flower, now. (English)
- Hellfire Manipulation Spell: A powerful spell that utilizes the collective power of all former users of the grimoire to contain, control, and prevent the unleashing of hellfire.
- Requirements: Darkest Magick Grimoire, Collective power of all previous users.
- Incantation: Phasmatos incendia movet, phasmatos incendia moventur, ego ex vos, vos ex unos, phasmatos incendia entrare! Phasmatos incendia movet, phasmatos incendia move! (Latin)
- Translation: Ghost fire moves, the fire spirit of the move, I am you, you are out alone, spiritual fire entrare! Ghost fire moves, move Ghost fire! (English)
- Luminescence Spell: A spell that conjures a ball of light in the casting witch’s hand.
- Requirements: Darkest Magick Grimoire.
- Incantation: Post tenebras spero lucem. (Latin)
- Translation: Roughly; After the darkness of darkness. (English)
Locator Spells
- Basic Locator Spell: A simple spell in which the casting witch will receive a vision of the object or person’s location or, using blood and a map, can be used to ascertain a more precise location. In some instances, it’s not possible to get an exact address or even a location if the target is cloaked or deceased.
- Requirements: Map, Object or blood belonging to the target, Darkest Magick Grimoire.
- Incantation: Phasmatos Tribum, Nas Ex Veras, Sequitas Sanguinem. (Latin)
- Translation: Ghost tribe, Nas true, follow the blood. (English)
- Second Incantation: Faire à voir là ré. (French)
- Second Translation: Roughly; Do to see there d. (English)
- Third Incantation: Ahsorum, dolusantum, infidictus. (Latin)
- Translation: Unknown. (English)
- Fourth Incantation: Mur vara en gartus sanguineus. (Swedish)
- Translation: Unknown. (English)
- Grimoire Locator Spell: A simple spell used to locate a specific Grimoire, from a large collection of others or from an unknown location, that the witch desires.
- Requirements: Darkest Magick.
- Incantation: Phasmatos tribum nos ex malom… (Latin)
- Translation: We kindred spirits from evil … (English)
Possession/Exorcism Spells
- Exorcism Spell: A simple and quick spell to remove all foreign spirits from a body.
- Requirements: Darkest Magick, Possesed body.
- Incantation: Exorcizo te, omnis immundus spiritus. (Latin)
- Translation: I exorcise you, every impure spirit. (English)
- Angel Exorcism Spell: A powerful spell that can remove an Angels spirit from a Vessel and then send it back to Heaven. When Noah attempted this on Castiel it failed due to Jack Kline countering it.
- Requirements: Darkest Magick Grimoire, Target Angel, Physical Contact.
- Incantation: Quaeso, vim intus in tenebris, quaeso, intra in tenebras potentia, de super terra, omnia haec Angelus obsequitur, ille est expulso, et eiecto semel autem in eodem modo, ut mitteret eum ad cælos. (Latin)
- Translation: I invoke the dark power inside, I invoke the dark power inside, From over the Earth, This Angel obeys all, He has been expelled, He has been expelled, And in the same way, I send him back to the Heavens. (English)
- Evil Banishing Spell: A powerful spell used to banish all evil from a surrounding area by reciting the incantation and bashing the casters hand into the ground.
- Requirements: Darkest Magick, Physical Contact with the ground.
- Incantation: In circulo qui domi ignaros malorum abiit salus. A moenibus depellere omnium praeter quinque fratres vocationem nostram Nunc. (Latin)
- Translation: When in the circle that is home, safety is gone and evils roam. Rid all beings from these walls, save us brothers five now heed our call. (English)
- Soul Banishing Spell: A moderately Powerful spell used to banish the soul of a being from the veil into either oblivion, Hell, or Heaven.
- Requirements: Target Soul, Darkest Magick Grimoire.
- Incantation: Cinis cinerem, Spiritu spiritus est. Tolle animam suam: auferte malum hoc. (Latin)
- Translation: Ashes to ashes, spirit to spirit. Take his soul, banish this evil. (English)
- Demon exorcising Spell: A Spell used to exorcise demonic spirits from their innocent host.
- Requirements: Darkest Magick Grimoire, Possessed Target.
- Incantation: Daemonium de anima innocenti post terga faciem magicae amíco, fratre meo hic in loco isto. (Latin)
- Translation: Demon’s soul hides behind an innocent face, This magic casts you out of this place. (English)
- Demon Smoke Banishment Spell: A powerful spell used after a demonic spirit has been ripped out of their vessel, and send them back to Hell.
- Requirements: Darkest Magick Grimoire, Demon in smoke form.
- Incantation: De spiritibus caeli silvam, et mari. Nos huius daemonium. Bestias ex eis ungula: et bestias dicitur. Eiciam quod mali ad Infernum !! (Latin)
- Translation: Spirits of air, forest, and sea. Set us free of this demon. Beasts of hoof and beasts of shell. Drive this evil back to hell!! (English)
Offensive Spells
T-B-A
Fairy Magic
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Kemiya Magic
This is a list of spells for the specific Arabian brand of magic that resembles alchemy and uses the emotional connection between two witches, harnessed by a perfect paragon diamond. Most Kemiya spells are performed in french.
Enchantement Spells
- Dark Object Creation Spell: Several spells fall under this category, enacted through a type of Arabian magic known as Kemiya. Such spells allow witches to imbue objects with magical abilities using a precise chemistry of science and spirit.
- Requirements: Kemiya (or other magic), Two witches, a perfect Paragon diamond, and the object in question
- Incantation: Lim Ala dar ala dilj. (Croatian).
- Transmutation Spell: Two witches using Kemiya, an Arabian form of witchcraft that intersects science and magic, will transmute the object that the witches are holding. The object will slowly be set on fire and as the flame consumes the object, it will then be made into pure gold.
- Requirements: Kemiya, Physical contact with the object, Two or more witches, a close bond between the witches
- Incantation: E Loke Gae La lidi.
- Truth Totem Creation: A simple spell that can utilize a human-like doll, known as a Figure Veritas, to force the truth. When used as such and the doll is stabbed through the «heart», the target will be compelled to tell their darkest truths.
- Requirements: Figure Veritas, Knife, Kemiya.
- Incantation: Chế cao su đã. Chế cao su đã. Chế cao su đã. (Vietnamese).
- Protection Charm: A spell that enchants an object with a powerful spell of protection against dark magic and/or evil.
- Requirements: Charm Totem, Kemiya, Close bond with the desired wearer.
- Incantation: L’amour lie tout et vainc tout. (French).
- Translation: Love binds all and defeats all. (English).
Power manipulation Spells
- Paragon Diamond Conduit Spell: A powerful spell that uses a perfect paragon diamond to act as a conduit allowing the witch to channel and exert more power.
- Requirements: Kemiya and a perfect Paragon Diamond.
- Incantation: Un diamant qui scintille si parfaitement, me donne plus de force. (French)
- Translation: A diamond that sparkles so perfectly, afford me more strength.
Enochian Magic
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Gemini Magic
This is a list of spells uniquely created or used by the powerful Gemini Coven, these spells are usually written/performed in Latin or a similar dead language.
Linking Spells
- The Merge Ritual: The Merge is a powerful ritual and a practiced tradition of the Gemini Coven. It works by merging the strength of twin witches. The twin who is naturally stronger absorbs the other twin’s magic and the weaker twin dies. The spirits of both witches merge in the process to create a new being with traits from both witches in the body of the survivor. The witch who survives typically has their personality more dominant, but with changes from the deceased witch’s personality. Successfully completing the Merge also bestows Leadership upon the Coven as well as reestablishes the linking spell that binds the coven as one.
- Requirements: Celestial event, Blood drawn from both witches, Twins the same age.
- Incantation: Sanguinem desimilus… Sanguinem generis fiantus. (repeat)
- Collective Mind Spell: Also called the «Egregore» is a powerful spell that utilizes a connective bond, to temporarily share thoughts, memories, and emotions throughout the Gemini Coven.
- Requirements: Blood of the next Regent, Gemini Magic, Close proximity to other members.
- Incantation: Por dereito de nacemento, aproveito o enlace futuro entre min e outros, comparto pensamentos, comparto recordos, comparto emocións !! (Galician).
- Translation: By birthright, I harness the future link between me and others, share thoughts, share memories, share emotions!! (English).
Projection Spells
- Prison World Banishment Spell: A powerful, interwoven spell that calls on the power of a celestial event, focused into an Ascendant, to create and banish a person (or more) to a prison dimension while binding the prison world to the current leader of the Gemini Coven. When cast, the spell creates an exact replica of the world, except for the people within it, that perceptually repeats the same day as when banished. The spell also acts as a protection spell for the banished target, preventing their death in all manners, as its purpose is to act as a prison.
- Requirements: Celestial event, Ascendant, Blood of a Gemini Twin.
- Incantation: Sanguinem filio, sanguinem effurgarex perpetuum. Sanguinem filio, sanguinem effurgarex perpetuum. Phasmatos filio, Phasmatos effurgarex perpetuum.
- Prison World Transportation Spell: The spell allows a witch to transport a set amount of people (or objects) to one of the Prison Worlds. According to Kai, there is a limit to the number of people one witch can transport, implying two at most, while more witches can transport more people.
- Requirements: Ascendant, Blood of a Gemini Twin, Celestial event or the Gemini Coven’s Leader.
- First Incantation: Sanguinem illum acento…
- Second Incantation: Sangiema Meam Et Nos Mundo Carcerema.
- Prison World Projection Spell: A spell used to send one or more people to the prison world albeit partially where people existing in the prison world are unable to see, hear or touch them. However, with enough power, the witch is able to give the targets a tangible presence, allow them to physically interact with the world.
- Requirements: Candles, Intended vessels passing through, Incomplete Ascendant
- Incantation: Phasmatos Tribum, Invocia Cavea, Misero Mundi.
- Prison World Portal Creation Spell: A unique spell that creates «doors» within a Prison World by siphoning the magic that maintains the dimension.
- Requirements: Gemini Siphoner, Spires.
- Incantation: Unknown. (Mental).
Illusion Spells
- Illusionary Cloaking Spell: More commonly known as an invisibility spell, this spell allows a witch to cloak themselves and their targets — be it a person, object, or certain locations completely based on one’s perception. However, magic can be disrupted by magical objects. The distance in which a witch can cloak their target is directly proportionate to their level of skill.
- Requirements: Consciousness, Gemini Magic.
- Incantation: Magia scutum ex sententia. (Latin)
- Translation: Magic shield from view. (English)
- Second Incantation: Agora non vista. (Galician)
- Translation: Now unseen. (English).
- Third Incantation: lumina frustrate. (Latin).
- Translation: eyes useless. (English).
- Gemini Cloaking Spell: A spell used to shield oneself from a locator spell and disrupts visions trying to pinpoint their location. It can also be used on a group of people so long as they stay in a reasonably close approximation to the witch casting it.
- Requirements: A ring of candles, Salt and Iron powder
- Incantation: Cerei ardeant ambitu pretium ferrum, sal. Expergiscimini animam meam do ponere. (Latin)
- Translation: Candles burn witch within the circle of iron, salt. I give my awake life to maintain. (English).
- Direction: An intricate pattern is drawn within the ring using the salt and iron powder. After this, the witch steps into the center of the circle and enters a trance state for the duration.
Age Manipulation Spells
- Longevity Spell: A spell used by the Gemini Regent in conjunction with various herbs to delay their aging process, extending their life greatly. However, age will eventually catch up with them.
- Requirements: Consumption of Ashwagandha, Basil, Cinnamon, Gemini Magic.
- Incantation: Ashwagandha radix Basilius folium universi pulveris et calami similiter ducentos quinquaginta, et postea misce, et devoret Abimelech. Slow senescit, senescit cessabunt sive scientia destruetur. (Latin).
- Translation: Ashwagandha root, Basil leaves, and Cinnamon powder, I mix and then consume. Aging will slow, aging will cease. (English)
Connective Magic
Immortality/Protection Spells
- Invulnerability Spell: A powerful spell that grants temporary invulnerability to the user/owner of the book of shadows typically performed with a piece of durable metal, however, it can be used by using the book itself as a tether.
- Requirements: Book of Shadows, piece of a durable material.
- Incantation: Azarias: Tenta nos, sed ne noceat, accumsan insuperabilis. (Latin)
- Translation: Try, but never harm, layer of invincibility. (English)
Reversal/Cleansing Spells
- Reversal Spell: A seemingly simple spell used to reverse the effects of a currently active spell.
- Requirements: Book of Shadows, active spell.
- Incantation: Quarum sacra fero ne auderet contradicere. (Latin)
- Translation: Let the spell be reversed. (English)
- Incantation: Finis habentis maleficia. (Latin)
- Translation: The end of witchcraft. (English)
- Cleansing Spell: The spell can be used to cleanse a person of dark magic, possession, or to break a link from a target to a totem.
- Requirements: Book of Shadows, Holy water, Target(s).
- Incantation: Netwaye moun sa yo. (Haitian Creole)
- Translation: Clean up these individuals. (English)
- Purification Spell: The spell can be used to purify the mind infected with dark magic or that of possession. Should the «infection» be deeply rooted, the spell can fail. Various forms of this spell exist as it can be chanted freely as a spell, be enchanted upon beads or other objects, or be brewed into a potion.
- Requirements: Book of Shadows, Elixir (alternative version), Object (alternative version), corrupted target(s).
- Incantation: Purificate mentis corporis viribus animum corruptelae. (Latin)
- Translation: Purify the mind, body, and soul from all corrupting forces. (English)
Offensive Spells
- Neck-Snapping Spell: A powerful chant that allows a strong witch to simultaneously break the necks of multiple targets.
- Requirements: Target(s).
- Incantation: Capitibus colligat Nunc. (Latin)
- Translation: Heads now twist. (English)
- Second Incantation: Me ne de qual suurentaa! (Finnish)
- Third Incantation: Collum temporibus gubernantur manu mea. (Latin)
- Translation: Neck, controlled by my hand. (English)
- Restraintment Spell: A spell that can allow a witch to inflict a magical hold on her target, restricting them to a certain location or a kneeling position. It is capable of subduing strong beings, such as Original vampires.
- Requirements: Target(s).
- Incantation: Quo nunc es manent. (Latin)
- Translation: Remain where you are. (English)
- Second Incantation: Corporis impetus (Latin).
- Translation: Roughly; physical attacks (English)
- Third Incantation: Prohibere (Latin)
- Translation: stop (English)
- Fourth Incantation: Immobilus (Italian).
- Translation: Unknown.
- Crashing Spell: The spell allows the caster to telekinetically overturn objects as large as a heavy vehicle.
- Requirements:
- Incantation: Sispann la agresè. (Haitian Creole)
- Translation: Stop the aggressor. (English)
- Heart Extraction Spell: A powerful spell that allows the caster to telekinetically rip a victim’s heart out from their chest.
- Requirements: Target(s), Focus.
- Incantation: Delfan eoten cor (Basque)
- Translation: Unknown
- Disintegration Spell: A simple spell that disintegrates bindings.
- Requirements: None
- Incantation: degenerant (Latin)
- Translation: deteriorating (English)
- Blinding Spell: An initially mild spell that begins as pinprick just behind the eyes that spreads in such intensity where the target would rather tear out their own eyes than endure further pain.
- Requirements: Target(s), Focus.
- Incantation: Figit sub oculis expandit intenditur, dolore intolerabili inferunt. (Latin)
- Translation: Prick behind the eyes, spreads in intensity, inflict unendurable pain. (English)
- Heart Crushing Spell: The victim’s heart will be crushed or eventually ripped out from their chest. The process however can be stopped by disturbing the witch who is performing the spell.
- Requirements: Target(s), Focus.
- Incantation: Le specto tre colo ves bestia. (Latin)
- Poison Kiss: A simple enchantment enacted by a kiss. It was capable of temporarily incapacitating an Arch-Nephilim.
- Requirements: Specific form of Connective Magic, Physical contact / Kiss the target.
- Incantation: Oscula dat fell. (Latin)
- Translation: Kiss that gives poison. (English)
- Sigil Restraintment Spell: A powerful spell that allows a witch to weaponize a drawn sigil to bind and weaken a target, restricting them to a kneeling position. It can be made further lethal with a blood boiling spell. Nik attempted this spell against God, however, it was only capable of semi-containing him for a minute.
- Requirements: Sigil carefully crafted from potent elements, Massively Powerful Magic.
- Incantation: Sigil instructa de potentia materiae, quae est in medio meridiem, et clara: adducere humiliaret eos et tolleret, qua ulcus natum est sanguine tuo. (Latin)
- Translation: Sigil drawn from potent materials, glow bright and contain that inside, bring them to their knees, boil thy’s blood. (English)
- Death Spell: A extremely powerful spell that uses black magic combined with connective magic to induce death upon a target of the witch’s choosing. Nik performed this spell on God when he killed Jack Kline, however, the spell only managed to wound the newly diminished God.
- Requirements: Black Magic combined with Connective, Massive amount of power, Target(s).
- Incantation: Tenebris anima vestra contundito mortem et conteret spiritum. Frange vitam nolite corde ut sub terra esse, ad tenebras usque in sempiternum. (Latin)
- Translation: If your crush and destroy the dark death breath. Break life and do not mind being ground under the dark forever. (English)
Resurrection Spells
- Resurrection Spell: A powerful spell that allows a witch to raise oneself or another person from the dead. Particularly if the Veil to the afterlife has been lowered (like when God stomped his foot), a witch can cast the spell to make them a living, breathing mortal, seemingly without consequence.
- Requirements: Lowered Veil
- Incantation: Mortuus ortus. Celeriter reditus. Et incarnatus est Spiritu. Nascitur et educatur. Nascitur et educatur. (Latin)
- Translation: Dead rise. Quickly return. The spirit incarnate. Rises and withdrawn. Rises and withdrawn. (English)
Eldritch Magic
This is a list of spells used by Eldritch souls like; Abominations, Terrors, Horrors, Their offspring, and Eldritch Witches. Eldritch spells are written in Elder Futhark, performed in Latin or a similar pseudo-language, which can then be translated to English.
Resurrection/Protection Spells
- Candle Resurrection/Healing Spell: This powerful and dark spell utilizes an Enchanted Candle that can save and/or resurrect a life by taking someone else’s.
- Requirements: Enchanted Candle, Eldritch Soul, Target(s).
- Written/Rune: ᛁᚾ ᛚᚢᛗᛖᚾ ᚺᛟᚲ ᛞᚢᛟ ᛚᚢᚲᛖᚱᚾᚨ, ᚢᛏ ᚨᛚᛏᛖᚱᚨ ᚨᛚᛏᛖᚱᚨᛗ ᚢᛁᛏᚨᛗ. (Elder Futhark)
- Spoken/Rune Translation: In lumen hoc duo lucerna, ut altera alteram vitam. (Latin)
- Translation: With the light of this duo candle, I trade one life for another. (English)
- Spoken/Rune Translation: In lumen hoc duo lucerna, ut altera alteram vitam. (Latin)
- Protection From Demons (or general evil): A moderately powerful enchantment that can protect the wearer from Demons or just general evil.
- Requirements: Object/Jewlry, Eldritch Soul.
- Written/Rune: ᛈᚱᛇᛊᛁᛞᛁᚢᛗ ᚨᛒ ᛖᚾᛏᛁᚨ ᛗᚨᛚᚨ. (Elder Futhark)
- Spoken/Rune Translation: Praesidium ab entia mala. (Latin)
- Translation: Protection from entities of evil. (English)
- Spoken/Rune Translation: Praesidium ab entia mala. (Latin)
- Protection Charm: A simple enchantment placed on a silver object ie; jewelry, clothing/acessories, and etc. It can protect from most mortal means of harm but is ineffective against supernatural creatures.
- Requirements: Silver object/Jewlry, Eldritch Soul.
- Written/Rune: ᚨᚱᚷᛖᚾᛏᚢᛗ ᛚᛖᛈᛟᚱᛖᛗ, ᛏᚢᛖᚱᛁ ᚢᛖᛚᚨᛏᛟᛊ, ᚾᛟᚾ ᚱᛖᚠᛖᚱᛏ ᚲᚢᛁᛞ. (Elder Futhark)
- Spoken/Rune Translation: Argentum leporem, tueri velatos, non refert quid. (Latin)
- Translation: Silver charm, protect the wearer, no matter what. (English)
- Spoken/Rune Translation: Argentum leporem, tueri velatos, non refert quid. (Latin)
- Quick Protection Spell: A quick and simple spell that can be used in Liu of time. It protects from oncoming impacts and mortal weapons.
- Requirements: Eldritch Soul.
- Written/Rune: ᛈᚱᛟᛏᛖᚷᚨᛊ ᛗᛖ ᚺᛁᚲ ᛈᚱᛟᛏᛖᚷᚨᛊ ᛗᛖ ᚾᚢᚾᚲ ᚠᛁᚨᛏ ᛊᛖᛗᛈᛖᚱ. (Elder Futhark)
- Spoken/Rune Translation: Protegas me hic protegas me nunc fiat semper. (Latin)
- Translation: Protect me here, Protect me now, Mote it be. (English)
- Spoken/Rune Translation: Protegas me hic protegas me nunc fiat semper. (Latin)
- Evil Spirit Repelling Spell: A simple spell cast while lighting a candle or something else that burns and repels all evil ie; Ghosts and Demons from the immediate area. This is considered a protection spell.
- Requirements: Candle/Ignitable object(s), Match or another source of fire, Eldritch Soul.
- Written/Rune: ᚲᚨᚾᛞᛖᛚᚨ ᚨᚱᛞᛖᚨᛏ ᚨᛞ ᛖᚲᛊᛈᛖᛚᛚᛖᚱᛖ ᛗᚨᛚᚢᛗ. (Elder Futhark)
- Spoken/Rune Translation: Candela ardeat ad expellere malum. (Latin)
- Translation: The candle burns, To drive evil away. (English)
- Spoken/Rune Translation: Candela ardeat ad expellere malum. (Latin)
- Protection Enchantment: a powerful spell used to enchant a necklace and then lightly burn it in flames, the end result is that it can protect the wearer from those who mean harm.
- Requirements: Eldritch Soul, Silver Necklace, Fire.
- Written/Rune: ᚾᚨᛊᚲᛁᛏᚢᚱ ᚨᚢᚱᚢᛗ ᛁᚷᚾᛖ ᛈᚢᚱᛁᚠᛁᚲᚨᛏᚢᛗ ᛗᛟᚾᛁᛚᛁ, ᚲᚢᛟᛞ ᚲᚢᛁ ᚨᛒ ᛁᚾᛁᚢᚱᛁᚨ ᛞᛖᚠᛖᚾᛞᛖᚱᛖ. (Elder Futhark)
- Spoken/Rune Translation: Nascitur aurum igne purificatum monili, quod qui ab iniuria defenders. (Latin)
- Translation: Necklace born of silver purified in fire, protect me from that which means harm. (English)
- Spoken/Rune Translation: Nascitur aurum igne purificatum monili, quod qui ab iniuria defenders. (Latin)
- Undead Protection Spell: This spell protects the caster from harm inflicted by that which does not live. Ie; Zombies, ghosts, and Vampires.
- Requirements: Eldritch Soul.
- Written/Rune: ᛏᚢᛏᛖᛚᚨ ᛊᚢᚾᛏ ᚲᛟᚾᛏᚱᚨ ᛁᛗᛗᛟᚱᛏᚢᛟᛊ. (Elder Futhark)
- Spoken/Rune Translation: Tutela sunt contra immortuos. (Latin)
- Translation: Protection against undead. (English)
- Spoken/Rune Translation: Tutela sunt contra immortuos. (Latin)
- Spellbook Protection Spell: An extremely powerful spell that is used in conjunction with Blood Magic, this protects a spellbook or Grimoire from being destroyed as well as from those who do not have an Eldritch Soul.
- Requirements: Eldritch Soul, Spellbook/Grimoire, Blood dripped on the book in question.
- Written/Rune: ᛊᚨᛜᚢᛁᚾᛖᛗ ᛚᛁᚷᚨᛏᚢᚱᛁᛊ ᛊᚨᛜᚢᛁᚾᛖ ᚲᚱᛁᚾᛁᛊ ᛊᚨᛜᚢᛁᚾᛖ ᚢᛁᛏᚢᛚᛁ ᛊᚨᛜᚢᛁᚾᛖ ᛏᚢᛖᛏᚢᚱ. (Elder Futhark)
- Spoken/Rune Translation: Sanguinem ligaturis sanguine crinis sanguine vituli sanguine tuetur. (Latin)
- Translation: Blood binds, Blood locks, Blood seals, Blood protects. (English)
- Spoken/Rune Translation: Sanguinem ligaturis sanguine crinis sanguine vituli sanguine tuetur. (Latin)
- Location Protection Spell:
- Requirements: Location/Building, Eldritch Soul, Salt/dirt (Earth Representation), Water, Air, Fire.
- Written/Rune: ᛁᚾᚢᛟᚲᛟ ᚲᚢᚨᛏᚢᛟᚱ ᛖᛚᛖᛗᛖᚾᛏᛁᛊ ᛏᛖᚱᚱᚨ, ᛁᚷᚾᛁᛊ, ᚨᚲᚢᚨ, ᛇᚱ ᛈᚱᛟᛏᛖᚷᛖᚱᛖ ᛚᛟᚲᚢᛊ ᛞᛖᚠᛖᚾᛞᛁ. (Elder Futhark)
- Spoken/Rune Translation: Invoco quatuor elementis terra, ignis, aqua, aer protegere locus defendi. (Latin)
- Translation: I call upon the four elements, Earth, Fire, Water, and Air, Protect, this place will be protected. (English)
- Spoken/Rune Translation: Invoco quatuor elementis terra, ignis, aqua, aer protegere locus defendi. (Latin)
Illusion Spells
- Glamour Spell: Described as merely an «elementary spell», this incantation can change and/or mimic one’s appearance.
- Requirements: Photo, talisman, and/or blood of desired mimicked, Eldritch Soul.
- Written/Rune: ᛁᚾ ᚺᚨᚾᚲ ᛖᚷᛟ ᚲᚱᛖᛟ ᚠᚨᚲᛁᛖᛗ ᛗᛖᚨᛗ ᚨᛒ ᛁᚾᛏᛖᚷᚱᛟ ᛞᛖᛒᛖᚾᛏ. (Elder Futhark)
- Spoken/Rune Translation: In hanc ego creo faciem meam ab integro debent. (Latin)
- Translation: With this picture, I create my face anew. (English)
- Spoken/Rune Translation: In hanc ego creo faciem meam ab integro debent. (Latin)
- Invisibility Spell: A basic spell used to reflect light from one’s person making them completely indivisible to the naked Human eye.
- Requirements: Eldritch Soul, Concentration/Consciousness.
- Written/Rune: ᚠᚨᚲ ᛗᛖ ᛞᛖ ᚲᛇᛚᛁᛊ (Elder Futhark). (Elder Futhark)
- Spoken/Rune Translation: Fac me de caelis. (Latin)
- Translation: Make me unseen. (English)
- Spoken/Rune Translation: Fac me de caelis. (Latin)
Biological Spells
- Healing Spell: A spell used to heal another person of a flesh wound.
- Requirements: Eldritch Soul, Target.
- Written/Rune: ᚨᚾᛁᛗᛁ ᚱᛟᛒᛟᚱᛖ ᚲᛟᚱᛈᛟᚱᛁᛊ ᛊᚨᚾᛁᛏᚨᛊ ᛁᛈᛊᚨ ᚢᚢᛚᚾᛖᚱᚨ ᛊᚢᛏᚢᚱᛁᛊ ᛊᛖ ᚲᛚᚨᚢᛊᛁᛏ. (Elder Futhark)
- Spoken/Rune Translation: Animi robore corporis sanitas ipsa vulnera suturis se clausit. (Latin)
- Translation: The hearts strong, the body is healing itself, the wounds are stitching themselves shut. (English)
- Spoken/Rune Translation: Animi robore corporis sanitas ipsa vulnera suturis se clausit. (Latin)
- Second Rune Version: ᛊᚢᛏᚢᚱᛁᛊ ᛊᛖ ᚱᛖᛈᚨᚱᚨᚾᛏᛖᛊ ᛟᛊᛊᚨ ᚲᚨᚱᛟ ᚠᚨᚲᛏᚢᛗ … … ᚱᛖᛏᚱᛟ ᛊᛁᛗᚢᛚ ᚾᛖᚱᚢᛁ ᛁᚾᚲᛖᚾᛞᛖᚱᛖ ᛏᛖᚱᚷᚢᛗ ᛊᚢᚱᛊᚢᛗ. (Elder Futhark)
- Spoken/Rune Translation: Suturis se reparantes ossa caro factum … … retro simul nerui incendere tergum sursum. (Latin)
- Translation: Bones mending…Flesh stitching itself back together…Nerves firing back up. (English)
- Spoken/Rune Translation: Suturis se reparantes ossa caro factum … … retro simul nerui incendere tergum sursum. (Latin)
- Age Reversal Spell: An extremely powerful spell that can reverse the aging process of those naked in a body of water ie; lake, river, waterfall. While the spel is being cast.
- Requirements: Body of Water, Complete Removal of Clothes, Eldritch Soul.
- Written/Rune: ᚢᛏ ᛚᚨᚢᛖᚱ ᚲᚱᚢᛞᚢᛗ ᚨᚲᚢᚨᛗ ᛁᚾ ᛊᛁᚾᛁᛒᚢᛊ ᚢᛖᚱᛊᛁᛊ ᛊᛖᚾᛖᚲᛏᚢᛊ. (Elder Futhark)
- Spoken/Rune Translation: Ut laver crudum aquam in sinibus versis senectus. (Latin)
- Translation: I bathe raw in this body of water so that the folds of age may be reversed. (English)
- Spoken/Rune Translation: Ut laver crudum aquam in sinibus versis senectus. (Latin)
Offensive Spells
TO BE ADDED
Caligo Magic
This is a complete list of all spells utilized in Caligo Magic and its few different brands. Commonly performed in Latin and/or Czech and written/recorded in Anglo-Saxon runes.
Biological Spells
- Telekinetic Guidance Spell: A simple spell to greatly improve hand-to-eye coordination using telekinesis, whether to grab a book from a shelf at a distance or to accurately shoot something.
- Requirements: Caligo Magic — None.
- Runic: ᛖᚱᛁᛏᛁᛋ ᛘᛁᚻᛁ ᛁᚾ ᛇᚱᛖ ᚢᛏ ᛁᚾ ᛈᚩᚾᛏᛖ. (Anglo-Saxon)
- Incantation: Eritis mihi in aere ut in ponte. (Latin)
- Translation: The bridge may be my air. (English)
- Incantation: Eritis mihi in aere ut in ponte. (Latin)
- Requirements: Caligo Magic — None.
- Runic: ᛈᚩᚾᛋ ᛘᛖᚢᛘ ᛇᚱ ᚠᛡᛏ. ᚪᛞ ᛁᛚᛚᚢᚳ ᚻᚩᚳ ᛞᚢᚳᚢᚾᛏ ᚩᚳᚢᛚᛁ ᛘᛖᛁ. (Anglo-Saxon)
- Second Incantation: Pons meum aer fiat. Ad illuc hoc ducunt oculi mei. (Latin)
- Translation: The bridge may be my air. This will lead to the eye. (English)
- Second Incantation: Pons meum aer fiat. Ad illuc hoc ducunt oculi mei. (Latin)
- Weightlessness Spell: A basic spell to render someone truly weightless, allowing one to float, defying gravity.
- Requirements: Caligo Magic — Target.
- Runic: ᛖᛏ ᚱᚪᛞᛁᚳᛖᛋ ᛏᚩᛚᛚᛖ ᛞᛖ ᛏᛖᚱᚱᚪ. (Anglo-Saxon)
- Incantation: Et radices tolle de terra. (Latin)
- Translation: I take the roots out of the ground. (Latin)
- Incantation: Et radices tolle de terra. (Latin)
- Healing Spell: A rather complex spell that can near-instantly heal the injuries of a person. It is capable of healing someone from even near-fatal wounds. Such spells can be performed at different levels of speed and effectiveness.
- Requirements: Caligo Magic — Target/None.
- Runic: ᚠᛚᚢᛘᛁᚾᚪ ᛁᚾᚠᛚᚢᚢᚾᛏ, ᚳᚢᛇ ᛖᛋᛏ ᛁᚾ ᛋᚪᛝᚢᛁᚾᛖ, ᚾᚩᚾ ᚢᛏ. ᛏᛖᚾᛖᛏᚢᚱ ᛁᚾ ᛋᚪᛝᚢᛁᚾᛖᛘ: ᛖᛏ ᛋᛁᛏ ᚳᚱᚢᚩᚱ ᛋᚪᛝᚢᛁᚾᛁᛋ. (Anglo-Saxon)
- Incantation: Flumina influunt, quae est in sanguine, non ut. Tenetur in sanguinem: et sit cruor sanguinis. (Latin)
- Translation: Rivers must flow that blood may not. Blood be bound, and blood be clot. (English)
- Incantation: Flumina influunt, quae est in sanguine, non ut. Tenetur in sanguinem: et sit cruor sanguinis. (Latin)
- Sleeping Spell: A spell used to place a target under a deep sleep.
- Requirements: Caligo Magic — Target/None
- Runic: ᛈᚱᚩᚠᚢᚾᛞᚢᛋ ᛋᚩᛘᚾᚢᛋ! (Anglo-Saxon)
- Incantation: Profundus somnus! (Latin)
- Translation: Deep sleep! (English)
- Incantation: Profundus somnus! (Latin)
- Awakening Spell: A spell to wake someone up from a slumber or sleep spell.
- Requirements: Caligo Magic — Target
- Runic: ᛖᛏ ᚪᛈᛖᚱᛁ ᚩᚳᚢᛚᚩᛋ ᛏᚢᚩᛋ. (Anglo-Saxon)
- Incantation: Et aperi oculos tuos. (Latin)
- Translation: Then open your eyes. (English)
- Incantation: Et aperi oculos tuos. (Latin)
Shadow Magic
This is a list of verbal and non-verbal spells used in Shadow Magic. Typically performed in either; Latin or Norweigan and is written in Younger Futhark runes.
Biological Spells
Biological spells allow Shadow Witches to affect the organic tissue of a living being by changing the state of a body and its natural processes. Although it is mostly used for healing, other spells can be used to paralyze the body or preserve the recently deceased. Under extremely rare circumstances, it can be utilized to rapidly advance the age or completely alter the state of life.
- Pain Reduction Spell: A spell that can be used to reduce the physical pain of another person. While the pain diminishes, the spell, however, does not have any real healing properties.
- Requirements: Shadow Magic — Target.
- Runic: ᛏᛅᚴᚱᛅᛋᚴᛅᚾᛏᛁᛅ ᛅᛋᛏ ᛏᚬᛚᚬᚱ, ᛏᚬᛚᚬᚱ … ᛅᛏ ᛘᛁᚾᚢᛁᛏ ᛏᚬᛚᚬᚱ ᛅᛋᛏ ᛘᛅᚴᛁᛋ. (Younger Futhark)
- Incantation: Decrescentia est dolor, dolor … et minuit dolor est magis. (Latin)
- Translation: Pain is subsiding, pain is diminishing… The pain is no more. (English)
- Incantation: Decrescentia est dolor, dolor … et minuit dolor est magis. (Latin)
- Healing Spell: Typically an advanced spell that is used to heal the injuries and recover from non-fatal wounds. Such spells are capable of healing injuries at different proficiency levels, speed, and effectiveness. For some, the tedious nature of such spells takes weeks-months to learn. However, Liam was able to heal Dean Winchester on his first try with a variant of this spell.
- Requirements: Shadow Magic — Target, typically a long time to master.
- Runic: ᛘᛅᛚᛁᚢᛋ ᛅᛋᛏ ᚢᛏ ᛁᚾ ᛁᛒᛋᚬ ᚢᚢᛚᚾᛅᚱᛅ ᛁᛒᛋᛁᚢᛋ ᛋᛅᚾᛁᛏᛅᛋ ᛅᛋᛏ. (Younger Futhark)
- Incantation: Melius est ut in ipso vulnere Ipsius sanitas est. (Latin)
- Translation: Get better, the wound is healing itself. (English)
- Incantation: Melius est ut in ipso vulnere Ipsius sanitas est. (Latin)
- Shadow Mist Healing Spell: This powerful spell is able to fully heal severe injuries by gathering surrounding darkness into a mist and guiding it into a host. However, the healing is only active as long as the caster wants it to be.
- Requirements: Shadow Magic — Target and available shadows.
- Runic: ᛅᚴ ᛏᛅᚾᛅᛒᚱᛅᛋ ᛒᛅᛏᛁᛏᚢᚱ ᛁᚾᚢᛅᚾᛁᚱᛅ ᚢᛁᛅᛘ ᛋᚢᛅᛘ, ᛅᛏ ᛅᚴᛋᛅᚱᚴᛁᛏᚢᛘ ᚢᛋᚴᚢᛅ ᛅᛏ ᚱᛅᛋᛏᛁᛏᚢᚬ ᚢᛅᛚᛅᛏᚢᛏᚬ. (Younger Futhark)
- Incantation: Ac tenebras patitur invenire viam suam, et exercitum usque ad restituo valetudo. (Latin)
- Translation: Allow the darkness to find its way and restore the host to health. (English)
- Incantation: Ac tenebras patitur invenire viam suam, et exercitum usque ad restituo valetudo. (Latin)
- Paralysis Spell: A spell used to paralyze a target’s body, including even those of Demons, which has the effect of preventing them from moving at all.
- Requirements: Shadow Magic — Target(s) and Focus.
- Runic: ᛋᛁᛘᚢᛚᛅᚴᚱᛅᚴᚢᛅ ᛘᚬᛅᛋᛏᛅ ᛏᛅᚬᚱᚢᛘ (Younger Futhark)
- Incantation: simulacraque moesta deorum (Latin).
- Translation: unmoving (English).
- Incantation: simulacraque moesta deorum (Latin).
- Ailment Resistance Spell: A spell that directly affects the constitution of the casting witch, enabling them to resist certain physical ailments including mystical ones and curses.
- Requirements: Shadow Magic — Wave hand over mouth.
- Runic: ᛘᛅᛚᛅᛏᛁᚴᛏᚢᛘ ᛁᛘᛘᚢᚾᛁᛏᛅᛋ. (Younger Futhark)
- Incantation: Maledictum immunitas. (Latin)
- Translation: Cursing immunity. (English)
- Incantation: Maledictum immunitas. (Latin)
- Strength Augmentation Spell: A spell that allows the casting witch to alter the strength of another person.
- Requirements: Shadow Magic — Target.
- Runic: ᛒᚱᚬᚢᛅᚾᛏᚢᛋ ᛋᚢᚬᛋ ᛅᚱᛏᛁᚠᛅᚴᛋ. (Younger Futhark)
- Incantation: Proventus suos artifex. (Latin)
- Translation: Increase his muscles.
- Incantation: Proventus suos artifex. (Latin)
Banishing Spells
- Common Demon Banishing Spell: A basic spell used to banish common Demons back to Hell.
- Requirements: Shadow Magic — Focus and hand directed at the intended target.
- Runic: ᛅᛏ ᚴᚢᚬᛋ ᛅᛁᛅᚴᛁ ᛏᛅ ᛁᛅᛘ ᛁᚾ ᛒᚢᛏᛅᚢᛘ ᛁᚾᚠᛅᚱᚾᛁ. (Younger Futhark)
- Incantation: Ad quos eieci te iam in puteum inferni. (Latin)
- Translation: I banish you now to the pit of Hell. (English)
- Incantation: Ad quos eieci te iam in puteum inferni. (Latin)
- Mid-Tier Demon Banishing Spell:
- Requirements: Shadow Magic — Focus and hand directed at Intended Target.
- Runic: ᚱᛅᚢᛅᚱᛏᛅᚱᛅ ᛁᚾ ᛁᚾᚠᛅᚱᚾᛁᛋ ᚴᛅᚾᛁᛏᚢᛋ ᛅᛋ. (Younger Futhark)
- Incantation: Revertere in infernis genitus es.
- Translation: Go back to the hells in whose end were you born.
- Incantation: Revertere in infernis genitus es.
Blood Magic
T-B-A
Stygian Magic
This is a list of spells used in «Stygian Magic». Early on magic didn’t require a verbal incantation, however, some does. Most spells are both written and performed in Latin.
Mental Spells
Mental spells allow Dark witches to affect the mind of a target, manipulating both the conscious and subconscious, in numerous ways. It is most commonly used on memories.
- Information Gathering Spell: The spell induces a suggestive trance-state onto a target by applying wet fingers to the temples of the target, allowing them to comply with any question asked. The spell is similar to hypnosis.
- Requirements: Stygian Magic — Water, Physical contact with target.
- Incantation: Non-Verbal. (produces some whispers)
- Translation: None.
- Darkness Reversal Spell: The spell allows one to reverse the damage of a broken psyche which brings out a dark alter-ego. It is common amongst witches who get obsessed with dark magic, thereby acting out their darkest impulses from the lack of self-control. The spell requires the target to consume a herbal remedy to be successful.
- Requirements: Stygian Magic combined with earth magic — Possession of target from before they turned dark, Assorted herbs
- Incantation: Consummatio naturae sanat redit animus et animus et verus est una natura. (Latin)
- Translation: Consumption of nature heals the mind and the soul and returns one to true nature.
- Memory Restoration Spell: The target of the spell, previously a victim of memory loss will receive all of their lost memories in a violent process, as well as all of the emotions lost with the memories, which can lead to emotional problems.
- Requirements: Stygian Magic — Target and object with significant value.
- Incantation: Non-Verbal
- Translation: None.
- Compulsion Removal Spell: A spell that is able to remove and undo every compulsion made on the target by a creature with the power to control minds. The process causes extreme pain onto the target and the more compulsion is needed to be erased, and the longer it takes to remove.
- Requirements: Stygian Magic — Compelled target.
- Incantation: Non-Verbal
- Translation: None.
- Memory Transference Spell: A spell that allows a witch to share selected memories of themself onto others. Some spells allow one to experience the memory as though they were there, while others just show what one saw.
- Incantation: Non-Verbal
- Translation: None.
- Second Incantation: Memoriam insurer. (Latin)
- Translation: Memories insert. (English)
- Incantation: Non-Verbal
- Deceased Memory Acquisition Spell: A dangerous spell meant to channel a recently dead target to search and absorb specific memories.
- Requirements: Stygian Magic — Deceased Target.
- Incantation: Et mortui ostendit. (Latin)
- Translation: The dead shows. (English)
- Love Charm: A Basic spell that, as the name implies, charms an individual into loving another person or the casting witch. However, if performed incorrectly turns into a stink spell.
- Requirements: Stygian Magic — Target(s).
- Incantation: Amoris et maledictæ reliquiæ. (Latin)
- Translation: Cursed with love. (English)
- Suggestion Spell: This spell is able to impart «suggestions» into the minds of others, which can influence their next action, often with disastrous results.
- Requirements: Stygian Magic — Target(s).
- Incantation: Propono. (Latin)
- Translation: I suggest. (English)
Offensive Spells
Offensive spells, like Curses and Hexes, allow Dark witches to attack or cause harm to somebody commonly in a more direct and immediate way. They are widely used during combat situations and usually only lasts for as long as the spell is cast.
- Telekinesis Spell: A spell to induce telekinesis. It is similar to the passive, non-verbal telekinetic power used by most witches albeit, a stronger, more forceful variation.
- Requirements: Stygian Magic — Focus.
- Incantation: Non-Verbal.
- Translation: None.
- Second Incantation: Non-Verbal.
- Translation: None.
- Third Incantation: Non-Verbal.
- Translation: None.
- Fourth Incantation: Non-Verbal. (produced whispers)
- Translation: None.
- Fifth Incantation: Ascendo (Latin)
- Translation: Up. (English)
- Sixth Incantation: Patere. (Latin)
- Translation: To stand open. (English)
- Seventh Incantation: Ut manibus meis. (Latin)
- Translation: To my hand. (English)
- Eigth Incantation: Corporis impetu. (Latin)
- Translation: physical attack. (English)
- Ninth Incantation: Ictus. (Latin)
- Translation: Stroke. (English)
- Tenth Incantation: Et mandatum meum. (Latin)
- Translation: At my command. (English)
- Eleventh Incantation: Et rursus. (Latin)
- Translation: I strike. (English)
- Twelth Incantation: Non-Verbal.
- Translation: None.
- Explosion Spell: The spell violently explodes all of the objects surrounding the target while telekinetically moving them towards the target at the same time.
- Requirements: Stygian Magic — None.
- Incantation: Non-Verbal.
- Translation: None.
- Sleeping Spell: This spell renders the target instantly unconscious when cast. While more forms are non-verbal, variations and advanced forms can render targets in a comatose state for an undetermined amount of time.
- Requirements: Stygian Magic — None.
- Incantation: Non-Verbal
- Translation: None.
- Second Incantation: Descanto. (Latin)
- Translation: Rest. (English)
- Third Incantation: levi somnum suadebit. (Latin)
- Translation: To slumber. (English)
Dark Dimension Magic
TO BE ADDED
Modern Elvish Magic
This is a list of spells and potions used in modern Elvish Magic, which is enhanced by the Elfstones. Performed in the elvish dialect. Will Elcan is the only known practitioner of this through his connection to the Elfstones and elvish heritage.
Elemental Spells
- Airokinesis Spell: This is able to produce wind in a variety of ways, ranging from blasts of wind to dangerous whirlwinds.
- Requirements: Elfstones.
- Incantation: Wemd (d is silent) os kae karcae. (Elvish)
- Translation: Wind at my mercy. (English)
- Fire Spell: A simple spell that can create fires or ignite flammable objects such as alcohol.
- Requirements: Elfstones.
- Incantation: Fera. (Valyrian)
- Translation: Fire. (English)
- Ember Spell: A simple and minor spell that Will Elcan used to teach himself to ignite objects on fire, like a line of salt.
- Requirements: Elfstones, Line of Salt.
- Incantation: Ekbark kvord omd resrs sra vosr. (Elvish)
- Translation: Embers spark and light the path. (English)
- Nature Spell: A spell that channels Nature to enhance and accelerate the growth of flowers, plants, or entire gardens.
- Requirements: Elfstones.
- Incantation: Nosira rakracsk kae vert. (Elvish)
- Incantation: Nature reflects my will. (Engish)
- Phytokinetic Barrier Spell: When used, the plants can be stretched out and do what the caster wishes, including capturing and holding someone from their limbs by wrapping them up, or breaking their necks or even expelling poisonous spores. Will puts it as «designed to keep someone where they belong».
- Requirements: Elfstones, Nearby trees, plants, or etc.
- Incantation: Nosira kurkk o borrear uk qemak. (Elvish)
- Translation: Nature forms a barrier of vines. (English)
Offensive Spells
- Energy Blast Spell: When cast the stones create a blue flame, whose form and strength is controlled by the wielder, and can instantly destroy all but the largest magical creatures and spells.
- Requirements: Elfstones — Fear/hate/anger/adrenaline.
- Incantation: Non-Verbal.
- Translation: None.
- Second Incantation: Broks uk srureuik krokak. (Elvish)
- Translation: Blast of glorious flames. (English)
- Telekinesis Spell: A spell to induce telekinesis. It is similar to the passive, non-verbal telekinetic power used by most witches albeit, a stronger, more forceful variation.
- Requirements: Elfstones, Physical Gesture.
- Incantation: Non-Verbal.
- Translation: None.
- Second Incantation: Muqa. (Elvish)
- Translation: Move. (English)
- Third Incantation: Ssreda. (Elvish)
- Translation: Strike. (English)
- Sleeping Spell: This spell renders the target instantly unconscious when cast. While more forms are non-verbal, variations and advanced forms can render targets in a comatose state for an undetermined amount of time.
- Requirements: Elfstones.
- Incantation: Sraav. (Elvish)
- Translation: Sleep. (English)
Biological Spells
- Healing Spell: A powerful spell that burns the wound, closing and healing it shut while repairing nerves and muscles. Due to its painful nature, it often renders those it is cast on to be rendered unconscious.
- Requirements: Elfstones, hand over wound.
- Incantation: Non-Verbal.
- Translation: None.
- Incantation: Tu raor va kiks kerks birm. (Elvish)
- Translation: To heal we must first burn. (English)
Magic spells
This is background information about how magic spells work in Ra. This is information that I’ve been keeping up to date since the story began, but now it can be released publically.
This article contains one serious spoiler for anybody who hasn’t finished reading chapter 18, Deeper Magic, and mild spoilers beyond that point. In fact, you should probably read the whole of Ra to date before reading this. This is reference information; Ra is the real story.
The language of magic
The (spoken) language of magic is called «» (the empty string). Or rather, it calls itself this. This has been demonstrated experimentally:
- The language of magic has a pronouncable name for itself.
- This name contains no syllables.
Like many languages, magic has an alphabet, a vocabulary, a grammar and an accent. The language is convoluted, ugly to look at and difficult to speak correctly. Like natural languages, it has very good expressive power and numerous inconsistencies/edge cases. Like programming languages, it demands rigid correctness from its speaker. The study of this language is called thaumolinguistics.
Spells are written entirely in lower-case, except when words are capitalised for the beginning of a sentence.
The spoken words of a spell rarely completely describe it. Much complexity is offloaded to the mind of the casting mage and to the physical equipment being used to perform it. More advanced equipment can be used to reduce the mental load for casting a spell. Equally, a spell can usually be made much shorter by increasing the mental load. A spell with zero or close to zero mental load is called a «fullspell».
Spells can be very long and very difficult to recite from scratch. However, once a series of magic words has been pronounced without error it can be bound to an identifier and/or a physical object and accessed «shorthand» afterwards. The identifier is written in CAPITALS. Accessing the spell «shorthand» saves the effort of speaking the words again, but it doesn’t save much of the effort of thinking them. Like mental arithmetic, however, stored spells become simpler to recall and execute after time has passed and they have been used multiple times.
There is no danger in discussing spells verbatim. The use/mention distinction is very clear — for a spell to actually take effect, one must actively use the words. This also enables mages to break away while speaking a spell to «comment» normally. In the text of Ra, magic words that are being «used» are wrapped in <code> tags and look like this
.
True Names
Before carrying out magic, every mage must choose an identifier or «True Name». This identifier almost always has to be used when casting a spell, in order to authorise the retrieval of mana from the mage’s reserves. Identifiers are written in lower case except when capitalised for the beginning of a sentence. Identifier choice is constrained in the same way that magical spell language is. Arbitrary identifiers are generally not available.
Identifiers don’t have to be unique. However, if you cast a spell using your own identifier and another mage nearby has the same identifier as you, your spell will fail up to 50% of the time, with the percentage probability of failure diminishing as separation distance increases. It is not possible to steal another mage’s mana.
Mages can only use one identifier at a time, but can switch between multiple legal identifiers at will, which is called «aliasing». Typically, mages choose one «away» identifier for use in the event of a collision.
Knowing another mage’s True Name(s) (or real name(s), for that matter) is of absolutely no consequence.
List of known True Names
Mage | Identifier |
---|---|
Laura Ferno | dulaku |
Rachel Ferno | kasta |
Natalie Ferno | zui |
Dan Czarnecki | kzarn |
Haukur Tómasson | astata |
Benj Clarke | ennee |
Jeremy Willan | tolo |
Edward Hatt | fib |
Suravaram Vidyasagar | aum |
Rajesh Vidyasagar | aum |
Kazuya Tanako | penamba |
Anil Devi | thelet |
Notes
Suravaram Vidyasagar bound the identifier «aum» to himself accidentally in the early stages of casting the first magic spell in 1971. Rajesh Vidyasagar bound the same identifier to himself when he successfully duplicated his father’s spell. The significance of identifiers was not discovered until some time after this.
Benj Clarke’s identifier was originally given as «adaba» in What You Don’t Know, but this became «ennee» later due to a continuity error. «What You Don’t Know» was edited to reflect the new identifier.
Geological mana is bound to a mage Named «ra». Corollary: nobody can steal/use geological mana, not even by binding the True Name «ra» to themselves.
Spent mana/waste mana is bound to no mage (null owner). This can be accessed and spent again using an advanced aliasing technique, developed by Laura Ferno in The Seventh Impossible Thing after techniques taught her by Rachel Ferno.
Example spells
The first magic spell to be discovered was «uum». This spell means «do nothing, return success». Compare with the Buddhist om and with the Unix command true
.
«Eset» is the shortest and simplest spell which actually does anything; it emits a tiny quantity of mana from the subject, which typically is transformed into useful forms of energy by nearby magical objects and other mages. «Eset» is usually used as a form of «thaumic ping», using the echo to ascertain information about the objects and people in question. It’s also somewhat like dropping a drop of ink into water to observe the nearby currents. Another mage will usually be able to detect «eset» being cast.
This longer example is from the first chapter, Thaumic City:
«
Dulaku surutai jiha, twenty you em
«
The interpretation is:
[dulaku] «Emit thermal energy from my right hand, 20 micrometres»
Dulaku
is the True Name of the casting mage. The passage surutai jiha
does most of the complex work. The words twenty
, you
and em
are acting as parameters. These words are not pre-existing in the language of magic, but binding these words to their meanings («20», «micro» and «metres») is standard practice in the English-speaking magical engineering community.
Notable magic words
Word | Meaning |
---|---|
sedo |
Best translation is «likewise» |
oerin |
«Begin procedure» or possibly «fork» |
alef |
Infinity |
konung |
«Erase syllable». Ironically, this word is quite easy to mispronounce |
ixuv /thono |
«End spell»/»End spell immediately» |
a al anh a'u ay |
A sequence of elementary syllables, the magical equivalent of «alpha beta gamma delta epsilon» |
Hoon
Although this was not intentional, but possibly inevitable, the language of magic in Ra bears a striking resemblance to the Hoon programming language. Hoon is real, but whether Hoon is for real is debatable.
An example program in Hoon is:
++ dec ~/ %dec |= a=@ ^- @ ?< =(0 a) =+ b=@ |- ?: =(a +(b)) b $(b +(b))
which is pronounced
«Luslus dec sigfas cen dec bartis a tis pat sigbar soq dec soq ketcab pat wutgal tis pel zero a per tislus b tis pat barhep wutcol tis pel a lus pel b per per b buc pel b lus pel b per per.»
Discussion (24)
2014-02-04 02:02:57
by trainbrain:
2014-02-04 02:20:24
by Mike:
It often occurs before Names, which made me think it had something to do with aliasing, but then there’s «ibra oniki opint* five cee amag ennee» which means that either that’s wrong or the syntax can get really weird.
* «point», as in «0.5c»?
2014-02-04 06:13:56
by Twey:
2014-02-04 07:04:48
by Bauglir:
Was geological mana bound to ra before Kazuya Tanako’s death?
If so, did he ever experience inexplicable spell failure? I’d suppose not, but it’d be interesting to know if Magic considers not-Tanako ra to have a geographical location.
2014-02-04 08:50:43
by qntm:
2014-02-04 08:55:11
by qntm:
In «Daemons», Laura tries aliasing as Ra, and sees exactly this behaviour. Half of her spells take effect as normal, using Laura’s mana. The other half fail.
The implication is that Ra is omnipresent…
2014-02-04 09:58:57
by yew:
If we do, that implies a relatively recent change in ownership of geological mana . . . I can’t find a reference apart from Ra/Tanako telling Laura in «Deeper Magic», though.
2014-02-04 21:38:37
by MichaelGrosberg:
I remember when I was reading Harry Potter it that all we saw was magic *users* — the equivalent of highly skilled video gamers or people who know all the keyboard shortcuts in Microsoft Word — but we never got to see the magic programmers who create spells. Is there in the Ra universe some equivalent of a non-programmer magic user?
2014-02-05 01:55:05
by MichaelSzegedy:
2014-02-07 10:17:13
by TJSomething:
2014-02-07 10:20:51
by TJSomething:
2014-02-10 11:37:37
by Solus:
«You» for ‘micro’? Not «mu»?
2014-02-11 03:56:09
by Daniel:
2014-02-11 03:56:16
by Daniel:
Also, if I bind a spell to an object for shorthand use, is it bound just for me, or for everybody? If the latter, could I bimd a fullspell to an object and give it to a non-mage to use? If that’s theoretically possible, would they still need to bind and use a True Name to use the device?
2014-02-12 01:49:22
by Mike:
2014-02-13 11:35:00
by MorkaisChosen:
2014-06-19 20:49:53
by anonymouse:
2014-06-22 16:56:15
by qntm:
2014-07-29 06:52:01
by Moss:
2014-09-11 18:30:32
by Sabin:
Luslus dec: ++ dec
sigfas cen dec: ~/ %dec
bartis a tis pat: |= a=@
sigbar soq dec soq: %MISSING%
ketcab pat: ^- @
wutgal tis pel zero a per: ?< =(0 a)
tislus b tis pat: =+ b=@
barhep: |-
wutcol tis pel a lus pel b per per: ?: =(a +(b))
b: b
buc pel b lus pel b per per: $(b +(b))
What should be in place of the missing code is
~|’dec’
2018-05-01 12:31:14
by meterion:
It is apparently standard practice in the English magE community to bind the meanings of SI units to their English pronunciations, perhaps in the form of some «def» statement. Is this arbitrarily limited to numbers, units, and true names, or could the entire language of magic be remapped by a mage with enough time and tedium?
It seems to me that this would be a clever exploit to get around most of the linguistic constraints of magic, as well as obfuscating any spells one would cast publicly which would be quite useful in self-defense situations. It would also be a way to use those theoretical spells that are extremely efficient to use and all but impossible to physically pronounce, as mentioned by Natalie at some point in the story. Is this something the Wheel group noticed or predicted and put some block in place to prevent from occurring, or would the investment in time needed completely outweigh the future benefits of efficiency?
2018-07-26 07:00:45
by Jim:
2018-12-28 19:21:13
by tahrey:
2019-01-31 20:04:22
by AGM:
@Moss: In fact, Sanderson says he based his magic system for Elantris on computer programming.
@Solus & @tahrey: Mu is the greek letter used as a written prefix shorthand for micro.
@qntm: Dare I ask which ‘<code>’ tags, exactly? Also, my True Name would be the AGM I used above. I take it yours would be QNTM?