Is are a scrabble word


Asked by: Abdullah Will II

Score: 4.1/5
(33 votes)

Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns, and be included in a standard dictionary or lexicon.
The name Scrabble is a trademark of Mattel in most of the world, except in the United States and Canada, where it is a trademark of Hasbro. The game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a Scrabble set. There are approximately 4,000 Scrabble clubs around the world.

Is you are a word in scrabble?

No, youre is not in the scrabble dictionary.

What are the 2 letter scrabble words?

Scrabble/Two Letter Words

  • AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY.
  • BA, BE, BI, BO, BY.
  • DA, DE, DO.
  • ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX.
  • FA, FE.
  • GI, GO.
  • HA, HE, HI, HM, HO.
  • ID, IF, IN, IS, IT.

Is faces a scrabble word?

Yes, faces is in the scrabble dictionary.

Is Za in scrabble dictionary?

About the Word:

ZA is the most played word containing the letter Z (and the only playable two-letter word with the letter Z) in tournament SCRABBLE play. … za is the country code for South Africa (Zuid-Afrika is Dutch for «South Africa»), but abbreviations and codes are not acceptable on the SCRABBLE board.

34 related questions found

Is QA a scrabble word?

To the frustration of quality assurance professionals and mystical students of Hebrew scripture alike, «qa» is not a playable word in Scrabble.

Is QO a word?

Qo is defined as the abbreviation of Qohelet from the Hebrew Bible which translates into Ecclesiastes, a book of teachings by Solomon in the Old Testament. An example of Qo is what people are referring to when they mention the Hebrew version of Ecclesiastes. Quality operations.

Is Qin a scrabble word?

No, qin is not in the scrabble dictionary.

Descramble Letters — New look! Feedback?

TIP: Use Space Bar or ? for Blank tiles. Results return with maximum of two blanks.

Use the Word Finder tool above to find every possible combination of words from your input word. You can use the generator tool as a cheat for scrabble, WWF, Jumble, Literati, and much more. To use our Scrabble Word Finder, enter in all your rack letters. You can enter «?»s for blank tiles. Use the Extra String input box if you know you have to use certain letters. For instance, in Scrabble, if you are building off a word that ends in the letter «G,» and you want your word to start with a «G,» you can enter G in the extra string, and choose «at beginning» so the Word Finder will return all words starting with the letter G that include your letters.

Note that in this case you will not have to enter the letter «G» in your letters up top, unless you have an additional «G» that you want to use in the word.

You can also choose to sort by Scrabble Point Values or WWF Point Values. This will tell you the most valuable plays you can make on your board. Each result links to The Word Finder dictionary so you can see the definition of the words you are about to play. We also have a Draw Something Help and a Scramble With Friends Tool that will allow you to achieve higher scores in those games. Most recently, we created a wordle solver which will give you possible answers and also the best letters to guess next.

Our Word Finder Tool searches our database of words from the SOWPODS dictionary that both Scrabble and WWF are based upon. It also includes words that were added by the creators of the both games such as «texting.» In some very rare occasions, there will be a word that is returned which is not accepted by Scrabble or WWF. Typically this is because Scrabble has chosen to remove the word because of its negative influence. We will refrain from posting sample words here because they can sometimes be vulgar. But if you are solely a words with friends conisuer, consider giving Scrabble a whirl on the app store. It has improved greatly! If you still prefer wwf, try out the words with friends cheat tool that we have as well.

The Word Finder

How can you get better at scrabble? To improve your score at pretty much any word game, you need to get familiar with a few sets of words. Check out our Scrabble Word Lists, which are invaluable to improving your score. If you get to know the 2 letter words and the words with a Q but no U in them, you will have a huge advantage. This is because you can rack up huge points by creating multiple words in just one play, and sometimes a 2 letter word allows you to do just that. Additionally, knowing your two letter words allows you to get rid of tiles at the end of games. Another list people don’t talk about as often is the list of hooks. A 3 letter hook allows you to create 2 words in your play, one that adds a letter to then beginning (or end) of a word, and your own word that you actually spell out. You can also access the Anagram Solver which will sort out your anagram finding issues. Currently it’s a single word Anagram Solver but we also have a multi word generator as well. It is also important to remember to play defense in Scrabble/WWF. This means that you should not only just unscramble letters but also avoid opening up the triple letter word tile for your opponent(s) because they can score big. One exception is if you yourself are scoring big in the process, or if you think your opponent cannot utilize the triple word tile. Even better is if you have a rare combination of letters (and blanks) that would allow you to use the triple word tile in your next turn after opening it up, while still making it tough for your opponent to use.

Also, be sure to let us know what you want to see on The Word Finder (contact below)! We want to hear from you and make your experience better! We promise to get back to you and take every suggestion very seriously! By the way you can also hit us up on Twitter!

Scrabble Word Finder


Scrabble

Scrabble Logo (Hasbro) - 2016.png

Scrabble logo, used by Hasbro since 2014

Scrabble game in progress.jpg

A game of English-language Scrabble in progress

Manufacturers Hasbro (within U.S. and Canada)
Mattel (outside U.S. and Canada)
Designers Alfred Mosher Butts
Publishers James Brunot
Publication 1938; 85 years ago
Genres Word game
Board game
Players 2–4
Setup time 2–4 minutes
Playing time NASPA tournament game: ~50 minutes
Chance Medium (letters drawn)
Skills Vocabulary, spelling, anagramming, strategy, counting, bluffing, probability
Website Official website at Hasbro.com

Scrabble logo used by Mattel since 2013

Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon.

The game was invented in 1938 by American architect Alfred Mosher Butts. Scrabble is produced in the United States and Canada by Hasbro, under the brands of both of its subsidiaries, Milton Bradley and Parker Brothers. Mattel owns the rights to manufacture Scrabble outside the U.S. and Canada. The game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a Scrabble set.[1][2][3][4] There are approximately 4,000 Scrabble clubs around the world.[4]

Game details[edit]

The game is played by two to four players on a square game board imprinted with a 15×15 grid of cells (individually known as «squares»), each of which accommodates a single letter tile. In official club and tournament games, play is between two players or, occasionally, between two teams, each of which collaborates on a single rack.[5]

The board is marked with «premium» squares, which multiply the number of points awarded: eight dark red «triple-word» squares, 17 pale red «double-word» squares, of which one, the center square (H8), is marked with a star or other symbol, 12 dark blue «triple-letter» squares, and 24 pale blue «double-letter» squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL, but the original premium square color scheme is still preferred for Scrabble boards used in tournaments.[6]

The name of the game spelled out in game tiles from the English-language version. Each tile is marked with its point value, with a blank tile — the game’s equivalent of a wild card — played as the word’s first letter. The blank tile is worth zero points.

In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10. The number of points for each lettered tile is based on the letter’s frequency in standard English. Commonly used letters such as vowels are worth one point, while less common letters score higher, with Q and Z each worth 10 points. The game also has two blank tiles that are unmarked and carry no point value. The blank tiles can be used as substitutes for any letter; once laid on the board, however, the choice is fixed. Other language sets use different letter set distributions with different point values.

Tiles are usually made of wood or plastic and are 19 by 19 millimetres (0.75 in × 0.75 in) square and 4 mm (0.16 in) thick, making them slightly smaller than the squares on the board. Only the rosewood tiles of the deluxe edition vary in width up to 2 mm (0.08 in) for different letters. Travelling versions of the game often have smaller tiles (e.g. 13 mm × 13 mm (0.51 in × 0.51 in)); sometimes they are magnetic to keep them in place. The capital letter is printed in black at the centre of the tile face and the letter’s point value is printed in a smaller font at the bottom right corner. Most modern replacement tile sets come at 18 mm × 20 mm (0.7 in × 0.8 in).

The official Scrabble board design. Key:

  2×LS – Double letter score

  3×LS – Triple letter score

  2×WS / ★ – Double word score

  3×WS – Triple word score

S is one of the most versatile tiles in English-language Scrabble because it can be appended to many words to pluralize them (or in the case of most verbs, convert them to the third person singular present tense, as in the word PLUMMETS); Alfred Butts included only four S tiles to avoid making the game «too easy». Q is considered the most troublesome letter, as almost all words with it also contain U; a similar problem occurs in other languages like French, Dutch, Italian, and German. J is also difficult to play due to its low frequency and a scarcity of words having it at the end.[7] C and V may be troublesome in the endgame, since no two-letter words with them exist, except for CH in the Collins Scrabble Words lexicon.

History[edit]

In 1938, the American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented, called Lexiko. The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources, including The New York Times. The new game, which he called Criss-Crosswords, added the 15×15 gameboard and the crossword-style gameplay. He manufactured a few sets himself but was not successful in selling the game to any major game manufacturers of the day.[9]: 98 

In 1948, James Brunot,[10] a resident of Newtown, Connecticut, and one of the few owners of the original Criss-Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Although he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the «premium» squares of the board and simplified the rules; he also renamed the game Scrabble, a real word which means «to scratch frantically».[9]: 100  In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, Connecticut, a section of Newtown. They made 2,400 sets that year but lost money.[11] According to legend, Scrabbles big break came in 1952 when Jack Straus, president of Macy’s, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order, and within a year, «everyone had to have one».[9]: 101 

In 1952, unable to meet demand himself, Brunot licensed the manufacturing rights to Long Island-based Selchow and Righter, one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game. «It’s a nice little game. It will sell well in bookstores,» Selchow and Righter president Harriet T. Righter remembered saying about Scrabble when she first saw it.[12] In its second year as a Selchow and Righter product, 1954, nearly four million sets were sold.[13][9]: 104  Selchow and Righter then bought the trademark to the game in 1972.[14]

Meanwhile, JW Spear acquired the rights to sell the game in Australia and the UK on January 19, 1955.[9] In 1986, Selchow and Righter was sold to Coleco, which soon afterward went bankrupt. Hasbro then purchased Coleco’s assets in 1989, including Scrabble and Parcheesi.[14] Mattel then acquired JW Spear in 1994.[9] Since then, Hasbro has owned the rights to manufacture Scrabble in the U.S. and Canada, and Mattel has held the rights to manufacture the game in other parts of the world.[14]

In 1984, Scrabble was turned into a daytime game show on NBC. The Scrabble game show ran from July 1984 to March 1990,[15] with a second run from January to June 1993. The show was hosted by Chuck Woolery. Its tagline in promotional broadcasts was, «Every man dies; not every man truly Scrabbles.»[16] In 2011, a new TV variation of Scrabble, called Scrabble Showdown, aired on The Hub cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro.

Scrabble was inducted into the National Toy Hall of Fame in 2004.[17]

Evolution of the rules[edit]

The «box rules» included in each copy of the North American edition have been edited four times: in 1953, 1976, 1989, and 1999.[18]

The major changes in 1953 were as follows.

  • It was made clear that:
    • words could be played through single letters already on the board,
    • a player could play a word parallel and immediately adjacent to an existing word provided all crossing words formed were valid,
    • the effect of two premium squares was to be compounded multiplicatively.
  • The previously unspecified penalty for having one’s play successfully challenged was stated: withdrawal of tiles and loss of turn.

The major changes in 1976 were as follows.

  • It was made clear that the blank tile beats an A when drawing to see who goes first.
  • A player could pass their turn, doing nothing.
  • A loss-of-turn penalty was added for challenging an acceptable play.
  • If final scores are tied, the player whose score was highest before adjusting for unplayed tiles is the winner;[19] in tournament play, a tie is counted as half a win for both players.[6]

The editorial changes made in 1989 did not affect gameplay.[18]

The major changes in 1999 were as follows.

  • It was made clear that:
    • a tile can be shifted or replaced until the play has been scored,
    • a challenge applies to all the words made in the given play.
  • Playing all seven tiles is officially called a «bingo» in North America and a «bonus» elsewhere.
  • A change in the wording of the rules could have been interpreted as meaning that a player may form more than one word on one row on a single turn.

Rules[edit]

Notation system[edit]

In the notation system common in tournament play, columns are labeled with the letters «A–O» and rows with the numbers «1–15». (On Scrabble boards manufactured by Mattel as well as on the Internet Scrabble Club, rows are lettered while columns are numbered instead.) A play is usually identified in the format xy WORD score or WORD xy score, where x denotes the column or row on which the play’s main word extends, y denotes the second coordinate of the main word’s first letter, and WORD is the main word. Although it is unnecessary, additional words formed by the play are sometimes listed after the main word and a slash. When the play of a single tile forms words in each direction, one of the words is arbitrarily chosen to serve as the main word for purposes of notation.

When a blank tile is employed in the main word, the letter it has been chosen to represent is indicated with a lower case letter, or, in handwritten notation, with a square around the letter. When annotating a play, previously existing letters on the board are usually enclosed in parentheses; alternatively, the number of tiles placed on the board can be noted.

Exchanges are often annotated by a minus sign followed by the tiles that were exchanged alphabetically; for example, if a player holds EIIISTU, exchanging two I’s and a U would be denoted as «−IIU».

The image at right gives examples of valid plays and how they would typically be annotated using the notation system.

An example of a Scrabble game in progress using Quackle, an open-source program. The first few plays are JOKED 8D 50, followed by REV(O)TInG E5 94 and YEX# F4 56.

Additionally, a number of symbols have been employed to indicate the validity of words in different lexica:

  • An asterisk (*) means an illegal, or phony, word.
  • A hash symbol (#) means a word valid in games using the British-originated word list (CSW) only.
  • A dollar symbol ($) means a word valid in games using the American-originated word list (TWL) only.
  • An exclamation mark (!) means a word judged to be offensive, and thus valid in tournament games only.

Sequence of play[edit]

Before the game, a resource, either a word list or a dictionary, is selected to adjudicate any challenges during the game. The tiles are either put in an opaque bag or placed face down on a flat surface. Opaque cloth bags and customized tiles are staples of clubs and tournaments, where games are rarely played without both.

Next, players decide the order in which they play. The normal approach is for players to each draw one tile. The player who picks the letter closest to the beginning of the alphabet goes first, with blank tiles taking precedence over the letter A. In most North American tournaments, the rules of the NASPA Games organization stipulate instead that players who have gone first in the fewest previous games in the tournament go first, and when that rule yields a tie, those who have gone second the most go first. If there is still a tie, tiles are drawn as in the standard rules.

At the beginning of the game, each player draws seven tiles from the bag and places them on their rack, concealed from the other player(s).

Making a play[edit]

The first played word must be at least two letters long, and cover H8 (the center square). Thereafter, any move is made by using one or more tiles to place a word on the board. This word may use one or more tiles already on the board and must join with the cluster of tiles already on the board.

On each turn, the player has three options:

  • Pass, forfeiting the turn and scoring nothing.
  • Exchange one or more tiles for an equal number from the bag, scoring nothing, an option available only if at least seven tiles remain in the bag.
  • Play at least one tile on the board, adding the value of all words formed to the player’s cumulative score.

A proper play uses one or more of the player’s tiles to form a continuous string of letters that make a word (the play’s «main word») on the board, reading either left-to-right or top-to-bottom. The main word must either use the letters of one or more previously played words or else have at least one of its tiles horizontally or vertically adjacent to an already played word. If any words other than the main word are formed by the play, they are scored as well and are subject to the same criteria of acceptability. See Scoring for more details.

A blank tile may represent any letter and scores zero points, regardless of its placement or what letter it represents. Its placement on a double-word or triple-word square causes the corresponding premium to be applied to the word(s) in which it is used. Once a blank tile is placed, it remains that particular letter for the remainder of the game.

After making a play, the player announces the score for that play, and then, if the game is being played with a clock, starts the opponent’s clock. The player can change their play as long as the player’s clock is running, but commits to the play when they start the opponent’s clock. The player then draws tiles from the bag to replenish their rack to seven tiles. If there are not enough tiles in the bag to do so, the player takes all the remaining tiles.

If a player has made a play and has not yet drawn a tile, the opponent may choose to challenge any or all words formed by the play. The player challenged must then look up the words in question using a specified word source (such as the NASPA Word List, the Official Scrabble Players Dictionary, or Collins Scrabble Words), and if one or more of them is found to be unacceptable, the play is removed from the board, the player returns the newly played tiles to their rack, and the turn is forfeited. In tournament play, a challenge may be to the entire play or any one or more words formed in the play, and judges (human or computer) are used, so players are not entitled to know which word(s) are invalid. Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play and are described in greater detail below.

End of game[edit]

A game of magnetic Pocket Scrabble approaching its end, where players have fewer than seven tiles remaining

Under North American tournament rules, the game ends when either:

  1. One player has played every tile on their rack, and no tiles remain in the bag (regardless of the tiles on the opponent’s rack).
  2. At least six successive scoreless turns have occurred and either player decides to end the game.
  3. Either player uses more than 10 minutes of overtime. (For several years, a game could not end with a cumulative score of 0–0, but that is no longer the case, and such games have since occurred a number of times in tournament play, the winner being the player with the lower total point value on their rack and thus a score less negative than the opponent’s.[20])

When the game ends, each player’s score is reduced by the sum of their unused letters; in addition, if a player has used all of their letters (known as «going out» or «playing out»), the sum of all other players’ unused letters is added to that player’s score. In tournament play, a player who goes out adds twice that sum, and their opponent is not penalized.

Examples[edit]

Plays can be made in several ways (in what follows, it is assumed that the word JACK has been played on a previous turn; letters in parentheses represent tiles already on the board):

  • Adding one or more letters to an existing word, e.g. (JACK)S, HI(JACK), HI(JACK)ING, (JACK)FRUIT.
  • «Hooking» a word and playing perpendicular to that word, e.g. playing IONIZES with the S hooked on (JACK) to make (JACK)S.
  • Playing perpendicular to a word, e.g. YEU(K)Y through the K in (JACK).
  • Playing parallel to a word(s) forming several short words, e.g. CON played under (JACK) simultaneously forming (J)O and (A)N.

Any combination of these is allowed in a play, as long as all the letters placed on the board in one play lie in one row or column and are connected by a main word, and any run of tiles on two or more consecutive squares along a row or column constitutes a valid word.

Words must read either left-to-right or top-to-bottom. Diagonal plays are not allowed.

Scoring[edit]

Premium square colors

Square Original and Mattel version Hasbro Version (2008–2014)
Double letter Light blue Blue
Triple letter Dark blue Green
Double word Pink Red
Triple word Red Orange

The score for any play is determined this way:

  • Each new word formed in a play is scored separately, and then those scores are added up. The value of each tile is indicated on the tile, and blank tiles are worth zero points.
  • The main word (defined as the word containing every played letter) is scored. The letter values of the tiles are added up, and tiles placed on Double Letter Score (DLS) and Triple Letter Score (TLS) squares are doubled or tripled in value, respectively. Tiles placed on Double Word Score (DWS) or Triple Word Score (TWS) squares double or triple the value of the word(s) that include those tiles, respectively. In particular, the center square (H8) is considered a DWS, and the first play is doubled in value.
  • If any «hook» words are played (e.g. playing ANEROID while «hooking» the A to BETTING to make ABETTING), the scores for each word are added separately. This is common for «parallel» plays that make up to eight words in one turn.
  • Premium squares apply only when newly placed tiles cover them. Any subsequent plays do not count those premium squares.
  • If a player covers both letter and word premium squares with a single word, the letter premium(s) is/are calculated first, followed by the word premium(s).
  • If a player makes a play where the main word covers two DWS squares, the value of that word is doubled, then redoubled (i.e. 4× the word value). Similarly, if the main word covers two TWS squares, the value of that word is tripled, then re-tripled (9× the word value). Such plays are often referred to as «double-doubles» and «triple-triples» respectively. It is theoretically possible to achieve a play covering three TWS squares (a 27× word score), although this is extremely improbable without constructive setup and collaboration. Plays covering a DWS and a TWS simultaneously (6× the word value, or 18× if a DWS and two TWS squares are covered) are only possible if a player misses the center star on the first turn, and the play goes unchallenged (this is valid under North American tournament rules).
  • Finally, if seven tiles have been laid on the board in one turn, known as a «bingo» in North America and as a «bonus» elsewhere, after all of the words formed have been scored, 50 bonus points are added.

When the letters to be drawn have run out, the final play can often determine the winner. This is particularly the case in close games with more than two players.

Scoreless turns can occur when a player passes, exchanges tiles, or loses a challenge. The latter rule varies slightly in international tournaments. A scoreless turn can also theoretically occur if a play consists of only blank tiles, but this is extremely unlikely in actual play.

Example[edit]

Suppose Player 1 plays QUANT 8D, with the Q on a DLS and T on the center star. The score for this play would be (2 × 10 + 1 + 1 + 1 + 1) × 2 = 48 (following the order of operations).

Player 2 extends the play to ALI(QUANT) 8A with the A on the TWS at 8A. The score for this play would be (1 + 1 + 1 + 10 + 1 + 1 + 1 + 1) × 3 = 51. Note that the Q is not doubled for this play.

Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID would be (2 × 1 + 1 + 2 × 2 + 1 + 1 + 1 + 2 × 2) = 14. Additionally, Player 1 formed NO and TI, which score 1 + 2 × 1 = 3 and 1 + 1 = 2 points respectively. Therefore, the sum of all the values of the words formed is 14+3+2 = 19. But since this is a seven-letter play, 50 points are added, resulting in a total score of 69. Player 1 now has a 117–51 lead.

The player with the highest final score wins the game. In case of a tie, the player with the highest score before adjusting for unplayed tiles wins the game. In tournament play, a tie counts as 1/2 a win for both players.

Acceptable words[edit]

Acceptable words are the primary entries in some agreed dictionary or lexicon, and all of their inflected forms. Words that are hyphenated, capitalized (such as proper nouns), or apostrophized are not allowed unless they also appear as acceptable entries; JACK is a proper noun, but the word JACK is acceptable because it has other usages as a common noun (automotive, vexillological, etc.) and verb that are acceptable. Acronyms or abbreviations, other than those that have acceptable entries (such as AWOL, RADAR, LASER, and SCUBA) are not allowed. Variant spellings, slang or offensive terms, archaic or obsolete terms, and specialized jargon words are allowed if they meet all other criteria for acceptability, but archaic spellings (e.g. NEEDE for NEED) are generally not allowed. Foreign words are not allowed in English-language Scrabble unless they have been incorporated into the English language, as with PATISSERIE, KILIM, and QI. Vulgar and offensive words are generally excluded from the OSPD but allowed in club and tournament play, but in 2020, the rise of anti-racism protests caused trademark owners and lexicon compilers to exclude words deemed to be personally applicable offensive slurs, resulting in their expurgation, while retaining other offensive words.

Proper nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin-off game Scrabble Trickster. Names of recognized computer programs are permitted as an acceptable proper noun (for example, WinZip).

The memorization of two-letter words is considered an essential skill in this game.[21]

There are two popular competition word lists for English-language Scrabble:

  • NASPA Word List (NWL, also known as OTCWL, OWL, or TWL)
  • Collins Scrabble Words (CSW, also called «Collins» or «SOWPODS»)

The first predominates in the U.S., Canada, Israel and Thailand, and the second in English Scrabble in the rest of the world. There is also a large community of competitive Collins players in North America, with its own NASPA rating system.

NWL and OSPD[edit]

Today’s NASPA Word List, published by NASPA Games, descends from the Official Tournament and Club Word List (a non-bowdlerized version of the Official Scrabble Players Dictionary) and its companion Long Words List for longer words. The current version of NWL is NWL2020, effective January 2021, and the Official Scrabble Players Dictionary, published by Merriam-Webster, is currently in its sixth edition of 2018. NWL includes all current OSPD words, plus several hundred offensive words and genericized trademarks such as KLEENEX; as of 2020, it no longer includes words judged to be personally applicable offensive slurs.

The NWL and OSPD are compiled using a number of major college-level dictionaries, principally those published by Merriam-Webster. If a word appears, at least historically, in any one of the dictionaries, it is included in the NWL and the OSPD. If the word has only an offensive meaning, it is included only in the NWL. The key difference between the OSPD and the NWL is that the OSPD is marketed for «home and school» use, without words which their source dictionaries judged offensive, rendering the Official Scrabble Players Dictionary less fit for official Scrabble play. The OSPD is available in bookstores, while the NWL is available only through NASPA.

Collins Scrabble Words[edit]

In all other English-speaking countries, the competition word list is Collins Scrabble Words 2019 edition, known as CSW19. (Versions of this lexicon before 2007 were known as SOWPODS.) The lexicon includes all allowed words 2 to 15 letters long. Historically, this list has contained all OTCWL words plus words sourced from Chambers and Collins English dictionaries, but recent editorial decisions have caused greater discrepancies between CSW and NWL. This book is used to adjudicate at the World Scrabble Championship and all other major international competitions outside North America.

Tournaments are also played using CSW in North America, particularly since Hasbro ceased to control tournament play in 2009. NASPA officially rates CSW tournaments alongside NWL tournaments, using a separate rating system.[22]

Challenges[edit]

The penalty for a successfully challenged play is nearly universal: the offending player removes the tiles played and forfeits their turn. (In some online games, an option known as «void» may be used, wherein unacceptable words are automatically rejected by the program. The player is then required to make another play, with no penalty applied.)

The penalty for an unsuccessful challenge (where all words formed by the play are deemed valid) varies considerably, including:

  • «Double Challenge», in which an unsuccessfully challenging player must forfeit the next turn. This penalty governs North American (NASPA-sanctioned) OWL tournament play,[6] and is the standard for North American, Israeli, and Thai clubs. Because loss of a turn generally constitutes the greatest risk for an unsuccessful challenge, it provides the greatest incentive for a player to «bluff», or play a «phony» – a plausible word that they know or suspect to be unacceptable, hoping their opponent will not challenge it. Or a player can put down a legal word that appears to be a phony hoping the other player will incorrectly challenge it and lose their turn.
  • «Single Challenge»/»Free Challenge», in which no penalty whatsoever is applied to a player who unsuccessfully challenges. This is the default rule in Ireland and the United Kingdom, as well as for many tournaments in Australia, although these countries do sanction occasional tournaments using other challenge rules.
  • Modified «Single Challenge», in which an unsuccessful challenge does not result in the loss of the challenging player’s turn, but is penalized by the loss of a specified number of points. The most common penalty is five points. The rule has been adopted in Singapore (since 2000), Malaysia (since 2002), South Africa (since 2003), New Zealand (since 2004), and Kenya, as well as in contemporary World Scrabble Championships (since 2001) and North American (NASPA-sanctioned) Collins tournaments, and particularly prestigious Australian tournaments.[23] Some countries and tournaments (including Sweden) use a 10-point penalty instead. In most game situations, this penalty is much lower than that of the «double challenge» rule. Consequently, such tournaments encourage greater willingness to challenge and discourage playing dubious words.

Under NASPA tournament rules, a player may request to «hold» the opponent’s play to consider whether to challenge it, provided that the opponent has not yet drawn replacement tiles. If player A holds, player A’s clock still runs, and player B may not draw provisional replacement tiles until 15 seconds after the hold was announced (which tiles must then be kept separate). There is no limit on how long player A may hold the play. If player A successfully challenges after player B drew provisional replacement tiles, player B must show the drawn tiles before returning them to the bag.

Competitive play[edit]

Club and tournament play[edit]

Tens of thousands play club and tournament Scrabble worldwide. All tournament (and most club) games are played with a game clock and a set time control. Although casual games are often played with unlimited time, this is problematic in competitive play among players for whom the number of evident legal plays is immense. Almost all tournament games involve only two players; typically, each has 25 minutes in which to make all of their plays. For each minute by which a player oversteps the time control, a penalty of 10 points is assessed. The number of minutes is rounded up, so, for example, if a player oversteps time control by two minutes and five seconds, the penalty is 30 points. Some games count the time by fractions of a minute.[24][25] Also, most players use molded plastic tiles, not engraved like the original wooden tiles, eliminating the potential for a cheating player to «braille» (feel for particular tiles, especially blanks, in the bag).[13]

Players are allowed «tracking sheets», pre-printed with the letters in the initial pool, from which tiles can be crossed off as they are played. Tracking tiles is an important aid to strategy, especially during the endgame, when no tiles remain to be drawn and each player can determine exactly what is on the opponent’s rack.

Notable and regularly held tournaments include:

  1. The World Scrabble Championship: held in odd years up until 2013, when it was announced by Mattel that it would be called the Scrabble Champions Tournament and be held annually in subsequent years.[26]
  2. The Scrabble Players Championship (formerly North American Scrabble Championship): organized by NASPA Games, an open event attracting several hundred players, held around July–August every year in the United States.
  3. The National Scrabble Championship: organized by the Association of British Scrabble Players (ABSP) and held every year in the United Kingdom.
  4. The Brand’s Crossword Game King’s Cup: the largest tournament in the world. Held annually in Thailand around the end of June or the beginning of July.
  5. The UK Open: the largest Scrabble tournament in Europe, held annually in Coventry in England, since 2008.

Other important tournaments include:

  1. The World Youth Scrabble Championships: entry by country qualification, restricted to under 18 years old. Held annually since 2006.
  2. The National School Scrabble Championship: entry open to North American school students. Held annually since 2003.
  3. The Canadian Scrabble Championship: entry by invitation only to the top fifty Canadian players. Held every two to three years.
  4. The Singapore Open Scrabble Championship: international Singapore championship held annually since 1997.

Clubs in North America typically meet one day a week for three or four hours and some charge a small admission fee to cover their expenses and prizes. Clubs also typically hold at least one open tournament per year. Tournaments are usually held on weekends, and between six and nine games are played each day.

There are also clubs in the UK and many other countries. There are a number of internationally rated SOWPODS tournaments.[27]

During off-hours at tournaments, many players socialize by playing consultation (team) Scrabble, Clabbers, Anagrams, Boggle, Words with Friends, Scramble with Friends and other games.

Records[edit]

The following records were achieved during international competitive club or tournament play, according to authoritative sources, including the book Everything Scrabble by Joe Edley and John D. Williams Jr. (revised edition, Pocket Books, 2001) and the Scrabble FAQ.[28] When available, separate records are listed based upon different official word lists:

  1. OTCWL, the North American list, also used in Thailand and Israel, known today as the NASPA Word List (NWL);
  2. OSW, formerly the official list in the UK;
  3. SOWPODS, the combined OTCWL+OSW list now used in much of the world, known today as Collins Scrabble Words.

To date, new editions or revisions of these lists have not been considered substantial enough to warrant separate record-keeping.

  • High game (OTCWL) – 830 by Michael Cresta (Mass.), at the Lexington (Mass.) club, October 12, 2006. Cresta defeated Wayne Yorra 830–490.[29][30]
  • High game (OTCWL) in a tournament game – 803 by Joel Sherman (N.Y.), at a tournament in Stamford, Conn., December 9, 2011. Sherman defeated Bradley Robbins 803–285, playing a record-tying seven bingos and sticking Robbins with the Q.[31]
  • High game (OSW) – 793 by Peter Preston (UK), 1999.[32]
  • High game (SOWPODS) – Toh Weibin set a record score of 850 at the Northern Ireland Championships on January 21, 2012. The winning margin of 591 points is also believed to be a record.[33][34][35]
  • High combined score (OTCWL) – 1320 (830–490) by Michael Cresta and Wayne Yorra, in a Lexington, Mass., club, 2006.[29][30]
  • High combined score (OTCWL) in a tournament game – 1134 (582–552) by Keith Smith (Tex.) and Stefan Rau (Conn.), Round 12 of the 2008 Dallas Open. (Rau’s losing score of 552 included three phony words that were not challenged.)[36]
  • High combined score (OTCWL) in a tournament game with no phony words played – 1127 (725–402) by Laurie Cohen (Ariz.) and Nigel Peltier (Wash.), in a tournament in Ahwatukee, Arizona, February 16, 2009.[37]
  • High combined score (SOWPODS) – 1210 (721–489) by Edward Okulicz (Australia and Michael McKenna (Australia), at the 2013 Janboree in NSW.[38]
  • Highest losing score (OTCWL) – 552 by Stefan Rau (Conn.) to Keith Smith’s (Tex.) 582, Round 12 of the 2008 Dallas Open.[36]
  • Highest tie game (OTCWL) – 502–502 by John Chew and Zev Kaufman, at a 1997 Toronto Club tournament.[39]
  • Highest tie game (SOWPODS) – 532–532 by Sinatarn Pattanasuwanna (Thailand) and Tawan Paepolsiri (Thailand) at the 2012 World Youth Scrabble Championship.[40]
  • Highest opening move score (OTCWL)MuZJIKS (with a blank for the U) 126 by Jesse Inman (S.C.) at the National Scrabble Championship, 2008.[41] The highest possible legal score on a first turn is MUZJIKS 128, using an actual U rather than a blank. (Note: The odds of drawing MUZJIKS without blanks is 9 in 432,325,411, or 1 in {displaystyle 48,036,156.{overline {7}}}[42])
  • Highest opening move score (SOWPODS)BEZIQUE 124 by Sam Kantimathi (1993),[43] Joan Rosenthal[44] and Sally Martin.[44]
  • Highest single play (OTCWL)QUIXOTRY 365 by Michael Cresta (Mass.), 2006.[29][30]
  • Highest single play (SOWPODS)CAZIQUES 392 by Karl Khoshnaw.[45]
  • Highest average score, multi-day tournament (OSPD) – 503 by James Leong (Sask.) over 12 rounds at Brandon, Man., 2015.[46] 484 by Doug Brockmeier (Calif.) over 12 rounds at Elmhurst, Ill., 2011.[47] 471 by Chris Cree (Tex.) over 18 rounds at the Bayou Bash in Houston, Tex., 2007.[48]
  • Highest average score, multi-day tournament (SOWPODS) – 499.94 by Nigel Richards (MY) over 16 rounds at the 7th Lim Boon Heng Cup, Singapore, 2009.[49]
  • Highest average score, one day tournament (SOWPODS) – 548 by Jackson Smylie of Toronto, Ontario over 5 rounds at Caledon, Ontario
  • Highest average score, one day tournament (OTCWL) – 532 by Jackson Smylie over 4 rounds at North American Scrabble Championship early bird in Las Vegas

Two other records are believed[citation needed] to have been achieved under a British format known as the «high score rule», in which a player’s tournament result is determined only by the player’s own scores, and not by the differentials between that player’s scores and the opponents’. Play in this system «encourages elaborate setups often independently mined by the two players»,[32] and is significantly different from the standard game in which defensive considerations play a major role. While the «high score» rule has led to impressively high records, it is currently out of favor.[citation needed]

  • High game score of 1,049 by Phil Appleby of Lymington, Hampshire, UK, on June 25, 1989, in Wormley, Hertfordshire, UK. His opponent scored just 253 points, giving Appleby a record victory margin of 796 points.
  • High single-turn score of 392, by Dr Saladin Karl Khoshnaw[45] in Manchester, UK, in April 1982. The word he used was CAZIQUES, meaning «native chiefs of West Indian aborigines».

Hypothetical scores in possible and legal but highly unlikely plays and games are far higher, primarily through the use of words that cover three triple-word-score squares. The highest reported score for a single play is 1780 (OSPD) and 1785 (SOWPODS) using oxyphenbutazone.[50] When only adding the word sesquioxidizing to these official lists, one could theoretically score 2015 (OSPD) and 2044 (SOWPODS) points in a single move.[50]
The highest reported combined score for a theoretical game based on SOWPODS is 4046 points, constructed by Nathan Hedt of Australia.[51][user-generated source][52]4046 points[failed verification]
Other records are available for viewing at Total Scrabble, an unofficial record book that includes the above as sources and expands on other topics.

In August 1984, Peter Finan and Neil Smith played Scrabble for 153 hours at St. Anselm’s College, Birkenhead, Merseyside, setting a new duration record. A longer record was never recorded by Guinness Book of Records, as the publishers decided that duration records of this nature were becoming too dangerous and stopped accepting them.[53]

Software[edit]

Computer players[edit]

Maven is a computer opponent for the game created by Brian Sheppard. The official Scrabble computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari. Outside North America, the official Scrabble computer game is published by Ubisoft. Quackle is an open-source alternative to Maven of comparable strength, created by a five-person team led by Jason Katz-Brown.[54] A Qt cross-platform version of Quackle is available on GitHub.[55]

Video game versions[edit]

Video game versions of Scrabble have been released for various platforms, including IBM PC compatibles, Mac, Amiga,[56] Commodore 64,[57] ZX Spectrum,[58] Game Boy, Game Boy Color, Game Boy Advance,[59] Nintendo DS,[60] PlayStation,[61] PlayStation 4, PlayStation Portable,[62] iPod, iOS, Game.com, Palm OS, Amstrad CPC, Xbox 360, Kindle,[63] Wii,[64] and mobile phones.

The Nintendo DS version of Scrabble 2007 Edition made news when parents became angry over the game’s AI using potentially offensive language during gameplay.[65]

Web versions[edit]

Several websites offer the possibility to play Scrabble online against other users, such as ScrabbleScores.com, the Internet Scrabble Club and Pogo.com from Electronic Arts (North America only).

Facebook initially offered a variation of Scrabble called Scrabulous as a third-party application add-on. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against its developers.[66] Four days later, Scrabulous was disabled for users in North America,[67] eventually reappearing as «Lexulous» in September 2008, with changes made to distinguish it from Scrabble. By December 20, Hasbro had withdrawn its lawsuit.[68]

Mattel launched its official version of online Scrabble, Scrabble by Mattel, on Facebook in late March 2008.[69][70] The application was developed by Gamehouse, a division of RealNetworks that was licensed by Mattel.[70] Since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging to Mattel,[69] the Gamehouse Facebook application was available only to players outside the United States and Canada.[70] The version developed by Electronic Arts for Hasbro was available throughout the world.

When Gamehouse ceased support for its application, Mattel replaced it with the Electronic Arts version in May 2013. This decision was met with criticism from its userbase.[71] The Hasbro version continues to be available worldwide but now uses IP lookup to display Hasbro branding to North American players and Mattel branding to the rest of the world. Electronic Arts have also released mobile apps for Android and iOS, allowing players to continue the same game on more than one platform.

As well as facilities to play occasional games online, there are many options to play in leagues.[72]

In 2020, the license for Scrabble passed from Electronic Arts to Scopely, which launched the app Scrabble GO on March 5, 2020, with the Electronic Arts version discontinued on June 5, 2020.[73] The new app was very different, leading to protests, and Scopely soon began to offer a ‘Classic’ version, without some of the extras initially offered: «this updated mode is reimagined to reflect the ask for a streamlined experience. Features such as boosts, rewards and all other game modes are disabled», the company announced.[74]

Variations[edit]

Super Scrabble[edit]

A new licensed product, Super Scrabble, was launched in North America by Winning Moves Games in 2004 under license from Hasbro, with the deluxe version (with turntable and lock-in grid) released in February 2007. A Mattel-licensed product for the rest of the world was released by Tinderbox Games in 2006. This set comprises 200 tiles in slightly modified distribution to the standard set and a 21×21 playing board.

National versions[edit]

Versions of the game have been released in several other languages.

The game was called Alfapet when it was introduced in Sweden in 1954, but since the mid-1990s, the game has also been known as Scrabble in Sweden. Alfapet is now another crossword game, developed by the owners of the name Alfapet. A Russian version is called Erudit. Versions have been prepared for Dakotah, Haitian Creole, Dakelh (Carrier language), and Tuvan.[75]

For languages with digraphs counted as single letters, such as Welsh and Hungarian, the game features separate tiles for those digraphs.

An Irish-language version of Scrabble was published by Glór na nGael in 2010. The previous year the same organisation published the Junior version of the game and two years later it republished Junior Scrabble using a two-sided (and two skill level) board.

Television game show versions[edit]

In 1987, a board game was released by Selchow & Righter, based on the game show hosted by Chuck Woolery that aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as the «Official Home Version» of the game show (or officially as the «TV Scrabble Home Game»), gameplay bears more resemblance to the game show than it does to a traditional Scrabble game, although it does utilize a traditional Scrabble gameboard in play.

On September 17, 2011, a new game show based on Scrabble, called Scrabble Showdown, debuted on The Hub with Justin «Kredible» Willman as the host of the program.[76] Each week, teams play various activities based on the board game in order to win big prizes including a trip to anywhere from around the world.

Games based on Scrabble[edit]

There are numerous variations of the game. While they are similar to the original Scrabble game, they include minor variations. For example, Literati draws random tiles instead of providing a finite number of tiles for the game, assigns different point levels to each letter and has a slightly different board layout, whereas Lexulous assigns eight letters to each player instead of seven. Words with Friends uses a different board layout and different letter values, as does Words of Gold.

A duplicate Scrabble tournament in La Bresse, France

Duplicate Scrabble is a popular variant in French speaking countries. Every player has the same letters on the same board and the players must submit a paper slip at the end of the allotted time (usually 3 minutes) with the highest scoring word they have found. This is the format used for the French World Scrabble Championships but it is also used in Romanian and Dutch. There is no limit to the number of players that can be involved in one game, and at Vichy in 1998 there were 1,485 players, a record for French Scrabble tournaments.

Scarabeo [it] is a variant that is much more popular in Italy than the original game. It features a 17×17 grid of cells and peculiar rules.[77]

In one variation of Scrabble, blanks score points corresponding to the letters the blanks are used to represent. For example, if one played blank to represent a Z, it would get ten; a blank to represent a V or an H would get four; a blank to represent a D would get 2 and blank to represent a T, N, L, S or R or any of the vowels would get one.

Popular among tournament Scrabble players is Clabbers. In Clabbers, any move that consists of anagrams of allowable words is allowed. For example, because ETAERIO is allowable in ordinary Collins Scrabble, EEAIORT would be allowable in Clabbers.[78]

A junior version, called Junior Scrabble, has been marketed. This has slightly different distributions of frequencies of letter tiles to the standard Scrabble game.

Word games similar to or influenced by Scrabble include Bananagrams, Boggle, Dabble, Nab-It!, Perquackey, Puzzlage, Quiddler, Scribbage, Tapple, Upwords, and WordSpot.

There are also number-based variations, such as Equate (game), GoSum, Mathable, Numble, Numbler, Triolet, Yushino and Numenko.

Gameboard formats[edit]

The game has been released in numerous gameboard formats appealing to various user groups. The original boards included wood tiles and many «deluxe» sets still do.

Tile Lock editions[edit]

Tile Lock editions of Scrabble[79] and Super Scrabble[80][81] are made by Winning Moves and feature smaller, plastic tiles that are held in place on the board with little plastic posts. The standard version features exactly the same 100 tiles as regular Scrabble. The Tile Lock Super Scrabble features the same 200 tiles that are in Super Scrabble.

Travel editions[edit]

Editions are available for travelers who may wish to play in a conveyance such as a train or plane or to pause a game in progress and resume later. Many versions thus include methods to keep letters from moving, such as pegboards, recessed tile holders and magnetic tiles. Players’ trays are also designed with stay-fast holders. Such boards are also typically designed to be reoriented by each player to put the board upright during the game, as well as folded and stowed with the game in progress.

  • Production and Marketing Company, 1954 – metal hinged box, Bakelite tiles inlaid with round magnets, chrome tile racks, silver-colored plastic bag and cardboard box covered with decorative paper. The box, when opened flat, measures 8+12 in × 7+34 in (22 cm × 20 cm) and the tiles measure 12 in (13 mm) square.
  • Spear’s Games, the 1980s – boxed edition with pegboard, plastic tiles with small feet to fit snugly in the pegboard. Racks are clear plastic, allowing some sorting while holding tiles fairly snugly. The set comes with a drawstring plastic bag to draw tiles and a cardboard box. It is possible to save a game in progress by returning the board to the box. There is a risk of players’ trays being mixed and upset, and the box lid, held on by friction, is subject to upset.
  • Selchow & Righter, 1980s – pocket edition with plastic «magnetic» board and tiles. Tile racks are also plastic with an asymmetrical shape to provide a handhold. All elements fit in a plastic envelope for travel and to permit a pause in the game. Plastic letters are very small and tend to lose their grip if not placed with slight lateral movement and if they are not perfectly clean. The game format is extremely small, allowing Scrabble games for backpackers and others concerned about weight and size.
  • Hasbro Games, 2001 – hinged plastic board with clear tile-shaped depressions to hold tiles in play. Board is in a black, zippered folio such that board and tiles may be folded for travel, even with the game in play. The reverse side of the board contains numbered mounts for racks, holding tiles face down, allowing secure and confidential storage of tiles while a game is paused. Some versions have tile racks with individual tile slots, thus not permitting easy sorting of tiles in a rack. The board, when opened up, measures 24.5 cm × 21.0 cm (9+34 in × 8+14 in), and the tiles are 12.3 mm × 12.3 mm × 6.7 mm (12 in × 12 in × 14 in) in size.

Deluxe editions[edit]

At the opposite end, some «deluxe» or «prestige»[82] editions offer superior materials and features. These include editions on a rotating turntable, so players can always face the board, with the letters upright and a raised grid that holds the tiles in place.[83][84] Also available are alternative Scrabble boards, often made of glass[85] or hardwood, that have superior rotating mechanisms and personalized graphics.

Large print and braille editions[edit]

An edition has been released (in association with the Royal National Institute of Blind People (RNIB))[86] with a larger board and letters for players with impaired vision.[87] The colours on the board are more contrasting, and the font size has been increased from 16 to 24 point. The tiles are in bold 48 point, and have braille labels. A separate braille edition is also available.[88]

[edit]

Books[edit]

Numerous books about Scrabble have been published, including nonfiction titles helping players improve their game, and fiction titles using the game as a plot device. These include:

  • Merriam-Webster’s The Official Scrabble Player’s Dictionary, the Sixth Edition of which was published in 2018. The OSPD is the consistently best-selling official Scrabble book.
  • Word Freak by Stefan Fatsis (2001), an introduction to tournament Scrabble and its players. While writing the book, Fatsis became a high-rated tournament player.
  • The Scrabble Player’s Handbook, edited by Stewart Holden and Kenji Matsumoto, and written by an international group of tournament players, which gives the information a serious player needs to advance to successful tournament play. Not to be confused with Drue K. Conklin’s 1976 The Official Scrabble Player’s Handbook, The Scrabble Player’s Handbook is available for free download.[89]

Documentaries[edit]

Numerous documentaries have been made about the game, including:

  • Scrabylon (2003), by Scott Petersen, which «gives an up-close look at why people get so obsessed with that seemingly benign game»
  • Word Slingers (2002), by Eric Siblin and Stefan Vanderland (produced for Canadian Broadcasting Corporation (CBC)), which follows four expert Canadian players at the 2001 World Championship in Las Vegas
  • Word Wars (2004) by Eric Chaikin and Julian Petrillo, about the «tiles and tribulations on the Scrabble game circuit»

See also[edit]

  • Anagrams — Public domain game, predecessor to Scrabble
  • Anamonic
  • Blanagram
  • Boggle
  • Countdown (game show)
  • RSVP (board game)
  • Scrabble in Hong Kong
  • Upwords
  • Words with Friends
  • Wordscraper

References[edit]

  1. ^ «History of Toys and Games: Scrabble«. history.com. Archived from the original on April 24, 2008.
  2. ^ «The History of Scrabble®». Mind Sport Olympiad. Archived from the original on June 8, 2011.
  3. ^ «Spell bound». The Guardian. London. June 28, 2008. Retrieved January 2, 2009.
  4. ^ a b «Scrabble: 60 facts for its 60th birthday». The Daily Telegraph. Archived from the original on January 12, 2022. Retrieved March 31, 2016.
  5. ^ «Scrabble». mindsports_scrabble.php. Retrieved April 29, 2015.
  6. ^ a b c «Official Tournament Rules — NASPAWiki». scrabbleplayers.org. Retrieved July 25, 2021.
  7. ^ «Letter positions in Scrabble». scrabblestats.com. Archived from the original on April 24, 2016.
  8. ^ Tierney, John (May 24, 1998). «Humankind Battles for Scrabble Supremacy». The New York Times Magazine.
  9. ^ a b c d e f Fatsis, Stefan (2002). Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players. ISBN 0-14-200226-7.
  10. ^ «James Brunot entry on Board Game Geek». boardgamegeek.com.
  11. ^ Edley, Joe; Williams, John D. Jr. (With) (2001). Everything Scrabble. Simon and Schuster. ISBN 0-671-04218-1.[page needed]
  12. ^ Fatsis, Stefan (July 7, 2001). Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players. HMH. pp. 171–172. ISBN 978-0-547-52431-3.
  13. ^ a b Fatsis, Stefan (August 17, 2012). «The Case of the Stolen Blanks». Slate. Retrieved August 19, 2012. Scrabble transitioned from living-room novelty—nearly 4 million sets were sold in 1954—to competitive passion in the 1960s, when it landed alongside chess, backgammon, and bridge in smoke-filled games parlors in New York City. … When the tiles were placed in bags during games, unscrupulous players could feel around for the blanks because they had no grooves, a tactic known as «brailling».
  14. ^ a b c «History of Scrabble». Scrabble-assoc.com. April 26, 2003. Archived from the original on March 16, 2010. Retrieved April 6, 2010.
  15. ^ Scrabble (1984–1990) at IMDb. Retrieved 2012-08-19.
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  20. ^ game-by-game results for Marlon Hill in Albany, NY July 2010 at cross-tables.com
  21. ^
    «[Loopful] Two Letter Words Allowed In Scrabble». Word Buff. Retrieved June 8, 2015.
  22. ^ «SOWPODS — NASPAWiki». North American Scrabble Players Association.
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  25. ^ «World English-Language Scrabble® Players Association Game Rules, Version 4.0» (PDF). October 1, 2019. Archived (PDF) from the original on April 11, 2021. Retrieved December 1, 2020.
  26. ^ «WESPA News: Scrabble Champions Tournament Announcement». WESPA.
  27. ^ «Internationally Rated SOWPODS Events». Members.ozemail.com.au. Retrieved April 6, 2010.
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  29. ^ a b c «830-point Game at the Lexington Scrabble Club». Wolfberg.net. Retrieved April 6, 2010.
  30. ^ a b c Fatsis, Stefan (October 26, 2006). «830! How a carpenter got the highest Scrabble score ever». Slate Magazine. Retrieved April 6, 2010.
  31. ^ game-by-game results for Joel Sherman in Stamford, CT 2011 at cross-tables.com
  32. ^ a b «Scrabble FAQ». Home.teleport.com. Archived from the original on August 6, 2006. Retrieved April 6, 2010.
  33. ^ «Round 5 scores». centrestar.co.uk. Retrieved January 21, 2012.
  34. ^ «Rik Kennedy-Toh Weibin annotated game (cross-tables.com)». Retrieved July 15, 2017.
  35. ^ «Meet ‘Mr. 850’ Toh Weibin». WESPA. January 2012. Retrieved July 15, 2017.
  36. ^ a b «World Record: Highest Losing Score». Dallasopen.com. Archived from the original on July 8, 2011. Retrieved April 6, 2010.
  37. ^ Coty Dolores Miranda (February 19, 2009). «World Scrabble record set in Ahwatukee tournament». The Arizona Republic. Retrieved April 6, 2010.
  38. ^ [1] Game summary
  39. ^ «Chew vs Kaufman». Math.toronto.edu. June 15, 1997. Retrieved April 6, 2010.
  40. ^ «2013 WYSC Stories». World Youth Scrable.
  41. ^ «2008 NSC Live Coverage, Round 5». Scrabble-assoc.com. Archived from the original on September 11, 2010. Retrieved April 6, 2010.
  42. ^ Based on the respective distribution of each tile, the odds of drawing MUZJIKS in order is the product of the fractions 298, 497, 196, 195, 994, 193, and 492. This value must then be multiplied by factorial of 7—the number of tiles for which the factorial is the number of combinations—to obtain the probability of drawing the tiles in any order.
  43. ^ Glenday, Craig (April 29, 2008). Guinness World Records 2008. Random House Publishing Group. p. 198. ISBN 978-0-553-58995-5. Retrieved March 24, 2011.
  44. ^ a b «Tournament records – All-time best». Scrabble.org.au. Retrieved April 6, 2010.
  45. ^ a b «WSC Player Information: Karl Khoshnaw». Retrieved April 27, 2006.
  46. ^ game-by-game results for James Leong in Brandon, MB 2015 at cross-tables.com
  47. ^ game-by-game results for Doug Brockmeier in Elmhurst, IL 2011 at cross-tables.com
  48. ^ game-by-game results for Chris Cree in Houston, TX 2007 at cross-tables.com
  49. ^ «Scrabble Association Archives – Nigel Richards, 7th Lim Boon Heng Cup, 22 Mar 2009». Singapore Scrabble Association. Retrieved December 10, 2010.
  50. ^ a b Record for the Highest Scoring Scrabble Move at scrabulizer.com
  51. ^ «Record for the Highest Scoring Scrabble Move». Scrabulizer.
  52. ^ «Alphabet City Light — Final Report». azspcs.com. September 26, 2014. Retrieved August 10, 2021.
  53. ^ McWhirter, Norris (1985). Guinness Book of World Records 1985. Sterling Publishing. ISBN 0-8069-0264-7.[page needed]
  54. ^ «A Computer Program Wins Its First Scrabble Tournament». The Chronicle of Higher Education. 2007. Retrieved September 13, 2009.
  55. ^ «quackle/quackle». September 21, 2020 – via GitHub.
  56. ^ «Scrabble for Amiga (1993)». MobyGames.
  57. ^ «Computer Scrabble for Commodore 64 (1984)». MobyGames.
  58. ^ «World of Spectrum — Computer Scrabble». World of Spectrum.
  59. ^ «Scrabble for Game Boy Advance — GameFAQs». gamefaqs.gamespot.com.
  60. ^ «Scrabble». Metacritic.
  61. ^ «Scrabble (USA) : Hasbro Interactive : Free Borrow & Streaming». Internet Archive. November 9, 1999.
  62. ^ «Scrabble». PlayStation.
  63. ^ «Scrabble — Kindle Store». www.amazon.com.
  64. ^ «Scrabble 2009». www.game.co.uk.
  65. ^ Henry, Lesley-Anne (September 27, 2007). «Slang word shock on Scrabble video game». The Belfast Telegraph. Retrieved January 2, 2011.
  66. ^ «Legal Troubles Mount for Scrabulous — Hasbro Sues for Infringement». efluxnews. July 27, 2008. Archived from the original on July 30, 2008.
  67. ^ «Facebook shuts off Scrabulous after Hasbro sues». Los Angeles Times. Bloomberg News. July 29, 2008. Archived from the original on August 5, 2008.
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  70. ^ a b c Timmons, Heather (April 7, 2004). «Scrabble Tries to Fight a Popular Impostor at Its Own Game». The New York Times. Retrieved April 8, 2008.
  71. ^ «Facebook update spells A-N-G-E-R». The Daily Telegraph. Sydney, Australia. June 6, 2013.
  72. ^ «The Man Behind the Facebook Scrabble League». word-grabber.com. June 3, 2015. Retrieved March 18, 2017.
  73. ^ «How Scopely took over the Scrabble mobile game franchise from EA». venturebeat.com. March 8, 2020. Retrieved June 17, 2020.
  74. ^ «Cross words force Scrabble app developer back to drawing board». theaustralian.com.au. June 3, 2020. Retrieved June 17, 2020.
  75. ^ Voinov, Vitaly. 2010. Words should be fun: Scrabble as a tool for language preservation in Tuvan and other local languages. Language Documentation & Conservation 4. 213–230.
  76. ^ «The Hub Announces». Buzzerblog. Archived from the original on March 29, 2012. Retrieved March 25, 2011.
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  78. ^ Warren, Jane. «Cut-throat world of competitive Scrabble as Allan Simmons is BANNED for cheating». The Express. Retrieved April 6, 2018.
  79. ^ New Tile Lock Scrabble: Amazon.co.uk: Toys & Games. ASIN 1223063151.
  80. ^ «Winning Moves Games Tile Lock Super Scrabble: Amazon.co.uk: Toys & Games». www.amazon.co.uk.
  81. ^ «Scrabble Word Finder».
  82. ^ «Prestige Scrabble». www.leisuretrends.co.uk.
  83. ^ «Mattel Scrabble Deluxe New Version». www.johnlewis.com.
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  85. ^ «Scrabble Glass Edition». www.leisuretrends.co.uk.
  86. ^ «Large Print Scrabble». shop.rnib.org.uk.
  87. ^ «Large Print Scrabble». www.leisuretrends.co.uk.
  88. ^ «Braille Scrabble». shop.rnib.org.uk.
  89. ^ Scrabble Player’s Handbook. scrabbleplayershandbook.com.

Further reading[edit]

  • Arneson, Erik (June 26, 2019). «How To Win at Scrabble and Words With Friends: How to Practice, Play, and Win Strategically». The Spruce Crafts.
  • McElwee, Kevin (December 13, 2018). «Does Scrabble Need To Be Fixed?». Nautilus. Archived from the original on December 9, 2019. Retrieved December 15, 2018.
  • «Scrabble as a tool for language preservation in Tuvan». ScholarSpace. Manoa, Hawaii. An article relating how Scrabble has been adapted to other languages, describing how it was prepared for the Tuvan languages, and giving directions about how to adapt it.
  • Wallace, Robert (December 14, 1953). «A Man Makes a Best-Selling Game — Scrabble — and Achieves His Ambition (Spelled Out Above): Little Business In the Country». LIFE Magazine. p. 101.

External links[edit]

  • Scrabble at Hasbro.com
  • Scrabble at MattelGames.com
  • Scrabble at BoardGameGeek
  • .GCG specification describes a computer file format for recording and annotating Scrabble games.
  • Scrabble Word Database (Multi-language)
  • U.S. Patent 2,752,158Game apparatus – Expired patent for the jagged edges of bonus squares, which were added so that one need not lift previously placed tiles in order to see the bonus.
Player associations
  • Association of British Scrabble Players
  • NASPA Games (formerly North American Scrabble Players Association; sanctions club and tournament play in North America)
  • Scrabble Australia
  • World English-Language Scrabble Players Association (WESPA)

I’ve played Scrabble for years and always wanted to use the word, “IQ.”

Is IQ a Scrabble word?

IQ is not a Scrabble word. Abbreviations are not allowed by the official rules of the game. IQ is also not included in the Official Scrabble Players Handbook. Although IQ is in the English dictionary, it is not a valid word in Scrabble. The reverse, QI, is a legal Scrabble word worth 11 points.

In this article, you’ll learn everything you need to know about IQ as a Scrabble word, including the top 10 quick Scrabble builds and 201 valid alternatives.

Bonus: I also share the highest point Scrabble word you can build with IQ, so don’t miss that “Easter egg.”

(This post may have afilliate links. Please see my full disclosure)

Scrabble board with Scrabble tiles—Is IQ a Scrabble Word

Image by the author via Canva—Is IQ a Scrabble Word?

IQ is not a Scrabble word because of three main reasons:

  • IQ is not found in the Scrabble Players Handbook
  • IQ is an abbreviation, not an actual word
  • IQ is not a word in any other language

In order for a word to be official, it must be listed in the Official Scrabble Players Handbook.

IQ is not found in that dictionary.

The Official Scrabble Players Handbook only lists words that are acceptable in tournament play. There are a variety of unofficial tournament formats that use different word lists.

But if you want to play by the official rules, you’ll need to stick to words that are in the Official Scrabble Player’s Handbook. And IQ is not one of those words.

Also, no abbreviations are allowed in Scrabble—that means, you can’t use ABC, TV, or CIA.

Some words are allowed in other languages but not in English.

For example, Vi is a Spanish word that you can use if you play the Spanish version of Scrabble. However, Vi is not a valid Scrabble word when playing the English version of the game.

Here is a good video about why IQ is not a Scrabble Word:

YouTube video by Writing Secrets—Is IQ a Scrabble Word?

IQ Scrabble Word Scoring

IQ is not worth any points in Scrabble because IQ is not a valid word in the game.

However, if IQ was allowed in Scrabble, it would be worth 11 points—which is a lot for a two-letter word.

Here is how the score would break down:

  • I = 1 point
  • Q = 10 points

Therefore, the total score would be 11 points. However, IQ equals zero points if you follow the official rules of Scrabble.

But, as we mentioned in the beginning, QI (the reverse of IQ) is a word you can use in Scrabble.

And it is also worth 11 points.

Top 10 IQ Scrabble Word Builds

When the letters “I” and “Q” are in your rack, it’s easy to feel stuck in Scrabble.

But don’t fear. There are 10 words you can build quickly to gain some much-needed Scrabble clout.

Here are the top 10 Scrabble Builds for IQ:

Scrabble Builds Points
QI 11
Qis 12
Quip 15
Quid 14
Fique 17
Niqab 16
Caique 17
Clique 17
Cliquy 20
Qulliq 24
Chart: IQ Scrabble Word Builds—Is IQ a Scrabble Word?

As you can see, the quickest build is QI for 11 points. The fastest IQ build with the most points is Qulliq for 24 points.

The highest point build you can make with the letters “I” and “Q” is microtechniques for 33 points.

201 IQ Scrabble Word Alternatives

In case you want even more options, I put together this massive list of 201 alternate Scrabble words that use the letters “IQ”.

You could find even more by switching the order to “QI”.

To hopefully make it easier to read, I’ve split the list into three distinct sections.

Here are the categories:

  1. Scrabble words that include IQ
  2. Scrabble words that end with IQ
  3. Scrabble words that include QI

By the way, I checked all 201 words in the Official Scrabble Players Dictionary.

Rest assured, you can use every single one of these words following the official rules of Scrabble.

Scrabble Words that Include IQ

  1. Aliquant
  2. Aliquot
  3. Aliquots
  4. Antiquark
  5. Antiquarks
  6. Antiquarian
  7. Antiquarianisms
  8. Antiquaries
  9. Antiquary
  10. Antiquate
  11. Antiquated
  12. Antiquates
  13. Antiquating
  14. Antiquation
  15. Antiquations
  16. Antiquities
  17. Antique
  18. Antiqued
  19. Antiquer
  20. Antiquers
  21. Antiques
  22. Antiquing
  23. Antiquity
  24. Applique
  25. Appliqued
  26. Appliques
  27. Appliqueing
  28. Barrique
  29. Barriques
  30. Beliquor
  31. Beliquored
  32. Beliquoring
  33. Beliquors
  34. Bezique
  35. Beziques
  36. Biquadratic
  37. Biunique
  38. Biuniqueness
  39. Boutique
  40. Boutiques
  41. Boutiquey
  42. Briquet
  43. Briquets
  44. Briquette
  45. Briquetted
  46. Briquettes
  47. Briquetting
  48. Cacique
  49. Caciques
  50. Caique
  51. Caiques
  52. Caciquism
  53. Caciquisms
  54. Cazique
  55. Caziques
  56. Clique
  57. Cliqued
  58. Cliquier
  59. Cliques
  60. Cliquiest
  61. Cliquey
  62. Cliquing
  63. Cliquish
  64. Cliquishly
  65. Cliquishness
  66. Cliquy
  67. Critique
  68. Critiqued
  69. Critiques
  70. Critiquing
  71. Daiquiri
  72. Daiquiris
  73. Deliquesce
  74. Deliquesced
  75. Deliquescent
  76. Deliquesces
  77. Deliquescing
  78. Demisemiquavers
  79. Diquat
  80. Diquats
  81. Dominique
  82. Dominiques
  83. Etiquette
  84. Etiquettes
  85. Fabrique
  86. Fabriques
  87. Fique
  88. Fiques
  89. Heniquen
  90. Heniquens
  91. Iniquities
  92. Iniquitous
  93. Iniquitously
  94. Illiquid
  95. Illiquidity
  96. Iniquity
  97. Kamotiqs
  98. Lalique
  99. Laliques
  100. Liquate
  101. Liquated
  102. Liquates
  103. Liquating
  104. Liquation
  105. Liquations
  106. Liquefaction
  107. Liquefied
  108. Liquefier
  109. Liquefiers
  110. Liquefies
  111. Liquefy
  112. Liquefying
  113. Liquescent
  114. Liqueur
  115. Liqueurs
  116. Liquid
  117. Liquidambar
  118. Liquidambars
  119. Liquidate
  120. Liquidated
  121. Liquidates
  122. Liquidating
  123. Liquidation
  124. Liquidations
  125. Liquidator
  126. Liquidators
  127. Liquidities
  128. Liquidize
  129. Liquidized
  130. Liquidizes
  131. Liquidizing
  132. Liquidness
  133. Liquids
  134. Liquidy
  135. Liquidity
  136. Liquidly
  137. Liquify
  138. Liquifying
  139. Liquor
  140. Liquored
  141. Liquors
  142. Microtechniques
  143. Netiquette
  144. Netiquettes
  145. Niqab
  146. Niqaab
  147. Niqaabs
  148. Oblique
  149. Obliqueness
  150. Obliquities
  151. Perique
  152. Piquancies
  153. Piquant
  154. Piquantness
  155. Pique
  156. Piques
  157. Piquet
  158. Piquets
  159. Piquing
  160. Qulliqs
  161. Reliquaries
  162. Relique
  163. Reliquefied
  164. Reliquefies
  165. Reliquefying
  166. Semiliquid
  167. Semiliquids
  168. Semiquaver
  169. Semiquavers
  170. Siliqua
  171. Silique
  172. Silique
  173. Sobriquet
  174. Sobriquets
  175. Spiqued
  176. Tourniquet
  177. Tourniquets
  178. Ubique
  179. Ubiquitously
  180. Unique
  181. Uniquenesses

Scrabble Words that End with IQ

  1. Kamotiq
  2. Qulliq

Scrabble Words that Include QI

  1. Qi
  2. Qis
  3. Equid
  4. Equip
  5. Equips
  6. Equity
  7. Faqir
  8. Faqirs
  9. Qibla
  10. Qiblas
  11. Qigong
  12. Qindar
  13. Qiviut
  14. Quid
  15. Qintar
  16. Quip
  17. Quoin
  18. Pique

IQ Scrabble Word Meanings

While IQ is not an official Scrabble word, let’s look at the meanings of some words that include “I” and “Q”.

Other than “IQ,” all of these words are valid in Scrabble.

Here are the words and definitions:

  • IQ—Intelligence Quotient, which is a number representing a person’s relative intelligence.
  • QI—QI is a Chinese word meaning “vital energy.”
  • Pique—Pique is to impact someone with unpleasant feelings of frustration and irritation. It can also mean to grab someone’s attention.
  • Aliquant—Aliquant is an adjective meaning “inequal” or “unequal in measure”.
  • Bezique—Bezique is a card game designed for two players.
  • Siliqua—Siliqua is a botanical term for a specific type of fruit.
  • Quilliq—Qulliq is an Inuit oil lamp.

IQ Scrabble Word Example Sentences

Now, let’s look at some example sentences that include words with the letters IQ in them.

Here are sentences with IQ:

  1. He took an intelligence test and found out his IQ was off the charts.
  2. When she told him her IQ was higher than his, he didn’t believe it (at first).
  3. You can increase your IQ with a few simple, daily tricks.

Here are sentences with QI in them:

  1. The karate teacher explained the mystical Chinese force known as QI.
  2. QI allows martial artists to focus their energy and strike with great force.
  3. Some believe that QI can be used to heal the sick.

Here are sentences with various IQ or QI words:

  1. I don’t want to pique your emotions.
  2. I didn’t mean to pique your interest in me romantically.
  3. What will it take to pique your curiosity?

Final Thoughts: Is IQ a Scrabble Word?

If you like words and playing Scrabble, then you’re in luck.

This website is packed with other articles about words, Scrabble, writing, and related topics. Browse through the entire blog list here.

Or, check out the hand-selected articles below.

Scrabble-related articles:

  • Is VI a Scrabble Word? (Official Answer + 300 Alternatives)
  • Is Que a Scrabble Word? (Official Answer + 700 Alternatives)
  • Is Ra a Scrabble Word? (Solved + 1,000 Alternatives)
  • Is Oz a Scrabble Word? (Official Answer + 400 Alternatives)
  • Is Er a Scrabble Word? (Official Answer + 300 Alternatives)

Sources

Scrabble
Official Scrabble Players Dictionary

  • #1

Scrabble is the world’s most popular word game. For its origins, we have to go back to the 1930s in the USA, when Alfred Butts, an architect, found himself out of (46) ……………….. He decided that there was a (47) ………………. for a board game based on words and (48) ………………. to design one. Eventually he made a (49) ………………. from it, in spite of the fact that his original ………………. was only three cents a game. 46 A earning B work C income D job

47 A market B purchase C commerce D sale

48 A took up B set out C made for D got round

49 A wealth B fund C cash D fortune

50 A receipt B benefit C profit D allowance

Last edited by a moderator: Jun 27, 2012

  • #2

I don’t want to answer directly, but I’ll point out:

(46) When people are employed, they have a job; when unemployed, they are looking for a job because they are out of work.

(47) Purchase and sale are the two ends of a single transaction; and the market is the place where the activity of commerce is done.

(48) One takes up a hobby or occupation, sets out to do something, makes for a destination, and gets round to doing something.

(49) Wealth is an abstract noun; a fund is a pool into which one invests in order to increase one’s money; cash is simply the most liquid form of money, that is coin or currency; and a fortune is a large supply of money or other wealth accumulated from commerce, employment, inheritance, and so on.

(50) A receipt is the total amount of money received in a transaction or a document given to certify monies received; a benefit is any advantage received by doing something; profit is the net difference of income less expenditure; and an allowance is something voluntarily granted to you by someone else without necessarily receiving something in compensation.

I think this should be enough to let you figure out the correct answers. Please pay attention to the exact phrasing I’ve used, especially the words in italics :).

Last edited: Jun 28, 2012

Barb_D


  • #3

Perhaps the spacing caused Gil to miss b, work.

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